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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Django Quik
R.I.f.t Orion Empire
451
|
Posted - 2013.05.11 16:12:00 -
[181] - Quote
Kristoff Atruin wrote:You could just put the gear restriction on the suits themselves. A standard level suit doesn't have much room to play with, which would probably be enough to keep people from abusing high level gear to farm newbies. You could try putting that balac's on a standard level suit, but you'll die the moment something sneezes at you. It's simple enough to explain that they could have Dust's version of Aura on the barge actually explaining that this battle only allows militia and standard level suits, or whatever. If you made it just a gear based mechanic, vets could still make use of the masses of passive skill buffs they get. WP is the best way of ensuring that the characters genuinely are new. |
Jet-Set-Willy Clone
The c64s
0
|
Posted - 2013.05.11 16:33:00 -
[182] - Quote
all your doing with this system is delaying the time till you throw people to the wolves and then then they will leave anyway, worst idea ever lol.
if you want people to stay and enjoy the game at there own pace give us a standard only, and i mean standard everything from suits, mods and weaopns only playlist.
the proto bears wont stay, no point cause they cant use there leet gear or they will realise they are crap without it. problem sorted |
Zahle Undt
The Tritan Industries RISE of LEGION
91
|
Posted - 2013.05.11 16:53:00 -
[183] - Quote
'atta boy CCP that's what we were talking about!
Anyway, from my cursory reading it seems that this is the only option for new players. If I am correct in that I would say 1 million SP and below would be "new". That is just over starting SP + 1 week I believe. Maybe a progressive system of sorts? Battle Academy is only "pub" option until 1 million SP, after 1 million SP the regular ambush and skirmish become available to the character, but academy remains available until 3 million SP. That allows for more range in learning curves of new players. |
ladwar
Dead Six Initiative Lokun Listamenn
367
|
Posted - 2013.05.11 17:02:00 -
[184] - Quote
Django Quik wrote:ladwar wrote:so im going with LOL... CCP has no clue what they are doing, still. That's all you've got to say? No better suggestions then? Helpful. wouldn't matter. I have post all of my ideas already. |
Deluxe Edition
TeamPlayers EoN.
161
|
Posted - 2013.05.11 19:18:00 -
[185] - Quote
I think the best metric is WP per game, and have it tracked like K/d is now, also prioritize squad vs squad. |
Deluxe Edition
TeamPlayers EoN.
161
|
Posted - 2013.05.11 19:21:00 -
[186] - Quote
Django Quik wrote:Kristoff Atruin wrote:You could just put the gear restriction on the suits themselves. A standard level suit doesn't have much room to play with, which would probably be enough to keep people from abusing high level gear to farm newbies. You could try putting that balac's on a standard level suit, but you'll die the moment something sneezes at you. It's simple enough to explain that they could have Dust's version of Aura on the barge actually explaining that this battle only allows militia and standard level suits, or whatever. If you made it just a gear based mechanic, vets could still make use of the masses of passive skill buffs they get. WP is the best way of ensuring that the characters genuinely are new.
The game isn't as much about SP as you think.... top end players not only have a year of experience under their belt, but are able to dominate any random pub match in just militia gear.
I'd say talen is 25% Skill Points, 75% actual skill in Dust 514. |
Jet-Set-Willy Clone
The c64s
1
|
Posted - 2013.05.11 19:45:00 -
[187] - Quote
you are deluding yourself if you think sp and gear makes no difference lol, put one you in all militia gear and another you in all proto, you know whats going to happen?
