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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Gray Richardson
Intara Direct Action Caldari State
0
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Posted - 2013.05.17 16:53:00 -
[271] - Quote
I took a break during Beta and just came back this week.
I didn't know that CCP implemented a tutorial system so I'd like to know if this has been implemented and how to access it.
I actually just posted a forum topic called, "Gameplay Balancing Ideas"
https://forums.dust514.com/default.aspx?g=posts&t=78721&find=unread
and one of my ideas is similar to the Instant Battle Academy so I'm excited for this.
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Deadeye Dic
IMPSwarm Negative-Feedback
52
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Posted - 2013.05.17 17:43:00 -
[272] - Quote
Gray Richardson wrote:I took a break during Beta and just came back this week. I didn't know that CCP implemented a tutorial system so I'd like to know if this has been implemented and how to access it. I actually just posted a forum topic called, "Gameplay Balancing Ideas" https://forums.dust514.com/default.aspx?g=posts&t=78721&find=unreadand one of my ideas is similar to the Instant Battle Academy so I'm excited for this.
In order to get into Academy, you'll have to have less than 10K WP and 2M SP. If you have more than that, then you can always start a new toon and you'll get into the Academy.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2013.05.18 00:37:00 -
[273] - Quote
I would just like to say that I got out of the Academy after earning only 95,000 SP and the 10,000 WP, leaving me with a total of 595,000 or so SP for the "real deal."
Needless to say, I can't compete at all. When I go up against players now, I often find myself losing not because they are more skilled than me, but rather because they have more SP than me (and thus, have access to superior gear). This, while I can deal with it, saps most of the fun out of the game. Frankly, I had more fun playing against players who were of comparable SP and gear.
I would advocate increasing the WP needed to graduate out of the Academy by around 3-4x. |
Naedeus
DUST University Ivy League
33
|
Posted - 2013.05.18 01:49:00 -
[274] - Quote
When I heard about this, without reading the forums, I was hoping it was actually more along the lines of inter-corp training, fighting on maps versus your own corp members. Think it'd be a bit beneficial to University Corporations such as D-UNI, Bojo's and others to have an area where they can hold in-game classes without the risk of something going horribly wrong.
Or rather an area to test your fitting out without having to go into a battle. |
Mer Kure
DUST University Ivy League
12
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Posted - 2013.05.19 17:26:00 -
[275] - Quote
How about increasing the limit to something somewhat higher, 50k - 100k WP/ 3M SP? BUT rather than making it mandatory and locking said players out of everything else, make it an optional thing.
You know, so only those people under the required SP/ WP can access it, but are still able to access regular matches if they feel they're ready to "graduate" early, or for player's alts if they don't want to be stuck there until said requirements.
Like for example, players that are yet to graduate see: Instant Battle - Ambush Instant Battle - Skirmish Instant Battle - Domination Instant Battle - Ambush OMS Instant Battle - Academy.
While the rest who are past that point just lose the "Academy" option. Because lets admit it, as much as people like tutorials, no one likes un-skippable, forced ones. |
Bubba Brown
Militaires Sans Jeux
57
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Posted - 2013.05.19 23:58:00 -
[276] - Quote
CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
that seems a bit on the short side but that's probably better, no need to keep them in the kiddie pool TOO long and they'll probably know which way is up after "graduating" time will tell if this will increase player retention enough for it to matter. i think it will though
any chance of a "standard gear only" mode or something? |
Rus Rhiannon
Gradient Electus Matari
15
|
Posted - 2013.05.20 11:26:00 -
[277] - Quote
Deadeye Dic wrote: Yeah, I so did not think I did 30-40 battles. In skirmish alone I was hitting 1000+ WP.
