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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Dash Gourmand
Crux Special Tasks Group Gallente Federation
0
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Posted - 2013.05.10 16:09:00 -
[91] - Quote
Dazereth the 2nd wrote:Small player base + More game modes = Bad matchmaking.
+1
Sounds like the devs know that rigid separation of players should be avoided, but this area is a stop-gap. For that reason, the caps should be relatively small so that noobs can get in the general pool asap.
Same problem using many criteria for more sophisticated automated matchmaking. The matcher is always a slave to the clock. The fewer calculations you have to make to stick someone in a game the better. The devs need to zero in on the criteria that best predict each player's impact on the game. (I doubt it's KDR. YMMV.)
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Tenchu-13
What The French CRONOS.
100
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Posted - 2013.05.10 16:15:00 -
[92] - Quote
THIS... is what we asked for, but:
- making only an SP cap is bad -> passive sp gain will throw them out sooner or later. If they go afk for a longer period of time they wouldn't have learned anything... yet they have been kicked out and can't rejoin... = problem
- The 5mil. SP cap I heard about is overkill. 5mil is a few months of (daily) playing for normal people -> Yes they have to learn.. no they shouldn't be able too stay in there too long. Otherwise you will have noobs bulldozering noobier noobs... and we would be back at 0
- Only allowing militia gear (regardless of SP/WP lvl's) is bad. -> give some of the better players militia gear and they will still tear them apart for the simple reason they have a better understanding of the game and are far better in the pew-pew part.
If you base the 'restrictions' on only one of those rules.... yeah then it will be quite difficult to implement anything reasonable imo. now if you mix them up, and then add a few other parameters and start doing some decent coding we might get somewhere:
Limit SP cap at 1.5/2 mil AND having reached a certain number of WP AND having killed X amount of people ON ANY character from the account (or totaled)
Give them a few items in their inventory and a few crash-tests: dropsuit fitting, skilling, squad basics, chat channels etc and viola...
I'd go for something more elaborate like that.
(just a reference, this is by far the best 'algorithm' possible but you get the idea)
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
186
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Posted - 2013.05.10 16:37:00 -
[93] - Quote
Yeah, maybe the 5 mil is a bit out there. what about 3... I guess I'm having trouble remembering what level I was at when i finally got the hang of being a logi. I used standard gear for the longest time, just expanding into passive skills and equipment advances. |
Bling Blaine
FrontLine-Coalition
13
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Posted - 2013.05.10 16:51:00 -
[94] - Quote
A great academy sp limit at 2.5 mill would be perfect.
This is the solution to all the leet pwning that has been rampant the last 3 months.
Was it that hard to do?
2.5 mill sp limit final answer |
Django Quik
R.I.f.t Orion Empire
447
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Posted - 2013.05.10 17:05:00 -
[95] - Quote
Dazereth the 2nd wrote:You people who keep suggesting 100-200k are missing the big picture, That's still less than 1m SP and everyone knows 1m SP is junk. 100k WP is about 100 matches. This is a game mode to teach people the basics, so they're not completely overwhelmed by the vets whilst trying to figure out the system. Once they graduate from the academy system, they should understand the game but this doesn't necessarily mean they should be able to compete with the top players. After 100 matches you should know enough of what you're doing to know how to continue playing. |
Django Quik
R.I.f.t Orion Empire
447
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Posted - 2013.05.10 17:07:00 -
[96] - Quote
Zatara Rought wrote:This is extremely pleasing. Personally I feel that warpoints is an excellent idea. I don't have any significant reason but 300K warpoints sounds like a good number. 300 matches if you managed to hit over around 1k wp per match. More likely you'd end up playing closer to 600 matches for those who obviously need the help more. 300 matches if played over the course of a month without boosters would have you around 2mill sp in my guestimation.
Anyone think KDR should play a part in it? Can we limit it so there are no tanks? KD should play zero part in this calculation because people playing support roles (logis/AV) would not be counted the at same rate as the frontline troops. |
Phoenix Arakyd
Internal Error. Negative-Feedback
64
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Posted - 2013.05.10 17:30:00 -
[97] - Quote
CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.
