Pages: 1 [2] 3 4 5 6 7 8 9 10 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Aeon Amadi
WarRavens Orion Empire
1278
|
Posted - 2013.05.10 12:35:00 -
[31] - Quote
shaman oga wrote:Aeon Amadi wrote: Pretty much excludes the other. Each of those options takes about 5,000,000 SP.
Example: Proto Assault Suit = Dropsuit Command 1 (6,220) Frame 5 (1,865,520) and Racial Assault Suit 5 (3,109,200) = Total: 4,980,940 SP
Example: Weaponry 1 (6,220), Light Weapon Operation 1 (12,440), Assault Rifle Operation 5 (621,840), Assault Rifle Proficiency 5 (1,544,600) = Total: 2,185,100 SP
Thanks for explaining However i can't agree with the cap of 5 mil. it's too much for me, a good player that have understood how this game works, can really rock on the battlefield, but i agree with your previous edit. Aeon Amadi wrote:that the 'Newbie' status not be restricted to character, but to the account
Well, like I said, it wouldn't feel nearly as much when the SP Cap is removed for the duration of the 5,000,000 SP =P |
|
CCP Nullarbor
C C P C C P Alliance
977
|
Posted - 2013.05.10 12:36:00 -
[32] - Quote
By the way our initial thought based on advice from the CPM is to use total war points not skill points. One the of the problems with skill points is you earn them passively, so if you roll an account and leave it inactive for a while you will eventually end up out of the academy without playing any battles. We feel that war points is a better indicator of actual game experience which also happens to scale with proficiency. |
|
Evil-Stuffed-Animal
Ahrendee Mercenaries
21
|
Posted - 2013.05.10 12:37:00 -
[33] - Quote
Hardcore vets have upwards of 9 to 13+ million sp. Other vets have between 4 to 8 million. But I wouldn't prevent the newbies from joining the "hardcore" instant battle, because some vets have (or will make) alts and would still pub-stomp so ... |
Dazereth the 2nd
Stoned Kloned Killers
34
|
Posted - 2013.05.10 12:38:00 -
[34] - Quote
Everything I whined about, and made threads about and tried to articulate, CCP has heard.
I'm quite pleased so far, good work guys.
Edit: I like the idea of WP, as it's more easily measured but it would need to be something decent. If it's like 5-10k warpoints, they'd be out of the academy quick.
Personally, I think they should have the option to avoid vets until they're in tech 3 gear. |
Aeon Amadi
WarRavens Orion Empire
1279
|
Posted - 2013.05.10 12:40:00 -
[35] - Quote
CCP Nullarbor wrote:By the way our initial thought based on advice from the CPM is to use total war points not skill points. One the of the problems with skill points is you earn them passively, so if you roll an account and leave it inactive for a while you will eventually end up out of the academy without playing any battles. We feel that war points is a better indicator of actual game experience which also happens to scale with proficiency.
Good point... Sort of debunks the entire process then. War Points are sort of finicky though, a new player could circumvent the entire system by accident simply by doing a lot of installation hacks at the start of the matches.
There would have to be a sizable number put in play as a single player can gain as much as 300-400 WP before even making contact with the enemy team solely through hacking installations/objectives at the start of the match. |
pedro green
Ormand Green Industries
1
|
Posted - 2013.05.10 12:41:00 -
[36] - Quote
brilliant idea. newb up to 3 mil. matchmaking after 3mil sp based on k/d perhaps
|
Aeon Amadi
WarRavens Orion Empire
1279
|
Posted - 2013.05.10 12:42:00 -
[37] - Quote
pedro green wrote:brilliant idea. newb up to 3 mil. matchmaking after 3mil sp based on k/d perhaps
Dropship pilots would be eternally stuck in the Newbie queues x_X |
pedro green
Ormand Green Industries
1
|
Posted - 2013.05.10 12:43:00 -
[38] - Quote
do dropship pilots not do kills |
pedro green
Ormand Green Industries
1
|
Posted - 2013.05.10 12:44:00 -
[39] - Quote
and noob battles would be optional even for noobs surely
|
Nstomper
The Sangheli
397
|
Posted - 2013.05.10 12:46:00 -
[40] - Quote
Glad to see ccp is thinking of the new people +1 |
|
RECON BY FIRE
Internal Error. Negative-Feedback
139
|
Posted - 2013.05.10 12:50:00 -
[41] - Quote
This is awesome, but it needs to be implemented Soon (with no TM). Suggestions for SP caps on matches:
1 million or less 1 million to 2.5 million 2.5 million to 5 million 5 million to 7.5 million 7.5 million to 10 million 10 million or more |
Konohamaru Sarutobi
Ahrendee Mercenaries
159
|
Posted - 2013.05.10 12:51:00 -
[42] - Quote
Finally! Matchmaking. Thank you.
