Protected Void
One-Armed Bandits Heretic Initiative
7
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Posted - 2013.05.12 10:20:00 -
[1] - Quote
Dazereth the 2nd wrote:5 million and under, cause that's just the beginnings of a good kit. With 4m, you're still gonna get slaughtered by proto-dudes
I beg to differ. My best character still has less than 5 million and I regularly place among the best 3 in the match. And have been doing so since I went past three and a half million. And while I'm a decent player, I'm not by far the best there is, so doing ok or even well with far less than 5 million is entirely feasible. 2.5 million sounds more sensible to me.
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Protected Void
One-Armed Bandits Unclaimed.
16
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Posted - 2013.06.07 10:52:00 -
[2] - Quote
SuperKing BigNuts wrote: before automated matchmaking, i would much prefer a selectable gear tier limited battle, but have the rewards for the limited battles reduced(standard or less, advanced or less), or FORCE a minimum wager to buy into the fight(advanced or better, ALL PROTO). these battles i would like to see advertised as exhibition matches(especially the ALL PROTO) and results listed as an article of newsfeed(preferably in game, akin to war reports from EVE) so that people could see the results of corporation rivalries and as a lead in to e-sports content.
This seems like a good idea. I do think it has a weak point, though: an absolute limit on gear level would prevent mixing and matching of low and high level gear, nerfing flexilbility. As an example, I can run proto gear and weapons, but haven't specced into grenades at all. With a hard limitation on gear level, I basically wouldn't be able to join anything but militia+basic matches. It would suck to lose that flexibility and be forced into speccing - and equipping - higher level grenades.
Similarily, a new player might want to spec early into, say, code breakers, and let weapons and suits stay at militia. Having an advanced level - or even proto level - codebreaker would hardly enable him to pubstomp other new players, but it might be a fun advantage to experience. It would give him a whiff of what speccing into stuff could be like.
So, I think the best system would be to class matches according to average Meta of the player's gear. This would allow some mix and match of different levels of gear. Wanna wear a proto suit? Fine, but then you have to equip it with nothing but militia gear to play in *this* particular match. Have a fitting with a bit of advanced or proto equipment but a militia suit and weapons? You can still use it in tier 2 matches and higher, but not tier 1, since the meta of your equipment pulls your average above the tier 1 limit.
One might also argue that different types of gear should be differently weighted in this average meta calculation, since for instance a proto weapon would probably make a much larger impact than, say, a proto codebreaker. To keep it simple, one might give dropsuits, main weapons and possibly sidearms a higher weighting. For example:
(Dropsuit meta * 1.5) + (Main weapon meta * 1.5) + (Sidearm meta * 1.3) + straight average meta of other equipment / (number of used dropsuit slots + 1) = meta average for tiered matches |