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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Rasatsu
Much Crying Old Experts
697
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Posted - 2013.05.14 13:01:00 -
[241] - Quote
Note to self; make new account and start driving around in an LAV. |
Vrain Matari
ZionTCD Unclaimed.
519
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Posted - 2013.05.14 13:21:00 -
[242] - Quote
Some thoughts on how to sets up an academy that provides a good new player experience and prepares peeps for New Eden(Ranked by importance).
1) Don't restrict the types of matches new peeps can join. Allow them to join any match. Provide an appropriate warning, ofc. I propose 'You are about to enter a den of wolves the likes of which you have never seen. Have fun! ;)'. Two main reasons for this.
Firstly, it allows peeps to test the waters and calibrate their expectations. This could have a big influence on how a player choses to build their character, or even what role, suit, vehicle they choose. Peeps could have a disheartening shock when they are forced out of their cozy noob world and realized they've misallocated their skillpoints. We might want to consider allowing a respec(maybe partial?) when peeps emerce from the academy womb - see point 3 below.
Secondly, it allows social mixing so that the class barrier between noobworld and New Eden is not quite so high. New peeps would have a better chance of making contact with corps, and I could imagine some even forming squads and rolling some regular matches. Would love to see that kind of behaviour come out of the academy. I think it's important to make sure that peeps all get force fed squad and comms tutorial loading screens(brief but thorough).
2) Stats reset upon emerging from the academy.
Good in many ways. It takes the pressure off peeps and allows them to explore roles and fittings they might otherwise avoid due to concerns over K/D.
It eliminates the temptation for lethal vets to roll a toon and emerge fron the academy with an obscene K/D bought at the expense of other players first experiences in New Eden.
It telegraphs to peeps that they are in a 'training academy' and are not playing the real game. Important, CCP, because you are going to have to deal with difficulties generated by misconceptions formed in the academy creches - console gamers have not seen anything like New Eden before and will assume their previous experience is valid here. The reset is a message to 'pause and take notice' and might be worth an in-game cutscene upon graduation.
3) Skillpoint reset upon emerging fron the academy. Or maybe an optional or partial reset.
Most importantly, it creates a safe environment for peeps to experiment creatively - i submit EVR as a case in point ;)
Maybe even allow optional respec at will or respec per week. Why not? Then The academy could do double duty a proving ground for loadout, new gear, squad combined arms tactics, etc.
4) Restrict gear by meta level. I propose whatever the meta level of an advanced weapon is(e.g. the GEK but not the Killswitch). Just enough to give peeps a feel for the cost/benefit of gear progeression.
The principle value of this is to teach the concept of meta level - with all the strange techie-speak stats we have in the game the meta level can be a powerful clarifying statistic for peeps.
Prevents bee-lining to proto weapons and encourages a bit more gear/fittings exploration.
Lastly, just a question: isk farming?
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Django Quik
R.I.f.t Orion Empire
475
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Posted - 2013.05.14 13:24:00 -
[243] - Quote
How is it possible that with over 400,000 WP I've gotten access to the battle academy? |
Bullets2yaface
Pointless Corp
0
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Posted - 2013.05.14 13:53:00 -
[244] - Quote
this is kinda dumb the only way to get better is by playing a better opponent simple truth that you have decided to ignore ccp |
BattleCry1791
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
241
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Posted - 2013.05.14 14:25:00 -
[245] - Quote
Well Done CCP, I don't expect this to be perfect. But it's a step in the right direction.
Also....
bout damn time |
White Fox Vixana
Sardaukar Merc Guild General Tso's Alliance
0
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Posted - 2013.05.14 14:50:00 -
[246] - Quote
id like to see a tiered system as well, with more then just 2 tiers
im siting at a little over 3 mil sp right now, and with the new matchmaking system ive noticed alot more protos in my matches, i cant really compete with protos yet, and being pitted against almost an entire team of them makes the game seem unfair, but at the same time, i wouldn't wanna sit in a match and pick off noobs easily, yes its fun when i can kill a guy in a proto suit, but more often then not im dead before i even get close enough |
Master Jaraiya
Ultramarine Corp Orion Empire
43
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Posted - 2013.05.14 15:52:00 -
[247] - Quote
White Fox Vixana wrote:id like to see a tiered system as well, with more then just 2 tiers
im siting at a little over 3 mil sp right now, and with the new matchmaking system ive noticed alot more protos in my matches, i cant really compete with protos yet, and being pitted against almost an entire team of them makes the game seem unfair, but at the same time, i wouldn't wanna sit in a match and pick off noobs easily, yes its fun when i can kill a guy in a proto suit, but more often then not im dead before i even get close enough
+1
I have 5 mil SP and I'm in the same boat.
