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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Master Smurf
Nos Nothi
259
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Posted - 2014.03.23 13:13:00 -
[11791] - Quote
So you guys would prefer ballerina scanning every 5s because if you beat the scan it gives a false sense of security over beating a scan that will now take time or if they choose not to scan they cant see you anyway???
Appia and Bayeth just pointed the issues with passive scan so learn how to work around them until they can be fixed. Its still a better option for a scout as it costs nothing and frees up an equipment slot.
- Unless of course you are running that role for your squad where you scan for them and then flank once they engage.
"Shine bright like a diamond"
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voidfaction
Void of Faction
195
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Posted - 2014.03.23 13:36:00 -
[11792] - Quote
Bayeth Mal wrote:Appia Nappia wrote:There are actually a lot of problems with passive scanning. some terrain still blocks it. Active scanners can scan through "static mesh" parts of the terrain and surface installations, but passive scanning can only go through surface installations. It means that people can hide from your omniscient passive scanns behind dips and hills on certain maps when you do not have the high-ground. This... Having a heavy get the drop on you at point blank, die, come back and look at him through my sights to show >1000 armour. No dampeners... This is rage worthy. I'm sure there's some sort of lag involved as well. As sometimes it just randomly occurs, my passives show nobody then blip, suddenly there's somebody right on the other side of the wall, as if they just spawned there. Now when are HAVs going to have a profile we can pick up on passive?
I have no problems with my passive scans. no problems with vehicles as they show up the same as infantry. so if its lag would that mean its on your end as it don't affect me? |
Murt Lesp
Hydra's Wraiths
63
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Posted - 2014.03.23 13:49:00 -
[11793] - Quote
This whole discussion has made me reconsider my choice in scout suits. Instead of Amarr, I'm leaning toward Gal and Cal for their bonuses involving scanning.
One to hunt the weak, another to hunt the hunter
1.8's first 2 weeks should be nothing but basic suits so that people can sort themselves out: I know I will
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Gavr1Io Pr1nc1p
262
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Posted - 2014.03.23 14:24:00 -
[11794] - Quote
icdedppul wrote:Gavr1Io Pr1nc1p wrote:the fact that other suits will be able to have equal near equal e-stealth to scouts. currently, with precision at 3 and range at 4, i can't scan a heavy suit 13 yards away your doing something wrong.. there is a bit of delay for scanning for some reason so if running a min scout you will run right over the hvy before it shows up on radar but other wise passives work fine(beware the ghost Hvy's some people do damp them) I pick up proto scouts who havent skilled up there damps yet with 1 complex precision (atleast I assume they havent cause I was picking them up and you only should need lvl 3 in damps after getting proto scouts, will ask next time I pick up a proto scout suit) but yes the extra range is key there, things are so much easier on the G suit then the M suit yeah- i actually ran into a ghost heavy before that didn't show up on active scans, and i don think I'm going m suit in 1.8, just because it can't be a knifer due to low fitting reqs, and amarr is a better speed tanker with more HP that can fit a cloak. Im probably going cal, just because min will not be able to fit a cloak on any of its fits, and cal will. though gal may just be the best, i only have points in shields, biotics and dampening
Kills-Archduke Ferdinand
Balance!
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Appia Vibbia
Molon Labe. General Tso's Alliance
1694
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Posted - 2014.03.23 14:27:00 -
[11795] - Quote
Bayeth Mal wrote:Appia Nappia wrote:There are actually a lot of problems with passive scanning. some terrain still blocks it. Active scanners can scan through "static mesh" parts of the terrain and surface installations, but passive scanning can only go through surface installations. It means that people can hide from your omniscient passive scanns behind dips and hills on certain maps when you do not have the high-ground. This... Having a heavy get the drop on you at point blank, die, come back and look at him through my sights to show >1000 armour. No dampeners... This is rage worthy. I'm sure there's some sort of lag involved as well. As sometimes it just randomly occurs, my passives show nobody then blip, suddenly there's somebody right on the other side of the wall, as if they just spawned there. Now when are HAVs going to have a profile we can pick up on passive?
