|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
318
|
Posted - 2013.06.27 21:14:00 -
[1] - Quote
hooc roht wrote:Everyone fears a scout in CQC. Either with a shot gun or nova knives.
They may die a lot but hey are also great killers.
I fail to see why they are considered underpowered.
What are you saying needs to be buffed on them?
First of all, they need a CPU bump. The Min Pro Scout gets only 230 CPU. If you count all the slots, weapons, equip, etc... you get 9 total fitting slots on the min proto scout, 13 on min pro logi, and 11 on min pro assault. Divide that total fitting slot by CPU, and you see Scout: 25 CPU / slot, Logi: 30 CPU / slot, Assault: 29 CPU / slot. So even with less slots to fill they get less fitting power. They have to do less with less options.
Secondly, passive scanning is currently a joke. Most of the Scout benefit is focused on low scan profile and increased scan precision. But passive scanning tops out in the 15m-20m range for people who FULLY train in it (1.3mil SP). Check your death spam and see how many people kill you with SR or AR inside 20m. Most kills are further out, meaning that the Scout "bonus" hasn't even kicked on before they die. For a Scout to sneak up on you, the game provided stealth bonus is almost literally worthless. It means that player has skill. And that skill is equally applied to Assault Suits and Logi suits.
HPs and speed are fine as is, it's a good trade off survivability for mobility. But EWAR needs a facelift and Scouts need some fitting love. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
611
|
Posted - 2013.09.04 13:17:00 -
[2] - Quote
still taking applicants? I was a scout exclusively in Chromosome but with Uprising I went shotgun assault in order to wait for the Cal Scout suit. I've waited long enough. I spent 2mil SP on Gal Scout yesterday. Shotgun and Biotics all the way. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
617
|
Posted - 2013.09.14 02:37:00 -
[3] - Quote
Bojo The Mighty wrote:I just want to say, absolute ripping matches Jolly, Tyjus, and Prophet, as well as Vyzion and Reav should they read up on scouts. Great fun.
Also, what is the scout community's opinion of Scouts who use controversial and "unscoutly" weapons, like me. I use the Breach AR and MD and I'm surprised I haven't gotten personal flak for it.
I personally don't care. As long as you are in a light frame you're playing hard mode just like me. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
669
|
Posted - 2014.01.28 23:10:00 -
[4] - Quote
since we're talking speculative respec here, I am thinking the Amarr scout looks neat but I'd want to switch from shield to armor tanking. Are ferroscale and reactive plates as nice as they look on paper? |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
669
|
Posted - 2014.01.29 00:32:00 -
[5] - Quote
Marad''er wrote:Ivan Avogadro wrote:since we're talking speculative respec here, I am thinking the Amarr scout looks neat but I'd want to switch from shield to armor tanking. Are ferroscale and reactive plates as nice as they look on paper? No currently ferroscale and reactive are garbage compared to regular plates
whats wrong with them? I know regular plate gives significantly more HP but at a speed penalty I dont really want to incur (especially since Amarr is the slowest fattest scout to start with). Are the ferroscale just too expensive for the HP? |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
671
|
Posted - 2014.01.29 21:08:00 -
[6] - Quote
Patrick57 wrote: That's what I figured, but I thought Igniteable was talking about how suits would be in 1.8. Then I got really confused ( ._.)
http://i.imgur.com/C4e4HBJ.gif |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
676
|
Posted - 2014.01.31 14:05:00 -
[7] - Quote
Appia Vibbia wrote: A dev somewhere said they were thinking of a 20% reduction to light weapons. People responded that it should be limited to the 4 rifles, not AV and Alpha weapons
Overall, I am in favor of a universal drop in damage. I used to be able to sprint to cover if someone made me and opened fire. Now I'm dead almost as soon as a rifle user puts his crosshairs up. But on the other hand, I seethe rage when I plug someone with a shotgun only to have them survive, turn around, and shred me with a combat rifle. If they reduce my shotgun damage alongside the CR, I don't think this problem is going to resolve itself.
Maybe reduce scout hitbox, or increase scout walking/strafing speed? I'm not sure if that won't just cause more balance issues though. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
676
|
Posted - 2014.01.31 14:47:00 -
[8] - Quote
Scout Registry wrote: @ Ivan You sound like you are not in favor of a universal damage drop. You are correct; it'd be bad for shotgunning. I'm confused :-)
I think reducing rifle damage only is the best bet, and it will get more weapon diversity on the field again. But I am of two minds about it. If I HAD to chose one or the other (longer TTK overall or more shotty damage) I would rather give myself extra time to scramble to safety when under fire.