I can see the light at the end of the tunnel |
Reav Hannari
Red Rock Outriders Red Rock Consortium
587
|
Posted - 2013.05.10 12:53:00 -
[43] - Quote
CCP Nullarbor wrote:By the way our initial thought based on advice from the CPM is to use total war points not skill points. One the of the problems with skill points is you earn them passively, so if you roll an account and leave it inactive for a while you will eventually end up out of the academy without playing any battles. We feel that war points is a better indicator of actual game experience which also happens to scale with proficiency.
I was just thinking the same thing. We have one member that is struggling but has had a a character for some time now. His war points are low but his skill points could exceed the rookie limit now just from the passive gain. My concern is how to work with a rookie without taking them into a harder battle. There is only so much we can do to help a rookie survive. If the limitation is limited to characters and not accounts then we could keep alts to run with them. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
69
|
Posted - 2013.05.10 12:53:00 -
[44] - Quote
CCP Nullarbor wrote:By the way our initial thought based on advice from the CPM is to use total war points not skill points. One the of the problems with skill points is you earn them passively, so if you roll an account and leave it inactive for a while you will eventually end up out of the academy without playing any battles. We feel that war points is a better indicator of actual game experience which also happens to scale with proficiency.
i agree but you have to consider at least 2 factors, to say: ok you are good enough to go out alone.
Grind a lot of WP in a long time does not ensure that a player is ready, but is good way to know he played a lot.
Considering only WP average only like i said before will create "rookie vets", people who don't want to go out of the academy.
Merging the data between WP average and SP should be a good option to say: ok, you have played some good battles and you have a decent number of sp to customize your PG, now go, we don't want to see you again .
|
martinofski
Rebelles A Quebec Orion Empire
83
|
Posted - 2013.05.10 12:56:00 -
[45] - Quote
Very good news for keeping new players in the game.
Thanks |
Konohamaru Sarutobi
Ahrendee Mercenaries
159
|
Posted - 2013.05.10 12:56:00 -
[46] - Quote
Evil-Stuffed-Animal wrote:Hardcore vets have upwards of 9 to 13+ million sp. Other vets have between 4 to 8 million. But I wouldn't prevent the newbies from joining the "hardcore" instant battle, because some vets have (or will make) alts and would still pub-stomp so ...
EDIT: Ah, war points instead of total sp is an excellent idea.
This is a very important point. "Alt characters". Vet players don't need to play that "Academy" with their alt accounts. |
RECON BY FIRE
Internal Error. Negative-Feedback
139
|
Posted - 2013.05.10 12:57:00 -
[47] - Quote
CCP Nullarbor wrote:By the way our initial thought based on advice from the CPM is to use total war points not skill points. One the of the problems with skill points is you earn them passively, so if you roll an account and leave it inactive for a while you will eventually end up out of the academy without playing any battles. We feel that war points is a better indicator of actual game experience which also happens to scale with proficiency.