Passive Scan on Ambush, or Passive Scan near objective is pretty bad. They spawn in before they show up on radar. I want to think that it is working as intended. that is is programmed delay. . . so they have something they can change, which would be easier than finding the problem and fixing it
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Murt Lesp
Hydra's Wraiths
63
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Posted - 2014.03.23 14:33:00 -
[11796] - Quote
Appia Vibbia wrote:Bayeth Mal wrote:Appia Nappia wrote:There are actually a lot of problems with passive scanning. some terrain still blocks it. Active scanners can scan through "static mesh" parts of the terrain and surface installations, but passive scanning can only go through surface installations. It means that people can hide from your omniscient passive scanns behind dips and hills on certain maps when you do not have the high-ground. This... Having a heavy get the drop on you at point blank, die, come back and look at him through my sights to show >1000 armour. No dampeners... This is rage worthy. I'm sure there's some sort of lag involved as well. As sometimes it just randomly occurs, my passives show nobody then blip, suddenly there's somebody right on the other side of the wall, as if they just spawned there. Now when are HAVs going to have a profile we can pick up on passive? Passive Scan on Ambush, or Passive Scan near objective is pretty bad. They spawn in before they show up on radar. I want to think that it is working as intended. that is is programmed delay. . . so they have something they can change, which would be easier than finding the problem and fixing it
It's because of the anti-spawn kill function where you're cloaked for up to 5 seconds if you don't move. It makes it seem like they just popped up but they really were there the whole time. Ambush makes it even more annoying since they spawn almost anywhere.
1.8's first 2 weeks should be nothing but basic suits so that people can sort themselves out: I know I will
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One Eyed King
Land of the BIind
752
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Posted - 2014.03.23 15:46:00 -
[11797] - Quote
I still prefer to have the scanner nerfed and hope CCP will fix any passive scanning issues later.
I really hate getting the "You have been scanned" messages, when I know I shouldn't be scanned by anyone.
Looking for the scout hangout?
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Llast 326
An Arkhos
2539
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Posted - 2014.03.23 15:48:00 -
[11798] - Quote
mollerz wrote:OMG- passive is so pwn3d. LLast and I were running in an open field and a heavy got the drop on us. I am lv 5'd out on range and precision. I never trust it.
So- Given the advent of the dropsuit command SP refund, I proto'd into Gal scout....
....Just to finally strut the Quafe suit. Very svelte I might opine. I'll have to play a few FW matches so I can show it off in the war barge. That sucked We were both Minja, but i see no reason why he should not have appeared on our radar as he should have been in our ranges At the very least you think Mollerz would have picked em up. My skills were lower at the time lvl 3 at the time.
KRRROOOOOOM
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Yan Darn
Science For Death
389
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Posted - 2014.03.23 16:11:00 -
[11799] - Quote
Master Smurf wrote:So you guys would prefer ballerina scanning every 5s because if you beat the scan it gives a false sense of security over beating a scan that will now take time or if they choose not to scan they cant see you anyway???
Appia and Bayeth just pointed the issues with passive scan so learn how to work around them until they can be fixed. Its still a better option for a scout as it costs nothing and frees up an equipment slot.
- Unless of course you are running that role for your squad where you scan for them and then flank once they engage.
I'm assuming this wasn't aimed at me in any way. I love my passive, it was the other thing I was agreeing with.
The active changes are for the best. It is stupid that flanking manoeuvres are kinda impossible improbable for anything but a scout. It's just accepting that with scanners being more tactical in use (you don't have to worry about every ballerina scrub randomly picking you up on scans), dampening is less essential.
Basically the more OP something is, the more valuable it's direct counter becomes. If something stops being OP...
The Ghost of Bravo
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Murt Lesp
Hydra's Wraiths
64
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Posted - 2014.03.23 19:22:00 -
[11800] - Quote
Scout weapons Question: Is the ion pistol viable for ambushing foes?