If you hit 1000 WP per battle, you are not really part of the target audience for the Academy - you are ready to drop to the real battles. |
Nariec
Carbon 7
14
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Posted - 2013.05.20 11:26:00 -
[278] - Quote
Mer Kure wrote:How about increasing the limit to something somewhat higher, 50k - 100k WP/ 3M SP? BUT rather than making it mandatory and locking said players out of everything else, make it an optional thing. You know, so only those people under the required SP/ WP can access it, but are still able to access regular matches if they feel they're ready to "graduate" early, or for player's alts if they don't want to be stuck there until said requirements. Like for example, players that are yet to graduate see: Instant Battle - Ambush Instant Battle - Skirmish Instant Battle - Domination Instant Battle - Ambush OMS Instant Battle - Academy. While the rest who are past that point just lose the "Academy" option. Because lets admit it, as much as people like tutorials, no one likes un-skippable, forced ones. Also this allows players to advance at a more "custom" pace and test their skills better before they graduate. Or another idea, something I thing kinda like what someone else said before, combined with mine, which would be the above idea, but also dividing it into tiers or "Ranks." Like instead of just making it everyone up to 3M SP/ 100K WP, we make something like: Instant Battle - Ambush Instant Battle - Skirmish Instant Battle - Domination Instant Battle - Ambush OMS Instant Battle - Academy: Beginner Instant Battle - Academy: Intermediate Instant Battle - Academy: Advanced Where each has an increase in max SP/ WP. Like, I don't know, maybe: Beginner up to 1M SP/ 10K WP Intermediate Up to 3M SP/ 100K WP Advanced Up to 5M SP/ 500K WP Of course each "grade" disappearing/ becoming unavailable as you go past the required SP/ WP, but still leave the higher tiers available in case they want to skip the lower tiers for whatever reason.
This I like and support, you sir just gave out a full detail and simplified version of what CCP should do for the Academy to keep new players playing the game. Lets face it, the "adapt or die" thing don't work on new players in Dust because the game is free, they will simply download it, die a lot, give up and go back playing other games, just like my friend and my uncle. And the saying "Welcome to New Eden" will probably not ring to the majority of the players here, simply because most of them dont even know or care about the lore of the game they are playing, they simply play to have fun, and if they keep dying a lot becaus they are getting their asses whooped then the "fun" part becomes frustration.
Once again this is a great idea and I give you my plus 1, I hope CCP reads your post and starts thinking about it at least. |
Carter Raynor
The Generals EoN.
0
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Posted - 2013.05.20 13:36:00 -
[279] - Quote
Since i've been in the battle academy a couple times with new characters, i can say from experience it is a drastic change leaving it that early. My current main has about 750k sp. In the academy I cleaned house on competition, and after going to normal matches with the group of guys I hooked up with am able to pull about 1k wp a match. Even though I'm not the target audience, I constantly get outgunned by inferior gamers who just happen to have stupid amounts of sp and proto gear.
My thoughts on the past comments: Having a graded academy would help newer players into the game, and make this more popular through and through.
1st Grade Academy: 15k wp - 1m sp 2nd Grade Academy 40k wp - 2m sp 3rd Grade Academy 80k wp - 3m sp
I picked those numbers because as a heavy earner, I got 100k sp before I was dropped into the bloodbath. Doubled that would leave me with 800k sp, include some active/passive for some people and they can easily hit the 1m roof by 20k wp. Increasing at a steady pace would help people get a firm grasp of the game, and wouldn't alienate newcomers with it's difficulty once out of the academy. So yes I agree with past posters.
A thought of mine was also to have other characters come into account when getting placed into an academy. If someone has a 10m sp toon and decided to make a new character, the academy would be 50% shorter so they couldn't 'destroy all noobs'.
The SP cap is also hurting newcomers, I hit mine 48 hours after I made my current character. There is no reason to have a cap that low, it doesn't allow lower characters to catch up at all.
So in short: Graded academy for better beginning experience Active character watch influencing the academy 1m weekly sp bar |
DJINN Jecture
Purgatorium of the Damned
7
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Posted - 2013.05.20 17:51:00 -
[280] - Quote
I see that although the ability to come in with a 500,000 sp character and clean house is still there with battle academy it is not an issue, the mode is well done with a rotation of battle types than allow new players to see how teamwork can help and what types of activity can help and hurt a team. Congratulations on a job well done CCP, Thank you. |
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Nulldust
Codex Troopers
5
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Posted - 2013.05.24 13:56:00 -
[281] - Quote
St Izm wrote:From my experience on Dust, is that it is a very heavy based team game where there is not a mode where the most skilled can go and have fun. Thats why I think a game mode where sqauds would not be allowed to join might help the new guys meeting skilled players and at the same time gives me somewhere to go when im just not in the mood to sqaud with certain people and not get rolled on by a sqaud thats ready to battle.
