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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Nullarbor
C C P C C P Alliance
968
|
Posted - 2013.05.10 11:54:00 -
[1] - Quote
On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.
This is a first step at improving the new player experience. We are also working on a vastly improved matchmaking system which is designed to better separate players based on their actual skill level instead of just isolating new players. We will hopefully be rolling that out in an expansion later this year.
You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". Remember the goal is to give new players enough time to understand the game not necessarily become proficient at it. So if you have any thoughts on that please reply here. |
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jenza aranda
BetaMax. CRONOS.
1314
|
Posted - 2013.05.10 11:57:00 -
[2] - Quote
This is something that i think newbies will do great with, i hope this goes down well :) |
Henry DeMartos
Isuuaya Tactical Caldari State
0
|
Posted - 2013.05.10 11:57:00 -
[3] - Quote
Hopefully it will work. I absolutely hate being killed by an Adv or Pro suits while sniping on my STD. |
Drommy Hood
Ostrakon Agency Gallente Federation
277
|
Posted - 2013.05.10 11:58:00 -
[4] - Quote
brilliant idea |
Sgt Kirk
SyNergy Gaming EoN.
583
|
Posted - 2013.05.10 11:59:00 -
[5] - Quote
Hey good job guys, I'm really trying hard not to have a backhanded compliment in regards to this so I'll leave it at that. spectacular idea |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3781
|
Posted - 2013.05.10 12:00:00 -
[6] - Quote
On the subject of matchmaking, I have 2 suggestions.
Match squads against other squads: sometimes you just want to just play by yourself and relax, in those cases being matched against squads provides too much of a challenge to be fun, and too little challenge for the squad. If I'm just playing by myself, don't match me against a full squad of some elite corp.
Match players based on ALLOCATED SP: 1 million (allocated) SP or below players get thrown in one battle, 2 million SP and below players get thrown in another battle, etc. Right now I'm saving my SP before specializing so I'm still using militia starter fits, and I keep getting matched with people with prototype weapons and prototype specialized dropsuits; not a pleasant experience at all. Playing against these highly specialized players is too much of a challenge for most, and not enough of a challenge to the proto wearers.
The instant battle academy is a good start, but I really think basing it off allocated SP would be a really good way to put new players against other new players, and work as a good system for everyone else. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
69
|
Posted - 2013.05.10 12:00:00 -
[7] - Quote
It's difficoult, even with the 500.000 sp you can play vs skilled player, sometime it's just a matter of mentality, if you stay close to your team you can survive but if you try to run solo........ I think the cap should be on an average of WP based on something like 10/20 matches. |
Sontie
Ill Omens EoN.
281
|
Posted - 2013.05.10 12:03:00 -
[8] - Quote
Is there no way to limit gear in instant battles?
At the current SP levels, I think the cut off should be able 5 mil SP. I have no idea what that would translate into in WP.
5 mil because it allows the new players to see what someone focusing their SP can bring to the table but not get completely dominated. There might be a proto suit or two, a proto weapon or two, but not to much. A good booty whoopin is a good thing sometimes. A possible negative repercussion is that new plays will think that those rare proto things that kill them are awesome and will spec into them, but when they meet the rest of us, they realize it's not quite what they thought. |
Aeon Amadi
WarRavens Orion Empire
1278
|
Posted - 2013.05.10 12:04:00 -
[9] - Quote
Less than 5,000,000 as a new player, any more as a veteran. It's a good round-about number and about the number required to:
A.) Go Proto suit in a single class specialization (frame and type at level 5) B.) Have all Core skills (Electronics/Engineering/Armor Upgrades/Shield Upgrades) to level 5. C.) Have two weapons' Operation and Proficiency skills at level 5.
Edit: I would also say that it's -VERY IMPORTANT- that the 'Newbie' status not be restricted to character, but to the account. Most of us already have Alt characters or intend to create them in which we are very familiar with the game and are veterans despite our alts having <5,000,000 sp. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3781
|
Posted - 2013.05.10 12:05:00 -
[10] - Quote
shaman oga wrote:It's difficoult, even with the 500.000 sp you can play vs skilled player, sometime it's just a matter of mentality, if you stay close to your team you can survive but if you try to run solo........ I think the cap should be on an average of WP based on something like 10/20 matches. Good point. I think it could be a good idea to have both a total WP system for new players, then have another layer based on allocated SP for everyone who exceeds the newbs total war points. |
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2100 Angels
The Southern Legion RISE of LEGION
99
|
Posted - 2013.05.10 12:06:00 -
[11] - Quote
I will be playing them occasionally on an alt to keep them humble ..... |
Jebus McKing
DUST University Ivy League
52
|
Posted - 2013.05.10 12:09:00 -
[12] - Quote
CCP Nullarbor wrote:New players will not be presented with the existing instant battle queues[...] Why not give them the option to either do those "Academy Battles" or to jump into the real thing right from the start? Just make it perfectly obvious what they will be up against in standard Instant Battles. By doing this a veteran player who wants to use an alt won't need to join a squad first to play some "real" Instant Battles.
CCP Nullarbor wrote:You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". That's a tough question. Maybe make those Academy Battles joinable until a player has like 1 - 1.5 mil SP. Again, if Academy Battles are optional instead of replacing Instant Battles finding the right criteria won't be as critical. |
Thumb Green
THE STAR BORN Dark Taboo
79
|
Posted - 2013.05.10 12:10:00 -
[13] - Quote
CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players..
I'm curious, is there anything in place to stop a new player from leading a squad and pulling older players into "Instant Battle Academy"? |
Kushmir Nadian
Valor Coalition RISE of LEGION
211
|
Posted - 2013.05.10 12:10:00 -
[14] - Quote
This is really great news and IMO you should use as many metrics as possible, WP/SP/Games played...might be a good idea for the rookie loading screen to have links to Dust University and Bojo's School as well. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
197
|
Posted - 2013.05.10 12:10:00 -
[15] - Quote
This may be a good place maybe to lift the SP cap for these battles only. This way the new players can grind to the 5 million SP's quick if they choose to.
Lets speed up the process to get fresh meat into the real battle fields.
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
69
|
Posted - 2013.05.10 12:12:00 -
[16] - Quote
Aeon Amadi wrote:Less than 5,000,000 as a new player, any more as a veteran. It's a good round-about number and about the number required to:
A.) Go Proto suit in a single class specialization (frame and type at level 5) B.) Have all Core skills (Electronics/Engineering/Armor Upgrades/Shield Upgrades) to level 5. C.) Have two weapons' Operation and Proficiency skills at level 5.
Edit: I would also say that it's -VERY IMPORTANT- that the 'Newbie' status not be restricted to character, but to the account. Most of us already have Alt characters or intend to create them in which we are very familiar with the game and are veterans despite our alts having <5,000,000 sp.
XOR, OR , AND
i can't understand, one option excludes another or all 3 are required? |
Aeon Amadi
WarRavens Orion Empire
1278
|
Posted - 2013.05.10 12:12:00 -
[17] - Quote
BMSTUBBY wrote:This may be a good place maybe to lift the SP cap for these battles only. This way the new players can grind to the 5 million SP's quick if they choose to. Lets speed up the process to get fresh meat into the real battle fields.
I like this idea as long as the cap kicks it at 5,000,000. |
Aeon Amadi
WarRavens Orion Empire
1278
|
Posted - 2013.05.10 12:18:00 -
[18] - Quote
shaman oga wrote:Aeon Amadi wrote:Less than 5,000,000 as a new player, any more as a veteran. It's a good round-about number and about the number required to:
A.) Go Proto suit in a single class specialization (frame and type at level 5) B.) Have all Core skills (Electronics/Engineering/Armor Upgrades/Shield Upgrades) to level 5. C.) Have two weapons' Operation and Proficiency skills at level 5.
Edit: I would also say that it's -VERY IMPORTANT- that the 'Newbie' status not be restricted to character, but to the account. Most of us already have Alt characters or intend to create them in which we are very familiar with the game and are veterans despite our alts having <5,000,000 sp. XOR, OR , AND i can't understand, one option excludes another or all 3 are required?
Pretty much excludes the other. Each of those options takes about 5,000,000 SP.
Example: Proto Assault Suit = Dropsuit Command 1 (6,220) Frame 5 (1,865,520) and Racial Assault Suit 5 (3,109,200) = Total: 4,980,940 SP
Example: Weaponry 1 (6,220), Light Weapon Operation 1 (12,440), Assault Rifle Operation 5 (621,840), Assault Rifle Proficiency 5 (1,544,600) = Total: 2,185,100 SP |
Flamesea
Shadow Company HQ
11
|
Posted - 2013.05.10 12:22:00 -
[19] - Quote
shaman oga wrote:Aeon Amadi wrote:Less than 5,000,000 as a new player, any more as a veteran. It's a good round-about number and about the number required to:
A.) Go Proto suit in a single class specialization (frame and type at level 5) B.) Have all Core skills (Electronics/Engineering/Armor Upgrades/Shield Upgrades) to level 5. C.) Have two weapons' Operation and Proficiency skills at level 5.
Edit: I would also say that it's -VERY IMPORTANT- that the 'Newbie' status not be restricted to character, but to the account. Most of us already have Alt characters or intend to create them in which we are very familiar with the game and are veterans despite our alts having <5,000,000 sp. XOR, OR , AND i can't understand, one option excludes another or all 3 are required?
I think he means A =5mil B= 5mil C= 5mil |
hiddendephs
Love Squad Confederation of xXPIZZAXx
0
|
Posted - 2013.05.10 12:22:00 -
[20] - Quote
I'm new to dust and struggle going up against the more experienced players so i welcome this good news ... not that i mind being slaughtered like a lamb and all lol |
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Jebus McKing
DUST University Ivy League
52
|
Posted - 2013.05.10 12:23:00 -
[21] - Quote
5 mil SP? I think that'd be way too long. People would play in those Academy Battles for months.
My suggestion is that if someone caps out every week they should get out of Academy Battles in 2-6 weeks.
This should be about learning the game while not getting stomped, not to protect someone from the veteran players for several months.
Also it might be worth thinking about some sort of "High-Sec" Battles, where noone is allowed to use prototype level gear. I think this has been proposed several times.
Making FW more interesting for veteran players might also help to improve the new player experience. |
Flamesea
Shadow Company HQ
11
|
Posted - 2013.05.10 12:26:00 -
[22] - Quote
2,5 mil SP Gives enough time to get idea and all basics needed to L3 |
Roy Xkillerz
Red Star. EoN.
15
|
Posted - 2013.05.10 12:27:00 -
[23] - Quote
Sounds good. This will increase new players over time. |
Aeon Amadi
WarRavens Orion Empire
1278
|
Posted - 2013.05.10 12:29:00 -
[24] - Quote
Jebus McKing wrote:5 mil SP? I think that'd be way too long. People would play in those Academy Battles for months.
My suggestion is that if someone caps out every week they should get out of Academy Battles in 2-6 weeks.
This should be about learning the game while not getting stomped, not to protect someone from the veteran players for several months.
Also it might be worth thinking about some sort of "High-Sec" Battles, where noone is allowed to use prototype level gear. I think this has been proposed several times.
Making FW more interesting for veteran players might also help to improve the new player experience.
It does seem that way when you have an SP cap involved. Here's some facts to help alleviate this though:
1.) Active+Passive boosters bring the weekly potential to a total of 537,600 SP. 2.) Assuming that both boosters are being used, this would translate to a little over 9 weeks of play. 3.) WITHOUT a cap, however - this could drastically reduce the time at which the player attains the SP required to be efficient on the field at a particular specialization.
In that 2-3 months, however, they're trying out different things and learning what they like and don't like as well as what works and doesn't work. EDIT: Having the weekly cap allows them to be decisive about what to spend their SP on and go for smaller things (like weapon/equipment Operation skills) in short time as the SP trickles in rather than floods in.
I personally feel that without an SP cap, this system would work fantastically and it would allow newer players to sky rocket to a position at which corporations could find them beneficial and even necessary in short time. |
juumole
Planetary Response Organization
2
|
Posted - 2013.05.10 12:30:00 -
[25] - Quote
Sound like a great idea but make it optional for players. Never force a player into anything you don't absolutely have to. Part of the point of playing games is freedom and I think nothing will irritate most gamers more than having a choice made for them.
The more variations the better but I think warpoints would be a bad metric at this point because there are matches where newbs are facing pros and sometimes you just have off matches. Skillpoints would probably be good with multiple tiers in the million point range. About a months worth of play with no skill boosters and maxing each week.
Gear tiered matches would also be fun I think maybe with reduced gains. Sometimes you just want to get on an fool around or test something out and that's hard do with a bunch of protos or tank/ dropships on the map.
Please though include anything as an option, I cant stress this point enough. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
69
|
Posted - 2013.05.10 12:31:00 -
[26] - Quote
Aeon Amadi wrote: Pretty much excludes the other. Each of those options takes about 5,000,000 SP.
Example: Proto Assault Suit = Dropsuit Command 1 (6,220) Frame 5 (1,865,520) and Racial Assault Suit 5 (3,109,200) = Total: 4,980,940 SP
Example: Weaponry 1 (6,220), Light Weapon Operation 1 (12,440), Assault Rifle Operation 5 (621,840), Assault Rifle Proficiency 5 (1,544,600) = Total: 2,185,100 SP
Thanks for explaining However i can't agree with the cap of 5 mil. it's too much for me, a good player that have understood how this game works, can really rock on the battlefield, but i agree with your previous edit.
Aeon Amadi wrote:that the 'Newbie' status not be restricted to character, but to the account
|
Dazereth the 2nd
Stoned Kloned Killers
33
|
Posted - 2013.05.10 12:33:00 -
[27] - Quote
5 million and under, cause that's just the beginnings of a good kit. With 4m, you're still gonna get slaughtered by proto-dudes |
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CCP Nullarbor
C C P C C P Alliance
977
|
Posted - 2013.05.10 12:34:00 -
[28] - Quote
Thumb Green wrote:CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.. I'm curious, is there anything in place to stop a new player from leading a squad and pulling older players into "Instant Battle Academy"?
Yes, only players meeting the requirement for the academy queue can join regardless of squad. If you try to join a squad into the academy queue with veteran players you get an error. It does however work the other way around with new players being able to join the standard queues. |
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Murt Lesp
Straight-Silvers
0
|
Posted - 2013.05.10 12:35:00 -
[29] - Quote
On a similar note: Will there be a limit as to how many of a certain dropsuit is on the battlefield? I'm not complaining but it can be frustrating for any level of player when they engage multiple heavies at a time. 3-4 is tolerable if you RUN, but seeing 8 of them on the field is just insane. Consider a limit of 6 per team in instant battles but no limit in faction or corporation battles. Just a suggestion to help new players or those with less than a month's experience. |
Beren Hurin
OMNI Endeavors
434
|
Posted - 2013.05.10 12:35:00 -
[30] - Quote
CCP Nullarbor wrote:Thumb Green wrote:CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.. I'm curious, is there anything in place to stop a new player from leading a squad and pulling older players into "Instant Battle Academy"? Yes, only players meeting the requirement for the academy queue can join regardless of squad. If you try to join a squad into the academy queue with veteran players you get an error. It does however work the other way around with new players being able to join the standard queues.
How's the fix to faction warfare battles instancing coming? |
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Aeon Amadi
WarRavens Orion Empire
1278
|
Posted - 2013.05.10 12:35:00 -
[31] - Quote
shaman oga wrote:Aeon Amadi wrote: Pretty much excludes the other. Each of those options takes about 5,000,000 SP.
Example: Proto Assault Suit = Dropsuit Command 1 (6,220) Frame 5 (1,865,520) and Racial Assault Suit 5 (3,109,200) = Total: 4,980,940 SP
Example: Weaponry 1 (6,220), Light Weapon Operation 1 (12,440), Assault Rifle Operation 5 (621,840), Assault Rifle Proficiency 5 (1,544,600) = Total: 2,185,100 SP
Thanks for explaining However i can't agree with the cap of 5 mil. it's too much for me, a good player that have understood how this game works, can really rock on the battlefield, but i agree with your previous edit. Aeon Amadi wrote:that the 'Newbie' status not be restricted to character, but to the account
Well, like I said, it wouldn't feel nearly as much when the SP Cap is removed for the duration of the 5,000,000 SP =P |
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CCP Nullarbor
C C P C C P Alliance
977
|
Posted - 2013.05.10 12:36:00 -
[32] - Quote
By the way our initial thought based on advice from the CPM is to use total war points not skill points. One the of the problems with skill points is you earn them passively, so if you roll an account and leave it inactive for a while you will eventually end up out of the academy without playing any battles. We feel that war points is a better indicator of actual game experience which also happens to scale with proficiency. |
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Evil-Stuffed-Animal
Ahrendee Mercenaries
21
|
Posted - 2013.05.10 12:37:00 -
[33] - Quote
Hardcore vets have upwards of 9 to 13+ million sp. Other vets have between 4 to 8 million. But I wouldn't prevent the newbies from joining the "hardcore" instant battle, because some vets have (or will make) alts and would still pub-stomp so ... |
Dazereth the 2nd
Stoned Kloned Killers
34
|
Posted - 2013.05.10 12:38:00 -
[34] - Quote
Everything I whined about, and made threads about and tried to articulate, CCP has heard.
I'm quite pleased so far, good work guys.
Edit: I like the idea of WP, as it's more easily measured but it would need to be something decent. If it's like 5-10k warpoints, they'd be out of the academy quick.
Personally, I think they should have the option to avoid vets until they're in tech 3 gear. |
Aeon Amadi
WarRavens Orion Empire
1279
|
Posted - 2013.05.10 12:40:00 -
[35] - Quote
CCP Nullarbor wrote:By the way our initial thought based on advice from the CPM is to use total war points not skill points. One the of the problems with skill points is you earn them passively, so if you roll an account and leave it inactive for a while you will eventually end up out of the academy without playing any battles. We feel that war points is a better indicator of actual game experience which also happens to scale with proficiency.
Good point... Sort of debunks the entire process then. War Points are sort of finicky though, a new player could circumvent the entire system by accident simply by doing a lot of installation hacks at the start of the matches.
There would have to be a sizable number put in play as a single player can gain as much as 300-400 WP before even making contact with the enemy team solely through hacking installations/objectives at the start of the match. |
pedro green
Ormand Green Industries
1
|
Posted - 2013.05.10 12:41:00 -
[36] - Quote
brilliant idea. newb up to 3 mil. matchmaking after 3mil sp based on k/d perhaps
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Aeon Amadi
WarRavens Orion Empire
1279
|
Posted - 2013.05.10 12:42:00 -
[37] - Quote
pedro green wrote:brilliant idea. newb up to 3 mil. matchmaking after 3mil sp based on k/d perhaps
Dropship pilots would be eternally stuck in the Newbie queues x_X |
pedro green
Ormand Green Industries
1
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Posted - 2013.05.10 12:43:00 -
[38] - Quote
do dropship pilots not do kills |
pedro green
Ormand Green Industries
1
|
Posted - 2013.05.10 12:44:00 -
[39] - Quote
and noob battles would be optional even for noobs surely
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Nstomper
The Sangheli
397
|
Posted - 2013.05.10 12:46:00 -
[40] - Quote
Glad to see ccp is thinking of the new people +1 |
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RECON BY FIRE
Internal Error. Negative-Feedback
139
|
Posted - 2013.05.10 12:50:00 -
[41] - Quote
This is awesome, but it needs to be implemented Soon (with no TM). Suggestions for SP caps on matches:
1 million or less 1 million to 2.5 million 2.5 million to 5 million 5 million to 7.5 million 7.5 million to 10 million 10 million or more |
Konohamaru Sarutobi
Ahrendee Mercenaries
159
|
Posted - 2013.05.10 12:51:00 -
[42] - Quote
Finally! Matchmaking. Thank you.
I can see the light at the end of the tunnel |
Reav Hannari
Red Rock Outriders Red Rock Consortium
587
|
Posted - 2013.05.10 12:53:00 -
[43] - Quote
CCP Nullarbor wrote:By the way our initial thought based on advice from the CPM is to use total war points not skill points. One the of the problems with skill points is you earn them passively, so if you roll an account and leave it inactive for a while you will eventually end up out of the academy without playing any battles. We feel that war points is a better indicator of actual game experience which also happens to scale with proficiency.
I was just thinking the same thing. We have one member that is struggling but has had a a character for some time now. His war points are low but his skill points could exceed the rookie limit now just from the passive gain. My concern is how to work with a rookie without taking them into a harder battle. There is only so much we can do to help a rookie survive. If the limitation is limited to characters and not accounts then we could keep alts to run with them. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
69
|
Posted - 2013.05.10 12:53:00 -
[44] - Quote
CCP Nullarbor wrote:By the way our initial thought based on advice from the CPM is to use total war points not skill points. One the of the problems with skill points is you earn them passively, so if you roll an account and leave it inactive for a while you will eventually end up out of the academy without playing any battles. We feel that war points is a better indicator of actual game experience which also happens to scale with proficiency.
i agree but you have to consider at least 2 factors, to say: ok you are good enough to go out alone.
Grind a lot of WP in a long time does not ensure that a player is ready, but is good way to know he played a lot.
Considering only WP average only like i said before will create "rookie vets", people who don't want to go out of the academy.
Merging the data between WP average and SP should be a good option to say: ok, you have played some good battles and you have a decent number of sp to customize your PG, now go, we don't want to see you again .
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martinofski
Rebelles A Quebec Orion Empire
83
|
Posted - 2013.05.10 12:56:00 -
[45] - Quote
Very good news for keeping new players in the game.
Thanks |
Konohamaru Sarutobi
Ahrendee Mercenaries
159
|
Posted - 2013.05.10 12:56:00 -
[46] - Quote
Evil-Stuffed-Animal wrote:Hardcore vets have upwards of 9 to 13+ million sp. Other vets have between 4 to 8 million. But I wouldn't prevent the newbies from joining the "hardcore" instant battle, because some vets have (or will make) alts and would still pub-stomp so ...
EDIT: Ah, war points instead of total sp is an excellent idea.
This is a very important point. "Alt characters". Vet players don't need to play that "Academy" with their alt accounts. |
RECON BY FIRE
Internal Error. Negative-Feedback
139
|
Posted - 2013.05.10 12:57:00 -
[47] - Quote
CCP Nullarbor wrote:By the way our initial thought based on advice from the CPM is to use total war points not skill points. One the of the problems with skill points is you earn them passively, so if you roll an account and leave it inactive for a while you will eventually end up out of the academy without playing any battles. We feel that war points is a better indicator of actual game experience which also happens to scale with proficiency.
Filtering by warpoints does not stop someone from getting pubstomped by protos, however. A new player with a high level of skill can quickly aquire WPs, but they still will not have the proper gear to take on veteran players. |
Rich o
United Pwnage Service RISE of LEGION
22
|
Posted - 2013.05.10 12:58:00 -
[48] - Quote
BMSTUBBY wrote:This may be a good place maybe to lift the SP cap for these battles only. This way the new players can grind to the 5 million SP's quick if they choose to. Lets speed up the process to get fresh meat into the real battle fields. I also like this idea BUT I think those Academy Battles should also be limited by equipment (maybe Militia or ADV) to prevent 4 Mil-SP-Protos running around killing newbies easily. The Miltia/ADV-Limit could work in a way that players are unable to spawn in higher gear (pop-up message: "Only Milita and/or advanced gear allowed" or something like that). In my vision people with 5+Mil SP can also join Academy Battles to train rookies but would not generate any SP out of that (only ISK). |
Reav Hannari
Red Rock Outriders Red Rock Consortium
587
|
Posted - 2013.05.10 13:05:00 -
[49] - Quote
RECON BY FIRE wrote:CCP Nullarbor wrote:By the way our initial thought based on advice from the CPM is to use total war points not skill points. One the of the problems with skill points is you earn them passively, so if you roll an account and leave it inactive for a while you will eventually end up out of the academy without playing any battles. We feel that war points is a better indicator of actual game experience which also happens to scale with proficiency. Filtering by warpoints does not stop someone from getting pubstomped by protos, however. A new player with a high level of skill can quickly aquire WPs, but they still will not have the proper gear to take on veteran players.
The definition of a rookie needs to be simple. If a player can survive well enough to consistently earn war points to achieve veteran status then they'll do fine. |
Madeleine Kriziah
Black Sun Brethren
12
|
Posted - 2013.05.10 13:05:00 -
[50] - Quote
This is an absolutely fabulous idea. Can't wait to see this implemented.
I know I have some friend I try to introduce to the game and not interested because dying so quickly from veteran players. And, I just started playing again and need to practise more. Very difficult when every one you fight against has more sp and better load outs. |
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Marc Rime
Zumari Force Projection Caldari State
65
|
Posted - 2013.05.10 13:06:00 -
[51] - Quote
Nice.
Just one thing:
CCP Nullarbor wrote:New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players. If we're not guaranteed to always have FW and PC battles available a new player might not be able to play unless there are enough other players meeting some_wp_criteria online at the time. Just display the academy battles at the top and the normal instant battles below them. |
Beren Hurin
OMNI Endeavors
434
|
Posted - 2013.05.10 13:06:00 -
[52] - Quote
Nstomper wrote:Glad to see ccp is thinking of the new people +1
I'm pretty sure new people will be a big theme of their next release. During the Dust keynote they talked about a kind of training room where you could test out equipment and gear somehow. Maybe as a kind of lead in to PvE mechanics? Then there will be a arena/battle/gladiator mode where you can fight for glory rather than loyalty or profit. They could be a kind of ranked match type of deal possibly.
What would be an interesting way to get new players a bit of extra SP and the chance to try out new equipment is if you combined these things together through some training scenarios. If you complete the scenarios you could get an extra 50k SP (or something significant) not counting toward your cap. But you would get gear you wouldn't normally.
So you could get in a Hybrid Turret HAV training scenario in week 1. If you can drive around and shoot and destroy 5 turrets (with hostile AI) and not die in under 5 minutes then you get 50k sp, and a little isk payout. Then you could try an swarm launcher scenario, a stealth/nova-knife or shotgun one, etc. I could see the training room as a nice easy way to battle test drone AI for PvE. |
Madeleine Kriziah
Black Sun Brethren
12
|
Posted - 2013.05.10 13:09:00 -
[53] - Quote
Beren Hurin wrote:Nstomper wrote:Glad to see ccp is thinking of the new people +1 I'm pretty sure new people will be a big theme of their next release. During the Dust keynote they talked about a kind of training room where you could test out equipment and gear somehow. Maybe as a kind of lead in to PvE mechanics? Then there will be a arena/battle/gladiator mode where you can fight for glory rather than loyalty or profit. They could be a kind of ranked match type of deal possibly. What would be an interesting way to get new players a bit of extra SP and the chance to try out new equipment is if you combined these things together through some training scenarios. If you complete the scenarios you could get an extra 50k SP (or something significant) not counting toward your cap. But you would get gear you wouldn't normally. So you could get in a Hybrid Turret HAV training scenario in week 1. If you can drive around and shoot and destroy 5 turrets (with hostile AI) and not die in under 5 minutes then you get 50k sp, and a little isk payout. Then you could try an swarm launcher scenario, a stealth/nova-knife or shotgun one, etc. I could see the training room as a nice easy way to battle test drone AI for PvE.
OH MY GOSH, I seriously hope they implement PVE some how. There are many reasons why I'd like that, such as the environment is fantastic and it would be nice to actually experience it for once. |
Stinker Butt
Not Guilty EoN.
131
|
Posted - 2013.05.10 13:10:00 -
[54] - Quote
I think you should make a squadless option for solo players - new or old, but not mandatory. As you progress and join corps/friends, you'll migrate to the squads.
Seems easier to balance that way, but I dunno. Just a thought. |
Heinz Doofenshertz
BetaMax. CRONOS.
385
|
Posted - 2013.05.10 13:11:00 -
[55] - Quote
I could see a few issues here: 1 what stops a vet from rolling alts to grief the academy? 2 some players need longer to learn how to play than others. so how to you account for this? 3 is it really a good idea to segregate the new players then suddenly throw them to the bunnies?
While I agree there needs to be a much better way to teach people how to play this game, seperating them off by themselves in special battles is not an ideal way to do it.
|
Brush Master
HavoK Core RISE of LEGION
435
|
Posted - 2013.05.10 13:12:00 -
[56] - Quote
In the future, I think it would be good to have some sort of lock on level of gear for such battles. i.e meta lvl 3
Could be applied down the road to join different tiers of battles, thus a veteran could still fight in a lower battle with a friend but would have to have a fitting that meets those meta levels and would only be allowed to spawn in such suits that match the meta level requirement. |
Beren Hurin
OMNI Endeavors
434
|
Posted - 2013.05.10 13:14:00 -
[57] - Quote
Stinker Butt wrote:I think you should make a squadless option for solo players - new or old, but not mandatory. As you progress and join corps/friends, you'll migrate to the squads.
