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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Krom Ganesh
Holdfast Syndicate Amarr Empire
51
|
Posted - 2013.07.03 07:01:00 -
[1] - Quote
Well, since I (barely) meet the requirements and the scout playstyle seems to be in even more danger than before, I'd like to be added to the list.
My main playing char is Shakti Ishii
Gal scout waiting for Caldari Scout suit.
Main SCR and SMG with a bit of dabbling in SR (probably more so in 1.2) |
Krom Ganesh
Holdfast Syndicate Amarr Empire
66
|
Posted - 2013.07.04 22:14:00 -
[2] - Quote
Spademan wrote:Might I suggest the tracking of additional stats if possible? Like Total Warpoints and others if they're available?
Shotty already stated that he's running out of room on the first post. He could move it over to a spreadsheet on google docs so he can have unlimited room though. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
133
|
Posted - 2013.07.08 06:06:00 -
[3] - Quote
First Prophet wrote:As we know there's only one way to settle things around here.
Knife fight.
Knife fight |
Krom Ganesh
Holdfast Syndicate Amarr Empire
133
|
Posted - 2013.07.08 06:13:00 -
[4] - Quote
DJINN Marauder wrote:can i knife him with my tank?
Only if you strap the knife to your turret and cut him up with it. Might need some Minmatar Duct Tape though. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
161
|
Posted - 2013.07.09 22:28:00 -
[5] - Quote
KING CHECKMATE wrote:I aint a girl, why do i show two b00bies in the list?
-
KING CHECKMATE (-)(-)
Because Shotty doesn't have your data from just before 1.2 went live. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
195
|
Posted - 2013.07.14 17:20:00 -
[6] - Quote
Django Quik wrote:Shotty GoBang wrote:Rich o wrote:According to this 1.3 will bring dropsuit changes. Unfortunately it does not show which dropsuit(s) will be affected but let's hope it's our lovely scout-suit Great find, Rico o! I've linked Han's post to the front-page News. While it is non-specific by nature, dropsuit balance sounds promising. Also of interest was the unexpected consequence of performance improvement...perhaps we Scouts were nerfed inadvertently. Time will tell; fingers crossed. - Shotty My impression is that the dropsuit balance will likely be to logis but we shall see... hopefully really soon!
My thoughts as well. This passage "The dropsuit adjustments were the component discussed on our internal forums in advance of code freeze, and its been very promising to see CCP Remnant listening closely to our feedback and wielding the scalpel here as opposed to a sledgehammer GÇô despite the amount of tears on the forums about this particular class of suits." seems to indicate the class is being nerfed not buffed.
I just don't think there has been enough time since CCP noticed the decline in scout performance using their statistics for them to debate how to buff scouts and then play test said buffs. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
253
|
Posted - 2013.09.14 03:08:00 -
[7] - Quote
J0LLY R0G3R wrote:Bojo The Mighty wrote: Also, what is the scout community's opinion of Scouts who use controversial and "unscoutly" weapons, like me. I use the Breach AR and MD and I'm surprised I haven't gotten personal flak for it.
Shrug, don't care what weapons someone likes using. A kill is a kill.
Agreed.
As long as you don't claim scouts are fine because you are rocking with the AR, I don't care. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
258
|
Posted - 2013.09.17 13:48:00 -
[8] - Quote
Keeriam Miray wrote:We need vid with SG kills around the corner
If that works, then that would make the SG an even better trolling weapon than REs. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
258
|
Posted - 2013.09.18 13:07:00 -
[9] - Quote
CCP Logibro said that 1.5 will include a new NPE, squad finder, and corp roles.
CCP SoxFour has been hinting that there are going to be changes to FW.
But, yeah, this news definitely gutted 1.5. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
260
|
Posted - 2013.09.19 02:34:00 -
[10] - Quote
Lightning xVx wrote: I understand, a lot of people want to do their own thing, but the only way honestly to flourish in this game "fully" is to also have EVE backing. R 0 N 1 N will soon (tm) have EVE backing as well as trainers in Piloting/Stealth flying. But again this idea of Scout (specific) CORPS, sounds like a great idea.
Out of curiosity, how does the EVE backing help? Can EVE corps send ISK to their Dust counterparts? |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
264
|
Posted - 2013.09.19 14:00:00 -
[11] - Quote
fyi: https://forums.dust514.com/default.aspx?g=posts&m=1314744#post1314744
AAGMUNDR wrote:Scouts are getting second equipment slot at proto and getting cloak as an active equipment. Confirmed by logibro in AOL chat room. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
284
|
Posted - 2013.09.24 20:58:00 -
[12] - Quote
Nyra Volki wrote:I was thinking and thought what would the racial bonus be for the Caldari and Amarr. So all scout suits get 5% reduction to scan profile per level
Gallente bonus is +10% to scan radius per level Minmatar bonus is +5% to melee and nova knife damage per level
Base on that Caldari bonus would be +10% scan precision per level Amarr bonus would be +5% to scrambler pistol damage per level
So what do you guys think.
I hope the Cal Scout gets a better bonus than that. With a 10m passive scan range and range extenders being low slot modules, that bonus would be next to useless. However, if, as Oswald Rehnquist suggested, E-War equipment effectiveness was based on scan precision, then yes, that bonus would be excellent and befitting the Cal Scout.
Edit: And the Amarr scout getting a 25% bonus to SP damage at lvl 5 might be a bit too much. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
303
|
Posted - 2013.09.25 20:30:00 -
[13] - Quote
pseudosnipre wrote:J0LLY R0G3R wrote:Faction warfare event, I don't think many if any of my corp plays for gallente. So I'm gonna be hitting up the scouts united channel like crazy. Just sayin. What is the gallente channel?
According to this thread: Gallente hydra Turalyon |
Krom Ganesh
Holdfast Syndicate Amarr Empire
307
|
Posted - 2013.09.26 02:52:00 -
[14] - Quote
Shotty GoBang wrote:So non-Scouts are basically asking that our long awaited buff involve "Shared Squad Sight" specific to Scouts.
I can't tell you how many times I've had AR rounds pass over my shoulder as I stalk an unaware target. Seems to me "Shared Squad Sight" would mean that this annoying occurrence would become commonplace. Am I missing something here or are these guys asking that the Scout buff benefit them more than us?
True, this comes at the risk of harming lone-wolf hunting but it also gives the scout a unique role in a team which we sorely need at the moment (not to mention, it means we don't have to use a scanner that everyone can use to allow us to scout). However, this also could be used to great effect in setting up more opportunities for you to strike.
I.E. Your squad notices a group of reds and positions themselves to fight them off. You then take that opportunity to circle around back while they are worried about the rest of your squad pinning them down.
In reality, the shared squad sight should only be a negative if you join a random squad of blueberries that think the only tactic this game needs is running towards the enemy while shooting.... which is most of the blueberries. Scouts should probably not operate in the same areas as unfamiliar squad mates. But, honestly, that is not a problem with shared squad sight, it's a problem with the player base whose behavior is encourage by CCP's (unintentional) lowering of the TTK and making builds other than eHP tanking less effective. Lack of mics is also a detriment to actual strategy as well. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
333
|
Posted - 2013.09.29 02:32:00 -
[15] - Quote
BARDAS wrote:I cannot stress how upset I am we are not seeing the attention Nova Knife was promised in 1.5 CCP Wolfman wrote:Just wanted to take this opportunity to let Nova Knife fans know we have done some refactoring and optimization in 1.5 for the knives that should improve your hit detection a lot. SOURCE
Looks like your Nova Knife fix was pushed back to 1.6.
CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
333
|
Posted - 2013.09.29 03:29:00 -
[16] - Quote
My guess is that Wolfman's team got so tied up in attempting to balance vehicles that the vehicles patch and everything else they were working on (Shotgun and Nova fixes plus new weapons) was pushed back. You've got to admit that is a lot on one groups plate. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
335
|
Posted - 2013.09.30 01:59:00 -
[17] - Quote
Have they changed the AA? I'm not sure if I'm playing against low quality blues or what, but for the past few days I've been able to dance around AR fire once again. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
335
|
Posted - 2013.09.30 02:18:00 -
[18] - Quote
Lightning xVx wrote:So I think you should run for CPM Shotty and represent Scouts/Stealth gameplay. You got my vote.
+1. As long as Kagehoshi isn't also on the ballot, you'd have my vote. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
342
|
Posted - 2013.09.30 17:37:00 -
[19] - Quote
Sir Petersen wrote:Why am I no longer on the list??
You still are.
Quote:Tier III (5k+) Avg KDR = 1.74 . . . 7630 - Sir Petersen (1403, 0.03) |
Krom Ganesh
Holdfast Syndicate Amarr Empire
345
|
Posted - 2013.09.30 19:06:00 -
[20] - Quote
Spademan wrote:Shotty GoBang wrote:
Heavies 27.97 dB - 4th Complex Dampener [07.07%] <--- Beats 28 dB Scanners
Can someone please do a stealth heavy with novaknife and shotgun montage and upload it to youtube? I'd pay at least 5 mil isk for that
Shotgun stealth heavy with that one tuba song playing in the background! |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
357
|
Posted - 2013.10.01 19:51:00 -
[21] - Quote
Cyrius Li-Moody wrote:Trying to find out if the nova knife fix got delayed w everything else. I've been waiting to skill into them further and if they're not getting fixed I'm going to wait. If anyone talks to a dev please try to find this out. Thanks. CCP Wolfman spoke as if the fix was already done so I imagine it will be in 1.6. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
359
|
Posted - 2013.10.02 01:54:00 -
[22] - Quote
Shotty GoBang wrote:Responded. Here's my maths: 40 dB - Proposed Scan Profile (down from 45 dB) 30 dB - Proposed Scan Profile + Racial Bonus Lvl(5) 27 dB - Proposed Scan Profile + Racial Bonus Lvl(5) + Dampening Lvl(5) Whatcha think?
As Quil said, I don't believe CCP would be willing to give scouts a free pass from all scanners but the anti-scout one and I also feel that scouts should have to work at least a little to obtain near perfect stealth. But I do want scouts to have a lower profile (and precision). How about we go down to 40 db but at the same time Dampening is changed to 1% per level. While this doesn't change the situation with us and proto scanners, it does make it slightly harder for non-scouts to hide from us. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
372
|
Posted - 2013.10.09 19:41:00 -
[23] - Quote
Spademan wrote:Kasote Denzara wrote:I hope this thread becomes the most responded to thread on this forum. I'm fairly sure it's already the largest threadnought here.
The only other thread I have seen that was around this length was the Templar Event signup one and I think we've surpassed that one already. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
376
|
Posted - 2013.10.10 12:15:00 -
[24] - Quote
As much fun as a 6 scout squad sounds, wouldn't a team of 3 scouts and 3 logis do better? The scouts could rush the objective, throw down an uplink or two to let the logis spawn at the objective, and quickly hack the objective. Then you have logis there to help increase your squad's survivability with reps, nanos, injectors, etc.. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
391
|
Posted - 2013.10.16 18:30:00 -
[25] - Quote
Kodho wrote:How much sp does it take to from level 4 to 5 on scout suit?
Kodho
Correct me if I'm wrong, but I believe it is like 1.3 mil |
Krom Ganesh
Holdfast Syndicate Amarr Empire
397
|
Posted - 2013.10.18 12:55:00 -
[26] - Quote
Patrick57 wrote:141 pages? WTF?
We scouts are a chatty bunch. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
408
|
Posted - 2013.10.18 16:05:00 -
[27] - Quote
Sinboto Simmons wrote:Patrick57 wrote:141 pages? WTF? and no blue tag
At this point, I don't want a blue tag in here unless it is Wolfman or whoever is handling the scout saying "It's time for scouts to get that love we promised" followed by either a detailed explanation or link to dev post about said love. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
422
|
Posted - 2013.10.19 16:30:00 -
[28] - Quote
Hey Shotty, I just noticed you have this character listed on the registry (In the Tier + area). Krom isn't a scout, he's a heavy that was my first character but haven't played as since I created my scout Shakti Ishii. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
429
|
Posted - 2013.10.20 20:05:00 -
[29] - Quote
Matticus Monk wrote:Phazoid wrote: damn dude, sorry to see you go, and now that courtesy is done, can this VERY poor scout have your isk?, i dont have enought to feed my fake virtual family in new eden, and my fake daughter has a fake linfoma and i need the isk for her fake treatment, have mercy on a fake family men
Is your fake daughter hot??
And I suddenly have an image of one scout with a shotgun chasing another yelling "Stay away from my fake daughter, you punk!" |
Krom Ganesh
Holdfast Syndicate Amarr Empire
432
|
Posted - 2013.10.22 00:09:00 -
[30] - Quote
Lightning xVx wrote:So I had a question for everyone in a Scout suit or at the very least "looking forward" to becoming a Scout:
Which suit will you be running and why?
*Winter Expansion*
Caldari scout with Caldari Rail Rifle and Caldari Magsec... I like Caldari gear. |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
443
|
Posted - 2013.10.24 15:51:00 -
[31] - Quote
Seems like a fair solution. Still need a way to stop the spinning. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
456
|
Posted - 2013.10.26 17:00:00 -
[32] - Quote
Llast 326 wrote: If you have control o f the objective it may affect the range though, as objectives have their own precision, and range. It may be having an effect on your findings. This is mostly through observation though, I have no idea what the precision and range on objectives, CRUs, supply depots, and AI turrets are, but they do have some form of detection. Supply depots and turrets seem to be the least range, CRU seems to see further, and objectives are massive range(and perfect detection) What I have noticed is if someone goes for the objective across the map, and we control it I can see their chevron on the screen if the letter appears on screen.
As far as I can tell, objectives and installations can perfectly detect everyone. Not sure about the range, but I seem to avoid detection as long as I keep the smallest circle on the tacnet from touching the objective letter and a little further out for the installation symbol. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
461
|
Posted - 2013.10.28 14:57:00 -
[33] - Quote
Devs actually mentioned scouts.
Hopefully the Adv Gal scout can get its rightfully deserved 1H/3L once the other scouts are in as well. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
462
|
Posted - 2013.10.28 15:47:00 -
[34] - Quote
Shotty GoBang wrote:Krom Ganesh wrote:Devs actually mentioned scouts. Hopefully the Adv Gal scout can get its rightfully deserved 1H/3L once the other scouts are in as well. Why not? Min - 3H/2L (Adv) and 4H/2L (Pro) Gal - 2H/3L (Adv) and 2H/4L (Pro)
While that would be better, that is still a buff. the 1H/3L is something that should of already been in place given the current slot progression.
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
462
|
Posted - 2013.10.28 15:53:00 -
[35] - Quote
DJINN Marauder wrote:Lucifalic wrote:Why would amarr scout only be 2/3? Well actually if they didn't plan on giving scouts an extra slot, it would be 2/2 As for why? It's because amarr always have 1 less slot than other races. And since min and gall scout have 5 slots total, it means proto amarr scout will have 4 slots total. And since they are known in dust as the dual tankers but leneaning more on armor, it will be 2/2. Unless they buff it by one slot then it would be 2/3
But in exchange they get better base eHP and more CPU/PG. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
465
|
Posted - 2013.10.28 17:28:00 -
[36] - Quote
Kahn Zo wrote:am I too late to register? I have no idea what my kill / average is. I just go F' the reds up and try to stay alive
Never too late and I believe Shotty has already added you. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
467
|
Posted - 2013.10.28 20:49:00 -
[37] - Quote
Why wouldn't you skill into uplinks?
Uplinks are the best way for a scout to get WP during a pub stomp. Slip past the enemy, place an uplink near an objective in an obscure location, move near another objective, drop another uplink when the first one is spent, and repeat.
Just watch all the WP roll in. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
481
|
Posted - 2013.10.29 17:35:00 -
[38] - Quote
Cass Caul wrote:Ghost Kaisar wrote:LOGGED IN THIS MORNING.
GOT 100 BLACK EAGLES
GOT 100 QUAFES!
WTF DON'T CARE I do. I care a lot. HOW THE **** DO I GET THAT!?
Word on the forum is you get them by having at least an alt on your account that you haven't logged into for over 60 days. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
481
|
Posted - 2013.10.29 17:45:00 -
[39] - Quote
Sorry if I was unclear.
What I meant was having an alt on your psn account along with your main. You can use your main but still get the suits by not using an alt on the same same account for the 60 day period.
So there is potentially no tradeoff. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
487
|
Posted - 2013.10.29 21:20:00 -
[40] - Quote
Cool. I got the free suits as well. Too bad I probably won't be able to wear the Quafe suit for a long time since there is a good chance my cal scout and a respec are coming soon. |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
489
|
Posted - 2013.10.30 01:45:00 -
[41] - Quote
Quil Evrything wrote: Did NOT evade proto with 1xADV, 1xbasic. (i think)
I believe* this is how it should be calculated
45 * 0.95 * 0.94 * .8 * ( 1 - 0.15 * 0.86 ) = 28.0009
which would make you still vulnerable to proto scanners.
*: Does the stacking penalty apply when stacking modules of different tiers? If so, which module gets the penalty? The lowest tier? |
Krom Ganesh
Holdfast Syndicate Amarr Empire
489
|
Posted - 2013.10.30 02:03:00 -
[42] - Quote
Penalty on the smallest one would mean your db would be 28.0009.
I originally calculated both since I've never bothered finding out which gets the penalty but the Dust Fitting Tool displayed the result that had the highest tier getting the penalty.
As for the formula, it's the one I've seen used by many others on the forum when talking about stacking penalties. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
501
|
Posted - 2013.10.31 13:06:00 -
[43] - Quote
Lucifalic wrote:Wish I got those suits but I never get anything :(
But you'll be getting 50 of them in November.
November Events |
Krom Ganesh
Holdfast Syndicate Amarr Empire
501
|
Posted - 2013.10.31 14:07:00 -
[44] - Quote
Shotty GoBang wrote:Anyone care to speculate as to why rewards -- all of a sudden -- are Scout-focused?
Probably to make up for the backlash of the 60 day away reward. Also, scout suits don't last long so CCP won't have to worry as much about people stockpiling these suits causing problems when the open market comes.
Besides, it lets all those mediums feel our pain. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
506
|
Posted - 2013.10.31 15:06:00 -
[45] - Quote
Shotty GoBang wrote:IgniteableAura wrote:Shotty you should really link the scout thread in your sig... That would not be discreet. This thread is top secret. Shhh :-)
Must be true. Explains why CCP never comments in here. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
508
|
Posted - 2013.10.31 16:08:00 -
[46] - Quote
Spademan wrote:I grow tiresome of those black eagle suits being devalued, I wouldnt mind, but the first time we got them it was said that it'd be the only chance.
If this is true:
JL3Eleven wrote:Dear Anon.,
1. Black Eagles will one day be sold in market as stated by devs long ago.
2. Dibz on Officer Weapons.
Then the black eagle scout isn't going to be very valuable. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
508
|
Posted - 2013.10.31 17:22:00 -
[47] - Quote
Idye Lotz wrote:Question: how do I beat proto scanner?
I hate them...lol forces me to use my heavy suits.
Currently have Proto Gal Scout, and lvl 3 Profile Dampening. Generally us ADV suits if possible.
BTW back to being full-time scout except for proto scanning teams (or the occasionally clearing of spawn campers)
If you already have lvl 5 gal scout and lvl 3 profile dampening, then all you need is a basic profile dampener to beat all proto except the focused (which no one uses). |
Krom Ganesh
Holdfast Syndicate Amarr Empire
532
|
Posted - 2013.11.01 20:51:00 -
[48] - Quote
Niuvo wrote:Here Quafey, quafey, quafey. Quafe is a company that sells a soda by the same name.