This is a first step at improving the new player experience. We are also working on a vastly improved matchmaking system which is designed to better separate players based on their actual skill level instead of just isolating new players. We will hopefully be rolling that out in an expansion later this year.
You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". Remember the goal is to give new players enough time to understand the game not necessarily become proficient at it. So if you have any thoughts on that please reply here.
Finally, been saying this for months. |
PT SD
Subdreddit Test Alliance Please Ignore
396
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Posted - 2013.05.10 17:40:00 -
[98] - Quote
RedBleach LeSanglant wrote:REWIND: It sounds like people are pushing for two ideas. 1. a safe area to learn dust and learn an FPS. and 2. A place to grow in Dust before hitting the Veteran meat grinders.
Should we not then introduce 2 game modes? The first could be the Nerf Field - only kid gloves here. SP/WP limit and Gear type limit to just militia. Here you can learn the mechanics of the game without going against the vets and have time to experiment with lots of different toys before you kinda get the feel of the play.
The second could be the Academy. SP/WP limit and Allocation Limit. You are now experimenting with higher level gear, there are still no vet level characters but Vet alts are there to guide the way and act as mentors and examples to the newbies and recruit. Here people can get a proto level of one or a few things and see the advantages it has in combat and figure out their play style a little more before feeling confident enough to hit the vet scene. If they have scored a corp that wants them all the better.
THAT being said - I want a militia mode for the vets. it just sounds fun.Many good ideas here.
1. I actually like the limits of 5million allocated SP or 4 million WP. That should be enough time to understand some of the game.
2. I do not agree with the Fitting Limitations for the academy. Everyone in game needs to see what the benefits are of getting to the proto level of something to give them something to work for.
3. Limit the academy to characters not accounts so that vet alts can recruit and help out.
What do you think?
+1 I want a veteran milita mode or at least standard gear only. I want these modes for pure gun/vehicle warfare, leave the proto in you MQ and step up. We will see how those K/D scores stack up against pure game, not gear.
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RydogV
Shadow Company HQ
135
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Posted - 2013.05.10 17:41:00 -
[99] - Quote
Part of the problem is the limitations of current Faction Warfare options. There are rarely ever any battles available. We are lucky to get into one a day. I know the availability of battles is subject to an EVE-side mechanic but wouldn't it be possible to increase the number of battles while decreasing the effect each individual battle has on EVE side standings. I am sure many organized corps would prefer to queue-sync multiple Squads and play against other teams instead of Instant Battles. So more Faction Warfare options could potentially bleed many veteran players out of the Instant Battle pool. Also making FW battles restricted to Squads with at least 3 players would keep the battles available from being populated with single players.
I am not against separate levels of Instant Battles...good initiative. But give Faction Warfare a little love and it might help aid the issues that are prompting it. Thanks. |
Rogatien Merc
Ill Omens EoN.
27
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Posted - 2013.05.10 17:41:00 -
[100] - Quote
Awesome step forward. Honestly guys 5mil SP is too high. Max boosted you're looking at ~500k/wk (more, but let's assume people don't always cap...). 5mil SP is 9-10 weeks of playing. You are not a newb at 2.5 months.
Going on the above timeframes, it needs to be something in the neighborhood of 1.5-2,000,000. This allows max boosted guys to get out of the newb grounds in 3-4 weeks. If they are maxing SP every week, they are not a Newb after 1 month and you can let them in with the big fish. If they are not maxxing SP every week they will be there for 4-6 weeks which allows more casual players a few more weeks to get their feet under them. And it prevents dudes with Proto Med Frames, Complex extenders, Complex dmg mods, and an advanced TAC to smack around newbs. |
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XiBravo
TeamPlayers EoN.
12
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Posted - 2013.05.10 17:42:00 -
[101] - Quote
Aeon Amadi wrote:Less than 5,000,000 as a new player, any more as a veteran. It's a good round-about number and about the number required to:
A.) Go Proto suit in a single class specialization (frame and type at level 5) B.) Have all Core skills (Electronics/Engineering/Armor Upgrades/Shield Upgrades) to level 5. C.) Have two weapons' Operation and Proficiency skills at level 5.
