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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
293
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Posted - 2014.02.07 04:46:00 -
[1] - Quote
Yeah, it was an almost fatal one unfortunately.
32db Mad Bomber.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
317
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Posted - 2014.02.10 02:49:00 -
[2] - Quote
One Eyed King wrote:I just want my doors to open. And find out what the deal is with the TRAM. And find out who was committing suicide in public places. So many questions...
Well, public suicides wouldn't be a problem if they only carried stiffer punishments.
32db Mad Bomber.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
369
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Posted - 2014.02.22 12:20:00 -
[3] - Quote
Inb4page515
32db Mad Bomber.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
393
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Posted - 2014.02.28 01:41:00 -
[4] - Quote
I don't really put any thought to 90% of my traps. It's a shallow thought process of spotting a tanked protobear, convincing myself I can't take them, slapping a couple RE's in places that are 'convenient', and then a "Woohoo, I'm a papersuit, come around this corner/narrow path for an easy kill.", and then one or both parties die.
Other times I just call in my Bugatti Veyron and drive around looking for parked LAVS, slap 2 RE's on them and pretend I'm hacking it. When I get shot at I just hop in my LAV and speed off around a corner, wait a bit and *doot*...+50, +40 and then go resupply.
32db Mad Bomber.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
442
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Posted - 2014.03.04 17:30:00 -
[5] - Quote
Driftward wrote:Some of us were discussing the asymmetry between precision vs profile that will be in place for scouts come 1.8. Does what I say here make sense?
I'd support this.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
444
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Posted - 2014.03.05 13:45:00 -
[6] - Quote
DaNizzle4shizle wrote:WHO IS READY FR 1.8!!!!!!
Unless we get a respec not me, I still have core skills that need filling in. You know what they say if you can save sp you can spec into core.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
452
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Posted - 2014.03.05 18:35:00 -
[7] - Quote
Haerr wrote:I've finished the Scanning Table for 1.8, you can find the thread here: LINKYEdit: Thanks Quil for showing me a quick way of making it a webpage and how to share it via google docs.
The Cal Scout needs 4 comp enhancers to defeat the gal scout using one? Wow...
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Asha Starwind
DUST University Ivy League
457
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Posted - 2014.03.05 21:43:00 -
[8] - Quote
Patrick57 wrote:Driftward wrote:Also, anyone notice how logis lost ZERO fitting capability? You know so that they can still fit....anything they want to? And including ....a cloak..... or as appia suggested. Everything eWAR under the sun.
pretty ******..... Where did they post the Logi stats? I thought they only released the bonuses. :3
new update in suit feedback thread
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Asha Starwind
DUST University Ivy League
457
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Posted - 2014.03.05 23:03:00 -
[9] - Quote
This weeks SP should pay for mine
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Asha Starwind
DUST University Ivy League
458
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Posted - 2014.03.06 01:24:00 -
[10] - Quote
Suggested Changes regarding the nearly Untouchable gal scout: yay or nay?
- Nerf Duvolle Focused from 20dB to 24db(18db on gallogi)
This way Gallente scout can still beat it with 1 Complex damp.
- Nerf Gallente Scout from 5% to 2% dampening per level
Sets up and an escalation of mods scenario between Gal Scout and Cal Scout.
__Gal Scout (10%)_I_____Cal Scout_____I 0 damp = 28.35 dB_I__0 prec = 30.4 dB__I 1 damp = 21.26 dB_I__1 prec = 24.3 dB__I 2 damp = 16.11 dB_I__2 prec = 20.1 dB__I
Cal can't beat Gal Scout mod for mod but requires the same number of quality mods + 1 additional precision mod in order to do so
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Asha Starwind
DUST University Ivy League
461
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Posted - 2014.03.06 07:21:00 -
[11] - Quote
Oswald Rehnquist wrote:Llast 326 wrote:This is an official request for Mathppia, or Haerrithmatic On the new totals for Damage mods and efficacy. (Drift, Mr. Registry, Oswald and also Quill feel free to shoot out numbers as well, I just could not think of math related nicknames for you) The new damage mods should look something like this if I didn't do anything wrong (1+(0.05*1)) = 5% (1+(0.05*1))*(1+(0.05*0.87)) = 9.56% (1+(0.05*1))*(1+(0.05*0.87))*(1+(0.05*0.57)) = 12.69%
those are right
1.0500 = (1+.05*1) 1.0956 = (1+.05*1)*(1+.05*.86912) 1.1269 = (1+.05*1)*(1+.05*.86912)*(1+.05*.57058) 1.1428 = (1+.05*1)*(1+.05*.86912)*(1+.05*.57058)*(1+.05*.28295)
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Asha Starwind
DUST University Ivy League
463
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Posted - 2014.03.06 20:46:00 -
[12] - Quote
Irina Avogadro wrote:Yan Darn wrote:Soooo, I run Shotgun and ScP. Neither of these are getting nerf as I can see? Which in effect means they are getting a relative buff. The ScP proficiency change isn't such a big deal since the relative increase in damage compared to say CR or RR is about 10-15%. The shotgun proficiency change means I am doing more Alpha than ever...