CCP needs to create a rival drink company that also enters the suit making business. Then we can have advertising wars! |
Krom Ganesh
Holdfast Syndicate Amarr Empire
543
|
Posted - 2013.11.03 16:23:00 -
[49] - Quote
When you say shield and armor, are you talking about the skills? If so, put your SP into other things for the moment. They are helpful but not essential (we have too low of eHP for the percentage bonus to warrant SP that is more useful in other areas). If you are wanting to use SMGs, they only really shine after getting SMG Ops to 3 and Sharpshooter to 3.
As for the ARs, yeah, we all know what it's like to be on the receiving end.
The best method methods I've found for dealing with them is to learn areas where the meds roam and avoid them or approach from an unusual angle. If you are noticed while in SMG range, quickly strafe back and forth but don't get locked into a pattern. Most AR users can't seem to handle me when I quickly switch strafe (even with AA). If you are noticed outside SMG range, run around a corner and wait for them. As soon as they pop around the corner, jump forward and away from the wall. Blast them while in mid-air then start strafing after landing. Most meds seem to expect scouts without shotguns or nova knives to just flee after being seen and usually react poorly against a scout flying into their face.
If you are scanned, leave. A scout that the enemy knows the location of is a dead scout.
And finally, duvolles will cut you down no matter what. To be fair, they cut everything down at the moment. Once you know who is using them, fight them using indirect means of confrontation, such as cooking grenades or REs.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
543
|
Posted - 2013.11.03 16:39:00 -
[50] - Quote
Quil Evrything wrote:Krom Ganesh wrote:When you say shield and armor, are you talking about the skills? If so, put your SP into other things for the moment. having ONE point in armor, is nice to unlock the reactive plate, that gives you (a bit of armor) plus 1hp regen, for no movement speed penalty
Yes, getting access to armor plates and reactives (at least the standard tier) is really useful but that is like 30k SP? Easy enough.
|
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Krom Ganesh
Holdfast Syndicate Amarr Empire
543
|
Posted - 2013.11.03 18:32:00 -
[51] - Quote
Shotty GoBang wrote:Sinboto Simmons wrote:I've an eve side character, I'll have a quick rundown of the chat controls and see what I can do. Thanks, Brother! Iggy used his Eve Pilot to create a secure channel for us last night. At this point, its a "back-up plan" in case we Scouts aren't content with the state of Scouts United down the road.
What we need to do is to get CCP to allow us to list squads on the squad finder that are only visible to people in a certain chat channel. Then if we name our squads appropriately, we never have to worry about entering a non-scout squad when that is what you are looking for. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
558
|
Posted - 2013.11.06 02:41:00 -
[52] - Quote
Can someone remind me why this game is worth playing again? |
Krom Ganesh
Holdfast Syndicate Amarr Empire
559
|
Posted - 2013.11.06 03:44:00 -
[53] - Quote
Shotty GoBang wrote:1.5, launch day - Devs responded to feedback/concerns left and right, day and night. 1.6, launch day - Mintchip has responded to "Are you a girl" thread? She said "yes".
Don't forget the Devs chiming in to tell us Aurum comes from Iceland... |
Krom Ganesh
Holdfast Syndicate Amarr Empire
561
|
Posted - 2013.11.06 13:08:00 -
[54] - Quote
Niuvo wrote:Does anyone else like the Breach Submachine guns? Man, they send ppl scurrying. It's very easy to hit targets, it saves ammo too. I'm liking it. I hope you guys use them too for a change of pace.
You've had luck with Breach SMGs in 1.6? Pre-1.6 that was all I used. From the 6 or so matches I played yesterday, even when I get the drop on the mediums, my DPS just doesn't seem to be enough to kill them before they turn and obliterate me with their AR. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
567
|
Posted - 2013.11.06 17:27:00 -
[55] - Quote
Llast 326 wrote:Actually Damp over 3 yield a huge return if you are running Basic Light Frame, which right now is a better option with the higher scan radius. Yep even the basic can scout better than the scout
Gal scouts still have a slight advantage in scan range as long as you have either LVL5 Gal Scout and LVL3 Range Extension, LVL3 Gal Scout and LVL5 Range Extension, or 4 in both. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
571
|
Posted - 2013.11.06 19:28:00 -
[56] - Quote
I don't like Cloaks being something you have to hold. Is there really something so wrong with attacking while cloaked? Just make deactivate the cloak and forcefully enter the cooldown mode.
As for how to make it available to all suits while still giving scout an advantage, the only thing that I feel would really work is for scouts to get a large bonus to how long it stays active. If scouts had a fitting cost reduction, then other suits would still be better off since they already have more cpu/pg than us (unless we made the cloak have exorbitant fitting costs which would defeat the purpose of allowing all suits use it).
For example, if the normal stats were (Std/Adv/Pro) Active time 10/20/30 Cooldown time 60/90/120 A scout using the cloak would have a 300% increase in active time 30/60/90 60/90/120 |
Krom Ganesh
Holdfast Syndicate Amarr Empire
572
|
Posted - 2013.11.06 19:56:00 -
[57] - Quote
Quil Evrything wrote:I like the 'cloak only applies if you're under their precision' thing.
Dont like the 'still get a bonus' thing.
We need to make cloak useless to heavies. and wanna-be heavy logies, for that matter.
If you fail to notice a Ghost Heavy standing in a corner, you may need to get your eyes checked. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
572
|
Posted - 2013.11.06 20:04:00 -
[58] - Quote
This is somewhat similar to an idea Oswald had, but how about this:
Introduce a new slot type, the active module slot. Each suit gets 1 (except sentinels) to mirror equipment slots However, scouts get more. (Amount determined by suit tier and suit race like Logi's equipment slots) These slots would be used for Cloaking, E-War mods, etc.. There are no restrictions over which suits can use which active modules. Scouts also get an additional class ability that give an across the board fitting reduction for active modules and an additional racial ability that increases the performance of the modules that are relevant to their race.
This would in effect make us the anti-logi while also preventing other suits from being as good as us in being anti-logis. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
573
|
Posted - 2013.11.06 20:36:00 -
[59] - Quote
Quil Evrything wrote:Krom Ganesh wrote:This is somewhat similar to an idea Oswald had, but how about this:
Introduce a new slot type, the active module slot. Each suit gets 1 (except sentinels) to mirror equipment slots this is unneccessary. we already have equipment that can be 'active'; repair tools and injectors.
That's not what I meant by active. Think of modules on a vehicle. You turn it on and the module does its thing. When it runs out of time, the module automatically goes into a cooldown state during which you can't use it.
And the purpose of the new slot type is to prevent logis from having 3-4 modules that are best suited to us. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
580
|
Posted - 2013.11.07 13:01:00 -
[60] - Quote
Matticus Monk wrote:Oswald Rehnquist wrote: That option has been discussed and is my favorite simple solution, because you can then have scouts with one light weapon slot and two sidearm slots, and a two light weapon slot light frame/scout that would be interesting, it would also help commandos who should also have better stealth for what they give up.
Barring that I think the immobility penalty for non scout suits would work assuming CCP is going with the equipment option, though planning this would be a lot easier if we just knew what CCP was doing so we can work with it.
It might not be a bad idea to have start a new thread specifically about cloaks as equipment vs light weapon slot, as it would allow us to escape our scout bro echo chambers we have here, I might even do that now and see how much I get thrashed or ignored on the boards.
Also thanks for commenting
I'm good with cloaking being either EQ or an active module in the light weapon slot. I would prefer that scouts (and all suits) retain their current weapon slot configuration, as opposed to giving scouts 1L and 2S weapons in order to use the cloak in the light weapon slot. I think that would be pretty nice to have 3 weapons, but seems like it would be a bit much, especially if scouts were to be the only class with the ability to walk with the cloak active. I mean, mobility with invisibility, coupled with the fact that most suits will not be able to detect you due to the superior scout dampening is already a very big scout-only benefit. I mean, let's face it - a stationary cloaked medium or heavy frame (without a light weapon!) is a scout plaything / chewtoy. We could sneak up and execute all kinds of these fools.... they'd be making it easy unless they were running dampeners....
My only problem with Cloaking being an equipment or in the light weapon slot is that it will make it more difficult to expand upon the scout in the future. When CCP finally gets around to implementing E-War stuff, they are going to look at how they implemented the Cloak and just do the same thing for E-War. We only have one light weapon slot and we only have one equipment slot (and even if we got more, Logis would still have more cpu/pg to more easily use them). Regardless of which of the two CCP goes with, Scouts would lose opportunities to become more versatile and more viable.
Sure, CCP could change how the Cloak is implemented later, but the probability of them actually going through with it is low. It's harder to change something you've done than change how you plan to implement it.
I'd rather wait for Cloaking to be implemented in a way that won't hinder the scout's ability to expand than to get Cloaking now and be denied opportunities later. There are other buffs the scout could get aside from Cloaking to make us a more enjoyable and more viable role in the mean time. |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
589
|
Posted - 2013.11.08 17:12:00 -
[61] - Quote
Matticus Monk wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote: if your skilled into plates and reps you should go into gallente scout
I cannot argue with your logic, there. But, this character is already a Gallente scout.... so, gotta dip my toes into each sweet pool of scoutly perfection.
Could have saved the alt for the Amarr scout. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
601
|
Posted - 2013.11.09 02:00:00 -
[62] - Quote
Bah. Looks like we won't be getting the new scouts and scout buff in 1.7. After I finish this god forsaken grind fest, I'm taking a break until they are out, scouts get a buff, and we get a respec.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
603
|
Posted - 2013.11.09 17:09:00 -
[63] - Quote
Oswald Rehnquist wrote:Gallente- Cloak Active Module- Makes you walk show but if an enemy is not moving fast enough or is entrenched you can break the cloak by just shooting him.
Caldari- Mimic Active Module- makes you appear as a friendly unless somebody is scoping you or are within a certain distance
Minmatar- Adrenalin Active Module- essentially a free boost to massively pump up speed, melee/wep damage, jump height/distance
Amarr- Warp Active Module- the ability to teleport on a spot, distance based off how much stamina you can consume.
I don't like how the abilities are stuck on a suit. Should certain suits be more effective at specific active mods? Yes. But having set active mods reduces our ability to customize our scout the way we want? Is there anything wrong with me wanting a caldari scout that can hid from enemies? Is there anything wrong with me wanting an Amarr scout that can in a pinch over come its slower speed? |
Krom Ganesh
Holdfast Syndicate Amarr Empire
622
|
Posted - 2013.11.11 19:35:00 -
[64] - Quote
Llast 326 wrote:There is two sweet routes in where you will not blip. Up the Vent at the back, and the far bridge by the stairs on the side opposite the CRU, though you need to jump off the bridge and over the opposite rail to not blip.
Don't like the vent route. After you reach the objective's range, you are stuck in an open area with no cover. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
626
|
Posted - 2013.11.11 22:57:00 -
[65] - Quote
Ghost Kaisar wrote:Okay, I just watched this and I gotta say, I'm pretty dang hyped for this game. It seems to be a game that I can get some of my friends behind, and just adventure together when we want, or engage in warfare on the battlefield when we feel competitive. Anyone else super hyped for Destiny?
Destiny is a close third after Metal Gear Solid V and Dark Souls II for my most anticipated games coming out in the near future. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
627
|
Posted - 2013.11.11 23:31:00 -
[66] - Quote
Joel II X wrote:I keep seeing this thread pop up. Can someone summarize what this is about?
The headquarters for the Universal Conquest by Scouts Committee (Name is a work in progress...) |
Krom Ganesh
Holdfast Syndicate Amarr Empire
630
|
Posted - 2013.11.12 00:01:00 -
[67] - Quote
Quil Evrything wrote:Llast 326 wrote:Krom Ganesh wrote:Joel II X wrote:I keep seeing this thread pop up. Can someone summarize what this is about? The headquarters for the Universal Conquest by Scouts Committee (Name is a work in progress...) We should totally attack a PC districtGǪ all scouts You need a corp for that, right? Was the above name, some kind of attempt at a corp name? That's too obvious :-p
Obviously if we were forming a corp specifically to increase scout influence across Molden Heath we would need to name it "Hard Mode" |
Krom Ganesh
Holdfast Syndicate Amarr Empire
633
|
Posted - 2013.11.12 00:24:00 -
[68] - Quote
Llast 326 wrote:Kinda stealthy in it's own way
Hmm.... then we could have an arch rival corp composed of scout hunters called "!" |
Krom Ganesh
Holdfast Syndicate Amarr Empire
646
|
Posted - 2013.11.12 18:01:00 -
[69] - Quote
Niuvo wrote:Imagine what a 16 scout team can do. We are all versatile. Imagine the enemy facing nothing but gal and min scouts. in the future we'll add the cal and amarr. This gal and min combo will make sense because we are allies. This attack can be fun or a giant disadvantage. We should wait for now until we get improved.
I wish I could defend a district with my kin.
However, after realizing we are an all scout team, the enemy would switch to the focused scanner. While not as dangerous as the others if scanned, they could just have some dedicated scan logis who have 3 or 4 of them to keep watch on us. Not to mention we have a substantial disadvantage if the matches are not on a map with 3 objectives in the city area.
Definitely need to wait until there is an actual buff.
Also, I think we could put aside our factional differences if offered the chance to unite against the tyrannical control of the mediums.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
646
|
Posted - 2013.11.12 19:03:00 -
[70] - Quote
Quil Evrything wrote:1. dedicated scanners are not attacking. That puts them behind on their force numbers 2. when you are scanning... you have a very noticable delay switching to a weapon, even when you really, really need to. So, if they fit a logi, like a logi tank, they arent going to be able to get away. They'll be slow, and we get an extra free knife stab or shotgun blast, while they cant fire back! And if they fit the logi like a scout... they arent going to be able to survive long. Particularly since if they were any good as a scout.. they'd be playing scout, wouldnt they? !! Win-Win for us
Except they won't be alone. They'll have their Assault and Assault Logi teammates around them for protection. We wouldn't live long enough to get within shotgun or nova knife range (not to mention using a nova knife in PC lag ). A scout's only advantage is stealth. Without that the ARs and SCRs will rip us apart.
We could use the 700+ eHP scout fittings some have proposed to put us on a similar tanking level, but are we really scouts then?
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Krom Ganesh
Holdfast Syndicate Amarr Empire
654
|
Posted - 2013.11.13 13:20:00 -
[71] - Quote
Llast 326 wrote:How many are 100% am I the only fool?
The only suit I've skilled into is the Gal Scout but I use my BPO assault for when I need more eHP (like this week...) or need to snipe (no reason to pointlessly sacrifice eHP for a scout sniper)
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Krom Ganesh
Holdfast Syndicate Amarr Empire
670
|
Posted - 2013.11.14 14:49:00 -
[72] - Quote
I think Logiloop knows what we are talking about just not that we see it as a major problem for us.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
670
|
Posted - 2013.11.14 20:57:00 -
[73] - Quote
Hmmm... Sounds like it would make the scout completely irrelevant if mediums could fit dampeners without giving up any of their tank.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
673
|
Posted - 2013.11.14 21:46:00 -
[74] - Quote
Rich o wrote:Krom Ganesh wrote:Hmmm... Sounds like it would make the scout completely irrelevant if mediums could fit dampeners without giving up any of their tank. Scouts already are completely irrelevant.....
Not entirely. Scout are the only class that can easily avoid scanners. It isn't much, but it's the last thing we've got really.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
674
|
Posted - 2013.11.14 23:14:00 -
[75] - Quote
Shotty GoBang wrote:Swarms are getting boned. Wouldn't upgrade 'em at this time.
Is the nerf going to change them that much? I was planning on specing into them more (I have lvl1) if I got a respec when the Cal Scout is released. It is so much fun to use a swarm with a speedy scout... though the standard can only really take out installations and LAVs (except those evil LLAVs).
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Krom Ganesh
Holdfast Syndicate Amarr Empire
674
|
Posted - 2013.11.14 23:52:00 -
[76] - Quote
Llast 326 wrote:Krom if you don't already have it, bump you Hacking up the passive 5%/ lvl bonus is enough to make a difference. This would be my suggestion.
I already have hacking at three (such an expensive skill ). Anyways, I wasn't planning on specing into swarms unless I got a respec so I could divert SP that is currently in things I don't use into swarms.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
676
|
Posted - 2013.11.15 01:05:00 -
[77] - Quote
https://forums.dust514.com/default.aspx?g=postmessage&t=120409&f=729&q=1497066
CCP LogicLoop wrote:I will bring this up with the Game Designers and other Level Designers in our meeting this morning so as to at least begin a discussion on the topic or get an answer for you all on if this is intentional behaviour or not. "Assuming" I can get any information today, I will return in a few hours with any of that information that I can share.
Well, nothing certain but at least we are making headway.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
677
|
Posted - 2013.11.15 01:13:00 -
[78] - Quote
I use SMGs and the regular and assault versions are VERY, VERY good this build. I can kill two bricktanked mediums before they realize what happened. And even with the eHP buff, heavies don't stand a chance.
So, yes, they need a nerf just like the ARs.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
686
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Posted - 2013.11.15 15:38:00 -
[79] - Quote
Oswald Rehnquist wrote:As you can tell its my favorite weapon, I would literally be in scout heaven if they just gave me one scout with 3 sidearm slots *cough* Cal Scout *cough*
No.
My Cal scout deserves to use the shiny new Rail Rifle.
Create a new T3 specialization so all lights can have the awesomeness of 3x sidearms.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
704
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Posted - 2013.11.15 21:30:00 -
[80] - Quote
Spademan wrote:Quil Evrything wrote:Jak'Saan wrote: As a senior software engineer I have to finally say DUST 514 is a horrible piece of software.
As another senior software engineer, I resent that remark :) The SOFTWARE is fine.. the design spec is what's at fault. Im guessing the AR OP-ness is mandated by someone who has written few, if any, lines of code in their lives. As a guy in an Art's Course I say we need more colours!
Since we are continuing this...
As another Software Engineer, I say Dust is an OK piece of software that is still in need of much improvement but concur with Quil's assessment that the AR problem is a design spec issue not a software issue.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
724
|
Posted - 2013.11.18 23:30:00 -
[81] - Quote
Shakti Ishii (Krom Ganesh) / Caldari and occasionally Amarr
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Krom Ganesh
Holdfast Syndicate Amarr Empire
726
|
Posted - 2013.11.19 18:52:00 -
[82] - Quote
Llast 326 wrote:Koan Zalinto wrote:Met Mr.Mustard in battle yesterday. I have never had another scout that made me scream get out of my face in a game XD Props to him. I managed to kill him once as well. That cannon is useful i swear! Just checking in. K/d still rising and so is my kill count.
Kd is now at 1.12 total kills 3022 Only time I fought Mr. Mustard was a memorable moment, not because it was epic for meGǪ. There was more Mustard in the killfeed than on a tank top in a trailer park, and then i found him. Shields down back to meGǪ I move in ready toGǪ NOPE I am deadGǪ he spotted me He went something in 25/0 range.
The only time I specifically remember fighting Mr. Mustard was back during the flaylock fotm. I was running around in a min std light with two assault scram pistols at the orbital artillery outpost and found Mustard running a flaylock. We went back and forth around the resupply depot for a minute or two. Mr Mustard finally darted to that wall area on the outside. As I chased him, he sprinted out and jumped into the air. I managed to kill him with a mid-air headshot and he got me with his flaylock.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
736
|
Posted - 2013.11.22 14:46:00 -
[83] - Quote
I wish there was a way for scouts to assassinate a tank driver while they are still in the tank. Would make scouting so much fun when they finally allow us to keep what we steal.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
737
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Posted - 2013.11.22 19:54:00 -
[84] - Quote
Jak'Saan wrote:Django Quik wrote:Having real trouble playing these last few days - just running into duvolle's everywhere! Can't handle this constant insta death; it's a real downer. You're not alone buddy!