I see how it would hurt me personally, but also how it would make the game more fun and change infantry engagement overall. It would slow down the march of infantry and we'd move back towards trench warfare. More people clustered on spawn points or hives. This in turn gives the flanking scout more opportunity to cause mischief. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
680
|
Posted - 2014.01.31 18:12:00 -
[9] - Quote
Onesimus Tarsus wrote: Scouts aren't meant to do well. They're meant to give "loners searching for significance" something to do besides getting in the way and ignoring comms.
sometimes they tell me to go after the sniper because nobody else wants to hoof all the way out there. yay, I'm helping! |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
686
|
Posted - 2014.02.01 03:13:00 -
[10] - Quote
Scout Registry wrote:Off Topic :-)
Proposing to the girlfriend in a couple hours. Closed on our first house this morning. Ordering takeout Chinese for dinner in the new place. I've hidden an engagement ring inside a Fortune Cookie. She has no clue whatsoever :-)
Wish me luck!
Rigging Fortune Cookie: Dampen a papertowel, wrap around fortune cookie, insert in microwave for 30 seconds. Dough will soften. Open existing folds, insert new message (or ring), reform folds. Be fast. It starts to harden within 15 or so seconds once removed from microwave.
Congrats! I hope she says yes now, or my congratulations will have been in bad taste
|
|
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
687
|
Posted - 2014.02.01 20:06:00 -
[11] - Quote
mollerz wrote:IgniteableAura wrote:Ghost Kaisar wrote:IgniteableAura wrote:Better be in squad when it happens ;) Comon Iggy, how am I supposed to go to bed without a bedtime story? It's like 1am here, and Madoka Magica isn't helping me go to sleep Lets just say the Chinese New Year is pretty important in my household. That should be a ripe cliffhanger for now :) I wondered if shotty coincidentally ordered chinese food and arranged his particular way to propose because it was the chinese new year, or if it was coincidence lol.
He's marrying a dev for free BPOs |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
690
|
Posted - 2014.02.02 12:38:00 -
[12] - Quote
Lucifalic wrote:Loved Shogun and Axis and Allies. Good board games
Game night with the family often went to the Game of Life. Monopoly always ended in a fight lol
Pokemon.... musta been too old we never played it. Magic the gathering on the other hand. And yes i was the best DM at AD&D
My first computer was a Commodore 64 and it was AMAZING.
I was at PAXEast last year, CCP had a setup to play DUST, chromosome build, with a few proto level toons. Pfft, I had DUST at home. I ended up in the board game section playing 7 Wonders and Ticket to Ride all day. Both worth a trial run, especially 7 Wonders.
If you like tabletop RPGs too, try Fiasco You can play out your own Coen Brothers movie in about 3 hours. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
690
|
Posted - 2014.02.02 23:08:00 -
[13] - Quote
Nyra Volki wrote:Games all day! I love sports but watching them is boring.
Put a hundred bucks on the game and see if your opinion changes |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
690
|
Posted - 2014.02.03 01:34:00 -
[14] - Quote
Ghost Kaisar wrote:J0LLY R0G3R wrote:Ivan Avogadro wrote:Nyra Volki wrote:Games all day! I love sports but watching them is boring. Put a hundred bucks on the game and see if your opinion changes Ahhhh... I'm wishing I only put a 100 on it at the moment. X( Update for those who aren't at parties and writing a paper?
Seahawks are ruining the Broncos. First play of the game was a safety when the center snapped the ball past Peytons head. The start of the 3rd, and the hawks just ran a return touchdown. So 29/0 now. Peyton has thrown two picks already. And there have been a LOT of flags this game. I remember at one point the Bronco guard kicked a defender who got past him. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
692
|
Posted - 2014.02.03 17:03:00 -
[15] - Quote
Bojo The Mighty wrote:One Eyed King wrote:I think its fair to say the Broncos got protostomped. Protostomped by a bunch of rookies They're tied for lowest average age to win a superbowl with the Miami Dolphins back in the 70's.
naw. Having a 25 y/o body in the NFL is the same as running proto suit. Peyton is 37 and had neck surgery, he's the one running militia fit. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
693
|
Posted - 2014.02.03 17:15:00 -
[16] - Quote
I loooooove Resistance. I once fixed a game so that everyone except my Sister-in-Law was a spy. We spent the whole time feeding on whatever suspicions she had.
The on the last round, one of the spies (not my wife) played a safe card. Everyone else wanted all three to come back as sabotage, how could she not see the humor potential staring her right in the face???