So I think...I'm happy overall? I want a dev to come out and confirm the Shotgun Prof. It is not beyond CCP to just copy-pasta a list of blaster light weapons into an unproofed blog and call it a day. Maybe someone in the marketing dept might not know that Shotgun Proficiency isn't damage based? Until I see patch notes I won't know what to think about Shotgun, but if they DID change it I am happy. Peel through shields faster to get to the meaty, weak-against-blasters armor
Yeah, I had a heart-skipping-a-beat moment when I first saw it, but after rereading it a couple times. It simply listed under 'weapons that deal bonus damage to shields' and doesn't explicitly state that the proficiency is changing. Using a SG w/o any prof is the most painful thing ever.
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Asha Starwind
DUST University Ivy League
476
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Posted - 2014.03.11 00:27:00 -
[13] - Quote
Patrick57 wrote:Quil Evrything wrote:One Eyed King wrote:I swear, sometimes I think I need a Phd in CCPology just to figure out how to play this game and fit my character. Well see, ... there's ya problem. You didnt realize that they sell 'em in the aurum shop. That must be where all their employees got them.
There's a caveat also a couple months down the line they might take away the PhD and replace it with a GED.
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Asha Starwind
DUST University Ivy League
477
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Posted - 2014.03.13 00:53:00 -
[14] - Quote
Varoth Drac wrote:@ Bardas - You don't need a matari scout to run proto knives.
Only real issue I have with 1.8 is this - you can't use a cloak without level 4 or 5 in a scout suit. Not a problem for me but what about a new player. You would have to grind through a massive amount of sp before you could use your light frame/scout suit as it was intended. I know we've been doing ok without cloaks so far but I'm not sure a new player would see it that way when we are all running around with invisibility.
As for me, I really don't know what to do with my dropsuit sp refund.
I'm currently minmatar. I love the speed and the shield tanking (hit and run) and would love a hacking bonus. Trouble is I'm not such a bit fan of the look. Proto gal scout looks much more awesome as do the new suits. Also I love scanning so the cal or gal bonus would be awesome. Using protofits, on paper the gal scout seems best as long as I don't mind loosing a percent or two speed with plates.
Arrgh I just don't know!
That's the same conclusion I've come to, that and the Cal Scout is a PITA to fit feels like CCP shorted it 6-8ish pg, other than that scan precision an adv gal scout can rival a pro cal scoul in all areas, still playing around with the amarr scout don't really know what I think of it.
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Asha Starwind
DUST University Ivy League
478
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Posted - 2014.03.13 01:20:00 -
[15] - Quote
Llast 326 wrote:Asha Starwind wrote:Varoth Drac wrote:@ Bardas - You don't need a matari scout to run proto knives.
Only real issue I have with 1.8 is this - you can't use a cloak without level 4 or 5 in a scout suit. Not a problem for me but what about a new player. You would have to grind through a massive amount of sp before you could use your light frame/scout suit as it was intended. I know we've been doing ok without cloaks so far but I'm not sure a new player would see it that way when we are all running around with invisibility.
As for me, I really don't know what to do with my dropsuit sp refund.
I'm currently minmatar. I love the speed and the shield tanking (hit and run) and would love a hacking bonus. Trouble is I'm not such a bit fan of the look. Proto gal scout looks much more awesome as do the new suits. Also I love scanning so the cal or gal bonus would be awesome. Using protofits, on paper the gal scout seems best as long as I don't mind loosing a percent or two speed with plates.