Edit: I would also say that it's -VERY IMPORTANT- that the 'Newbie' status not be restricted to character, but to the account. Most of us already have Alt characters or intend to create them in which we are very familiar with the game and are veterans despite our alts having <5,000,000 sp.
I just hit 5 mil the other day and it is not enough to have those skills. Unless u mean A or B or C. |
Rogatien Merc
Ill Omens EoN.
27
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Posted - 2013.05.10 17:43:00 -
[102] - Quote
RydogV wrote:Part of the problem is the limitations of current Faction Warfare options. There are rarely ever any battles available. We are lucky to get into one a day. I know the availability of battles is subject to an EVE-side mechanic but wouldn't it be possible to increase the number of battles while decreasing the effect each individual battle has on EVE side standings. I am sure many organized corps would prefer to queue-sync multiple Squads and play against other teams instead of Instant Battles. So more Faction Warfare options could potentially bleed many veteran players out of the Instant Battle pool. Also making FW battles restricted to Squads with at least 3 players would keep the battles available from being populated with single players.
I am not against separate levels of Instant Battles...good initiative. But give Faction Warfare a little love and it might help aid the issues that are prompting it. Thanks.
Another issue is the 4-5min waiting room you have to sit through if you have to get a full squad into the battle. This is increasing the time commitment with no corresponding reward increase. |
Heraclion Jones
Planetary Response Organisation
4
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Posted - 2013.05.10 17:54:00 -
[103] - Quote
i'm all for this. as a casual player I'm at about 3.5mil SP so i have a good idea about where I'm going, but I'm not there yet.
No end of times i have been having a grand old time getting kills feeling like I'm on it and then next match i look at the board in the war barge to see an entire squad of one corps or another in the opposition. At that point you know already that its gonna be a beast of a match and you're going to get a spanking.
Whilst its good experience it can be pretty demoralising to go up against it and have to accept that you aint all that really.
A nursery is a great call and i think the 5mil SP cap is a good benchmark to start with. the standard instant battle should be available too though, sometimes its nice to have tanks and dropships on your crew as most noobs dont rock this kind of gear |
Jason Sera
DUST University Ivy League
19
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Posted - 2013.05.10 18:16:00 -
[104] - Quote
I think trying to level matchmaking so "newbie" players can enjoy the game is a great idea. However, I would also suggest trying to balance matchmaking based on skill...and I only mean in public matches. PC and FW need to be merciless and difficult.
The fact is, I've been playing games for the last 30 or so years and to be quite frank, I'm not very good. No matter how much I play and practice, I'm just not very good. I buy a ton of games, play a ton of games and trade in a ton of games. I am helpful to the games industry economy. I am the type of player that would subscribe yearly for EVE because I'll never be good enough to earn Plex to subsidize my playing. I spend money on DUST and intend to for a long time. Sadly, I find matchmaking about as merciless as FW right now. I've been in the beta since June. I know how to play...I'm just bad. I run a 0.55 K/D ratio. In fact, in every multiplayer shooter I play I have about a 0.55 K/D ratio. No matter how long I play, I won't get better. However, my SP and WP will continue to increase and eventually eclipse any matchmaking limits you set for "newbies." So, how about balancing matchmaking based on skill too. Perhaps you could utilize K/D ratio as an indication on skill level. I am sure there are plenty of players or would be players that are in the same boat as me.
I understand this is New Eden. "Adapt or Die!" I get that, that's awesome for FW and PC...and I hope to get good enough to be able to participate in FW and PC...but it's not going to happen. I want to be part of the community...to socialize, make friends, play games and maybe even go to Fanfest someday. I think that would be remarkable! However, I fear that merciless matchmaking simply pushes people who want to be here away. People who want to be part of the community for the long haul and people who want to spend money in New Eden so all of the good players don't have to and can go concentrate on FW and PC are leaving and spending money on other games. And I think that's tragic because I find this universe and this community to be amazing.