Gaming skill goes only so far. When I'm constantly pitted against guys with twice my SP with all core skills at max and running all proto gear it takes away from the fun of the game.
I would like to be able to play on a competitive level not be stomped for showing my face in a battle.
There really needs to be some kind of tier based match making system implemented. There are several posts relating to this already because it is what this game needs for noobs and vets alike.
SP tiers: 500k - 2mil 2mil - 4 mil 4mil - 6 mil 6 mil - 8 mil 8 mil - 10 mil 10 mil and up
I wouldn't mind if players could willingly join a higher tier, but restrict higher tier players from going back to lower tiers and pubstomping. This would place all players into more competitive matches.
As for squads:
If you are in a squad you must play in the tier corresponding to the highest SP ranking player in the squad. Otherwise you would not be able to join the battle. |
Bullets2yaface
Pointless Corp
0
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Posted - 2013.05.14 18:01:00 -
[248] - Quote
once again this is dumb if you have 5 mil sp and cant take protos maybe you just suck i only have 3 and i wreck protos if u arent good at fps get over it and play call of duty all the noobs request are ruining this game |
Bullets2yaface
Pointless Corp
0
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Posted - 2013.05.14 18:05:00 -
[249] - Quote
and to the pink fluffy who supports this im surprised i watch you guys pub stomp all day long i dont want to be in a lower tier because of my WP of SP whatever i want to fight the best people its the only way to get better. if you have to rely on modules and proto suits you just arent that good and need to actually improve your skills not just your suit |
Master Jaraiya
Ultramarine Corp Orion Empire
44
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Posted - 2013.05.14 19:22:00 -
[250] - Quote
Bullets2yaface wrote:once again this is dumb if you have 5 mil sp and cant take protos maybe you just suck i only have 3 and i wreck protos if u arent good at fps get over it and play call of duty all the noobs request are ruining this game
I didn't say I can't take protos did I? You haven't played against me so don't even dare to try and insult me who are you bud?
Fact is I can handle a guy or two in proto gear just fine. What I all too often see is 2 full organized squads of protos with skills to back them up. Like to see you take them on dude.
I said gamer skill will only take you so far in this game and I stand by that. NO matter what anyone says you will never convince me that a noob with 500k SP in MLT gear stands a chance against a guy with 10 mil SP in proto gear.
Go back and read my post more carefully! I only want the game to be COMPETITIVE and REWARDING for all of the players.
No one should have to struggle to have a presence in the game. At the same time no one should be out protostomping noobs.
Bullets2yaface wrote:and to the pink fluffy who supports this im surprised i watch you guys pub stomp all day long i dont want to be in a lower tier because of my WP of SP whatever i want to fight the best people its the only way to get better. if you have to rely on modules and proto suits you just arent that good and need to actually improve your skills not just your suit
Read post you would be able to join a higher tier. |
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Bullets2yaface
Pointless Corp
0
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Posted - 2013.05.14 20:36:00 -
[251] - Quote
Master Jaraiya wrote:[quote=Bullets2yaface]once again this is dumb if you have 5 mil sp and cant take protos maybe you just suck i only have 3 and i wreck protos if u arent good at fps get over it and play call of duty all the noobs request are ruining this game
I didn't say I can't take protos did I? You haven't played against me so don't even dare to try and insult me who are you bud?
Fact is I can handle a guy or two in proto gear just fine. What I all too often see is 2 full organized squads of protos with skills to back them up. Like to see you take them on dude.
I said gamer skill will only take you so far in this game and I stand by that. NO matter what anyone says you will never convince me that a noob with 500k SP in MLT gear stands a chance against a guy with 10 mil SP in proto gear.
Go back and read my post more carefully! I only want the game to be COMPETITIVE and REWARDING for all of the players.
No one should have to struggle to have a presence in the game. At the same time no one should be out protostomping noobs.
If what you say is so true then why am i seeing more and more militia gear being used to take down people proto assault and heavy.
Im not anywhere near the top but I'm not whining about who I have to fight you if you dont like it run away and find another match. Struggling to have a presence in the game is what working your way to the top is about you want it easy this isn't the game for you, well not yet at least. |
Arkena Wyrnspire
Turalyon Plus
306
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Posted - 2013.05.14 21:52:00 -
[252] - Quote
I guess I'm a bad person for rolling an alt and going into academy matches, but I wanted to see what they were like. At least I restricted myself to nova knives, heh.