Anyway, sister-in-law was pissed and refuses to play Resistance with me ever again. I still think it was the best game I ever played. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
695
|
Posted - 2014.02.04 15:54:00 -
[17] - Quote
step 1: find someone actually wearing a Commando Suit step 2: take a screenshot and send it to CCP step 3: receive 10x Templar Drop Uplinks per photograph for your effort |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
699
|
Posted - 2014.02.04 19:30:00 -
[18] - Quote
Driftward wrote:Ghost Kaisar wrote:Spademan wrote:Time to be a sheep. 17, studying Creative Digital Media in college. Living of a combination of dad's and government money, with some from odd jobs on the side. Government money rules. I get 4k a year for school, and I don't have to pay it back. I'll pay it back in my own way by benefiting society as a whole or something like that. I'm sure that's how they see it. I just want to be able to play in a lab and get paid for it. What you just described is a day in the life of the lazy graduate student. You get into the lab and decide, "nothing ever works, **** these western blots, better go play on the forums" So in a sense you get paid to forum warrior. Every now and then you might duck off and do something sciency but that's pretty rare. However, the non-denatured absolute ethanol is a nice perk too. (just kidding...........or am I?) Okay fine, occasionally you get to do things that are actually interesting/cool. Like working with the causitive agent of the _____ _______ that killed over ____ of Europe's population back in ______. *redacted* .......yep security clearance is a *****. Can't even talk about what I do......
Wanna talk cool ****? Back in 2009, I was hired by Unilever to reformulate the Axe shower gel line. They needed to remove a surfactant from the ingredients list, something about it being a low dose skin sensitizer blah blah blah chemophobic wuss-bag talk. One of the product leads got the okay from marketing to start a line of "metallic" themed gels, and I got to work on a brand new line. They pitched cobalt blue, Ferrari red, and industrial silver. This is the only one to make it so far but I got to work on all the prototypes.
Commodities are tough markets though. Glad I am out of that game. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
699
|
Posted - 2014.02.04 20:08:00 -
[19] - Quote
Magnus the Wolf wrote: Honesty time, I've used that. My girlfriend hates it as she says that I smell like a street pimp when I use it.
I left Unilever with about 2 years worth of free Axe shower gel. I have since run out, and only use Old Spice now |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
702
|
Posted - 2014.02.04 20:31:00 -
[20] - Quote
I feel like I ruined Science Day with talk about weak-detergent-perfume-water for 18 to 39 y/o males.
so here is a real life Nanite Injector |
|
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
722
|
Posted - 2014.02.06 23:49:00 -
[21] - Quote
Orange Creamsicle: 2 shots OJ, 2 shots milk, 1 shot Amaretto. Shake over ice. It's delicious and sweet.
Blue Hawaii: apparently there are several recipies but my fav is half glass pineapple juice, 1 shot coconut rum, 1 shot blue curacao. Also super delicious and tropical.
If you want something more "manly" but still flavorful, try a mojito. It's sugar, club soda, lime, mint, and white rum. Kinda difficult to mix at home yourself, just buy one.
Gin and tonics are also tasty, gin is sort of like a fruity vodka (made with juniper berries). But just like any hard liquor nearly straight, it's going to be strongly alcoholic. You will need practice to learn how to taste the gin. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
749
|
Posted - 2014.02.11 19:47:00 -
[22] - Quote
It's been a long time since I checked out the Heavy suit, but if I recall correctly there is no militia HMG. So the only weapon to use without skills would be the forge gun and that thing is a pain in the ass to hit with. Much respect to the forge snipers I see, but there is a reason they are few and far between.
Even if by some miracle I pull off a kill, I'd get a proto forge gun out of the deal. Without any way to sell them off, what would I do with them? Keep them as trophies of the reds I squished in fatty fat mode, I guess.
Nope. Too much stress. Better to just knife the heavy tourists in MLT gear. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
749
|
Posted - 2014.02.11 19:53:00 -
[23] - Quote
Spademan wrote:Speaing of which, does anyone else still have those HEP modules?
I have every single one of them |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
752
|
Posted - 2014.02.12 20:04:00 -
[24] - Quote
Ghost Kaisar wrote: Once you hit 100m passive scans that scan at ADV level or higher, every slayer will want you in their squad.
It's just like having the old wall hack back (except justified, as the scout class will actually SCOUT the enemy team.)
Now if only we got intel points for it......
I'm not keen on giving out Warpoints for passive abilities. Especially when "spotting" is something that a dozen people could be doing at once. How do we decide which squadmate gets the +5 for having the dead-dot on their radar? |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
753
|
Posted - 2014.02.12 21:15:00 -
[25] - Quote
Appia Vibbia wrote:do it just like active scanners. if 5 people scan and the 6th gets the kill. the killer gets 50 and everyone else gets 15
Ok, so that solves that. But for the active scanner you spec into it, buy and equip it to your loadout, and activate it in battle. This would literally be warpoints for standing near a fight. Active participants would be getting +15 all the time, in addition to the +25 wounding bonus we already get. It would increase WPs appreciably across the board for something that requires zero effort.
