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1. Announcement:Answering your DUST 514 and Project Legion concerns - in General Discussions [original thread]
CCP could show it appreciate this playerbase by making a stripped down version of Legion on PS3. It's good for keeping a playerbase and good for the CCP brand.
- by Nulldust - at 2014.05.04 19:31:00
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2. [Suggestion] Proto tier sold only in LP store. - in Feedback/Requests [original thread]
True Adamance wrote: Factions don't produce Prototype gear. Corporations like Cathrum, Core Constructions, Allotek, and Wyrkomi make gear like this.....and they first and foremost are businesses. They are foremost businesses but we've no idea...
- by Nulldust - at 2014.04.29 02:12:00
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3. [Suggestion] Proto tier sold only in LP store. - in Feedback/Requests [original thread]
Factions always reserve their best weapons for their own army and even allies get the 'export version'. They wouldn't sell their best weapons on the open market and to their enemies. Hence the suggestion for moving proto tier to LP Store only. Pr...
- by Nulldust - at 2014.04.27 22:04:00
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4. [Suggestion] New sidearm design: three-barrel pistol - in Feedback/Requests [original thread]
Now that you mentioned the ion pistol, yeah they do sounds similar. If their function overlaps, the barrel heavy triple-barrel pistol visual suggestion is still cool. Maybe the visual can be incorporated into the flaylock.
- by Nulldust - at 2014.04.27 12:57:00
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5. [Suggestion] New sidearm design: three-barrel pistol - in Feedback/Requests [original thread]
Drecain Midular wrote: Oh you mean you want to change the Ion pistol? I thought of it but no, it's just a new design. Idea cont... It is similar to the breach scrambler pistol (bScP) in function. The burst triple-shot makes damage similar ...
- by Nulldust - at 2014.04.27 12:41:00
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6. [Suggestion] New sidearm design: three-barrel pistol - in Feedback/Requests [original thread]
The new sidearm designs are generally similar and somewhat dull, both in visual and function. Here's a barrel heavy design idea: three-barrel pistol. It's short range (10m optimal, 20m effective), high damage per shot but low rate-of-fire, and co...
- by Nulldust - at 2014.04.27 12:28:00
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7. Turret proficiency not working - in Technical Support/Bugs [original thread]
I had the small missile turret rotation at level 4 but it's still slow. I don't know if the upgrade is registered but I'd posted a feedback a couple of weeks back that this turret upgrade costs a SP BOMB but don't make much if any difference and i...
- by Nulldust - at 2014.04.22 15:20:00
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8. Suggestion: increase small turret's turning speed at level 5 - in Feedback/Requests [original thread]
Small (missle) turret's turning speed is too slow even at level 5 turret upgrade. The upgrade's SP expensive but doesn't make a noticeable difference (at least on a LAV). I suggest an increase of around 200%, to increase the situational awareness ...
- by Nulldust - at 2014.04.11 11:10:00
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9. Bug: Alignment of turret on LAV - in Technical Support/Bugs [original thread]
Bug: Unmanned, the turret always appear to point at the front of LAV but it really points at a different unpredictable direction when you operate it. This adds to the unwieldiness of the turret.
- by Nulldust - at 2014.04.11 11:01:00
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10. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
Logi suit used to be the only versatile suit while not particularly good at any one aspect. Now scout get two equipment slots the equation has changed. Not only RE and uplink now prefer scout suit, medic prefer scout suit because scout completely ...
- by Nulldust - at 2014.04.08 04:41:00
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11. CPM cloak discussion - in General Discussions [original thread]
...cont. This is one scout user speaking to another. Cloaked shotty's primary prey should be heavy. Against medium it's an ewar. At its worst you have 10m to 15m before a medium see you on TACNET. Against another scout, well dont try it. We'll s...
- by Nulldust - at 2014.04.06 06:34:00
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12. CPM cloak discussion - in General Discussions [original thread]
anaboop wrote: Been testing out bpo dragonfly scout suit, fitting even the most basic junk on it and still being able to take out protos, and advanced. Running basic cloak, militia shotty, militia cpu module. Cost 4k total. No skills into shot...
- by Nulldust - at 2014.04.06 06:12:00
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13. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Summ Dude wrote: Nanohives are already ubiquitously used in competitive play, just like Active Scanners. I guess that's why our perspective differs. I don't play competitively but I'd argue most players don't either. It has to be balanced fo...
- by Nulldust - at 2014.03.15 06:59:00
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14. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Summ Dude wrote: Nulldust wrote: Only caldari logistics has the nanohive bonus? Frequent runs to depot for supply breaks team coodination and wrecks gameplay. Nanite supply should be tripled not reduced. Here's what I'd suggest: * Nanohive...
- by Nulldust - at 2014.03.15 06:46:00
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15. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Only caldari logistics has the nanohive bonus? Frequent runs to depot for supply breaks team coodination and wrecks gameplay. Nanite supply should be tripled not reduced. Here's what I'd suggest: * Nanohive nanite supply x3. Logistics Role Bonu...
- by Nulldust - at 2014.03.15 06:12:00
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16. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
DeathhtaeD wrote: Is it going to be two branches to skill into; Shield and Armor? No. Quote: I-Śm a heavy, and have Proto HMG and proficiency 4. Check the damage profile of weapons here . For HMG, it's: shield -5% armor +10% HMG profic...
- by Nulldust - at 2014.03.09 14:23:00
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17. If there is a better time to ask for tiercide, it is now - in General Discussions [original thread]
In chess, you wouldn't gimp your opponent by removing their pieces before the game start and call that a good game. So too we wouldn't have eHP and firepower disparity between vets and new players and call that a good game. My suggestion is just r...
- by Nulldust - at 2014.01.12 03:51:00
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18. Announcement:Announcement: Elite Pack and Veteran Pack are being retired - in Announcement and Events [original thread]
This is how I think the economy should and would work: All standard items cost much more than they cost now and relative to the ISK payout at the end of a public match. If you lose more than two clones in standard tier fitting in a match you wou...
- by Nulldust - at 2013.11.01 20:59:00
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19. EVE on PS4 - in General Discussions [original thread]
Kane Fyea wrote: Obsidian Rex wrote: Even if it is not like full EVE, maybe a tutorial, maybe it shows you how to train skills, and takes you through a small battle with rats. and then makes you scan down a few sites. It could generate at le...
- by Nulldust - at 2013.06.16 12:30:00
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20. EVE on PS4 - in General Discussions [original thread]
Sgt Kirk wrote: I'm sure they could but, why? Cause, many of us DUST players are EVE fans. And why shouldn't CCP bring a part of EVE to DUST? Like flying a warbarge. Or trading, mining, etc. Obsidian Rex wrote: What CCP could do is create ...
- by Nulldust - at 2013.06.16 12:22:00
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