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Soozu
5o1st
81
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Posted - 2013.05.10 18:17:00 -
[105] - Quote
I've given quite a bit of thought to the new player experience and matchmaking systems since joining DUST and I have a few suggestions in this area.... thanks for asking.
First, there is nothing wrong with the pubs we have now... we just need more options. The current pub matches are, and can continue to be a gamble on who what and where... I think that is good.
New Player Mode Anyone can join but starter fits and militia gear only with no passive skills applied. This separates no one but takes the equipment advantage from "vets." Some who are bound to get knocked down a peg or two by a skilled FPS player just coming in. Less ISK rewards but enough to keep going with your chosen militia fits. New players will see just how good they will have to get to compete, and learn the tactics used by the best. Also a great place for two players or corps who have been talking trash to meet up and duke it out on even ground. *possibly no squads... OR, random squads and leaders.. give leaders a page at start that defines his role that they can read or quickly bypass.
Squad based free for all Instead of two teams, perhaps we could go with 5 teams of 6 man squads, or any variation of the of those numbers. As long as each squad has the same amount of players coming in... you're good to go for some really interesting gameplay.. If this were implemented I suggest each squad using a different colour.. And give the bunnies their pink.
Straight up free for all I know some people will despise this idea, but I care not. Options don't hurt you fellas. More game modes are good things.
As far as coding goes, I'm quite certain these could be implemented quick and easy... much easier than fine tuning a numbers game that works.. and in the meantime gives content.
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Crash Monster
Snipers Anonymous
233
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Posted - 2013.05.10 18:28:00 -
[106] - Quote
As others have said... make it optional. There are always people who want to go up against the best because it will sharpen their skills quicker and not lead them down any potential dead ends via getting the wrong impression of what matters.
Also, when people do get used to hitting the academy for a while you can't just take it away from them and replace it with new options they haven't used before. Having it as an option, with perhaps some percentage used indicator, would be a great way to get them ready for the fact they have to make a different choice soon.
Heck, if you want simple, you could give them say 200 matches to get their crap together (pick a nice round number). No sophisticated formulas. Just a usage limited zone that gives everyone the same chance to learn the basics. Easy to calculate a percentage used/left or countdown as well.
If it's simply the number of games you can probably base it on account. You can't stop someone from getting a new account from time to time but I really don't see a lot of fun/value to the player that does that. A person creating a new alt doesn't need a new opportunity to learn -- they should know what they are getting into. |
Maximus Stryker
Villore Sec Ops Gallente Federation
449
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Posted - 2013.05.10 18:29:00 -
[107] - Quote
CCP Nullarbor wrote:On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest battles will also still be available to new players.
This is a first step at improving the new player experience. We are also working on a vastly improved matchmaking system which is designed to better separate players based on their actual skill level instead of just isolating new players. We will hopefully be rolling that out in an expansion later this year.
You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". Remember the goal is to give new players enough time to understand the game not necessarily become proficient at it. So if you have any thoughts on that please reply here. Players with 1,999,999 SP or less
Roughly 3/4 weeks of playing |
Rhapsodyy Darkforce
SyNergy Gaming EoN.
15
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Posted - 2013.05.10 18:41:00 -
[108] - Quote
Jebus McKing wrote:CCP Nullarbor wrote:New players will not be presented with the existing instant battle queues[...] Why not give them the option to either do those "Academy Battles" or to jump into the real thing right from the start? Just make it perfectly obvious what they will be up against in standard Instant Battles. By doing this a veteran player who wants to use an alt won't need to join a squad first to play some "real" Instant Battles. Yes i certainly agree with this, give them the option but make it perfectly clear what they will be up against. Personally i know id jump in a couple of non newbie games to see what the potential of stuff if, get face stomped, them go back to rginding the newbie games for a bit, thinking damn i want that proto gear that guy stomped me with. CCP Nullarbor wrote:You may notice I have not mentioned the exact criteria for being a new player and I am very interested in hearing how many skill points, war points, battles or any other metric you would use to determine what constitutes a "newbie". That's a tough question. Maybe make those Academy Battles joinable until a player has like 1 - 1.5 mil SP. Again, if Academy Battles are optional instead of replacing Instant Battles finding the right criteria won't be as critical.