I think this is THE SOLUTION!
Create a game mode category where squad is not allowed to join! Players regardless of skill will be randomly distributed! This is newbie friendly! And fun as well for the those who are not in squad.
St Izm you found the cure!! |
Anax 01
research lab
20
|
Posted - 2013.05.24 15:50:00 -
[282] - Quote
Nulldust wrote: I think this is THE SOLUTION!
Create a game mode category where squad is not allowed to join! Players regardless of skill will be randomly distributed! This is newbie friendly! And fun as well for the those who are not in squad.
St Izm you found the cure!!
That could indeed be fun, but if Dust 514 is such a team game, why not go the opposite way and help people get accustomed to being in a squad? How about going back to the old system of auto-squading? Just distribute squadless people into squads automatically. How about auto voice on, push to talk on and voice activated on squad?
If we want people to be successful inside a team, we should encourage team play, no? :D |
Nulldust
Codex Troopers
5
|
Posted - 2013.05.24 17:49:00 -
[283] - Quote
Anax 01 wrote:Nulldust wrote: I think this is THE SOLUTION!
Create a game mode category where squad is not allowed to join! Players regardless of skill will be randomly distributed! This is newbie friendly! And fun as well for the those who are not in squad.
St Izm you found the cure!!
That could indeed be fun, but if Dust 514 is such a team game, why not go the opposite way and help people get accustomed to being in a squad? How about going back to the old system of auto-squading? Just distribute squadless people into squads automatically. How about auto voice on, push to talk on and voice activated on squad? If we want people to be successful inside a team, we should encourage team play, no? :D I wasn't refering to old system of auto-squading. Now that you've mentioned it, I sure would support bringing back auto-squading especially it would help new players accustomed to being in squads.
I was referring to pre-made squads. They tend to pubstomp. They tend to be in proto fittings as they can count on their squad mates to save their expensive fittings.
In the "game mode category where pre-made squads are not allowed to join", both teams in a match will be more evenly skilled, more fun for all, thus more friendly to new players. |
The Eunuchmaker
House of Dying Laggers
0
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Posted - 2013.05.26 07:18:00 -
[284] - Quote
CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
Like many others have pointed out, I feel that the 10,000 WP cap needs to be increased significantly, maybe even 3x or 4x. Instant Battle Academy matches are much different compared to the meat grinder that is the rest of Dust 514.
The Instant Battle Academy not only teaches you the basic mechanics of the game, but also allows you time to accumulate SP and, more importantly, grind the ISK to be competitive when you leave the Instant Battle Academy. Any half decent FPS gamer can get to 10,000 WP in a day or less and still not understand the intricacies of fittings and proper skill point distribution.
I can speak as someone who was thrown into real matches too quickly. As it stands now, my characters are at a disadvantage in standard matches because I would earn about 1,000 WP per match. That's only 10 matches before I graduate and I only consider myself a decent FPS gamer. I even created an alt today to test this mechanic and was going 18:2 or better in some matches, which earned me a lot of WP, but not much ISK or SP to supply myself for what I knew was about to come. So, because I did well, I was thrown into standard matches with guys in proto gear (not to mention TACs everywhere which you don't usually see in the academy) with limited ISK and SP and I'm lucky if I can go 2:1, usually I'm only 1:1. On top of it, like many others, I am waiting on my skill respec as I made mistakes with my skills and I sort of knew what I was doing when I skilled, so just imagine what someone who is completely unfamiliar with the skill systems of Dust or EVE's SP distribution is going to look like. They'll be severely gimped.