350 charge shot damage and most suits unless they're heavy or upgraded are 330 ehp or less
Currently I use a Toxin smg but I'd like to 1 shot my foes instead of reloading mid fight
1.8's first 2 weeks should be nothing but basic suits so that people can sort themselves out: I know I will
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Ghost Kaisar
Fatal Absolution
3689
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Posted - 2014.03.23 19:23:00 -
[11801] - Quote
Murt Lesp wrote:Scout weapons Question: Is the ion pistol viable for ambushing foes?
350 charge shot damage and most suits unless they're heavy or upgraded are 330 ehp or less
Currently I use a Toxin smg but I'd like to 1 shot my foes instead of reloading mid fight
Depends on if the Overheat locks up your gun.
If yes: Then it will be terrible. You can't OHK with it, and it will be useless after the overheat
If not: Yes. Overheat + Melee or Another weapon. Should do the job quite well.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
I've got 3k likes, I'll double post if I want to dammit!
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Murt Lesp
Hydra's Wraiths
64
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Posted - 2014.03.23 19:24:00 -
[11802] - Quote
Ghost Kaisar wrote:Murt Lesp wrote:Scout weapons Question: Is the ion pistol viable for ambushing foes?
350 charge shot damage and most suits unless they're heavy or upgraded are 330 ehp or less
Currently I use a Toxin smg but I'd like to 1 shot my foes instead of reloading mid fight Depends on if the Overheat locks up your gun. If yes: Then it will be terrible. You can't OHK with it, and it will be useless after the overheat If not: Yes. Overheat + Melee or Another weapon. Should do the job quite well.
So, I'll playtest it once or twice to get an idea of it. Thank you
1.8's first 2 weeks should be nothing but basic suits so that people can sort themselves out: I know I will
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icdedppul
PFB Pink Fluffy Bunnies
127
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Posted - 2014.03.23 21:01:00 -
[11803] - Quote
so playing on my alt icdumppl for the last couple days and it has minimal weaponry skills.. just shotguns and pistols basically
anyways been up against a few people running shotgun scouts (in groups with proto Gal logi support...)
so after i have been fighting that for a while (ended up running 2x precision enhancers and some ferroscale/reactive armour on G/1) with a specialist SG/SCP
I have determined that the lack of stamina really bugs me.... so 1.8
http://www.protofits.com/fittings/shared/183/1893
thinking of trying out this.. its pretty much a compromise on everything.... threw in the MAGsec cause well everything else Rail is OP thats probably going to be too
edit: tried similar build on G/1 instead of M/1 http://www.protofits.com/fittings/shared/183/1899 |
Brokerib
Lone Wolves Club
830
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Posted - 2014.03.23 23:47:00 -
[11804] - Quote
icdedppul wrote:so playing on my alt icdumppl for the last couple days and it has minimal weaponry skills.. just shotguns and pistols basically anyways been up against a few people running shotgun scouts (in groups with proto Gal logi support...) so after i have been fighting that for a while (ended up running 2x precision enhancers and some ferroscale/reactive armour on G/1) with a specialist SG/SCP I have determined that the lack of stamina really bugs me.... so 1.8 http://www.protofits.com/fittings/shared/183/1893thinking of trying out this.. its pretty much a compromise on everything.... threw in the MAGsec cause well everything else Rail is OP thats probably going to be too edit: tried similar build on G/1 instead of M/1 http://www.protofits.com/fittings/shared/183/1899 I've got a very similar Mini fit planned, except I'll be dropping the plate for a range amp (40+m scan) and one of the precision enhancers for a sidearm mod (28.8 fidelity/dual sidearms). Won't pick up properly dampened scouts, but will still catch 90% of the battlefield.