Seems easier to balance that way, but I dunno. Just a thought.
Solo players with low Wp won't be able to get into regular instant battles. They will be able to join Academy battles. Solo vets won't see a change other than seeing fewer new players. |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
102
|
Posted - 2013.05.10 13:14:00 -
[58] - Quote
I think percentage based criteria would work best.
For example, bottom 5% of all players by amount of allocated SP. Take their median SP amount, and use that as a criteria.
I understand that this number will different from day to day, but you could run a DB script, say, every week, and adjust this number at downtime. |
|
CCP Nullarbor
C C P C C P Alliance
986
|
Posted - 2013.05.10 13:16:00 -
[59] - Quote
Heinz Doofenshertz wrote:I could see a few issues here: 1 what stops a vet from rolling alts to grief the academy? 2 some players need longer to learn how to play than others. so how to you account for this? 3 is it really a good idea to segregate the new players then suddenly throw them to the bunnies?
While I agree there needs to be a much better way to teach people how to play this game, seperating them off by themselves in special battles is not an ideal way to do it.
I agree and this is what the improved matchmaking is being designed to do. Hard separations like this are not optimal but are hopefully better than nothing at all while we continue to work on a proper solution. |
|
Beren Hurin
OMNI Endeavors
434
|
Posted - 2013.05.10 13:17:00 -
[60] - Quote
Heinz Doofenshertz wrote:I could see a few issues here: 1 what stops a vet from rolling alts to grief the academy? 2 some players need longer to learn how to play than others. so how to you account for this? 3 is it really a good idea to segregate the new players then suddenly throw them to the bunnies?
While I agree there needs to be a much better way to teach people how to play this game, seperating them off by themselves in special battles is not an ideal way to do it.
Hopefully they will learn to squad before long. Once they learn they are basically self segregating. After that they can find a corp and join squads and get a more competitive experience. They could even try to play solo as a ringer in FW matches it appears and see what full geared matches looks like.
As far as griefing goes I'm not sure if there is any way around that. At least a lot of new toons wont be able to spec in to proto gear instantly and grief that way. |
|
Marc Rime
Zumari Force Projection Caldari State
65
|
Posted - 2013.05.10 13:21:00 -
[61] - Quote
Thought about using WP as a criteria:
Griefers have been know to put tremendous effort into their chosen style of play. Should it be possible to keep your WP below the limit by nullifying the +50 from kills through, for example, penalties from team kills you can be sure there *will* be people doing just that. |
Dazereth the 2nd
Stoned Kloned Killers
35
|
Posted - 2013.05.10 13:25:00 -
[62] - Quote
I've been playing a little while, but still haven't broken 2m sp. I worry that this new system might prematurely put us against proto-players.
Any idea roundabouts how many WP to be ejected from the academy mode? Will there be a way to view total WP (Haven't poked around enough to see if there is currently XD) |
dustwaffle
Ill Omens EoN.
12
|
Posted - 2013.05.10 13:26:00 -
[63] - Quote
Marc Rime wrote:Thought about using WP as a criteria:
Griefers have been know to put tremendous effort into their chosen style of play. Should it be possible to keep your WP below the limit by nullifying the +50 from kills through, for example, penalties from team kills you can be sure there *will* be people doing just that. 'Griefers' in a FPS... |
Madden The Merciless
D3ath D3alers RISE of LEGION
96
|
Posted - 2013.05.10 13:35:00 -
[64] - Quote
I love the wp idea I think it ensures truly new players, which is the point after all. I think maybe 100,000 wp would be more than enough to get new players started. They don't need to understand the game, they merely need to be know they like it and want to play more. Plus if its a bit of a challenge, more people will want to play more. |
Dazereth the 2nd
Stoned Kloned Killers
35
|
Posted - 2013.05.10 13:42:00 -
[65] - Quote
Madden The Merciless wrote:I love the wp idea I think it ensures truly new players, which is the point after all. I think maybe 100,000 wp would be more than enough to get new players started. They don't need to understand the game, they merely need to be know they like it and want to play more. Plus if its a bit of a challenge, more people will want to play more. Thats only 100k SP. Because it's a 1:1 ratio for WP and SP.
Calculate in that extra from the round, lets say 4k sp a round. That equals out to 500k SP before being thrown to the wolves.
No.
I'd say something along the lines of about 700k to 1m WP before being ineligible for the Academy mode. That's about 2.8 ish mil to 4 mil puttting them well in place to rock competitively with all the upper tiers. |
Deadeye Dic
Namtar Elite Gallente Federation
46
|
Posted - 2013.05.10 14:14:00 -
[66] - Quote
Heinz Doofenshertz wrote:I could see a few issues here: 1 what stops a vet from rolling alts to grief the academy? 2 some players need longer to learn how to play than others. so how to you account for this? 3 is it really a good idea to segregate the new players then suddenly throw them to the bunnies?
While I agree there needs to be a much better way to teach people how to play this game, seperating them off by themselves in special battles is not an ideal way to do it.
I don't see #1 being a big deal. Granted some like to pubstomp but they'll get to first sp cap and probably be booted out of the baby mercy zone and then it won't matter. Besides it won't do the vet anygood to pubstomp on an alt. What would be the benefit?
I think to discourage the Stat paddlers and bets potentially trying to pad an alter stats, maybe the academy shouldn't track anything except w/l and wp. Or alternately when one "graduates" stats are reset to 0. This would at least discourage a portion of vets. |
lobo christy
BetaMax. CRONOS.
2
|
Posted - 2013.05.10 14:21:00 -
[67] - Quote
I think this is great my buddy is starting and needs this. |
Floyd20 Azizora
L.O.T.I.S. RISE of LEGION
0
|
Posted - 2013.05.10 14:22:00 -
[68] - Quote
what about having both wp and sp requirement. for sp, why not set it to 2m skill points, but make active sp earned not count towards the weekly cap. this allows people to get to a decent sp level quickly, before being set loose in the univerise? |
InsidiousN
KILL-EM-QUICK RISE of LEGION
18
|
Posted - 2013.05.10 14:33:00 -
[69] - Quote
Here's a major problem, seeing as WP and stats STILL aren't recorded in Skirmish matches you can have Protos entering these battles. |
neurol forever
Sanmatar Kelkoons Minmatar Republic
7
|
Posted - 2013.05.10 14:37:00 -
[70] - Quote
sorry for english.
in skirmish war points don-¦t count to stats like k/d ratio. i don-¦t play ambush much so my wp are still low. using wp like only one criterium is wrong. |
|
RECON BY FIRE
Internal Error. Negative-Feedback
139
|
Posted - 2013.05.10 14:44:00 -
[71] - Quote
Reav Hannari wrote:RECON BY FIRE wrote:CCP Nullarbor wrote:By the way our initial thought based on advice from the CPM is to use total war points not skill points. One the of the problems with skill points is you earn them passively, so if you roll an account and leave it inactive for a while you will eventually end up out of the academy without playing any battles. We feel that war points is a better indicator of actual game experience which also happens to scale with proficiency. Filtering by warpoints does not stop someone from getting pubstomped by protos, however. A new player with a high level of skill can quickly aquire WPs, but they still will not have the proper gear to take on veteran players. The definition of a rookie needs to be simple. If a player can survive well enough to consistently earn war points to achieve veteran status then they'll do fine.
So because a noob can do well against other noobs, then they should be good enough to face vets in proto gear? I don't think so. |
Hellsung Deathsong
GunFall Mobilization Covert Intervention
20
|
Posted - 2013.05.10 15:11:00 -
[72] - Quote
KAGEHOSHI Horned Wolf wrote:On the subject of matchmaking, I have 2 suggestions.
Match squads against other squads: sometimes you just want to just play by yourself and relax, in those cases being matched against squads provides too much of a challenge to be fun, and too little challenge for the squad. If I'm just playing by myself, don't match me against a full squad of some elite corp.
Match players based on ALLOCATED SP: 1 million (allocated) SP or below players get thrown in one battle, 2 million SP and below players get thrown in another battle, etc. Right now I'm saving my SP before specializing so I'm still using militia starter fits, and I keep getting matched with people with prototype weapons and prototype specialized dropsuits; not a pleasant experience at all. Playing against these highly specialized players is too much of a challenge for most, and not enough of a challenge to the proto wearers.
The instant battle academy is a good start, but I really think basing it off allocated SP would be a really good way to put new players against other new players, and work as a good system for everyone else.
this is just to easy to cop out and not allocate so you can sit there and kill noobs for easy sp, 100,000 wp across all characters, enough time to learn and get sp, but not continually farm in a lower category |
J-Lewis
Edimmu Warfighters Gallente Federation
56
|
Posted - 2013.05.10 15:11:00 -
[73] - Quote
I have some extensive posts (~10 posts worth to be exact) in the process of being written specifically about the new player experience.
The Instant Battle Academy is a great step in the right direction. |
Hellsung Deathsong
GunFall Mobilization Covert Intervention
20
|
Posted - 2013.05.10 15:13:00 -
[74] - Quote
Deadeye Dic wrote:Heinz Doofenshertz wrote:I could see a few issues here: 1 what stops a vet from rolling alts to grief the academy? 2 some players need longer to learn how to play than others. so how to you account for this? 3 is it really a good idea to segregate the new players then suddenly throw them to the bunnies?
While I agree there needs to be a much better way to teach people how to play this game, seperating them off by themselves in special battles is not an ideal way to do it.
I don't see #1 being a big deal. Granted some like to pubstomp but they'll get to first sp cap and probably be booted out of the baby mercy zone and then it won't matter. Besides it won't do the vet anygood to pubstomp on an alt. What would be the benefit? I think to discourage the Stat paddlers and bets potentially trying to pad an alter stats, maybe the academy shouldn't track anything except w/l and wp. Or alternately when one "graduates" stats are reset to 0. This would at least discourage a portion of vets.
|
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
70
|
Posted - 2013.05.10 15:16:00 -
[75] - Quote
This is definitely not optimal, but hey.. a quick fix is better than no fix.
I worry that if you put the limit too low... than you wont have enough people to fill it.
I would prefer, and I don't how hard it is to code, a game mode where everyone can participate but only with standard gear.
In the mean time, you should look at the metrics for average war points after about 6 weeks of play, I think that would be the best way to put it.
Maybe 150-200k war points?
I think WP is the best way to do it cause passive sp could push some players right out of IBA who need the practice. |
Vaerana Myshtana
Bojo's School of the Trades
880
|
Posted - 2013.05.10 15:16:00 -
[76] - Quote
CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy.
Nice first step.
I would recommend limiting it to 2,500,000 ESP.
Effective Skill Points.
Basically, I would take the character's actual SP multiplied by their KDR as the ESP.
In that way, toons who are good at the pew-pew will exit faster and those who suck at the pew-pew will have it available longer.
--
In an aside...
Any word on PVE and Gladiator modes? |
David Spd
Red Star. EoN.
2
|
Posted - 2013.05.10 15:24:00 -
[77] - Quote
Could just do what people have been asking... make a gamemode that allows Militia only fittings. New player to Dust doesn't mean new player to FPS. Adding a mode that ONLY new players can enter is teaching newbies to play the wrong way. If you put everybody in a level playing field with gear then skill bonuses don't create as big of a gap in power thanks to militia gear. They still get to experience the difficulty of Dust, but aren't completely destroyed because they don't know what PRO means when they aim at someone.
Make it so that you can't queue up without one valid militia fitting, and after you get in all fits with standard+ gear are red and listed as "invalid fitting". |
Foo Fighting
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.05.10 15:30:00 -
[78] - Quote
Play style and role has a big influence on SP and WP - why not just say first 100 matches you get a choice.
Although I am a little miffed as I still have a shocking K/D ratio from my first month or two of being stomped - new players would avoid this somewhat while I still have 500 people to kill without dying before I get even |
Panther Alpha
WarRavens Orion Empire
166
|
Posted - 2013.05.10 15:35:00 -
[79] - Quote
Nice |
neolutumus
TSOE Po1ice TSOE Consortium
0
|
Posted - 2013.05.10 15:35:00 -
[80] - Quote
I think that the option for an academy should be avail for new players, not the ONLY option. however, no stats should be saved in this gametype, or rather stats reset when academy is no longer avail, as this would discourage vets from padding. WP are a fantastic idea at limiting access to the rookie arena, but should also take into account k/d and allocated SP. This would not even be necessary if there were some sort of PVE, or "closed match" type (ie only invited players join, suits still get expended, but no stats saved), but I realize PVE content is very intensive, and a "closed match" is not necessarily on par with what CCP is going for in this.
as to all you people that say "limit by gear" this would take such a rewrite of code that the game would surely be glitchier than it already is, and if the "closed match" were avail, completely unnecessary. |
|
Dazereth the 2nd
Stoned Kloned Killers
38
|
Posted - 2013.05.10 15:40:00 -
[81] - Quote
You people who keep suggesting 100-200k are missing the big picture, That's still less than 1m SP and everyone knows 1m SP is junk. |
Amedeus Amaral
Mahavishnu Inc.
0
|
Posted - 2013.05.10 15:41:00 -
[82] - Quote
InsidiousN wrote:Here's a major problem, seeing as WP and stats STILL aren't recorded in Skirmish matches you can have Protos entering these battles.
+1
first post just to agree with this. I played 100+ matches in the human endurance event and only two or three of them were ambush, so my WP totals are super super low, but I have 5mil+ sp.
not that makes me any good at pew pew, but I still enjoy getting schooled by much better snipers more than spending my days stuck in the academy because I enjoy sniping in skirmish.
but on the other hand, my epeen would grow considerably larger popping newbs all day. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2870
|
Posted - 2013.05.10 15:42:00 -
[83] - Quote
I've been saying this for so long now, happy to see the noobies are finally getting some lovin ^_^ |
IgniteableAura
Pro Hic Immortalis RISE of LEGION
21
|
Posted - 2013.05.10 15:48:00 -
[84] - Quote
I think a character that has 2500 kills would be veteran enough to move into real battles. I normally use this kill metric for determining how much a player has played, and how well know the game mechanics.
But considering there are dropship pilots as well as logi that dont always get high kills. You could do a dual qualifier. So once someone hits 5mil sp OR 2500 kills they move onto the "real battles"
This keeps the really good FPS players (2500 kills) out of newb matches as well allows progression for those people who don't kill well. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
185
|
Posted - 2013.05.10 15:48:00 -
[85] - Quote
REWIND: It sounds like people are pushing for two ideas. 1. a safe area to learn dust and learn an FPS. and 2. A place to grow in Dust before hitting the Veteran meat grinders.
Should we not then introduce 2 game modes? The first could be the Nerf Field - only kid gloves here. SP/WP limit and Gear type limit to just militia. Here you can learn the mechanics of the game without going against the vets and have time to experiment with lots of different toys before you kinda get the feel of the play.
The second could be the Academy. SP/WP limit and Allocation Limit. You are now experimenting with higher level gear, there are still no vet level characters but Vet alts are there to guide the way and act as mentors and examples to the newbies and recruit. Here people can get a proto level of one or a few things and see the advantages it has in combat and figure out their play style a little more before feeling confident enough to hit the vet scene. If they have scored a corp that wants them all the better.
THAT being said - I want a militia mode for the vets. it just sounds fun.Many good ideas here.
1. I actually like the limits of 5million allocated SP or 4 million WP. That should be enough time to understand some of the game.
2. I do not agree with the Fitting Limitations for the academy. Everyone in game needs to see what the benefits are of getting to the proto level of something to give them something to work for.
3. Limit the academy to characters not accounts so that vet alts can recruit and help out.
What do you think?
|
Dazereth the 2nd
Stoned Kloned Killers
39
|
Posted - 2013.05.10 15:51:00 -
[86] - Quote
Small player base + More game modes = Bad matchmaking.
We should limit the game modes as much as possible until we get a solid player base capable of supporting what this game needs. |
Coyskurk
3dge of D4rkness SoulWing Alliance
63
|
Posted - 2013.05.10 15:59:00 -
[87] - Quote
So when I'm up against the usual pro players I wont be stuck with the horrible, newbie team mates I get thrown at me that are just there to either get in my way or throw me into a cluster hump? Oh God thank you! |
Zatara Rought
Subdreddit Test Alliance Please Ignore
142
|
Posted - 2013.05.10 16:02:00 -
[88] - Quote
This is extremely pleasing. Personally I feel that warpoints is an excellent idea. I don't have any significant reason but 300K warpoints sounds like a good number. 300 matches if you managed to hit over around 1k wp per match. More likely you'd end up playing closer to 600 matches for those who obviously need the help more. 300 matches if played over the course of a month without boosters would have you around 2mill sp in my guestimation.
Anyone think KDR should play a part in it? Can we limit it so there are no tanks? |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
70
|
Posted - 2013.05.10 16:03:00 -
[89] - Quote
Dazereth the 2nd wrote:Small player base + More game modes = Bad matchmaking.
We should limit the game modes as much as possible until we get a solid player base capable of supporting what this game needs.
Yeah but as it stands we're not getting any new players cause they are tired of being proto stomped into the ground. This change is good for the long term health of this game, even if we take a hit in the short term. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
198
|
Posted - 2013.05.10 16:05:00 -
[90] - Quote
Based on WP's great Idea!
I still feel the SP cap should be lifted in these battles.
Having Vets join with low level characters and with low WP's and SP's would also not be that bad of an idea.
Think of it this way.
Vets would be looked at like setting AI settings on Veteran level, Vets playing would = Veteran AI mode.
|
|
Dash Gourmand
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.05.10 16:09:00 -
[91] - Quote
Dazereth the 2nd wrote:Small player base + More game modes = Bad matchmaking.
+1
Sounds like the devs know that rigid separation of players should be avoided, but this area is a stop-gap. For that reason, the caps should be relatively small so that noobs can get in the general pool asap.
Same problem using many criteria for more sophisticated automated matchmaking. The matcher is always a slave to the clock. The fewer calculations you have to make to stick someone in a game the better. The devs need to zero in on the criteria that best predict each player's impact on the game. (I doubt it's KDR. YMMV.)
|
Tenchu-13
What The French CRONOS.
100
|
Posted - 2013.05.10 16:15:00 -
[92] - Quote
THIS... is what we asked for, but:
- making only an SP cap is bad -> passive sp gain will throw them out sooner or later. If they go afk for a longer period of time they wouldn't have learned anything... yet they have been kicked out and can't rejoin... = problem
- The 5mil. SP cap I heard about is overkill. 5mil is a few months of (daily) playing for normal people -> Yes they have to learn.. no they shouldn't be able too stay in there too long. Otherwise you will have noobs bulldozering noobier noobs... and we would be back at 0
- Only allowing militia gear (regardless of SP/WP lvl's) is bad. -> give some of the better players militia gear and they will still tear them apart for the simple reason they have a better understanding of the game and are far better in the pew-pew part.
If you base the 'restrictions' on only one of those rules.... yeah then it will be quite difficult to implement anything reasonable imo. now if you mix them up, and then add a few other parameters and start doing some decent coding we might get somewhere:
Limit SP cap at 1.5/2 mil AND having reached a certain number of WP AND having killed X amount of people ON ANY character from the account (or totaled)
Give them a few items in their inventory and a few crash-tests: dropsuit fitting, skilling, squad basics, chat channels etc and viola...
I'd go for something more elaborate like that.
(just a reference, this is by far the best 'algorithm' possible but you get the idea)
|
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
186
|
Posted - 2013.05.10 16:37:00 -
[93] - Quote
Yeah, maybe the 5 mil is a bit out there. what about 3... I guess I'm having trouble remembering what level I was at when i finally got the hang of being a logi. I used standard gear for the longest time, just expanding into passive skills and equipment advances. |
Bling Blaine
FrontLine-Coalition
13
|
Posted - 2013.05.10 16:51:00 -
[94] - Quote
A great academy sp limit at 2.5 mill would be perfect.
This is the solution to all the leet pwning that has been rampant the last 3 months.
Was it that hard to do?
2.5 mill sp limit final answer |
Django Quik
R.I.f.t Orion Empire
447
|
Posted - 2013.05.10 17:05:00 -
[95] - Quote
Dazereth the 2nd wrote:You people who keep suggesting 100-200k are missing the big picture, That's still less than 1m SP and everyone knows 1m SP is junk. 100k WP is about 100 matches. This is a game mode to teach people the basics, so they're not completely overwhelmed by the vets whilst trying to figure out the system. Once they graduate from the academy system, they should understand the game but this doesn't necessarily mean they should be able to compete with the top players. After 100 matches you should know enough of what you're doing to know how to continue playing. |
Django Quik
R.I.f.t Orion Empire
447
|
Posted - 2013.05.10 17:07:00 -
[96] - Quote
Zatara Rought wrote:This is extremely pleasing. Personally I feel that warpoints is an excellent idea. I don't have any significant reason but 300K warpoints sounds like a good number. 300 matches if you managed to hit over around 1k wp per match. More likely you'd end up playing closer to 600 matches for those who obviously need the help more. 300 matches if played over the course of a month without boosters would have you around 2mill sp in my guestimation.
Anyone think KDR should play a part in it? Can we limit it so there are no tanks? KD should play zero part in this calculation because people playing support roles (logis/AV) would not be counted the at same rate as the frontline troops. |
Phoenix Arakyd
Internal Error. Negative-Feedback
64
|
Posted - 2013.05.10 17:30:00 -
[97] - Quote
CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.
This is a first step at improving the new player experience. We are also working on a vastly improved matchmaking system which is designed to better separate players based on their actual skill level instead of just isolating new players. We will hopefully be rolling that out in an expansion later this year.
You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". Remember the goal is to give new players enough time to understand the game not necessarily become proficient at it. So if you have any thoughts on that please reply here.
Finally, been saying this for months. |
PT SD
Subdreddit Test Alliance Please Ignore
396
|
Posted - 2013.05.10 17:40:00 -
[98] - Quote
RedBleach LeSanglant wrote:REWIND: It sounds like people are pushing for two ideas. 1. a safe area to learn dust and learn an FPS. and 2. A place to grow in Dust before hitting the Veteran meat grinders.
Should we not then introduce 2 game modes? The first could be the Nerf Field - only kid gloves here. SP/WP limit and Gear type limit to just militia. Here you can learn the mechanics of the game without going against the vets and have time to experiment with lots of different toys before you kinda get the feel of the play.
The second could be the Academy. SP/WP limit and Allocation Limit. You are now experimenting with higher level gear, there are still no vet level characters but Vet alts are there to guide the way and act as mentors and examples to the newbies and recruit. Here people can get a proto level of one or a few things and see the advantages it has in combat and figure out their play style a little more before feeling confident enough to hit the vet scene. If they have scored a corp that wants them all the better.
THAT being said - I want a militia mode for the vets. it just sounds fun.Many good ideas here.
1. I actually like the limits of 5million allocated SP or 4 million WP. That should be enough time to understand some of the game.
2. I do not agree with the Fitting Limitations for the academy. Everyone in game needs to see what the benefits are of getting to the proto level of something to give them something to work for.
3. Limit the academy to characters not accounts so that vet alts can recruit and help out.
What do you think?
+1 I want a veteran milita mode or at least standard gear only. I want these modes for pure gun/vehicle warfare, leave the proto in you MQ and step up. We will see how those K/D scores stack up against pure game, not gear.
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RydogV
Shadow Company HQ
135
|
Posted - 2013.05.10 17:41:00 -
[99] - Quote
Part of the problem is the limitations of current Faction Warfare options. There are rarely ever any battles available. We are lucky to get into one a day. I know the availability of battles is subject to an EVE-side mechanic but wouldn't it be possible to increase the number of battles while decreasing the effect each individual battle has on EVE side standings. I am sure many organized corps would prefer to queue-sync multiple Squads and play against other teams instead of Instant Battles. So more Faction Warfare options could potentially bleed many veteran players out of the Instant Battle pool. Also making FW battles restricted to Squads with at least 3 players would keep the battles available from being populated with single players.
I am not against separate levels of Instant Battles...good initiative. But give Faction Warfare a little love and it might help aid the issues that are prompting it. Thanks. |
Rogatien Merc
Ill Omens EoN.
27
|
Posted - 2013.05.10 17:41:00 -
[100] - Quote
Awesome step forward. Honestly guys 5mil SP is too high. Max boosted you're looking at ~500k/wk (more, but let's assume people don't always cap...). 5mil SP is 9-10 weeks of playing. You are not a newb at 2.5 months.
Going on the above timeframes, it needs to be something in the neighborhood of 1.5-2,000,000. This allows max boosted guys to get out of the newb grounds in 3-4 weeks. If they are maxing SP every week, they are not a Newb after 1 month and you can let them in with the big fish. If they are not maxxing SP every week they will be there for 4-6 weeks which allows more casual players a few more weeks to get their feet under them. And it prevents dudes with Proto Med Frames, Complex extenders, Complex dmg mods, and an advanced TAC to smack around newbs. |
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XiBravo
TeamPlayers EoN.
12
|
Posted - 2013.05.10 17:42:00 -
[101] - Quote
Aeon Amadi wrote:Less than 5,000,000 as a new player, any more as a veteran. It's a good round-about number and about the number required to:
A.) Go Proto suit in a single class specialization (frame and type at level 5) B.) Have all Core skills (Electronics/Engineering/Armor Upgrades/Shield Upgrades) to level 5. C.) Have two weapons' Operation and Proficiency skills at level 5.
Edit: I would also say that it's -VERY IMPORTANT- that the 'Newbie' status not be restricted to character, but to the account. Most of us already have Alt characters or intend to create them in which we are very familiar with the game and are veterans despite our alts having <5,000,000 sp.
I just hit 5 mil the other day and it is not enough to have those skills. Unless u mean A or B or C. |
Rogatien Merc
Ill Omens EoN.
27
|
Posted - 2013.05.10 17:43:00 -
[102] - Quote
RydogV wrote:Part of the problem is the limitations of current Faction Warfare options. There are rarely ever any battles available. We are lucky to get into one a day. I know the availability of battles is subject to an EVE-side mechanic but wouldn't it be possible to increase the number of battles while decreasing the effect each individual battle has on EVE side standings. I am sure many organized corps would prefer to queue-sync multiple Squads and play against other teams instead of Instant Battles. So more Faction Warfare options could potentially bleed many veteran players out of the Instant Battle pool. Also making FW battles restricted to Squads with at least 3 players would keep the battles available from being populated with single players.
I am not against separate levels of Instant Battles...good initiative. But give Faction Warfare a little love and it might help aid the issues that are prompting it. Thanks.
Another issue is the 4-5min waiting room you have to sit through if you have to get a full squad into the battle. This is increasing the time commitment with no corresponding reward increase. |
Heraclion Jones
Planetary Response Organisation
4
|
Posted - 2013.05.10 17:54:00 -
[103] - Quote
i'm all for this. as a casual player I'm at about 3.5mil SP so i have a good idea about where I'm going, but I'm not there yet.
No end of times i have been having a grand old time getting kills feeling like I'm on it and then next match i look at the board in the war barge to see an entire squad of one corps or another in the opposition. At that point you know already that its gonna be a beast of a match and you're going to get a spanking.
Whilst its good experience it can be pretty demoralising to go up against it and have to accept that you aint all that really.
A nursery is a great call and i think the 5mil SP cap is a good benchmark to start with. the standard instant battle should be available too though, sometimes its nice to have tanks and dropships on your crew as most noobs dont rock this kind of gear |
Jason Sera
DUST University Ivy League
19
|
Posted - 2013.05.10 18:16:00 -
[104] - Quote
I think trying to level matchmaking so "newbie" players can enjoy the game is a great idea. However, I would also suggest trying to balance matchmaking based on skill...and I only mean in public matches. PC and FW need to be merciless and difficult.
The fact is, I've been playing games for the last 30 or so years and to be quite frank, I'm not very good. No matter how much I play and practice, I'm just not very good. I buy a ton of games, play a ton of games and trade in a ton of games. I am helpful to the games industry economy. I am the type of player that would subscribe yearly for EVE because I'll never be good enough to earn Plex to subsidize my playing. I spend money on DUST and intend to for a long time. Sadly, I find matchmaking about as merciless as FW right now. I've been in the beta since June. I know how to play...I'm just bad. I run a 0.55 K/D ratio. In fact, in every multiplayer shooter I play I have about a 0.55 K/D ratio. No matter how long I play, I won't get better. However, my SP and WP will continue to increase and eventually eclipse any matchmaking limits you set for "newbies." So, how about balancing matchmaking based on skill too. Perhaps you could utilize K/D ratio as an indication on skill level. I am sure there are plenty of players or would be players that are in the same boat as me.