I've been playing EVE since 2005 and know how cruel New Eden can be, but I can see how this complete change of pace would turn-off the FPS crowd coming from games like CoD, Battlefield, and Halo, who, let's face it, are part of the target audience for Dust. You go from stomping guys in Instant Battle Academy and then are almost punished for doing well and thrown into the fire.
With the current system, I'd encourage any new players I speak with to do poorly in the Instant Battle Academy while they can, so they have enough time to get familiar with the game. Any half decent FPS gamer will hit the 10,000 WP cap quickly and then proceed to get stomped and outgunned in real matches only to quit the game out of frustration; which is the complete opposite of what I think CCP wants and the original intention of the Instant Battle Academy.
Just my .02 ISK. |
Master Jaraiya
Ultramarine Corp
110
|
Posted - 2013.05.27 15:58:00 -
[285] - Quote
CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
This data may be somewhat inconsequential considering it was gathered when brand new players were tossed in with[to] Vet players, making it much more difficult to accumulate WP.
Now that new players have competitive resistance in battle, they will gain WP much faster.
Could you possibly look at the same data from the very beginning of the open beta, when all players were comparable in WP, SP, and Gear? I think this will give you a more accurate interpretation of how a new player would progress in the Academy. |
SuperKing BigNuts
Contract Hunters
26
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Posted - 2013.05.28 01:10:00 -
[286] - Quote
CCP Nullarbor wrote:Heinz Doofenshertz wrote:I could see a few issues here: 1 what stops a vet from rolling alts to grief the academy? 2 some players need longer to learn how to play than others. so how to you account for this? 3 is it really a good idea to segregate the new players then suddenly throw them to the bunnies?
While I agree there needs to be a much better way to teach people how to play this game, seperating them off by themselves in special battles is not an ideal way to do it.
I agree and this is what the improved matchmaking is being designed to do. Hard separations like this are not optimal but are hopefully better than nothing at all while we continue to work on a proper solution.
i realize dust and EVE are two seperate animals entirely, and to a degree i see a necessity for the instant battle academy... but why LOCK players into them? i just created an alt for post-SP cap play, and now i HAVE to squad to get away from the rookie swarm... new players should be able to experience the REAL DUST gameplay getting mowed down by protos if they feel frisky enough to take on the challenge...
without any in game description of what the battle is(i skipped through the help panels so i MAY have missed it), people are going to get to the end of their academy time playing primarily rookies, and then get thrown suddenly to the wolves dressed in all-proto gear.
i also feel that automated matchmaking would ruin a large portion of the experience... if it is one shard... one universe... what conceivable situation would allow me to not face any enemies that might be better geared than myself... though frustrating, if some guy wishes to throw away 10m ISK worth of proto suits, vehicles, and gear in a single battle that doesnt have any impact, isnt that his right? as mercenaries, we get paid to fight battles, good bad or ugly, we get paid. if militia suits down a proto suit, they get a considerably higher payout than proto suits mowing down militia gear. the ruthless faceless corporations contracting these battles dont care if the enemy squads have better gear than the mercs they hire, they may have lower chances of success, but i cant imagine them losing sleep over the loss of an immortals clone because he wasnt up to the job.
perhaps this next bit belongs in suggestions/feedback, but i would rather see something like this than automated matchmaking limiting my single shard experience.
before automated matchmaking, i would much prefer a selectable gear tier limited battle, but have the rewards for the limited battles reduced(standard or less, advanced or less), or FORCE a minimum wager to buy into the fight(advanced or better, ALL PROTO). these battles i would like to see advertised as exhibition matches(especially the ALL PROTO) and results listed as an article of newsfeed(preferably in game, akin to war reports from EVE) so that people could see the results of corporation rivalries and as a lead in to e-sports content. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
0
|
Posted - 2013.05.29 10:39:00 -
[287] - Quote
Yes, please modify the instant battle academy settings.
I started playing Dust 514 yesterday and I was able to get a character past the academy in less than six hours. I then entered the normal instant battles and wasn't even able to compete. I was playing against people who I couldn't beat even in the best of circumstances due to the difference in our gear and allocated sp.