I think maybe a combination of SP, and gear limit, certainly want to make sure that newbie games are only miltia, standard, type II suits aswell maybe, and a limit on sp, say 3-4mil |
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CCP Nullarbor
C C P C C P Alliance
1014
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Posted - 2013.05.10 18:46:00 -
[109] - Quote
RydogV wrote:Part of the problem is the limitations of current Faction Warfare options. There are rarely ever any battles available. We are lucky to get into one a day. I know the availability of battles is subject to an EVE-side mechanic but wouldn't it be possible to increase the number of battles while decreasing the effect each individual battle has on EVE side standings. I am sure many organized corps would prefer to queue-sync multiple Squads and play against other teams instead of Instant Battles. So more Faction Warfare options could potentially bleed many veteran players out of the Instant Battle pool. Also making FW battles restricted to Squads with at least 3 players would keep the battles available from being populated with single players.
I am not against separate levels of Instant Battles...good initiative. But give Faction Warfare a little love and it might help aid the issues that are prompting it. Thanks.
There is actually a bug that is preventing faction warfare battles from spawning quick enough. Expect a fix to be deployed next week. |
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Noc Tempre
Imperfects Negative-Feedback
1489
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Posted - 2013.05.10 18:49:00 -
[110] - Quote
WPs is a really bad metric. If you really want to go that way, then perhaps 1M? |
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
11
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Posted - 2013.05.10 18:57:00 -
[111] - Quote
KAGEHOSHI Horned Wolf wrote:On the subject of matchmaking, I have 2 suggestions.
Match squads against other squads: sometimes you just want to just play by yourself and relax, in those cases being matched against squads provides too much of a challenge to be fun, and too little challenge for the squad. If I'm just playing by myself, don't match me against a full squad of some elite corp.
Match players based on ALLOCATED SP: 1 million (allocated) SP or below players get thrown in one battle, 2 million SP and below players get thrown in another battle, etc. Right now I'm saving my SP before specializing so I'm still using militia starter fits, and I keep getting matched with people with prototype weapons and prototype specialized dropsuits; not a pleasant experience at all. Playing against these highly specialized players is too much of a challenge for most, and not enough of a challenge to the proto wearers.
The instant battle academy is a good start, but I really think basing it off allocated SP would be a really good way to put new players against other new players, and work as a good system for everyone else.
Great ideas. I hope CCP looks at this. |
howard sanchez
Zumari Force Projection Caldari State
525
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Posted - 2013.05.10 18:59:00 -
[112] - Quote
First, I like the concept of using War Points earned as your meter for player experience until such time as more refined metrics are in place.
Second, why do we need to set a hard limit on the number of WP to cut off access to Instant Battle Academy?
It seems to me that one big issue with splitting the player base for pub match play is the risk that one or both player pools will be too small to keep constant battles going.
If that is not the case and player population is big enough to sustain splitting the community between queues then my next suggestion may not be needed.
Suggestion: CCP knows how many players are needed online in order to sustain instant battles. Take that number and sp,it the community around it based on WPs.
Example: if you need 2000 players online to sustain instant battles and you have 7000 players online then figure out where the WP total is that carves out about 2000 and define that total and below as your Academy set. Those players queue to Acadamy battles and players w/ WP totals above that number queue to normal battles.
The goal of my suggestion is to keep a set of players w/ the least exp (WP) in a sustainable battle queue. |
Noc Tempre
Imperfects Negative-Feedback
1490
|
Posted - 2013.05.10 19:01:00 -
[113] - Quote
Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? In case this wasn't clear, this wasn't serious. Ideally I would like to see the number be dynamic. Bottom 5%? |
howard sanchez
Zumari Force Projection Caldari State
525
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Posted - 2013.05.10 19:04:00 -
[114] - Quote
Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? Noc,
You've been around a long time and are a very experienced beta vet. Why do you consider total WP earned a poor metric for gauging overall player experience?