Filtering by warpoints does not stop someone from getting pubstomped by protos, however. A new player with a high level of skill can quickly aquire WPs, but they still will not have the proper gear to take on veteran players. |
Rich o
United Pwnage Service RISE of LEGION
22
|
Posted - 2013.05.10 12:58:00 -
[48] - Quote
BMSTUBBY wrote:This may be a good place maybe to lift the SP cap for these battles only. This way the new players can grind to the 5 million SP's quick if they choose to. Lets speed up the process to get fresh meat into the real battle fields. I also like this idea BUT I think those Academy Battles should also be limited by equipment (maybe Militia or ADV) to prevent 4 Mil-SP-Protos running around killing newbies easily. The Miltia/ADV-Limit could work in a way that players are unable to spawn in higher gear (pop-up message: "Only Milita and/or advanced gear allowed" or something like that). In my vision people with 5+Mil SP can also join Academy Battles to train rookies but would not generate any SP out of that (only ISK). |
Reav Hannari
Red Rock Outriders Red Rock Consortium
587
|
Posted - 2013.05.10 13:05:00 -
[49] - Quote
RECON BY FIRE wrote:CCP Nullarbor wrote:By the way our initial thought based on advice from the CPM is to use total war points not skill points. One the of the problems with skill points is you earn them passively, so if you roll an account and leave it inactive for a while you will eventually end up out of the academy without playing any battles. We feel that war points is a better indicator of actual game experience which also happens to scale with proficiency. Filtering by warpoints does not stop someone from getting pubstomped by protos, however. A new player with a high level of skill can quickly aquire WPs, but they still will not have the proper gear to take on veteran players.
The definition of a rookie needs to be simple. If a player can survive well enough to consistently earn war points to achieve veteran status then they'll do fine. |
Madeleine Kriziah
Black Sun Brethren
12
|
Posted - 2013.05.10 13:05:00 -
[50] - Quote
This is an absolutely fabulous idea. Can't wait to see this implemented.
I know I have some friend I try to introduce to the game and not interested because dying so quickly from veteran players. And, I just started playing again and need to practise more. Very difficult when every one you fight against has more sp and better load outs. |
|
Marc Rime
Zumari Force Projection Caldari State
65
|
Posted - 2013.05.10 13:06:00 -
[51] - Quote
Nice.
Just one thing:
CCP Nullarbor wrote:New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players. If we're not guaranteed to always have FW and PC battles available a new player might not be able to play unless there are enough other players meeting some_wp_criteria online at the time. Just display the academy battles at the top and the normal instant battles below them. |
Beren Hurin
OMNI Endeavors
434
|
Posted - 2013.05.10 13:06:00 -
[52] - Quote
Nstomper wrote:Glad to see ccp is thinking of the new people +1
I'm pretty sure new people will be a big theme of their next release. During the Dust keynote they talked about a kind of training room where you could test out equipment and gear somehow. Maybe as a kind of lead in to PvE mechanics? Then there will be a arena/battle/gladiator mode where you can fight for glory rather than loyalty or profit. They could be a kind of ranked match type of deal possibly.
What would be an interesting way to get new players a bit of extra SP and the chance to try out new equipment is if you combined these things together through some training scenarios. If you complete the scenarios you could get an extra 50k SP (or something significant) not counting toward your cap. But you would get gear you wouldn't normally.
So you could get in a Hybrid Turret HAV training scenario in week 1. If you can drive around and shoot and destroy 5 turrets (with hostile AI) and not die in under 5 minutes then you get 50k sp, and a little isk payout. Then you could try an swarm launcher scenario, a stealth/nova-knife or shotgun one, etc. I could see the training room as a nice easy way to battle test drone AI for PvE. |
Madeleine Kriziah
Black Sun Brethren
12
|
Posted - 2013.05.10 13:09:00 -
[53] - Quote
Beren Hurin wrote:Nstomper wrote:Glad to see ccp is thinking of the new people +1 I'm pretty sure new people will be a big theme of their next release. During the Dust keynote they talked about a kind of training room where you could test out equipment and gear somehow. Maybe as a kind of lead in to PvE mechanics? Then there will be a arena/battle/gladiator mode where you can fight for glory rather than loyalty or profit. They could be a kind of ranked match type of deal possibly. What would be an interesting way to get new players a bit of extra SP and the chance to try out new equipment is if you combined these things together through some training scenarios. If you complete the scenarios you could get an extra 50k SP (or something significant) not counting toward your cap. But you would get gear you wouldn't normally. So you could get in a Hybrid Turret HAV training scenario in week 1. If you can drive around and shoot and destroy 5 turrets (with hostile AI) and not die in under 5 minutes then you get 50k sp, and a little isk payout. Then you could try an swarm launcher scenario, a stealth/nova-knife or shotgun one, etc. I could see the training room as a nice easy way to battle test drone AI for PvE.