Arrgh I just don't know! That's the same conclusion I've come to, that and the Cal Scout is a PITA to fit feels like CCP shorted it 6-8ish pg, other than that scan precision an adv gal scout can rival a pro cal scoul in all areas, still playing around with the amarr scout don't really know what I think of it. The Cal Scout is damn close to the Min scout in fitting efficiencyGǪ
I meant to say that about the min scout, changed it to what I think about the Cal scout
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Asha Starwind
DUST University Ivy League
484
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Posted - 2014.03.15 02:09:00 -
[16] - Quote
Bayeth Mal wrote:Sorry folks I've been away for work this past week and have only been following things on my phone.
Any Suits able to pick up a Level 5 Tanked Gal while cloaked on passive? Could be good for the shared sight with squad.
@17.72db only two things, IIRC Just the L5 Cal Scout with 4x Comp Precision enhancers passively, active scanning just a L5 gallogi w/ a proto scanner
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Asha Starwind
DUST University Ivy League
524
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Posted - 2014.03.19 02:03:00 -
[17] - Quote
IgniteableAura wrote:They didn't nerf the damage though...so I suppose silver lining right?
I'll try to remain hopeful, and believe that only the damage based proficiencies were affected and CCP left SG Prof alone.
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Asha Starwind
DUST University Ivy League
529
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Posted - 2014.03.20 04:41:00 -
[18] - Quote
DJINN Marauder wrote:BARDAS wrote:Matticus Monk wrote:BARDAS wrote:Anyone here thinking about NOT taking advantage of the Cloaking Device? Been pondering it for a bit. Been thinking about other stuff I could fit without using one and relying on my own stealthy techniques as I already have been. My plan is to avoid the cloak for a few weeks to see how viable I can keep my scout-game. I'm not a very boss scout so my guess is that I won't see a major hit to my play-style. I was saddened by the SMG nerf. I am majorly depressed at the ScP nerf. That was my baby, there.... This happens to me all the time. I use the crap for so long that I either get bored before ever getting to the good stuff and leave the game, or it gets nerfed and becomes the crap. Never even got to roll around with my Viziams.... still got a week, I guess. I want my SP back. SMG, ScP, and Shotgun nerf were really unneeded imo. If you want to get all conspiracy theory and put on a tin foil hat you could say it is CCP nudging people towards the new weapons. So your SP is sunk into more areas making you more commited to the game and making it more grindy so you have a higher likelyhood of spending money on AUR for booster. All part of the master plan... bwhahahahahahahahahahaha? Good idea about not using the Cloak for a bit. EDIT: Also, how does adding new weapons and changing the way weapons work NOT deserve a respec for weapons? It doesn't make sense... Scrambler pistol nerf? They aren't getting Nerfed...?
CCP ninja'd one in. All but the breach took an arrow to the RoF
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Asha Starwind
DUST University Ivy League
559
|
Posted - 2014.03.23 06:03:00 -
[19] - Quote
Ghost Kaisar wrote:Gavr1Io Pr1nc1p wrote:LeGoose wrote:[quote=Gavr1Io Pr1nc1p]i just realized something--this scanner spin nerf is actually an indirect nerf to scouts--because passive scan is so broken, scouts will have almost no stealth advantage over any other suit We will be getting a Scan range buff up to 20m (30 with passives). Our Precision is being dropped to 40 as well. Scanning is fine. I have no idea what you are talking about.
I think he suffers from chicken little syndrome.
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Asha Starwind
DUST University Ivy League
560
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Posted - 2014.03.23 08:28:00 -
[20] - Quote
Did the same, I also went Gal light frames 5 to get that black suit for the Warbarge it looks really sinister, and not too many people will have it. I just hope 1.8 doesn't wipe our fits when it goes live.
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Asha Starwind
DUST University Ivy League
603
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Posted - 2014.03.25 11:17:00 -
[21] - Quote
mollerz wrote:Spectral Clone wrote:Will you guys keep us scouts updated on the ion pistol functionality?? Is anyone even considering skilling into that!?
Doing so on my gal alt
I need to make sure, I hate being wrong.
