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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Django Quik
R.I.f.t Orion Empire
466
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Posted - 2013.05.13 08:50:00 -
[211] - Quote
Buster Friently wrote:War points is a good starting point, but I think allocated SP will need to be used as well. The reasoning behind this is that a veteran could easily let an avatar sit for some time just to accrue SP, then go Proto, while technically having acquired no WP. They would still deeply unbalance the new player experience. To go proto through only passive SP would take roughly 7 months of waiting using passive boosters the entire time. That's almost a year without boosters. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1370
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Posted - 2013.05.13 09:34:00 -
[212] - Quote
Good news ! Especially the part regarding working on a more strict matchmaking based on SP.
Until then, a tighten playerbase for new players doesnt sound like a bad idea. Just be very informative about it in game ! Maybe add a new screen tutorial when first launching the battle finder. And an auto in game email when a player is over the WP limit for playing this Instant Battle Academy.
Oh and another question,may have been asked already though : A new player can join a squad of vets and go into regular instant battles. Does it work the other way around ? Can a 100% noob create a squad, invite 5 proto and take them into Academy fights ? IF yes, then this is not going to work.... Worse it could end up with even worse stomping than we have now. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
385
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Posted - 2013.05.13 09:36:00 -
[213] - Quote
I have a mixed feeling about a "new" merc not being able to join the regular matches. But at the same time it's one way to stop griefing of random mercs TK'ing on throwaway mercs... |
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Django Quik
R.I.f.t Orion Empire
466
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Posted - 2013.05.13 10:31:00 -
[214] - Quote
Laurent Cazaderon wrote:Good news ! Especially the part regarding working on a more strict matchmaking based on SP.
Until then, a tighten playerbase for new players doesnt sound like a bad idea. Just be very informative about it in game ! Maybe add a new screen tutorial when first launching the battle finder. And an auto in game email when a player is over the WP limit for playing this Instant Battle Academy.
Oh and another question,may have been asked already though : A new player can join a squad of vets and go into regular instant battles. Does it work the other way around ? Can a 100% noob create a squad, invite 5 proto and take them into Academy fights ? IF yes, then this is not going to work.... Worse it could end up with even worse stomping than we have now. Was answered somewhere earlier but no, that can't happen. The non-newbies won't be able to join a newbie led squad. |
AmlSeb
Namtar Elite Gallente Federation
1
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Posted - 2013.05.13 10:54:00 -
[215] - Quote
I would choose 1.5 mio sp and isk value lost in battle. So you get a good amount of sp and if you already got a lot passive sp and play with better gear very long since it has a higher value.
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ImpureMort
Seykal Expeditionary Group Minmatar Republic
3
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Posted - 2013.05.13 11:20:00 -
[216] - Quote
love this idea now new players can stop crying for nerf hammer on all proto gear good job ccp |
theBEARD
Deadly Blue Dots RISE of LEGION
0
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Posted - 2013.05.13 12:41:00 -
[217] - Quote
This Academy is a great idea.
I also think the ability to chose matches with meta level restriction would make for better matches. |
Geth Massredux
Defensores Doctrina
315
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Posted - 2013.05.13 15:21:00 -
[218] - Quote
I agree with instead of going by war points but going by total amount of skill points if possible. Reason why. Some people only play skirmish. And I don't know how long skirmish didn't record your kills and war points. Only ambush has been recording all that. So if somebody with over 10 mil sp and 1500 war points will be in battle academy it would go wrong. But I'm sure that's only less the half of the player base that have a ton of sp and low war point amount. |
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CCP Nullarbor
C C P C C P Alliance
1070
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Posted - 2013.05.13 15:35:00 -
[219] - Quote
Laurent Cazaderon wrote:Good news ! Especially the part regarding working on a more strict matchmaking based on SP.
Until then, a tighten playerbase for new players doesnt sound like a bad idea. Just be very informative about it in game ! Maybe add a new screen tutorial when first launching the battle finder. And an auto in game email when a player is over the WP limit for playing this Instant Battle Academy.
Oh and another question,may have been asked already though : A new player can join a squad of vets and go into regular instant battles. Does it work the other way around ? Can a 100% noob create a squad, invite 5 proto and take them into Academy fights ? IF yes, then this is not going to work.... Worse it could end up with even worse stomping than we have now.
New players can play with veterans in the normal queues using squads but it does not work the other way around. Veterans players will not be able to join the academy queue battles at all. |
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bcs1a
ROYAL SQUAD Shadow of the Apocalypse
34
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Posted - 2013.05.13 16:15:00 -
[220] - Quote
CCP Nullarbor wrote:Laurent Cazaderon wrote:Good news ! Especially the part regarding working on a more strict matchmaking based on SP.