Right now the main problem isn't the proto stomp, it's the horrendously low TTK. If they could just get that back up to pre-1.4 levels, the proto stomp would at least be tolerable.
I'm not even bothering to play at the moment. I'll check out rail rifles in 1.7 and the cal scout when it gets released but I'm not planning on consistently playing until the game is bearable.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
739
|
Posted - 2013.11.22 20:55:00 -
[85] - Quote
Quil Evrything wrote:Two words.
Use. Scanners.
I have scanners at 5. Doesn't change how I die in the blink of an eye before I can even try to escape once I have been noticed.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
741
|
Posted - 2013.11.23 01:31:00 -
[86] - Quote
Quil Evrything wrote:-Snip-
When I said I had scanners at 5, I meant to show that I do have active scanners and do run them... occasionally (don't really like them).
As for the tactics, yes, I do use them. I very rarely have a K/D less than one. However, I don't enjoy the twitch shooter that Dust currently is. When I've been discovered, I want the opportunity to either score a few quick headshots to survive or have enough time to escape and come back from the enemy's blind spot. The current build of Dust rarely allows that. The current build of Dust only rewards straight forward ram-yourself-into-the-enemy play by having way too low of a TTK and encouraging everyone to run a scanner (even if I avoid them, it is still a problem for the game overall).
This isn't the Dust I want to play, so I'm simply not going to play it. I have better things to do with my time than subject myself to this twitch grind.
(I am sticking around the forums because I haven't given up on Dust... though CCP's silence on a lot of Dust's problems isn't helping)
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Krom Ganesh
Holdfast Syndicate Amarr Empire
763
|
Posted - 2013.12.03 18:44:00 -
[87] - Quote
Llast 326 wrote:Not looking fords to going back into pubs to make my iskGǪ it's different in there though 1.8 should have the player marketGǪ I banked a lot of isk to weather this out, don't know if it's enough to run exclusive FW though
We also don't know how much LP the stuff in the store will cost. It could be possible to use a (mostly) FW gear fit while still having a net LP gain.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
763
|
Posted - 2013.12.03 19:08:00 -
[88] - Quote
@Llast 326 & Matticus
Ah. I had forgotten it requires ISK as well.
I guess my stockpiled 80 mil isk will come in handy if I start FW.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
774
|
Posted - 2013.12.04 14:48:00 -
[89] - Quote
I think the biggest issue with offering shotgun balance solutions is simply that we don't know CCP's plan for them yet (if they even have one). Are they going to expand the shotgun into a full weapon class by adding racial variants? Or is the shotgun going to be a standalone with the other races creating their own specialist weapons (which I'm guessing would be the MD, LR, and maybe sniper rifle)?
If the shotgun is going to be a standalone, then I feel it should take 2 shots for a well-fitted medium (1 for breach) with 2 to 3 for a well-fitted heavy.
If they are going to add racial shotguns, then they should make the Gal shotgun one shot mediums and 2 shot heavies so the other shotguns have room to be shotguns.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
779
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Posted - 2013.12.04 18:48:00 -
[90] - Quote
Well, as expected, nothing specifically for scouts. Separating the ADS and hipshot sensitivities is very useful though.
Edit: What happened to that new equipment we were supposed to get?
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Krom Ganesh
Holdfast Syndicate Amarr Empire
786
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Posted - 2013.12.04 22:31:00 -
[91] - Quote
Well, this is a downer.
I guess CCP has scored another point in their scout genocide crusade.
Edit: And I had almost gotten enough kills on Shakti Ishii to get back on the first post.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
786
|
Posted - 2013.12.04 22:35:00 -
[92] - Quote
Knight Soiaire wrote:We all create alts called Scout Protest x (x being a random number), and AFK in the MCC.
1) We should create a corp to house all these alts
2) AFKing is boring. Let's spec into min scouts, nanos, and PLCs then go play Plasma tag in the redline.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
787
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Posted - 2013.12.04 23:17:00 -
[93] - Quote
Well, we might get that blue post now
CCP Troll wrote:Topic locked.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
791
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Posted - 2013.12.05 15:45:00 -
[94] - Quote
Ivy Zalinto wrote:I need a quick number crunch. Gallente level 3, range amplification 5 and possible 2 complex mods for range amp but i dont have them equipped. What is basic scan range for me now and the possible range through modules please?
I believe it is
Base range = 16 Base + Gal lvl 3 = 16 = 20.8 Base + Gal3 + Range5 = 27.04 Base + Gal3 + Range5 + 1xCmp Range = 39.208 Base + Gal3 + Range5 + 2xCmp Range = 54.381 Base + Gal3 + Range5 + 3xCmp Range = 68.33 Base + Gal3 + Range5 + 4xCmp Range = 77.03
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Krom Ganesh
Holdfast Syndicate Amarr Empire
799
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Posted - 2013.12.05 22:14:00 -
[95] - Quote
Quil Evrything wrote:Krom Ganesh wrote: I believe it is
Base range = 16 Base + Gal lvl 3 = 20.8 (24 w/ Gal5) Base + Gal3 + Range5 = 31.2 (36 w/ Gal5) Base + Gal3 + Range5 + 1xCmp Range = 45.24 (52.2 w/ Gal5) Base + Gal3 + Range5 + 2xCmp Range = 62.747 (72.4 w/ Gal5)
Stacking penalty. http://wiki.dust514.info/index.php?title=Stacking_Penaltiessays 2xcomplex gves you 84% bonus. So, 57.4m for gallente 3
I am accounting for stacking penalty. The difference between our numbers is how multiple modules are handled. I assume multiplicative (like the dust fitting tool) while the wikia assumes additive.
Multiplicative:
16 * 1.3 * 1.5 * 1.45 * (1 + 0.45 * 0.86) = ~62.747
Additive:
16 * 1.3 * 1.5 * (1 + 0.45 + 0.45 * 0.86) = ~57.314
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Krom Ganesh
Holdfast Syndicate Amarr Empire
800
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Posted - 2013.12.06 13:04:00 -
[96] - Quote
Protected Void wrote:Haerr wrote:I really like the new maps and kind of like the PC maps, in that order. The rest of the maps not so much. Do the rest of you scouts feel the same way about the maps or am I missing out on some awesome scout stuff on the old maps?
The only map I really don't like is ambush on the new one with the bridge (objective A is on that bridge in skirmish mode). It's a really tight ambush map, with pretty much all the action crammed together in that narrow bridge. Precious few flanking opportunities, except for running under the bridge to the other end. By the time I get there, the enemy's position has usually shifted so much that my flanking efforts are fruitless. I get absolutely slaughtered 9/10 times on that map. Other than that, I guess my most common main weapon, the scrambler rifle, allows me to make good use of the terrain and buildings in most maps. Although I definitely prefer proper city maps after I've started running more with SMGs and NKs.
I am okay with the bridge map. While flanking takes time, no one ever expects it.
The maps I dislike are Manus Peak and Line Harvest. Manus has too few objectives to properly divide the enemies attention which makes sneaking to null canon an incredible pain. If I see I'm about to play on Manus, I use a sniper fit and head to the mountains. Line Harvest can provide some good fun and there are plenty of methods to flank but the objectives are too close and the towers offer too good of a view for snipers and forge gunners. In other words, Line Harvest can offer some fun games but more often leads to the worst stomps.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
802
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Posted - 2013.12.07 03:24:00 -
[97] - Quote
While I originally supported the idea of allowing scouts to share their passive scan results with their squad, I've realized that it is a bad idea. It would be OP for the same reason the scanner is now--It provides a constant feed of enemy locations. Should the scanner ever get nerfed (and it sorely needs one), scouts would become the new scanner. It's alright for a single scout to have a constant feed since we pay dearly for it. However, giving us shared passive scan would make that irrelevant since we would always have a squad to back us up and keep us on our feet while also ensuring the only effective tactics are simple straightforward advances.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
818
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Posted - 2013.12.10 14:36:00 -
[98] - Quote
Quil Evrything wrote:Aw, nuts.
In other words, we WILL see non-scout proto suits with cloaks. And there WILL be abuse of it by non-scouts that CCP "didnt see". even though we said their would be.
Screw that. When it comes out, I"M out.
If the cpu/pg cost and our bonus are balanced well, it should work out fine. Even if an assault "sacrifice[s] the rest of its fit" to equip a cloak, it should still be easily discovered by our superior scanning capabilities (... or anyone with a damn scanner) unless the cloak reduces scan profile as well (which would be a big mistake).
Edit for Quil's second post: I don't think they plan on implementing the cloak until the logi's bonuses are corrected (so they don't need massive cpu/pg to fit their equipment)
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Krom Ganesh
Holdfast Syndicate Amarr Empire
822
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Posted - 2013.12.10 20:07:00 -
[99] - Quote
Llast 326 wrote:IgniteableAura wrote:[ Edit for Quil: They will be easily seen...."more shimmer" SoGǪ if this means the Logi's will glisten in the sun like a twilight vampire (i know how it will work, but come on how did the rest of you resist Twilight Logi jokesGǪ really)
They will still be invisible while shimmering.
So instead they will be Fairy Godlogis that shimmer into view of Cinderheavy and rep her so she can go to the Royal Contract.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
827
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Posted - 2013.12.11 05:05:00 -
[100] - Quote
One Eyed King wrote:I am just curious what you all think, seeing as how I respect the opinions of those in this thread more than most others in the forum.
How are the new CR and RR? I died to them a lot, but I am just curious if this is because they are new or popular, or can they be classified as EZ mode.
RR is a powerful rifle. It rips people apart in CQC (those poor shotty scouts never stood a chance against my shiny new rifle). Its kick isn't too bad allowing the rail rifle to work fairly well in longer distance. However, once you start firing the gun does not like moving. It feels like my sensitivity dropped to 10% of my normal settings once I started firing making tracking with the gun an incredible pain.
Also, the rail rifle has made my passive scanner scout a force to be reckoned with. I can see enemies coming so I know to warm up the gun just before I pop around the corner and tear the unfortunate enemy apart.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
827
|
Posted - 2013.12.11 05:06:00 -
[101] - Quote
Has anyone else noticed that installation scanning seems to be gone now?
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Krom Ganesh
Holdfast Syndicate Amarr Empire
828
|
Posted - 2013.12.11 12:50:00 -
[102] - Quote
BARDAS wrote:New patch buff Scouts any?
As being mentioned above, installation scanning appears to be gone (which is awesome).
I feel like I'm not dying as quickly but I hadn't played for two or so weeks before yesterday, so it is hard to say.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
833
|
Posted - 2013.12.11 15:50:00 -
[103] - Quote
Btw, did the Dragonfly scout texture get changed? Seems a lot lighter in color than I remember it being.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
836
|
Posted - 2013.12.11 17:31:00 -
[104] - Quote
Llast 326 wrote:Part of my problem with the RR is that it may not be what I was hoping it would be.
I kinda agree with this. I was expecting a highly accurate, low-kick, fully-automatic gun that dealt insane damage but had an incredibly low RoF.
I still love the RR though. Haven't tried the CR, yet.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
838
|
Posted - 2013.12.11 18:04:00 -
[105] - Quote
@Arkena
Passive works, I can assure you. I have 2x enhanced and see just fine (still working towards cmp range amps). Assuming you have Gal5, you should be able to see anyone not a scout or using dampeners within ~50m. As far as I can tell, walls do not affect scan radius or results. Some have reported hills block passive though.
Why are you running with a cmp dampener? A basic should be all you need (assuming you have Gal5).
I'd also recommend switching out the plate and repairer for either just the repairer or a reactive and add another amp. I've had the best luck with scanner scouts by forgoing eHP to maximize my ability to see. If you are spotted, the extra ehp from a single plate isn't going to extend your life by much.
In addition, are you able to quickly down enemies with the TAC? The shorter the fight, the better off you are. If you are having trouble ending the enemy fast enough, you may consider switching to another weapon.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
841
|
Posted - 2013.12.11 18:48:00 -
[106] - Quote
Arkena Wyrnspire wrote:I've actually been running a scanner (not a nanohive, my bad) because I've not been finding the passive scanning that great.
Minor note. I wouldn't recommend using both amps and a scanner together. The scanner will notify enemies that you are in the area and your reduced eHP from using a damp and an amp will make it difficult to confront an aware enemy.
Also, feel free to create a second fit changing out the damp. Proto scanners are fairly rare in pubs (not sure about FW) so you can swap it out for something else and just pull out the dampened fit when a wild proto scanner does appear.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
842
|
Posted - 2013.12.11 19:05:00 -
[107] - Quote
Arkena Wyrnspire wrote:Alrighty then, I'll try that as well. 2x complex amps, here I come!
... Wait. That's 75m of scan range unless I'm bad at calculations.
Oh my.
Welcome to life as a Gal Scout.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
865
|
Posted - 2013.12.12 16:32:00 -
[108] - Quote
You know. After all the crap we've been through, CCP should add a statue of a shotty gal scout and a minja to one of the new outposts.
Edit: ... along with our well deserved buff.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
870
|
Posted - 2013.12.12 18:36:00 -
[109] - Quote
You still can. There is a bug that causes the supply depot to stop giving out ammo. Don't know what causes it. Sometimes it gets fixed by smacking it () but if not, just redeploy your suit to get your REs.
Edit: Haven't had any problems with nanos though.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
881
|
Posted - 2013.12.12 22:35:00 -
[110] - Quote
The scouts aren't dead. The registry/stat tracking part of the thread is dead. The general scout discussion on the thread has decreased but is still going.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
887
|
Posted - 2013.12.13 01:32:00 -
[111] - Quote
My god. I can't believe I'm going to say this, but... It's so damn easy now.
Gal scout + Range Amps + ARR is so f***ing amazing.
This entire night I've gotten 20+ kills playing solo on every game except one and on average I only had about 3-4 deaths per game. And this was usually against a squad from a decent corp (one game even had two squads)
I'm hunting down entire groups of enemies and there isn't a thing they can do about it.
Is this how logis have felt throughout Uprising?
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Krom Ganesh
Holdfast Syndicate Amarr Empire
887
|
Posted - 2013.12.13 01:38:00 -
[112] - Quote
Scout Registry wrote:Krom Ganesh wrote:My god. I can't believe I'm going to say this, but... It's so damn easy now. Gal scout + Range Amps + ARR is so f***ing amazing. This entire night I've gotten 20+ kills playing solo on every game except one and on average I only had about 3-4 deaths per game. And this was usually against a squad from a decent corp (one game even had two squads) I'm hunting down entire groups of enemies and there isn't a thing they can do about it. Is this how logis have felt throughout Uprising? What's your RR Operation / Proficiency?
Prof 2
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Krom Ganesh
Holdfast Syndicate Amarr Empire
889
|
Posted - 2013.12.13 03:45:00 -
[113] - Quote
Scout Registry wrote: "... you mean to tell me (CCP) that it costs more to manufacture a Rifle than it does a Tank?"
Well, maybe a Minmatar tank.
The only saving grace I've had against tanks is that they are way too eager to hunt us ground pounders and roll past too fast to properly see me.
I do hope CCP fixes the militia injector soon. They also have really fast acceleration, right? I hope that gets reduced as well.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
890
|
Posted - 2013.12.13 03:51:00 -
[114] - Quote
Scout Registry wrote:I was under the impression that they fixed it. I've seen zero tanks airborne today. Either way, multi-tank matches -- especially Ambush matches -- are ridiculous.
They did already? Why isn't CCP telling us these things? They could have eased a lot scout ire by telling us ahead of time they were going to remove installation scanning.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
890
|
Posted - 2013.12.13 05:47:00 -
[115] - Quote
Quote:But the problem is that you get players that aren't interested into specializing into vehicles that get themselves Somas with 0 SP and murder infantry while they are rarely threatened by AV. And it's alright for people who have speced into tanks to be never threatened by AV?
This is why of all the groups in Dust, I'm the least sympathetic for the tankers. I understood pre-1.7 that their vehicles were fairly UP but their most vocal members just kill any chance of me supporting them.
Heavies may occasionally ask for somethings that will help too much, but on the whole they are reasonable Dropship pilots approached their issues reasonably (mainly through the campaigning of Judge) Even the logis were reasonable when it came to discussions on how to nerf themselves.
But tankers? The most vocal bunch seem to think that anyone who disagrees with their demands are scrubs and should be unintelligibly yelled at.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
893
|
Posted - 2013.12.13 13:28:00 -
[116] - Quote
Oswald Rehnquist wrote:-Snip- The way he states it, it seems like we will have additional effects while cloaked. E.G. Mins shimmer less so they can move faster, gal scouts have increased scan range while cloaked, some scout will have lower profile, etc..
That hopefully won't require our class bonus to be changed (or the Gal racial since it just finally became a useful bonus). If they remove our 25% scan profile reduction, I'm done unless they reduce our base scan profile to be similar to a lvl5 scout. To lose our greatest advantage to become "burst" stealth units and be just as detectable to the next bloke when not bursting? Would be the dumbest decision CCP has made yet and ruin the game to me.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
897
|
Posted - 2013.12.13 14:01:00 -
[117] - Quote
Scout Registry wrote:Three Questions for Scouts
Given: Assume cloak is released as a piece of equipment tailored to the Scout.
Question 1) As a Scout, what combat / support functions do you currently perform most often? Question 2) In performing those functions, which equipment type currently serves you best? Question 3) If said equipment were replaced by cloak, could you perform that function?
1) Objective defense or infiltration 2) Uplinks or nanos 3) Greatly reduced ability to do so. If I don't use an uplink, I may not be able to quickly get support. If I exchange the nano and I don't have access to a supply depot, long infiltrations or constant defending would cause me to run out of ammo fairly quickly.
TBH, I don't have much use for a cloak. I'm satisfied with my level of stealth I currently have. If given a 2nd equip slot, I'd probably just run with uplinks + nanos.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
897
|
Posted - 2013.12.13 14:14:00 -
[118] - Quote
Scout Registry wrote:Shotty stirs in shallow grave to say, "Thanks, guys. Honored. Must decline. Advised Zion Shad. Will not be returning to Forums. Word "unsuicide" does not exist. Clone Reanimation, non-option for ginger Scout. It is known that gingers have no soul."
It's a hall of fame. People are inducted into those based on performance/contribution and doesn't require the inductee to be alive.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
901
|
Posted - 2013.12.13 14:51:00 -
[119] - Quote
Scout Registry wrote:They need input from us ... rather, from you guys ... so they won't be led astray by the ill-informed, the tourists and the entitled.
Well, CCP has over 250 pages of input. They should get to reading.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
902
|
Posted - 2013.12.13 14:58:00 -
[120] - Quote
Quil Evrything wrote:woo I knew there was a reason that the arr "felt" the best :)
Honestly, 5 extra DPS over the AR isn't much. They may as well be considered equal since we can kill heavies in 3 seconds.
Quote: 1. forsome reason, i hav more difficulty aiming it than a pistol ?.? 2. for something that's supposed to be accurate, it has terrible dispersion, well, all RR's do
The RR actually has very little dispersion. The damn thing just bounces around fairly badly and I think you have reduced ADS speed while firing.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
902
|
Posted - 2013.12.13 15:05:00 -
[121] - Quote
Lol. Someone is complaining that scanners can't detect scouts. https://forums.dust514.com/default.aspx?g=posts&t=128445&find=unread
However, it does look like the margin of error messages have been disabled. \o/
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Krom Ganesh
Holdfast Syndicate Amarr Empire
902
|
Posted - 2013.12.13 15:08:00 -
[122] - Quote
Ruthless Lee wrote:That's a bug I could get behind
I doubt it's a bug. Its probably a ninja patch that CCP didn't tell anyone about. I've been hearing speculation that the margin messages have been disabled for a while now.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
905
|
Posted - 2013.12.13 15:13:00 -
[123] - Quote
Quil Evrything wrote:Krom Ganesh wrote: The RR actually has very little dispersion. The damn thing just bounces around fairly badly and I think you have reduced ADS speed while firing.
but it's sniper tech! it should have evirtually zero ! like a scrambler! it's almost impossible to kill someone at its supposed operational range of even 50m, unless the person is an idiot and stays still while half your shots miss (while they're not moving, and you're not moving body or aim) ANd I'm talking about while using aim-down sights. Grr.