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Asha Starwind
DUST University Ivy League
608
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Posted - 2014.03.25 13:14:00 -
[22] - Quote
Oh man, I'm loving the Cal Scout. People are running around brick-tanked with no damps only cloaks trying sneaky. Hey, bro! I could see you. BTW my magsec wants to talk to you. *brrrrrrrrrrrrrrrrrrrrrrr*
I love the Magsec. I love it, I love it, I love it.
But man this Magsec kicks, it does not have the effective (as in the literal 'in-practice' sense) range of the AR. I only have it at op3 but this thing just shakes.
Ran out of SP on my main before I could get to cloaks, but turn out I wouldn't have been able to fit it anyway.
Bolt pistol...is even more underwhelming in person, with practice the charge could make for a great finisher the charge and the sieze period didn't seem too long for a 1v1 or 2v1 situation. It certainly is no SCP, not confident in it being able to take down heavies.
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Asha Starwind
DUST University Ivy League
612
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Posted - 2014.03.25 14:33:00 -
[23] - Quote
Dyexs wrote:Knifers and shot-gunners rejoice! It's possible to switch weapons while hacking without breaking cloak! Edit: And NK swipes don't break cloak!!
Oh my dayum. I don't know whether to laugh or just be disappointed.
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Asha Starwind
DUST University Ivy League
612
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Posted - 2014.03.25 14:37:00 -
[24] - Quote
mollerz wrote:Also there is that shield/armor bug- You start off missing shield and armor beyond the basic.. as if your skills didn't calculate in.
It fixes itself after taking fall damage or after about a minute or so.
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Asha Starwind
DUST University Ivy League
615
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Posted - 2014.03.25 15:49:00 -
[25] - Quote
mollerz wrote:Appia Vibbia wrote:
Cloaks, Cloaks, Logi with cloak, Cloaks. and ugly commando suits everywhere
Anyone else feel like they should tickle the Calmando? Looks like a dryer sheet mascot.
Yeah, I saw it too but I thought of a certain other baking product mascot. I want my FG sp back now.
On a related note, We're are the heavies? I've only seen 2 amarr and 1 gal heavy all in separate matches and not a single cal/min heavy.
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Asha Starwind
DUST University Ivy League
629
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Posted - 2014.03.26 06:29:00 -
[26] - Quote
it also looks like they increased the arm timer on REs
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Asha Starwind
DUST University Ivy League
633
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Posted - 2014.03.26 10:53:00 -
[27] - Quote
Are Basic/Proto Cloaks worthless or Adv Cloak just to good?
I'm looking at the regen rates
Basic cloak regen: 1.5s per second Adv cloak: 2s per second Pro cloak: 2s per second
Basic cloak just is pitiful. Pro cloak is good but when pitted against the Adv cloak it doesn't offer much for the added isk and fitting cost, for just +20 sec of duration to an already hefty 60s total duration.
I feel like the proto cloak isn't worthy of being pro tier at all and is an expensive sidegrade.
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Asha Starwind
DUST University Ivy League
642
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Posted - 2014.03.26 17:39:00 -
[28] - Quote
Driftward wrote:Django Quik wrote:Anyone else thinking that since we got our profiles lowered and fittings room is generally better than before that having the cloak give an automatic dampening bonus is a little overkill? I don't think it's needed anymore. Well....I'll give it a few more days before I say, "I told you so". But it's looking like it to me. I really wish they had done the tiered increase of profile reduction with std 15% ->adv 20% ->proto 25%....
Also as I mentioned it in an earlier post the Adv regen rate needs to be looked at. I think is should be increased to 35 seconds (1.75seconds per second)
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Asha Starwind
DUST University Ivy League
650
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Posted - 2014.03.27 11:54:00 -
[29] - Quote
When I bring these thing up, I'm not looking for things to have an issue with I'm thinking about how can I exploit this? Does this exploit break gameplay(i.e. instant or near-instant win button)? If the answer is yes, I bring it up.
I can't help but think it's a nightmare for everyone with high precision but then I remember 1.7 scannerinas and realize. I don't care.
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Asha Starwind
DUST University Ivy League
652
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Posted - 2014.03.27 19:24:00 -
[30] - Quote
I...I didn't make the list.
I feel so dejected.
