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Thread Statistics | Show CCP posts - 9 post(s) |
YuKnow Edawg84
The Tritan Industries RISE of LEGION
5
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Posted - 2013.05.10 20:34:00 -
[1] - Quote
RedBleach LeSanglant wrote:Developing a game where people fight at what level they are comfortable with, like eve's different sectors and ratings will be a hard adjustment to make. I don't feel i'm in the hardend vet level. I'm good because my team is good. Most shooters I'm at a 1.5-2 kdr. So I usually dish out a little more than i take, but when it came to dust there was a steep and long learning curve.
After 3 months I was certainly not a noob in the way that I was familliar with some of the lore, how battle worked, and the different weapons, but I still do not fight on a proto vet level. ADV gear is usually the max I'll go, rarely will i break out the proto. But that is the level I am at. And If I had to jump in with the vets at 1 or 2 mill sp there would have been no challenge for them and a hell of a lot for me. It has taken me some time to learn and deal with the tweaks to play decent. I rely on the cheap kills, kill helping, camping, surprise attack, etc. I get a hell of alot of assists too. 1v1 most people can out juke my inability to aim.
Fighting proto vets is the same. I still don't have the skill to keep up. If there was a skill balanced or KDR balance mode I would be there. I don't want to fight proto vets, and I don't want to fight noobs either.
There is truth in that you must fight against better skilled players to get any better yourself... but at some point it feels like the equipment gap supremely enhances the skill gap. And that is what new players will struggle with. The perfect fits for their playstyle.
I'm a dedicated logi, in all honesty I should probably be a scout with knives and a shotty. Quick hits, quick kills, but this role is more challenging and I like that. but it is not for everyone. So I'm glad you'll be data mining and finding new solutions.
"There is truth in that you must fight against better skilled players to get any better yourself... but at some point it feels like the equipment gap supremely enhances the skill gap. And that is what new players will struggle with. The perfect fits for their playstyle."
I just want reference to that last part. That is what my issue is with the sp gap. It isnt that you are playing better players it is that they are better skilled in there equipment then you. This is not something that I know to be FPS related. The Newb" pool does not solve that. I think the bigger issue is that you are calling this a "NEW GAME" but it is not. By bring all these players over from beta into the game fully equpped it is no longer a new game. The "newb" pool will only delay ppl from seeing that they can not compete Untill they get there sp.
Which bring us to the main problem is that as any fps where you can come right in and start smashing **** You can never catch up in this game. Therefore as soon as new players realize this many and i reiterate MANY will leave!
Stop calling this a new game or officail release it is not.
I just got done doing a God of war beta know what i got when they was done? NOTHING! I knew how to play it that was all. Knew what the gear was.
Need to cap high players Boost low players and make this new game or some variation of addressing the sp or reset the game but need to do something or i gureentee this game will flp like a fat kid off a diving board.
Regards Erik
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YuKnow Edawg84
The Tritan Industries RISE of LEGION
5
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Posted - 2013.05.10 22:04:00 -
[2] - Quote
Disturbingly Bored wrote:YuKnow Edawg84 wrote: Which bring us to the main problem is that as any fps where you can come right in and start smashing **** You can never catch up in this game.
This isn't really true. It was proven in EVE, which is a decade old game. Even if you had unlimited SP, there's only so much of it you can use at any given time. Once skills related to players' current fits are maxed, only player skill separates them. Now, in Chromosome, that SP amount was roughly 10mil. It's similar in Uprising for basic suits, 15mil or so for advanced suits. Which means it takes a brand-spankin' new player roughly half a year to be on equal footing with "vets" in terms of SP they can effectively bring into battle with them. Having a "noob area" helps them get their initial skilling up under their belt like HP and damage increases before they're tossed in the mix.
I have also played a mmo called RF online for about a decade and from all the ppl i have talked to on eve they have all told me there is no catching up on eve and that really the only thing you can do is get yourslef to a point where you are useful.
My point is not so much the ability to catch up as it is the fact that it is being called a new release which it is not. It is a carry over from beta. So you think that as BF4 comes out new MW4 etc come out that ppl are going to stick around and play this title when they are already looking at 6months to catch up on a game that hasnt even been officially released?
