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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
185
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Posted - 2013.05.10 15:48:00 -
[1] - Quote
REWIND: It sounds like people are pushing for two ideas. 1. a safe area to learn dust and learn an FPS. and 2. A place to grow in Dust before hitting the Veteran meat grinders.
Should we not then introduce 2 game modes? The first could be the Nerf Field - only kid gloves here. SP/WP limit and Gear type limit to just militia. Here you can learn the mechanics of the game without going against the vets and have time to experiment with lots of different toys before you kinda get the feel of the play.
The second could be the Academy. SP/WP limit and Allocation Limit. You are now experimenting with higher level gear, there are still no vet level characters but Vet alts are there to guide the way and act as mentors and examples to the newbies and recruit. Here people can get a proto level of one or a few things and see the advantages it has in combat and figure out their play style a little more before feeling confident enough to hit the vet scene. If they have scored a corp that wants them all the better.
THAT being said - I want a militia mode for the vets. it just sounds fun.Many good ideas here.
1. I actually like the limits of 5million allocated SP or 4 million WP. That should be enough time to understand some of the game.
2. I do not agree with the Fitting Limitations for the academy. Everyone in game needs to see what the benefits are of getting to the proto level of something to give them something to work for.
3. Limit the academy to characters not accounts so that vet alts can recruit and help out.
What do you think?
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
186
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Posted - 2013.05.10 16:37:00 -
[2] - Quote
Yeah, maybe the 5 mil is a bit out there. what about 3... I guess I'm having trouble remembering what level I was at when i finally got the hang of being a logi. I used standard gear for the longest time, just expanding into passive skills and equipment advances. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
189
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Posted - 2013.05.10 19:41:00 -
[3] - Quote
Developing a game where people fight at what level they are comfortable with, like eve's different sectors and ratings will be a hard adjustment to make. I don't feel i'm in the hardend vet level. I'm good because my team is good. Most shooters I'm at a 1.5-2 kdr. So I usually dish out a little more than i take, but when it came to dust there was a steep and long learning curve.
After 3 months I was certainly not a noob in the way that I was familliar with some of the lore, how battle worked, and the different weapons, but I still do not fight on a proto vet level. ADV gear is usually the max I'll go, rarely will i break out the proto. But that is the level I am at. And If I had to jump in with the vets at 1 or 2 mill sp there would have been no challenge for them and a hell of a lot for me. It has taken me some time to learn and deal with the tweaks to play decent. I rely on the cheap kills, kill helping, camping, surprise attack, etc. I get a hell of alot of assists too. 1v1 most people can out juke my inability to aim.
Fighting proto vets is the same. I still don't have the skill to keep up. If there was a skill balanced or KDR balance mode I would be there. I don't want to fight proto vets, and I don't want to fight noobs either.
There is truth in that you must fight against better skilled players to get any better yourself... but at some point it feels like the equipment gap supremely enhances the skill gap. And that is what new players will struggle with. The perfect fits for their playstyle.
I'm a dedicated logi, in all honesty I should probably be a scout with knives and a shotty. Quick hits, quick kills, but this role is more challenging and I like that. but it is not for everyone. So I'm glad you'll be data mining and finding new solutions. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
197
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Posted - 2013.05.13 17:12:00 -
[4] - Quote
After reading soooo many posts I am more for a dual qualifier as some have suggested. Meaning that Gear is limited to basic in one setting and Advanced in another setting.
While the skill gaps will still be there. At least so will the gear limit. Skills add a buff so perhaps a gear and SP level.
Basic/5mil ADV/10mil
and just a Basic gear for fun.
I like these ideas, I think some very great posts are here with a lot of information to comb through. Good luck CCP, I hope you find a solution to address so many points. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
208
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Posted - 2013.05.17 15:37:00 -
[5] - Quote
CCP Nullarbor wrote:So the values we are currently going with are:
War points: 10,000 Skill points: 2,000,000
If a player is above either of these then they graduate the Academy. These are subject to change but are based on some preliminary data mining which should see new players participating in around 30-40 battles before entering the rest of the queues.
Cool, I hope that some of our suggestions helped. And well done on the data mining, that certainly holds more weight than just opinion and speculation. However, just because that is what they do does not mean that that is what should happen. I'm pleased that these values are not set in stone so that if there needs to be an adjustment -for the noob's benefits -that you can just make it. |
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