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Asha Starwind
DUST University Ivy League
655
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Posted - 2014.03.27 22:48:00 -
[31] - Quote
Ivan Avogadro wrote:not to derail the spelling bee, but I was thinking about a response to my own post for much of today. I *think that the Gallente Scout Dampening debacle can be fixed with none other than our very own Active Scanner. Right now, scanners have set precision values. If you change that the be the users precision plus a bonus, you get a very very wide range of efficiency in the scanner. https://docs.google.com/spreadsheet/ccc?key=0AmEnn9guyATXdGN6WEp3Zzc3SVM5cVVXb3NwOThNVXc&usp=sharingBasic idea: STD Scanner = no bonus to precision, it just employs the user's base precision at range ADV Scanner = 15% bonus to user precision in scans PRO Scanner = 25% bonus to user precision in scans PRO Focused = 30% bonus to user precision in scans At the lowest level, like an unmodded Assault using STD scanner, he would be able to see 100m ahead of himself with his own passive scanning. It's just an early glimpse at what he was going to see anyway, but he can generate WPs this way. And it only requires minimal investment in the fit. At the highest level, a Cal Scout with at least 3 precision mods, he would be able to scan a Gal Scout with 3 dampeners. The only respite the Gal Scout has is to activate his cloak. So 3 mods + Equip cancels 3 mods + Equip. Perfect racial parity, favoring dampeners. Two dedicated fits going to war with each other. Then you have everything in between. EWAR participation becomes a question of fitting trade offs. How many slots do you want to spend on intel instead of tank? Scanner is an easy piece to run, generates WPs, and in this model can get very efficient quite quickly.
No, because this breaks the 3 other scouts. If someone can scan a dampened Gal scout the others don't stand a chance at hiding.
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Asha Starwind
DUST University Ivy League
687
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Posted - 2014.03.31 18:53:00 -
[32] - Quote
Well, it's just human nature some people just love the clack, or to clack around.
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Asha Starwind
DUST University Ivy League
697
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Posted - 2014.04.01 21:54:00 -
[33] - Quote
Atari 2600 with space command, and this tank game I don't quite remember
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Asha Starwind
DUST University Ivy League
698
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Posted - 2014.04.01 22:17:00 -
[34] - Quote
Llast 326 wrote:Asha Starwind wrote:Atari 2600 with space command, and this tank game I don't quite remember the tank game was simply called Combat I loved that game you were in a maze and had to shoot the other tank, and the made a crash noise and spun around when you hit them.
yep, that's the one
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Asha Starwind
DUST University Ivy League
702
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Posted - 2014.04.02 21:38:00 -
[35] - Quote
I knifed two peeps on a single knife charge a while ago it was hilarious.
Two guys chase me into a narrow 'y' shaped space they run in blasting their right, unfortunately for them I was standing on their left I went for the closest one and got him, before the animation completes the other guy backpedals into the second swipe. :D
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Asha Starwind
DUST University Ivy League
730
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Posted - 2014.04.05 23:54:00 -
[36] - Quote
Spademan wrote:By the way, took out two tanks today. The first was a lone effort that involved 3 poxy mines, 3 swarm volleys and, the killing hit, 1 av grenade.
The second came barrelling around a corner backwards after retreating so I panic-switched and flaylocked it up the exhaust pipe. (Or where an exhaust pipe would be if it had one) That second one reminded me of times gone by.
I wonder what goes through these pilot's minds when they see that they've been taken out by small arms fire.
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Asha Starwind
835
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Posted - 2014.04.25 17:45:00 -
[37] - Quote
Ghost Kaisar wrote:Looking for Input on an idea. Someone said in GD that they want scouts to "Scout" I agree with this, but said it would require some sweeping changes, as you would move into a strictly support role, with limited offensive capabilities. Here is the link to the postHighlights for those who don't want to read: Slot layout becomes 2 sidearms, no grenade. Shared Passive scans with the Team. WP for each kill made from your passive scans LOS scans are shared with squad. No WP for these. Cloak takes 3 seconds to cloak or decloak. You can run while this happens. You cannot switch weapons out of it. **agreed**
Cloak keeps its dampening bonus. Skill changes to cloak skill, includes bonus to reduce decloak time by 5% per level. This amounts to 3/4 of a second off cloaking (or de-cloaking). If you factor in both sides, this is 1.5 seconds, which makes it a worth investment. If these highlights intrigue you, read the post.