Op lvl?
It seems to perform best if you can match your enemy's movements so you don't have to adjust your aim as much.
However, it does work fairly well in its upper ranges if you crouch before shooting. I guess this makes sense. Think of how much kick a sniper rifle has. We have a third of the SR's power but we fire MUCH faster than it.
@Llast You clearly need to get your Rapid Forum Posting skill up. Costs a lot but is worth it.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
905
|
Posted - 2013.12.13 15:21:00 -
[124] - Quote
Quil Evrything wrote:well, 4, since I have ARR :)
OPs describes reducing "kick". but that's supposed to be vertical movement, not side-to-side movement which I think of as dispersion.
but... meh... maybe I need level 5. I guess >.>
I believe CCP defines dispersion as the random deviation your bullet can take from the center point of your reticule, the range of which is supposed to be bound by the lines of the reticule. I.E. something no amount of good aiming can overcome.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
905
|
Posted - 2013.12.13 15:48:00 -
[125] - Quote
Llast 326 wrote:SoGǪ Installations don't give our position away No margin of error when we are scanned Sticky RE Did CCP buff us with all ninja buffs? This is a pretty appropriate way to give us buffs
I await the day for the cal and amarr scout to show up nonchalantly as if they had been there the entire time bring with them more of our E-Warfare gadgets.
Also, I am honored to be the subject of your sig.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
913
|
Posted - 2013.12.13 21:11:00 -
[126] - Quote
What did you expect? The forums are being flooded with tank and now FW topics.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
918
|
Posted - 2013.12.14 01:33:00 -
[127] - Quote
Quil Evrything wrote:IgniteableAura wrote:With a high rate of fire weapon you want some dispersion,. [sarcasm]that must be why all the pro duvolle users never skill up their AR sharpshooter [/sarcasm] maybe YOU want dispersion... fair enough. *I*, however, want zero. signed, sniper/scrambler rifle/scrambler pistol user
It depends on the combat range. In CQC, dispersion is good because while you won't be hitting all of your shots, you have a larger area to keep on the enemy. Heavies have learned the hard way how invaluable dispersion in CQC is. However, at greater distances, you need as little dispersion as possible since the target will be easier to track but be a much smaller target.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
921
|
Posted - 2013.12.14 01:43:00 -
[128] - Quote
Llast 326 wrote:This is essentially what is wrong with the HMGGǪ CQC no dispersion, and damage drop off at range prohibits the benefits.
The other problem is that it is a CQC weapon that right now can only be wielded by the slowest heavy. Not a good combination. >_<
I believe that is why CCP has been so slow to do anything about the HMG (aside from CCP's general slowness to handle anything that doesn't harm the precious Mediums )
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Krom Ganesh
Holdfast Syndicate Amarr Empire
922
|
Posted - 2013.12.14 01:59:00 -
[129] - Quote
Cyrius Li-Moody wrote:I have officially rage quit dust more since this patch hit than any other patch and weirdly enough it has NOTHING to do with my suit this time.
FW issues?
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Krom Ganesh
Holdfast Syndicate Amarr Empire
929
|
Posted - 2013.12.15 05:01:00 -
[130] - Quote
Scout Registry wrote:Dec 14th - Question of the Day: If most Scouts ran cloak, would most Logis run 15 dB scanners? Explain.
Doubtful. The cloak's main use will most likely be preventing accidental spottings (by running it whenever you are infiltrating) and escaping or flanking an alert enemy. Any scout worth their salt won't encounter these situations too often or are capable of handling it without the cloak. Given that, scout performance won't change too much meaning we still won't be a major threat and thus not worth the focused's downsides from a logi's point of view.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
935
|
Posted - 2013.12.16 19:21:00 -
[131] - Quote
Scout Registry wrote:Does Arkena's CR hit hard enough to run without shield extenders? I tried running Damage Amps on my Adv RR. Most targets had time to turn around and fire back. At which point, I wished I had shields instead of amps :-)
You bust be running into some especially well brick-tanked reds. Enemies aside from Heavies melt under my RR without any damage mods.
I prefer using extenders. Things die quickly enough that I don't feel the damage mods would be useful enough. I prefer having that extra 0.2 seconds to reach cover.
Edit: (Sidenote: is there any chance of EVE Lore allowing PVE to include giant bugs? It just sounds more fun to take on a swarm of bugs rather than a bunch of robots)
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Krom Ganesh
Holdfast Syndicate Amarr Empire
936
|
Posted - 2013.12.16 21:46:00 -
[132] - Quote
Fox Gaden wrote:I donGÇÖt think Scout Suits will lose their existing bonuses. I think they will get an additional role bonus.
I sincerely hope this turns out to be the case (though I'm still hoping the additional role bonus is for cloaking and other E-War equipment like Tacnet/IFF jammers).
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Krom Ganesh
Holdfast Syndicate Amarr Empire
938
|
Posted - 2013.12.17 14:07:00 -
[133] - Quote
Scout Registry wrote:Are you certain, Django? Appia (and others) seem to think it'll be a High Slot. A module that warp's shields (rather than extending).
The interview with Remnant refers to them as equipment. If they were going to be a module, I imagine he would have referred to it as a module.
However, this assumes they've actually started designing it. For all we know, it's still an idea on CCP's wall of nice-things-for-dust-to-have and they haven't worked out any details on it.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
950
|
Posted - 2013.12.19 13:27:00 -
[134] - Quote
Bojo The Mighty wrote:What do most scouts do when they run out of ammo in an Ambush and no one has nanohives + there are no supply depots? Suicide-Melee brawl till death? Run around looking for a vehicle to hop in?
Because man I ran out of ammo in my pistol and laser rifle today and was genuinely screwed. There was nothing else I could do. I found an uplink and meleed it for the 5 wp but other than that I felt completely naked. Scout melee = San Francisco Slap
^ There's your problem.
Why anyone plays ambush, I'll never understand. It is such a horribly designed gamemode.
As for the ammo issue, if the logis are being misers then I suicide. This only works since I run cheap fits but it's faster than annoying people till they drop a nanohive.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
956
|
Posted - 2013.12.20 01:23:00 -
[135] - Quote
I ignore them.
I only have lvl1 swarms (they were useful for destroying installations pre-1.7 ), lvl1 grenades, and lvl1 REs (but tanks never stop moving enough for me to strap the REs to them).
In other words, I can't do sh!t to tanks. So I stay the hell away from them.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
957
|
Posted - 2013.12.20 03:24:00 -
[136] - Quote
DJINN Marauder wrote:This DESTROYS all tanks. It's my go to av fitting
But this requires me to spend money on tanks.
The only vehicles I plan on ever using are the ones I steal (), MAVs, and Speeders.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
957
|
Posted - 2013.12.20 14:25:00 -
[137] - Quote
Why is everyone making registries now?
There's now the heavy, jack-of-all-trades, logistics, and an amarrian registry.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
958
|
Posted - 2013.12.20 18:26:00 -
[138] - Quote
IgniteableAura wrote:-Snip-
As Llast noted, currently the only effective counter to tanks... is more tanks. This is a fairly definitive sign that something is overpowered. Even after the balance pass, I still don't think vehicles are where they should be to facilitate healthy growth for Dust. Tanks are just by far too versatile for any other vehicles to be taken seriously.
Ideally, I would like for the V vs V and V vs I balance to be like this:
Heavy vehicles should be very effective against all forms of vehicles Heavy vehicles shouldn't be very effective against infantry - As it is meant to be the heavy hitting vehicle, the tank should absolutely wreck other vehicles... but this should come at the cost of effectiveness vs infantry. One way to reinforce this is to make all tank weapons have little to no splash radius.
Light AV should be effective against light and medium vehicles * Light AV can also either be very effective against light and medium vehicles or also be effective against infantry (not both) Light AV shouldn't be very effective against heavy vehicles (Light AV in large groups (4+) should still be able to combat heavy vehicles with good coordination) - The greatest asset of light AV should be its versatility. Weapons like the PLC can be effective methods of fighting infantry (or they would be if CCP got around to buffing them...). However, weapons like the Swarm Launcher cannot be used against infantry and thus should be even more effective against light and medium vehicles though not through damage. E.G. The swarm should have a large range of attack and the missiles need to be fairly fast in exchange for not having the ability to fight infantry (they also need decreased ability to turn so vehicles have an effective means of countering them).
Heavy AV is very effective against all vehicles Heavy AV isn't very effective against infantry - Same as heavy vehicles, heavy AV should give up its ability to effective fight infantry for the ability to effectively fight all vehicles.
Medium and light vehicles should be effective at fighting infantry and other medium/light vehicles Light vehicles should have less power and defense but have great speed and handling Medium vehicles should good power and defense (not tank levels) but be slower (again, not tank levels) - These are the vehicles that pilots should look towards to fight infantry (along with their non-combat roles like troop transport)
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Krom Ganesh
Holdfast Syndicate Amarr Empire
970
|
Posted - 2013.12.23 06:13:00 -
[139] - Quote
Cass Caul wrote:Speed is so over-rated. 4 plates forthewin
2 range amps
Omniscience FTW
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Krom Ganesh
Holdfast Syndicate Amarr Empire
971
|
Posted - 2013.12.23 17:11:00 -
[140] - Quote
Cass Caul wrote:Krom Ganesh wrote:Cass Caul wrote:Speed is so over-rated. 4 plates forthewin 2 range amps Omniscience FTW Until you come across another scout.
*shrugs*
Who likewise can't detect you.
A tanked scout is just a medium-lite. Don't rely on the tacnet and keep your eyes peeled then you have level playing field.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
980
|
Posted - 2013.12.24 16:17:00 -
[141] - Quote
Rather than a buff, it sounds like he is proposing a bunch of very limiting Tech-II or Tech-III light suits.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
981
|
Posted - 2013.12.24 16:42:00 -
[142] - Quote
I see two ways of fairly balancing the shotgun.
If they plan to add racial shotguns in the future, Increase the damage of the G Shotgun so that it can 2 shot any medium and 3 shot any heavy (1 and 2 for the breach) of the same tier No change in range
If they are not going to add racial shotguns, Make the optimal to 10 and effective to 12 Balance damage so that it can 3-shot any medium and 5-shot any heavy of the same tier
And going for headshots with spread weapon is ridiculous. Center mass should always be a shotgunner's target and encouraging otherwise with bad mechanics is silly. Reduce headshot multiplier so that it only gives a slight damage increase.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
982
|
Posted - 2013.12.24 17:00:00 -
[143] - Quote
Quil Evrything wrote:Edit; Krom's comments on headshots make sense. That aside, however you play with the numbers, I still hold to my "full proto should take more than one shot" stance. And apparently, Krom takes an even more extreme view
Remember, I am saying any medium which means a brick-tanked logi at max. It should only take 1 or 2 shots (depending on the existence of racial shotguns) to kill a medium not completely fitted with extenders and/or plates.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
992
|
Posted - 2013.12.25 09:53:00 -
[144] - Quote
Scout Registry wrote:@ Scout Vets This thread's gone to sh*t. Apologies. How do we fix? Best we vets leave and let he noobs debate theory amongst themselves? Best we vets stick around to slap noobs about when they say stupid things?
The bitter feelings in this thread are due to CCP's negligence in addressing the scout's deficiencies. However, we are turning these feelings against one another to nurse injured pride and because many are forgetting we all want the scout to be a viable and enjoyable role (though we may disagree on how it should be done).
Leaving the scout theory-crafting to new scouts is inefficient as they will spend time considering ideas that vets have considered and concluded would not work. Time will be wasted while they come to the same realizations (that is not to say they won't be able to devise novel and effective ideas).
When a fellow scout proposes an idea that has either already been discovered to be or is obviously a dead end, it is the obligation of the scouts who realize this to inform them that the idea is a dead end. More importantly though, they must explain why it is a dead end (and without involving the scout's performance). The scout who proposed the idea is free to defend their idea because they may in fact shed a new light on the idea that would make it a boon to the scout role if implemented. However, if the scout is unable to provide said new light and is unwilling to heed the advice of their fellow scouts, then there is nothing left to do but ignore the scout's statements on the idea (though statements on other matters should be considered fully without being dismissed because of statements on the scout's idea).
Side note: Wow, that sounds incredibly preachy. I shouldn't be typing at 4AM.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1004
|
Posted - 2013.12.28 05:31:00 -
[145] - Quote
I came to a realization today. I thought about what suits I would spec into after I got my Cal scout... and realized I only wanted the other scouts. The other suits hold no interest to me. (Still want speeders and MAVs though)
*sigh*
... CCP better get to revamping the scout suit soon. My patience is wearing thin.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1004
|
Posted - 2013.12.28 05:37:00 -
[146] - Quote
Iron Wolf Saber wrote:On it. /me gets poking stick.
You, sir, are a gentleman and a scholar.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1007
|
Posted - 2013.12.28 05:55:00 -
[147] - Quote
Niuvo wrote:Iron Wolf Saber wrote:On it. /me gets poking stick. Drop that stick, here, use my knife.
I imagine our scout changes would be delayed a fair amount if Wolfman was put into the hospital.
Sidenote: I kinda wish the NKs were the Gallente melee weapon. It would be so awesome if the Caldari had Stun Batons (which telescoped upon equipping ). They fit the Caldari since batons have come to represent law and order and it would be so much fun shocking those frogs.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1007
|
Posted - 2013.12.28 08:56:00 -
[148] - Quote
Quil Evrything wrote:The first order of business, I would think goes something like this. A write up, a la standard Dust weapon description. Quote:The stun baton is a staple of the State Domestic Peacekeeping Force. It delivers an electric charge at close range, to render opponents harmless. The standard baton has carefully calibrated electronics to deliver a precise level of charge, in order to avoid permanent injury to civilians. Most batons in the field have been altered to bypass the built-in safety protocols."
What would be particular amusing, would be if they somehow interacted with enemy shield extenders.. you know, Caldari Technology ... to have increased effect. Don't really care for the idea of non-weapon mods affecting weapon performance or behavior.
I see two possible attributes that would make the stun baton viable (needs a cooler name too).
They could have a charge attack like the NKs.. but that would be boring.
Make them deal fairly low damage but allow successful strikes to reduce the movement speed (and turn speed) and disrupt the HUD of the enemy. Rather than being an assassination weapon, it would become a tool for facilitating escapes from bad odds.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1008
|
Posted - 2013.12.28 12:19:00 -
[149] - Quote
Oswald Rehnquist wrote:First off I agree that the nova knife functions very gallente like, so I agree that it doesn't seem caldari.
I'm trying to image the utility of a stun baton, it could work one on one, but not killing the guy gives him time to call for help from allies, it also makes you TK susceptible if it requires your own allies to drop him, unless the stun effect is a lasting effect, which would make it extremely powerful to stun and then switch to your killing weapon.
Another way to to the caldari knife is to have it be a nanite knife of sorts
Considering that the Caldari usually focus on anti armor weapons, and the fact that they have efficient nano technology delivery systems, what about a knife that has a medium alpha that applies a DOT effect, lore being destructive nanites breaking down the armor of a suit?
The stun effect would last for some time after the hit, but not too long. The main use of the weapon is not to be a killing weapon but a support weapon. By having reduced agility and their scan functions impaired, escape would be much easier. The baton would still be effective in taking out a lone enemy by striking and then switching as you suggested or making use of their reduced turn speed (if that was indeed an included effect) to stay out of their line of fire as you bash them to death. However, against multiple enemies, the user should be able to use it to stun a good number of them, and then run while they are still reeling from the effects. The baton would need more range, a wider swing, and a higher rate of swing than the nova knives to accomplish this though.
While such a weapon would not very effective in the game's current state, I am hoping the TTK will increase some more so that this weapon would be a viable escape tool.
It seems like everyone expects all melee weaponry to be high alpha weaponry meant for assassination. This would just make them redundant though. It seems better to me to make them have different purposes that display the different race's fight styles.
Gallente - High alpha but short range to reflect their CQC preference (essentially the nova knife) Caldari - The Caldari are not CQC fighters by choice. They want to take out their enemies at greater ranges to minimize their own loss. Thus it seems like their weapon would focus on allowing them to return to their range, hence a stun weapon. Minmatar - To reflect their nature, their weapon should be fast, brutal, and pack a wallop which is why I feel they should have the Khumaak (essentially a mace) that would have high damage and a knockback effect similar to the mass driver. Amarr - The Amarr have a stand and deliver mentality so their weapon would focus on taking on uneven odds. To reflect this, I see them using a weapon that has something akin to a AOE DOT effect (perhaps a weapon with a high amount of range, a large swing, and a DOT effect). The weapon wouldn't allow the user to take down multiple competent enemies at full health, but it would certainly make them hurt.
In other words Gallente - Assassin Caldari - Escape Artist Minmatar - Brawler Amarr - Last Stand
This is one of the reasons I've never really understood the NK. I understand it was meant to be a last resort weapon, but it just seems to go against the Caldari's usual mentality.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1010
|
Posted - 2013.12.29 03:39:00 -
[150] - Quote
mollerz wrote:Niuvo wrote:Just for laughs: I wonder how CCP will bone the game this time in 1.8 I'm thinking it will be a small patch that will make some future patch better.
Though we should get the Caldari Production Facility with 1.8. I can't imagine whatever problem they found with the outpost that required its last minute removal from 1.7 needing more than a month to fix.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1015
|
Posted - 2014.01.03 01:17:00 -
[151] - Quote
Spademan wrote:This guy seems to be saying that scouts should be AV suits. Does that sound stupid to anyone else?
I think there should be 2xlight weapon/2xEquipment T2 light suit that should specialize in AV and sniping, but making the scout an AV specialist? It doesn't have the right slots.
Even if light AV worked at the moment, the scout still only has 1 equipment slot which means we have to choose between REs (the only effective AV a light suit can use atm) or nanos to compensate the amount of shots it takes to destroy a vehicle with light AV. Even when we choose REs, we have to rely on there being a blue with a nano or being near a supply depot.
The scout is not set up to be an AV-centric suit and by the time CCP has changed it enough so it will be, they may as well just add it as a new T2 light suit.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1027
|
Posted - 2014.01.06 22:22:00 -
[152] - Quote
Scout Registry wrote:Active Scanners are less fun than other EQ, but it takes alot of module slots to compete with one.
Option A: Run 1 Precision Enhancer, 2 Range Extenders Option B: Run an A-19 Active Scanner
The latter consistently outperforms the former on my Rail Rifle loadouts. The latter outperforms the former on paper as well (comparing range & precision).
Note: I tend to run Advanced gear.
But not only is the Active Scanner less fun than other EQ, it inhibits some of the most enjoyable gameplay. Nothing is more exhilarating than dodging multiple enemies' FOVs by a hair's breadth to set up yourself to take each one down individually. This is much, much harder to do if you they know you are there and you have to stop and scan every so often.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1028
|
Posted - 2014.01.06 22:31:00 -
[153] - Quote
Arkena Wyrnspire wrote:I will always believe that the Commando is better suited for scouts. We even have the black eagle.
I mean, think about what the commando is to the heavy. Higher speed, +1 equipment slot, dual light weapons... Even the name would be great for the scout. Instead of being called the Commandon't there'd be something extra for scouts.
The commando serves a different purpose than a dual light weapon light suit.