I understand this is New Eden. "Adapt or Die!" I get that, that's awesome for FW and PC...and I hope to get good enough to be able to participate in FW and PC...but it's not going to happen. I want to be part of the community...to socialize, make friends, play games and maybe even go to Fanfest someday. I think that would be remarkable! However, I fear that merciless matchmaking simply pushes people who want to be here away. People who want to be part of the community for the long haul and people who want to spend money in New Eden so all of the good players don't have to and can go concentrate on FW and PC are leaving and spending money on other games. And I think that's tragic because I find this universe and this community to be amazing.
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Soozu
5o1st
81
|
Posted - 2013.05.10 18:17:00 -
[105] - Quote
I've given quite a bit of thought to the new player experience and matchmaking systems since joining DUST and I have a few suggestions in this area.... thanks for asking.
First, there is nothing wrong with the pubs we have now... we just need more options. The current pub matches are, and can continue to be a gamble on who what and where... I think that is good.
New Player Mode Anyone can join but starter fits and militia gear only with no passive skills applied. This separates no one but takes the equipment advantage from "vets." Some who are bound to get knocked down a peg or two by a skilled FPS player just coming in. Less ISK rewards but enough to keep going with your chosen militia fits. New players will see just how good they will have to get to compete, and learn the tactics used by the best. Also a great place for two players or corps who have been talking trash to meet up and duke it out on even ground. *possibly no squads... OR, random squads and leaders.. give leaders a page at start that defines his role that they can read or quickly bypass.
Squad based free for all Instead of two teams, perhaps we could go with 5 teams of 6 man squads, or any variation of the of those numbers. As long as each squad has the same amount of players coming in... you're good to go for some really interesting gameplay.. If this were implemented I suggest each squad using a different colour.. And give the bunnies their pink.
Straight up free for all I know some people will despise this idea, but I care not. Options don't hurt you fellas. More game modes are good things.
As far as coding goes, I'm quite certain these could be implemented quick and easy... much easier than fine tuning a numbers game that works.. and in the meantime gives content.
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Crash Monster
Snipers Anonymous
233
|
Posted - 2013.05.10 18:28:00 -
[106] - Quote
As others have said... make it optional. There are always people who want to go up against the best because it will sharpen their skills quicker and not lead them down any potential dead ends via getting the wrong impression of what matters.
Also, when people do get used to hitting the academy for a while you can't just take it away from them and replace it with new options they haven't used before. Having it as an option, with perhaps some percentage used indicator, would be a great way to get them ready for the fact they have to make a different choice soon.
Heck, if you want simple, you could give them say 200 matches to get their crap together (pick a nice round number). No sophisticated formulas. Just a usage limited zone that gives everyone the same chance to learn the basics. Easy to calculate a percentage used/left or countdown as well.
If it's simply the number of games you can probably base it on account. You can't stop someone from getting a new account from time to time but I really don't see a lot of fun/value to the player that does that. A person creating a new alt doesn't need a new opportunity to learn -- they should know what they are getting into. |
Maximus Stryker
Villore Sec Ops Gallente Federation
449
|
Posted - 2013.05.10 18:29:00 -
[107] - Quote
CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.
This is a first step at improving the new player experience. We are also working on a vastly improved matchmaking system which is designed to better separate players based on their actual skill level instead of just isolating new players. We will hopefully be rolling that out in an expansion later this year.
You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". Remember the goal is to give new players enough time to understand the game not necessarily become proficient at it. So if you have any thoughts on that please reply here. Players with 1,999,999 SP or less
Roughly 3/4 weeks of playing |
Rhapsodyy Darkforce
SyNergy Gaming EoN.
15
|
Posted - 2013.05.10 18:41:00 -
[108] - Quote
Jebus McKing wrote:CCP Nullarbor wrote:New players will not be presented with the existing instant battle queues[...] Why not give them the option to either do those "Academy Battles" or to jump into the real thing right from the start? Just make it perfectly obvious what they will be up against in standard Instant Battles. By doing this a veteran player who wants to use an alt won't need to join a squad first to play some "real" Instant Battles. Yes i certainly agree with this, give them the option but make it perfectly clear what they will be up against. Personally i know id jump in a couple of non newbie games to see what the potential of stuff if, get face stomped, them go back to rginding the newbie games for a bit, thinking damn i want that proto gear that guy stomped me with. CCP Nullarbor wrote:You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". That's a tough question. Maybe make those Academy Battles joinable until a player has like 1 - 1.5 mil SP. Again, if Academy Battles are optional instead of replacing Instant Battles finding the right criteria won't be as critical.
I think maybe a combination of SP, and gear limit, certainly want to make sure that newbie games are only miltia, standard, type II suits aswell maybe, and a limit on sp, say 3-4mil |
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CCP Nullarbor
C C P C C P Alliance
1014
|
Posted - 2013.05.10 18:46:00 -
[109] - Quote
RydogV wrote:Part of the problem is the limitations of current Faction Warfare options. There are rarely ever any battles available. We are lucky to get into one a day. I know the availability of battles is subject to an EVE-side mechanic but wouldn't it be possible to increase the number of battles while decreasing the effect each individual battle has on EVE side standings. I am sure many organized corps would prefer to queue-sync multiple Squads and play against other teams instead of Instant Battles. So more Faction Warfare options could potentially bleed many veteran players out of the Instant Battle pool. Also making FW battles restricted to Squads with at least 3 players would keep the battles available from being populated with single players.
I am not against separate levels of Instant Battles...good initiative. But give Faction Warfare a little love and it might help aid the issues that are prompting it. Thanks.
There is actually a bug that is preventing faction warfare battles from spawning quick enough. Expect a fix to be deployed next week. |
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Noc Tempre
Imperfects Negative-Feedback
1489
|
Posted - 2013.05.10 18:49:00 -
[110] - Quote
WPs is a really bad metric. If you really want to go that way, then perhaps 1M? |
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
11
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Posted - 2013.05.10 18:57:00 -
[111] - Quote
KAGEHOSHI Horned Wolf wrote:On the subject of matchmaking, I have 2 suggestions.
Match squads against other squads: sometimes you just want to just play by yourself and relax, in those cases being matched against squads provides too much of a challenge to be fun, and too little challenge for the squad. If I'm just playing by myself, don't match me against a full squad of some elite corp.
Match players based on ALLOCATED SP: 1 million (allocated) SP or below players get thrown in one battle, 2 million SP and below players get thrown in another battle, etc. Right now I'm saving my SP before specializing so I'm still using militia starter fits, and I keep getting matched with people with prototype weapons and prototype specialized dropsuits; not a pleasant experience at all. Playing against these highly specialized players is too much of a challenge for most, and not enough of a challenge to the proto wearers.
The instant battle academy is a good start, but I really think basing it off allocated SP would be a really good way to put new players against other new players, and work as a good system for everyone else.
Great ideas. I hope CCP looks at this. |
howard sanchez
Zumari Force Projection Caldari State
525
|
Posted - 2013.05.10 18:59:00 -
[112] - Quote
First, I like the concept of using War Points earned as your meter for player experience until such time as more refined metrics are in place.
Second, why do we need to set a hard limit on the number of WP to cut off access to Instant Battle Academy?
It seems to me that one big issue with splitting the player base for pub match play is the risk that one or both player pools will be too small to keep constant battles going.
If that is not the case and player population is big enough to sustain splitting the community between queues then my next suggestion may not be needed.
Suggestion: CCP knows how many players are needed online in order to sustain instant battles. Take that number and sp,it the community around it based on WPs.
Example: if you need 2000 players online to sustain instant battles and you have 7000 players online then figure out where the WP total is that carves out about 2000 and define that total and below as your Academy set. Those players queue to Acadamy battles and players w/ WP totals above that number queue to normal battles.
The goal of my suggestion is to keep a set of players w/ the least exp (WP) in a sustainable battle queue. |
Noc Tempre
Imperfects Negative-Feedback
1490
|
Posted - 2013.05.10 19:01:00 -
[113] - Quote
Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? In case this wasn't clear, this wasn't serious. Ideally I would like to see the number be dynamic. Bottom 5%? |
howard sanchez
Zumari Force Projection Caldari State
525
|
Posted - 2013.05.10 19:04:00 -
[114] - Quote
Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? Noc,
You've been around a long time and are a very experienced beta vet. Why do you consider total WP earned a poor metric for gauging overall player experience?
Follow up: given your reasoning for declaring WP a 'really bad metric', why do you suggest 1,000,000 WP as the cut off for Academy matches? |
howard sanchez
Zumari Force Projection Caldari State
525
|
Posted - 2013.05.10 19:06:00 -
[115] - Quote
Noc Tempre wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? In case this wasn't clear, this wasn't serious. Ideally I would like to see the number be dynamic. Bottom 5%? Thanks, yah, wasn't clear to me that you weren't serious. I take you seriously and thanks for the follow up. I like the dynamic vote. |
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CCP Nullarbor
C C P C C P Alliance
1016
|
Posted - 2013.05.10 19:07:00 -
[116] - Quote
Noc Tempre wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? In case this wasn't clear, this wasn't serious. Ideally I would like to see the number be dynamic. Bottom 5%?
It will be dynamic in that we can change the threshold very easily ourselves, we will absolutely be data mining how well this goes and adjusting accordingly. |
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Noc Tempre
Imperfects Negative-Feedback
1490
|
Posted - 2013.05.10 19:11:00 -
[117] - Quote
howard sanchez wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? Noc, You've been around a long time and are a very experienced beta vet. Why do you consider total WP earned a poor metric for gauging overall player experience? Follow up: given your reasoning for declaring WP a 'really bad metric', why do you suggest 1,000,000 WP as the cut off for Academy matches?
See my follow up. Sorry for leading with sarcasm. But in general, any fixed number risks sending players off a cliff if they are still unable to compete. Sure they *should* have graduated, but forcing them to so suddenly may be an experience that causes them to give up. |
Noc Tempre
Imperfects Negative-Feedback
1490
|
Posted - 2013.05.10 19:14:00 -
[118] - Quote
CCP Nullarbor wrote:Noc Tempre wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? In case this wasn't clear, this wasn't serious. Ideally I would like to see the number be dynamic. Bottom 5%? It will be dynamic in that we can change the threshold very easily ourselves, we will absolutely be data mining how well this goes and adjusting accordingly.
I am very concerned about using a hard cutoff where one game you are a "noob" the next you are playing against Hellstorm |
Kousuke Tsuda
DUST University Ivy League
7
|
Posted - 2013.05.10 19:16:00 -
[119] - Quote
howard sanchez wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? Noc, You've been around a long time and are a very experienced beta vet. Why do you consider total WP earned a poor metric for gauging overall player experience? Follow up: given your reasoning for declaring WP a 'really bad metric', why do you suggest 1,000,000 WP as the cut off for Academy matches?
I think first priority is k/d ratio then wp as a bonus... then maybe lifetime Skill Points earned.
Warpoints can be earned with team help, no?. K/D is the period at the end of the sentence, it states what you accomplished from all enemy encounters in between all the crossfire. Skill Points can also be passively or actively boosted with AUR and team help.
perhaps also factor in total playing time of the character somehow.
kills actual number - deaths actual number / (kills + deaths) + wp reduced number + sp reduced number = your mercenary school letter grade
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CCP Nullarbor
C C P C C P Alliance
1016
|
Posted - 2013.05.10 19:17:00 -
[120] - Quote
Noc Tempre wrote:howard sanchez wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? Noc, You've been around a long time and are a very experienced beta vet. Why do you consider total WP earned a poor metric for gauging overall player experience? Follow up: given your reasoning for declaring WP a 'really bad metric', why do you suggest 1,000,000 WP as the cut off for Academy matches? See my follow up. Sorry for leading with sarcasm. But in general, any fixed number risks sending players off a cliff if they are still unable to compete. Sure they *should* have graduated, but forcing them to so suddenly may be an experience that causes them to give up.
Yeah this is in general why I'm not so in favor of a hard limit. A gradient of experience and skill level is really what we are after and that is what a proper match making solution should provide (it's also really difficult to do but we are working on it). |
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Telcontar Dunedain
Imperfects Negative-Feedback
384
|
Posted - 2013.05.10 19:19:00 -
[121] - Quote
CCP Nullarbor wrote:Noc Tempre wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? In case this wasn't clear, this wasn't serious. Ideally I would like to see the number be dynamic. Bottom 5%? It will be dynamic in that we can change the threshold very easily ourselves, we will absolutely be data mining how well this goes and adjusting accordingly.
My concern is that there be enough in both the "newb" pool and the vet pool that we all get our games within the launch times we are used to.
I hope this is the most important metric.
Overall I would say that the newb pool should consist of the players that are loading in with swarm launchers and expecting to kill infantry with them.
In other words the really first time players.
I would guess that for WP the number should be 10k or so.
EDIT:
Also overall I don't support further atomizing the hisec player pool into multiple groups.
A - players dont get better by playing equal skill players but by playing higher skill players
B - lowsec and nullsec should be the way that player skills are separated out. If you are having to play around with hisec matches to this degree you have failed at that crucial part of the game.
C- the people that remain pubstomping should be a much smaller number and thats actually fine. Players in hisec will be challenged by them.
Think of protobears as mini-bosses and skill yourself up accordingly. |
Noc Tempre
Imperfects Negative-Feedback
1491
|
Posted - 2013.05.10 19:23:00 -
[122] - Quote
CCP Nullarbor wrote:Noc Tempre wrote:howard sanchez wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? Noc, You've been around a long time and are a very experienced beta vet. Why do you consider total WP earned a poor metric for gauging overall player experience? Follow up: given your reasoning for declaring WP a 'really bad metric', why do you suggest 1,000,000 WP as the cut off for Academy matches? See my follow up. Sorry for leading with sarcasm. But in general, any fixed number risks sending players off a cliff if they are still unable to compete. Sure they *should* have graduated, but forcing them to so suddenly may be an experience that causes them to give up. Yeah this is in general why I'm not so in favor of a hard limit. A gradient of experience and skill level is really what we are after and that is what a proper match making solution should provide (it's also really difficult to do but we are working on it). So far we have self-selection for leaving the "noob" pool. But what would be a fair mechanism for self-selecting being put IN the "noob" pool? Militia only matches may be a bridge between the solution offered here and the "full game" that we are trying to ease them into. So not opposed to this starter area, just would like to see a way for players to return to a less competitive zone if they feel they are drowning even after they have become acclimated to the game. |
Noc Tempre
Imperfects Negative-Feedback
1491
|
Posted - 2013.05.10 19:26:00 -
[123] - Quote
Telcontar Dunedain wrote:CCP Nullarbor wrote:Noc Tempre wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? In case this wasn't clear, this wasn't serious. Ideally I would like to see the number be dynamic. Bottom 5%? It will be dynamic in that we can change the threshold very easily ourselves, we will absolutely be data mining how well this goes and adjusting accordingly. My concern is that there be enough in both the "newb" pool and the vet pool that we all get our games within the launch times we are used to. I hope this is the most important metric. Overall I would say that the newb pool should consist of the players that are loading in with swarm launchers and expecting to kill infantry with them. In other words the really first time players. I would guess that for WP the number should be 10k or so.
I agree the "tutorial zone" should be very short. But we do need queues for players that simply aren't good yet still want to have fun. They may not become master slayers, but they still deserve a way to have a fun time. |
Tiel Syysch
Imperfects Negative-Feedback
766
|
Posted - 2013.05.10 19:40:00 -
[124] - Quote
CCP Nullarbor wrote:Noc Tempre wrote:howard sanchez wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? Noc, You've been around a long time and are a very experienced beta vet. Why do you consider total WP earned a poor metric for gauging overall player experience? Follow up: given your reasoning for declaring WP a 'really bad metric', why do you suggest 1,000,000 WP as the cut off for Academy matches? See my follow up. Sorry for leading with sarcasm. But in general, any fixed number risks sending players off a cliff if they are still unable to compete. Sure they *should* have graduated, but forcing them to so suddenly may be an experience that causes them to give up. Yeah this is in general why I'm not so in favor of a hard limit. A gradient of experience and skill level is really what we are after and that is what a proper match making solution should provide (it's also really difficult to do but we are working on it).
My thoughts on this - hard limit obviously bad. Passing a threshold and just instantly go from one game being manageable to forever going forward being thrown in with the sharks has made me flat out quit games in the past.
Also, WP is a bad measure to base all of this on. It's essentially a "time played" indicator that if you're in the low end of the pool, you will never relatively get out of it as everyone else above you continues to progress away from you at the same rate you go toward them. WP also isn't an indicator of you having learned anything worthwhile when it comes to playing the game well enough to not get slaughtered. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
189
|
Posted - 2013.05.10 19:41:00 -
[125] - Quote
Developing a game where people fight at what level they are comfortable with, like eve's different sectors and ratings will be a hard adjustment to make. I don't feel i'm in the hardend vet level. I'm good because my team is good. Most shooters I'm at a 1.5-2 kdr. So I usually dish out a little more than i take, but when it came to dust there was a steep and long learning curve.
After 3 months I was certainly not a noob in the way that I was familliar with some of the lore, how battle worked, and the different weapons, but I still do not fight on a proto vet level. ADV gear is usually the max I'll go, rarely will i break out the proto. But that is the level I am at. And If I had to jump in with the vets at 1 or 2 mill sp there would have been no challenge for them and a hell of a lot for me. It has taken me some time to learn and deal with the tweaks to play decent. I rely on the cheap kills, kill helping, camping, surprise attack, etc. I get a hell of alot of assists too. 1v1 most people can out juke my inability to aim.
Fighting proto vets is the same. I still don't have the skill to keep up. If there was a skill balanced or KDR balance mode I would be there. I don't want to fight proto vets, and I don't want to fight noobs either.
There is truth in that you must fight against better skilled players to get any better yourself... but at some point it feels like the equipment gap supremely enhances the skill gap. And that is what new players will struggle with. The perfect fits for their playstyle.
I'm a dedicated logi, in all honesty I should probably be a scout with knives and a shotty. Quick hits, quick kills, but this role is more challenging and I like that. but it is not for everyone. So I'm glad you'll be data mining and finding new solutions. |
Mako LandSharkX
Liberum Sapiens Xenodochi
48
|
Posted - 2013.05.10 20:04:00 -
[126] - Quote
On the subject of 'newbie designation'...
I think it needs to be considered that some players could have large sp stored up without actively playing. The passive skill system down the line would then innacuratley label a brand new or very inexperienced player as a vet. I know i've recruited several friends in eve who dont yet own a ps3-but they made characters online that have been passively gaining sp for months which could turn into years before they actually start playing.
So having a system based solely on x amount of sp would not be a good way to go. Even if a brand new player is rocking proto/aurum/etc gear, they still deserve some time for some growing pains. All the better if their 'Instant Battle Academy' time is shortened due to their advanced sp.
I think a broader set of criteria to move out of the 'Instant Battle Academy' would be ideal. For example: once a character or account of characters has accrued x amount of sp and y amount of warpoints and z amount of games played they then graduate. Not one or the other but all.
flat amount example: 2 million sp, 200 games, 100k wp
accellerated due to saved passive xp example: if @4million sp before the standard 200games & 100k wp reduce other requirements to: 4 million sp, 50 games, 25k wp
|
howard sanchez
Zumari Force Projection Caldari State
525
|
Posted - 2013.05.10 20:18:00 -
[127] - Quote
Tiel Syysch wrote:CCP Nullarbor wrote:Noc Tempre wrote:howard sanchez wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? Noc, You've been around a long time and are a very experienced beta vet. Why do you consider total WP earned a poor metric for gauging overall player experience? Follow up: given your reasoning for declaring WP a 'really bad metric', why do you suggest 1,000,000 WP as the cut off for Academy matches? See my follow up. Sorry for leading with sarcasm. But in general, any fixed number risks sending players off a cliff if they are still unable to compete. Sure they *should* have graduated, but forcing them to so suddenly may be an experience that causes them to give up. Yeah this is in general why I'm not so in favor of a hard limit. A gradient of experience and skill level is really what we are after and that is what a proper match making solution should provide (it's also really difficult to do but we are working on it). My thoughts on this - hard limit obviously bad. Passing a threshold and just instantly go from one game being manageable to forever going forward being thrown in with the sharks has made me flat out quit games in the past. Also, WP is a bad measure to base all of this on. It's essentially a "time played" indicator that if you're in the low end of the pool, you will never relatively get out of it as everyone else above you continues to progress away from you at the same rate you go toward them. WP also isn't an indicator of you having learned anything worthwhile when it comes to playing the game well enough to not get slaughtered. Tiel,
I must respectfully disagree, I do think War Points earned is a valid metric for measuring a players' experience in DUST.
I caveat that statement with: WP may not be the BEST metric but as far as a simple SINGLE variable I think it is optimal.
To earn WP in DUST you have to successfully perform actions that the game deems contributory to success. Such as: kill red dots, heal blue dots, provide spawn or resupply assets to blue dots, hack red assets, etc.
You don't earn WP passively and while your WP total is positively boosted through squad play that is also viewed as experienced player behavior (team game you know) and should be rewarded.
I must politely disagree with another poster's suggestion that K:D reflects experienced play. If your K:D is high your WP total is high but for those players that are not front line trigger pullers ( logistics support role for example) K:D will always be low despite our experienced DUST play. |
UK-Shots
Internal Error. Negative-Feedback
47
|
Posted - 2013.05.10 20:25:00 -
[128] - Quote
squadless servers |
Tiel Syysch
Imperfects Negative-Feedback
766
|
Posted - 2013.05.10 20:26:00 -
[129] - Quote
howard sanchez wrote: Tiel,
I must respectfully disagree, I do think War Points earned is a valid metric for measuring a players' experience in DUST.
I caveat that statement with: WP may not be the BEST metric but as far as a simple SINGLE variable I think it is optimal.
To earn WP in DUST you have to successfully perform actions that the game deems contributory to success. Such as: kill red dots, heal blue dots, provide spawn or resupply assets to blue dots, hack red assets, etc.
You don't earn WP passively and while your WP total is positively boosted through squad play that is also viewed as experienced player behavior (team game you know) and should be rewarded.
I must politely disagree with another poster's suggestion that K:D reflects experienced play. If your K:D is high your WP total is high but for those players that are not front line trigger pullers ( logistics support role for example) K:D will always be low despite our experienced DUST play.
Oh I don't think there's any better raw stat, I just think WP is a bad one. I think a better one would have to involve some kind of fancy calculation of some sort, it's just WP is an ever-growing number that only requires that you do stuff. It getting higher doesn't show that you've learned anything that will benefit you being pushed out of the noob-friendly zone. It's going to reach the threshold if it's a hard limit, and there's nothing you can do about it, even if you're not ready. That's the problem with using it.
That, and if it's the "bottom X%" you may very well be forever stuck in the bottom X%, because of its ever-growing nature, it's also ever-growing for everyone else that's above you, so you're always at the bottom. If you start on, say, the 14th, you're months of WP behind all of us, and forever will be if we stay active at roughly the same rate as you. |
YuKnow Edawg84
The Tritan Industries RISE of LEGION
5
|
Posted - 2013.05.10 20:34:00 -
[130] - Quote
RedBleach LeSanglant wrote:Developing a game where people fight at what level they are comfortable with, like eve's different sectors and ratings will be a hard adjustment to make. I don't feel i'm in the hardend vet level. I'm good because my team is good. Most shooters I'm at a 1.5-2 kdr. So I usually dish out a little more than i take, but when it came to dust there was a steep and long learning curve.
After 3 months I was certainly not a noob in the way that I was familliar with some of the lore, how battle worked, and the different weapons, but I still do not fight on a proto vet level. ADV gear is usually the max I'll go, rarely will i break out the proto. But that is the level I am at. And If I had to jump in with the vets at 1 or 2 mill sp there would have been no challenge for them and a hell of a lot for me. It has taken me some time to learn and deal with the tweaks to play decent. I rely on the cheap kills, kill helping, camping, surprise attack, etc. I get a hell of alot of assists too. 1v1 most people can out juke my inability to aim.
Fighting proto vets is the same. I still don't have the skill to keep up. If there was a skill balanced or KDR balance mode I would be there. I don't want to fight proto vets, and I don't want to fight noobs either.
There is truth in that you must fight against better skilled players to get any better yourself... but at some point it feels like the equipment gap supremely enhances the skill gap. And that is what new players will struggle with. The perfect fits for their playstyle.
I'm a dedicated logi, in all honesty I should probably be a scout with knives and a shotty. Quick hits, quick kills, but this role is more challenging and I like that. but it is not for everyone. So I'm glad you'll be data mining and finding new solutions.
"There is truth in that you must fight against better skilled players to get any better yourself... but at some point it feels like the equipment gap supremely enhances the skill gap. And that is what new players will struggle with. The perfect fits for their playstyle."
I just want reference to that last part. That is what my issue is with the sp gap. It isnt that you are playing better players it is that they are better skilled in there equipment then you. This is not something that I know to be FPS related. The Newb" pool does not solve that. I think the bigger issue is that you are calling this a "NEW GAME" but it is not. By bring all these players over from beta into the game fully equpped it is no longer a new game. The "newb" pool will only delay ppl from seeing that they can not compete Untill they get there sp.
Which bring us to the main problem is that as any fps where you can come right in and start smashing **** You can never catch up in this game. Therefore as soon as new players realize this many and i reiterate MANY will leave!
Stop calling this a new game or officail release it is not.
I just got done doing a God of war beta know what i got when they was done? NOTHING! I knew how to play it that was all. Knew what the gear was.
Need to cap high players Boost low players and make this new game or some variation of addressing the sp or reset the game but need to do something or i gureentee this game will flp like a fat kid off a diving board.
Regards Erik
|
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Garrett Blacknova
Codex Troopers
2908
|
Posted - 2013.05.10 20:35:00 -
[131] - Quote
1. Disagree on using total WP as a measure. Total SP, and preferably give us two low-level playing fields, one for >2million SP and another for >4mil. Maybe 3mil and 5mil instead, but probably not.
2. New players should have the option of entering normal queues instead of being forced into the noob battlefield unless we bring friends. Some of us are alts, remember? And some of us want to see how good it can get. |
Cai Mo
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.05.10 20:37:00 -
[132] - Quote
Total SP, WP or kills to be selected into matches should not be used imho, just because I have a decent amount of either statistic doesn't mean I am a pro, vet or anything close. It only tells something about how much I have played, any well skilled fps-player in a starter suit can still kill me 1v1, no matter what kind of suit I use, which is perfectly fine.
I would like to see that average stats being used for public match selection, or any kinda a fancy formula that combines the various averages. That way in public matches I should be fighting against players that are around my fps-skill level. Using various average stats should also select newbies automatically aside, while the new skilled fps-players will progress quickly to their own level of competitors, reducing the need for the acadamy matches imho. |
Garrett Blacknova
Codex Troopers
2908
|
Posted - 2013.05.10 20:38:00 -
[133] - Quote
Also, another way to help the balance problems, and one which is distinct enough to warrant a separate post, is to limit the player-count before a match starts, make it so both sides need AT LEAST 6 players each before a battle will begin - that way, you're far less likely to see a 6-person Proto squad pubstomping 2 guys in Militia gear. |
howard sanchez
Zumari Force Projection Caldari State
525
|
Posted - 2013.05.10 20:40:00 -
[134] - Quote
Fair points Tiel
And, if DUST never added new players after 514 then being stuck in the bottom percentage would be a real risk. But you are correct, if a player is doing anything 'productive' (defined loosely as earning WP), they will eventually be 'pushed' out of the Instant Battle Academy (IBA) pool and into the deep end.
Folks, this isn't a bad thing. There has only been one side to this pool thus far and lots of people point out the idea that you don't improve your game as quickly against newbs as you do against vets (I hold some arguments against this blanket statement but I agree with the concept).
And! If we use a dynamic WP level to separate the shallow from deep ends of the pool then that slow drift downstream continuously adds room for newer players while feeding the deep end with more experienced mercs.
If the WP level is dynamic enough ( like real-time dynamic responsive to current online population) you might see some players in the deep end today and back in the shallow end tomorrow...and if online population spikes the WP level shifts and back they go swimming with sharks.
This kind of thing would only happen to a small subset of DUST players whose WP total currently rests near the dynamic cutoff. |
hooc order
Deep Space Republic Gentlemen's Agreement
47
|
Posted - 2013.05.10 20:43:00 -
[135] - Quote
Excellent idea.
I think 3 million SP spent would be a good cut off.
Note I said spent not earned.
I am positive that if you make it an earned thing i will simply chose my low end character and delete it every time it reaches the threshold....at least for awhile.
I want to compete against equals not be ether under buffed or over buffed by some arbitrary length of time i or other players have played.