I think the academy system is fantastic. Sure, there are improvements, but in the higher tier matches I have noticed an immediate drop in militia noobs, and the matches are more competitive and fun because of it. In my visit to the academy area, I found it chock-full of newberries. There was the odd pubstar who'd decided to rock advanced gear and TARs, but for the most part a lot of the matches were fairly evenly balanced. Going through the matches, I rarely saw lone noobs getting butchered by massive blobs - instead, I saw firefights developing, pitched battles which looked and felt awesome. I didn't see anyone going 0/11 either, and very few people going 11/0. So overall, I'd say it's a success! |
Geth Massredux
Defensores Doctrina
324
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Posted - 2013.05.14 22:54:00 -
[253] - Quote
A bug where a new player joined my squad and he just came out of the Academy. After a few seconds in the merc quarters I couldn't select the regular battles, but only select the academy. I saw the battles change from regular battles to the academy when sitting and talking and idling looking at the battlefinder. I thought vets cant go into the academy, but its the other way around wheres academy players can join vets. |
Far Fall
DUST University Ivy League
15
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Posted - 2013.05.15 02:00:00 -
[254] - Quote
I'd go with sp points as the parameter to be measured against to control for gear. Complaining that militia matches would still expose newbs to more skill/better players is a moot argument. Regardless of the controls you try to implement,there will always be people more skilled than others (some may be more experienced than others in FPSes in general but still be new to this game/others may pick it up more quickly), but that isn't what makes people quit. What makes people quit is when they feel like they lost simply because that other dude was using uber leet weapon X and the no matter how much thought or tactics they use, they will still lose against that guy if the uber leet weapon guy doesn't suck hard.
Also the "you have to play against more skilled people to get better" thing is an obvious fallacy. How did the best player get there? Obviously there is no one above him which he could have improved his skills on. You improve by finding what works and what doesn't in certain situation, that's it. You can do that against equal opponents. Also, in the above quote, people saying that are conflating skill points and gear with actual skill. If there's a newb in militia gear who sees this guy go 25/2 because he was in a squad of dudes in full proto against a bunch of standard fit wearers, but otherwise has terrible team tactics and has no skill besides the ability to aim and hide, would you really say that the newb is learning anything by observing this more "skilled" opponent.
At least in public matches, those are where people should go to have some quick fun. PC and FW should be where people prove their salt by fielding their best fits and what not. |
Far Fall
DUST University Ivy League
15
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Posted - 2013.05.15 02:00:00 -
[255] - Quote
whoops |
Shay Sevila
Kameira Lodge Amarr Empire
1
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Posted - 2013.05.15 15:31:00 -
[256] - Quote
This academy thing is a bad idea, at least with the way it's implemented at the moment. I've got a character that is about a month and a half old and it's been stuck into this academy thing. It's not that I wasn't playing the character and it has low war points because of it, it's because the game was glitched for the longest time and didn't record any stats on my character sheet. So now I'm stuck trying to play a Logistics support character with a bunch of people that don't understand the concept of waiting for a revival. I'm also being forced to now play Ambush modes which I absolutely hate multiplayer deathmatch in games.
So some fixes...
1. Sort people perhaps by skill points instead of war points. Or just figure out something else to separate skill levels.
2. Give the academy people a choice of game modes. Skirmish in my opinion is the true reason to play this game. Being forced to play a mode that you don't want to play is a major turn off for this game. |
St Izm
RestlessSpirits
3
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Posted - 2013.05.15 18:38:00 -
[257] - Quote
From my experience on Dust, is that it is a very heavy based team game where there is not a mode where the most skilled can go and have fun. Thats why I think a game mode where sqauds would not be allowed to join might help the new guys meeting skilled players and at the same time gives me somewhere to go when im just not in the mood to sqaud with certain people and not get rolled on by a sqaud thats ready to battle.
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Sekeris Xante
Order of Celestial Knights S I L E N T.