the you in proto is going to push your **** back in lol. the massive disparity in sp and gear is the reason very few new players stick with this game |
Django Quik
R.I.f.t Orion Empire
454
|
Posted - 2013.05.11 19:45:00 -
[188] - Quote
Deluxe Edition wrote:Django Quik wrote:Kristoff Atruin wrote:You could just put the gear restriction on the suits themselves. A standard level suit doesn't have much room to play with, which would probably be enough to keep people from abusing high level gear to farm newbies. You could try putting that balac's on a standard level suit, but you'll die the moment something sneezes at you. It's simple enough to explain that they could have Dust's version of Aura on the barge actually explaining that this battle only allows militia and standard level suits, or whatever. If you made it just a gear based mechanic, vets could still make use of the masses of passive skill buffs they get. WP is the best way of ensuring that the characters genuinely are new. The game isn't as much about SP as you think.... top end players not only have a year of experience under their belt, but are able to dominate any random pub match in just militia gear. I'd say talen is 25% Skill Points, 75% actual skill in Dust 514. Yes but this academy idea is not to get people good at playing the game - it's to give them a safe enough place to get to grips with the basics that you can't learn just from playing other FPSs. This period shouldn't last long, so players that are obviously really good and know what they're doing will get through it really quickly and there will be very little benefit to any vets trying to get an easy ride.
SP and gear restrictions won't give the kind of protection that new players need to get to grips with the basics of this game beyond that of an ordinary FPS. |
Jet-Set-Willy Clone
The c64s
1
|
Posted - 2013.05.11 20:00:00 -
[189] - Quote
gear restrictions on games gives the player the option to stay where s/he is at not some mickey mouse number made up by other people, go down the route of deciding for people when they should move onto non restricted pub games and this game is doomed to very few players, as it is now |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
49
|
Posted - 2013.05.11 20:50:00 -
[190] - Quote
Keep it simple. Give the new player 1-2 months (1-2mill SP should be made in this time period) in battle academy after which point they can no longer stay in battle academy.
1-2 months would give them time to become familiar with basic weaponry and/or militia variant vehicles and the chance to get into advance gear.
This gives them the chance to experience the difference between militia/STD/ADV gear but it will be the rare individual who will be in Proto gear within this period.
This way they still experience some of the harshness of Dust, through different players advancing at different rates and buying more advanced gear, but in a limited fashion as it would be tough for most players to get proto suits while having decent core skills within 2 months. So the new player will face players in ADV suits but unlikely to face proto bear stomps within this time frame.
As to the idea of separating squads from lone wolf players I think this option should be available in both battle academy and for veterans.
The lone wolf game mode would be for the casual player and the squad games would be for the more advanced, interested player and they will get slightly more Isk, e.g 20% above base and better salvage. Example of salvage would be lone wolf games get 70/30 split for advance and proto salvage and squad games get 45/55 split. The chances of receiving salvage stays the same and officer stuff remains the same regardless of game mode. |
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Deluxe Edition
TeamPlayers EoN.
162
|
Posted - 2013.05.11 20:53:00 -
[191] - Quote
Jet-Set-Willy Clone wrote:you are deluding yourself if you think sp and gear makes no difference lol, put one you in all militia gear and another you in all proto, you know whats going to happen?
the you in proto is going to push your **** back in lol. the massive disparity in sp and gear is the reason very few new players stick with this game
I'm not saying it doesn't help. give a bad player 100,000,000 skill points and he will still go 0-12 against vets who are using std or adv weapons. I'm saying gear restrictions aren't the answer for new players. Matchmaking based on skill makes much more sense.
In all honesty once you have complex shield mods, advanced weapons, and a standard suit you are ready to take most anyone on. |
Billi Gene
The Southern Legion RISE of LEGION
136
|
Posted - 2013.05.11 23:00:00 -
[192] - Quote
I don't think that Advanced gear should be considered Newbie.
Newbies should not be sheltered for months on end, getting the wrong idea about the game.
Newbies should not be Vet Fodder as first contact experience of DUST.
Academy Match Entry Criteria should have a Low Exit Ceiling to push players out fast enough that vets re-rolling to grief newbies will quickly outgrow this tier of game.
Academy Match Entry Criteria should be high enough to maintain healthy populations for Academy matches into the future.