I am sick of the SP/level system. At first i could handle it by ignoring it as much as possible...but with all the changes it has forced itself into my view.
So much so that i would rather not play then game then have to deal with it....so much so that when i hear people talk about how they are configuring their character in chat that I mute them. |
Disturbingly Bored
Universal Allies Inc.
197
|
Posted - 2013.05.10 21:00:00 -
[136] - Quote
YuKnow Edawg84 wrote: Which bring us to the main problem is that as any fps where you can come right in and start smashing **** You can never catch up in this game.
This isn't really true. It was proven in EVE, which is a decade old game.
Even if you had unlimited SP, there's only so much of it you can use at any given time. Once skills related to players' current fits are maxed, only player skill separates them.
Now, in Chromosome, that SP amount was roughly 10mil. It's similar in Uprising for basic suits, 15mil or so for advanced suits.
Which means it takes a brand-spankin' new player roughly half a year to be on equal footing with "vets" in terms of SP they can effectively bring into battle with them.
Having a "noob area" helps them get their initial skilling up under their belt like HP and damage increases before they're tossed in the mix. |
DarkMaximos
Seituoda Taskforce Command Caldari State
9
|
Posted - 2013.05.10 21:01:00 -
[137] - Quote
Brilliant idea this will increase the playerbase! |
DJINN leukoplast
Hellstorm Inc League of Infamy
427
|
Posted - 2013.05.10 21:14:00 -
[138] - Quote
While you guys are tweaking MM, how about a squadless option? (pre and post formed) Being able to enjoy myself solo is almost impossible as of late, as it's always one team curb stomping the other due to stacked squads of good players.
Would be nice if I could play Dust and have fun without always having to squad up. Plus when both teams don't have squads, it is SO much more even. |
Doyle Reese
OSG Planetary Operations Covert Intervention
9
|
Posted - 2013.05.10 21:22:00 -
[139] - Quote
I think 1 million SP would be a good limit, two if you want to stretch it, after that you're not a newbie anymore |
howard sanchez
Zumari Force Projection Caldari State
525
|
Posted - 2013.05.10 21:33:00 -
[140] - Quote
DJINN leukoplast wrote:While you guys are tweaking MM, how about a squadless option? (pre and post formed) Being able to enjoy myself solo is almost impossible as of late, as it's always one team curb stomping the other due to stacked squads of good players.
Would be nice if I could play Dust and have fun without always having to squad up. Plus when both teams don't have squads, it is SO much more even. Ok, I'll bite...
I don't see a separate queue or game mode dedicated to play without squads as viable.
1) there won't be enough demand for this style of play to sustain a queue of battles
2) there is a LOT of work that's gone into building a game where players' choice to work together enhances success and creating a mode that restricts that level of game development runs counter to what Dust/Eve is about
Now, I have been advocating for WP as a single simple variable around which to build a dynamically responsive division of the player base. But I don't think that is the best way to create the matchmaking system. I think Dev responses support this view.
In my perspective, you would start with WP as a base value and add in other factors that would move a player towards the deeper or more shallow ends of the pool.
PREFORMED squads would factor towards the deep end. So, if two players with the same WP queued up for instant battle and one was solo while the other was currently in a squad, the squared player would be graded towards the deep end while the solo player would be graded towards the IBA end.
I would not penalize or restrict solo players who squad up after entering the War Barge.
Players who per-squad are demonstrating more coordinated and, arguably, more experienced behavior than those who solo or post-barge squad.
This is NOT to suggest that solo players are not skilled or experienced. I agree with the quoted source (& I also solo for relaxing combat) that this is viable play style.
So mark the pre-squads up and post-squads/solos down (or neutral).
But, overall, I was hoping CCP would introduce IBA soon (5/14) and I want to keep my arguments simple and realistic considering the timeframe |
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Jikt Terlen
Certificate of Participation
14
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Posted - 2013.05.10 21:48:00 -
[141] - Quote
Great to see this being addressed. One point I would make is that the need for matchmaking in general is not limited to brand new players -- matchmaking needs to take into account skill and experience at all levels, or at least needs to be an option at all levels. The Instant Battle Academy, while a great start, will do little to reduce the degree of pubstomping going on. As long as 1-2 squads of hardened vets, with proto gear and months of experience working as a team, are up against a team of strangers that doesn't communicate or work together, the redlining will continue unabated.
Not everyone will agree, but in my view, it's not simply a matter of the learning curve -- it's also about player skill. Some people believe that If you're not awesome at shooters, or if you're not interested in a hardcore play style, you deserve to get stomped with no mercy. But there are plenty of games -- I'm going to throw Starcraft out as an example, though it's obviously a very different game -- that have game tiers based on player skill, not simply experience. It's possible to get into a tier of games that are fun for you no matter what your skill level, the trade-off being that you may have to forego the e-peen benefits of being in the super-ultra-elite tier. Dust doesn't have the playerbase of a lot of competitive games, but if there are 5K players online at any given time, it doesn't seem unreasonable that you should be able to play against the 1000 in that group that are closest to your skill level, if you want to.
I think most players want a challenge -- they don't want their opponents to be vastly higher or lower in skill level, or it's just not fun. There are many players who constantly struggle to be considered to be among the best, and who toil and scrape for any advantage that will increase their K/DR. There are also many players who really couldn't care less about that and simply want to have fun in whatever mid-level skill band they occupy, while continuing to improve.
I'm 100% for giving large, coordinated corps the reward they deserve for climbing to the top tier of the game's players -- give them districts, money, clones, ribbons, parades, whatever. But the game also needs options for people who simply aren't going to have any fun playing against those people, in any situation, who would rather play against the other 75% of the population instead of just being cannon fodder for the big corps. |
YuKnow Edawg84
The Tritan Industries RISE of LEGION
5
|
Posted - 2013.05.10 22:04:00 -
[142] - Quote
Disturbingly Bored wrote:YuKnow Edawg84 wrote: Which bring us to the main problem is that as any fps where you can come right in and start smashing **** You can never catch up in this game.
This isn't really true. It was proven in EVE, which is a decade old game. Even if you had unlimited SP, there's only so much of it you can use at any given time. Once skills related to players' current fits are maxed, only player skill separates them. Now, in Chromosome, that SP amount was roughly 10mil. It's similar in Uprising for basic suits, 15mil or so for advanced suits. Which means it takes a brand-spankin' new player roughly half a year to be on equal footing with "vets" in terms of SP they can effectively bring into battle with them. Having a "noob area" helps them get their initial skilling up under their belt like HP and damage increases before they're tossed in the mix.
I have also played a mmo called RF online for about a decade and from all the ppl i have talked to on eve they have all told me there is no catching up on eve and that really the only thing you can do is get yourslef to a point where you are useful.
My point is not so much the ability to catch up as it is the fact that it is being called a new release which it is not. It is a carry over from beta. So you think that as BF4 comes out new MW4 etc come out that ppl are going to stick around and play this title when they are already looking at 6months to catch up on a game that hasnt even been officially released?
I dont think so. I mean i respect your opinion and i didnt know there was a cap on the total amount of sp taht can be spent. However when this game is being promoted as a beta a week ago and i started playing and is now bout to be released and is being called new with ppl already at 10mil+ sp I take offense to the fact that it was suggested to be new.
I personally will prolly grind it out. However i dont think that throwing a bunch of new players into a med noob game room is going to cut it for the average FPS player. Also lastly i would like to point out that in no way is eve a FPS from what i understand and is therefore not really relevant as i stated b4 most ppl that play mmo are not the same ppl that play FPS, that being said there is always the exception. But i dont see how what worked on eve will apply to Dust fact is Though connected to eve this is suppose to be a FPS and therefore pretty much makes it a completely different game.
Regards Erik |
Jikt Terlen
Certificate of Participation
14
|
Posted - 2013.05.10 22:20:00 -
[143] - Quote
YuKnow Edawg84 wrote:
My point is not so much the ability to catch up as it is the fact that it is being called a new release which it is not. It is a carry over from beta. So you think that as BF4 comes out new MW4 etc come out that ppl are going to stick around and play this title when they are already looking at 6months to catch up on a game that hasnt even been officially released?
I dont think so. I mean i respect your opinion and i didnt know there was a cap on the total amount of sp taht can be spent. However when this game is being promoted as a beta a week ago and i started playing and is now bout to be released and is being called new with ppl already at 10mil+ sp I take offense to the fact that it was suggested to be new.
I think this is a good point. New players joining the game are literally millions of SP and ISK behind, because CCP took the unusual move of letting players keep their progress from open beta. I don't recall any other game doing that, at least in the MMO space. It's actually kind of silly, if you think about it, but it was probably the only way to appease players who put up with a seemingly endless beta. You could argue that new players could have gotten on the train months ago, but it's not like CCP has made a lot of noise about Dust. I could see new players being rightly miffed about the disparity. |
Robert JD Niewiadomski
NULLIMPEX INC
99
|
Posted - 2013.05.10 22:25:00 -
[144] - Quote
I would like to have an opt out option from this "Instant Battle Academy" scheme for new players. Set it to opt-in by default, why not? But allow to turn it down and accept the risk of mixing with dust... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3795
|
Posted - 2013.05.10 22:25:00 -
[145] - Quote
(after the newb WP limit is exceeded) Item access decides who gets matched against whom, but player skill decides who wins. Not the other way around.
CCP Nullarbor, after the initial "newb" phase, players should be matched based on ALLOCATED skill points instead WP. I believe non-newb players should not be matched based on player skill, but on the kind of items they can access which is why I suggest allocated SP; allocated SP decides what level and/or variety items you have access to.
Strongly consider this. |
YuKnow Edawg84
The Tritan Industries RISE of LEGION
5
|
Posted - 2013.05.10 22:27:00 -
[146] - Quote
Jikt Terlen wrote:YuKnow Edawg84 wrote:
My point is not so much the ability to catch up as it is the fact that it is being called a new release which it is not. It is a carry over from beta. So you think that as BF4 comes out new MW4 etc come out that ppl are going to stick around and play this title when they are already looking at 6months to catch up on a game that hasnt even been officially released?
I dont think so. I mean i respect your opinion and i didnt know there was a cap on the total amount of sp taht can be spent. However when this game is being promoted as a beta a week ago and i started playing and is now bout to be released and is being called new with ppl already at 10mil+ sp I take offense to the fact that it was suggested to be new.
I think this is a good point. New players joining the game are literally millions of SP and ISK behind, because CCP took the unusual move of letting players keep their progress from open beta. I don't recall any other game doing that, at least in the MMO space. It's actually kind of silly, if you think about it, but it was probably the only way to appease players who put up with a seemingly endless beta. You could argue that new players could have gotten on the train months ago, but it's not like CCP has made a lot of noise about Dust. I could see new players being rightly miffed about the disparity.
Dont get me wrong I have been throgh it in beta to not this game but lots of games and dont get **** for it. I think this game has a chance to kick off and open some doors. I am grateful for all the forum talk that has gone on for the last 1yr or 2 that ppl in beta have put out there so ccp has been able to polish this game for a gamer market and i thank all the guys that have been reset 10x to get it there. But im just saying if this is a "NEW" game then ppl cant have head starts and not a way to compensate for new players and then exspect new players to accept that. Maybe on eve maybe in mmo land but not FPS players. There are to many titles dropping left and right and to easy for them give this a couple day play and turn to the next one.
Regards Erik |
Hazmat Striker
Turalyon Plus
2
|
Posted - 2013.05.10 22:31:00 -
[147] - Quote
I have been playing PS2 for the last few months [hangs his head in shame]. Even though there were many things in PS2 that I just did not like, their use of a 'Training Area' was great. This area was setup so any player could use any equipment they wanted, and to test it out before they had to spend resources on getting it. It also gave a place for players to learn how to shoot, drive, and fly vehicles without fear of getting shot up just trying to figure out how the damn controls worked. To take a page from World of Tanks, WoT has areas where 2+ players could go and just Practice. This is good place for Corps to learn to work together. Not only that, but one can learn the different map layouts and try out different routes and tactics.
As an 'old school gamer', I find it a serious design flaw in any game that does not provide an area for new players to 'learn the system'. The idea that Dust 514 does not offer some sort of tutorial and/or practice/training areas is something that I am extremely disappointed in and hope that CCP will soon fix. Without 'new blood' flowing in continuously, Dust 514 will end up... well like dust on a shelf of tons forgotten games.
I am sure this has been brought up before, but I thought I would just bring up again... until CCP does something about it. Learning by doing is fine for some, but not all. Some of us like to get use to what we are doing first before we start losing stuff that has value. With the additional cost of replacing equipment upon one being killed, the idea of a training/practice area becomes much more important and needed.
|
Red Dot 24601-HA
S.e.V.e.N. Gentlemen's Agreement
73
|
Posted - 2013.05.10 22:37:00 -
[148] - Quote
CCP Eterne wrote:
Matchmaking GÇô we are working to put live an update to matchmaking on 5/14 that gets new players to play together, and keeps the vets and their proto gear away. For example: Entry to these battles will be limited by total warpoints earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Expect this change to hit TQ by next week and for more details from CCP Nullarbor you can go here.
This sounds great but I would like to bring to your attention that most of my guys have not been earning warpoints since February or so. You know when the stats stopped counting for skirmish games won by destruction of the MCC. We don't have a lot of WP because very little of it has been counted. I have 6.5 million SP and only 220,000 WP. I have played almost every week night since chromosome and only have 2,200 kills credited towards me...unless you have the real stats hidden somewhere I can see this being a flaw in this course of action. I love the idea but I would hate to have to keep getting put in pub matches with the new players wearing my proto fits...
One other thing if the squad lead is a new player will the matchmaking system judge his stats or the best player in the squads stats? Could be a possible exploit. |
DRUIDEAN YANKO
Mountaineer Mercenary Corp.
0
|
Posted - 2013.05.10 23:15:00 -
[149] - Quote
I believe that a skill point cap of 250,000 for a new player and/or 2500warpoints. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
297
|
Posted - 2013.05.11 00:03:00 -
[150] - Quote
Just uncap the SP for X amount of SP, but lower the gains to help with booster sales.
New FPS players need to be able to progress to their fist suit as quickly as possible without restriction so they can get into the big fights for territory and control and fight and test their skills against the vets without worry of gear being the reason why they didnt win
I will requote this here as its the best reason ive seen for this mindset.
Oh and the point is once they have reached that x SP (im thinking 10M) enforce the cap. This basically allows new players to grind out that first 10M(hypothetical number) as quick or slow as they want and then cap so they dont consume all of the games content too quickly(still would take 1-2 years cause there is so much).
Protoman Is God wrote:BattleCry1791 wrote:Icy Xenosmilus wrote:13 years to spec everything. No.
It's not about being specialized, it just gets extremely boring playing the same role for months. Lowering SP costs helps noobs and makes the game better for vets. The point isn't to grow tall forever, but to grow wider and expand your role. There you go right there. Previous to this build I had an alt with 4 mil sp...had complex everything, a laser, a tac sniper rifle, a duvolle, some grenades, a decent shotgun, and a Type A suit....it gave me options depending on my situation. Now I'm running a level III Caldari Medium with a Gek and some grenades....and that's IT. With the way this build is, in order to be effective in any role (and by effective I mean rolling proto and be completely decked out for CBs and PC) it's going to take in the neighborhood of 7-8 mill sp. The grind on the old build was bad. This is TERRIBAD. It's got a multiplier of 5x. I'm not saying bring back the old skill tree, but by all that's holy, eliminate the massive grind that is this new one. It amazes me how devs have a great idea at the beginning of a game's conception, but then destroy it right around release. The problem is we have people that feel as if progression is directly related to the longevity of the game. PC is what should drive the longevity of this game. We all know CCP has to make money, but increasing the cost of core skills and adding useless "specialized" drop suits was just a ridiculous. Having specialized suits does not equate to specialization. Specialization are the skills that the player invested into to maximize their desired play style. When players reach the 10m SP threshold they Plateau. Rather than growing taller players being to grow wider. They begin to focus on optimizing their drop suit, and making it perform in such a way that they are able to maximize the success at their desired play style. The changes in the skill tree have destroyed dropsuit optimization, and have once again forced people back into the rat race to grind endlessly for SP. I'll make it clear for all the neckbeards and EVE nerds grinding for SP doesn't help the longevity of the game. The faster more people have prototype gear the better this game will be. When I started playing this game over a year ago I wasn't looking to grind endlessly in order to ensure that I remain above or even keep up with the SP curve, but I was looking for battles that actually mattered. All the senseless grinding is actually a turn off, and in someways provides a barrier of entry for competitive FPS players looking to have good fights. The longevity of this game should be found in having meaningful battles in PC. Not in grinding out SP.
|
|
Disturbingly Bored
Universal Allies Inc.
199
|
Posted - 2013.05.11 00:35:00 -
[151] - Quote
YuKnow Edawg84 wrote: I mean i respect your opinion and i didnt know there was a cap on the total amount of sp taht can be spent.
Just so I'm perfectly clear and so I don't give you the wrong impression, there isn't a cap on the amount of SP that can be spent.
Instead, there's only so much you can fit to a given suit, and only so many skills apply to any given fit. Once all the skills associated with your fit are at level 5 (about 10 million SP worth), more SP doesn't help that fit at all.
This means that old vets can't be better than you in any given fit after a certain point, they can just use a larger variety of weapons and suits than you can.
Basically, pick a role and weapon and max it out before moving on to the next, and you can catch up to the vets pretty quickly. That's how I did it in EVE, despite starting four years late. |
hooc order
Deep Space Republic Gentlemen's Agreement
48
|
Posted - 2013.05.11 00:45:00 -
[152] - Quote
Quote:The longevity of this game should be found in having meaningful battles in PC. Not in grinding out SP.
Actually i would rather just play an FPS against players with equal Sp/gear then do anything PC or MMO.
I like MMOs and i like the idea of holding property....but looking at what PC actually is i am unimpressed. Fighting over cut and paste rendered maps that i can't even walk on unless i am attacking or defending it is really not all that spectacular. I might play with my Corp in PC but it really is not enough to pull me out. Fundamentally we need more MMO functions in the game for me to care about the little MMO that is being promised with PC on the 14th.
Give the the ability to raid an EvE ship and put an AR to the pilots head.
Give me that and i will MMO CCP's game until the world ends. |
Thor Odinson42
Planetary Response Organization
195
|
Posted - 2013.05.11 02:08:00 -
[153] - Quote
Great idea! I think the players in these battles should get more WP for squad orders and such. Maybe fewer for kills as crazy as that sounds.
It would be nice to see them come out of this "academy" with an idea of teamwork and less focus on KDR. |
Ghural
The Southern Legion RISE of LEGION
78
|
Posted - 2013.05.11 02:42:00 -
[154] - Quote
Veteran players should be able to enter these matches, though their available skills should be debuffed and they should be forced into militia gear only, as we would like to be able to recruit these players into our corps which is also important for player retention.
Maybe gets in these matches should receive reduced rewards (or none) as well. |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
23
|
Posted - 2013.05.11 03:14:00 -
[155] - Quote
unless stats are fixed for skirm, it's pointless to even speculate as a player with high SP could have low WP due to primarily playing skirm.
|
TODDSTER024
Royal Uhlans Amarr Empire
54
|
Posted - 2013.05.11 03:18:00 -
[156] - Quote
5 million SP should be enough for a cut off. |
Henry DeMartos
Isuuaya Tactical Caldari State
0
|
Posted - 2013.05.11 03:50:00 -
[157] - Quote
Murt Lesp wrote:On a similar note: Will there be a limit as to how many of a certain dropsuit is on the battlefield? I'm not complaining but it can be frustrating for any level of player when they engage multiple heavies at a time. 3-4 is tolerable if you RUN, but seeing 8 of them on the field is just insane. Consider a limit of 6 per team in instant battles but no limit in faction or corporation battles. Just a suggestion to help new players or those with less than a month's experience.
If, for example, we put the SP cap at 1 mil-1.5 mil, I don't think there's going to be many heavies running around... |
darkchronos1
Subdreddit Test Alliance Please Ignore
0
|
Posted - 2013.05.11 04:14:00 -
[158] - Quote
Instead of SP or WP caps, can we just use avg Meta level of the gear your using. Militia gear tends to be either meta level 0 or 1. Beginner matches set avg meta level <= 1. Even if higher SP players come into the matches, they will be using the same level of equipment as everyone else, with only a slight advantage. |
Jack Kittinger
DUST University Ivy League
2
|
Posted - 2013.05.11 05:48:00 -
[159] - Quote
A new militia gear(or)squad only filter should make things interesting!
On the matter of separating the newbs from protobears I say DON'T.
You either separate ALL of us or NONE of us.
Don't compromise their freedom unless you want that for yourself. You wouldn't want the DUST 514(EVE Universe) experience to be dumbed down if when you hit "vet" status things are going to be different as night and day.
The most important question we should be asking is:
Wouldn't it be easier to use the current UI to bring newbs closer to these "vets" while avoiding a Noob haven?
cus at the end of the day you are only as good as your team!
Don't cram them Newberries into the same room and expect them to get better on their own they MIGHT...now encourage them to mix with vets and use the incredibly versatile chat interface* and they WILL get better. LEARNING is a SOCIAL Process! *You just got rid of the UVT, now make the most of it!!!
Suggestion on the Developer side
Make the game have obvious cues on how to squad, have the voice on the War Barge say something like "got slaughtered? you SHOULD join a squad" not just "Short on time? Buy Aurum today!"
Suggestion on the community side Right now maybe you thought "why do I have to lift a finger?!?! I came here to pew pew and troll the ppl on local chat!" But it takes two to tango and you can't deny that WE are part of the development process even if we're not sporting a CCP before your username or receiving all the moneys from the Merc Packs. Pick people from the War Barge and ask them to join you on the squad comms show them they can be team players, maybe that guy picking his nose and stalking the female scout model didn't know you don't buy OB's you earn them! All I'm saying is this CAN be the best chance to show the best or the worst of the CURRENT DUST community.
TL;DR Stop wasting time on keeping the Newbs out of harm's way. Tweak the mathcmaking system, it can be better. Developers: Encourage Newbs to mingle with the people in chat and join a corp. Bring us ALL together. DUST Merc: Help a newberrie he might be your Logibro for life.
All this time should be spent on getting us the Training Grounds feature faster and not worrying about the newbswarm coming on May 14th. I'm not gonna ask for Jets to come out sooner but that would be nice too :) |
RINON114
B.S.A.A.
147
|
Posted - 2013.05.11 06:36:00 -
[160] - Quote
We simply need brackets for players to play with people of similar level. I heard someone mention a great idea of level based matches similar to how EVE grades NPC missions.
Level 1 would be joinable by anyone but only militia fits are available and SP should be under 1 million.
Level 2 is joinable by anyone with less than 5 mill and only allow standard gear.
Extrapolate the rest: |
|
Domacretus Crux
Blood Oath Alliance
0
|
Posted - 2013.05.11 06:38:00 -
[161] - Quote
personally putting a specific requirement for the academy will be hard no matter how you look at it because different people learn different things in a different way so not really sure what to go with here what i can say is match's of militia only gear would be great for everyone its completely based on skill and many people rely on their equipment over their skill I've seen it many times its not to say "proto vets" cant be killed with lower fittings but its a lot more work and all the time as of late I've become accustomed to expecting a large amount of proto users on the other team so a level playing ground should be added in my opinion it will help both vets and noobies alike and be a bit more fun and this is a small side note but scouts with nova knives or shotguns are not as easy to get kills with as people like to think it requires steady aim and great timing for the shot gun and for the knives to be in their face so its not as easy as a guy with a HMG aiming at them shooting |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
434
|
Posted - 2013.05.11 07:05:00 -
[162] - Quote
One might become concerned if it is like Skirmish. As WP are not currently tracked once one gets to near the limit of New vs Vet simply switch to Skirmish and never get another WP, except in the odd Clone Depletion round.
SP will continue to build and this will allow greater weapons and gear. The lambs will be saved from the lions but will be bedding down with wolves in sheep's WP. |
Domacretus Crux
Blood Oath Alliance
0
|
Posted - 2013.05.11 07:15:00 -
[163] - Quote
KalOfTheRathi wrote:One might become concerned if it is like Skirmish. As WP are not currently tracked once one gets to near the limit of New vs Vet simply switch to Skirmish and never get another WP, except in the odd Clone Depletion round.
SP will continue to build and this will allow greater weapons and gear. The lambs will be saved from the lions but will be bedding down with wolves in sheep's WP. well or hyenas |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
6
|
Posted - 2013.05.11 08:43:00 -
[164] - Quote
As others have mentioned, however you do this, *please* allow me to choose.
Also, tiered lobbies or similar would also be great - based on combined meta-level of fittings or something (maybe this has been mentioned, don't have time to read all the posts)
But *please* let me choose. |
Sorry Wrong Chat
Phantom Universe Task Force Orion Empire
1
|
Posted - 2013.05.11 09:26:00 -
[165] - Quote
I would like to see a system which is not only working on beginners.
According to the received warpoints there should be at least 3 levels (the more level the better) --> Beginner / Elite / Veteran
Every player can fight in his defined level or in every higher level if wanted.
Higher level gain more ISK than lower levels as compensation.
And since we are able to create Squads with 6 people it is much easier to dominate a fight against 16 enemies.
Depening on the number of mercs the squad sice should be variable.
4 members with 16 mercs per side 6 members with 24 mercs per side 8 members with 32 mercs per side
|
Django Quik
R.I.f.t Orion Empire
450
|
Posted - 2013.05.11 09:51:00 -
[166] - Quote
I presume this mechanic using WP means that the stats tracking is planned to be fixed in the next 3 days? Otherwise it's just never going to work. |
Synfulwrath
Requiem of Shadows DEADSPACE SOCIETY
0
|
Posted - 2013.05.11 10:13:00 -
[167] - Quote
Ive read a lot of interesting things here and too much to try to quote everyone, so ill just bullet what i can remember and what i think. Also please take this into consideration, i do play EVE, Ive been playing for 8 years, my main has 94m SP. So please dont take this reply as me whining that things are too hard. I did my time, i did my waiting in eve. waiting 30+ days for the next "big thing" is nothing to me. Im thinking about all my friends who couldnt stick with eve because they didnt like waiting 21 days to get all the prereqs and minimal skills to fly something they thought would be cool, and it wasnt even T2. Lets not scare away new players by having them stomped every pub match and calculating the months its going to take for them to be on par with the vets and deciding it wasnt worth their time. eve is tough/unforgiving/gobacktowow blah blah blah save it. and anyway if this was true CCP wouldnt have revamped the whole new player process and added such great new agents and rewards and made noob ships useful. anyway i digress...
1. Academy matches. very good idea, goes a long way towards helping to draw in new players. now new players wont get stomped by proto wearing kill squads. there is a larger issue then just being brand new with no dust experience, but ill get into that later i suppose. I like the idea of it being SP capped because even a great player is still limited to what he can equip and use. this can only go so far towards helping out the brand new.
2.SP Tiered MatchingMaking. this i like BUT we cant just depend on caps. for example Noobie123 plays for a couple months, he has a main with 5m SP or so all over the place. he hasnt got any proto gear, but he put his points into things that he thought would make his gaming experience fun. He can use a tank, a dropship, all the non militia weapons some advanced stuff and has improved his suit skills to mostly lvl 3ish. he didnt put everything straight into proto stuff because thats weeks he has to spend grinding SP with no result until he levels that skill up another 400k SP to V and wanted to try other things before he started the proto grind. Veteran123 knew exactly how he wanted to build his toon from the get go and had 0 wasted SP, his toon has full Proto setup and can pretty much 1 shot Noobie123 all day long. Is it Noobie123's fault for wanting a diverse gaming experience? No, i dont believe so. But i also dont think he should be put into the same games as Veteran123. which brings me to WP....
3. WP. ahhh WP... i think this should be incorporated into an ELO system. Thats what this game really needs. In fact, i think this would solve most of the problems. the low SP guys that are really good would eventually be in matchs with some of the higher SP guys that are just pretty under average lol. but the low SP guy with his Skill advantage should be on Par with the low Skill guy and his SP(gear) advantage. so eventually it should even out to roughly even matchs. i wont put a bunch of examples because if you have played a game with an ELO system you know how it works.
4. Meta Levels. assign numbers to gear, hidden of course, but ill use meta levels for now. add up the meta levels and this should be a value to help determine matching. i think some MMO's call it Attack or Might. gives a pretty good idea of potential. this of course doesnt tell you how good they are, just that they have a potential to be good. you can put someone behind the wheel of a civic or skyline but that doesnt mean they can drift on the docks with the big boys.