Serious business squads would equip range amplifiers and run in packs to increase orbital throughput, since the value of one kill could be more than doubled: 50 (kill) + 5 * 15 (spotting) = 125 WP. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
768
|
Posted - 2014.02.15 19:37:00 -
[26] - Quote
voidfaction wrote:Appia Vibbia wrote:taking the weekend off from being a scout. Trying to run my inventory dry of all the crap I've picked up from Salvage that I'd never use. Mostly running medium frames with mlt or bpo weapons and AUR basic or advanced items or mlt items I do this about every 4 months, but with the new salvage system from faction warfare and most people running the cheapest suits they can I've accumulated so much stuff. If only we had a trash can in our cell until they give us player market to sell it on.
It's not like it takes up any real space. I don't mind keeping it as long as it takes for the market to open. What I really hope is that they let us sell BPOs. I bought 2 merc packs last February, because I wanted the AUR and the hacked uplinks. Now I have 2 Dragonfly scout suits. Selling 1 would be gangbusters. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
770
|
Posted - 2014.02.16 00:15:00 -
[27] - Quote
Hynox Xitio wrote:I heard the term barbershop and decided to talk about beards. I don't have one in real life, but I like to think my in-game character has a 3 foot long beard. I'm the Albus Dumbledore/Charles Manson of heavies.
I didn't name the thread, but it's obviously a reference to the Stabby God, our Lord and Savior Sweeney Todd. His ancient plain metal blades were as sharp as any nova knife. Hidden in plain sight, his enemies would walk up to him willingly, only to be smited by his hand.
In conspicuous Sweeny was, Quick and quite and clean 'e was. Back of his smile, under his word, Sweeny heard music that nobody heard. Sweeny pondered and Sweeny planned, Like a perfect machine 'e planned Sweeny was smooth, Sweeny was subtle, Sweeny would blink and rats would scuttle. Amen. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
770
|
Posted - 2014.02.16 01:41:00 -
[28] - Quote
Appia Vibbia wrote:aside from the fact that having 1 more channel would cause me to dc/freeze/etc i can't have scouts united open. Really haven't squaded up with anyone in "Nos Nothi" channel other than Drift
Monk ran a nos nothi earlier today that went awesome. I think we were 5 scouts and 1 heavy. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
775
|
Posted - 2014.02.17 05:22:00 -
[29] - Quote
Llast 326 wrote:Matticus Monk wrote:One Eyed King wrote:After a weekend of practicing with a militia heavy, I feel both entitled to making any recommendations I please for the role, and perfectly qualified to do so.
That's how this works right? Pretty much - but don't forget the most important part of your recommendation post: you need to start off by saying that heavies are fine and people that think they need a change are scrubs and are doing it wrong, especially "vets" and/or "full-time heavies". Your ticket to instant popularity!! (make sure to mention the militia part -> key info!) Bang on solid advice. I will back up what you say by affirming it all, though I have only seen people use Heavies, it seems to match whatever info you have gathered
Well I plan to disagree with all 3 of you. I was killed by a heavy with a flaylock pistol once even though I shot him first. If anything heavies should be removed from the game until they can figure out an appropriate nerf for that "I Win" suit. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
783
|
Posted - 2014.02.19 20:17:00 -
[30] - Quote
you could try being an LAV Sentinel. Drive up next to a redberry, get out and mow him down with your HMG. Get back in the car and drive away. Run an active scanner to help in the fun. |
|
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
785
|
Posted - 2014.02.20 02:00:00 -
[31] - Quote
J0LLY R0G3R wrote:I haven't murder taxied in oh so long. XD Well not in a heavy suit anyway. I'll be running heavy till event is done, unless I see a ton of bad heavies on the other team and I might be cashing in with my scout.
I'm just going to be fat guy strangler this whole event. Sentinels are going to be nearly murder proof next build, with all those damage resists. Maybe I can convince some newbies to give it up before it's too late. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
791
|
Posted - 2014.02.24 13:52:00 -
[32] - Quote
I kinda like the New Registry. If DUST takes off and has a fully player driven market and player driven story, it would be useful to have a Scout Syndicate like them. People could approach the New Registry for bounties, assassinations, hack jobs, etc... anything that needs to be done stealthy. But as a public entity, everyone in the galaxy is aware of their activities.
Meanwhile, the real Scout group stays back, aloof and completely out of everyone's collective awareness. Flipping districts that nobody hired us for. Assassinating people nobody hired us for. Maybe we even cull the public group for new talent every once in a while, but that's it.
Let the New Registry bear the brunt of the impending 1.8 Scout FOTM Butthurt. We can safely stay in the Locker Room, above it all, discussing whatever the heck we please. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
792
|
Posted - 2014.02.24 19:07:00 -
[33] - Quote
this one got moved because it went too far off topic as the scouts got more chummy with one another and just started shooting the poop.
the new registry won't be moved as long as it stays on topic of scouts and DUST 514 exclusively. but it also doesn't serve a lot of purpose. this thread was started for scouts to discuss what was wrong with the suit and how to fix it. that one was started to discuss how awesome the suit will be with the new build. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
797
|
Posted - 2014.02.24 21:06:00 -
[34] - Quote
Yan Darn wrote:I hate trying to catch up here.