Until then, a tighten playerbase for new players doesnt sound like a bad idea. Just be very informative about it in game ! Maybe add a new screen tutorial when first launching the battle finder. And an auto in game email when a player is over the WP limit for playing this Instant Battle Academy.
Oh and another question,may have been asked already though : A new player can join a squad of vets and go into regular instant battles. Does it work the other way around ? Can a 100% noob create a squad, invite 5 proto and take them into Academy fights ? IF yes, then this is not going to work.... Worse it could end up with even worse stomping than we have now. New players can play with veterans in the normal queues using squads but it does not work the other way around. Veterans players will not be able to join the academy queue battles at all.
what about solo play or corp training battles?, are there any plans to implement this so that folks can practice their strategies and techniques in an environment where no one looses anything equipment wise, but no one gains SP or isks either? realistically, they could be limited to starter and/or militia fits to make it so that players can test out tactics without getting stomped in the process. or CCP could make that type training match cost a few isks, but still not pay out any isks or sp... just "time behind the wheel" per say...
o/ Bill
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Shadowswipe
WarRavens Orion Empire
80
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Posted - 2013.05.13 17:08:00 -
[221] - Quote
For the future ranking system. I suggest using a combo of three stats.
1) KDR 2) WP per Death 3) and a total weighted modifier based on total WP.
The first two are used to gauge player skill and there should be three sets of threshold scenarios.
1) High KDR puts you in top tiers 2) High WPpD Puts you in top tiers 3) And an average modified combined WarPoints/Kill/Death. This one will catch the hybrids characters to make sure they are put in the correct top tiers
And the finishing touch would be a total war point modifier that adjusts these numbers to make sure that high KDR people don't intentionally nose dive their ratio to troll newbie tiers. This modifier could be a trailing indicator over X days or weeks so eventually people that just start to suck will drop tiers correctly and not be stuck in the higher tiers when they shouldnt' be.
Maybe limit the tier drop per week to only one level drop no matter how the ratio changes. This would ensure top players dont' get to troll newbies and people that have bad weeks wont' be punished for long if the second week they find their groove again. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
197
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Posted - 2013.05.13 17:12:00 -
[222] - Quote
After reading soooo many posts I am more for a dual qualifier as some have suggested. Meaning that Gear is limited to basic in one setting and Advanced in another setting.
While the skill gaps will still be there. At least so will the gear limit. Skills add a buff so perhaps a gear and SP level.
Basic/5mil ADV/10mil
and just a Basic gear for fun.
I like these ideas, I think some very great posts are here with a lot of information to comb through. Good luck CCP, I hope you find a solution to address so many points. |
Cross Atu
Conspiratus Immortalis League of Infamy
955
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Posted - 2013.05.13 17:14:00 -
[223] - Quote
RedBleach LeSanglant wrote:After reading soooo many posts I am more for a dual qualifier as some have suggested. Meaning that Gear is limited to basic in one setting and Advanced in another setting.
While the skill gaps will still be there. At least so will the gear limit. Skills add a buff so perhaps a gear and SP level.
Basic/5mil ADV/10mil
and just a Basic gear for fun.
I like these ideas, I think some very great posts are here with a lot of information to comb through. Good luck CCP, I hope you find a solution to address so many points. The above is pretty much where I'm sitting on the question as of now.
0.02 ISK Cross |
DJINN Morbid
Hellstorm Inc League of Infamy
0
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Posted - 2013.05.13 17:44:00 -
[224] - Quote
Awesome idea guys. I think anything over 3 million sp should have given them enough time for learning the game and have a decent suit too. |
Shadowswipe
WarRavens Orion Empire
80
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Posted - 2013.05.13 17:53:00 -
[225] - Quote
Skillpoints is just bad period to judge off of. People have passive skill gains and may never play for the first 2 months of the characters life. Still others use boosters all the time, both active and passive and thus have way more skill points then a player that uses no boosters and has played the same amount. It needs other measures in place. |
Buster Friently
Rosen Association
425
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Posted - 2013.05.13 18:43:00 -
[226] - Quote
Django Quik wrote:Buster Friently wrote:War points is a good starting point, but I think allocated SP will need to be used as well. The reasoning behind this is that a veteran could easily let an avatar sit for some time just to accrue SP, then go Proto, while technically having acquired no WP. They would still deeply unbalance the new player experience. To go proto through only passive SP would take roughly 7 months of waiting using passive boosters the entire time. That's almost a year without boosters.
