Tiel Syysch
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Posted - 2013.05.10 19:40:00 -
[1] - Quote
CCP Nullarbor wrote:Noc Tempre wrote:howard sanchez wrote:Noc Tempre wrote:WPs is a really bad metric. If you really want to go that way, then perhaps 1M? Noc, You've been around a long time and are a very experienced beta vet. Why do you consider total WP earned a poor metric for gauging overall player experience? Follow up: given your reasoning for declaring WP a 'really bad metric', why do you suggest 1,000,000 WP as the cut off for Academy matches? See my follow up. Sorry for leading with sarcasm. But in general, any fixed number risks sending players off a cliff if they are still unable to compete. Sure they *should* have graduated, but forcing them to so suddenly may be an experience that causes them to give up. Yeah this is in general why I'm not so in favor of a hard limit. A gradient of experience and skill level is really what we are after and that is what a proper match making solution should provide (it's also really difficult to do but we are working on it).
My thoughts on this - hard limit obviously bad. Passing a threshold and just instantly go from one game being manageable to forever going forward being thrown in with the sharks has made me flat out quit games in the past.
Also, WP is a bad measure to base all of this on. It's essentially a "time played" indicator that if you're in the low end of the pool, you will never relatively get out of it as everyone else above you continues to progress away from you at the same rate you go toward them. WP also isn't an indicator of you having learned anything worthwhile when it comes to playing the game well enough to not get slaughtered. |
Tiel Syysch
Imperfects Negative-Feedback
766
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Posted - 2013.05.10 20:26:00 -
[2] - Quote
howard sanchez wrote: Tiel,
I must respectfully disagree, I do think War Points earned is a valid metric for measuring a players' experience in DUST.
I caveat that statement with: WP may not be the BEST metric but as far as a simple SINGLE variable I think it is optimal.
To earn WP in DUST you have to successfully perform actions that the game deems contributory to success. Such as: kill red dots, heal blue dots, provide spawn or resupply assets to blue dots, hack red assets, etc.
You don't earn WP passively and while your WP total is positively boosted through squad play that is also viewed as experienced player behavior (team game you know) and should be rewarded.
I must politely disagree with another poster's suggestion that K:D reflects experienced play. If your K:D is high your WP total is high but for those players that are not front line trigger pullers ( logistics support role for example) K:D will always be low despite our experienced DUST play.
Oh I don't think there's any better raw stat, I just think WP is a bad one. I think a better one would have to involve some kind of fancy calculation of some sort, it's just WP is an ever-growing number that only requires that you do stuff. It getting higher doesn't show that you've learned anything that will benefit you being pushed out of the noob-friendly zone. It's going to reach the threshold if it's a hard limit, and there's nothing you can do about it, even if you're not ready. That's the problem with using it.
That, and if it's the "bottom X%" you may very well be forever stuck in the bottom X%, because of its ever-growing nature, it's also ever-growing for everyone else that's above you, so you're always at the bottom. If you start on, say, the 14th, you're months of WP behind all of us, and forever will be if we stay active at roughly the same rate as you. |