Skill Points Accumulated should not be the biggest factor in determining Entry into an Academy match. Kills, War Points and Games Won/Lost should all be promoted over Skill Points for this matter ... obviously if passive Skill Point Accrual is removed then Skill Points would once again be the better Factor in determining Academy Match Entry :P
I hate math and have no idea how to format the above point !!! GL&HF !!! |
Jet-Set-Willy Clone
The c64s
3
|
Posted - 2013.05.11 23:31:00 -
[193] - Quote
if folks cant see the reason for the abysmal player count is because of the massive disparity in sp and gear then you are silly.
if you dont want a seperate play list where anyone can join but are restricted to the same level of gear as everybody else, you are not as good as you think you are and are just trying to protect your i win button.
if you cant see that a seperate playlist would be good for the game longterm by making every suit, weapon and vehicle relavent to the new player vastly increasing the different ways to play without sinking millions of sp into just one suit or weapon, then again you are silly.
if you think throwing new players to the wolves after hitting so many wp, sp or some other made up number is a good idea, enjoy the same garbage player numbers we have today.
just sayin |
Soozu
5o1st
102
|
Posted - 2013.05.11 23:51:00 -
[194] - Quote
Jet-Set-Willy Clone wrote:if folks cant see the reason for the abysmal player count is because of the massive disparity in sp and gear then you are silly.
if you dont want a seperate play list where anyone can join but are restricted to the same level of gear as everybody else, you are not as good as you think you are and are just trying to protect your i win button.
if you cant see that a seperate playlist would be good for the game longterm by making every suit, weapon and vehicle relavent to the new player vastly increasing the different ways to play without sinking millions of sp into just one suit or weapon, then again you are silly.
if you think throwing new players to the wolves after hitting so many wp, sp or some other made up number is a good idea, enjoy the same garbage player numbers we have today.
just sayin
Arbitrary numbers from random people who are not in the same boat.... ugh
He's right you know. I'd like to point out a couple things that haven't been mentioned. CCP might be hesitant to do a militia only newb server for fear of not selling AUR items to these players. Please remember that new addicts and player count will certainly offset this as they will eventually want to venture out into the real world as they start to skill up, many will buy boosters to get there faster. Just keep the SP and ISK rewards lower to encourage their exit.
One of the biggest thing that people seem to miss in the "skill" that makes a player do well.... knowing the maps. Once you know your way around, you'll do better... the quicker route up that hill, the corridor that's actually a dead end, the line that that turret can't hit you etc etc etc.
Side note: This is one of the things I dislike about the new mapping display, too small, can't zoom in far enough. Some people just have a thing for maps. |
YuKnow Edawg84
The Tritan Industries RISE of LEGION
6
|
Posted - 2013.05.12 03:05:00 -
[195] - Quote
Deluxe Edition wrote:Django Quik wrote:Kristoff Atruin wrote:You could just put the gear restriction on the suits themselves. A standard level suit doesn't have much room to play with, which would probably be enough to keep people from abusing high level gear to farm newbies. You could try putting that balac's on a standard level suit, but you'll die the moment something sneezes at you. It's simple enough to explain that they could have Dust's version of Aura on the barge actually explaining that this battle only allows militia and standard level suits, or whatever. If you made it just a gear based mechanic, vets could still make use of the masses of passive skill buffs they get. WP is the best way of ensuring that the characters genuinely are new. The game isn't as much about SP as you think.... top end players not only have a year of experience under their belt, but are able to dominate any random pub match in just militia gear. I'd say talen is 25% Skill Points, 75% actual skill in Dust 514.
lmao this is so not right. So are you saying that dust514 is so complex cause you need to say in squad chat there is a guy on "a" or two go to "c"? lol FPS are not hard and this one is not exception. You need to flip your numbers around . Cause when you can dump a whole clip into someone and half a clip of a secondary weapon and they are not out shileds and you are bout die that is bs. Or when you dump a clip in someone and there shield is so high that t there shields have fully repaired faster then you can reload that has nothing to do with skill! Period.