OH MY GOSH, I seriously hope they implement PVE some how. There are many reasons why I'd like that, such as the environment is fantastic and it would be nice to actually experience it for once. |
Stinker Butt
Not Guilty EoN.
131
|
Posted - 2013.05.10 13:10:00 -
[54] - Quote
I think you should make a squadless option for solo players - new or old, but not mandatory. As you progress and join corps/friends, you'll migrate to the squads.
Seems easier to balance that way, but I dunno. Just a thought. |
Heinz Doofenshertz
BetaMax. CRONOS.
385
|
Posted - 2013.05.10 13:11:00 -
[55] - Quote
I could see a few issues here: 1 what stops a vet from rolling alts to grief the academy? 2 some players need longer to learn how to play than others. so how to you account for this? 3 is it really a good idea to segregate the new players then suddenly throw them to the bunnies?
While I agree there needs to be a much better way to teach people how to play this game, seperating them off by themselves in special battles is not an ideal way to do it.
|
Brush Master
HavoK Core RISE of LEGION
435
|
Posted - 2013.05.10 13:12:00 -
[56] - Quote
In the future, I think it would be good to have some sort of lock on level of gear for such battles. i.e meta lvl 3
Could be applied down the road to join different tiers of battles, thus a veteran could still fight in a lower battle with a friend but would have to have a fitting that meets those meta levels and would only be allowed to spawn in such suits that match the meta level requirement. |
Beren Hurin
OMNI Endeavors
434
|
Posted - 2013.05.10 13:14:00 -
[57] - Quote
Stinker Butt wrote:I think you should make a squadless option for solo players - new or old, but not mandatory. As you progress and join corps/friends, you'll migrate to the squads.
Seems easier to balance that way, but I dunno. Just a thought.
Solo players with low Wp won't be able to get into regular instant battles. They will be able to join Academy battles. Solo vets won't see a change other than seeing fewer new players. |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
102
|
Posted - 2013.05.10 13:14:00 -
[58] - Quote
I think percentage based criteria would work best.
For example, bottom 5% of all players by amount of allocated SP. Take their median SP amount, and use that as a criteria.
I understand that this number will different from day to day, but you could run a DB script, say, every week, and adjust this number at downtime. |
|
CCP Nullarbor
C C P C C P Alliance
986
|
Posted - 2013.05.10 13:16:00 -
[59] - Quote
Heinz Doofenshertz wrote:I could see a few issues here: 1 what stops a vet from rolling alts to grief the academy? 2 some players need longer to learn how to play than others. so how to you account for this? 3 is it really a good idea to segregate the new players then suddenly throw them to the bunnies?
While I agree there needs to be a much better way to teach people how to play this game, seperating them off by themselves in special battles is not an ideal way to do it.
I agree and this is what the improved matchmaking is being designed to do. Hard separations like this are not optimal but are hopefully better than nothing at all while we continue to work on a proper solution. |
|
Beren Hurin
OMNI Endeavors
434
|
Posted - 2013.05.10 13:17:00 -
[60] - Quote
Heinz Doofenshertz wrote:I could see a few issues here: 1 what stops a vet from rolling alts to grief the academy? 2 some players need longer to learn how to play than others. so how to you account for this? 3 is it really a good idea to segregate the new players then suddenly throw them to the bunnies?
While I agree there needs to be a much better way to teach people how to play this game, seperating them off by themselves in special battles is not an ideal way to do it.
Hopefully they will learn to squad before long. Once they learn they are basically self segregating. After that they can find a corp and join squads and get a more competitive experience. They could even try to play solo as a ringer in FW matches it appears and see what full geared matches looks like.
As far as griefing goes I'm not sure if there is any way around that. At least a lot of new toons wont be able to spec in to proto gear instantly and grief that way. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 11 :: one page |
First page | Previous page | Next page | Last page |