So? It's completely free. Also, they don't have wait all the way to Proto to be disruptive, and don't underestimate the desire of the internet scum to grief on new players.
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Edgar VonBloodkill
Subdreddit Test Alliance Please Ignore
2
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Posted - 2013.05.13 19:43:00 -
[227] - Quote
Why not have a mode where you can ONLY use militia/starter kits, and all characters are blank? That way there is no pressure or blaming mistakes on low SP, just learning the mechanics. You can let people make SP and ISK, but let people learn on equal ground maybe?
Then you can queue players together based on skill/WP while ISK, SP and assets dont matter. |
Bubba Brown
Militaires Sans Jeux
49
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Posted - 2013.05.13 21:11:00 -
[228] - Quote
RedBleach LeSanglant wrote:After reading soooo many posts I am more for a dual qualifier as some have suggested. Meaning that Gear is limited to basic in one setting and Advanced in another setting.
While the skill gaps will still be there. At least so will the gear limit. Skills add a buff so perhaps a gear and SP level.
Basic/5mil ADV/10mil
and just a Basic gear for fun.
I like these ideas, I think some very great posts are here with a lot of information to comb through. Good luck CCP, I hope you find a solution to address so many points.
you're basically just describing highsec and lowsec, which is what CCP SHOULD HAVE DONE IN THE FIRST PLACE
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Django Quik
R.I.f.t Orion Empire
469
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Posted - 2013.05.13 23:19:00 -
[229] - Quote
Buster Friently wrote:Django Quik wrote:Buster Friently wrote:War points is a good starting point, but I think allocated SP will need to be used as well. The reasoning behind this is that a veteran could easily let an avatar sit for some time just to accrue SP, then go Proto, while technically having acquired no WP. They would still deeply unbalance the new player experience. To go proto through only passive SP would take roughly 7 months of waiting using passive boosters the entire time. That's almost a year without boosters. So? It's completely free. Also, they don't have wait all the way to Proto to be disruptive, and don't underestimate the desire of the internet scum to grief on new players. Just saying really. If you have to wait 7 months (or even just 4 months or something) just to grief some newbies for a short period before your griefing character gets too much WP, that's a pretty big turn off and only the most dedicated griefers will bother.
WP is the only accurate measure of how long a character has been actually playing the game, rather than just accruing SP. You can't boost WP, so there's no two tier system at work there. If you really really wanted to grief, you would always find a way but by using WP, effective griefing will earn lots of WP and quickly eject the griefers out of the academy matches.
Furthermore, WP is a good measure of players' understanding of the game - you only earn WP by doing the right things in games (killing, hacking, supporting). By the time you've reached 100,000 WP, there should be very little about the basics of this game that you don't understand. Good players will easily get 1,000 WP a match but those just starting out and still learning will only be getting a few hundred, meaning they spend longer in the academy and have more time to learn before being thrown to the wolves. |
Baneus Secundi
Intara Direct Action Caldari State
4
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Posted - 2013.05.13 23:25:00 -
[230] - Quote
DJINN Morbid wrote:Awesome idea guys. I think anything over 3 million sp should have given them enough time for learning the game and have a decent suit too. Meh. There are those of us that have sat inactive since creating our characters while waiting for launch (plus other commitments got in the way). I think I've got just under 4 mil SP and I've never fired a shot ;) |
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Rorian Gray
HavoK Core RISE of LEGION
60
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Posted - 2013.05.14 00:20:00 -
[231] - Quote
An appropriate academy would allow characters who have earned two to three weeks cap worth of SP, excluding boosted and passive SP. You want people to be booted out of that as soon as they've figured out the basics. Two weeks play should be sufficient. More than three and it'll just be farming easy K/D against 1-day-old chars.
On the related issue of matchmaking, please implement it as a function of the ISK-earned to ISK-lost ratio. You should be able to pull those metrics I imagine, and it's really the best measure that works across the board for all classes and roles. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
174
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Posted - 2013.05.14 09:06:00 -
[232] - Quote
Others have mentioned this, but more than two tiers would be good. The flat-basic-newbie is one thing, something above that, and then open season. I really liked the idea I saw about squads being considered in matchmaking, so that solo people that have been playing awhile aren't forced to go against full-squads. |
Tgradrian
Amplitude.
9
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Posted - 2013.05.14 09:14:00 -
[233] - Quote
I really like the idea that we should seperate new players from vets, for the first part of the game. Think about it noobie zones in other mmos.