The commando is more geared towards skimming the edges of the fight being an adaptable fighter. Snipers picking off your team? Use a sniper rifle and your extra eHP to tank a shot from them as you pop them back. Is a pesky dropship attacking your team as you try and take an objective? Switch to your Swarm Launcher to chase it off.
The light suit version of the commando wouldn't be good at that though. It will have the pitiful eHP of the light suit but none of the scout's stealth. So what would this suits edge be? Range. It would be an excellent sniper and AV suit (if light av was useful) since it can reposition quickly and still be able to put up some defense against infantry.
The Commando could do this too, but its slow speed would limit the commando's window of usefulness as the battle moves from one part of the map to another.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1028
|
Posted - 2014.01.06 23:03:00 -
[154] - Quote
Arkena Wyrnspire wrote:Another scoutly feedback thread wrote: Contents: [S1] Introduction [S2] Dampening ability of scouts compared to med frames [S3] Speed differences and viability of speed tanking [S4] EHP differences [S5] Versatility [S6] Active vs passive scanning
Is there anything else you guys think I should cover? Something addressing how there is no role for the scout on the battlefield would be nice.
Assassination is fun, but in a game without VIPs and limited consequences of death, it isn't the most effective form of combat. Sneaking to enemy objectives and flipping them while the enemy is distracted is useful and fun, but can be done by just about anyone almost as good as a scout can.
Scouts desperately need E-War and other tactical equipment to have a greater effect on the battlefield (and ffs, to not be chained to the cloak).
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1028
|
Posted - 2014.01.07 02:14:00 -
[155] - Quote
Maken Tosch wrote:Mary, Mother of a Crucified Carpenter, I can't believe this thread is still going and yet not a single blue tag.
At this point, I'm assuming CCP is afraid of posting in here for fear one of us is going to nova knife them.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1029
|
Posted - 2014.01.07 02:26:00 -
[156] - Quote
pseudosnipre wrote:No love until only 6 ppl are using the suit, apparently...
Considering the dedication of us scouts, that will be when there are only 6 people in the game.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1040
|
Posted - 2014.01.07 15:17:00 -
[157] - Quote
Spademan wrote:I think it's about time I asked this.
What does the e in eHP stand for? And whats wrong with plain ol' hp?
Can't remember what the e in eHP means at the moment, but it is referring to total hp amounts since we have both shield hp and armor hp. It may also consider resistances.
Edit: e = effective?
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1040
|
Posted - 2014.01.07 16:07:00 -
[158] - Quote
Iron Wolf Saber wrote:On it. /me gets poking stick.
Did the poking stick ever get a response?
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1042
|
Posted - 2014.01.07 17:15:00 -
[159] - Quote
1) The gal logi bonus is very worrying. Funny how all the gal logi players are saying it's a terrible bonus.
2) Why is the commando getting the damage bonus anyways? That seems like the bonus the Assaults should get.
3)
4)
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1042
|
Posted - 2014.01.07 18:37:00 -
[160] - Quote
Llast 326 wrote:Iron Wolf Saber wrote:Just so you know I am running around with a chicken with it's head cut off. You get one free pass at me not knifing you in the back, as a thank you Let us know what you can good sir
Besides, it sounds like someone already got to his chicken.
Shame that CCP just dropped this info without giving the CPM a heads up first.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1049
|
Posted - 2014.01.07 20:45:00 -
[161] - Quote
Random thought:
Does anyone else feel like our interaction with the Dev Devs (like Wolfmen or Foxfour) has sharply decreased? Seems like the only blue posts that are posted are from the community team.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1055
|
Posted - 2014.01.08 14:08:00 -
[162] - Quote
Daxxis KANNAH wrote:Are we sure about that last sentence.
I thought it was 3 resistances with one being higher against the racial foe's weapon type
Caldari and Gallente resist shield damage and armor damage types respectively.
Minmatar and Amarr resist damage from opposing alliance. (The min sentinel had a typo)
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1059
|
Posted - 2014.01.08 15:48:00 -
[163] - Quote
New scout bonuses? Link1Link2
Please be fake, please be fake. >_<
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1062
|
Posted - 2014.01.08 16:04:00 -
[164] - Quote
Sinboto Simmons wrote:Well we no longer have a class it seems. FTFY.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1063
|
Posted - 2014.01.08 16:46:00 -
[165] - Quote
Scout Registry wrote:Hmmm ...
I wonder if Cloak will be to a Scout what a Hardener is to a Tank? Tank takes Damage; Tank activates Hardener; Tank now safe. Scout gets Scanned; Scout activates Cloak; Scout now safe.
My 150k AV fit cannot easily defeat a 1.5M Madrugar. Will a 15k piece of equipment easily defeat a 150k proto sneak suit? One would hope not, given what little sacrifice a Logi makes to carry it.
Then again, one has been taught not to hope.
More like: Scout gets Scanned; Scout activates Cloak; Gal Logi shoots Scout.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1064
|
Posted - 2014.01.08 17:01:00 -
[166] - Quote
CCP's to-do list: 1. Buff everything but scouts - check 2. Further troll scouts - check 3. Determine the meaning of life - In progress 4. PvE, MTACs, Speeders, and MAVs 5. Buff scouts
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1083
|
Posted - 2014.01.08 21:30:00 -
[167] - Quote
@Quil Think about how long it takes you to kill someone when you get the drop on them. Unless you are a bad shot or using an UP weapon, it usually isn't very long. As long as you attack while they are facing away from you, the enemy shouldn't have time to put up a proper resistance regardless if you are cloaked or not.
Edit: I wonder if a NK user can assassinate an enemy and run a few meters before the cloak drops. Would be valuable for NK users then, I guess.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1089
|
Posted - 2014.01.09 13:53:00 -
[168] - Quote
CCP Remnant wrote:- The cloak field is a piece of equipment. I, for one, welcome our new invsi-logi overlords.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1089
|
Posted - 2014.01.09 13:57:00 -
[169] - Quote
Sinboto Simmons wrote:I could pull out a 6k damage sniper and you'd welcome it.
Rail tank?
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1094
|
Posted - 2014.01.09 16:54:00 -
[170] - Quote
Knight Soiaire wrote:I'm betting 1mil ISK that the Logi's bonus also effects Cloaking Equipment, calling it now. I'm worried over the fact that the Scout racials and skills have been uploaded to SiSi but there is no sign of the actual Cloak Equipment. Could this turn into another Sentinel suit moment where we have the bonus, but not the equipment?
That was a given. Either we are going to need more cpu/pg or that bonus is going to need to be increased so the cloak's fitting costs aren't low enough that logis get the most use out of the cloak.
I think CCP will hold off on changing the bonuses (as well as releasing the new scouts *sigh*) until the cloak is ready. The CPM very recently said CCP has been listening to their feedback that they shouldn't create bonuses for things that don't exist yet. I don't think the CPM would have said that if they thought CCP was going to change the scout bonuses before releasing the cloak.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1096
|
Posted - 2014.01.09 18:47:00 -
[171] - Quote
Kahn Zo wrote:guess it is time to save up SP for the sake of pure speculation of...
As am I, though I'm kinda banking on there being a SP refund for dropsuits, dropsuit upgrades, and weaponry. I do not want to save up for another proto suit. That takes forever.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1106
|
Posted - 2014.01.09 22:43:00 -
[172] - Quote
Ruthless Lee wrote:Good grief, I gotta start running in squads more often. This game can really, really suck when you run solo (or even with just one other, honestly.) So tired of placing uplinks, hacking objectives, taking out stray sheep, wondering where the hell everyone else is at, getting killed, finally respawning ... to find eight mercs sitting around behind our redline, licking rocks...
I hear ya. Spawned into a game on Ashland with only half armor remaining for my team. Hacked 4-5 objectives and several CRUs. They were immediately flipped if I didn't stay and defend them (which didn't change much because 1 scout vs. 4-5 reds rarely ends well). The rest of my team spent that time padding the enemy's K/D. I only played for the final 2-ish minutes but was still first by a fair amount on my team.
*shakes head*
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1107
|
Posted - 2014.01.09 22:54:00 -
[173] - Quote
Spademan wrote:Also, I feel that we'd need to elect a spokesperson to voice our support, opinions etc in regards to CPM candidates and elections.
I vote Shotty.
As much as I'd like to have a voice close to CCP's ears for scout concerns, it's a bad idea in the long run. The CPM really needs to have people who don't really belong to any group (specific playstyle or corps) because otherwise the members will be pushing their own agendas (no matter how well intentioned they may be) which could cause CCP to get a distorted understanding of what the game needs (as if it wasn't distorted enough as is ).
The US government is made up of almost entirely partisan officials. Look how well that's working.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1108
|
Posted - 2014.01.09 23:03:00 -
[174] - Quote
Sinboto Simmons wrote:Don't belong to any group?
Have you seen the current CPM?
I said it should be non-partisan, I didn't say it currently was.
Also, that is an ideal. Rarely does anything ideal become reality. It is enough if they can at least mostly distance their judgement from the whims of their groups.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1111
|
Posted - 2014.01.09 23:11:00 -
[175] - Quote
DISGRUNTLEDev wrote:Honestly didn't think the CPM or CCP read anything in our hole...
IWS seems to be the exception. If he doesn't read every post on the forums, he comes damn well close enough to it.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1115
|
Posted - 2014.01.09 23:55:00 -
[176] - Quote
Iron Wolf Saber wrote:Sorry but as eve pilot unable to find a cloaker in eve in a system that been afk there for a month and ccp has yet brought in anything to hunt down someone not even at the keyboard shows the pace of how cloaking can be treated, and knowing our nerf and buff turn around times a horrible cloak system can easily just lead to frustration hell.
bottom line which you cannot seem to understand is that
Scouts needs to be viable without cloaks. Period.
There is a bit of a difference between an open world game and a lobby shooter. Cloaks in open world games are best used as long duration, limited combat tools because there is usually a lot of ground to cover. Cloaks in short, lobby match games need to be geared towards fast paced action and assassination. Cloaks will never be useful for traversing open ground because it is much, much easier and faster to use a vehicle.
Open world cloak and lobby cloak are two entirely different beasts.
I like that last bit though.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1116
|
Posted - 2014.01.09 23:59:00 -
[177] - Quote
GRIM GEAR wrote:It looks like scout's are more viable now than what they will be with the next patch. Let's face it losing the the passive profile dampening is going to be the last straw for me anyway as a minja scout. I will have to change to Ginja as the cloak will be a big flop.
As doomed as it is, I am hoping CCP is going to greatly decrease our base scan profile to account for the loss of the profile bonus. It would allow us to stay stealthy (with some minor tweaking to that gal logi bonus ) and would allow new scouts to have a suit worth using (since the scout suit is pointless in today's Dust at lvl1 scout).
Edit: Should CCP actually make the mistake of taking away our stealth, I'll be moving on to greener pastures though.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1116
|
Posted - 2014.01.10 00:08:00 -
[178] - Quote
Iron Wolf Saber wrote:Well I suggested quick cooldowns so it would be possible to duck from hill to hill easily and I made no statement to how long a cloak should stay up so that is up in the air.
Also there is the concern that a gal logi would slap a cloak on and laugh at the fitting costs thus if the cloak is not 'prenerfed' you're going to wind up with a gal logi able to not only scan every single scout out there but he's able to out cloak you as well with heavier damage and defenses.
You are still gearing the cloak to be a traversal tool. In short match games, there are better forms of movement that cloaked running.
The concerns about logis equipping cloaks is well justified since they have a lot more cpu/pg than us and also have a 25% fitting reduction. However, your statement is implying that the fix to this problem is to nerf the cloak so it can't be used in combat? No one is going to use the cloak then.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1119
|
Posted - 2014.01.10 00:20:00 -
[179] - Quote
Iron Wolf Saber wrote:Maybe if you start wearing rose colored glasses (used to stop chickens from eating each other) you'd realize most of this is to nerf medium suit use of cloaking.
I understand that you are trying to make the cloak best used by scouts, but I disagree with your solutions. They make the cloak less viable to BOTH scouts and non-scouts alike.
If nothing else, at least make the cloak
* Not make any noise upon intentional decloaking (unequipping cloak or cloak user's action that breaks cloak such as hacking, attacking, etc.) * Not restrict actions such as hacking or attacking during decloak
You can remove the attacking while cloaked but at least let it be a tool to set up an assassination if nothing else.
Edit: The fix for it being too easy for non-scouts to equip is to make it harder for them to equip it, not decrease the cloak's performance. Up the scout's new bonus to 15% per level and increase the cloak fitting cost accordingly.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1119
|
Posted - 2014.01.10 00:29:00 -
[180] - Quote
Iron Wolf Saber wrote:The second point was to prevent a commando or assault from camping inside a null cannon console since your reticule is red inside those. A scout can quickly close the distance from the outside and end a fool before he has time to finish or turn around reacting to the noise.
Unless the cloak has a long duration, the only way that would work is if they knew you were coming and activated as you got close to the objective. If they already knew you were there, you are going to die anyways regardless if they are cloaked or not (assuming they are competent of course).
Edit: @IWS about KZ cloak indefinite cloaking and/or being able to stay cloaked (at least long enough to get most of a kill) is unbalanced. I have no problem with Dust's cloak not having those attributes.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1119
|
Posted - 2014.01.10 00:47:00 -
[181] - Quote
Quil Evrything wrote:-Snip-
But there is the other event giving out rewards for every NK kills. Essentially, CCP is trying to pit all non-scouts against us. Business as usual.
Edit: However, it is a bad time to be a non-NK scout. *sigh*
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1122
|
Posted - 2014.01.10 01:02:00 -
[182] - Quote
Quil Evrything wrote:Joke's on them, though. What we should do is queue-sync on opposite sides, then just knife-death-match *each other* in some corner of the match, with BPO scout suits. Scout rewards for scouts only! and you're gonna be able to unlock adv knives in just 1 weeks worth of passive SP, so you can be all set by then ;)
Lol. Organize groups to transmute std knives into proto aur knives and suits!
I may be able to get adv knives in a week, but that doesn't mean I will become competent at using them that quickly. (though I can probably still run a profit with BPO scout and adv knives)
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1123
|
Posted - 2014.01.10 01:22:00 -
[183] - Quote
Oswald Rehnquist wrote: Scout bonus: 5% Efficacy and 10% CPU/PG reduction to all Biotic/Electronic modules
Pretty open, literally allows for all current builds to function, and works when future stuff comes in.
Racials are a whole other beast altogether, but what are your guys thoughts in this role bonus?
Essentially we would get a cpu/pg buff without an actual cpu/pg buff then which would encourage more scout-like play styles.
I'm not really sure how this would help future stuff aside from fitting room though. I can't think of any new scout-y things being added to those areas. Most things that are scout-ish I see coming as active mods, which CCP has apparently decided are going to all be implemented as equipment.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1130
|
Posted - 2014.01.10 01:42:00 -
[184] - Quote
Cyrius Li-Moody wrote:Zion Shad wrote:How come this hasn't been reopen by someone in another thread? It seems well liked and would hate for it to stop here. It's about sending a message. You don't rebuild a monument when it is destroyed. You put up a sign and let the tourists enjoy what once was.
Also, at least to me, it was never really about keeping track of Scout performance. It was about bringing us together into a cohesive community so that we could push the boundaries of being a scout through theory-crafting improvements; swapping strategies and fittings; and in general foster a sense of shared fate and promote brotherhood between scouts. Considering our water cooler is still the most popular damn watering hole in these forums, I'd say it was a success.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1139
|
Posted - 2014.01.10 02:23:00 -
[185] - Quote
Ghost Kaisar wrote:Wow. I opened this up to 106 notifications.
You guys sure have been busy.
*shrugs*
EZmode declared war on cloaks.
Sidenote: How I would balance scanner precisions: Scouts base profile allows them to avoid adv and std scanners out of the box. Proto scanners cost a lot more, have better stats, and can catch non-dampened scouts Gal logi using proto scanners catch scouts without cmp dampeners Make the focused impossible to beat (It placates the mediums and is terrible anyways)
Mediums can avoid adv scanners using damps Mediums can also avoid the proto scanners by fitting 3-4 cmp damps Mediums can't avoid the cal logi proto scanner
Special twist - Bias the std scanner so it can only detect heavies but have high detection times. Why? Because CCP intends to make heavies tough SOBs and knowing where the heavy is can be a hell of a lot of help. This makes the std scanner have a use aside from being that thing that is immediately passed up since adv scanners are fairly cheap sp-wise.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1142
|
Posted - 2014.01.10 02:29:00 -
[186] - Quote
Ruthless Lee wrote:I feel like I am spending an inordinate amount of my time 'liking' your ideas this evening, Krom...
Yes. Keeping liking my posts. Soon I will be able to defeat even Foxfour in forum warrior battles! MUAHAHAHAHAHAH!
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1142
|
Posted - 2014.01.10 02:34:00 -
[187] - Quote
Patrick57 wrote:Krom Ganesh wrote:Yes. Keeping liking my posts. Soon I will be able to defeat even Foxfour in forum warrior battles! MUAHAHAHAHAHAH! Are you another one of General John Ripper's alts??
Afraid not. I do not have a burning love of tacos.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1144
|
Posted - 2014.01.10 02:58:00 -
[188] - Quote
Ghost Kaisar wrote:-Snip-
We mostly agree.
I disagree on the Min's role though. As odd as it seems considering their lower health, they should be attracting attention. Their focus should be on distracting the enemy and causing as much pandemonium as possible.
As much fun as it is, you can't make a viable role with just assassination in a game with immortal clones.The assassination has to serve a purpose other than just reducing the enemy's clone count by one.
Also, they shouldn't be taking on multiple enemies. That's the job of the suits designed for more direct combat. If this was part of the min's job description, there would be too much overlap with the assaults, sentinels, and commandos.
Giving them a hacking bonus and speed bonus allows them to quickly dart around the map and frustrate the enemy to no end.
Also, 20 or 30 db is too low. While the scout should be able to avoid nearly all scanners there must be some give and take.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1145
|
Posted - 2014.01.10 03:10:00 -
[189] - Quote
Ghost Kaisar wrote:You do realize that a Gal Logi ADV scanner scans at 29 dB. Proto goes all the way down to 21.
If we don't get a class bonus to it, we need 20dB to avoid a proto scanner. If we keep it, we still need 30dB, as this lets a max investment scout avoid a proto scanner. 30*.9*.75 = 20.25
Just like how our base scan profile needs work, so does the gal logi bonus (and perhaps all the scanners as well). A few of posts up is how I think active scanners should be balanced.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1151
|
Posted - 2014.01.10 03:37:00 -
[190] - Quote
@Daxxis & Ghost
The problem with the glass cannon role is that CCP is giving that to the Min assault (low health, bonus to damage and damage mods). Like I said, there would be too much overlap between the min scout and assaults.
I'm not saying you shouldn't be able to kill though. I am saying the intent of the min scout should be to cause chaos through a variety of actions including killing and hacking (vehicles, objectives, crus, uplinks, etc.). The scout class shouldn't be a direct fighter's class. It should operate using fear, paranoia, confusion, etc.
However, think of it this way. Bonuses in speed and hacking will allow you to be more aggressive and even control the battlefield. Your speed bonuses would give you the ability to pop in, take out a red in a group, and then lead his friends on a merry chase as you circle around and stab them in the back (literally or metaphorically, your choice). Your hacking bonuses would let you draw enemies or isolate them. No reds in your playground? Hack their objective to send them charging towards it like a raging bull. Want to prevent that red from having backup as you examine his innards? Hack the cru so no one hears him scream.
While it is not a true glass canon, the min scout should be the most aggressive class of them all.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1174
|
Posted - 2014.01.11 01:20:00 -
[191] - Quote
So how effective is a gal scout with knives? Am I going to be reliant on the charge shots or will the basic slashes be enough?
