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1. replacing pub matches with contract modes. - in Feedback/Requests [original thread]
Great idea. Been tossing this idea around for a bit now, just didn't get it on here yet. This would go great with the idea linked in my signature.
- by neolutumus - at 2014.04.18 15:31:00
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2. Making Dust a better place to play - in Feedback/Requests [original thread]
Finn Colman wrote: It's kinda like a more logical way of doing what Killzone: Shadowfall does in their standard game mode. Instead of simply tossing a bunch of random game modes out one after another, it has a logical progression based off of t...
- by neolutumus - at 2014.04.18 15:21:00
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3. So you want Dust to have a player based industry.... - in Feedback/Requests [original thread]
Just got done reading this, and I really hope that something changes soon. ISK generation for PC shouldn't be dependent on clones, but on activity. Passive income = BAD, simply because it does not encourage interaction of the game. Idealy, each di...
- by neolutumus - at 2014.04.10 15:48:00
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4. change to equipment so the logis can have their roles back. - in Feedback/Requests [original thread]
John Demonsbane wrote: I have enough problems with those pesky snipers already. Literally everyone will be hunting you! Make the enemy come to you? I don't see a problem with that <.<
- by neolutumus - at 2014.04.10 15:20:00
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5. Dropping the Bomb - in Feedback/Requests [original thread]
So you've earned enough WP to do a strike.....is it a warbarge strike, planetary strike, or do you drop in an installation? I know this is probably in the works, but just wanted to put my 2 cents out there and see what the community thinks. Plan...
- by neolutumus - at 2014.04.10 15:14:00
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6. Proposed Changes To Vehicle CRUs - in General Discussions [original thread]
Atiim wrote: That would only happen if all of the seats in the DS are filled, as opposed to what it does now when the seats are filled; which is not allowing any spawns whatsoever. Yeah, I get what you are saying, what I was saying is that ...
- by neolutumus - at 2014.04.10 14:59:00
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7. [Request] Let us drop into our corporations owned districts - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: stuff just going to leave this here
- by neolutumus - at 2014.04.10 14:50:00
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8. Proposed Changes To Vehicle CRUs - in General Discussions [original thread]
active cru = good idea. I think that we should have the ability to "turn off" any of our up links or CRUs from the battle screen (either while active, or even after death) I dig the other ideas as well, except for spawning outside of the a DS whi...
- by neolutumus - at 2014.04.10 14:42:00
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9. Reduce equipment spam - Equipment Limits & Supply Depots - in Feedback/Requests [original thread]
Odigos Ellinas wrote: If you increase one grenade you have to increase them all for the balance (Flux work against Shield HAVs and Shield Heavies as well) There is a statement from CCP that the Plasma cannon is supposed to be a AV weapon. ( h...
- by neolutumus - at 2014.04.10 04:55:00
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10. Reduce equipment spam - Equipment Limits & Supply Depots - in Feedback/Requests [original thread]
A idea from ADAM-OF-EVE ADAM-OF-EVE wrote: we need the remaining pieces of logi equipment to become active rather than deployable. scanner, active rep tool, active , tells you who needs healing so why can't we make hives and uplinks active ...
- by neolutumus - at 2014.04.09 19:34:00
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11. Idea to prevent equipment spam - in Feedback/Requests [original thread]
Here's a better idea. Increase Flux grenade magazine to 3. Make Plasma cannon have huge blast radius, but affect shields/equipment only (like flux). Make "emp" style remote explosive, destroys drops and decloaks for x seconds in blast radius. (1...
- by neolutumus - at 2014.04.09 19:27:00
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12. SP requirement to enter Faction Warfare - in Feedback/Requests [original thread]
Talos Vagheitan wrote: FW is currently a joke. I'm starting to feel like this entire game is a joke. Bugs that go on for a full year (and then some), dev team not really tackling balance issues, just making it worse. super repetition in game...
- by neolutumus - at 2014.04.09 14:40:00
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13. The Flippin ForgeGun - in Feedback/Requests [original thread]
IR Scifi wrote: It's not just the forge gun, the plasma cannon has all those issues (and more!). One of the biggest problems I see is that it takes about two minutes for the game to "figure out" what skills each merc has after they spawn and st...
- by neolutumus - at 2014.04.09 14:33:00
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14. DUST 514 = Awesome ...CCP/CSM please take note ! - in Feedback/Requests [original thread]
Captain Africa Clone1 wrote: 2. Basic suits : Having them is pointless at the moment , I love some of those suits but in itself they are not worth training for. Make them functional by dropping the cost tag on them by at least 25%. If they we...
- by neolutumus - at 2014.04.08 14:51:00
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15. Training - in Feedback/Requests [original thread]
agent caron wrote: I agree, but private matches should also be able to be aranged. The creator of the match would chose alliance, corp, private, public, ect. Kinda like the squad finder, The trainer, or something. Check my signature. And my ...
- by neolutumus - at 2014.04.08 14:40:00
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16. [Feedback] Changing the Armor plate System and more. - in Feedback/Requests [original thread]
So, in practically every thread where plates or scouts are mentioned I've been mentioning this. The system for speed change should be based off of WEIGHT. each suit should have a POWER RATING, and WEIGHT. Each module in the lows should also have W...
- by neolutumus - at 2014.04.08 14:36:00
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17. If BPO's are gonna make such an imbalance in the market... - in Feedback/Requests [original thread]
When (IF) the industrial side of dust is implemented (insert idea here ), then BPO seeding will no longer be an issue. until then, don't count on it.
- by neolutumus - at 2014.04.07 17:38:00
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18. The MCC and you - in Feedback/Requests [original thread]
SgtMajSquish MLBJ wrote: What about like at the end of a match like in Titanfall. Have an attempt to destroy the crippled MCC before it escapes check out my signature for my proposed new combat mechanics, this idea of the new MCC ties direc...
- by neolutumus - at 2014.04.07 17:32:00
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19. The MCC and you - in Feedback/Requests [original thread]
yeah, alot of those games were great for inspiration, but they all seemed to be missing the elements that dust HAS (granted it doesn't seem to have much). i really hope once the vehicles have been rebalanced/re-introduced they get on the content w...
- by neolutumus - at 2014.04.07 03:29:00
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20. The MCC and you - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: allow them to bording of enemy mcc after shields drop by going through one of the many openings, this will require the use of a drop ship(or jets or jetpacks) and you'll have to manage to dodge those pesky turrets...
- by neolutumus - at 2014.04.06 01:51:00
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