Knowledge is power
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Appia Vibbia
Molon Labe. General Tso's Alliance
1703
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Posted - 2014.03.23 23:53:00 -
[11805] - Quote
Brokerib wrote:icdedppul wrote:so playing on my alt icdumppl for the last couple days and it has minimal weaponry skills.. just shotguns and pistols basically anyways been up against a few people running shotgun scouts (in groups with proto Gal logi support...) so after i have been fighting that for a while (ended up running 2x precision enhancers and some ferroscale/reactive armour on G/1) with a specialist SG/SCP I have determined that the lack of stamina really bugs me.... so 1.8 http://www.protofits.com/fittings/shared/183/1893thinking of trying out this.. its pretty much a compromise on everything.... threw in the MAGsec cause well everything else Rail is OP thats probably going to be too edit: tried similar build on G/1 instead of M/1 http://www.protofits.com/fittings/shared/183/1899 I've got a very similar Mini fit planned, except I'll be dropping the plate for a range amp (40+m scan) and one of the precision enhancers for a sidearm mod (28.8 fidelity/dual sidearms). Won't pick up properly dampened scouts, but will still catch 90% of the battlefield. I run into way too many dampened medium frames to have precision over 28. In fact, last night/this morning I was doing some faction warfare for Caldari and ran into a full squad running 2 complex profile dampeners. It was FW so I was in my Dragonfly Scout, went 19/5 because the CR ate me alive when we would randomly run into each other. so many deaths!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Yan Darn
Science For Death
393
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Posted - 2014.03.24 00:17:00 -
[11806] - Quote
Ghost Kaisar wrote:Murt Lesp wrote:Scout weapons Question: Is the ion pistol viable for ambushing foes?
350 charge shot damage and most suits unless they're heavy or upgraded are 330 ehp or less
Currently I use a Toxin smg but I'd like to 1 shot my foes instead of reloading mid fight Depends on if the Overheat locks up your gun. If yes: Then it will be terrible. You can't OHK with it, and it will be useless after the overheat If not: Yes. Overheat + Melee or Another weapon. Should do the job quite well.
It's crazy this hasn't been clarified yet - here is hoping for the latter.
The Ghost of Bravo
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I do SUCK
RETR0 PR0 GAMERS
60
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Posted - 2014.03.24 01:48:00 -
[11807] - Quote
My new 1.8 build feel free to criticize http://www.protofits.com/fittings/index/0/1937
Scouts
May we forever live in infamy
And find our way into the darkness
no matter how difficult the road
-Matticus monk
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Brokerib
Lone Wolves Club
832
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Posted - 2014.03.24 01:51:00 -
[11808] - Quote
Needs more cowbell. And to be shared
Knowledge is power
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One Eyed King
Land of the BIind
757
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Posted - 2014.03.24 20:46:00 -
[11809] - Quote
Has anyone else noticed the lack of Patrick in these parts lately?
Its like after he turns scout and becomes a meme he is all of a sudden too cool to hang out here.
Damn kids.
Looking for the scout hangout?
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Murt Lesp
Hydra's Wraiths
64
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Posted - 2014.03.24 20:48:00 -
[11810] - Quote
It's sad when you double your war points by switching to a sniper build.
Does scan precision affect the sniper scope?
1.8's first 2 weeks should be nothing but basic suits so that people can sort themselves out: I know I will
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Spectral Clone
Dust2Dust. Top Men.
1858
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Posted - 2014.03.24 20:49:00 -
[11811] - Quote
So, how viable is a caldari scout compared to a gallente scout for a tanked slayer role?
I guess you will at least be moving really really fast, with a great tank (almost as much shield as an assault, 50 hp/s) and a CR.
Drop it like its hat.
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One Eyed King
Land of the BIind
759
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Posted - 2014.03.24 21:08:00 -
[11812] - Quote
Murt Lesp wrote:It's sad when you double your war points by switching to a sniper build.
Does scan precision affect the sniper scope?
No. Those scopes are crap no matter what.
Looking for the scout hangout?
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Alaskan Ganja
Nos Nothi
6
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Posted - 2014.03.24 21:09:00 -
[11813] - Quote
I've never actually seen anyone with this high hp regen. Is 50 hp/s actually a thing?
Don't mind me I'm just Some Alaskan.
Total Hatemails received: Less than or equal to 5.
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
32
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Posted - 2014.03.24 21:59:00 -
[11814] - Quote
Ok I'm running out of time. Still can't decide whether to stay minmatar or go caldari scout. For minmatar: - Loyalty to my current suit - Love the speed - Hacking bonus would be great - Knives are fun, even though I usually use a shotgun instead
For Caldari - Great look, seems much nicer than the minmatar - Love the scan range, though I'm a bit worried the bonus precision and any precision mods I may fit will be a waste of time as everybody will be an invisible cloaked Gallente scout.