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1178
|
Posted - 2014.01.11 05:59:00 -
[192] - Quote
mollerz wrote:Most viewed threads of General Discussions:#1- DEV ANNOUNCEMENT: Dust 515 Forum Rules = 241,768 views #2- DEV ANNOUNCEMENT: Dust 514 Server Opening Hours and Daily Downtimes = 202,719 views #3- Scout Registry / Killboard (closed) = 100,644 (and climbing ) #4- DEV ANNOUNCEMENT: Uprising 1.7 Patch Notes = 39, 094 views
Threads most viewed by CCP . . . #GêP- Scout Registry / Killboard (closed)
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1182
|
Posted - 2014.01.11 23:34:00 -
[193] - Quote
Iron Wolf Saber wrote:Blah the more I play the numbers back in my head. The more the cloak is beginning to scream scout nerf and logi buff. >< arrrhggg ><
Of course.
The cloak is a situational tool for the scout allowing a scout to walk past enemies when there is no opportunity for flanking. For a logi, the cloak is a way to completely bypass the need for situational awareness in enemy controlled areas which is the bread and butter of scouts.
There is a time and a place for the scout to use a cloak. Making the scout bonuses only affect cloak performance means they do well in that time and place but are greatly weakened in any other situation.
Logis are receiving a bonus to all equipment, even equipment that isn't very "logistical". This bonus plus their higher fitting stats means they can bypass the "harder to fit on non-scouts" bit.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1184
|
Posted - 2014.01.11 23:40:00 -
[194] - Quote
Random scoutly honor story.
Me and a random scout rushed a deserted enemy objective. The other scout immediately started hacking. I looked around and saw an RE partially embedded into the wall. I blew it up before it could take out the random scout. The random scout looks at where the RE was, stops hacking, steps back, and lets me get the hack.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1189
|
Posted - 2014.01.12 00:08:00 -
[195] - Quote
Quil Evrything wrote:waitaminit.... are you saying that if you blow up an enemy RE... it omly does damage to YOU, not other blues? (in pub, anyways) ?
!!
As far as I know. I've had several times where I was unknowingly standing on an enemy RE and a blue set it off without me taking damage.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1189
|
Posted - 2014.01.12 00:24:00 -
[196] - Quote
Sinboto Simmons wrote:Weird, I've seen REs take out friendlies when shot plenty of times.
Huh. Maybe I've just been lucky running into REs that have been made duds by terrain glitches (that random as well).
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1196
|
Posted - 2014.01.12 18:39:00 -
[197] - Quote
Why do knives not have a fitting optimization skill?
Proto pistols use the same amount of pg as proto knives and it gets a fitting optimization skill.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1198
|
Posted - 2014.01.13 13:59:00 -
[198] - Quote
Base scan profile is getting reduced Caldari scout could get a jammer-like bonus and a 2nd equipment slot (I'd be okay with losing the sidearm tbh)
Now just buff scan range (25 would be nice *whistle*), give my cal scout a 4/2 or 3/2 slot layout (so I can fit enough range extenders to make that bonus actually worth a damn), and rework that gal logi bonus then I will be a happy scout.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1198
|
Posted - 2014.01.13 14:16:00 -
[199] - Quote
noob cavman wrote:I do know of a few people that won't be very happy with this, though. No more SG/SMG combo on a Gal Scout.
Or combat rifle and knives on the mimi [/quote]
Remnant said he planned to keep the min scout at 1x sidearm and 1x equipment.
No sidearm does make the gal shotty scout quite a bit more challenging to use though.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1198
|
Posted - 2014.01.13 14:26:00 -
[200] - Quote
Ah, crap. I just realized the no sidearm thing throws a wrench into my planned AV scout (when the swarm was actually useful).
If I choose the Cal, Am, or Gal scouts for AV, I have no way to defend myself. If I choose the Min for an AV suit, I lose an equipment slot so I can't run both REs and a Nano.
We seriously need a AV light suit. Give it 2x light weapons and 2x equipment but less slots.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1198
|
Posted - 2014.01.13 14:40:00 -
[201] - Quote
Scout Registry wrote:If I'm wrong somewhere, let me know and I'll fix it.
As stated above, the min scout may keep its sidearm but stay at 1x equipment.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1198
|
Posted - 2014.01.13 15:39:00 -
[202] - Quote
Hmmm.... someone pointed out that I misread the new proposed cal scout bonus affecting enemy precision and not profile. That is not a good bonus.
If it only affects suit scan precision, then it is completely useless as the only fit that it would actually negatively affect is a passive scanner gal scout which are very, very rare.
If it also affects scanners, then it is more useful but does little to help my scout since i will be avoiding them for the most part. It would help me avoid a gal logi scanner, but only if I'm within my passive's range of it. The bonus would essentially be a prof damp that has annoying conditions for it to be of use.
The bonus really needs to be either a bonus to cal scout's precision or a debuff to the enemy's profile. Those are the only two that are really of any use.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1200
|
Posted - 2014.01.13 16:15:00 -
[203] - Quote
Oswald Rehnquist wrote:If a cal scout gets a damp and a radius increase, I don't see why we can't tact on another skill to the cal scout
Precision is more useful than an aoe precision raiser, I agree with that, so maybe just have both. I also think they suggested a precision raiser because they can call it a "jammer" until they actually get jammers into the game, in which case they can change it later.
Obviously looking for thoughts on opinions on those who are looking at the cal scout
If you can get Remnant to say that it is a temporary bonus until jammers are released that is put on top of another useful bonus (such as a reduction to the cal scout's precision) then I will give it will be fine. Until a dev confirms as such, I'll be operating on the belief that it is a permanent bonus and the only one cal scouts get for its racial.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1204
|
Posted - 2014.01.13 19:02:00 -
[204] - Quote
icdedppul wrote:with the info we have right now, unless your going G Scout there is no point skilling into a scout frame if you dont really want to play with cloak.
Judging by this statement I assume you don't know Remnant already confirmed we are having our base scan profile reduced (~35 at the moment). Essentially we are getting our previous bonus built in. The G Scout is for those who really hate scanners.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1205
|
Posted - 2014.01.13 19:23:00 -
[205] - Quote
@Ghost That gal logi bonus just needs to be changed.
Either reduce its bonus so a scout can avoid a gal logi proto scanner with 1 cmp damp or change the bonus so it gives a range bonus instead of a precision bonus.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1212
|
Posted - 2014.01.13 21:14:00 -
[206] - Quote
The answer to snipers/AVs is the same as the one I gave to assassins, add new light suits.
This time make a new T2 that has 2x light weapons and 2x equipment. This new suit can have bonuses to both AV and sniping. Snipers/AVers don't really need the scan profile of a scout. If they get pinged, they have usually have plenty of time to relocate or locate the threat and eliminate them.
Making the scout the sniper/cqc-skirmisher/ewar/etc suit is putting too much into one suit.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1213
|
Posted - 2014.01.13 21:47:00 -
[207] - Quote
Knight Soiaire wrote:Iron Wolf Saber wrote:dunno ps2s shimmer only shows up at like 3 meters. Sorry, I forgot we were playing Planetside 2.
Then again, you forget how much trouble ccp has with rendering things.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1223
|
Posted - 2014.01.14 00:40:00 -
[208] - Quote
Oswald Rehnquist wrote:I just realized something
We are losing our Dragonfly Scout BPO
Or its going to be made unusable
It'll either be changed to match the new stats/slots or it will stay the same. CCP won't want to reopen the bpo removal bag-of-worms so soon.
Edit: I also suggest you edit the underlined portion. No need to cause even more forum razing with speculation worded like certainty. Edit2: Though that is now moot since we all quoted Oswald.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1224
|
Posted - 2014.01.14 00:51:00 -
[209] - Quote
Llast 326 wrote:Edit: refer to Sig
Glad to be of service. o7
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1224
|
Posted - 2014.01.14 02:34:00 -
[210] - Quote
Oswald Rehnquist wrote:I'd like to pick your brain on the cal scout bonus, because I believe we have limited time to influence cpms and devs at this point
if the precision raiser effective both passive and active, would this suffice? Especially if it worked if we entered their radius not the cal scouts radius?
If it effected both, it would mainly be used to get medium frames in closer to do damage, meaning it would be a squad based scout, which is an interesting concept actually, obviously its not the best bonus, but I don't think we are going to get anything great with such a short time frame. I'd still prefer a precision reduction.
I think they decided not to give us a precision reduction because I believe they want the recon dedicated to the gal scout, because their suggestion for the cal scout was definitely out of the box (not very useful though), and I think they did this to avoid giving cal scouts detection bonuses which competes with the gal scout (despite the fact that a high slot cal scout would be great at detecting other scouts)
What do you mean by "entered their radius"? As in if we are in their active's scan range, the scanner has reduced precision? That would probably require a fairly significant change in how the scanner is coded. I suspect the scanner "pings" a merc as if finds them since this would be the easiest implementation. If the cal scout affected scanners if they are in the scanners range but not necessarily the cal scout's range, the scanner would have to collect all the mercs in the range and check if any of them were cal scouts before determining if they are to be scanned or not. And what if a cal scout enters a scanner's range after a scan has been initiated? If this was what you intended, I doubt CCP would go through with it as it would require a fair amount of rework to the scanners.
If the bonus affected both passive and active scanners within the cal scouts range and the cal scout had a slot layout of either 4/2 or 3/2, then it would suffice so long as CCP promised to change it to a proper jammer bonus when that is available.
If there is no promise, then we would need something on top of it that at least benefits the cal scout in some way.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1226
|
Posted - 2014.01.14 04:14:00 -
[211] - Quote
Oswald Rehnquist wrote:Krom Ganesh wrote:If there is no promise, then we would need something on top of it that at least benefits the cal scout in some way. I believe the cpms and the devs are already talking, IWS will try to argue for a grenade slot loss instead it seems. Someone else mentioned this, so the credit doesn't go to me, the name slips me at the moment too, but he was inquiring about an additional 25% cpu/pg off of cloaks (5% per level), pretty much just extra cpu/pg just to give more leeway with fitting (bland but can be effective). I would image that instead of the "free slot" like min/gal scout get via racial skills, the cal scout would just have more cpu/pg per slot due to its skill instead, I have no idea if this is balanced or not though as this might be treading on the Amarr scout now.
As for the grenade/sidearm thing, I'd take keep both > just sidearm > just grenade but I can live with any outcome as long as I get my 2nd EQP.
As for the 25% extra reduction for the cal scout, it'd work I guess. Not my choice, but still usable. I don't think it would encroach too much on the Amarr's better fitting since it would only be true when both equip a cloak. In all other cases, the Amarr should still have the advantage in fitting.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1230
|
Posted - 2014.01.14 16:59:00 -
[212] - Quote
Oswald Rehnquist wrote:Quil Evrything wrote: So, something to consider.
If we were going that direction, I'd suggest making the scout more combat oriented 1) infiltrators (aka light commandos) 2L/1G/1EQ 2) Harrier (EWAR scout) 2SA / 3 (or 2) EQ
Scout - E-War/Stealth - 1L/1S/2EQ (if absolutely necessary, we can lose the grenade) The scout should be the EWar/Stealth class but should retain 1L and 1S so specialist weapon users (Shotty, LR, MD, etc.) are not left out in the rain.
Assassin - CQC - T3 off of scout Gets the scout's bonuses and base stealth as well as its own bonuses to sidearm fitting and damage.
Overwatch (or some other name) - Sniper/AV - 2L/0S/2EQ/0G T2 Light frame Sniper/AV class that can use two light weapons so they can snipe/av while still being able to equip a weapon with decent range (useful in the wide open areas where these suits tend to operate). Bonuses to sniping and av as well. Doesn't receive the scout's base profile though. If they are scanned, they should have plenty of range and speed to either hunt their hunter or relocate to a safe location.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1230
|
Posted - 2014.01.14 17:02:00 -
[213] - Quote
Knight Soiaire wrote:Honestly, I'd rather keep my Grenade. Fluxes are better than SMGs for equipment clearup.
Flux RE. Fixed.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1230
|
Posted - 2014.01.14 17:27:00 -
[214] - Quote
Daxxis KANNAH wrote:Why are we constantly trying to dream up solutions / workarounds when there isnt a problem ???? - We have been told in passing that there is one.
The world is flat you all - believe it.
If nothing else, there is at least one problem. There are essentially 4 different groups all expecting the scout class to be the suit for their playstyle (EWar users, specialist weapon users, knifer/dual sidearm users, and snipers). That is more than one class can reasonably support. If it does, you either have an overpowered suit or we get the half-hearted approach to all those roles like we have now.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1232
|
Posted - 2014.01.14 18:16:00 -
[215] - Quote
Scout Registry wrote:I have four dragonfly fits which I use regularly. One is optimized for sniping. One is optimized for uplink placement / infiltration. One is optimized for cqc engagements / demolitions. One is optimized for midrange flanking combat.
Most of these I could perform better in a logi suit. Which raises questions as to the place of a scout. Add cloak to these fits, and there'd be no question.
Sniping: The scout's low profile does little to benefit the sniper as they are rarely scanned (an intelligent sniper hunter won't pointlessly alert the sniper they are looking for them). The single equipment slot limits the sustainability of the sniper. They must choose a single nano or an uplink. The low health of the scout means they have little chance to react to counter-snipers. Most snipers operate in the mountainous regions which leaves them in the open if discovered. A sidearm is easily out-ranged by rifles greatly reducing the sniper's ability to fend off hunters. There is little reason to use a scout sniper, hence the half-hearted approach I mentioned.
If the scout did receive a 2nd equipment slot, they are still limited by their low health and sidearm (though the sidearm is something everyone but the commando would be limited by).
Cloaking does little for them. The enemy normally wouldn't know they are they so no reason to cloak before the shot and they have little chance of reacting to a counter-sniper. Could be useful for counter-sniping an attentive sniper but this is a rare need.
Uplink placement / infiltration: General stealth role. Scout does well though the single equipment devoted to uplinks limits the sustainability of the infiltrator if there is no supply depot or too much resistance to hack it.
Cloak may help this role but the suit's low scan profile and keeping a good situational awareness make it unnecessary.
CQC engagements: Scout's speed and stealth are well suited for this role.
Cloak may help in positioning or escape in heavily defended areas.
Demolitions: Again, the single equipment slot limits the sustainability. If you are unable to gain control of a supply depot and there are no friendly blues with nanos around, you have a very limited supply of explosives.
Again, cloak may help this role but the suit's low scan profile and keeping a good situational awareness make it unnecessary. However, this assumes 2nd equipment slot. If using REs and Cloak you are again confronted with sustainability issues.
Midrange flanking combat: The scout's speed is well suited for this role.
Again, cloak may help this role but the suit's low scan profile and keeping a good situational awareness make it unnecessary.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1232
|
Posted - 2014.01.14 18:23:00 -
[216] - Quote
It is much better for everyone if each of the roles are split into a class where they each can get their well-deserved attention.
Scout <- E-War, Specialist Weapons
E-War users want a 2nd equipment and bonuses to E-War. Specialist Weapons want the ability to use their weapon and a sidearm to overcome the weakness of their specialist weapon.
Both gain by being put into one class. E-War users get 1L and 1S and specialist weapon users get a 2nd equipment to increase their versatility.
Overwatch <- Sniper
Snipers get proper bonuses and a 2nd light weapon to more capably defend themselves if discovered. 2nd equipment gives them more versatility.
By also including AV, the game gains a fast and adaptable AV suit.
Assassin <- Dual sidearms
Sidearms get a class that enhances their playstyle with more speed and bonuses to sidearm fitting and damage.
Knifers can chose between the Scout so they have more versatility (light weapon and 2nd equipment slot) or the Assassin where they have more speed and damage.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1232
|
Posted - 2014.01.14 19:50:00 -
[217] - Quote
@Ruthless Lee
Aero explained the necessity of specializations well enough.
Yes, the scout needs to be buffed now. Yes, one of those buffs should be a second equipment slot. Yes, better stats should also be added. But we still need to ensure the scout creates opportunities for further growth and expansion. So the scout needs to be buffed in a way that gives it room to expand. Stealth combat doesn't give it enough room to expand to fill all the specializations that are being piled into it.
So the scout is an OK sniper after adding the 2nd equipment slot. Where to next? A dedicated scout sniper that improves upon the general scout role? Sure, but because it is still a stealth suit, it loses out on sniping capability. This may be fine for some, but those who want a true 1S1K playstyle would be getting short changed (because that powerful of a sniper who also had stealth capabilities wouldn't be fair).
Just off the top of my head from the specs I outlined I can outline even more classes.
Light - General fast suit Light -> Scout - General E-War and stealth suit Light -> Scout -> Assassin - Specializes in stealth combat Light -> Scout -> newSuit1 - Specializes in stealth recon (better at stealth, less so at combat) Light -> Scout -> newSuit2 - Further specialized into E-War (at cost of combat capabilities) Light -> Overwatch - General range fighter Light -> Overwatch -> newSuit3 - Specializes in sniping (only 1 Light slot) Light -> Overwatch -> newSuit4 - Specializes in AV (Only 1 light slot)
Each of these suits has their strengths and their downsides. The sandbox comes with how you decide to fit them.
So you decide you want to be a sniper, but the idea of only having a sniper rifle is off-putting. Get the overwatch and fit it to be a good sniper that has some adaptability. It won't be as good as the newSuit3, but it will still be a reliable sniper suit.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1232
|
Posted - 2014.01.14 19:53:00 -
[218] - Quote
Cyrius Li-Moody wrote:Every time I see someone say that scouts should not be in combat I just face palm. Seriously guys?
No one in here is saying they shouldn't be. Everyone I've seen, including myself, is saying their bonuses shouldn't be for direct combat (damage buffs for example). This is an FPS, all suits are in the end for combat. The difference is how they go about it.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1237
|
Posted - 2014.01.14 20:11:00 -
[219] - Quote
Iron Wolf Saber wrote:Well going to push for a just a pure unadultered +1 EQ on scouts see how far I get. The SA or GE are nearly equal on reasons why losing it is a bad idea, maybe half and half but bleh not fun argument.
Thank you.
Can you reveal why CCP thinks scouts need to lose a sidearm to gain an equipment or is the NDA an issue? As others have noted, we aren't going to become OP by just having one more equipment.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1238
|
Posted - 2014.01.14 20:22:00 -
[220] - Quote
Iron Wolf Saber wrote:That is a Rhetorical Question to be honest with you. You just wanting a confirmation in the answer you think its for is not going to garner any love.
The purpose of the question was to learn why CCP wants to remove the sidearm of which I have three possible scenarios.
1. CCP believes suits with more than 2 equipment shouldn't have more than one weapon 2. CCP is afraid the scout would replace the logi will replace because it having two weapons and multiple slots 3. There is some other as of yet unknown change to the scout that is influencing their decision.
If it was 1 or 2, then you would be able to answer it. If it was 3, then you would say the NDA is an issue. This way we learn if there is more going on than "CCP is afraid scouts will be OP with 2 equipment", which I find hard to believe.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1240
|
Posted - 2014.01.14 20:31:00 -
[221] - Quote
@Appia
As I've stated many times before, the logistics class is in need of change. It shouldn't receive bonuses to all equipment. If that was changed, then it is not difficult to balance an E-War so it isn't best used by logistics.
E-War would add more diversity in the game. Shotty said he gets tired of using rifles. I get tired of fighting enemies whose only strategy when fighting is pointing and shooting with the occasional grenade.
The more ways people can fight, the more diverse and interesting this game becomes.
Also, I am not a scout sniper. I just used that role as an example.