I dont think so. I mean i respect your opinion and i didnt know there was a cap on the total amount of sp taht can be spent. However when this game is being promoted as a beta a week ago and i started playing and is now bout to be released and is being called new with ppl already at 10mil+ sp I take offense to the fact that it was suggested to be new.
I personally will prolly grind it out. However i dont think that throwing a bunch of new players into a med noob game room is going to cut it for the average FPS player. Also lastly i would like to point out that in no way is eve a FPS from what i understand and is therefore not really relevant as i stated b4 most ppl that play mmo are not the same ppl that play FPS, that being said there is always the exception. But i dont see how what worked on eve will apply to Dust fact is Though connected to eve this is suppose to be a FPS and therefore pretty much makes it a completely different game.
Regards Erik |
YuKnow Edawg84
The Tritan Industries RISE of LEGION
5
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Posted - 2013.05.10 22:27:00 -
[3] - Quote
Jikt Terlen wrote:YuKnow Edawg84 wrote:
My point is not so much the ability to catch up as it is the fact that it is being called a new release which it is not. It is a carry over from beta. So you think that as BF4 comes out new MW4 etc come out that ppl are going to stick around and play this title when they are already looking at 6months to catch up on a game that hasnt even been officially released?
I dont think so. I mean i respect your opinion and i didnt know there was a cap on the total amount of sp taht can be spent. However when this game is being promoted as a beta a week ago and i started playing and is now bout to be released and is being called new with ppl already at 10mil+ sp I take offense to the fact that it was suggested to be new.
I think this is a good point. New players joining the game are literally millions of SP and ISK behind, because CCP took the unusual move of letting players keep their progress from open beta. I don't recall any other game doing that, at least in the MMO space. It's actually kind of silly, if you think about it, but it was probably the only way to appease players who put up with a seemingly endless beta. You could argue that new players could have gotten on the train months ago, but it's not like CCP has made a lot of noise about Dust. I could see new players being rightly miffed about the disparity.
Dont get me wrong I have been throgh it in beta to not this game but lots of games and dont get **** for it. I think this game has a chance to kick off and open some doors. I am grateful for all the forum talk that has gone on for the last 1yr or 2 that ppl in beta have put out there so ccp has been able to polish this game for a gamer market and i thank all the guys that have been reset 10x to get it there. But im just saying if this is a "NEW" game then ppl cant have head starts and not a way to compensate for new players and then exspect new players to accept that. Maybe on eve maybe in mmo land but not FPS players. There are to many titles dropping left and right and to easy for them give this a couple day play and turn to the next one.
Regards Erik |
YuKnow Edawg84
The Tritan Industries RISE of LEGION
6
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Posted - 2013.05.12 03:05:00 -
[4] - Quote
Deluxe Edition wrote:Django Quik wrote:Kristoff Atruin wrote:You could just put the gear restriction on the suits themselves. A standard level suit doesn't have much room to play with, which would probably be enough to keep people from abusing high level gear to farm newbies. You could try putting that balac's on a standard level suit, but you'll die the moment something sneezes at you. It's simple enough to explain that they could have Dust's version of Aura on the barge actually explaining that this battle only allows militia and standard level suits, or whatever. If you made it just a gear based mechanic, vets could still make use of the masses of passive skill buffs they get. WP is the best way of ensuring that the characters genuinely are new. The game isn't as much about SP as you think.... top end players not only have a year of experience under their belt, but are able to dominate any random pub match in just militia gear. I'd say talen is 25% Skill Points, 75% actual skill in Dust 514.
lmao this is so not right. So are you saying that dust514 is so complex cause you need to say in squad chat there is a guy on "a" or two go to "c"? lol FPS are not hard and this one is not exception. You need to flip your numbers around . Cause when you can dump a whole clip into someone and half a clip of a secondary weapon and they are not out shileds and you are bout die that is bs. Or when you dump a clip in someone and there shield is so high that t there shields have fully repaired faster then you can reload that has nothing to do with skill! Period.
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