Just a question about the board - I've been playing since the last time my merc had her funny walk, I'm only invested in Gal scout.
I get that there is/was a constructive point to the board, and im not going to pretend I play/ed an active part of th scout community (or that Im a good scout) but I can't help thinking its a bit weird that it/was also the only way to determine who was scouting before 1.8 was announced...
Like those films about Vampires/Werewolves/Aliens whatever - where apparently you have to register with proclaimed authority because of the sheer nature of being what you are.
And as for suffering...weren't scouts OP in beta?
This all comes across as a bit bitchy - love you guys really.
The thing is, it's not about being or not being a TRUE scout. Anybody is free to come into the Locker Room and chat with us. Scouts United is a public channel, anybody can go there in game and find a scout squad. Most of us here personally love to pontificate, if a newbro has a legit question plenty of people will provide legit answers.
But the New Registry is legitimately an e-peen waving exercise
New Scout Registry 1st post wrote:Right now all scouts register their name here as proof that you have indeed been a scout before the scout FOTM situation hits with 1.8.
I'll be darned if I'm going to get lumped in with a FOTM crowd for at least the third time.
The thing is, I have no doubt at all that Appia, Llast, cavman, J0lly, Monk, Driftward etc... are going to get angry game mail anyway. Something to the tune of "A$$hole FOTM scout loser!" after getting ridiculous kill spam running scout suits that work better than they used to.
Nobody really knows who the long term scouts were, except other scouts. And that new thread is a bunch of people jumping on a bandwagon while bitching about people who jump on bandwagons. I personally love the idea of more people running scouts. Scouts are easy to kill. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
813
|
Posted - 2014.02.27 15:11:00 -
[35] - Quote
Django Quik wrote:I'm thinking about the shotgun, as I tend to every now and again. I love my scrambler pistol/SMG combo but I'm worried that in 1.8 I won't be able to kill heavies with them at all, even with a 5 second jump on them because I'll have to reload/switch weapon before I'm able to finish them off. I can't reliably get pistol headshots enough of the time, so my advanced breach TY-5 with 2 damage mods will only be doing around 200 base damage before taking into account sentinel resistances. If I'm going up against whichever heavies get 15%/10% resistance to lazors I'm reckoning on it taking an entire pistol clip to take them down, by which time I'm already dead because they turned around in 0.1s or their teammate did. My SMG might be alright, once I take the shields down, but we still don't know what nerf they're going to be getting - damage, I'm guessing. So the only other alpha weapon I'm realistically considering is the shotty (open to other suggestions but I outright refuse to go rifles). So, those in the know (mathppia I'm looking at you [:blink:]), based off currently available stats and the assumption that the shotgun stays as is in 1.8, will SGs be viable to take down heavies in 1.8? Which heavies get bonuses against plasma weapons? Actually, while we're doing this, which ones get bonuses against lazors? Theoretically, how much tank will those heavies be able to fit and so how many shotgun blasts will they be able to take if I land full damage every time? [wow, this a pretty tech heavy post ]
Blasters typically do -10% to shields and +10% to armor. Caldari get +3%/level blaster protection to their shields. Minmatar get +2%/level blaster protection to their armor. This gives two interesting blaster situations. For Cal, because shields are typically 10% weak to blasters, a full Sentinel actually gets 5% damage reduction for shields in addition to the normal 10% reduction to armor, such that blasters will ALWAYS do reduced damage to Cal Sents regardless of their tank type. For Min, because Armor already has a natural blaster resistance you end up with +10% shield and -20% armor. Shooting Min Sentinel armor will be the least amount of damage you ever do.
The funny thing is when you play this out, neither of these situations matters to the shotgun. IGÇÖm going to assume a theoretically max tanked PRO/COMPLEX sentinel for each race. Without going into the math you get this:
- Cal = 717.8 S / 461.0 A
- Gal = 385.1 S / 945.5 A
- Min = 520.2 S / 622.0 A
- Am = 322.6 S / 1008.0 A
Now I am going to assume a CreoDron Shotgun, 39.6 dmg per pellet. No DMG mods, you get 475.2 dmg for a full hit inside optimal range. Each Sentinel will die on your third shot. The Cal sentinel is the only one who will have any Shield left after your first shot.