Follow up: given your reasoning for declaring WP a 'really bad metric', why do you suggest 1,000,000 WP as the cut off for Academy matches? |
howard sanchez
Zumari Force Projection Caldari State
525
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Posted - 2013.05.10 19:06:00 -
[115] - Quote
Noc Tempre wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? In case this wasn't clear, this wasn't serious. Ideally I would like to see the number be dynamic. Bottom 5%? Thanks, yah, wasn't clear to me that you weren't serious. I take you seriously and thanks for the follow up. I like the dynamic vote. |
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CCP Nullarbor
C C P C C P Alliance
1016
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Posted - 2013.05.10 19:07:00 -
[116] - Quote
Noc Tempre wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? In case this wasn't clear, this wasn't serious. Ideally I would like to see the number be dynamic. Bottom 5%?
It will be dynamic in that we can change the threshold very easily ourselves, we will absolutely be data mining how well this goes and adjusting accordingly. |
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Noc Tempre
Imperfects Negative-Feedback
1490
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Posted - 2013.05.10 19:11:00 -
[117] - Quote
howard sanchez wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? Noc, You've been around a long time and are a very experienced beta vet. Why do you consider total WP earned a poor metric for gauging overall player experience? Follow up: given your reasoning for declaring WP a 'really bad metric', why do you suggest 1,000,000 WP as the cut off for Academy matches?
See my follow up. Sorry for leading with sarcasm. But in general, any fixed number risks sending players off a cliff if they are still unable to compete. Sure they *should* have graduated, but forcing them to so suddenly may be an experience that causes them to give up. |
Noc Tempre
Imperfects Negative-Feedback
1490
|
Posted - 2013.05.10 19:14:00 -
[118] - Quote
CCP Nullarbor wrote:Noc Tempre wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? In case this wasn't clear, this wasn't serious. Ideally I would like to see the number be dynamic. Bottom 5%? It will be dynamic in that we can change the threshold very easily ourselves, we will absolutely be data mining how well this goes and adjusting accordingly.
I am very concerned about using a hard cutoff where one game you are a "noob" the next you are playing against Hellstorm |
Kousuke Tsuda
DUST University Ivy League
7
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Posted - 2013.05.10 19:16:00 -
[119] - Quote
howard sanchez wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? Noc, You've been around a long time and are a very experienced beta vet. Why do you consider total WP earned a poor metric for gauging overall player experience? Follow up: given your reasoning for declaring WP a 'really bad metric', why do you suggest 1,000,000 WP as the cut off for Academy matches?
I think first priority is k/d ratio then wp as a bonus... then maybe lifetime Skill Points earned.
Warpoints can be earned with team help, no?. K/D is the period at the end of the sentence, it states what you accomplished from all enemy encounters in between all the crossfire. Skill Points can also be passively or actively boosted with AUR and team help.
perhaps also factor in total playing time of the character somehow.
kills actual number - deaths actual number / (kills + deaths) + wp reduced number + sp reduced number = your mercenary school letter grade
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CCP Nullarbor
C C P C C P Alliance
1016
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Posted - 2013.05.10 19:17:00 -
[120] - Quote
Noc Tempre wrote:howard sanchez wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? Noc, You've been around a long time and are a very experienced beta vet. Why do you consider total WP earned a poor metric for gauging overall player experience? Follow up: given your reasoning for declaring WP a 'really bad metric', why do you suggest 1,000,000 WP as the cut off for Academy matches? See my follow up. Sorry for leading with sarcasm. But in general, any fixed number risks sending players off a cliff if they are still unable to compete. Sure they *should* have graduated, but forcing them to so suddenly may be an experience that causes them to give up.
Yeah this is in general why I'm not so in favor of a hard limit. A gradient of experience and skill level is really what we are after and that is what a proper match making solution should provide (it's also really difficult to do but we are working on it). |
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