As for the "low personal skill" feel free to look up my stats (Shakti Ishii). I'm not great, but I'm not bad.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1247
|
Posted - 2014.01.15 23:29:00 -
[222] - Quote
Llast 326 wrote:Sidearm Scouts The Ion Pistol will have a charged shot for alpha hits Aeon's thread o' "leaks"
Though from the sounds of the description, you better hope that charged shot hits or you're stuck with an overheated weapon and a displeased red.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1247
|
Posted - 2014.01.15 23:53:00 -
[223] - Quote
Aero Yassavi wrote:Neither. It is like the assault forge gun and plasma cannon. You have a charge up time, then it instantly fires off one shot.
Really? The impression I got from the description was that it worked like a mini-SCR.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1249
|
Posted - 2014.01.17 13:29:00 -
[224] - Quote
Cal scout gets a precision, range bonus, and 4/2 at proto? This is going to be fun.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1249
|
Posted - 2014.01.17 14:12:00 -
[225] - Quote
So if I wanted to create an AV suit with swarms (assuming they get buffed into usefulness) and a magsec, which scout do you think would be the best for AV?
I'm thinking the Amarr at this point so I can have 2x damage mods and use 2 or 3 lows for kincats which when combined with their bonus (if it gets a buff) would make an incredibly mobile scout.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1249
|
Posted - 2014.01.17 14:32:00 -
[226] - Quote
Scout Registry wrote:Q: But does anyone else feel like these are too good? It looks too OP to me tbh lol. - Marauder A: Seems overpowered at first glance; though we should see it in battle before passing judgement.
We can't forget that assaults are getting bonuses to help them assault (though we aren't sure what those bonuses are) and that the heavies are going to be monsters now.
And there is still that Gal Logi bonus to worry about.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
1249
|
Posted - 2014.01.17 14:57:00 -
[227] - Quote
Scout Registry wrote:All in Favor?
If he wants it, sure.
But he is an omni-soldier so technically he already is a scout.... and an assault and a logi and a heavy and so on.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1251
|
Posted - 2014.01.17 16:13:00 -
[228] - Quote
Planned fittings (for Cal scout):
Note: haven't actually checked if I will have enough cpu/pg to fit these
All fits with Rail rifle Magsec or Bolt Pistol
Passive Hunter: 4x cmp shield extenders (3x for ADV) 2x cmp range extenders
Scout Hunter: 2x cmp shield extenders (1x for ADV) 2x cmp precision enhancers 2x range extenders
Never-ending shields: 3x cmp shield extenders 1x cmp shield regenerator 2x enh shield regulator
Logi Scout (scout w/ rep tool): 4x cmp shield extenders 1x cmp plate 1x enh armor repairer
F***ing gal logis: 4x cmp shield extenders 1x cmp damp 1x enh damp
1.8 can't get here soon enough.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1253
|
Posted - 2014.01.17 16:45:00 -
[229] - Quote
Hey, Llast, it's not just you. link
1.8 can't get here soon enough.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1263
|
Posted - 2014.01.17 22:14:00 -
[230] - Quote
Cyrius Li-Moody wrote:Spademan wrote:Do my eyes decieve me or are we getting a speed increase? Yeah it looks like we get about a basic kin cat's worth.
Did they post our sprint speed somewhere?
1.8 can't get here soon enough.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1263
|
Posted - 2014.01.17 23:07:00 -
[231] - Quote
Not the most exciting thing, but what about adding a cloak duration bonus onto that 20% stamina/regen bonus? With that much stamina, I imagine an Amarr scout will be spending a lot of time sprinting. May as well make as much of it invisible as possible.
1.8 can't get here soon enough.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1264
|
Posted - 2014.01.18 01:52:00 -
[232] - Quote
Scout Registry wrote: This is an excellent idea! Super secret hangout, level up! Alts apply to Nos Nothi <--- translation: "we bastards" :-)
This way we can keep our progressions, builds and tactics safe from prying eye. Not to mention, stay better organized!
Since this is a forum alt, should I apply with Krom? Or are you wanting alts that won't post on the regular forums so no one will know about it (after they forget us talking about it here)?
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1291
|
Posted - 2014.01.20 17:27:00 -
[233] - Quote
Scout Registry wrote:Ghost Kaisar wrote: :: Spills Beans ::
^ Wish we could moderate this. Shhhhh, Ghost.
There are benefits to people knowing about it though. It'd be like the CIA. Everyone knows it exists and generally what purpose it serves, but no one has a clue what is going on inside. We could even get conspiracy theories about us!
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1292
|
Posted - 2014.01.20 23:55:00 -
[234] - Quote
J0LLY R0G3R wrote:This thread will reach 514 pages. It just will.
Do we win Dust when it happens?
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1297
|
Posted - 2014.01.21 18:02:00 -
[235] - Quote
Logi bro confirmed today there are some changes planned for the scanner but that they are not ready yet. He didn't hint at what they would be either.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1305
|
Posted - 2014.01.21 21:14:00 -
[236] - Quote
SCP has a fairly low ammo reserve, correct?
What about the Amarr scout getting a bonus to their maximum ammo capacity to laser sidearms (in case CCP ever decides to add a laser smg or something)?
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1321
|
Posted - 2014.01.22 23:43:00 -
[237] - Quote
I'm guessing the cloak's dampening is actually intended for non-scouts. Fitting a cloak already severely gimps their fits and expecting them to fit a bunch of damps (if the cloak didn't provide dampening) on top of it is probably a bit overkill. CCP wants the cloak to be difficult to fit on non-scouts, not pointless.
However, yes, the cloak's dampening on top of a scout's low profile might be too good.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1322
|
Posted - 2014.01.22 23:52:00 -
[238] - Quote
Nyra Volki wrote:Spademan wrote:Also, if you're not below 200 you're not a real man All suits are above 200 eHP
Clearly Spademan felt too EZMode inside his futuristic scout suit and instead prefers to run into battle with just his clone and weapon.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1333
|
Posted - 2014.01.23 22:23:00 -
[239] - Quote
Master Smurf wrote:Scout Registry wrote:@ Profile vs Precision Let's see how the dice fall before we start tweaking things. My 1st question would be - What do we think should win out? - And then work from there.
I think it is bad for balance if a scout can go long periods of time being essentially undetectable so there should be one method of reliably detecting a super-damped, invisible scout. However, to prohibit this one method from being spammed and making scouts irrelevant, it needs to have incredibly stringent conditions that vastly limit its versatility. In other words, I think the focused should be unbeatable (at the least when held by a gal logi). If its current 1.8 downsides (high pg usage, 5 sec scan visibility, 40 sec cooldown) aren't enough to prevent it from being constantly used, the scanner could be further nerfed.
As for the rest of the proto scanners, I think we should be able to beat all of them with just a single damp (cmp damp for a gal logi proto scanner and a bsc for a normal proto scanner).
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1340
|
Posted - 2014.01.24 23:22:00 -
[240] - Quote
mollerz wrote:Iron Wolf Saber wrote:The original 4 are the only ones with bpos. Any thoughts on an exchange program for existing BPO holders to "exchange" for an equivalent racial variant?
I doubt CCP would be willing to devote their artist's time to create special BPO skins for a small pool of people.
That said, I would totally trade both my valor and dragonfly scouts for a caldari scout BPO.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1346
|
Posted - 2014.01.27 15:14:00 -
[241] - Quote
Grainne Maire wrote:Ok, finally got logged in under my alt. how do I get to the Nos Nothi message board?
Should be a sub-section of the forums under the Information Hub section. If you can't see it, you may need to log out of the forums and log back in.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1353
|
Posted - 2014.01.29 18:02:00 -
[242] - Quote
Sir Petersen wrote:This thread was reopened and thats fantastic but where is the Scout Registry and Killboard?
The thread was always open. The Registry is permanently shut down though. It's now just a gathering place for scouts and those wanting to talk to scouts.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1353
|
Posted - 2014.01.29 19:38:00 -
[243] - Quote
mollerz wrote:I can't take credit for that... another scout said it and I took to it. I wish I could give it a proper credit. Will the real cajin scout please stand up?
Here you go:
Kahn Zo wrote:caljin scout sniper (I might be the first to coin cal scout Caljin? ;) .
Still have no idea what word combination with Caldari leads to Caljin.
Caldari + Djinn?
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1355
|
Posted - 2014.01.29 22:54:00 -
[244] - Quote
Faquira Bleuetta wrote:wat would u call amarr scout
I like Ammassin, but I've seen Samarri (Amarr + Samurai)
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1356
|
Posted - 2014.01.30 18:34:00 -
[245] - Quote
Oswald Rehnquist wrote:If we were to classify scouts I imagine it would be something like this, the number of matrices that this would create would require a lot of naming. Though we could just do naming based of of weapon choice which would suffice as well.
Movement Assault- Charges in and flanks or alphas their way on the front line Lurker- Usually on the edge of the battle picking off exposed targets Runner- Avoiding confrontation unless necessary, item placement and points of interest Overwatch- Minimal movement, serving as area denial and point defense
Utility Electronics Tank Speed Alpha
Weapon Light Weapon AV/Remotes/Grenades Sidearm Nova Knife
So you can get combinations of "sidearm, electronic, Lurker", or other combinations.
There would have to be a hierarchy in which if you have a light weapon (combat rifle) and a nova knife, you still get classified as a light weapon build only because your threat range with the light weapon trumps its associated sidearm it has with it.
We should add some sort of bookkeeping like this to the Nos Nothi builds so people can more easily find the type of builds they are looking for.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1360
|
Posted - 2014.01.30 22:33:00 -
[246] - Quote
Ghost Kaisar wrote:I just spent the last 3-4 hours studying for my Cal II test today.
This test is gonna suck. We have almost 2 hours to complete the test, and there are only 7 questions.
That's like 17 minutes per problem.
Which I don't doubt will take that long. Some of these problems have steps within steps within steps within steps....(within steps within steps within steps.....)
Posting this because my brain feels like mush right now, and this is helping alleviate some of that. Sorry if it's off topic.
Bleh. Glad I'm done with that stuff (at least until I go back and get my Masters).
Do you have to take Differential Equations after Calc? Those problems make Calc ones look like simple arithmetic.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1362
|
Posted - 2014.01.31 19:41:00 -
[247] - Quote
BARDAS wrote:How are Scouts doing these days? Quit playing back in 1.5 interested in seeing if there are any changes worth coming back for. The future is looking good.
Currently though, we aren't too bad off. Installation scanning is gone so we can take enemy objectives without every enemy knowing where we are. Increased scan range (10->16) is helpful to passive scanning Gal scouts.
However, be prepared for lots of tanks. They are everywhere. Also heavies with CRs/RRs.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1365
|
Posted - 2014.02.03 20:11:00 -
[248] - Quote
Django Quik wrote:BTW - am I the only one here in the limbo of their (admittedly late) twenties? Everyone else seems to be 30+ or college age.
What do you consider college age? I'm 22. Just graduated from college in May with a Bachelor's of Computer Engineering. Started working in August (security clearances take forever to get ).
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1369
|
Posted - 2014.02.04 01:29:00 -
[249] - Quote
Quil Evrything wrote:Krom Ganesh wrote:I'm 22. Just graduated from college in May with a Bachelor's of Computer Engineering. Started working for a defense contractor in August (security clearances take forever to get ). btw, congrats on losing your security clearance! (for those who dont know, "The first rule of Security Clearance is... Dont talk about Security Clearance")
There are no restrictions on revealing I have a security clearance. It is advised against because it increases the risk of being a target for spies and such, but it is not disallowed. But since I have not revealed what level of security clearance I possess or what my Need-to-Know grants me access to, there is little harm.
So no, that is not the first rule of Security Clearance.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1372
|
Posted - 2014.02.04 15:56:00 -
[250] - Quote
Let's call it The Hunt of the Unicorn.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1376
|
Posted - 2014.02.04 19:50:00 -
[251] - Quote
Since we are talking about science related things, anyone else excited about Cosmos: A Space-Time Odyssey? Loved the original so much.
Also, here's my Physics I professor destroying a laptop. Was fun to watch him do that.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1377
|
Posted - 2014.02.04 20:55:00 -
[252] - Quote
*looks around at super clean office cubicle and labs*
I guess I still smell like Old Spice after work.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1378
|
Posted - 2014.02.05 18:33:00 -
[253] - Quote
I suppose you are referring to warframe? Looked at the game but didn't feel any real desire to play.
So far I've been content to use my ps4 to pillage the West Indies. Can't wait for the short burst of interesting games coming out though (Thief, MGSV: GZ, and Infamous: Second Son). Then there is also Dark Souls 2 on the PS3 as well. 1.8 is going to have to be incredibly spectacular if it is going to lure me away from all of these gems.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1381
|
Posted - 2014.02.06 18:51:00 -
[254] - Quote
Yan Darn wrote: Lurking on this thread is not quite the same as it used be to be.... Time for my alt to make that corp application I guess...
TBH, that corp isn't much more active than here. The scout community has just hit a bit of a slump since its been a while since the last update or dev info and we've already exhausted our theory crafting on what info they have given us.
If the devs start releasing more info next week, conversation should pick back up.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1381
|
Posted - 2014.02.06 19:10:00 -
[255] - Quote
Driftward wrote:I actually did science this morning since I didn't have to catch up on reading this thread.
Science!
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1383
|
Posted - 2014.02.06 19:29:00 -
[256] - Quote
Yan Darn wrote:But..but who am I suppose to ask about about pros/cons about going SGN/ScP instead of the AR/SMG combo I've run since 1.4?
I'm sure plenty of scouts here or in the Nos Nothi would be glad to answer any of your questions. (I don't use the shotty or ScP so I can't offer much assistance)
We've had less to talk about so we've been quieter. Doesn't mean we've stopped watching the forums though.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1387
|
Posted - 2014.02.06 20:06:00 -
[257] - Quote
GK0 w/ 2x cmp precision: 26.77 CK0 w/ 2x cmp damps: 18.49 CK0 w/ 1x cmp damp: 23.625 CK0 w/ 2x cmp precision: 20.0775
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1388
|
Posted - 2014.02.06 20:17:00 -
[258] - Quote
Django Quik wrote:Thanks Krom! I guess I'd still be able to fit one codebreaker on the CK0 then and still beat the proto scanners.
Surprised that the difference in precision is so small with the calscout skill bonus though - thought it would be like an innate passive focused duvolle!
Don't forget that Gal Logi proto scanners will have a precision of 21db (assuming their bonus hasn't changed since the Sisi leak).
Because our base scan precision is still 45 after 1.8, a 25% reduction won't get it that low. The cal scout won't really have to worry about mediums, but they are going to have to devote some slots if they want to hunt scouts.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1391
|
Posted - 2014.02.06 21:02:00 -
[259] - Quote
Driftward wrote:hmmm....it might be nice if scouts got a little bit of a passive bonus to precision on all suits similar to profile (down to 40 dB maybe?)
And now I'm back to obsessing over 1.8. Thanks guys.
Thought of that as well and 40 seems good.
Well of course you are. Did you think the forums would simply allow you to be productive?
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1391
|
Posted - 2014.02.06 21:04:00 -
[260] - Quote
Django Quik wrote:I thought our base profiles were going down to 35 in 1.8!? Oh man :(
Scan profile is going down to 35. Scan precision is staying at 45.
1.8 can't get here soon enough.
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Krom Ganesh
Nos Nothi
1409
|
Posted - 2014.02.07 17:27:00 -
[261] - Quote
Spademan wrote:Django Quik wrote:I'm hoping that if we keep our wee barbershop on-topic, we can badger Frame to get it restored to its rightful place in GD. So let's behave ourselves and cross our fingers that he's a good man. Or we could try get Soxfour out here. He's far more lenient
AFAIK, Soxfour's forum powers are quite limited. If he couldn't even change his signature from saying SoxFour (before raRaRa added signatures for everyone), I'm not sure if he has the capability to move topics.
Saberwing might though and he seems to be more likely to heed our request. |
Krom Ganesh
Nos Nothi
1414
|
Posted - 2014.02.15 16:56:00 -
[262] - Quote
Quil Evrything wrote:Patrick57 wrote:You're comparing Proto to Advanced. The fitting costs on Proto Knives are a lot less than Proto Rifles (besides the CR IIRC). Yeah, so? They're still freakin KNIVES. It's ludicrous that they use so much. The power? Maybe understandable, due to charge. But the CPU????
Power regulation. What good is the charge up if by doing so you overload your own knives? For all we know, charging and maintaining the full charge without damaging or over-stressing the knives could be a very delicate process influenced by a multitude of factors.
The adv assault mass driver's cpu is 40 and all it does is lob a grenade. So 48 doesn't seem too unreasonable. |
Krom Ganesh
Nos Nothi
1422
|
Posted - 2014.02.18 01:50:00 -
[263] - Quote
Ghost Kaisar wrote:https://forums.dust514.com/default.aspx?g=posts&t=142817&p=4
This is my post on how I think the AV / Vehicle relationship should be.
Feel free to agree with me, or to elaborate on how deluded I am.
Didn't assess the AV/V balance in regards to DS, ADS, and REs, but generally I like it. Though with unhardened tanks dying to three or four swarm volleys, the SL's fire rate will probably need a reduction.
The only thing I disagree with is the blaster tank bit. Large blaster turrets shouldn't exist. HAVs should be for eliminating other vehicles while being less effective against infantry. Large blasters should be replaced by something like a large turret version of the PLC. Charge up and fire a big ball of plasma that wrecks whatever it hits.
However, this can't happen until there is another ground vehicle to fill the anti-infantry void (which should be the MAV). |
Krom Ganesh
Nos Nothi
1433
|
Posted - 2014.02.26 18:03:00 -
[264] - Quote
Llast 326 wrote:now I miss having Krom beat me to posts
Wait for 1.8 to drop. We can race to answer all the inane questions from the FOTM crowd before they realize that scouts aren't the new assault logi (perhaps a few legitimate new scout questions as well). |
Krom Ganesh
Nos Nothi
1436
|
Posted - 2014.02.27 13:20:00 -
[265] - Quote
IgniteableAura wrote:Anyone get theif? I loved the original not sure if the new one is any better
Got it a few days ago for the PS4. I haven't played any of the previous ones, though.
The actual gameplay is very good and interesting (plus the "swoosh" or whatever they call the sneaky dash is fun as hell).
However, I have a couple of grievances.
First off, the layout of the city is... bad (It's fine in the mission specific areas). You hit a loading screen ever 30 or so seconds. There aren't very many options for traversing the "open world" city other than slinking from shadow to shadow on the street level. I can't count how many times I've climbed a series of boxes to find out that it goes no where. I used a rope arrow to get into a room through an open trapdoor and was rewarded with a dead-end and some bauble worth 10 or so gold.
Second, the story so far has been a mess. Tragedy occurs to you and a friend, you wake up a year later, decide to find out what happened to said friend, and... then go do something completely different for at least the next four story missions. You break a guy out of a jail that is falling apart only to leave him on his own as soon as you open his cell.
Another (minor) annoyance is that birds noticing you automatically counts as a detection... even if every human has already been dealt with. Makes some of the side challenges during missions annoying.
It's a fun game. Would I have bought it now had I known what I know now? Probably not. I would have waited till it dropped to at least $30. |
Krom Ganesh
Nos Nothi
1438
|
Posted - 2014.03.03 14:12:00 -
[266] - Quote
Scout Registry wrote:Observation:
CCP LogicLoop's most recent post is dated last November. CCP Stiffneck (new?) has responded to a map thread.
LogicLoop was a personal favorite. We have him to thank for the removal of omniscient installations. If he has, in fact, moved on to better things, I'd like to wish him luck.
o7
He was let go of by CCP back in November or early December.