- Cal = 1st 266.4/461.0, 2nd 0/294.4, 3rd 0/-133
- Gal = 1st 0/824.3, 2nd 0/396.7, 3rd 0/-31
- Min = 1st 0/620.0, 2nd 0/239.8, 3rd 0/-140.3
- Am = 1st 0/827.9, 2nd 0/400.2, 3rd 0/-27.5
So, the Armor Sents (Amarr and Gal) are the most likely to survive your onslaught, as you only overkill them by about 30 dmg each (less than 1 pellet). If you sideswipe either of those two, you will need a 4th shot at least. Cal and Min are actually the more forgiving kills, despite both getting a race bonus to blasters. It just shows that the natural tank resistances are deeper than the new race resists.
Now, I repeated this process assuming CreoDron + 2x Light DMG Mods. The results for each Sentinel are actually the same: 3 shots each. What you gain with 2 DMG Mods is a massive overkill in the 200-300 damage range. Your second shot will have left them all with less than 250 armor (the Min will actually be less than 100 armor left). This just means you can be a little more cavalier with your aiming, but you still need at least 3 pulls of the trigger. If you use a Flux Grenade first, you can kill the Cal Sentinel in 2. The others donGÇÖt rely on shields enough to save you a shotgun shot.
Remember, this analysis assumes quite a few things: a completely tanked Sentinel (full COM extenders and plates), you are within range, every single pellet lands on target, and you donGÇÖt score any headshots. They arenGÇÖt invincible, but you are going to need to be careful. I bet most sentinels will be running a Heavy DMG in their highs, or Enhanced Plates to save on speed. In that case, I can easily see 2 shots as a possibility for the PRO shotgun. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
817
|
Posted - 2014.02.27 17:46:00 -
[36] - Quote
Just so everyone who gave me a "like" is aware, I found a fatal error in my spreadsheet. Unfortunately is was in the EHP calculation of the Heavy so those values were low
Turns out, a PRO Shotgun (with or without complex DMG mods) is a 4 hit kill on a full tank PRO Sentinel !!! Breach Shotgun can't do the job without reloading even with 2 DMG mods.
My advice is to avoid a healthy Sentinel altogether. Unless CCP changes the Shotgun for more damage and better range, 4 shots to kill is too dangerous. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
820
|
Posted - 2014.02.27 21:52:00 -
[37] - Quote
I won't abandon REs, they are too useful for a dozen other applications. Getting pushed back? Leave a few as you retreat. Getting chased? Kite the mofo. Above an unsuspecting foe? Don't drop yourself, drop a bomb. Need to bust a tank? Leave three RE's on his hood. Have a favorite CRU? Give an across the map middle finger to anyone who tries to steal it. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
821
|
Posted - 2014.02.28 13:32:00 -
[38] - Quote
I might just dump into SG Prof lvl 3 to lvl 5 and be done with it then. I'm sitting on 3.6mil for a Proto Warden with a cloak in 1.8. But it's hard looking at all that SP sit on the vine while CCP twiddles and twaddles and maybe releases this month if they feel like it. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
894
|
Posted - 2014.03.21 19:15:00 -
[39] - Quote
I agree with Monk on the Pistoleer suit. Your scan range is over 90m and your effective range with that gun is 60m. Also, do you need to go Proto on the RE? The only benefit is carry 4, activate 5 (instead of 3 and 3). For 31 CPU you could open you suit up a little. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
896
|
Posted - 2014.03.21 23:14:00 -
[40] - Quote
Spademan wrote:Ivan Avogadro wrote:I agree with Monk on the Pistoleer suit. Your scan range is over 90m and your effective range with that gun is 60m. Also, do you need to go Proto on the RE? The only benefit is carry 4, activate 5 (instead of 3 and 3). For 31 CPU you could open you suit up a little, toss on a nanohive (to refill those REs) or an SMG. Answer to the green pill: It's highly doubtful I'll have enough skill points for proto biotics of any kind, at the moment I've got 0 in biotics. Answer to RE's: No, not really, I just wasn't sure what to put there, so I just put them there, that was a primary reason for sharing it really, to see what suggestions about it may pop up.
Yeah, I always found going proto mines lackluster. The damage and splash stay the same. You can carry more, but all go boom anyway when you trip them. In my case it means I trigger all the letters I booby trapped just because one was getting hacked. If I need more mines I just find a hive or a supply depot.
I'd go with standard REs and pull in another piece of equip on that build. |
|
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
925
|
Posted - 2014.03.27 16:10:00 -
[41] - Quote
IGÇÖve since changed my mind about cloaks decreasing profile. I am in favor of it. The reason being is that the cloak works differently than I expected it to. ItGÇÖs actually pretty easy to see cloak effects if you are looking for them, they only offer real tangible benefits to people who were already being sneaky bastards.
IGÇÖve been shot, at range, while standing completely still in the middle of the road. It should have only been slight distortion, no blue wisp. The opponent stopped, stared at me, then opened fire. At least twice thatGÇÖs happened.