I think a combination of some of these are a good idea. give the new guys a break, make them fight each other. put a cap on how long they stay there. Graduate them to an ELO type system but have them in a tier with like individuals with similar gear setups. Use WP to make sure high SP guys arent using "lesser" gear to stomp noobies. this should take more thought of course, but its 5am and i cant be arsed to think any much more then i already have lol. theres more i would like to say but im tired of typing and thinking.
whatever your plans i think your going in the right direction. :) |
Kevall Longstride
DUST University Ivy League
202
|
Posted - 2013.05.11 10:23:00 -
[168] - Quote
It should be based on age of account rather than the toon. There are plenty of players who are very good with low sp toons on their account, that could cause havoc in a match with completely new players. I know that they can create a new free account and grief that way but I hope they don't. We want to grow the size of the community not discourage it.
5 million SP as an upper limit is too high. You can get into a proto Suit and use a proto weapon by then. Hardly the fit of a newbie. I'd say 2mil as an upper limit. This is why WP are a better way to go as an indication of competence.
Any player in a squad led by a new toon that has a higher standing than the new matches allow should be kicked automatically.
It should be a little easier for new players to ease into the brutal world of New Eden. But not too easy.
I fully support these changes. |
Medic 1879
The Tritan Industries RISE of LEGION
277
|
Posted - 2013.05.11 12:20:00 -
[169] - Quote
Well seeing as WP wasn't tracked from Feburary till a few days ago allot of people who play mostly skirmish will have high level gear and losts of SP but lowish WP. Also what about people who AFK'd allot they could hit their cap and get lost of SP but no WP so you could have full proto guys playing this if they played allot of skirmish or AFK'd allot. |
Darlime
Prototype Technology Corp.
1
|
Posted - 2013.05.11 12:40:00 -
[170] - Quote
KAGEHOSHI Horned Wolf wrote:On the subject of matchmaking, I have 2 suggestions.
Match squads against other squads: sometimes you just want to just play by yourself and relax, in those cases being matched against squads provides too much of a challenge to be fun, and too little challenge for the squad. If I'm just playing by myself, don't match me against a full squad of some elite corp.
Match players based on ALLOCATED SP: 1 million (allocated) SP or below players get thrown in one battle, 2 million SP and below players get thrown in another battle, etc. Right now I'm saving my SP before specializing so I'm still using militia starter fits, and I keep getting matched with people with prototype weapons and prototype specialized dropsuits; not a pleasant experience at all. Playing against these highly specialized players is too much of a challenge for most, and not enough of a challenge to the proto wearers.
The instant battle academy is a good start, but I really think basing it off allocated SP would be a really good way to put new players against other new players, and work as a good system for everyone else.
I totaly agree whith this. |
|
J Lav
Opus Arcana Orion Empire
64
|
Posted - 2013.05.11 12:51:00 -
[171] - Quote
I don't like this idea. I am a low SP player, gotcha, but locking out based on an arbitrary SP amount seems silly to me. It reinforces that SP is broken in this game. the gap between a 4m SP and 8m SP player is absolutely massive regardless of their actual skill.
Question, You have meta levels on equipment, why don't you limit the metal level of a suit instead? Make the max meta level of a suit less than 7-8, for newbies, and when fitting, add up the meta of the components of that fit. Make that number known to the player, so we can build low-level fits to play in those matches. Good players would even see it as a challenge to dumb down their kit and still be able to win based on skill. |
Django Quik
R.I.f.t Orion Empire
450
|
Posted - 2013.05.11 13:44:00 -
[172] - Quote
J Lav wrote:I don't like this idea. I am a low SP player, gotcha, but locking out based on an arbitrary SP amount seems silly to me. It reinforces that SP is broken in this game. the gap between a 4m SP and 8m SP player is absolutely massive regardless of their actual skill.
Question, You have meta levels on equipment, why don't you limit the metal level of a suit instead? Make the max meta level of a suit less than 7-8, for newbies, and when fitting, add up the meta of the components of that fit. Make that number known to the player, so we can build low-level fits to play in those matches. Good players would even see it as a challenge to dumb down their kit and still be able to win based on skill. CCP didn't say SP; they said WP. Read the OP. It's only players that have been suggesting SP and the dev already said why they chose WP instead of SP (because people get SP passively and haven't necessarily been playing the game much to earn SP). |
Novas The Second
Sector IX Concordokken.
13
|
Posted - 2013.05.11 13:54:00 -
[173] - Quote
What about averaging the Meta Level of the equipment that the player is using?
That way, even if you're using a proto suit, you might only be using low level weapons or equipment and your average will still be very low.
Also, separate idea. When you get put into the Academy Battles, you automatically get put into a squad and spawned with that squad in the same location together, thereby teaching new players that playing as a team will get you far better results.
|
J Lav
Opus Arcana Orion Empire
65
|
Posted - 2013.05.11 14:41:00 -
[174] - Quote
Django Quik wrote:J Lav wrote:I don't like this idea. I am a low SP player, gotcha, but locking out based on an arbitrary SP amount seems silly to me. It reinforces that SP is broken in this game. the gap between a 4m SP and 8m SP player is absolutely massive regardless of their actual skill.
Question, You have meta levels on equipment, why don't you limit the metal level of a suit instead? Make the max meta level of a suit less than 7-8, for newbies, and when fitting, add up the meta of the components of that fit. Make that number known to the player, so we can build low-level fits to play in those matches. Good players would even see it as a challenge to dumb down their kit and still be able to win based on skill. CCP didn't say SP; they said WP. Read the OP. It's only players that have been suggesting SP and the dev already said why they chose WP instead of SP (because people get SP passively and haven't necessarily been playing the game much to earn SP).
Doh! My dislexia kicked in. My mistake, edited |
ladwar
Dead Six Initiative Lokun Listamenn
361
|
Posted - 2013.05.11 14:54:00 -
[175] - Quote
so im going with LOL... CCP has no clue what they are doing, still. |
Django Quik
R.I.f.t Orion Empire
451
|
Posted - 2013.05.11 15:09:00 -
[176] - Quote
ladwar wrote:so im going with LOL... CCP has no clue what they are doing, still. That's all you've got to say? No better suggestions then? Helpful. |
Django Quik
R.I.f.t Orion Empire
451
|
Posted - 2013.05.11 15:13:00 -
[177] - Quote
Novas The Second wrote:What about averaging the Meta Level of the equipment that the player is using?
That way, even if you're using a proto suit, you might only be using low level weapons or equipment and your average will still be very low.
Also, separate idea. When you get put into the Academy Battles, you automatically get put into a squad and spawned with that squad in the same location together, thereby teaching new players that playing as a team will get you far better results.
That's getting increasingly complex to do it by meta levels and doesn't stop a vet player with loads of passive skill buffs running low meta gear and griefing newbies while they're trying to learn. At least if it's done by WP, vets can't play unless they make a new alt and even then those alts will be low SP and won't last long before hitting the WP cap.
Edit - also the squad idea wold actually be counter productive because players would never learn how to create squads themselves and might just end up assuming that squads are made automatically. |
Draco Cerberus
Hellstorm Inc League of Infamy
36
|
Posted - 2013.05.11 15:25:00 -
[178] - Quote
juumole wrote:Sound like a great idea but make it optional for players. Never force a player into anything you don't absolutely have to. Part of the point of playing games is freedom and I think nothing will irritate most gamers more than having a choice made for them.
The more variations the better but I think warpoints would be a bad metric at this point because there are matches where newbs are facing pros and sometimes you just have off matches. Skillpoints would probably be good with multiple tiers in the million point range. About a months worth of play with no skill boosters and maxing each week.
Gear tiered matches would also be fun I think maybe with reduced gains. Sometimes you just want to get on an fool around or test something out and that's hard do with a bunch of protos or tank/ dropships on the map.
Please though include anything as an option, I cant stress this point enough.
+10 |
Moonracer2000
Subdreddit Test Alliance Please Ignore
478
|
Posted - 2013.05.11 15:46:00 -
[179] - Quote
I'm very happy this is being implemented. Here are some thoughts (some are replies to many other good ideas here):
WP metric:[/b ] Seems like a much better idea than SP. I would suggest aiming high as far as when to push people into veteran matches and here is why. A big part of being ready for regular game play is team work, so squading up early with veteran players will act as a kind of soft buffer allowing players to choose for themselves when they are ready to move on.
SP bonus in Academy matches? People mentioned this and I think it is an interesting idea. I would not be opposed to this as it would help players get into the game quickly. Worst case scenario it would allow players to make decent alts quickly? Not sure what the bonus would be. Removing the weekly cap until they hit 1.5 million SP? A 1.5 SP gain bonus (that stacks with boosters)?
[b]Gear Restrictions: I am also for this. making fittings invalid if an item is over a certain meta level would enhance the experience and prevent someone form skilling entirely into a high level weapon to grief early players. It would be a pain to code and explain, since fittings would only be invalid in an academy match (not in the apartment neocom).
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
491
|
Posted - 2013.05.11 15:52:00 -
[180] - Quote
You could just put the gear restriction on the suits themselves. A standard level suit doesn't have much room to play with, which would probably be enough to keep people from abusing high level gear to farm newbies. You could try putting that balac's on a standard level suit, but you'll die the moment something sneezes at you. It's simple enough to explain that they could have Dust's version of Aura on the barge actually explaining that this battle only allows militia and standard level suits, or whatever. |
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Django Quik
R.I.f.t Orion Empire
451
|
Posted - 2013.05.11 16:12:00 -
[181] - Quote
Kristoff Atruin wrote:You could just put the gear restriction on the suits themselves. A standard level suit doesn't have much room to play with, which would probably be enough to keep people from abusing high level gear to farm newbies. You could try putting that balac's on a standard level suit, but you'll die the moment something sneezes at you. It's simple enough to explain that they could have Dust's version of Aura on the barge actually explaining that this battle only allows militia and standard level suits, or whatever. If you made it just a gear based mechanic, vets could still make use of the masses of passive skill buffs they get. WP is the best way of ensuring that the characters genuinely are new. |
Jet-Set-Willy Clone
The c64s
0
|
Posted - 2013.05.11 16:33:00 -
[182] - Quote
all your doing with this system is delaying the time till you throw people to the wolves and then then they will leave anyway, worst idea ever lol.
if you want people to stay and enjoy the game at there own pace give us a standard only, and i mean standard everything from suits, mods and weaopns only playlist.
the proto bears wont stay, no point cause they cant use there leet gear or they will realise they are crap without it. problem sorted |
Zahle Undt
The Tritan Industries RISE of LEGION
91
|
Posted - 2013.05.11 16:53:00 -
[183] - Quote
'atta boy CCP that's what we were talking about!
Anyway, from my cursory reading it seems that this is the only option for new players. If I am correct in that I would say 1 million SP and below would be "new". That is just over starting SP + 1 week I believe. Maybe a progressive system of sorts? Battle Academy is only "pub" option until 1 million SP, after 1 million SP the regular ambush and skirmish become available to the character, but academy remains available until 3 million SP. That allows for more range in learning curves of new players. |
ladwar
Dead Six Initiative Lokun Listamenn
367
|
Posted - 2013.05.11 17:02:00 -
[184] - Quote
Django Quik wrote:ladwar wrote:so im going with LOL... CCP has no clue what they are doing, still. That's all you've got to say? No better suggestions then? Helpful. wouldn't matter. I have post all of my ideas already. |
Deluxe Edition
TeamPlayers EoN.
161
|
Posted - 2013.05.11 19:18:00 -
[185] - Quote
I think the best metric is WP per game, and have it tracked like K/d is now, also prioritize squad vs squad. |
Deluxe Edition
TeamPlayers EoN.
161
|
Posted - 2013.05.11 19:21:00 -
[186] - Quote
Django Quik wrote:Kristoff Atruin wrote:You could just put the gear restriction on the suits themselves. A standard level suit doesn't have much room to play with, which would probably be enough to keep people from abusing high level gear to farm newbies. You could try putting that balac's on a standard level suit, but you'll die the moment something sneezes at you. It's simple enough to explain that they could have Dust's version of Aura on the barge actually explaining that this battle only allows militia and standard level suits, or whatever. If you made it just a gear based mechanic, vets could still make use of the masses of passive skill buffs they get. WP is the best way of ensuring that the characters genuinely are new.
The game isn't as much about SP as you think.... top end players not only have a year of experience under their belt, but are able to dominate any random pub match in just militia gear.
I'd say talen is 25% Skill Points, 75% actual skill in Dust 514. |
Jet-Set-Willy Clone
The c64s
1
|
Posted - 2013.05.11 19:45:00 -
[187] - Quote
you are deluding yourself if you think sp and gear makes no difference lol, put one you in all militia gear and another you in all proto, you know whats going to happen?
the you in proto is going to push your **** back in lol. the massive disparity in sp and gear is the reason very few new players stick with this game |
Django Quik
R.I.f.t Orion Empire
454
|
Posted - 2013.05.11 19:45:00 -
[188] - Quote
Deluxe Edition wrote:Django Quik wrote:Kristoff Atruin wrote:You could just put the gear restriction on the suits themselves. A standard level suit doesn't have much room to play with, which would probably be enough to keep people from abusing high level gear to farm newbies. You could try putting that balac's on a standard level suit, but you'll die the moment something sneezes at you. It's simple enough to explain that they could have Dust's version of Aura on the barge actually explaining that this battle only allows militia and standard level suits, or whatever. If you made it just a gear based mechanic, vets could still make use of the masses of passive skill buffs they get. WP is the best way of ensuring that the characters genuinely are new. The game isn't as much about SP as you think.... top end players not only have a year of experience under their belt, but are able to dominate any random pub match in just militia gear. I'd say talen is 25% Skill Points, 75% actual skill in Dust 514. Yes but this academy idea is not to get people good at playing the game - it's to give them a safe enough place to get to grips with the basics that you can't learn just from playing other FPSs. This period shouldn't last long, so players that are obviously really good and know what they're doing will get through it really quickly and there will be very little benefit to any vets trying to get an easy ride.
SP and gear restrictions won't give the kind of protection that new players need to get to grips with the basics of this game beyond that of an ordinary FPS. |
Jet-Set-Willy Clone
The c64s
1
|
Posted - 2013.05.11 20:00:00 -
[189] - Quote
gear restrictions on games gives the player the option to stay where s/he is at not some mickey mouse number made up by other people, go down the route of deciding for people when they should move onto non restricted pub games and this game is doomed to very few players, as it is now |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
49
|
Posted - 2013.05.11 20:50:00 -
[190] - Quote
Keep it simple. Give the new player 1-2 months (1-2mill SP should be made in this time period) in battle academy after which point they can no longer stay in battle academy.
1-2 months would give them time to become familiar with basic weaponry and/or militia variant vehicles and the chance to get into advance gear.
This gives them the chance to experience the difference between militia/STD/ADV gear but it will be the rare individual who will be in Proto gear within this period.
This way they still experience some of the harshness of Dust, through different players advancing at different rates and buying more advanced gear, but in a limited fashion as it would be tough for most players to get proto suits while having decent core skills within 2 months. So the new player will face players in ADV suits but unlikely to face proto bear stomps within this time frame.
As to the idea of separating squads from lone wolf players I think this option should be available in both battle academy and for veterans.
The lone wolf game mode would be for the casual player and the squad games would be for the more advanced, interested player and they will get slightly more Isk, e.g 20% above base and better salvage. Example of salvage would be lone wolf games get 70/30 split for advance and proto salvage and squad games get 45/55 split. The chances of receiving salvage stays the same and officer stuff remains the same regardless of game mode. |
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Deluxe Edition
TeamPlayers EoN.
162
|
Posted - 2013.05.11 20:53:00 -
[191] - Quote
Jet-Set-Willy Clone wrote:you are deluding yourself if you think sp and gear makes no difference lol, put one you in all militia gear and another you in all proto, you know whats going to happen?
the you in proto is going to push your **** back in lol. the massive disparity in sp and gear is the reason very few new players stick with this game
I'm not saying it doesn't help. give a bad player 100,000,000 skill points and he will still go 0-12 against vets who are using std or adv weapons. I'm saying gear restrictions aren't the answer for new players. Matchmaking based on skill makes much more sense.
In all honesty once you have complex shield mods, advanced weapons, and a standard suit you are ready to take most anyone on. |
Billi Gene
The Southern Legion RISE of LEGION
136
|
Posted - 2013.05.11 23:00:00 -
[192] - Quote
I don't think that Advanced gear should be considered Newbie.
Newbies should not be sheltered for months on end, getting the wrong idea about the game.
Newbies should not be Vet Fodder as first contact experience of DUST.
Academy Match Entry Criteria should have a Low Exit Ceiling to push players out fast enough that vets re-rolling to grief newbies will quickly outgrow this tier of game.
Academy Match Entry Criteria should be high enough to maintain healthy populations for Academy matches into the future.
Skill Points Accumulated should not be the biggest factor in determining Entry into an Academy match. Kills, War Points and Games Won/Lost should all be promoted over Skill Points for this matter ... obviously if passive Skill Point Accrual is removed then Skill Points would once again be the better Factor in determining Academy Match Entry :P
I hate math and have no idea how to format the above point !!! GL&HF !!! |
Jet-Set-Willy Clone
The c64s
3
|
Posted - 2013.05.11 23:31:00 -
[193] - Quote
if folks cant see the reason for the abysmal player count is because of the massive disparity in sp and gear then you are silly.
if you dont want a seperate play list where anyone can join but are restricted to the same level of gear as everybody else, you are not as good as you think you are and are just trying to protect your i win button.
if you cant see that a seperate playlist would be good for the game longterm by making every suit, weapon and vehicle relavent to the new player vastly increasing the different ways to play without sinking millions of sp into just one suit or weapon, then again you are silly.
if you think throwing new players to the wolves after hitting so many wp, sp or some other made up number is a good idea, enjoy the same garbage player numbers we have today.
just sayin |
Soozu
5o1st
102
|
Posted - 2013.05.11 23:51:00 -
[194] - Quote
Jet-Set-Willy Clone wrote:if folks cant see the reason for the abysmal player count is because of the massive disparity in sp and gear then you are silly.
if you dont want a seperate play list where anyone can join but are restricted to the same level of gear as everybody else, you are not as good as you think you are and are just trying to protect your i win button.
if you cant see that a seperate playlist would be good for the game longterm by making every suit, weapon and vehicle relavent to the new player vastly increasing the different ways to play without sinking millions of sp into just one suit or weapon, then again you are silly.
if you think throwing new players to the wolves after hitting so many wp, sp or some other made up number is a good idea, enjoy the same garbage player numbers we have today.
just sayin
Arbitrary numbers from random people who are not in the same boat.... ugh
He's right you know. I'd like to point out a couple things that haven't been mentioned. CCP might be hesitant to do a militia only newb server for fear of not selling AUR items to these players. Please remember that new addicts and player count will certainly offset this as they will eventually want to venture out into the real world as they start to skill up, many will buy boosters to get there faster. Just keep the SP and ISK rewards lower to encourage their exit.
One of the biggest thing that people seem to miss in the "skill" that makes a player do well.... knowing the maps. Once you know your way around, you'll do better... the quicker route up that hill, the corridor that's actually a dead end, the line that that turret can't hit you etc etc etc.
Side note: This is one of the things I dislike about the new mapping display, too small, can't zoom in far enough. Some people just have a thing for maps. |
YuKnow Edawg84
The Tritan Industries RISE of LEGION
6
|
Posted - 2013.05.12 03:05:00 -
[195] - Quote
Deluxe Edition wrote:Django Quik wrote:Kristoff Atruin wrote:You could just put the gear restriction on the suits themselves. A standard level suit doesn't have much room to play with, which would probably be enough to keep people from abusing high level gear to farm newbies. You could try putting that balac's on a standard level suit, but you'll die the moment something sneezes at you. It's simple enough to explain that they could have Dust's version of Aura on the barge actually explaining that this battle only allows militia and standard level suits, or whatever. If you made it just a gear based mechanic, vets could still make use of the masses of passive skill buffs they get. WP is the best way of ensuring that the characters genuinely are new. The game isn't as much about SP as you think.... top end players not only have a year of experience under their belt, but are able to dominate any random pub match in just militia gear. I'd say talen is 25% Skill Points, 75% actual skill in Dust 514.
lmao this is so not right. So are you saying that dust514 is so complex cause you need to say in squad chat there is a guy on "a" or two go to "c"? lol FPS are not hard and this one is not exception. You need to flip your numbers around . Cause when you can dump a whole clip into someone and half a clip of a secondary weapon and they are not out shileds and you are bout die that is bs. Or when you dump a clip in someone and there shield is so high that t there shields have fully repaired faster then you can reload that has nothing to do with skill! Period.
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Billi Gene
The Southern Legion RISE of LEGION
139
|
Posted - 2013.05.12 03:46:00 -
[196] - Quote
Jet-Set-Willy Clone wrote:if folks cant see the reason for the abysmal player count is because of the massive disparity in sp and gear then you are silly.
if you dont want a seperate play list where anyone can join but are restricted to the same level of gear as everybody else, you are not as good as you think you are and are just trying to protect your i win button.
if you cant see that a seperate playlist would be good for the game longterm by making every suit, weapon and vehicle relavent to the new player vastly increasing the different ways to play without sinking millions of sp into just one suit or weapon, then again you are silly.
if you think throwing new players to the wolves after hitting so many wp, sp or some other made up number is a good idea, enjoy the same garbage player numbers we have today.
just sayin
I'd love a match style of limited gear meta levels. Meta Level 1 matches would be hella fun, but they should be opt in. CCP want to make a Newby Bracket to allow new players and alts, but presumably mostly new players, a place to learn the operational and stylistic nuances of DUST 514. New Players should not be punished for playing DUST, DUST is as much MMORPG as it is FPS, and its player base is expected to sink many years into individual characters, this is a different approach to old school FPS where you bought the game and played it till you lost interest. DUST will accumulate expansions and its game systems will be overhauled and adjusted as needed, player interaction with the game world will increase as time moves forward.
TL:DR PC and FW arent enough to pull vets out of PUB matches, and there simply arent enough game modes to buffer newer players, the Academy Matches are a good idea. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
0
|
Posted - 2013.05.12 07:52:00 -
[197] - Quote
Aeon Amadi wrote:BMSTUBBY wrote:This may be a good place maybe to lift the SP cap for these battles only. This way the new players can grind to the 5 million SP's quick if they choose to. Lets speed up the process to get fresh meat into the real battle fields. I like this idea as long as the cap kicks it at 5,000,000.
Both good ideas, but what I would prefer to see is an overall SP cap. So whoever in the game has the most SP sets the cap, and as their SP increases, so does the cap. That way not only the newest players get to skill up faster, but everyone does. |
Azri Sarum
DUST University Ivy League
1
|
Posted - 2013.05.12 08:51:00 -
[198] - Quote
As a new player (almost at 1m sp) I can really tell the difference when fighting opponents of different skill levels. People in advanced gear are a challenge, but not impossible. People in proto gear feel like brick walls.
I feel like a sp threshold is a fine solution for differentiating a new character from a vet. Some have suggested 1m as the cutoff but thats far too low. At 1m you have no adv gear at all, your support skills (the few you have) are around 2-3. I don't know at what point a character starts getting adv gear, but that would probably be a good threshold. I would estimate somewhere in the 2m-3m range would be appropriate. At this point you know the game, have experimented, and can field at least an advance basic drop suit / weapon.
I don't see a reason to hide the regular matches though. Some new players might like to give them a try, might like the challenge. Just add a tutorial explaining the purpose of the academy so players can decide what level of difficulty they want to start with.
I feel like whatever metric you end up using it has to be one that increases with play, so that eventually a player is forced out into the grinder. This is why i hope you ignore the applied skillpoint ideas. It would cause players to just stop spending them to stay in the 'safe' zone.
Eve has taught us that some players can be extremely risk adverse, they need a little push at some point. |
Django Quik
R.I.f.t Orion Empire
458
|
Posted - 2013.05.12 09:35:00 -
[199] - Quote
People need to read this and understand why SP is not being suggested as a metric here by CCP:
CCP Nullarbor wrote:By the way our initial thought based on advice from the CPM is to use total war points not skill points. One the of the problems with skill points is you earn them passively, so if you roll an account and leave it inactive for a while you will eventually end up out of the academy without playing any battles. We feel that war points is a better indicator of actual game experience which also happens to scale with proficiency.
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Protected Void
One-Armed Bandits Heretic Initiative
7
|
Posted - 2013.05.12 10:20:00 -
[200] - Quote
Dazereth the 2nd wrote:5 million and under, cause that's just the beginnings of a good kit. With 4m, you're still gonna get slaughtered by proto-dudes
I beg to differ. My best character still has less than 5 million and I regularly place among the best 3 in the match. And have been doing so since I went past three and a half million. And while I'm a decent player, I'm not by far the best there is, so doing ok or even well with far less than 5 million is entirely feasible. 2.5 million sounds more sensible to me.
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Musta Tornius
BetaMax. CRONOS.
336
|
Posted - 2013.05.12 15:22:00 -
[201] - Quote
Only read 4 pages so my apologies if this has been mentioned already but I would also urge you to implement a soft cap somewhere near 1/3 of max WP needed to join the regular instant battles on your own and no longer be allowed into Battle Academy games. Once you reach the soft cap you could choose between regular Instant Battles or Battle Academy ones.
This would enable players who want more of a challenge to do so or just let people experience the higher level combat. |
DigiOps
Kirkinen Risk Control Caldari State
217
|
Posted - 2013.05.12 18:41:00 -
[202] - Quote
Other games have match making. Real match making. Please figure it out. Its kind of a necessity. |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
31
|
Posted - 2013.05.12 20:05:00 -
[203] - Quote
darkchronos1 wrote:Instead of SP or WP caps, can we just use avg Meta level of the gear your using. Militia gear tends to be either meta level 0 or 1. Beginner matches set avg meta level <= 1. Even if higher SP players come into the matches, they will be using the same level of equipment as everyone else, with only a slight advantage.
I used to play a game before I came to EvE where if your bridge Officer or any of your crew were above a certain level, you could not join that type battle... It shouldn't be too hard to implement something similar based on meta lvl of the gear, however, with skills affecting performance of all things,(more than just "a slight advantage" with the right skills trained) a high SP player could rock militia gear and still roflstomp newbies with less SP and that type battle could end up being nothing more than an SP and KDR farm for lazy players who would rather not face a real challenge.
that of course would lead to player loss as they continuously got beaten without much chance of advancement.
in short, I agree with the premise, just not sure how CCP would be able to implement it in a "fair to the new guys" manner.
o/ Bill |
Chojine Dentetsu
Hellstorm Inc League of Infamy
28
|
Posted - 2013.05.12 20:22:00 -
[204] - Quote
CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.
This is a first step at improving the new player experience. We are also working on a vastly improved matchmaking system which is designed to better separate players based on their actual skill level instead of just isolating new players. We will hopefully be rolling that out in an expansion later this year.
You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". Remember the goal is to give new players enough time to understand the game not necessarily become proficient at it. So if you have any thoughts on that please reply here.
That could work, only with one pitfall, though.
Alot of people, including myself only play skirmish, and as such have very low WP, as it is hardly ever recorded unless you win / lose via clone depletion.
So would I, with my piddling 1000 WP, but 7 million SP, full proto gear and officer gear be put in with the new guys?
If so, it could end up being a bunch of high SP skirmishers stomping new players. |
Django Quik
R.I.f.t Orion Empire
461
|
Posted - 2013.05.12 20:59:00 -
[205] - Quote
Chojine Dentetsu wrote:CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.
This is a first step at improving the new player experience. We are also working on a vastly improved matchmaking system which is designed to better separate players based on their actual skill level instead of just isolating new players. We will hopefully be rolling that out in an expansion later this year.
You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". Remember the goal is to give new players enough time to understand the game not necessarily become proficient at it. So if you have any thoughts on that please reply here. That could work, only with one pitfall, though. Alot of people, including myself only play skirmish, and as such have very low WP, as it is hardly ever recorded unless you win / lose via clone depletion. So would I, with my piddling 1000 WP, but 7 million SP, full proto gear and officer gear be put in with the new guys? If so, it could end up being a bunch of high SP skirmishers stomping new players.
CCP Nullarbor said the following here in relation to your concerns:
CCP Nullarbor wrote:Django Quik wrote:With the announcement of the Adademy Battles for new players from 5-14 (2 days time) being limited by a maximum WP level, it is more imperative than ever that skirmish stats are tracked, otherwise players will be stuck there much longer than really necessary.
We have heard nothing on this problem for some time and an update on the situation would be greatly appreciated. I am going to follow this up, I saw a fix go in this week for what looked like that problem but I'm not sure when it will be deployed. Suffice to say yes the war points will need to be updated correctly for the Academy queue to work.