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Billi Gene
The Southern Legion RISE of LEGION
139
|
Posted - 2013.05.12 03:46:00 -
[196] - Quote
Jet-Set-Willy Clone wrote:if folks cant see the reason for the abysmal player count is because of the massive disparity in sp and gear then you are silly.
if you dont want a seperate play list where anyone can join but are restricted to the same level of gear as everybody else, you are not as good as you think you are and are just trying to protect your i win button.
if you cant see that a seperate playlist would be good for the game longterm by making every suit, weapon and vehicle relavent to the new player vastly increasing the different ways to play without sinking millions of sp into just one suit or weapon, then again you are silly.
if you think throwing new players to the wolves after hitting so many wp, sp or some other made up number is a good idea, enjoy the same garbage player numbers we have today.
just sayin
I'd love a match style of limited gear meta levels. Meta Level 1 matches would be hella fun, but they should be opt in. CCP want to make a Newby Bracket to allow new players and alts, but presumably mostly new players, a place to learn the operational and stylistic nuances of DUST 514. New Players should not be punished for playing DUST, DUST is as much MMORPG as it is FPS, and its player base is expected to sink many years into individual characters, this is a different approach to old school FPS where you bought the game and played it till you lost interest. DUST will accumulate expansions and its game systems will be overhauled and adjusted as needed, player interaction with the game world will increase as time moves forward.
TL:DR PC and FW arent enough to pull vets out of PUB matches, and there simply arent enough game modes to buffer newer players, the Academy Matches are a good idea. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
0
|
Posted - 2013.05.12 07:52:00 -
[197] - Quote
Aeon Amadi wrote:BMSTUBBY wrote:This may be a good place maybe to lift the SP cap for these battles only. This way the new players can grind to the 5 million SP's quick if they choose to. Lets speed up the process to get fresh meat into the real battle fields. I like this idea as long as the cap kicks it at 5,000,000.
Both good ideas, but what I would prefer to see is an overall SP cap. So whoever in the game has the most SP sets the cap, and as their SP increases, so does the cap. That way not only the newest players get to skill up faster, but everyone does. |
Azri Sarum
DUST University Ivy League
1
|
Posted - 2013.05.12 08:51:00 -
[198] - Quote
As a new player (almost at 1m sp) I can really tell the difference when fighting opponents of different skill levels. People in advanced gear are a challenge, but not impossible. People in proto gear feel like brick walls.
I feel like a sp threshold is a fine solution for differentiating a new character from a vet. Some have suggested 1m as the cutoff but thats far too low. At 1m you have no adv gear at all, your support skills (the few you have) are around 2-3. I don't know at what point a character starts getting adv gear, but that would probably be a good threshold. I would estimate somewhere in the 2m-3m range would be appropriate. At this point you know the game, have experimented, and can field at least an advance basic drop suit / weapon.
I don't see a reason to hide the regular matches though. Some new players might like to give them a try, might like the challenge. Just add a tutorial explaining the purpose of the academy so players can decide what level of difficulty they want to start with.
I feel like whatever metric you end up using it has to be one that increases with play, so that eventually a player is forced out into the grinder. This is why i hope you ignore the applied skillpoint ideas. It would cause players to just stop spending them to stay in the 'safe' zone.
Eve has taught us that some players can be extremely risk adverse, they need a little push at some point. |
Django Quik
R.I.f.t Orion Empire
458
|
Posted - 2013.05.12 09:35:00 -
[199] - Quote
People need to read this and understand why SP is not being suggested as a metric here by CCP:
CCP Nullarbor wrote:By the way our initial thought based on advice from the CPM is to use total war points not skill points. One the of the problems with skill points is you earn them passively, so if you roll an account and leave it inactive for a while you will eventually end up out of the academy without playing any battles. We feel that war points is a better indicator of actual game experience which also happens to scale with proficiency.