On the other side, my Cal Scout has watched cloaked scouts on TacNet before. I used an RE on someone rounding a wall, before I even knew it was a scout. To my surprise it was a min scout rocking a cloak. Even 25% reduction didnGÇÖt save him. So for most EWAR, cloak adding a bonus is good. For the fitting cost, it offers you a part time bonus to profile. That should make it appealing to scouts with other priorities or non-scouts. Being able to fit a cloak on a Logi, for example, is a bit of a burden but then you get to hide from any non-scout while cloaked. Scouts will still spot you, but itGÇÖs nice to hide from other types.
I think the EWAR problem here is that the deep end of the pool is almost a completely different game. There is no transition. GÇ£No EWARGÇ¥ and GÇ£Some EWARGÇ¥ merge together nicely with some overlap. Interesting mixes where you can spot some people, not others. Hide from some people not others. An EWAR Assault might have TacNet advantage over a Brick Tanked Scout, for example. And the cloak bonus to dampening tips the balance back, 40 seconds at a time.
But Cal Scout, Gal Scout, and Focused Active Scanner are their own ballgame entirely. High School versus Major League. The cloak adding a dampening bonus only exacerbates the problem in this specific case: that the Gal Scout dampening can get too low too quickly. At max skills, Gal Scouts start at 23 dB, or 33% reduction over base. Cal Scouts match, with 23 dB Precision from skills only. But moving forward, Profile Dampeners offer 25% bonus while Precision Enhancers only offer a 20% bonus. Dampeners outpace Precisions, simple as that. Stacking Profile Dampeners THEN adding equip that enhances the base value?
Active Scanners should work the same way. Instead of having their own dB precision ratings, they should offer a bonus on your suitGÇÖs base precision. Then a Cal Scout with an Active Scanner could use it the same way a Gal Scout uses his cloak. Right now, Cal Scouts would never touch a scanner. It takes worse pictures than their own eyes.
At the end of the day, if the Gal Scout is invisible, I am okay with it. There canGÇÖt be a perfect dampening fit and a perfect scanning fit. One has to be trump. But the Gal Scout can achieve GÇ£perfect dampeningGÇ¥ with almost no effort. It should take the majority of his module slots to pull off correctly. But dumping the cloak bonus hurts GÇ£shallow endGÇ¥ EWAR too much, making it less fun for the rest of the population.
Hail Bacon
|
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
940
|
Posted - 2014.03.27 22:36:00 -
[42] - Quote
not to derail the spelling bee, but I was thinking about a response to my own post for much of today. I *think that the Gallente Scout Dampening debacle can be fixed with none other than our very own Active Scanner. Right now, scanners have set precision values. If you change that the be the users precision plus a bonus, you get a very very wide range of efficiency in the scanner.
https://docs.google.com/spreadsheet/ccc?key=0AmEnn9guyATXdGN6WEp3Zzc3SVM5cVVXb3NwOThNVXc&usp=sharing
Basic idea:
STD Scanner = no bonus to precision, it just employs the user's base precision at range ADV Scanner = 15% bonus to user precision in scans PRO Scanner = 30% bonus to user precision in scans PRO Focused = 35% bonus to user precision in scans
At the lowest level, like an unmodded Assault using STD scanner, he would be able to see 100m ahead of himself with his own passive scanning. It's just an early glimpse at what he was going to see anyway, but he can generate WPs this way. And it only requires minimal investment in the fit.
At the highest level, a Cal Scout with at least 3 precision mods, he would be able to scan a Gal Scout with 3 dampeners. The only respite the Gal Scout has is to activate his cloak. So 3 mods + Equip cancels 3 mods + Equip. Perfect racial parity, favoring dampeners. Two dedicated fits going to war with each other.
Then you have everything in between. EWAR participation becomes a question of fitting trade offs. How many slots do you want to spend on intel instead of tank? Scanner is an easy piece to run, generates WPs, and in this model can get very efficient quite quickly.
Hail Bacon
|
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
940
|
Posted - 2014.03.27 23:25:00 -
[43] - Quote
yeah, ok. I think the only option left is to nerf both cal and gal racial bonuses. that helps enhance the amarr bonus too, by bringing all bonuses too similar power levels.
Hail Bacon
|
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
975
|
Posted - 2014.04.06 04:13:00 -
[44] - Quote
So I was out of town for about a week. The new thing to hate seems to be shotgun scouts? Have I really become ez mode all of a sudden? It certainly never felt that easy before...
Hail Bacon
|
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
1003
|
Posted - 2014.04.10 13:26:00 -
[45] - Quote
Spectral Clone wrote:If you want to scan mediums far away, guess which suit is the best? Gallente XD
2 complex plates, 2 range amplifiers, 2 precision enhancers.
Dont really need damps if youre running with a squad. Sticking together > other scouts.