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Chojine Dentetsu
Hellstorm Inc League of Infamy
28
|
Posted - 2013.05.12 21:01:00 -
[206] - Quote
Django Quik wrote:Chojine Dentetsu wrote:CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.
This is a first step at improving the new player experience. We are also working on a vastly improved matchmaking system which is designed to better separate players based on their actual skill level instead of just isolating new players. We will hopefully be rolling that out in an expansion later this year.
You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". Remember the goal is to give new players enough time to understand the game not necessarily become proficient at it. So if you have any thoughts on that please reply here. That could work, only with one pitfall, though. Alot of people, including myself only play skirmish, and as such have very low WP, as it is hardly ever recorded unless you win / lose via clone depletion. So would I, with my piddling 1000 WP, but 7 million SP, full proto gear and officer gear be put in with the new guys? If so, it could end up being a bunch of high SP skirmishers stomping new players. CCP Nullarbor said the following here in relation to your concerns: CCP Nullarbor wrote:Django Quik wrote:With the announcement of the Adademy Battles for new players from 5-14 (2 days time) being limited by a maximum WP level, it is more imperative than ever that skirmish stats are tracked, otherwise players will be stuck there much longer than really necessary.
We have heard nothing on this problem for some time and an update on the situation would be greatly appreciated. I am going to follow this up, I saw a fix go in this week for what looked like that problem but I'm not sure when it will be deployed. Suffice to say yes the war points will need to be updated correctly for the Academy queue to work.
Ah, thank you :). |
Nguruthos IX
Hellstorm Inc League of Infamy
379
|
Posted - 2013.05.12 23:16:00 -
[207] - Quote
New players need the Option to queue in regular games with everyone else if they so choose. |
fred orpaul
The Tritan Industries RISE of LEGION
271
|
Posted - 2013.05.13 00:40:00 -
[208] - Quote
Meh not a really a fan of this but until there is a better way to prevent vet pub stomps from happening, its for the best.
I would of put the cut off at 2-3mil SP before, in uprising oh around 5-8ish so what ever that translates to in warpoints. If they are playing significantly more then cap they can get out of those with less sp and still be competitive. |
Buster Friently
Rosen Association
412
|
Posted - 2013.05.13 06:05:00 -
[209] - Quote
CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.
This is a first step at improving the new player experience. We are also working on a vastly improved matchmaking system which is designed to better separate players based on their actual skill level instead of just isolating new players. We will hopefully be rolling that out in an expansion later this year.
You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". Remember the goal is to give new players enough time to understand the game not necessarily become proficient at it. So if you have any thoughts on that please reply here.
War points is a good starting point, but I think allocated SP will need to be used as well. The reasoning behind this is that a veteran could easily let an avatar sit for some time just to accrue SP, then go Proto, while technically having acquired no WP. They would still deeply unbalance the new player experience.
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Salazar Skye-fire
Villore Sec Ops Gallente Federation
104
|
Posted - 2013.05.13 07:37:00 -
[210] - Quote
wouldnt mind seeing the old gear limitation battle list from the e3/precursor build days, branch off the newbies after they hit that wp limit into that setup and then expand it outward to the rest of us. |
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Django Quik
R.I.f.t Orion Empire
466
|
Posted - 2013.05.13 08:50:00 -
[211] - Quote
Buster Friently wrote:War points is a good starting point, but I think allocated SP will need to be used as well. The reasoning behind this is that a veteran could easily let an avatar sit for some time just to accrue SP, then go Proto, while technically having acquired no WP. They would still deeply unbalance the new player experience. To go proto through only passive SP would take roughly 7 months of waiting using passive boosters the entire time. That's almost a year without boosters. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1370
|
Posted - 2013.05.13 09:34:00 -
[212] - Quote
Good news ! Especially the part regarding working on a more strict matchmaking based on SP.
Until then, a tighten playerbase for new players doesnt sound like a bad idea. Just be very informative about it in game ! Maybe add a new screen tutorial when first launching the battle finder. And an auto in game email when a player is over the WP limit for playing this Instant Battle Academy.
Oh and another question,may have been asked already though : A new player can join a squad of vets and go into regular instant battles. Does it work the other way around ? Can a 100% noob create a squad, invite 5 proto and take them into Academy fights ? IF yes, then this is not going to work.... Worse it could end up with even worse stomping than we have now. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
385
|
Posted - 2013.05.13 09:36:00 -
[213] - Quote
I have a mixed feeling about a "new" merc not being able to join the regular matches. But at the same time it's one way to stop griefing of random mercs TK'ing on throwaway mercs... |
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Django Quik
R.I.f.t Orion Empire
466
|
Posted - 2013.05.13 10:31:00 -
[214] - Quote
Laurent Cazaderon wrote:Good news ! Especially the part regarding working on a more strict matchmaking based on SP.
Until then, a tighten playerbase for new players doesnt sound like a bad idea. Just be very informative about it in game ! Maybe add a new screen tutorial when first launching the battle finder. And an auto in game email when a player is over the WP limit for playing this Instant Battle Academy.
Oh and another question,may have been asked already though : A new player can join a squad of vets and go into regular instant battles. Does it work the other way around ? Can a 100% noob create a squad, invite 5 proto and take them into Academy fights ? IF yes, then this is not going to work.... Worse it could end up with even worse stomping than we have now. Was answered somewhere earlier but no, that can't happen. The non-newbies won't be able to join a newbie led squad. |
AmlSeb
Namtar Elite Gallente Federation
1
|
Posted - 2013.05.13 10:54:00 -
[215] - Quote
I would choose 1.5 mio sp and isk value lost in battle. So you get a good amount of sp and if you already got a lot passive sp and play with better gear very long since it has a higher value.
|
ImpureMort
Seykal Expeditionary Group Minmatar Republic
3
|
Posted - 2013.05.13 11:20:00 -
[216] - Quote
love this idea now new players can stop crying for nerf hammer on all proto gear good job ccp |
theBEARD
Deadly Blue Dots RISE of LEGION
0
|
Posted - 2013.05.13 12:41:00 -
[217] - Quote
This Academy is a great idea.
I also think the ability to chose matches with meta level restriction would make for better matches. |
Geth Massredux
Defensores Doctrina
315
|
Posted - 2013.05.13 15:21:00 -
[218] - Quote
I agree with instead of going by war points but going by total amount of skill points if possible. Reason why. Some people only play skirmish. And I don't know how long skirmish didn't record your kills and war points. Only ambush has been recording all that. So if somebody with over 10 mil sp and 1500 war points will be in battle academy it would go wrong. But I'm sure that's only less the half of the player base that have a ton of sp and low war point amount. |
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CCP Nullarbor
C C P C C P Alliance
1070
|
Posted - 2013.05.13 15:35:00 -
[219] - Quote
Laurent Cazaderon wrote:Good news ! Especially the part regarding working on a more strict matchmaking based on SP.
Until then, a tighten playerbase for new players doesnt sound like a bad idea. Just be very informative about it in game ! Maybe add a new screen tutorial when first launching the battle finder. And an auto in game email when a player is over the WP limit for playing this Instant Battle Academy.
Oh and another question,may have been asked already though : A new player can join a squad of vets and go into regular instant battles. Does it work the other way around ? Can a 100% noob create a squad, invite 5 proto and take them into Academy fights ? IF yes, then this is not going to work.... Worse it could end up with even worse stomping than we have now.
New players can play with veterans in the normal queues using squads but it does not work the other way around. Veterans players will not be able to join the academy queue battles at all. |
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bcs1a
ROYAL SQUAD Shadow of the Apocalypse
34
|
Posted - 2013.05.13 16:15:00 -
[220] - Quote
CCP Nullarbor wrote:Laurent Cazaderon wrote:Good news ! Especially the part regarding working on a more strict matchmaking based on SP.
Until then, a tighten playerbase for new players doesnt sound like a bad idea. Just be very informative about it in game ! Maybe add a new screen tutorial when first launching the battle finder. And an auto in game email when a player is over the WP limit for playing this Instant Battle Academy.
Oh and another question,may have been asked already though : A new player can join a squad of vets and go into regular instant battles. Does it work the other way around ? Can a 100% noob create a squad, invite 5 proto and take them into Academy fights ? IF yes, then this is not going to work.... Worse it could end up with even worse stomping than we have now. New players can play with veterans in the normal queues using squads but it does not work the other way around. Veterans players will not be able to join the academy queue battles at all.
what about solo play or corp training battles?, are there any plans to implement this so that folks can practice their strategies and techniques in an environment where no one looses anything equipment wise, but no one gains SP or isks either? realistically, they could be limited to starter and/or militia fits to make it so that players can test out tactics without getting stomped in the process. or CCP could make that type training match cost a few isks, but still not pay out any isks or sp... just "time behind the wheel" per say...
o/ Bill
|
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Shadowswipe
WarRavens Orion Empire
80
|
Posted - 2013.05.13 17:08:00 -
[221] - Quote
For the future ranking system. I suggest using a combo of three stats.
1) KDR 2) WP per Death 3) and a total weighted modifier based on total WP.
The first two are used to gauge player skill and there should be three sets of threshold scenarios.
1) High KDR puts you in top tiers 2) High WPpD Puts you in top tiers 3) And an average modified combined WarPoints/Kill/Death. This one will catch the hybrids characters to make sure they are put in the correct top tiers
And the finishing touch would be a total war point modifier that adjusts these numbers to make sure that high KDR people don't intentionally nose dive their ratio to troll newbie tiers. This modifier could be a trailing indicator over X days or weeks so eventually people that just start to suck will drop tiers correctly and not be stuck in the higher tiers when they shouldnt' be.
Maybe limit the tier drop per week to only one level drop no matter how the ratio changes. This would ensure top players dont' get to troll newbies and people that have bad weeks wont' be punished for long if the second week they find their groove again. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
197
|
Posted - 2013.05.13 17:12:00 -
[222] - Quote
After reading soooo many posts I am more for a dual qualifier as some have suggested. Meaning that Gear is limited to basic in one setting and Advanced in another setting.
While the skill gaps will still be there. At least so will the gear limit. Skills add a buff so perhaps a gear and SP level.
Basic/5mil ADV/10mil
and just a Basic gear for fun.
I like these ideas, I think some very great posts are here with a lot of information to comb through. Good luck CCP, I hope you find a solution to address so many points. |
Cross Atu
Conspiratus Immortalis League of Infamy
955
|
Posted - 2013.05.13 17:14:00 -
[223] - Quote
RedBleach LeSanglant wrote:After reading soooo many posts I am more for a dual qualifier as some have suggested. Meaning that Gear is limited to basic in one setting and Advanced in another setting.
While the skill gaps will still be there. At least so will the gear limit. Skills add a buff so perhaps a gear and SP level.
Basic/5mil ADV/10mil
and just a Basic gear for fun.
I like these ideas, I think some very great posts are here with a lot of information to comb through. Good luck CCP, I hope you find a solution to address so many points. The above is pretty much where I'm sitting on the question as of now.
0.02 ISK Cross |
DJINN Morbid
Hellstorm Inc League of Infamy
0
|
Posted - 2013.05.13 17:44:00 -
[224] - Quote
Awesome idea guys. I think anything over 3 million sp should have given them enough time for learning the game and have a decent suit too. |
Shadowswipe
WarRavens Orion Empire
80
|
Posted - 2013.05.13 17:53:00 -
[225] - Quote
Skillpoints is just bad period to judge off of. People have passive skill gains and may never play for the first 2 months of the characters life. Still others use boosters all the time, both active and passive and thus have way more skill points then a player that uses no boosters and has played the same amount. It needs other measures in place. |
Buster Friently
Rosen Association
425
|
Posted - 2013.05.13 18:43:00 -
[226] - Quote
Django Quik wrote:Buster Friently wrote:War points is a good starting point, but I think allocated SP will need to be used as well. The reasoning behind this is that a veteran could easily let an avatar sit for some time just to accrue SP, then go Proto, while technically having acquired no WP. They would still deeply unbalance the new player experience. To go proto through only passive SP would take roughly 7 months of waiting using passive boosters the entire time. That's almost a year without boosters.
So? It's completely free. Also, they don't have wait all the way to Proto to be disruptive, and don't underestimate the desire of the internet scum to grief on new players.
|
Edgar VonBloodkill
Subdreddit Test Alliance Please Ignore
2
|
Posted - 2013.05.13 19:43:00 -
[227] - Quote
Why not have a mode where you can ONLY use militia/starter kits, and all characters are blank? That way there is no pressure or blaming mistakes on low SP, just learning the mechanics. You can let people make SP and ISK, but let people learn on equal ground maybe?
Then you can queue players together based on skill/WP while ISK, SP and assets dont matter. |
Bubba Brown
Militaires Sans Jeux
49
|
Posted - 2013.05.13 21:11:00 -
[228] - Quote
RedBleach LeSanglant wrote:After reading soooo many posts I am more for a dual qualifier as some have suggested. Meaning that Gear is limited to basic in one setting and Advanced in another setting.
While the skill gaps will still be there. At least so will the gear limit. Skills add a buff so perhaps a gear and SP level.
Basic/5mil ADV/10mil
and just a Basic gear for fun.
I like these ideas, I think some very great posts are here with a lot of information to comb through. Good luck CCP, I hope you find a solution to address so many points.
you're basically just describing highsec and lowsec, which is what CCP SHOULD HAVE DONE IN THE FIRST PLACE
|
Django Quik
R.I.f.t Orion Empire
469
|
Posted - 2013.05.13 23:19:00 -
[229] - Quote
Buster Friently wrote:Django Quik wrote:Buster Friently wrote:War points is a good starting point, but I think allocated SP will need to be used as well. The reasoning behind this is that a veteran could easily let an avatar sit for some time just to accrue SP, then go Proto, while technically having acquired no WP. They would still deeply unbalance the new player experience. To go proto through only passive SP would take roughly 7 months of waiting using passive boosters the entire time. That's almost a year without boosters. So? It's completely free. Also, they don't have wait all the way to Proto to be disruptive, and don't underestimate the desire of the internet scum to grief on new players. Just saying really. If you have to wait 7 months (or even just 4 months or something) just to grief some newbies for a short period before your griefing character gets too much WP, that's a pretty big turn off and only the most dedicated griefers will bother.
WP is the only accurate measure of how long a character has been actually playing the game, rather than just accruing SP. You can't boost WP, so there's no two tier system at work there. If you really really wanted to grief, you would always find a way but by using WP, effective griefing will earn lots of WP and quickly eject the griefers out of the academy matches.
Furthermore, WP is a good measure of players' understanding of the game - you only earn WP by doing the right things in games (killing, hacking, supporting). By the time you've reached 100,000 WP, there should be very little about the basics of this game that you don't understand. Good players will easily get 1,000 WP a match but those just starting out and still learning will only be getting a few hundred, meaning they spend longer in the academy and have more time to learn before being thrown to the wolves. |
Baneus Secundi
Intara Direct Action Caldari State
4
|
Posted - 2013.05.13 23:25:00 -
[230] - Quote
DJINN Morbid wrote:Awesome idea guys. I think anything over 3 million sp should have given them enough time for learning the game and have a decent suit too. Meh. There are those of us that have sat inactive since creating our characters while waiting for launch (plus other commitments got in the way). I think I've got just under 4 mil SP and I've never fired a shot ;) |
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Rorian Gray
HavoK Core RISE of LEGION
60
|
Posted - 2013.05.14 00:20:00 -
[231] - Quote
An appropriate academy would allow characters who have earned two to three weeks cap worth of SP, excluding boosted and passive SP. You want people to be booted out of that as soon as they've figured out the basics. Two weeks play should be sufficient. More than three and it'll just be farming easy K/D against 1-day-old chars.
On the related issue of matchmaking, please implement it as a function of the ISK-earned to ISK-lost ratio. You should be able to pull those metrics I imagine, and it's really the best measure that works across the board for all classes and roles. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
174
|
Posted - 2013.05.14 09:06:00 -
[232] - Quote
Others have mentioned this, but more than two tiers would be good. The flat-basic-newbie is one thing, something above that, and then open season. I really liked the idea I saw about squads being considered in matchmaking, so that solo people that have been playing awhile aren't forced to go against full-squads. |
Tgradrian
Amplitude.
9
|
Posted - 2013.05.14 09:14:00 -
[233] - Quote
I really like the idea that we should seperate new players from vets, for the first part of the game. Think about it noobie zones in other mmos.
An additional idea: Enrol all new players in a corporation called to have privilidged Instant Battle Academy battles
Caldari Battle Academy Gallente Battle Academy Amarr Battle academy Minnie Battle academy
and then boot people once they reach 5 mil sp so that they start looking for a player corp. Newbies could leave this corp before if they want but then they would join a player corp before that if they want, but then they would lose this privilege :) Sandboxy! |
Lowkiie
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.05.14 09:53:00 -
[234] - Quote
Ok, so here is my 2 cents you saying 5 million sp for beginners are just looking for easy kills, (Bullys and try hards). I say 0- 1.5mill sp for beginners.But there should be a couple of BA's for those comfortable enough to take on more challenging players, but still a little to timid to take on prototypes. I'll speak out for the rooks rather than Annihilate them. I'm also willing to give any help to you rookies if you need it. Just message me in game and I'll do my best to give you the help you request. LowKiie |
J'Hiera
Algintal Core Gallente Federation
3
|
Posted - 2013.05.14 10:51:00 -
[235] - Quote
Based off WP and/or play time in the field.
How much, I don't know. |
Frontline Medic
On-Sight-Response
8
|
Posted - 2013.05.14 11:15:00 -
[236] - Quote
Like in chess,you never get better if you play the same level opponents all the time.
|
iceyburnz
Crux Special Tasks Group Gallente Federation
444
|
Posted - 2013.05.14 11:20:00 -
[237] - Quote
SP should not be use and an indicator of player "skill"
Simple reason:
New player joins. Thinks "this is okay but I want to wait until the next content expansion".
SP accrue for months.
The come back and suddenly thier character is no longer considered a noob.
Even though they've only played the game or two.
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dabest2evadoit5
Immortal Solders of War
2
|
Posted - 2013.05.14 11:55:00 -
[238] - Quote
KAGEHOSHI Horned Wolf wrote:On the subject of matchmaking, I have 2 suggestions.
Match squads against other squads: sometimes you just want to just play by yourself and relax, in those cases being matched against squads provides too much of a challenge to be fun, and too little challenge for the squad. If I'm just playing by myself, don't match me against a full squad of some elite corp.
Match players based on ALLOCATED SP: 1 million (allocated) SP or below players get thrown in one battle, 2 million SP and below players get thrown in another battle, etc. Right now I'm saving my SP before specializing so I'm still using militia starter fits, and I keep getting matched with people with prototype weapons and prototype specialized dropsuits; not a pleasant experience at all. Playing against these highly specialized players is too much of a challenge for most, and not enough of a challenge to the proto wearers.
The instant battle academy is a good start, but I really think basing it off allocated SP would be a really good way to put new players against other new players, and work as a good system for everyone else.
+1 +1 +1 |
Pilgrim Plymco
Better Hide R Die
22
|
Posted - 2013.05.14 12:36:00 -
[239] - Quote
CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.
This is a first step at improving the new player experience. We are also working on a vastly improved matchmaking system which is designed to better separate players based on their actual skill level instead of just isolating new players. We will hopefully be rolling that out in an expansion later this year.
You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". Remember the goal is to give new players enough time to understand the game not necessarily become proficient at it. So if you have any thoughts on that please reply here.
This was a smart idea, I may have made a similar suggestion https://forums.dust514.com/default.aspx?g=posts&m=712466#post712466 I linked the suggestion thread I had made because you were interested in hearing how many skill points, war points, battles, or other metrics we would use to determina what a "newbie" is. In my post I had a few "tiers" or areas that I thought would work to keep the new players from quitting dust after a week.
Area1: 0 SP - 2 million SP Area2: 2 million SP - 6 Million SP Area3: 6 million SP - 10 million SP Area4: NO RESTRICTIONS, ALL CAN PLAY
In my opinion you should only do it based on skill points. Skill points are what gives us access to better gear and a character with better base level statistics. 2 million SP and under really need to be protected in my opinion.
|
CommanderBolt
A.N.O.N.Y.M.O.U.S.
10
|
Posted - 2013.05.14 12:39:00 -
[240] - Quote
I really think you should do something similar to how Starcraft 2 does it for its newer players....
A new character is made, say he can do 30 or 50 (the number is up for debate) of these 'noob matches' where it will only put them with other noobs and low SP characters. At any point a merc can opt out of these noob battles and go into the REAL battles. Just make sure you make it abundantly clear though. Noob battles are for new guys and training purposes once you pass the 50 match limit, or you chose to opt out thats it, no getting back into noob matches.
Thoughts? |
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Rasatsu
Much Crying Old Experts
697
|
Posted - 2013.05.14 13:01:00 -
[241] - Quote
Note to self; make new account and start driving around in an LAV. |
Vrain Matari
ZionTCD Unclaimed.
519
|
Posted - 2013.05.14 13:21:00 -
[242] - Quote
Some thoughts on how to sets up an academy that provides a good new player experience and prepares peeps for New Eden(Ranked by importance).
1) Don't restrict the types of matches new peeps can join. Allow them to join any match. Provide an appropriate warning, ofc. I propose 'You are about to enter a den of wolves the likes of which you have never seen. Have fun! ;)'. Two main reasons for this.
Firstly, it allows peeps to test the waters and calibrate their expectations. This could have a big influence on how a player choses to build their character, or even what role, suit, vehicle they choose. Peeps could have a disheartening shock when they are forced out of their cozy noob world and realized they've misallocated their skillpoints. We might want to consider allowing a respec(maybe partial?) when peeps emerce from the academy womb - see point 3 below.
Secondly, it allows social mixing so that the class barrier between noobworld and New Eden is not quite so high. New peeps would have a better chance of making contact with corps, and I could imagine some even forming squads and rolling some regular matches. Would love to see that kind of behaviour come out of the academy. I think it's important to make sure that peeps all get force fed squad and comms tutorial loading screens(brief but thorough).
2) Stats reset upon emerging from the academy.
Good in many ways. It takes the pressure off peeps and allows them to explore roles and fittings they might otherwise avoid due to concerns over K/D.
It eliminates the temptation for lethal vets to roll a toon and emerge fron the academy with an obscene K/D bought at the expense of other players first experiences in New Eden.
It telegraphs to peeps that they are in a 'training academy' and are not playing the real game. Important, CCP, because you are going to have to deal with difficulties generated by misconceptions formed in the academy creches - console gamers have not seen anything like New Eden before and will assume their previous experience is valid here. The reset is a message to 'pause and take notice' and might be worth an in-game cutscene upon graduation.
3) Skillpoint reset upon emerging fron the academy. Or maybe an optional or partial reset.
Most importantly, it creates a safe environment for peeps to experiment creatively - i submit EVR as a case in point ;)
Maybe even allow optional respec at will or respec per week. Why not? Then The academy could do double duty a proving ground for loadout, new gear, squad combined arms tactics, etc.
4) Restrict gear by meta level. I propose whatever the meta level of an advanced weapon is(e.g. the GEK but not the Killswitch). Just enough to give peeps a feel for the cost/benefit of gear progeression.
The principle value of this is to teach the concept of meta level - with all the strange techie-speak stats we have in the game the meta level can be a powerful clarifying statistic for peeps.
Prevents bee-lining to proto weapons and encourages a bit more gear/fittings exploration.
Lastly, just a question: isk farming?
|
Django Quik
R.I.f.t Orion Empire
475
|
Posted - 2013.05.14 13:24:00 -
[243] - Quote
How is it possible that with over 400,000 WP I've gotten access to the battle academy? |
Bullets2yaface
Pointless Corp
0
|
Posted - 2013.05.14 13:53:00 -
[244] - Quote
this is kinda dumb the only way to get better is by playing a better opponent simple truth that you have decided to ignore ccp |
BattleCry1791
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
241
|
Posted - 2013.05.14 14:25:00 -
[245] - Quote
Well Done CCP, I don't expect this to be perfect. But it's a step in the right direction.
Also....
bout damn time |
White Fox Vixana
Sardaukar Merc Guild General Tso's Alliance
0
|
Posted - 2013.05.14 14:50:00 -
[246] - Quote
id like to see a tiered system as well, with more then just 2 tiers
im siting at a little over 3 mil sp right now, and with the new matchmaking system ive noticed alot more protos in my matches, i cant really compete with protos yet, and being pitted against almost an entire team of them makes the game seem unfair, but at the same time, i wouldn't wanna sit in a match and pick off noobs easily, yes its fun when i can kill a guy in a proto suit, but more often then not im dead before i even get close enough |
Master Jaraiya
Ultramarine Corp Orion Empire
43
|
Posted - 2013.05.14 15:52:00 -
[247] - Quote
White Fox Vixana wrote:id like to see a tiered system as well, with more then just 2 tiers
im siting at a little over 3 mil sp right now, and with the new matchmaking system ive noticed alot more protos in my matches, i cant really compete with protos yet, and being pitted against almost an entire team of them makes the game seem unfair, but at the same time, i wouldn't wanna sit in a match and pick off noobs easily, yes its fun when i can kill a guy in a proto suit, but more often then not im dead before i even get close enough
+1
I have 5 mil SP and I'm in the same boat.
Gaming skill goes only so far. When I'm constantly pitted against guys with twice my SP with all core skills at max and running all proto gear it takes away from the fun of the game.
I would like to be able to play on a competitive level not be stomped for showing my face in a battle.
There really needs to be some kind of tier based match making system implemented. There are several posts relating to this already because it is what this game needs for noobs and vets alike.
SP tiers: 500k - 2mil 2mil - 4 mil 4mil - 6 mil 6 mil - 8 mil 8 mil - 10 mil 10 mil and up
I wouldn't mind if players could willingly join a higher tier, but restrict higher tier players from going back to lower tiers and pubstomping. This would place all players into more competitive matches.
As for squads:
If you are in a squad you must play in the tier corresponding to the highest SP ranking player in the squad. Otherwise you would not be able to join the battle. |
Bullets2yaface
Pointless Corp
0
|
Posted - 2013.05.14 18:01:00 -
[248] - Quote
once again this is dumb if you have 5 mil sp and cant take protos maybe you just suck i only have 3 and i wreck protos if u arent good at fps get over it and play call of duty all the noobs request are ruining this game |
Bullets2yaface
Pointless Corp
0
|
Posted - 2013.05.14 18:05:00 -
[249] - Quote
and to the pink fluffy who supports this im surprised i watch you guys pub stomp all day long i dont want to be in a lower tier because of my WP of SP whatever i want to fight the best people its the only way to get better. if you have to rely on modules and proto suits you just arent that good and need to actually improve your skills not just your suit |
Master Jaraiya
Ultramarine Corp Orion Empire
44
|
Posted - 2013.05.14 19:22:00 -
[250] - Quote
Bullets2yaface wrote:once again this is dumb if you have 5 mil sp and cant take protos maybe you just suck i only have 3 and i wreck protos if u arent good at fps get over it and play call of duty all the noobs request are ruining this game
I didn't say I can't take protos did I? You haven't played against me so don't even dare to try and insult me who are you bud?
Fact is I can handle a guy or two in proto gear just fine. What I all too often see is 2 full organized squads of protos with skills to back them up. Like to see you take them on dude.
I said gamer skill will only take you so far in this game and I stand by that. NO matter what anyone says you will never convince me that a noob with 500k SP in MLT gear stands a chance against a guy with 10 mil SP in proto gear.
Go back and read my post more carefully! I only want the game to be COMPETITIVE and REWARDING for all of the players.
No one should have to struggle to have a presence in the game. At the same time no one should be out protostomping noobs.
Bullets2yaface wrote:and to the pink fluffy who supports this im surprised i watch you guys pub stomp all day long i dont want to be in a lower tier because of my WP of SP whatever i want to fight the best people its the only way to get better. if you have to rely on modules and proto suits you just arent that good and need to actually improve your skills not just your suit
Read post you would be able to join a higher tier. |
|
Bullets2yaface
Pointless Corp
0
|
Posted - 2013.05.14 20:36:00 -
[251] - Quote
Master Jaraiya wrote:[quote=Bullets2yaface]once again this is dumb if you have 5 mil sp and cant take protos maybe you just suck i only have 3 and i wreck protos if u arent good at fps get over it and play call of duty all the noobs request are ruining this game
I didn't say I can't take protos did I? You haven't played against me so don't even dare to try and insult me who are you bud?
Fact is I can handle a guy or two in proto gear just fine. What I all too often see is 2 full organized squads of protos with skills to back them up. Like to see you take them on dude.