Seems he is now working on some indie game now. CCP LogicLoop Appreciation Thread // Goodbye and Good luck moving forward! |
Krom Ganesh
Nos Nothi
1441
|
Posted - 2014.03.03 18:53:00 -
[267] - Quote
icdedppul wrote:Anyone else starting to burn out
I've been burnt out since mid-January. I've logged in a handful of times and played one game then either got a fatal error and/or decided there was another game I'd rather be playing. |
Krom Ganesh
Nos Nothi
1442
|
Posted - 2014.03.05 14:10:00 -
[268] - Quote
Is anyone else annoyed that the Rail Rifle, Magsec, and Bolt pistol all function the same way?
For Rifles / Pistols / SMGs: Minmatar get a 3-shot burst / explosive rounds w/ drop / full auto Amarr get semi-auto w/ a charge function / semi-auto w/ large headshot modifier / No SMG at the moment Gallente get full auto / semi-auto w/ a charge function / No SMG at the moment while the Caldari get full auto w/ spool up time / full auto w/ spool up time / full auto w/ spool up time
This seems incredibly unimaginative to me. |
Krom Ganesh
Nos Nothi
1456
|
Posted - 2014.03.26 14:12:00 -
[269] - Quote
So did anyone ever figure out what happens if you are a scanned and then activate the cloak? Do you stay scanned or do you disappear from their radar? |
Krom Ganesh
Nos Nothi
1458
|
Posted - 2014.03.26 20:09:00 -
[270] - Quote
Iron Wolf Saber wrote:I take it most of you are enjoying 1.8
Too early to say.
Yesterday was fun even though I had to relearn how to play. (Why is that it so easy to pick up any other FPS and start playing but Dust feels incredibly awkward when first starting/returning from a break?)
We'll see how things are once the newness of the new scouts, cloaks, and heavies wears off. So far I'm loving my Cal Scout and new caldari weaponry.
The new heavies are ugly though. |
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Krom Ganesh
Nos Nothi
1461
|
Posted - 2014.03.27 18:25:00 -
[271] - Quote
Django Quik wrote:The disparity between precision mods and dampeners needs fixing because that's just plain wonky but when it comes to the question of who wins when two people with equal and opposite ewar fittings go up against each other - I don't have an answer to that.
I think the dampened player should win when competing against an equal but opposite fitting. If the they meet, the two players are on equal footing since neither player can see each other.
However, if the precision player comes out on top, then he is hands down in a better situation than the dampened player despite them each paying a similar cost into EWAR. |
Krom Ganesh
Nos Nothi
1464
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Posted - 2014.03.27 20:05:00 -
[272] - Quote
I just want to be able to activate the cloak while in a dropship or lav passenger seat. Stealth drops would be so fun. |
Krom Ganesh
Nos Nothi
1467
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Posted - 2014.03.28 12:25:00 -
[273] - Quote
I would like to see damage mods in low slots as well, but for that change to occur there is going to have to be more modules switching slots.
The weakness of a shield tank is that it has less health than an armor tank. A way to overcome this is to increase damage output. So if damage mods were moved to low slots, the counter to shield tanking's weakness would be available without decreasing how much you can tank.
To balance this, armor tanking's weakness (reduced movement and sprint speed) will need its counter moved to high slots. That means either cardiac regulators or kincats will need to become high slot mods. |
Krom Ganesh
Nos Nothi
1470
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Posted - 2014.03.28 14:06:00 -
[274] - Quote
Django Quik wrote:Murt Lesp wrote: Also, does flux deactivate cloaks? It should in my opinion, provided it isn't spammed.
Nothing breaks cloak apart from the cloak user themselves. It would make sense for fluxes to do it too but I don't think it's an urgent necessity in any way.
I feel it should as well, but the thought of a lucky flux removing my ability to hide and stripping me of my only real defense at the same time is absolutely terrifying.
I like the idea someone else mentioned for the cloak to act as a sort of EM shielding. When hit with the flux, it would drain the cloaks meter first and then damage the suit's shield. |
Krom Ganesh
Nos Nothi
1477
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Posted - 2014.03.28 17:12:00 -
[275] - Quote
Random thought.
When Dust finally makes the move to PS4, how do you think the control layout will change between the DS3 and DS4? We lose the select button which is currently used to access chat options and we also gain the touchpad/button thing.
Will they make the easy switch and use the touchpad to access chat options? Or will they attempt to use the touchpad to replace the weapon wheel? |
Krom Ganesh
Nos Nothi
1482
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Posted - 2014.03.28 20:35:00 -
[276] - Quote
Seems like people are starting to remember how good tanks and ADS are. |
Krom Ganesh
Nos Nothi
1485
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Posted - 2014.03.29 00:50:00 -
[277] - Quote
Bojo The Mighty wrote:Read the book, I read both.
In the book, the guy in the movie who died in the bathroom didn't die that way.......In the book he was eaten by a baby T Rex (pretty sure) and he **** all over himself just before it happened. So in a sense he was going to the bathroom...
The guy who died in the bathroom lived in the book. The one who is eaten by a baby T. Rex wasn't in the movies. |
Krom Ganesh
Nos Nothi
1500
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Posted - 2014.04.09 17:38:00 -
[278] - Quote
@Quil
There is nothing wrong with an assault scout or a slayer logi as long as they don't outperform the suits that are intended for that role. |
Krom Ganesh
Nos Nothi
1505
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Posted - 2014.04.09 22:02:00 -
[279] - Quote
Quil Evrything wrote:Krom Ganesh wrote:@Quil
There is nothing wrong with an assault scout or a slayer logi as long as they don't outperform the suits that are intended for that role. The problem being, of course.. that they do.
No one's denying that. All I'm pointing out is that the solution shouldn't wipe out a legitimate playstyle. |
Krom Ganesh
Nos Nothi
1510
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Posted - 2014.04.11 12:57:00 -
[280] - Quote
DJINN Marauder wrote:Hey this is a little off topic but I was looking for a good ps3 game to buy. Nothing new just older games that are cheaper.
A couple ones I recall wanting but couldn't afford at the time were Heavy Rain, FarCry 3, Red Dead Redemption.
Any older games you guys recommend? I'm ok with almost any genre.
Definitely should get FarCry 3 (as well as the blood dragon standalone dlc) and Red Dead Redemption.
Journey Dead Space 1 & 2 (ignore 3) Demon's Souls Dark Souls Dragon's Dogma: Dark Arisen Dynasty Warriors 8 (recommend you rent before you buy to see if you like this sort of gameplay) Metal Gear Solid 4 InFamous (never played InFamous 2 but people seemed to like it also) Assassin's Creed 2 BioShock 1 Dishonored LittleBigPlanet 1 & 2 |
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Krom Ganesh
Nos Nothi
1513
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Posted - 2014.04.15 20:23:00 -
[281] - Quote
Min Shotugn Full-auto Less dps than Gal Shotgun More range than Gal Shotgun Less Dispersion than Gal Shotgun Larger clip capacity Comparable to the USAS 12
Amarr Shotgun Semi-auto More range than Min Shotgun Little dispersion Similar clip capacity to Gal Shotgun Lower RoF than Gal Shotgun Essentially a laser buck shot
Cladari Shotgun Semi-auto Most range of shotguns No dispersion 1 shot in clip Very high damage (1HKO on mediums and lights) Medium-high or high reload time Essentially an elephant gun |
Krom Ganesh
Nos Nothi
1514
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Posted - 2014.04.17 17:28:00 -
[282] - Quote
Adipem Nothi wrote:The fat kid at GameStop recommended I try Sony Pulse Elite. I've had 'em for about a year now; good quality, no complaints.
Yeah. The sony headsets are pretty good.
I've had the Sony Pulse for some time now and they work great. |
Krom Ganesh
Nos Nothi
1516
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Posted - 2014.04.22 15:27:00 -
[283] - Quote
I wonder if the Stun Lock is a product of lag.
When you have a laggy pvp match in Dark Souls, your position can de-sync between where you see yourself and where your enemy sees you are at. Sometimes if the enemy does a backstab, the game will "teleport" you back to where the enemy sees you at.
Could this be the same thing happening in dust just on a smaller scale and thus less noticeable for what it is? If lag is the culprit, higher RoF weapons would make the effect more noticeable since you are "teleporting" more often thus making you feel slower.
However, that wouldn't explain the Stun Lock that I often experience trying to sprint after some action (shooting, reload, activating cloak, etc.). I wonder if that is related to switching animations. Perhaps causing my character to "sink" into the ground. The resulting collision issues could cause the slow down that I experience there. |
Krom Ganesh
Nos Nothi
1519
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Posted - 2014.04.23 11:52:00 -
[284] - Quote
Brokerib wrote:May work differently for different retailers, but I received a beta code that could be redeemed through http://www.bungie.net/ if you logon with your PSN account. When redeeming it I was able to select PS3 for the beta platform. Also can be used to redeem the Destiny trading card codes http://www.bungie.net/7_Gamescom-Destiny-trading-cards---codes-up/en/Forum/Post?id=61628061Edit: Actually, looks like you're correct Ghost. Checked on my bungie account and the beta redemption code says "Platform selection and Beta download code generation will be available in 2014. An email will be sent to your verified email address when beta download codes are available."
It's been a while since I redeemed my preorder beta code, but I think there was a part where they ask you to list what system you preordered it for. Maybe that was what you were thinking of. |
Krom Ganesh
Nos Nothi
1519
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Posted - 2014.04.23 19:39:00 -
[285] - Quote
Spademan wrote:I've said it before, bonuses should never be linked to one specific module/equipment.
Same. I'm hoping that CCP will add additional bonuses to scouts later for the new EWar gadgets as they get released. If that's the route they going to take, then the current cloak bonus is fine for now to me at least. |
Krom Ganesh
Nos Nothi
1522
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Posted - 2014.04.25 17:53:00 -
[286] - Quote
Ghost Kaisar wrote:Looking for Input on an idea. Someone said in GD that they want scouts to "Scout" I agree with this, but said it would require some sweeping changes, as you would move into a strictly support role, with limited offensive capabilities. Here is the link to the postHighlights for those who don't want to read: Slot layout becomes 2 sidearms, no grenade. Shared Passive scans with the Team. WP for each kill made from your passive scans LOS scans are shared with squad. No WP for these. Cloak takes 3 seconds to cloak or decloak. You can run while this happens. You cannot switch weapons out of it. Cloak keeps its dampening bonus. Skill changes to cloak skill, includes bonus to reduce decloak time by 5% per level. This amounts to 3/4 of a second off cloaking (or de-cloaking). If you factor in both sides, this is 1.5 seconds, which makes it a worth investment. If these highlights intrigue you, read the post.
As I said in the other thread. We need larger maps with more varied terrain (to create "choke" points to make monitoring an area more feasible for a single person).
A true scout is of little use on our current maps since it is fairly simple to maintain a constant feel for where the bulk of the enemy will attack. The best use for a true scout would be to monitor for flanks (which can be done just as easily by any one as long as they look at the other entrances) and tanks (which tend to be hard to miss unless terrain is in the way).
Also, there should definitely be some other light specialization to give sniper scouts and av scouts a place to go. Such as a 2x light weapon light suit. A commando for long ranges so to speak. |
Krom Ganesh
Nos Nothi
1523
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Posted - 2014.04.25 18:45:00 -
[287] - Quote
Also, if the scout was made a true scout, I want built in zoom capability and for LOS scanning range to be determined by the type of suit worn and not what weapon you have equipped. |
Krom Ganesh
Nos Nothi
1529
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Posted - 2014.04.29 12:00:00 -
[288] - Quote
Django Quik wrote:And finally, to cap off my morning commute of Barbershop posts, had the following idea in another thread about passive scanning...
Similar to what I said above you in that thread, but I think scan precision should represent scan precision within 20m instead of the 1m you propose.
Krom Ganesh wrote:I'd rather passive scanning worked like this:
Scan precision represents your scan precision within 20m. Outside of 20m, scan precision will increase at a certain rate until it is unable to scan anything. Scan profile remains the same. Remove scan range stat as the precision increase rate is what determines how large your effective scan range is now.
Profile dampeners work as they do now. Precision enhancers increase your scan precision and as a consequence, also increase your effective scan range. Range extenders decrease the rate at which your scan precision increases (these should offer a greater effective range boost than the precision enhancers)
No more invisible tanks for everyone and the precision/profile mechanic is more interesting. |
Krom Ganesh
Nos Nothi
1534
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Posted - 2014.05.02 14:37:00 -
[289] - Quote
In honor of our time and effort playing this half-baked game, CCP should make a statue with all active mercs names on it like they did with EVE. To accurately represent their treatment of Dust and its players, it should be shaped like a giant hand giving the middle finger. |
Krom Ganesh
Nos Nothi
1538
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Posted - 2014.05.02 16:53:00 -
[290] - Quote
Dust Forums: Currently In three months In six months
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Krom Ganesh
Nos Nothi
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Posted - 2014.05.02 17:33:00 -
[291] - Quote
mollerz wrote:Then there is also the Division later in the year!
I expect that the Division will get pushed to next year. There has been so little information on it.
I'll be jumping to Destiny as well though I'll be a Warlock. |
Krom Ganesh
Nos Nothi
1546
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Posted - 2014.05.02 18:23:00 -
[292] - Quote
Matticus Monk wrote:*Realizes someone said speeder bikes in Destiny*
There is hope!!
According to reporters who have played early builds, they control just like ghosts from Halo (which is awesome). |
Krom Ganesh
Nos Nothi
1553
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Posted - 2014.05.02 20:22:00 -
[293] - Quote
Also, for those of us migrating to Destiny, one of us can make a group on Bungie.net as a gathering place for Registry refugees.
PSN: BCJ42
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Krom Ganesh
Nos Nothi
1555
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Posted - 2014.05.02 20:56:00 -
[294] - Quote
@mollerz
Sent a join request. It will probably show up as Krom Peregrinus.
PSN: BCJ42
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Krom Ganesh
Nos Nothi
1562
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Posted - 2014.05.03 01:56:00 -
[295] - Quote
IgniteableAura wrote:The damage control is insane.
You mean the damage control is non-existent. CCP has essentially left the forums alone in hopes we'll burn ourselves out. Also so they can go get wasted...
This post needs more likes
PSN:BCJ42
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Krom Ganesh
Nos Nothi
1566
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Posted - 2014.05.03 02:04:00 -
[296] - Quote
I wouldn't call attempting (and failing) to sweep the problem under the rug damage control. If anything, that just enrages the community more.
This post needs more likes
PSN:BCJ42
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Krom Ganesh
Nos Nothi
1590
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Posted - 2014.05.03 04:15:00 -
[297] - Quote
First Prophet wrote:Anyone else have steam? Should we make a steam group?
I believe we are making our first steps into turning the barbershop into worldwide and all-encompassing network of Dastardly Bastards.
This post needs more likes
PSN:BCJ42
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Krom Ganesh
Nos Nothi
1610
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Posted - 2014.05.03 17:54:00 -
[298] - Quote
Spademan wrote:One Eyed King wrote:Anyone else find it weird how the forums, after all the arguments and discussions are nearly unanimous after the Legion debacle?
Its kind of freaking me out, like when Quil started talking sense. It's funny, I think this is the only time people here have been brought together on an issue.
Well, CCP did want us to fight our own war, so we did.
This post needs more likes
PSN:BCJ42
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Krom Ganesh
Nos Nothi
1617
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Posted - 2014.05.03 19:31:00 -
[299] - Quote
Well, I guess my question has been answered. Character progression will transfer in some form. May never play Legion after this debacle, but my time with Dust is done.
To those who remain, I wish you the best. To those who are leaving or have already left, I hope to see you in the new Barbershop over at Bungie.net.
This is Krom, signing off.
This post needs more likes
PSN:BCJ42
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Krom Ganesh
Nos Nothi
1
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Posted - 2016.02.04 00:32:00 -
[300] - Quote
Hello, my fellow scoutly bastards
I was a dedicated scout for some time but left after the 2014 Eve Fanfest. I heard Dust's death knell today and I was curious how things have been since May 2014. Anyone mind giving me a brief summary?
This post needs more likes
PSN:BCJ42
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Krom Ganesh
Nos Nothi
1
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Posted - 2016.02.04 03:21:00 -
[301] - Quote
One Eyed King wrote: Krom!
They just announced a PC port, with the end of Dust being May 30th.
Also, the 1.3 they said was coming isn't.
Yep, that announcement is why I've popped in though I'm afraid I'll need more info to satisfy my curiosity.
How did we end up on 1.3? When I left, I believe we were on patch 1.8. Did they reset the patch numbers?
How have CCP handled our beloved scouts since 05/14? I remember us being slightly too powerful when I left with a general scout buff and the release of the cloaks. Have they handled the balancing well since I left? Fumbled it as so often the case while I was here? Or have they just let the game's balance collect dust () and only done minor things like bug fixes?
Any new toys?
Gentlemen, it's been a privilege to play with you.
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Krom Ganesh
Nos Nothi
1
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Posted - 2016.02.04 04:38:00 -
[302] - Quote
CCP Rattati wrote:This thread is truly remarkable, 1 million views
Indeed.
Anyone know a way to export the thread into a store-able form? Regardless of the fate of the forums, I wouldn't mind having a personal record of the Barbershop to keep as a memento.
Gentlemen, it's been a privilege to play with you.
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Krom Ganesh
Nos Nothi
1
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Posted - 2016.02.04 04:47:00 -
[303] - Quote
Adipem Nothi wrote:Krom! Thought you were long gone, friend. Too many changes to cover in a brief summary, but there are quite a few Nothi Knives out there now. Plenty left to stab between now and May. I'll probably play some. I'll need to struggle with some the free fittings till I have enough ISK to actually buy the unlocks to use my SP on.
Then there's the whole "Not-seriously-played-an-fps-since-Dust" issue (oh god, am I going to be terrible).
For an abridged changes: How are Cal Scouts, Rail Rifles, and Magseg SMGs currently?
Gentlemen, it's been a privilege to play with you.
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Krom Ganesh
Nos Nothi
1
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Posted - 2016.02.04 05:41:00 -
[304] - Quote
Adipem Nothi wrote:PS: I have a few million ISK and a handful of Nothi Knives for you to put to good use. Courtesy of your Bastard Brothers Bayeth Mal and Voidfaction. Will send tomorrow. Are you playing on Krom or on another character?
Thanks.
Shakti Ishii is my scout. o7
@One Eyed King Ouch. Almost sounds like we were sent right back to the early days of the Scout Registry.
Well, I made it work then, hopefully I'll be able to make it work once more (once I shake off my Minmatar Capital Ship's worth of rust).
Gentlemen, it's been a privilege to play with you.
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Krom Ganesh
Nos Nothi
1
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Posted - 2016.02.04 06:35:00 -
[305] - Quote
Ha, I started laughing as soon as I saw that link text.
Good to see you as well Llast.
Gentlemen, it's been a privilege to play with you.
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Krom Ganesh
Nos Nothi
1
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Posted - 2016.02.05 19:45:00 -
[306] - Quote
el OPERATOR wrote:P.S. if you PS4 (or PC) and haven't already you may enjoy Metal Gear Online 3. It (sadly) isn't even close to as good as MGO2 was BUT it does have its great parts for stealth-tactical combat gameplay.
I played MGO3 for about a month after release but gave up before the big patch. Balance aside, the global peer-to-peer matchmaking and more Japanese players than American players made the game unplayable. Has that improved since? And does the game look to have much of a future with Konami's apparent disdain for traditional video games?
Gentlemen, it's been a privilege to play with you.
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Krom Ganesh
Nos Nothi
1
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Posted - 2016.02.06 05:08:00 -
[307] - Quote
Llast 326 wrote:No problem. You are going to need a goo pair of jumper cables, some paperclips and a potato... That's overkill. All you really need is two metal wire hangers and some electrical tape. Perhaps even just some tin foil if you're skilled enough to turn it into wires.
Trust me. I'm a computer engineer.
Gentlemen, it's been a privilege to play with you.
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