0
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Posted - 2013.05.15 19:53:00 -
[258] - Quote
White Fox Vixana wrote:id like to see a tiered system as well, with more then just 2 tiers
im siting at a little over 3 mil sp right now, and with the new matchmaking system ive noticed alot more protos in my matches, i cant really compete with protos yet, and being pitted against almost an entire team of them makes the game seem unfair, but at the same time, i wouldn't wanna sit in a match and pick off noobs easily, yes its fun when i can kill a guy in a proto suit, but more often then not im dead before i even get close enough
I am in the same boat somewhat... I have played the instant battle acedemy for a while, lots of fun today, but now i am apperantly beyond it at some 750k SP, and i run right back into the brick wall where the dps i do and the hp i have just dont cut it against adv and prototype weapons. It would be a long and painful grind to get to the level these guys are playing at, and after all the good games earlier the fun factor just dropped right off. |
Pew Pew Pew-Pew
Isuuaya Tactical Caldari State
0
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Posted - 2013.05.15 21:28:00 -
[259] - Quote
A proper matchmaking system should have been in the game before launch. |
Cpt Merdock
Ninth Legion Freelance
0
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Posted - 2013.05.16 03:25:00 -
[260] - Quote
official release but a lot of things not put in yet..seems a bit odd. But then again this just shows that CCP is never going to stop trying to support this game. Keeping it alive and fun for us the best they can and for as long as they can. Bullet seems to be the main person here against the "newb" servers. I dont care either way...To be honest since this is the official release those of us that didnt go through the days of dust where voice chat didnt even exist and corps were only around in spirit..a lot of new players will be just now hearing of this and coming aboard...and how in the hell are we expecting them to stay and play and learn and be useful in the long run for corps or merc groups if as soon as they get on a duvolle tactical rifle hits them in the face and they die? All cause some guy had more time to play the game? I dont see it as fair. If shooting another person in a game isnt fun for you then your not going to play right? Then why not give newer players a trial period where they can be around others of thier newbiness and lack of experience and get a feel for the game and start to like it...we want Dust to be a good game and stay alive for a long time right? Well to be honest i dont want to spend the next how ever many years shooting the same names or getting shot by the same names, plus if the player pool doesnt grow then it shows a lack of success for the game...thus ending our fun..so we need more players in New Eden. We need people coming in and helping us grow our community. If giving them a fighting chance for the first two weeks of their dust careers is all we have to do to keep them around, then why proceed to call everyone noobs and talk about yourself...thats shows a lack of immaturity and insecurity...cause your just coming off as a cocky ass whole..no offence..either way..my opinion is my opinion i say we give the new guys this and help them along the way..hell this server may be a good place to go farm recruits for you bigger corps out there...thanks for reading my rant... |
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Katya Thurn
DUST University Ivy League
8
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Posted - 2013.05.16 17:11:00 -
[261] - Quote
Regarding criteria for what a new player's stats would be.
I started this char some months ago and she has accrued over three million SP passively. She has not really played the game at all and therefore has no War Points. She has not allocated any skill points yet and hasn't really got her head around the game interface but has some idea of the direction she wishes to go in terms of dropsuits etc.
Therefore even though she has 3 mil + SP I would consider her to be a new player. I hope this is of interest to you in working out what the criteria for a new player should be. |
Yeva Kalsani
Reckoners
76
|
Posted - 2013.05.16 22:38:00 -
[262] - Quote
What would also be cool would be a "ranked match" mode set with tiers.
Tier 1 - Novice - up to 1 million allocated SP Tier 2 - Apprentice - up to 3 million allocated SP Tier 3 - Intermediate - up to 6 million allocated SP Tier 4 - Advanced - up 10 million allocated SP Tier 5 - Veteran - over 10 million allocated SP
And in this ranked mode you get put into your current tier automatically. If you don't want this, you can go to free for all modes.
I'm not sure if I like the WP or just the total SP as a deciding factor of a character's overall challenge or threat level. Both can be skewed by various factors. Allocated SP should be what matters. |
Doc Noah
Algintal Core Gallente Federation
3
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Posted - 2013.05.17 00:59:00 -
[263] - Quote
Academy should have two requirements, SP and warpoints. Its true that if a person doesnt play a lot, his passive SP will surpass his WP, but the same can go opposite, if a person plays too much (hitting weekly SP cap and continues playing) his WP will have a bigger lead over his SP cap. You need SP to keep up with gear progression and WP for player skill progression. Both are equally important.
Personally I would do away with the academy and create a low tier only game mode that anyone can join as long as the fittings meet the requirements.. Measures have to be taken to avoid pro players with skill from pub stomping in full squads. Everyone will be on equal grounds and it'll lead to more intense fights based around individual player skill and less about lopsided SP balances.
