Soozu
5o1st
81
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Posted - 2013.05.10 18:17:00 -
[1] - Quote
I've given quite a bit of thought to the new player experience and matchmaking systems since joining DUST and I have a few suggestions in this area.... thanks for asking.
First, there is nothing wrong with the pubs we have now... we just need more options. The current pub matches are, and can continue to be a gamble on who what and where... I think that is good.
New Player Mode Anyone can join but starter fits and militia gear only with no passive skills applied. This separates no one but takes the equipment advantage from "vets." Some who are bound to get knocked down a peg or two by a skilled FPS player just coming in. Less ISK rewards but enough to keep going with your chosen militia fits. New players will see just how good they will have to get to compete, and learn the tactics used by the best. Also a great place for two players or corps who have been talking trash to meet up and duke it out on even ground. *possibly no squads... OR, random squads and leaders.. give leaders a page at start that defines his role that they can read or quickly bypass.
Squad based free for all Instead of two teams, perhaps we could go with 5 teams of 6 man squads, or any variation of the of those numbers. As long as each squad has the same amount of players coming in... you're good to go for some really interesting gameplay.. If this were implemented I suggest each squad using a different colour.. And give the bunnies their pink.
Straight up free for all I know some people will despise this idea, but I care not. Options don't hurt you fellas. More game modes are good things.
As far as coding goes, I'm quite certain these could be implemented quick and easy... much easier than fine tuning a numbers game that works.. and in the meantime gives content.
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Soozu
5o1st
102
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Posted - 2013.05.11 23:51:00 -
[2] - Quote
Jet-Set-Willy Clone wrote:if folks cant see the reason for the abysmal player count is because of the massive disparity in sp and gear then you are silly.
if you dont want a seperate play list where anyone can join but are restricted to the same level of gear as everybody else, you are not as good as you think you are and are just trying to protect your i win button.
if you cant see that a seperate playlist would be good for the game longterm by making every suit, weapon and vehicle relavent to the new player vastly increasing the different ways to play without sinking millions of sp into just one suit or weapon, then again you are silly.
if you think throwing new players to the wolves after hitting so many wp, sp or some other made up number is a good idea, enjoy the same garbage player numbers we have today.
just sayin
Arbitrary numbers from random people who are not in the same boat.... ugh
He's right you know. I'd like to point out a couple things that haven't been mentioned. CCP might be hesitant to do a militia only newb server for fear of not selling AUR items to these players. Please remember that new addicts and player count will certainly offset this as they will eventually want to venture out into the real world as they start to skill up, many will buy boosters to get there faster. Just keep the SP and ISK rewards lower to encourage their exit.
One of the biggest thing that people seem to miss in the "skill" that makes a player do well.... knowing the maps. Once you know your way around, you'll do better... the quicker route up that hill, the corridor that's actually a dead end, the line that that turret can't hit you etc etc etc.
Side note: This is one of the things I dislike about the new mapping display, too small, can't zoom in far enough. Some people just have a thing for maps. |