Oooooh, 2 sidearms would kill my Sniper and fast AV* fits, and don't understand why no grenade.
*I very seldomly use it but have it ready just in case SLs or PLCs** get some love in the future ** I only really care about SLs
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Asha Starwind
863
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Posted - 2014.05.02 14:16:00 -
[38] - Quote
IgniteableAura wrote:Im really confused. Are the two games different entirely? Cause if so, RIP Dust PS3.
I won't be playing on PS3 anymore for dust, that is for certain.
I am surprised they only talked for 10 minutes. I was not all that surprised by them releasing it on PC, especially since during EVE vegas they "nearly" spilled the beans anyway.
Lastly, really confused. Whats the direction for the PS3? What is to come, what are the goals etc etc etc. The keynote was legit, 5 minutes worth of content. While I am VERY VERY excited for PC dust, I am seriously worried about PS3.
Mixed feels really, super stoked just thinking about it. But many questions pop up. Does the Dust stuff transfer over? Is there any compensation if not? What's the pay model: Free-to-Play, Micro transactions, Monthly Sub, One-time license purchase?
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Asha Starwind
869
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Posted - 2014.05.02 17:23:00 -
[39] - Quote
May not matter to some of you ladies and gents but an update:
CCP Logibro wrote:Quote:Question in regards to Dust character progression tranfers No, it's actually a matter of can we. There are technical questions and restrictions, policy questions (with Sony) and design questions (how do we convert experience when the progression system is different, items are different and ISK works in different ratios). When we can answer the questions above, we'll share with you. Trust me when we say we want to let people carry over progress. But we just honestly don't know if we can do so yet.
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Asha Starwind
881
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Posted - 2014.05.04 19:47:00 -
[40] - Quote
One Eyed King wrote:Happy 700 pages to those who still stop by the forums!
Kinda made me depressed, honestly. Feels like we're characters in the movie "Seeking a Friend for the End of the World." BTW it's a good movie to watch if you haven't already.
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Asha Starwind
898
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Posted - 2014.06.05 03:56:00 -
[41] - Quote
Yeah, I totally don't see the point of damps on the Cal Scout anymore, since I won't be able to hide from anything that would be actually looking for me. Ironically, I'm looking at trading in one of my PEs for tank since ditching damps for tank seems to be the order of the day.
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Asha Starwind
899
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Posted - 2014.07.04 18:44:00 -
[42] - Quote
I'd actually vote against for that reason, "x is a champion for cause y." We need people who are looking out for all aspects or the game not just the one suit/armor type, handful of weapons, and tank or ADS that they're familiar or is popular and leaving everything else out to rot. Hence, why I'd never vote for Judge and after looking at the list many of the candidates.
/runonsentence
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Asha Starwind
899
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Posted - 2014.07.04 18:46:00 -
[43] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:I thought making nova knives more viable was something we wanted? Maken always wanted to see improvements....is this not one of them? Or has my sarcasm detector failed? We do! But we don't want sprint charge. It'd be OP, and it'd take alot of the skill out of knifing. No good. We've proposed more reasonable alternatives: * widen swing arc and/or extend blade length * increase movement speed when equipped * rework PG and damage progressions I'm not sure whether or not Maken Tosch supported sprint charge. If he did, I'd like to here his reasoning (and whether or not it has changed since 1.8).
yeah I lol'd when they mentioned turning on aiming aim assist..I mean aim adhesion for knives.
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Asha Starwind
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Posted - 2014.07.04 18:56:00 -
[44] - Quote
Adipem Nothi wrote:Asha Starwind wrote:I'd actually vote against for that reason, "x is a champion for cause y." We need people who are looking out for all aspects or the game not just the one suit/armor type, handful of weapons, and tank or ADS that they're familiar or is popular and leaving everything else out to rot. Hence, why I'd never vote for Judge and after looking at the list many of the candidates.
/runonsentence I think that Judge is sufficiently honorable to set aside his bias. As for Appia, her motives are beyond question; she has every god-d*mn suit :-)
I feel that I am the only one to question is credibility when he presents his arguments using his models, backed up by real in-game testing. When at a later date things are proven like dropships/tanks are taking less damage than they're supposed to or proficiency skills are not applying at all. Thing just don't add up more often than I comfortable with.
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