I said gamer skill will only take you so far in this game and I stand by that. NO matter what anyone says you will never convince me that a noob with 500k SP in MLT gear stands a chance against a guy with 10 mil SP in proto gear.
Go back and read my post more carefully! I only want the game to be COMPETITIVE and REWARDING for all of the players.
No one should have to struggle to have a presence in the game. At the same time no one should be out protostomping noobs.
If what you say is so true then why am i seeing more and more militia gear being used to take down people proto assault and heavy.
Im not anywhere near the top but I'm not whining about who I have to fight you if you dont like it run away and find another match. Struggling to have a presence in the game is what working your way to the top is about you want it easy this isn't the game for you, well not yet at least. |
Arkena Wyrnspire
Turalyon Plus
306
|
Posted - 2013.05.14 21:52:00 -
[252] - Quote
I guess I'm a bad person for rolling an alt and going into academy matches, but I wanted to see what they were like. At least I restricted myself to nova knives, heh.
I think the academy system is fantastic. Sure, there are improvements, but in the higher tier matches I have noticed an immediate drop in militia noobs, and the matches are more competitive and fun because of it. In my visit to the academy area, I found it chock-full of newberries. There was the odd pubstar who'd decided to rock advanced gear and TARs, but for the most part a lot of the matches were fairly evenly balanced. Going through the matches, I rarely saw lone noobs getting butchered by massive blobs - instead, I saw firefights developing, pitched battles which looked and felt awesome. I didn't see anyone going 0/11 either, and very few people going 11/0. So overall, I'd say it's a success! |
Geth Massredux
Defensores Doctrina
324
|
Posted - 2013.05.14 22:54:00 -
[253] - Quote
A bug where a new player joined my squad and he just came out of the Academy. After a few seconds in the merc quarters I couldn't select the regular battles, but only select the academy. I saw the battles change from regular battles to the academy when sitting and talking and idling looking at the battlefinder. I thought vets cant go into the academy, but its the other way around wheres academy players can join vets. |
Far Fall
DUST University Ivy League
15
|
Posted - 2013.05.15 02:00:00 -
[254] - Quote
I'd go with sp points as the parameter to be measured against to control for gear. Complaining that militia matches would still expose newbs to more skill/better players is a moot argument. Regardless of the controls you try to implement,there will always be people more skilled than others (some may be more experienced than others in FPSes in general but still be new to this game/others may pick it up more quickly), but that isn't what makes people quit. What makes people quit is when they feel like they lost simply because that other dude was using uber leet weapon X and the no matter how much thought or tactics they use, they will still lose against that guy if the uber leet weapon guy doesn't suck hard.
Also the "you have to play against more skilled people to get better" thing is an obvious fallacy. How did the best player get there? Obviously there is no one above him which he could have improved his skills on. You improve by finding what works and what doesn't in certain situation, that's it. You can do that against equal opponents. Also, in the above quote, people saying that are conflating skill points and gear with actual skill. If there's a newb in militia gear who sees this guy go 25/2 because he was in a squad of dudes in full proto against a bunch of standard fit wearers, but otherwise has terrible team tactics and has no skill besides the ability to aim and hide, would you really say that the newb is learning anything by observing this more "skilled" opponent.
At least in public matches, those are where people should go to have some quick fun. PC and FW should be where people prove their salt by fielding their best fits and what not. |
Far Fall
DUST University Ivy League
15
|
Posted - 2013.05.15 02:00:00 -
[255] - Quote
whoops |
Shay Sevila
Kameira Lodge Amarr Empire
1
|
Posted - 2013.05.15 15:31:00 -
[256] - Quote
This academy thing is a bad idea, at least with the way it's implemented at the moment. I've got a character that is about a month and a half old and it's been stuck into this academy thing. It's not that I wasn't playing the character and it has low war points because of it, it's because the game was glitched for the longest time and didn't record any stats on my character sheet. So now I'm stuck trying to play a Logistics support character with a bunch of people that don't understand the concept of waiting for a revival. I'm also being forced to now play Ambush modes which I absolutely hate multiplayer deathmatch in games.
So some fixes...
1. Sort people perhaps by skill points instead of war points. Or just figure out something else to separate skill levels.
2. Give the academy people a choice of game modes. Skirmish in my opinion is the true reason to play this game. Being forced to play a mode that you don't want to play is a major turn off for this game. |
St Izm
RestlessSpirits
3
|
Posted - 2013.05.15 18:38:00 -
[257] - Quote
From my experience on Dust, is that it is a very heavy based team game where there is not a mode where the most skilled can go and have fun. Thats why I think a game mode where sqauds would not be allowed to join might help the new guys meeting skilled players and at the same time gives me somewhere to go when im just not in the mood to sqaud with certain people and not get rolled on by a sqaud thats ready to battle.
|
Sekeris Xante
Order of Celestial Knights S I L E N T.
0
|
Posted - 2013.05.15 19:53:00 -
[258] - Quote
White Fox Vixana wrote:id like to see a tiered system as well, with more then just 2 tiers
im siting at a little over 3 mil sp right now, and with the new matchmaking system ive noticed alot more protos in my matches, i cant really compete with protos yet, and being pitted against almost an entire team of them makes the game seem unfair, but at the same time, i wouldn't wanna sit in a match and pick off noobs easily, yes its fun when i can kill a guy in a proto suit, but more often then not im dead before i even get close enough
I am in the same boat somewhat... I have played the instant battle acedemy for a while, lots of fun today, but now i am apperantly beyond it at some 750k SP, and i run right back into the brick wall where the dps i do and the hp i have just dont cut it against adv and prototype weapons. It would be a long and painful grind to get to the level these guys are playing at, and after all the good games earlier the fun factor just dropped right off. |
Pew Pew Pew-Pew
Isuuaya Tactical Caldari State
0
|
Posted - 2013.05.15 21:28:00 -
[259] - Quote
A proper matchmaking system should have been in the game before launch. |
Cpt Merdock
Ninth Legion Freelance
0
|
Posted - 2013.05.16 03:25:00 -
[260] - Quote
official release but a lot of things not put in yet..seems a bit odd. But then again this just shows that CCP is never going to stop trying to support this game. Keeping it alive and fun for us the best they can and for as long as they can. Bullet seems to be the main person here against the "newb" servers. I dont care either way...To be honest since this is the official release those of us that didnt go through the days of dust where voice chat didnt even exist and corps were only around in spirit..a lot of new players will be just now hearing of this and coming aboard...and how in the hell are we expecting them to stay and play and learn and be useful in the long run for corps or merc groups if as soon as they get on a duvolle tactical rifle hits them in the face and they die? All cause some guy had more time to play the game? I dont see it as fair. If shooting another person in a game isnt fun for you then your not going to play right? Then why not give newer players a trial period where they can be around others of thier newbiness and lack of experience and get a feel for the game and start to like it...we want Dust to be a good game and stay alive for a long time right? Well to be honest i dont want to spend the next how ever many years shooting the same names or getting shot by the same names, plus if the player pool doesnt grow then it shows a lack of success for the game...thus ending our fun..so we need more players in New Eden. We need people coming in and helping us grow our community. If giving them a fighting chance for the first two weeks of their dust careers is all we have to do to keep them around, then why proceed to call everyone noobs and talk about yourself...thats shows a lack of immaturity and insecurity...cause your just coming off as a cocky ass whole..no offence..either way..my opinion is my opinion i say we give the new guys this and help them along the way..hell this server may be a good place to go farm recruits for you bigger corps out there...thanks for reading my rant... |
|
Katya Thurn
DUST University Ivy League
8
|
Posted - 2013.05.16 17:11:00 -
[261] - Quote
Regarding criteria for what a new player's stats would be.
I started this char some months ago and she has accrued over three million SP passively. She has not really played the game at all and therefore has no War Points. She has not allocated any skill points yet and hasn't really got her head around the game interface but has some idea of the direction she wishes to go in terms of dropsuits etc.
Therefore even though she has 3 mil + SP I would consider her to be a new player. I hope this is of interest to you in working out what the criteria for a new player should be. |
Yeva Kalsani
Reckoners
76
|
Posted - 2013.05.16 22:38:00 -
[262] - Quote
What would also be cool would be a "ranked match" mode set with tiers.
Tier 1 - Novice - up to 1 million allocated SP Tier 2 - Apprentice - up to 3 million allocated SP Tier 3 - Intermediate - up to 6 million allocated SP Tier 4 - Advanced - up 10 million allocated SP Tier 5 - Veteran - over 10 million allocated SP
And in this ranked mode you get put into your current tier automatically. If you don't want this, you can go to free for all modes.
I'm not sure if I like the WP or just the total SP as a deciding factor of a character's overall challenge or threat level. Both can be skewed by various factors. Allocated SP should be what matters. |
Doc Noah
Algintal Core Gallente Federation
3
|
Posted - 2013.05.17 00:59:00 -
[263] - Quote
Academy should have two requirements, SP and warpoints. Its true that if a person doesnt play a lot, his passive SP will surpass his WP, but the same can go opposite, if a person plays too much (hitting weekly SP cap and continues playing) his WP will have a bigger lead over his SP cap. You need SP to keep up with gear progression and WP for player skill progression. Both are equally important.
Personally I would do away with the academy and create a low tier only game mode that anyone can join as long as the fittings meet the requirements.. Measures have to be taken to avoid pro players with skill from pub stomping in full squads. Everyone will be on equal grounds and it'll lead to more intense fights based around individual player skill and less about lopsided SP balances.
Only issue I see with that is that people with maxed out skill tree will have a higher passive stat increase skill progression such as AR prof which grants +15% damage but I feel those passives can only get you so far when everyone is in low tier gear/mods. |
|
CCP Nullarbor
C C P C C P Alliance
1204
|
Posted - 2013.05.17 01:34:00 -
[264] - Quote
So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
|
|
Gliding Nantle
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.05.17 05:22:00 -
[265] - Quote
I'm a new player.
I downloaded the game less than 24 hours ago and played for a couple of hours before bed and then played some more during the day today.
I'm not new to FPS games and i managed to do pretty well in the battle academy games that i played.
I hit 10,000 WP in less than 24 hours. I am not ready to fight people who have been playing this game for months. I'm in a standard heavy dropsuit with a standard heavy MG and I've got a total of just under 600k lifetime SP.
How am i supposed to compete with people who have one million SP? never mind those with 10 million+. |
Deadeye Dic
IMPSwarm Negative-Feedback
48
|
Posted - 2013.05.17 05:50:00 -
[266] - Quote
CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
Yeah, I so did not think I did 30-40 battles. In skirmish alone I was hitting 1000+ WP. Now I'm a vet player so that has some to do with it, but I'm a vet sniper, not a run and gun guy at all. I hit 10K WP well before I even hit 700K SP. And I can tell you personally, that any FPS player is going to it that mark rather quickly.
I understand that the academy is a place to "learn" controls and mechanics until a better match matching system is available, but until then and/or until a more SP friendly skill tree is available, new players should be in the academy not based on WP, but SP.
When both a better SP system and matchmaking system are online, then yeah 10K WP or 1M SP would be great, but right now, 10K WP is chump change to anyone who just plays the objectives and turns over equipment on the field. If have to figure, most maps have 5 objectives on them, if you turn each of them once, that's 500 WP, then says 5 kills 5 assists that's another 375 WP, then turn a CRU twice and a couple of turrets and you're over 1000 WP for the match. Given the frequency that objectives turn over, it could be possible for someone to get 600 or even 700 WP on objectives alone. So at 1000 WP per skirmish and say 300 WP per Ambush and even if the system alternated matches 1 skirm then 1 ambush, then repeat, that's 1300 WP every two matches. That means that 7 matches you'll have 9100 WP, in 8 matches you'll have over 10K. Granted, this match doesn't work for everyone, as I'm sure that people who aren't good at FPS are going to be below those numbers, but it doesn't change the fact that the people who are hitting those numbers, stands zero chance in a pub match against Proto players, because the shock and awe of it is demoralizing to say the least.
The concept is sound and I like it, but until a better matchmaking system AND skill tree are in place, WP should not be a determining factor in getting out of the academy. If it is going to be the factor, then it needs to be 25K+ WP before you can leave.
|
Kovak Therim
ZionTCD Unclaimed.
249
|
Posted - 2013.05.17 06:59:00 -
[267] - Quote
David Spd wrote:Could just do what people have been asking... make a gamemode that allows Militia only fittings. New player to Dust doesn't mean new player to FPS. Adding a mode that ONLY new players can enter is teaching newbies to play the wrong way. If you put everybody in a level playing field with gear then skill bonuses don't create as big of a gap in power thanks to militia gear. They still get to experience the difficulty of Dust, but aren't completely destroyed because they don't know what PRO means when they aim at someone.
Make it so that you can't queue up without one valid militia fitting, and after you get in all fits with standard+ gear are red and listed as "invalid fitting".
I think this is the best solution. One mode with vehicles (MLT only, of course) and one without. |
sammus420
Goonfeet
65
|
Posted - 2013.05.17 13:18:00 -
[268] - Quote
How about an option to skip the academy completely? There is no reason my alts should have to waste time killing new guys over and over. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
208
|
Posted - 2013.05.17 15:37:00 -
[269] - Quote
CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
Cool, I hope that some of our suggestions helped. And well done on the data mining, that certainly holds more weight than just opinion and speculation. However, just because that is what they do does not mean that that is what should happen. I'm pleased that these values are not set in stone so that if there needs to be an adjustment -for the noob's benefits -that you can just make it. |
Clair de Lune
Procella Tempus General Tso's Alliance
0
|
Posted - 2013.05.17 16:34:00 -
[270] - Quote
My two cents, leave out the total WP for the academy and base it on the skill points. I just started and hit the total WP I'm not ready to be with people that have been playing much longer and have better gear than me. I played one day and I'm still learning how to adapt to this strange aiming system. If the aiming was like other fps games then I think I'd be good, but this is quite the adjustment. |
|
Gray Richardson
Intara Direct Action Caldari State
0
|
Posted - 2013.05.17 16:53:00 -
[271] - Quote
I took a break during Beta and just came back this week.
I didn't know that CCP implemented a tutorial system so I'd like to know if this has been implemented and how to access it.
I actually just posted a forum topic called, "Gameplay Balancing Ideas"
https://forums.dust514.com/default.aspx?g=posts&t=78721&find=unread
and one of my ideas is similar to the Instant Battle Academy so I'm excited for this.
|
Deadeye Dic
IMPSwarm Negative-Feedback
52
|
Posted - 2013.05.17 17:43:00 -
[272] - Quote
Gray Richardson wrote:I took a break during Beta and just came back this week. I didn't know that CCP implemented a tutorial system so I'd like to know if this has been implemented and how to access it. I actually just posted a forum topic called, "Gameplay Balancing Ideas" https://forums.dust514.com/default.aspx?g=posts&t=78721&find=unreadand one of my ideas is similar to the Instant Battle Academy so I'm excited for this.
In order to get into Academy, you'll have to have less than 10K WP and 2M SP. If you have more than that, then you can always start a new toon and you'll get into the Academy.
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2013.05.18 00:37:00 -
[273] - Quote
I would just like to say that I got out of the Academy after earning only 95,000 SP and the 10,000 WP, leaving me with a total of 595,000 or so SP for the "real deal."
Needless to say, I can't compete at all. When I go up against players now, I often find myself losing not because they are more skilled than me, but rather because they have more SP than me (and thus, have access to superior gear). This, while I can deal with it, saps most of the fun out of the game. Frankly, I had more fun playing against players who were of comparable SP and gear.
I would advocate increasing the WP needed to graduate out of the Academy by around 3-4x. |
Naedeus
DUST University Ivy League
33
|
Posted - 2013.05.18 01:49:00 -
[274] - Quote
When I heard about this, without reading the forums, I was hoping it was actually more along the lines of inter-corp training, fighting on maps versus your own corp members. Think it'd be a bit beneficial to University Corporations such as D-UNI, Bojo's and others to have an area where they can hold in-game classes without the risk of something going horribly wrong.
Or rather an area to test your fitting out without having to go into a battle. |
Mer Kure
DUST University Ivy League
12
|
Posted - 2013.05.19 17:26:00 -
[275] - Quote
How about increasing the limit to something somewhat higher, 50k - 100k WP/ 3M SP? BUT rather than making it mandatory and locking said players out of everything else, make it an optional thing.
You know, so only those people under the required SP/ WP can access it, but are still able to access regular matches if they feel they're ready to "graduate" early, or for player's alts if they don't want to be stuck there until said requirements.
Like for example, players that are yet to graduate see: Instant Battle - Ambush Instant Battle - Skirmish Instant Battle - Domination Instant Battle - Ambush OMS Instant Battle - Academy.
While the rest who are past that point just lose the "Academy" option. Because lets admit it, as much as people like tutorials, no one likes un-skippable, forced ones. |
Bubba Brown
Militaires Sans Jeux
57
|
Posted - 2013.05.19 23:58:00 -
[276] - Quote
CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
that seems a bit on the short side but that's probably better, no need to keep them in the kiddie pool TOO long and they'll probably know which way is up after "graduating" time will tell if this will increase player retention enough for it to matter. i think it will though
any chance of a "standard gear only" mode or something? |
Rus Rhiannon
Gradient Electus Matari
15
|
Posted - 2013.05.20 11:26:00 -
[277] - Quote
Deadeye Dic wrote: Yeah, I so did not think I did 30-40 battles. In skirmish alone I was hitting 1000+ WP.
If you hit 1000 WP per battle, you are not really part of the target audience for the Academy - you are ready to drop to the real battles. |
Nariec
Carbon 7
14
|
Posted - 2013.05.20 11:26:00 -
[278] - Quote
Mer Kure wrote:How about increasing the limit to something somewhat higher, 50k - 100k WP/ 3M SP? BUT rather than making it mandatory and locking said players out of everything else, make it an optional thing. You know, so only those people under the required SP/ WP can access it, but are still able to access regular matches if they feel they're ready to "graduate" early, or for player's alts if they don't want to be stuck there until said requirements. Like for example, players that are yet to graduate see: Instant Battle - Ambush Instant Battle - Skirmish Instant Battle - Domination Instant Battle - Ambush OMS Instant Battle - Academy. While the rest who are past that point just lose the "Academy" option. Because lets admit it, as much as people like tutorials, no one likes un-skippable, forced ones. Also this allows players to advance at a more "custom" pace and test their skills better before they graduate. Or another idea, something I thing kinda like what someone else said before, combined with mine, which would be the above idea, but also dividing it into tiers or "Ranks." Like instead of just making it everyone up to 3M SP/ 100K WP, we make something like: Instant Battle - Ambush Instant Battle - Skirmish Instant Battle - Domination Instant Battle - Ambush OMS Instant Battle - Academy: Beginner Instant Battle - Academy: Intermediate Instant Battle - Academy: Advanced Where each has an increase in max SP/ WP. Like, I don't know, maybe: Beginner up to 1M SP/ 10K WP Intermediate Up to 3M SP/ 100K WP Advanced Up to 5M SP/ 500K WP Of course each "grade" disappearing/ becoming unavailable as you go past the required SP/ WP, but still leave the higher tiers available in case they want to skip the lower tiers for whatever reason.
This I like and support, you sir just gave out a full detail and simplified version of what CCP should do for the Academy to keep new players playing the game. Lets face it, the "adapt or die" thing don't work on new players in Dust because the game is free, they will simply download it, die a lot, give up and go back playing other games, just like my friend and my uncle. And the saying "Welcome to New Eden" will probably not ring to the majority of the players here, simply because most of them dont even know or care about the lore of the game they are playing, they simply play to have fun, and if they keep dying a lot becaus they are getting their asses whooped then the "fun" part becomes frustration.
Once again this is a great idea and I give you my plus 1, I hope CCP reads your post and starts thinking about it at least. |
Carter Raynor
The Generals EoN.
0
|
Posted - 2013.05.20 13:36:00 -
[279] - Quote
Since i've been in the battle academy a couple times with new characters, i can say from experience it is a drastic change leaving it that early. My current main has about 750k sp. In the academy I cleaned house on competition, and after going to normal matches with the group of guys I hooked up with am able to pull about 1k wp a match. Even though I'm not the target audience, I constantly get outgunned by inferior gamers who just happen to have stupid amounts of sp and proto gear.
My thoughts on the past comments: Having a graded academy would help newer players into the game, and make this more popular through and through.
1st Grade Academy: 15k wp - 1m sp 2nd Grade Academy 40k wp - 2m sp 3rd Grade Academy 80k wp - 3m sp
I picked those numbers because as a heavy earner, I got 100k sp before I was dropped into the bloodbath. Doubled that would leave me with 800k sp, include some active/passive for some people and they can easily hit the 1m roof by 20k wp. Increasing at a steady pace would help people get a firm grasp of the game, and wouldn't alienate newcomers with it's difficulty once out of the academy. So yes I agree with past posters.
A thought of mine was also to have other characters come into account when getting placed into an academy. If someone has a 10m sp toon and decided to make a new character, the academy would be 50% shorter so they couldn't 'destroy all noobs'.
The SP cap is also hurting newcomers, I hit mine 48 hours after I made my current character. There is no reason to have a cap that low, it doesn't allow lower characters to catch up at all.
So in short: Graded academy for better beginning experience Active character watch influencing the academy 1m weekly sp bar |
DJINN Jecture
Purgatorium of the Damned
7
|
Posted - 2013.05.20 17:51:00 -
[280] - Quote
I see that although the ability to come in with a 500,000 sp character and clean house is still there with battle academy it is not an issue, the mode is well done with a rotation of battle types than allow new players to see how teamwork can help and what types of activity can help and hurt a team. Congratulations on a job well done CCP, Thank you. |
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Nulldust
Codex Troopers
5
|
Posted - 2013.05.24 13:56:00 -
[281] - Quote
St Izm wrote:From my experience on Dust, is that it is a very heavy based team game where there is not a mode where the most skilled can go and have fun. Thats why I think a game mode where sqauds would not be allowed to join might help the new guys meeting skilled players and at the same time gives me somewhere to go when im just not in the mood to sqaud with certain people and not get rolled on by a sqaud thats ready to battle.
I think this is THE SOLUTION!
Create a game mode category where squad is not allowed to join! Players regardless of skill will be randomly distributed! This is newbie friendly! And fun as well for the those who are not in squad.
St Izm you found the cure!! |
Anax 01
research lab
20
|
Posted - 2013.05.24 15:50:00 -
[282] - Quote
Nulldust wrote: I think this is THE SOLUTION!
Create a game mode category where squad is not allowed to join! Players regardless of skill will be randomly distributed! This is newbie friendly! And fun as well for the those who are not in squad.
St Izm you found the cure!!
That could indeed be fun, but if Dust 514 is such a team game, why not go the opposite way and help people get accustomed to being in a squad? How about going back to the old system of auto-squading? Just distribute squadless people into squads automatically. How about auto voice on, push to talk on and voice activated on squad?
If we want people to be successful inside a team, we should encourage team play, no? :D |
Nulldust
Codex Troopers
5
|
Posted - 2013.05.24 17:49:00 -
[283] - Quote
Anax 01 wrote:Nulldust wrote: I think this is THE SOLUTION!
Create a game mode category where squad is not allowed to join! Players regardless of skill will be randomly distributed! This is newbie friendly! And fun as well for the those who are not in squad.
St Izm you found the cure!!
That could indeed be fun, but if Dust 514 is such a team game, why not go the opposite way and help people get accustomed to being in a squad? How about going back to the old system of auto-squading? Just distribute squadless people into squads automatically. How about auto voice on, push to talk on and voice activated on squad? If we want people to be successful inside a team, we should encourage team play, no? :D I wasn't refering to old system of auto-squading. Now that you've mentioned it, I sure would support bringing back auto-squading especially it would help new players accustomed to being in squads.
I was referring to pre-made squads. They tend to pubstomp. They tend to be in proto fittings as they can count on their squad mates to save their expensive fittings.
In the "game mode category where pre-made squads are not allowed to join", both teams in a match will be more evenly skilled, more fun for all, thus more friendly to new players. |
The Eunuchmaker
House of Dying Laggers
0
|
Posted - 2013.05.26 07:18:00 -
[284] - Quote
CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
Like many others have pointed out, I feel that the 10,000 WP cap needs to be increased significantly, maybe even 3x or 4x. Instant Battle Academy matches are much different compared to the meat grinder that is the rest of Dust 514.
The Instant Battle Academy not only teaches you the basic mechanics of the game, but also allows you time to accumulate SP and, more importantly, grind the ISK to be competitive when you leave the Instant Battle Academy. Any half decent FPS gamer can get to 10,000 WP in a day or less and still not understand the intricacies of fittings and proper skill point distribution.
I can speak as someone who was thrown into real matches too quickly. As it stands now, my characters are at a disadvantage in standard matches because I would earn about 1,000 WP per match. That's only 10 matches before I graduate and I only consider myself a decent FPS gamer. I even created an alt today to test this mechanic and was going 18:2 or better in some matches, which earned me a lot of WP, but not much ISK or SP to supply myself for what I knew was about to come. So, because I did well, I was thrown into standard matches with guys in proto gear (not to mention TACs everywhere which you don't usually see in the academy) with limited ISK and SP and I'm lucky if I can go 2:1, usually I'm only 1:1. On top of it, like many others, I am waiting on my skill respec as I made mistakes with my skills and I sort of knew what I was doing when I skilled, so just imagine what someone who is completely unfamiliar with the skill systems of Dust or EVE's SP distribution is going to look like. They'll be severely gimped.
I've been playing EVE since 2005 and know how cruel New Eden can be, but I can see how this complete change of pace would turn-off the FPS crowd coming from games like CoD, Battlefield, and Halo, who, let's face it, are part of the target audience for Dust. You go from stomping guys in Instant Battle Academy and then are almost punished for doing well and thrown into the fire.
With the current system, I'd encourage any new players I speak with to do poorly in the Instant Battle Academy while they can, so they have enough time to get familiar with the game. Any half decent FPS gamer will hit the 10,000 WP cap quickly and then proceed to get stomped and outgunned in real matches only to quit the game out of frustration; which is the complete opposite of what I think CCP wants and the original intention of the Instant Battle Academy.
Just my .02 ISK. |
Master Jaraiya
Ultramarine Corp
110
|
Posted - 2013.05.27 15:58:00 -
[285] - Quote
CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
This data may be somewhat inconsequential considering it was gathered when brand new players were tossed in with[to] Vet players, making it much more difficult to accumulate WP.
Now that new players have competitive resistance in battle, they will gain WP much faster.
Could you possibly look at the same data from the very beginning of the open beta, when all players were comparable in WP, SP, and Gear? I think this will give you a more accurate interpretation of how a new player would progress in the Academy. |
SuperKing BigNuts
Contract Hunters
26
|
Posted - 2013.05.28 01:10:00 -
[286] - Quote
CCP Nullarbor wrote:Heinz Doofenshertz wrote:I could see a few issues here: 1 what stops a vet from rolling alts to grief the academy? 2 some players need longer to learn how to play than others. so how to you account for this? 3 is it really a good idea to segregate the new players then suddenly throw them to the bunnies?
While I agree there needs to be a much better way to teach people how to play this game, seperating them off by themselves in special battles is not an ideal way to do it.
I agree and this is what the improved matchmaking is being designed to do. Hard separations like this are not optimal but are hopefully better than nothing at all while we continue to work on a proper solution.
i realize dust and EVE are two seperate animals entirely, and to a degree i see a necessity for the instant battle academy... but why LOCK players into them? i just created an alt for post-SP cap play, and now i HAVE to squad to get away from the rookie swarm... new players should be able to experience the REAL DUST gameplay getting mowed down by protos if they feel frisky enough to take on the challenge...
without any in game description of what the battle is(i skipped through the help panels so i MAY have missed it), people are going to get to the end of their academy time playing primarily rookies, and then get thrown suddenly to the wolves dressed in all-proto gear.
i also feel that automated matchmaking would ruin a large portion of the experience... if it is one shard... one universe... what conceivable situation would allow me to not face any enemies that might be better geared than myself... though frustrating, if some guy wishes to throw away 10m ISK worth of proto suits, vehicles, and gear in a single battle that doesnt have any impact, isnt that his right? as mercenaries, we get paid to fight battles, good bad or ugly, we get paid. if militia suits down a proto suit, they get a considerably higher payout than proto suits mowing down militia gear. the ruthless faceless corporations contracting these battles dont care if the enemy squads have better gear than the mercs they hire, they may have lower chances of success, but i cant imagine them losing sleep over the loss of an immortals clone because he wasnt up to the job.
perhaps this next bit belongs in suggestions/feedback, but i would rather see something like this than automated matchmaking limiting my single shard experience.
before automated matchmaking, i would much prefer a selectable gear tier limited battle, but have the rewards for the limited battles reduced(standard or less, advanced or less), or FORCE a minimum wager to buy into the fight(advanced or better, ALL PROTO). these battles i would like to see advertised as exhibition matches(especially the ALL PROTO) and results listed as an article of newsfeed(preferably in game, akin to war reports from EVE) so that people could see the results of corporation rivalries and as a lead in to e-sports content. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
0
|
Posted - 2013.05.29 10:39:00 -
[287] - Quote
Yes, please modify the instant battle academy settings.