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Protected Void
One-Armed Bandits Heretic Initiative
7
|
Posted - 2013.05.12 10:20:00 -
[200] - Quote
Dazereth the 2nd wrote:5 million and under, cause that's just the beginnings of a good kit. With 4m, you're still gonna get slaughtered by proto-dudes
I beg to differ. My best character still has less than 5 million and I regularly place among the best 3 in the match. And have been doing so since I went past three and a half million. And while I'm a decent player, I'm not by far the best there is, so doing ok or even well with far less than 5 million is entirely feasible. 2.5 million sounds more sensible to me.
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Musta Tornius
BetaMax. CRONOS.
336
|
Posted - 2013.05.12 15:22:00 -
[201] - Quote
Only read 4 pages so my apologies if this has been mentioned already but I would also urge you to implement a soft cap somewhere near 1/3 of max WP needed to join the regular instant battles on your own and no longer be allowed into Battle Academy games. Once you reach the soft cap you could choose between regular Instant Battles or Battle Academy ones.
This would enable players who want more of a challenge to do so or just let people experience the higher level combat. |
DigiOps
Kirkinen Risk Control Caldari State
217
|
Posted - 2013.05.12 18:41:00 -
[202] - Quote
Other games have match making. Real match making. Please figure it out. Its kind of a necessity. |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
31
|
Posted - 2013.05.12 20:05:00 -
[203] - Quote
darkchronos1 wrote:Instead of SP or WP caps, can we just use avg Meta level of the gear your using. Militia gear tends to be either meta level 0 or 1. Beginner matches set avg meta level <= 1. Even if higher SP players come into the matches, they will be using the same level of equipment as everyone else, with only a slight advantage.
I used to play a game before I came to EvE where if your bridge Officer or any of your crew were above a certain level, you could not join that type battle... It shouldn't be too hard to implement something similar based on meta lvl of the gear, however, with skills affecting performance of all things,(more than just "a slight advantage" with the right skills trained) a high SP player could rock militia gear and still roflstomp newbies with less SP and that type battle could end up being nothing more than an SP and KDR farm for lazy players who would rather not face a real challenge.
that of course would lead to player loss as they continuously got beaten without much chance of advancement.
in short, I agree with the premise, just not sure how CCP would be able to implement it in a "fair to the new guys" manner.
o/ Bill |
Chojine Dentetsu
Hellstorm Inc League of Infamy
28
|
Posted - 2013.05.12 20:22:00 -
[204] - Quote
CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.
This is a first step at improving the new player experience. We are also working on a vastly improved matchmaking system which is designed to better separate players based on their actual skill level instead of just isolating new players. We will hopefully be rolling that out in an expansion later this year.
You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". Remember the goal is to give new players enough time to understand the game not necessarily become proficient at it. So if you have any thoughts on that please reply here.
That could work, only with one pitfall, though.
Alot of people, including myself only play skirmish, and as such have very low WP, as it is hardly ever recorded unless you win / lose via clone depletion.
So would I, with my piddling 1000 WP, but 7 million SP, full proto gear and officer gear be put in with the new guys?
If so, it could end up being a bunch of high SP skirmishers stomping new players. |
Django Quik
R.I.f.t Orion Empire
461
|
Posted - 2013.05.12 20:59:00 -
[205] - Quote
Chojine Dentetsu wrote:CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.
This is a first step at improving the new player experience. We are also working on a vastly improved matchmaking system which is designed to better separate players based on their actual skill level instead of just isolating new players. We will hopefully be rolling that out in an expansion later this year.
You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". Remember the goal is to give new players enough time to understand the game not necessarily become proficient at it. So if you have any thoughts on that please reply here. That could work, only with one pitfall, though. Alot of people, including myself only play skirmish, and as such have very low WP, as it is hardly ever recorded unless you win / lose via clone depletion. So would I, with my piddling 1000 WP, but 7 million SP, full proto gear and officer gear be put in with the new guys? If so, it could end up being a bunch of high SP skirmishers stomping new players.
