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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3781
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Posted - 2013.05.10 12:00:00 -
[1] - Quote
On the subject of matchmaking, I have 2 suggestions.
Match squads against other squads: sometimes you just want to just play by yourself and relax, in those cases being matched against squads provides too much of a challenge to be fun, and too little challenge for the squad. If I'm just playing by myself, don't match me against a full squad of some elite corp.
Match players based on ALLOCATED SP: 1 million (allocated) SP or below players get thrown in one battle, 2 million SP and below players get thrown in another battle, etc. Right now I'm saving my SP before specializing so I'm still using militia starter fits, and I keep getting matched with people with prototype weapons and prototype specialized dropsuits; not a pleasant experience at all. Playing against these highly specialized players is too much of a challenge for most, and not enough of a challenge to the proto wearers.
The instant battle academy is a good start, but I really think basing it off allocated SP would be a really good way to put new players against other new players, and work as a good system for everyone else. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3781
|
Posted - 2013.05.10 12:05:00 -
[2] - Quote
shaman oga wrote:It's difficoult, even with the 500.000 sp you can play vs skilled player, sometime it's just a matter of mentality, if you stay close to your team you can survive but if you try to run solo........ I think the cap should be on an average of WP based on something like 10/20 matches. Good point. I think it could be a good idea to have both a total WP system for new players, then have another layer based on allocated SP for everyone who exceeds the newbs total war points. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3795
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Posted - 2013.05.10 22:25:00 -
[3] - Quote
(after the newb WP limit is exceeded) Item access decides who gets matched against whom, but player skill decides who wins. Not the other way around.
CCP Nullarbor, after the initial "newb" phase, players should be matched based on ALLOCATED skill points instead WP. I believe non-newb players should not be matched based on player skill, but on the kind of items they can access which is why I suggest allocated SP; allocated SP decides what level and/or variety items you have access to.
Strongly consider this. |
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