Jikt Terlen
Certificate of Participation
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Posted - 2013.05.10 21:48:00 -
[1] - Quote
Great to see this being addressed. One point I would make is that the need for matchmaking in general is not limited to brand new players -- matchmaking needs to take into account skill and experience at all levels, or at least needs to be an option at all levels. The Instant Battle Academy, while a great start, will do little to reduce the degree of pubstomping going on. As long as 1-2 squads of hardened vets, with proto gear and months of experience working as a team, are up against a team of strangers that doesn't communicate or work together, the redlining will continue unabated.
Not everyone will agree, but in my view, it's not simply a matter of the learning curve -- it's also about player skill. Some people believe that If you're not awesome at shooters, or if you're not interested in a hardcore play style, you deserve to get stomped with no mercy. But there are plenty of games -- I'm going to throw Starcraft out as an example, though it's obviously a very different game -- that have game tiers based on player skill, not simply experience. It's possible to get into a tier of games that are fun for you no matter what your skill level, the trade-off being that you may have to forego the e-peen benefits of being in the super-ultra-elite tier. Dust doesn't have the playerbase of a lot of competitive games, but if there are 5K players online at any given time, it doesn't seem unreasonable that you should be able to play against the 1000 in that group that are closest to your skill level, if you want to.
I think most players want a challenge -- they don't want their opponents to be vastly higher or lower in skill level, or it's just not fun. There are many players who constantly struggle to be considered to be among the best, and who toil and scrape for any advantage that will increase their K/DR. There are also many players who really couldn't care less about that and simply want to have fun in whatever mid-level skill band they occupy, while continuing to improve.
I'm 100% for giving large, coordinated corps the reward they deserve for climbing to the top tier of the game's players -- give them districts, money, clones, ribbons, parades, whatever. But the game also needs options for people who simply aren't going to have any fun playing against those people, in any situation, who would rather play against the other 75% of the population instead of just being cannon fodder for the big corps. |
Jikt Terlen
Certificate of Participation
14
|
Posted - 2013.05.10 22:20:00 -
[2] - Quote
YuKnow Edawg84 wrote:
My point is not so much the ability to catch up as it is the fact that it is being called a new release which it is not. It is a carry over from beta. So you think that as BF4 comes out new MW4 etc come out that ppl are going to stick around and play this title when they are already looking at 6months to catch up on a game that hasnt even been officially released?
I dont think so. I mean i respect your opinion and i didnt know there was a cap on the total amount of sp taht can be spent. However when this game is being promoted as a beta a week ago and i started playing and is now bout to be released and is being called new with ppl already at 10mil+ sp I take offense to the fact that it was suggested to be new.
I think this is a good point. New players joining the game are literally millions of SP and ISK behind, because CCP took the unusual move of letting players keep their progress from open beta. I don't recall any other game doing that, at least in the MMO space. It's actually kind of silly, if you think about it, but it was probably the only way to appease players who put up with a seemingly endless beta. You could argue that new players could have gotten on the train months ago, but it's not like CCP has made a lot of noise about Dust. I could see new players being rightly miffed about the disparity. |