I feel the best option is to implement a gear restriction system with the categories being militia & standard, Advanced, and Prototype with no other requirements or lockout conditions. This would allow people to play against others with similar gear capabilities while not forcing new players to only play with new players. With just a gear restriction system, new players could see how veterans play without being destroyed in seconds (Assuming veterans would not exclusively play on high tier gear battles). I also believe it is important to not split militia and standard so new players can experiment with the first level of gear and see the improvements it offers over the militia gear. However, ISK and sp rewards should be greater on higher tiered battles to encourage players to move to higher tiered equipment. |
Skybladev2
LUX AETERNA INT RUST415
1
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Posted - 2013.05.31 11:49:00 -
[288] - Quote
Hello. Forcing new players to play only Instant Battle Academy and only Survival is bad idea. I logged in yesterday with a new twink and decided to max codebreaking. So I did it, created a codebreaking fit and it turned out, that I can not apply my skills on a battlefield. When I entered several battles, there were a hell: everybody drive jeeps and run over people. I play this game for 4 months, but even I wanted to throw my gamepad to the screen, You'd better add new instant battle academy battle type to new players, where only new players can play and remain other game types for new and old players, unless new players will not continue to play DUST 514 because of disappointment. |
Glori Jinn
Dead Six Initiative Lokun Listamenn
2
|
Posted - 2013.06.05 13:05:00 -
[289] - Quote
CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
This looks a bit odd to me, i.e. to say that I had under 1,000,000 SP when I hit the 10,000 WP figure. I wasn't woefully unprepared for exiting the academy at 10k WP but a bit more would have been very helpful as I've only just begun holding my own in battles now (I still only have about 1.3mil SP though, so a long, LONG way to go!...)
G |
Pilgrim Plymco
Better Hide R Die D.E.F.I.A.N.C.E
25
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Posted - 2013.06.06 20:22:00 -
[290] - Quote
CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
I think you should offer another tier between this one above and playing against people like the ones I play with that have over 10 mil SP.
Once they graduate past the 10,000/2,000,000 give them another option for rooms with players that have 20k warpoints and 4 mil SP or less...then a total free for all.
Just my thoughts on how to retain more players past their first few weeks.
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Protected Void
One-Armed Bandits Unclaimed.
16
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Posted - 2013.06.07 10:52:00 -
[291] - Quote
SuperKing BigNuts wrote: before automated matchmaking, i would much prefer a selectable gear tier limited battle, but have the rewards for the limited battles reduced(standard or less, advanced or less), or FORCE a minimum wager to buy into the fight(advanced or better, ALL PROTO). these battles i would like to see advertised as exhibition matches(especially the ALL PROTO) and results listed as an article of newsfeed(preferably in game, akin to war reports from EVE) so that people could see the results of corporation rivalries and as a lead in to e-sports content.
This seems like a good idea. I do think it has a weak point, though: an absolute limit on gear level would prevent mixing and matching of low and high level gear, nerfing flexilbility. As an example, I can run proto gear and weapons, but haven't specced into grenades at all. With a hard limitation on gear level, I basically wouldn't be able to join anything but militia+basic matches. It would suck to lose that flexibility and be forced into speccing - and equipping - higher level grenades.
Similarily, a new player might want to spec early into, say, code breakers, and let weapons and suits stay at militia. Having an advanced level - or even proto level - codebreaker would hardly enable him to pubstomp other new players, but it might be a fun advantage to experience. It would give him a whiff of what speccing into stuff could be like.
So, I think the best system would be to class matches according to average Meta of the player's gear. This would allow some mix and match of different levels of gear. Wanna wear a proto suit? Fine, but then you have to equip it with nothing but militia gear to play in *this* particular match. Have a fitting with a bit of advanced or proto equipment but a militia suit and weapons? You can still use it in tier 2 matches and higher, but not tier 1, since the meta of your equipment pulls your average above the tier 1 limit.