If all you care about is medium frame scanning at range, the Cal Scout can match that build with only 1 PE. Run 2 extenders, 2 range ramps, 1 precision enhancer. I save a high slot, and I can scan the Gal Scout you built. You can scan my Cal scout back, but your Gal Scout couldn't have scanned itself.
You get an extra 150 EHP. But I can am about 1m/s faster and have a free high slot to fit a Damage Mod for my Rail Rifle. Speed + Damage over EHP? Probably falls in your favor with the current TTK build. But if we are both running in a squad, who knows.
Ugarte: You are a very cynical person, Rick, if you'll forgive me for saying so.
Rick: I forgive you.
|
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
1004
|
Posted - 2014.04.10 15:09:00 -
[46] - Quote
Appia Vibbia wrote:Ivan Avogadro wrote:Spectral Clone wrote:If you want to scan mediums far away, guess which suit is the best? Gallente XD
2 complex plates, 2 range amplifiers, 2 precision enhancers.
Dont really need damps if youre running with a squad. Sticking together > other scouts. If all you care about is medium frame scanning at range, the Cal Scout can match that build with only 1 PE. Run 2 extenders, 2 range ramps, 1 precision enhancer. I save a high slot, and I can scan the Gal Scout you built. You can scan my Cal scout back, but your Gal Scout couldn't have scanned itself. You get an extra 150 EHP. But I am a little under 1m/s faster and have a free high slot to fit a Damage Mod for my Rail Rifle. Speed + Damage over EHP? Probably falls in your favor with the current TTK build. But if we are both running in a squad, who knows. I think that would be better if running in a pack of Medium Frames but going for the Guardian points, leaving your sentinel buddy as the only one scanned invites hunters with passive or active scanners to put their guard down and you can kill them as they come in. With a slow moving or stationary partner I think stealth is way better.
There is always a cloak for that . In both cases, it's unlikely that anyone but a scout will see you on TacNet anyway, and only a Cal/Gal rocking 2 range amps will see you at the same time. So as soon as a red appears on radar, pull out the cloak. Again, with both scouts being undampened, you have to worry about proto scanners at range anyway.
I do see your point. I just wish there were more high slot options for the Cal Scout to shine. Gal scout can go brick, hacker, biotics, or stealth all to much better effect. Cal scout could have stack damage mods, but those just got nerfed.
Ugarte: You are a very cynical person, Rick, if you'll forgive me for saying so.
Rick: I forgive you.
|
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
1007
|
Posted - 2014.04.10 18:50:00 -
[47] - Quote
I can't see them changing slot types at all. High / Low slots are EVE terminology. Scrapping slot teminology and starting over is with a whole new system is a serious design change. Even if it functions similarly, you have to retrain the players. Scaling HP with suit type is a much easier solution with a very appropriate outcome.
Plus, what if I don't WANT any HP mods? Right now, I can stack all my highs and lows with EWAR and be happy. If I had 3 HP slots and 3 Utility slots, does that means I can only use 3 EWAR mods total? What if I want to run EWAR and Biotics without HP?
All scouts (and really all suits) would whitewash together into much more similar builds. HP has high and low slot presence already, in a good mix. EWAR and Biotics do not. They favor low slots 2 to 1, meaning a good build in either of those categories requires low concentration.
There should be 1 new EWAR and 1 new Biotic mod in High slots, to even out the dropsuit building mechanics. And more choices will mean people stop stacking HP so much anyway in order to be more effective at other things.
Ugarte: You are a very cynical person, Rick, if you'll forgive me for saying so.
Rick: I forgive you.
|
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
1009
|
Posted - 2014.04.10 20:32:00 -
[48] - Quote
One Eyed King wrote:After reading all this discussion, I was struck by the realization that we are finally getting closer to a place where any number of fits are much more viable than in previous builds, i.e. its no longer just tanking and damage mods.
Not only that, but it seems that any number of fits are valid as well, and that the game is getting to a place where we are always going to have disagreements on what is best simply because we all have different styles of play and skill levels. There was even a sighting of
When you look back, and see how we were so gimped in the past that there was a consensus for the most part about what needed to be done, I think it speaks volumes to where this game might head.
Maybe I am finally seeing a light at the end of the tunnel.
I think so too. Stacking EWAR is nice after this build. Even HP Regen mods are decent, as opposed to just straight HP pool.
I'd like to see a variety of better Biotic drugs. Does anyone use melee at all? I go entire play sessions without throwing a punch once. And if you have the forethought to put a mod on for combat at 0 meters, why not just use a knife? Myofibril = dumb. Maybe a drug that keeps you from bleeding out? Or affects your jump height? Or your grenade throwing distance?
Myofibril Stimulant might be cooler if your melee could push enemies. Like you toss them off a building, or cause them to turn slightly.
Ugarte: You are a very cynical person, Rick, if you'll forgive me for saying so.
Rick: I forgive you.
|
|
|
|