An additional idea: Enrol all new players in a corporation called to have privilidged Instant Battle Academy battles
Caldari Battle Academy Gallente Battle Academy Amarr Battle academy Minnie Battle academy
and then boot people once they reach 5 mil sp so that they start looking for a player corp. Newbies could leave this corp before if they want but then they would join a player corp before that if they want, but then they would lose this privilege :) Sandboxy! |
Lowkiie
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.05.14 09:53:00 -
[234] - Quote
Ok, so here is my 2 cents you saying 5 million sp for beginners are just looking for easy kills, (Bullys and try hards). I say 0- 1.5mill sp for beginners.But there should be a couple of BA's for those comfortable enough to take on more challenging players, but still a little to timid to take on prototypes. I'll speak out for the rooks rather than Annihilate them. I'm also willing to give any help to you rookies if you need it. Just message me in game and I'll do my best to give you the help you request. LowKiie |
J'Hiera
Algintal Core Gallente Federation
3
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Posted - 2013.05.14 10:51:00 -
[235] - Quote
Based off WP and/or play time in the field.
How much, I don't know. |
Frontline Medic
On-Sight-Response
8
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Posted - 2013.05.14 11:15:00 -
[236] - Quote
Like in chess,you never get better if you play the same level opponents all the time.
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iceyburnz
Crux Special Tasks Group Gallente Federation
444
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Posted - 2013.05.14 11:20:00 -
[237] - Quote
SP should not be use and an indicator of player "skill"
Simple reason:
New player joins. Thinks "this is okay but I want to wait until the next content expansion".
SP accrue for months.
The come back and suddenly thier character is no longer considered a noob.
Even though they've only played the game or two.
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dabest2evadoit5
Immortal Solders of War
2
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Posted - 2013.05.14 11:55:00 -
[238] - Quote
KAGEHOSHI Horned Wolf wrote:On the subject of matchmaking, I have 2 suggestions.
Match squads against other squads: sometimes you just want to just play by yourself and relax, in those cases being matched against squads provides too much of a challenge to be fun, and too little challenge for the squad. If I'm just playing by myself, don't match me against a full squad of some elite corp.
Match players based on ALLOCATED SP: 1 million (allocated) SP or below players get thrown in one battle, 2 million SP and below players get thrown in another battle, etc. Right now I'm saving my SP before specializing so I'm still using militia starter fits, and I keep getting matched with people with prototype weapons and prototype specialized dropsuits; not a pleasant experience at all. Playing against these highly specialized players is too much of a challenge for most, and not enough of a challenge to the proto wearers.
The instant battle academy is a good start, but I really think basing it off allocated SP would be a really good way to put new players against other new players, and work as a good system for everyone else.
+1 +1 +1 |
Pilgrim Plymco
Better Hide R Die
22
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Posted - 2013.05.14 12:36:00 -
[239] - Quote
CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.
This is a first step at improving the new player experience. We are also working on a vastly improved matchmaking system which is designed to better separate players based on their actual skill level instead of just isolating new players. We will hopefully be rolling that out in an expansion later this year.
You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". Remember the goal is to give new players enough time to understand the game not necessarily become proficient at it. So if you have any thoughts on that please reply here.
This was a smart idea, I may have made a similar suggestion https://forums.dust514.com/default.aspx?g=posts&m=712466#post712466 I linked the suggestion thread I had made because you were interested in hearing how many skill points, war points, battles, or other metrics we would use to determina what a "newbie" is. In my post I had a few "tiers" or areas that I thought would work to keep the new players from quitting dust after a week.
Area1: 0 SP - 2 million SP Area2: 2 million SP - 6 Million SP Area3: 6 million SP - 10 million SP Area4: NO RESTRICTIONS, ALL CAN PLAY
In my opinion you should only do it based on skill points. Skill points are what gives us access to better gear and a character with better base level statistics. 2 million SP and under really need to be protected in my opinion.
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
10
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Posted - 2013.05.14 12:39:00 -
[240] - Quote
I really think you should do something similar to how Starcraft 2 does it for its newer players....
A new character is made, say he can do 30 or 50 (the number is up for debate) of these 'noob matches' where it will only put them with other noobs and low SP characters. At any point a merc can opt out of these noob battles and go into the REAL battles. Just make sure you make it abundantly clear though. Noob battles are for new guys and training purposes once you pass the 50 match limit, or you chose to opt out thats it, no getting back into noob matches.
Thoughts? |
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