One might also argue that different types of gear should be differently weighted in this average meta calculation, since for instance a proto weapon would probably make a much larger impact than, say, a proto codebreaker. To keep it simple, one might give dropsuits, main weapons and possibly sidearms a higher weighting. For example:
(Dropsuit meta * 1.5) + (Main weapon meta * 1.5) + (Sidearm meta * 1.3) + straight average meta of other equipment / (number of used dropsuit slots + 1) = meta average for tiered matches |
SuperKing BigNuts
Contract Hunters
117
|
Posted - 2013.06.07 11:06:00 -
[292] - Quote
Pilgrim Plymco wrote:CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
I think you should offer another tier between this one above and playing against people like the ones I play with that have over 10 mil SP. Once they graduate past the 10,000/2,000,000 give them another option for rooms with players that have 20k warpoints and 4 mil SP or less...then a total free for all. Just my thoughts on how to retain more players past their first few weeks.
creating a second limited access playmode based on SP/WP i feel would be less beneficial than a simple suit level restriction mode, so that vets can drop in with their buddies and do some hand holding without having to worry about trying to make excuses about 'it becomes less suck once you play for 2-3 months' when they get frustrated getting proto stomped EVERY match... i find it hard to get people to play the game when they play one night then get thrown straight into battles they hold no chance of competing in consistently..
as far as the reward payouts go, the nature of payouts(based on contribution vs destroyed value) will automatically make a proto exclusive battle's natural payout considerably higher, which is why there should be a minimum buy-in to counteract this fact. make it a sourt of e-sports mode where elite players vie for bragging rights of whos really better, and meet other like minded, similarly geared players, without forcing players to actually set up a corp battles... a proto battle you can jump into solo and play with strangers rather than requiring it be a corp vs corp grudge match.
having proto suit exclusive matches would also allow you to see how your proto fits REALLY hold up under pressure, having an adv/proto battle would allow you to see how ADV suits do vs similarly or better geared players, effectively giving yourself a handicap of NOT facing weaker enemies. some players may want the challenge, some players may want simply a trial by fire of their shinnies, while others may want the pride and honor of competing 'fairly'.
militia/standard battles would allow people to take new-bros aside and explain a few things to them, demonstrate the importance of proper suit fitting, teach them how to operate in a squad, learn corp mate and friends play styles, all the while not having to worry about all of the pesky proto suits that they stand no chance of taking out even with an initiative advantage. of course the payouts for these battles should be severely reduced to encourage participation in free for all or higher tiered match groups, but at the same time would provide a somewhat sheltered practical training ground that corpmates and friends can do some hand holding without having to create a new char to get into battle academy matches.
and speaking of corporate activity in academy matches, there really should be a way for vet players to spectate and recruit in academy battles without having to create alts. perhaps have corp sponsorship for academy battles that they can spectate as a sort of recruitment mechanic aside from spamming a local chat you cant leave/change, or scalping people from the number of player created channels. |
Kevall Longstride
DUST University Ivy League
250
|
Posted - 2013.06.07 12:23:00 -
[293] - Quote
My biggest problem is that there's clearly organised groups of veteran players forming alts and joining Academy matches in squads with the express purpose of stomping newbs purely for the lols.
Aside from this being rather low (the argument that it teaches them the harsh realities of New Eden holds no water with me) its also counterproductive in terms if what the academy matches are trying to achieve.
I'm beginning to be in favour of not just limiting Academy access account wide but going beyond that and limiting access based on the MAC address of individual PS3's. |
Glori Jinn
Dead Six Initiative Lokun Listamenn
2
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Posted - 2013.06.07 12:49:00 -
[294] - Quote
Pilgrim Plymco wrote:Once they graduate past the 10,000/2,000,000 give them another option for rooms with players that have 20k warpoints and 4 mil SP or less...then a total free for all. I like this, but I still think the ratios are off. I haven't checked recently but I'd wager I've easily got more than 20k WP, but I only have 1.3mil SP, and it's SP that determines the effectiveness of your build more than most other factors.