CCP Nullarbor said the following here in relation to your concerns:
CCP Nullarbor wrote:Django Quik wrote:With the announcement of the Adademy Battles for new players from 5-14 (2 days time) being limited by a maximum WP level, it is more imperative than ever that skirmish stats are tracked, otherwise players will be stuck there much longer than really necessary.
We have heard nothing on this problem for some time and an update on the situation would be greatly appreciated. I am going to follow this up, I saw a fix go in this week for what looked like that problem but I'm not sure when it will be deployed. Suffice to say yes the war points will need to be updated correctly for the Academy queue to work.
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Chojine Dentetsu
Hellstorm Inc League of Infamy
28
|
Posted - 2013.05.12 21:01:00 -
[206] - Quote
Django Quik wrote:Chojine Dentetsu wrote:CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.
This is a first step at improving the new player experience. We are also working on a vastly improved matchmaking system which is designed to better separate players based on their actual skill level instead of just isolating new players. We will hopefully be rolling that out in an expansion later this year.
You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". Remember the goal is to give new players enough time to understand the game not necessarily become proficient at it. So if you have any thoughts on that please reply here. That could work, only with one pitfall, though. Alot of people, including myself only play skirmish, and as such have very low WP, as it is hardly ever recorded unless you win / lose via clone depletion. So would I, with my piddling 1000 WP, but 7 million SP, full proto gear and officer gear be put in with the new guys? If so, it could end up being a bunch of high SP skirmishers stomping new players. CCP Nullarbor said the following here in relation to your concerns: CCP Nullarbor wrote:Django Quik wrote:With the announcement of the Adademy Battles for new players from 5-14 (2 days time) being limited by a maximum WP level, it is more imperative than ever that skirmish stats are tracked, otherwise players will be stuck there much longer than really necessary.
We have heard nothing on this problem for some time and an update on the situation would be greatly appreciated. I am going to follow this up, I saw a fix go in this week for what looked like that problem but I'm not sure when it will be deployed. Suffice to say yes the war points will need to be updated correctly for the Academy queue to work.
Ah, thank you :). |
Nguruthos IX
Hellstorm Inc League of Infamy
379
|
Posted - 2013.05.12 23:16:00 -
[207] - Quote
New players need the Option to queue in regular games with everyone else if they so choose. |
fred orpaul
The Tritan Industries RISE of LEGION
271
|
Posted - 2013.05.13 00:40:00 -
[208] - Quote
Meh not a really a fan of this but until there is a better way to prevent vet pub stomps from happening, its for the best.
I would of put the cut off at 2-3mil SP before, in uprising oh around 5-8ish so what ever that translates to in warpoints. If they are playing significantly more then cap they can get out of those with less sp and still be competitive. |
Buster Friently
Rosen Association
412
|
Posted - 2013.05.13 06:05:00 -
[209] - Quote
CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.
This is a first step at improving the new player experience. We are also working on a vastly improved matchmaking system which is designed to better separate players based on their actual skill level instead of just isolating new players. We will hopefully be rolling that out in an expansion later this year.
You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". Remember the goal is to give new players enough time to understand the game not necessarily become proficient at it. So if you have any thoughts on that please reply here.
War points is a good starting point, but I think allocated SP will need to be used as well. The reasoning behind this is that a veteran could easily let an avatar sit for some time just to accrue SP, then go Proto, while technically having acquired no WP. They would still deeply unbalance the new player experience.
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Salazar Skye-fire
Villore Sec Ops Gallente Federation
104
|
Posted - 2013.05.13 07:37:00 -
[210] - Quote
wouldnt mind seeing the old gear limitation battle list from the e3/precursor build days, branch off the newbies after they hit that wp limit into that setup and then expand it outward to the rest of us. |
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