I started playing Dust 514 yesterday and I was able to get a character past the academy in less than six hours. I then entered the normal instant battles and wasn't even able to compete. I was playing against people who I couldn't beat even in the best of circumstances due to the difference in our gear and allocated sp.
I feel the best option is to implement a gear restriction system with the categories being militia & standard, Advanced, and Prototype with no other requirements or lockout conditions. This would allow people to play against others with similar gear capabilities while not forcing new players to only play with new players. With just a gear restriction system, new players could see how veterans play without being destroyed in seconds (Assuming veterans would not exclusively play on high tier gear battles). I also believe it is important to not split militia and standard so new players can experiment with the first level of gear and see the improvements it offers over the militia gear. However, ISK and sp rewards should be greater on higher tiered battles to encourage players to move to higher tiered equipment. |
Skybladev2
LUX AETERNA INT RUST415
1
|
Posted - 2013.05.31 11:49:00 -
[288] - Quote
Hello. Forcing new players to play only Instant Battle Academy and only Survival is bad idea. I logged in yesterday with a new twink and decided to max codebreaking. So I did it, created a codebreaking fit and it turned out, that I can not apply my skills on a battlefield. When I entered several battles, there were a hell: everybody drive jeeps and run over people. I play this game for 4 months, but even I wanted to throw my gamepad to the screen, You'd better add new instant battle academy battle type to new players, where only new players can play and remain other game types for new and old players, unless new players will not continue to play DUST 514 because of disappointment. |
Glori Jinn
Dead Six Initiative Lokun Listamenn
2
|
Posted - 2013.06.05 13:05:00 -
[289] - Quote
CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
This looks a bit odd to me, i.e. to say that I had under 1,000,000 SP when I hit the 10,000 WP figure. I wasn't woefully unprepared for exiting the academy at 10k WP but a bit more would have been very helpful as I've only just begun holding my own in battles now (I still only have about 1.3mil SP though, so a long, LONG way to go!...)
G |
Pilgrim Plymco
Better Hide R Die D.E.F.I.A.N.C.E
25
|
Posted - 2013.06.06 20:22:00 -
[290] - Quote
CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
I think you should offer another tier between this one above and playing against people like the ones I play with that have over 10 mil SP.
Once they graduate past the 10,000/2,000,000 give them another option for rooms with players that have 20k warpoints and 4 mil SP or less...then a total free for all.
Just my thoughts on how to retain more players past their first few weeks.
|
|
Protected Void
One-Armed Bandits Unclaimed.
16
|
Posted - 2013.06.07 10:52:00 -
[291] - Quote
SuperKing BigNuts wrote: before automated matchmaking, i would much prefer a selectable gear tier limited battle, but have the rewards for the limited battles reduced(standard or less, advanced or less), or FORCE a minimum wager to buy into the fight(advanced or better, ALL PROTO). these battles i would like to see advertised as exhibition matches(especially the ALL PROTO) and results listed as an article of newsfeed(preferably in game, akin to war reports from EVE) so that people could see the results of corporation rivalries and as a lead in to e-sports content.
This seems like a good idea. I do think it has a weak point, though: an absolute limit on gear level would prevent mixing and matching of low and high level gear, nerfing flexilbility. As an example, I can run proto gear and weapons, but haven't specced into grenades at all. With a hard limitation on gear level, I basically wouldn't be able to join anything but militia+basic matches. It would suck to lose that flexibility and be forced into speccing - and equipping - higher level grenades.
Similarily, a new player might want to spec early into, say, code breakers, and let weapons and suits stay at militia. Having an advanced level - or even proto level - codebreaker would hardly enable him to pubstomp other new players, but it might be a fun advantage to experience. It would give him a whiff of what speccing into stuff could be like.
So, I think the best system would be to class matches according to average Meta of the player's gear. This would allow some mix and match of different levels of gear. Wanna wear a proto suit? Fine, but then you have to equip it with nothing but militia gear to play in *this* particular match. Have a fitting with a bit of advanced or proto equipment but a militia suit and weapons? You can still use it in tier 2 matches and higher, but not tier 1, since the meta of your equipment pulls your average above the tier 1 limit.
One might also argue that different types of gear should be differently weighted in this average meta calculation, since for instance a proto weapon would probably make a much larger impact than, say, a proto codebreaker. To keep it simple, one might give dropsuits, main weapons and possibly sidearms a higher weighting. For example:
(Dropsuit meta * 1.5) + (Main weapon meta * 1.5) + (Sidearm meta * 1.3) + straight average meta of other equipment / (number of used dropsuit slots + 1) = meta average for tiered matches |
SuperKing BigNuts
Contract Hunters
117
|
Posted - 2013.06.07 11:06:00 -
[292] - Quote
Pilgrim Plymco wrote:CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
I think you should offer another tier between this one above and playing against people like the ones I play with that have over 10 mil SP. Once they graduate past the 10,000/2,000,000 give them another option for rooms with players that have 20k warpoints and 4 mil SP or less...then a total free for all. Just my thoughts on how to retain more players past their first few weeks.
creating a second limited access playmode based on SP/WP i feel would be less beneficial than a simple suit level restriction mode, so that vets can drop in with their buddies and do some hand holding without having to worry about trying to make excuses about 'it becomes less suck once you play for 2-3 months' when they get frustrated getting proto stomped EVERY match... i find it hard to get people to play the game when they play one night then get thrown straight into battles they hold no chance of competing in consistently..
as far as the reward payouts go, the nature of payouts(based on contribution vs destroyed value) will automatically make a proto exclusive battle's natural payout considerably higher, which is why there should be a minimum buy-in to counteract this fact. make it a sourt of e-sports mode where elite players vie for bragging rights of whos really better, and meet other like minded, similarly geared players, without forcing players to actually set up a corp battles... a proto battle you can jump into solo and play with strangers rather than requiring it be a corp vs corp grudge match.
having proto suit exclusive matches would also allow you to see how your proto fits REALLY hold up under pressure, having an adv/proto battle would allow you to see how ADV suits do vs similarly or better geared players, effectively giving yourself a handicap of NOT facing weaker enemies. some players may want the challenge, some players may want simply a trial by fire of their shinnies, while others may want the pride and honor of competing 'fairly'.
militia/standard battles would allow people to take new-bros aside and explain a few things to them, demonstrate the importance of proper suit fitting, teach them how to operate in a squad, learn corp mate and friends play styles, all the while not having to worry about all of the pesky proto suits that they stand no chance of taking out even with an initiative advantage. of course the payouts for these battles should be severely reduced to encourage participation in free for all or higher tiered match groups, but at the same time would provide a somewhat sheltered practical training ground that corpmates and friends can do some hand holding without having to create a new char to get into battle academy matches.
and speaking of corporate activity in academy matches, there really should be a way for vet players to spectate and recruit in academy battles without having to create alts. perhaps have corp sponsorship for academy battles that they can spectate as a sort of recruitment mechanic aside from spamming a local chat you cant leave/change, or scalping people from the number of player created channels. |
Kevall Longstride
DUST University Ivy League
250
|
Posted - 2013.06.07 12:23:00 -
[293] - Quote
My biggest problem is that there's clearly organised groups of veteran players forming alts and joining Academy matches in squads with the express purpose of stomping newbs purely for the lols.
Aside from this being rather low (the argument that it teaches them the harsh realities of New Eden holds no water with me) its also counterproductive in terms if what the academy matches are trying to achieve.
I'm beginning to be in favour of not just limiting Academy access account wide but going beyond that and limiting access based on the MAC address of individual PS3's. |
Glori Jinn
Dead Six Initiative Lokun Listamenn
2
|
Posted - 2013.06.07 12:49:00 -
[294] - Quote
Pilgrim Plymco wrote:Once they graduate past the 10,000/2,000,000 give them another option for rooms with players that have 20k warpoints and 4 mil SP or less...then a total free for all. I like this, but I still think the ratios are off. I haven't checked recently but I'd wager I've easily got more than 20k WP, but I only have 1.3mil SP, and it's SP that determines the effectiveness of your build more than most other factors.
Side note: I really wish I hadn't quite playing for a spell after the beta went open. I'd asusmed there would be an SP reset on beta exit for some reason. Although I'm still not quite sure why I 'only' had 650k(ish) SP on 5/14, but at least I was slightly better off than a full noob!
G
|
Guilbert 515
United Pwnage Service RISE of LEGION
7
|
Posted - 2013.06.08 06:11:00 -
[295] - Quote
Why not make the friendly voice in the warbarge remind the new Players to join squads and activate voice communication in the Team channel, to boost their efficiency and coordination in battle. :) |
Shion Typhon
Intara Direct Action Caldari State
26
|
Posted - 2013.06.08 06:27:00 -
[296] - Quote
How did you even get in Academy?
I never saw it EVER. I created my first character, assigned my beginner SP and then just got dropped straight into the regular battle system.
As far as I can see either its bugged or there is no WP/SP limit. |
Stile451
Red Star. EoN.
86
|
Posted - 2013.06.08 16:51:00 -
[297] - Quote
10,000 WP and 1,000,000 SP is where it should be.
I created a new account and hit 10,000 WP in very few games(maybe 8), then I was dumped in with the proto users and at 580k SP it is hard to compete with them(ISK isn't an issue, SP is). An extra 500k SP would allow me to make a middling character able to hold it's own against the pub masses. |
Shticky
Ghost Wolf Industries Alpha Wolf Pack
0
|
Posted - 2013.06.10 16:43:00 -
[298] - Quote
I think a character worthy of academy battles has less than 2 million allocated SP, and must have less than 5 kills per death ratio after 200 battles in the academy to be able to keep getting into the academy battles. If a character gets more than 10 KDR after 100 battles it shouldn't be allowed to stay in the academy unless it has less than 1 million allocated SP. Team and squad matching for balance between the teams sounds like a good idea, for that I think we should be looking at SP and KDR again. Gear limited battles sounds like a good idea too for all dropsuit and vehicle fittings, have militia tier, basic/standard tier, enhanced/advanced tier (gets kind of confusing here since there are some level 4 advanced weapons which are considerably more useful than just the level 3 advanced weapons, might warrant a level 4 advanced tier to allow those weapons but level 3 advanced can still get in if they want to), complex/prototype tier battles, and maybe even like a mix bag tier with standard or advanced suits and weapons but with complex mods for people who like to run somewhat cheap yet still get a decent bang for their buck. |
Judy Maat
Rebelles A Quebec Orion Empire
68
|
Posted - 2013.06.10 17:43:00 -
[299] - Quote
the academy is great but I should be able to grab people in my squand in the academy.
let annyone take the lead and PULL people out of "NO SQUAD"
the verry first game they play.. wow some on is giving me and objective..okai..
And this would give our future leaders the ability to grab people and seeing the benefits of being a good squad leader. |
Justin Aim
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.06.12 01:33:00 -
[300] - Quote
I really like the idea of a 2-tiered academy. Maybe Instant Battle Training then Academy...but I also feel like to ratios are a bit off because I graduated with about 900K SP.
Perhaps Training could be 10K WP and 1 million SP (must reach both thresholds due to passive SP to allow for any unexpected absence from the game in the early days). The Academy can just double those numbers but you still must reach both the WP and SP requirements. This system could hold back those with a strong history in FPS games but they can take the opportunity be the shining new recruits. Let them have their day because it won't last long ;^)
Also, I think it should be noted that it would be nice to be able to choose the battle type but that all depends on the player counts.
After that you should get the option to respec (it would have to be made clear that you better be careful because this is a one time deal) then move along into the general population. I haven't done any of the math but with proper SP spending you should be far enough along in a primary weapon to be able to stand your ground and have a good base in Dropsuit Upgrade skills. You might be able to get into a decent basic Dropsuit by then too.
Graduates are still going to get destroyed by Protos but might at least be able to get a couple of shots off first.
As far as the squading goes...automatically dropping folks into squads seems like the right thing to do in order to promote team play but then we'd need some sort of "how to give orders" training for perspective SLs. |
|
Leanna Boghin
B.O.D.A.S
0
|
Posted - 2013.06.14 20:19:00 -
[301] - Quote
OK this is how i think it should be setup
Boot Camp: 20,000 WP 3,000,000 ISK Academy: 50,000 WP 5,000,000 ISK Spec Ops Training: 70,000 WP 8,000,000 ISK
After that they can join the normal ranks of Dust514. Although this is a rough idea and the values could be changed to accommodate the game i feel putting the game into tiers based on this would be most helpful. I also believe separating each Tier so players can choose battle types that are currently available, with Boot Camp having a sort of tutorial guideline as they play their first few matches.
Well this just my idea on how it should go anyways. |
Eris Ernaga
Super Nerds
214
|
Posted - 2013.06.15 23:12:00 -
[302] - Quote
Do it by allocated sp |
Stile451
Red Star. EoN.
91
|
Posted - 2013.06.16 14:00:00 -
[303] - Quote
It needs to be WP and total SP.
ISK is terribly easy to make but it's easy enough to keep yourself under any amount by purchasing items.
All that using allocated SP would do is increase the amount of people abusing the academy to increase their k/d ratio. Furthermore, the purpose of the academy is to teach players the game mechanics and if they aren't spending their SP then they either don't understand the mechanics or they understand them too well to be in the academy. |
Rian CuThalion
D3LTA ACADEMY
7
|
Posted - 2013.06.16 18:01:00 -
[304] - Quote
Do it by war points they don't lie and you can't loophole around them. |
Stile451
Red Star. EoN.
92
|
Posted - 2013.06.18 00:23:00 -
[305] - Quote
I could afk in the MCC and make no WP but rake in the SP and ISK.
There has to be some compromise as the current system can put you into the main game a bit early. |
Justin Aim
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2013.06.18 22:33:00 -
[306] - Quote
^ ^ I agree. There must be some sort of compromise. Perhaps an upward limit on the SP accumulated during training.
Set a dual requirement on WP and SP but if the character gets "too much" SP due to excessive passive accumulation or some kind of farming then they kicked to genpop based on principle.
Boot Camp - 10K WP, 1mil SP Academy - 20K WP, 2mil SP*
*if you get to 2.5 or 3 mil SP you get called up to the bigs. |
Stile451
Red Star. EoN.
93
|
Posted - 2013.06.19 16:45:00 -
[307] - Quote
That I like. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
845
|
Posted - 2013.06.19 20:53:00 -
[308] - Quote
Apologies if this has been said. Only skimmed over the thread.
As I understand it, the purpose of the Academy is to improve player retention. We want players who are absolutely new to the game, have never had an encounter with New Eden, to not rage quit and never come back. The Academy serves to reduce the level of prison r4pe new mercs will inevitably experience.
While I know no one wants to separate the player base, and many knee-jerk bittervets will cry HTFU (and in most capacities I agree), people do need to realize that this FPS is radically different from anything most gamers have ever played. To the uninitiated, DUST514 is as hardcore and unforgiving as it gets. EVE would probably give most people here a panic attack.
That's not to say we can't educate them.
The trick is we need nubs to stick around long enough to get New Eden in their blood. 20,000 WP and a couple Skirmish matches doesn't accomplish this. We need a controlled environment where new players can acclimate to "New Eden" before being thrown the sharks. New players should be isolated long enough for themselves to see the difference that SP and teamwork mean. They should have incentives to play frequently, they should be exposed to AUR gear and 1 day Boosters.
Currently there is no hook.
The Academy should be a controlled ecosystem that reflects the ideals and philosphy of New Eden without immediately burning out anyone interested in getting involved. We want people to acclimate to the cruelty and the harshness. We want these players to want to get r4ped.
Increasing the requirements for graduation is one way to accomplish this. Let people stay in the academy until they have 4-5 million SP. Raise WP respectively. This gives them some core skills, a proto weapon and suit. This also creates a healthy SP gradient; old members of the Academy have a noticeable edge over noobs, and so helps people understand that there will always be older, SP richer players. The current problem with the Academy is that this gradient is almost non-existent. New players do not understand there is a gap.
Create boosters, and AUR items locked to a character. Get new people spending AUR. Drug dealing 101, CPP. Drug dealing 101.
|
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.20 06:39:00 -
[309] - Quote
Great idea ccp
No matchmaking though |
Mikael Murray
Kameira Lodge Amarr Empire
1
|
Posted - 2013.06.21 02:10:00 -
[310] - Quote
Matchmaking is coming in 1.2 finally.
|
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IMMORTAL WAR HERO
Ill Omens EoN.
0
|
Posted - 2013.06.21 06:34:00 -
[311] - Quote
ccp needs to get rid of battle academy lol I made an alt went pay to win tank lol It it definetly doesn't help blueberries lol I went pay to win tank there was only 3 kill that weren't mine in a game of ambush........ that's not fair 2 noobs I havnte seen people throw normal av and shoot at my tank since chromazone build lol the half of them looked like they didn't even know this game had tanks. this game needs a better tutorial....eg throw a flux at a tank not a locus |
IMMORTAL WAR HERO
Ill Omens EoN.
0
|
Posted - 2013.06.21 06:42:00 -
[312] - Quote
dust 514 needs a hands on turtorial 4 noobs to fps like get them to complete a optional tutorial course where ccp sets payers up against bots and have them try testing things on stuff like grenades. ive noticed a lot of people don't even realize tanks use boosters and ive seen people make fail fit tanks because they didn't know better to add em make a vehicle tutorial or something so people don't squander their time on it to find they don't like it |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
9
|
Posted - 2013.06.22 00:44:00 -
[313] - Quote
Yeah a fresh tutorial would be good |
Stile451
Red Star. EoN.
94
|
Posted - 2013.06.22 04:07:00 -
[314] - Quote
Fredrikson Revel wrote:-snip- Reported for irrelevance and spam. If you want to discuss other games do so in the locker room.
Oh and the only reason I'm posting this is because you are going to say that CCP censored you because you were talking about another game. The fact is you've posted the same thing in nine different topics, none of which are relevant to the topic being discussed(well maybe one, but that topic is in the wrong section anyway). |
dustwaffle
Ill Omens EoN.
98
|
Posted - 2013.06.25 07:18:00 -
[315] - Quote
I like the idea many people have put forth regarding boot camp and academy in this thread.
Supporting +1
Boot camp: starting - 15k/20k WP (or 1.5mil/2 mil SP) Academy: 15k/20k WP - 50k/40k WP (or 5mil/4mil SP)
As someone mentioned this would created a 'gradient' showing newbies that there are players with higher SP out there which can affect their gameplay. As a new bro, you would be limited to Boot Camp. Once out of boot camp, maybe have the option of joining the 'big boys' (i.e. regular instant matches) or the tiered matches, as well as academy. Upon leaving the academy, the only options are tiered matches and regular games.
Next, as above, something like a tiered system would also be nice, and also force players to adapt their fits to such playstyle.
Standard battles: All game types (randomly selected), restricted to standard modules and below ADV battles: All game types (randomly selected), restricted to advanced modules and below
Then your basic ambush, OMS, skirmish, domination where everything goes.
Alternatively, turn the Standard battles into academy. |
ROEG X
Northwind Alliance Dark Taboo
0
|
Posted - 2013.06.25 10:04:00 -
[316] - Quote
I think that the best way to learn how to play Dust is to communicate in game with the more experience Dust players. There are alot of players in corporations who don't mind helping someone who is new to the game out. I think allowing a new Dust player to play against some of the best Dust players will give a new player some insight on how the more experienced Dust players play as well as seeing some of the best unique gear set ups in battle. To get really good at Dust I believe you have to see the best Dust players play in game and no matter how much you die the greatest advice people gave me was to simply keep playing. Everyone is talking about having certain match making requirements I tend to think that hurts players gameplay experience and limits them to seeing how really good Dust players customize their dropsuits,weapons and vehicles. Everyday I play Dust I see some really good players with some great set ups with their dropsuits, weapons and vehicles. My opinion, get rid of the academy watch a tutorial video and go into the big matches and learn, I will guarantee you will meet someone who will play with you and show some things about the game. The Dust experience is about meeting people, teaming up and learning new ways to upgrade the kind of mercenary you want to become.I Say No to the Academy get rid of it and No to match making, I like playing against players better than me, I love a challenge no matter if I lose. To me thats the only way you get better.
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licio br
TRUE TEA BAGGERS EoN.
2
|
Posted - 2013.06.27 02:47:00 -
[317] - Quote
If the battle academy is for "new players", why do I keep getting killed by people with proto weapons and gear?
At the end of each match the top 2/3 of each team has 2, 3 x as much WP than the rest of the teams average.
This seems way unbalanced to be fun and makes the grinding painfully frustrating. |
Divu Aakmin
S.e.V.e.N.
4
|
Posted - 2013.06.27 15:11:00 -
[318] - Quote
Iskandar Zul Karnain wrote:Apologies if this has been said. Only skimmed over the thread.
As I understand it, the purpose of the Academy is to improve player retention. We want players who are absolutely new to the game, have never had an encounter with New Eden, to not rage quit and never come back. The Academy serves to reduce the level of prison r4pe new mercs will inevitably experience.
While I know no one wants to separate the player base, and many knee-jerk bittervets will cry HTFU (and in most capacities I agree), people do need to realize that this FPS is radically different from anything most gamers have ever played. To the uninitiated, DUST514 is as hardcore and unforgiving as it gets. EVE would probably give most people here a panic attack.
That's not to say we can't educate them.
The trick is we need nubs to stick around long enough to get New Eden in their blood. 20,000 WP and a couple Skirmish matches doesn't accomplish this. We need a controlled environment where new players can acclimate to "New Eden" before being thrown the sharks. New players should be isolated long enough for themselves to see the difference that SP and teamwork mean. They should have incentives to play frequently, they should be exposed to AUR gear and 1 day Boosters.
Currently there is no hook.
The Academy should be a controlled ecosystem that reflects the ideals and philosphy of New Eden without immediately burning out anyone interested in getting involved. We want people to acclimate to the cruelty and the harshness. We want these players to want to get r4ped.
Increasing the requirements for graduation is one way to accomplish this. Let people stay in the academy until they have 4-5 million SP. Raise WP respectively. This gives them some core skills, a proto weapon and suit. This also creates a healthy SP gradient; old members of the Academy have a noticeable edge over noobs, and so helps people understand that there will always be older, SP richer players. The current problem with the Academy is that this gradient is almost non-existent. New players do not understand there is a gap.
Create boosters, and AUR items locked to a character. Get new people spending AUR. Drug dealing 101, CPP. Drug dealing 101.
yes. Perhaps have a shortwinded bootcamp tutorial up to 1mil sp and then the 5mil sp cap academy. |
N311V
DUST University Ivy League
15
|
Posted - 2013.07.03 23:11:00 -
[319] - Quote
Kevall Longstride wrote:My biggest problem is that there's clearly organised groups of veteran players forming alts and joining Academy matches in squads with the express purpose of stomping newbs purely for the lols.
Aside from this being rather low (the argument that it teaches them the harsh realities of New Eden holds no water with me) its also counterproductive in terms if what the academy matches are trying to achieve.
I'm beginning to be in favour of not just limiting Academy access account wide but going beyond that and limiting access based on the MAC address of individual PS3's.
This point exactly. I created an alt yesterday so I could enter academy and show my brother the ropes and this was a clear problem. To any experienced player squad play is obvious and out of six or so matches there was only a couple where this wasn't happening. My brother summened it up best the first time he ran into a squad when he said "Oh my God, I just got destroyed by about 5 guys! I've never seen more than two together!".
I started playing Dust just before the academy was implemented so I know what it's initial week was like, and it was very different. To illustrate the difference, in a whole week of academy I doubt I saw more than three LAVs and I had no idea HAVs and Dropships existed until after I'd left the academy. Whereas yesterday I saw snipers being dropped off on buildings by Dropships (who were then placing uplinks on buildings), murder taxis galore, tankers, HMG users, but still the rampant squads of vets felt like the biggest problem.
Your solution sounds like it might be an option. |
IceShifter Childhaspawn
DUST University Ivy League
95
|
Posted - 2013.07.04 00:15:00 -
[320] - Quote
A video tutorial showing firing from cover, or showing players that never hip-fire automatic weapons would be a good start. Cover some basics like 'Don't try to shoot the MCC' or 'Squad Up.' Academy is just too easy, and usually trolled by Mercs looking to grief.
Gear is a reward for playing, it enhances what you can already accomplish. It is not an "I win" button. Militia gear can kill Prototype. It is the person making the decisions that lead to the kill, not the gear.
We have to teach these n00bs to survive in a safe environment. Not corral them for a few hours and see what happens when we release them to the Mongolian hordes. |
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Seymor Krelborn
DUST University Ivy League
31
|
Posted - 2013.07.04 00:38:00 -
[321] - Quote
the academy is a great thing even with bittervets exploiting it, personally I believe the real answer to orienting noobs is a pve environment... most fps have campaign mode and this is where most new players acclimate themselves to the controls, mechanics and icons/displays in the game. this would give noobs the chance to earn some sp some isk and some familiarity with the various suits and weapons... that being said and doubting a pve campaign will come anytime soon I look to eve for the perfect answer... in EVE there are noob systems where anyone can come and go as they please but CCP has special rules for that area i.e. no scaming or suicide ganking lest you risk the ban hammer... some version of this could be in dust, where for instance matches only allowing starter fits or militia gear is allowed and all skills ( i.e. armor upgrades, heavy weapons, dropsuit upgrades etc) are brought down to an effective level of 1. as far as murder taxis and dropships and the like go this is part of dust and new players may actualy benefit from seeing these things from the jump... it should get them asking themselves " can I do that to?... how do I do that?' |
Stile451
Red Star. EoN.
108
|
Posted - 2013.07.04 02:50:00 -
[322] - Quote
I expect the drone missions will be the first thing you see in the game(when it's introduced), then the academy, then the real game. |
killian178
Elite Gamers Militia
3
|
Posted - 2013.07.24 03:24:00 -
[323] - Quote
RedBleach LeSanglant wrote:Developing a game where people fight at what level they are comfortable with, like eve's different sectors and ratings will be a hard adjustment to make. I don't feel i'm in the hardend vet level. I'm good because my team is good. Most shooters I'm at a 1.5-2 kdr. So I usually dish out a little more than i take, but when it came to dust there was a steep and long learning curve.
After 3 months I was certainly not a noob in the way that I was familliar with some of the lore, how battle worked, and the different weapons, but I still do not fight on a proto vet level. ADV gear is usually the max I'll go, rarely will i break out the proto. But that is the level I am at. And If I had to jump in with the vets at 1 or 2 mill sp there would have been no challenge for them and a hell of a lot for me. It has taken me some time to learn and deal with the tweaks to play decent. I rely on the cheap kills, kill helping, camping, surprise attack, etc. I get a hell of alot of assists too. 1v1 most people can out juke my inability to aim.
Fighting proto vets is the same. I still don't have the skill to keep up. If there was a skill balanced or KDR balance mode I would be there. I don't want to fight proto vets, and I don't want to fight noobs either.
There is truth in that you must fight against better skilled players to get any better yourself... but at some point it feels like the equipment gap supremely enhances the skill gap. And that is what new players will struggle with. The perfect fits for their playstyle.
I'm a dedicated logi, in all honesty I should probably be a scout with knives and a shotty. Quick hits, quick kills, but this role is more challenging and I like that. but it is not for everyone. So I'm glad you'll be data mining and finding new solutions. And +1 to that. |
Zero Roamero
NaphBlade
2
|
Posted - 2013.07.31 17:05:00 -
[324] - Quote
I don't see it on the Instant Batlle Menu.... |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
241
|
Posted - 2013.07.31 20:13:00 -
[325] - Quote
Pssst, hey CCP.
Hey I know you guys mostly only hang out in IRC with the cool kids but you might want to take a look at some of the concerns being voiced about the new changes (aka nerf) you have made to Battle Academy. Here let me help get you started, now don't be afraid the the truth only hurts for just a little while then the pain goes away.
https://forums.dust514.com/default.aspx?g=posts&m=1119136#post1119136
https://forums.dust514.com/default.aspx?g=posts&m=1122876#post1122876
I know, I know the IRC is a warm and fuzzy place to hang out and be told how great your game is by all the Fanboys but you may want to venture out of your safe place once and a while so you can find out what really is going on with your game.
Okay then, sorry I disturbed you from the cool kids group. |
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