Side note: I really wish I hadn't quite playing for a spell after the beta went open. I'd asusmed there would be an SP reset on beta exit for some reason. Although I'm still not quite sure why I 'only' had 650k(ish) SP on 5/14, but at least I was slightly better off than a full noob!
G
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Guilbert 515
United Pwnage Service RISE of LEGION
7
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Posted - 2013.06.08 06:11:00 -
[295] - Quote
Why not make the friendly voice in the warbarge remind the new Players to join squads and activate voice communication in the Team channel, to boost their efficiency and coordination in battle. :) |
Shion Typhon
Intara Direct Action Caldari State
26
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Posted - 2013.06.08 06:27:00 -
[296] - Quote
How did you even get in Academy?
I never saw it EVER. I created my first character, assigned my beginner SP and then just got dropped straight into the regular battle system.
As far as I can see either its bugged or there is no WP/SP limit. |
Stile451
Red Star. EoN.
86
|
Posted - 2013.06.08 16:51:00 -
[297] - Quote
10,000 WP and 1,000,000 SP is where it should be.
I created a new account and hit 10,000 WP in very few games(maybe 8), then I was dumped in with the proto users and at 580k SP it is hard to compete with them(ISK isn't an issue, SP is). An extra 500k SP would allow me to make a middling character able to hold it's own against the pub masses. |
Shticky
Ghost Wolf Industries Alpha Wolf Pack
0
|
Posted - 2013.06.10 16:43:00 -
[298] - Quote
I think a character worthy of academy battles has less than 2 million allocated SP, and must have less than 5 kills per death ratio after 200 battles in the academy to be able to keep getting into the academy battles. If a character gets more than 10 KDR after 100 battles it shouldn't be allowed to stay in the academy unless it has less than 1 million allocated SP. Team and squad matching for balance between the teams sounds like a good idea, for that I think we should be looking at SP and KDR again. Gear limited battles sounds like a good idea too for all dropsuit and vehicle fittings, have militia tier, basic/standard tier, enhanced/advanced tier (gets kind of confusing here since there are some level 4 advanced weapons which are considerably more useful than just the level 3 advanced weapons, might warrant a level 4 advanced tier to allow those weapons but level 3 advanced can still get in if they want to), complex/prototype tier battles, and maybe even like a mix bag tier with standard or advanced suits and weapons but with complex mods for people who like to run somewhat cheap yet still get a decent bang for their buck. |
Judy Maat
Rebelles A Quebec Orion Empire
68
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Posted - 2013.06.10 17:43:00 -
[299] - Quote
the academy is great but I should be able to grab people in my squand in the academy.
let annyone take the lead and PULL people out of "NO SQUAD"
the verry first game they play.. wow some on is giving me and objective..okai..
And this would give our future leaders the ability to grab people and seeing the benefits of being a good squad leader. |
Justin Aim
Crux Special Tasks Group Gallente Federation
0
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Posted - 2013.06.12 01:33:00 -
[300] - Quote
I really like the idea of a 2-tiered academy. Maybe Instant Battle Training then Academy...but I also feel like to ratios are a bit off because I graduated with about 900K SP.
Perhaps Training could be 10K WP and 1 million SP (must reach both thresholds due to passive SP to allow for any unexpected absence from the game in the early days). The Academy can just double those numbers but you still must reach both the WP and SP requirements. This system could hold back those with a strong history in FPS games but they can take the opportunity be the shining new recruits. Let them have their day because it won't last long ;^)
Also, I think it should be noted that it would be nice to be able to choose the battle type but that all depends on the player counts.
After that you should get the option to respec (it would have to be made clear that you better be careful because this is a one time deal) then move along into the general population. I haven't done any of the math but with proper SP spending you should be far enough along in a primary weapon to be able to stand your ground and have a good base in Dropsuit Upgrade skills. You might be able to get into a decent basic Dropsuit by then too.
Graduates are still going to get destroyed by Protos but might at least be able to get a couple of shots off first.
As far as the squading goes...automatically dropping folks into squads seems like the right thing to do in order to promote team play but then we'd need some sort of "how to give orders" training for perspective SLs. |
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