Only issue I see with that is that people with maxed out skill tree will have a higher passive stat increase skill progression such as AR prof which grants +15% damage but I feel those passives can only get you so far when everyone is in low tier gear/mods. |
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CCP Nullarbor
C C P C C P Alliance
1204
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Posted - 2013.05.17 01:34:00 -
[264] - Quote
So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
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Gliding Nantle
Crux Special Tasks Group Gallente Federation
0
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Posted - 2013.05.17 05:22:00 -
[265] - Quote
I'm a new player.
I downloaded the game less than 24 hours ago and played for a couple of hours before bed and then played some more during the day today.
I'm not new to FPS games and i managed to do pretty well in the battle academy games that i played.
I hit 10,000 WP in less than 24 hours. I am not ready to fight people who have been playing this game for months. I'm in a standard heavy dropsuit with a standard heavy MG and I've got a total of just under 600k lifetime SP.
How am i supposed to compete with people who have one million SP? never mind those with 10 million+. |
Deadeye Dic
IMPSwarm Negative-Feedback
48
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Posted - 2013.05.17 05:50:00 -
[266] - Quote
CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
Yeah, I so did not think I did 30-40 battles. In skirmish alone I was hitting 1000+ WP. Now I'm a vet player so that has some to do with it, but I'm a vet sniper, not a run and gun guy at all. I hit 10K WP well before I even hit 700K SP. And I can tell you personally, that any FPS player is going to it that mark rather quickly.
I understand that the academy is a place to "learn" controls and mechanics until a better match matching system is available, but until then and/or until a more SP friendly skill tree is available, new players should be in the academy not based on WP, but SP.
When both a better SP system and matchmaking system are online, then yeah 10K WP or 1M SP would be great, but right now, 10K WP is chump change to anyone who just plays the objectives and turns over equipment on the field. If have to figure, most maps have 5 objectives on them, if you turn each of them once, that's 500 WP, then says 5 kills 5 assists that's another 375 WP, then turn a CRU twice and a couple of turrets and you're over 1000 WP for the match. Given the frequency that objectives turn over, it could be possible for someone to get 600 or even 700 WP on objectives alone. So at 1000 WP per skirmish and say 300 WP per Ambush and even if the system alternated matches 1 skirm then 1 ambush, then repeat, that's 1300 WP every two matches. That means that 7 matches you'll have 9100 WP, in 8 matches you'll have over 10K. Granted, this match doesn't work for everyone, as I'm sure that people who aren't good at FPS are going to be below those numbers, but it doesn't change the fact that the people who are hitting those numbers, stands zero chance in a pub match against Proto players, because the shock and awe of it is demoralizing to say the least.
The concept is sound and I like it, but until a better matchmaking system AND skill tree are in place, WP should not be a determining factor in getting out of the academy. If it is going to be the factor, then it needs to be 25K+ WP before you can leave.
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Kovak Therim
ZionTCD Unclaimed.
249
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Posted - 2013.05.17 06:59:00 -
[267] - Quote
David Spd wrote:Could just do what people have been asking... make a gamemode that allows Militia only fittings. New player to Dust doesn't mean new player to FPS. Adding a mode that ONLY new players can enter is teaching newbies to play the wrong way. If you put everybody in a level playing field with gear then skill bonuses don't create as big of a gap in power thanks to militia gear. They still get to experience the difficulty of Dust, but aren't completely destroyed because they don't know what PRO means when they aim at someone.
Make it so that you can't queue up without one valid militia fitting, and after you get in all fits with standard+ gear are red and listed as "invalid fitting".
I think this is the best solution. One mode with vehicles (MLT only, of course) and one without. |
sammus420
Goonfeet
65
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Posted - 2013.05.17 13:18:00 -
[268] - Quote
How about an option to skip the academy completely? There is no reason my alts should have to waste time killing new guys over and over. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
208
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Posted - 2013.05.17 15:37:00 -
[269] - Quote
CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
Cool, I hope that some of our suggestions helped. And well done on the data mining, that certainly holds more weight than just opinion and speculation. However, just because that is what they do does not mean that that is what should happen. I'm pleased that these values are not set in stone so that if there needs to be an adjustment -for the noob's benefits -that you can just make it. |
Clair de Lune
Procella Tempus General Tso's Alliance
0
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Posted - 2013.05.17 16:34:00 -
[270] - Quote
My two cents, leave out the total WP for the academy and base it on the skill points. I just started and hit the total WP I'm not ready to be with people that have been playing much longer and have better gear than me. I played one day and I'm still learning how to adapt to this strange aiming system. If the aiming was like other fps games then I think I'd be good, but this is quite the adjustment. |
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