I guess the real questions are, whether Caldari scouts' precision will actually be useful, and whether a minmatar scout with a range amp will have enough scan range. I currently use an active scanner but I want to switch to passive.
Sigh, maybe I'll just wait to see the new suits in game and base my decision purely on aesthetics. After all, what's the point of being a badass scout if you can't look badass doing it.
Anyone else changing suit or are people staying loyal? |
One Eyed King
Land of the BIind
762
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Posted - 2014.03.24 22:11:00 -
[11815] - Quote
I am staying loyal. Then again, I love my NKs like nobody's business.
I think you should maybe play around with 1.8 first, and read the forums to see what is up. With the shotgun nerf, you might feel better off sticking with NKs. Then again, after playing around with 1.8, you might find that the shotgun nerf doesn't really hurt you that bad.
Or maybe you will find something else that strikes you as good or bad with your current build.
Don't paint yourself into a corner by making the decision too early.
Looking for the scout hangout?
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
32
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Posted - 2014.03.24 22:17:00 -
[11816] - Quote
Sounds like good advice. It's just a shame you can't use a cloak without level 4/5 in a scout suit. Not to mention the fact it's very harsh on new players wanting to be a scout. |
Driftoward
Nos Nothi
214
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Posted - 2014.03.24 22:17:00 -
[11817] - Quote
Varoth Drac wrote:Ok I'm running out of time. Still can't decide whether to stay minmatar or go caldari scout. For minmatar: - Loyalty to my current suit - Love the speed - Hacking bonus would be great - Knives are fun, even though I usually use a shotgun instead
For Caldari - Great look, seems much nicer than the minmatar - Love the scan range, though I'm a bit worried the bonus precision and any precision mods I may fit will be a waste of time as everybody will be an invisible cloaked Gallente scout.
I guess the real questions are, whether Caldari scouts' precision will actually be useful, and whether a minmatar scout with a range amp will have enough scan range. I currently use an active scanner but I want to switch to passive.
Sigh, maybe I'll just wait to see the new suits in game and base my decision purely on aesthetics. After all, what's the point of being a badass scout if you can't look badass doing it.
Anyone else changing suit or are people staying loyal?
All depends on testing of the new eWAR stats. There are some lingering questions concerning rounding of stats and who wins ties. If stats round up (>0.5 -> 1.0) and the scanner wins any ties (ie 18 dB precision still scans 18 dB profile) then Caldari scout will be viable.
If not....then it will be quite difficult to make Cal scout beat Gal scouts(ie requires stacking 3 precision enh to pick up gallente scouts with 1 complex damp/ unmodded and cloaked)
Cal scouts could still be effective against non-gal scouts but would still need at least 2 precision modules.
Also, we need to determine how the cloak dampening bonus effects stacking penalty....
Driftward alt. Its a secret, shhhh....
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Django Quik
Dust2Dust.
2500
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Posted - 2014.03.24 22:30:00 -
[11818] - Quote
Varoth Drac wrote:Sounds like good advice. It's just a shame you can't use a cloak without level 4/5 in a scout suit. Not to mention the fact it's very harsh on new players wanting to be a scout. I actually think it's a good thing, apart from the fact it makes the scout bonus useless until proto.
Reason I think it's a good thing is that people who work their way up will be forced to learn how to scout well before coming to automatically rely on the cloak for their stealth, which is what I think will end up smacking a lot of the FOTMers in the face come 1.8.
Cloak =/= Stealth Stealth = Playstyle
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Quil Evrything
Triple Terrors
1080
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Posted - 2014.03.24 22:47:00 -
[11819] - Quote
Spectral Clone wrote:Bolt Pistol Operation 5% reduction to bolt pistol kick per level. ....
"Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market."
It should be called the Kaalakiota 514 Magnum.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
988
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Posted - 2014.03.24 23:24:00 -
[11820] - Quote
I'm sticking Gallente (Vive la libert+¬!) Though I'm concerned that I'll end up running the same suit as the "flockers"
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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