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el OPERATOR
Capital Acquisitions LLC Bad Intention
896
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Posted - 2015.03.04 22:44:00 -
[1531] - Quote
Adipem Nothi wrote:el OPERATOR wrote: Dude, if you pubstomped some of my guys I thank you for it. They need that **** sometimes. Though, if you didn't Win the actual match you didn't stomp a damn thing w/e the final leaderboard said.
Your words (not mine): el OPERATOR wrote:lolpubstar protostomp It was an Ambush match, and it was very a close one. Lots of guys were in proto gear, but noone got protostomped. I noticed your name right away and set out to kill you as many as possible. If I recall correctly, I got you 3x and your squad won.
1. When you're me and play like I do, you stop worrying about being shot after the very first time it happens.
2. I am the guy who is not silent in or out of corp on the Scrub behaviour that is protostomping pubs.
3. If you saw me in a bush match at all in the last few weeks with a squad, let alone a corp squad, its an anomaly. More likely is I was doing my RnD (std assault) in bush and corpmates (in a separate squad) were MU'd into the same battle.
4. Only 3 times? Come at me, bro.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Adipem Nothi
Nos Nothi
7245
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Posted - 2015.03.04 22:46:00 -
[1532] - Quote
el OPERATOR wrote: 4. Only 3 times? Come at me, bro.
I joined the match late! Believe me, I tried my very best to kill you.
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC Bad Intention
897
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Posted - 2015.03.04 22:57:00 -
[1533] - Quote
Adipem Nothi wrote:el OPERATOR wrote:Adipem Nothi wrote:el OPERATOR wrote: CreoFlux doesn't scan at 21, even w/GalLogi bonus.
Math Says: 28 dB + 25% GalLogi Precision Bonus = 21 dB * Please see protofits if you don't want to believe my math. My bad, full proto GalLogi hits 21ish Indeed it does. If your thinking up to this point was based upon a higher number, I understand now better why you've been contentious and obstinate in your responses. No harm, no foul. GalLogi 21dB Active ScansProx - 60m, 45-¦, 15 sec visibility, 10 sec cooldown Creo - 100m, 60-¦, 7.5 sec visibility, 15 sec cooldown Flux - 200m, 90-¦, 12 sec visibility, 30 sec cooldown Qua - 100m, 60-¦, 30 sec visibility, 40 sec cooldown
These are the source of 21dB permascan. Assaults have to run 3 damps to beat them.
LOL
My "obstinance" stems from my experience in running those scans, and seeing them be defeated. Often.
My "contentiousness" stems from my experience in you running in here making claims, like that GalLogi Scans are these super OP murderrays, when the facts on the ground are otherwise. Will good scans scan assaults and bad scouts? Yes, and they should. Will they scan damped Assaults and properly damped Scouts, in most scenarios. No, and the would and should of that is debatable. Debate that for the most part is closed and I (regardless my opinion on the existing results) don't see the need to reopen since, as we have it currently, there is interplay of ewar between medium frames which is the road to complete balance.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
898
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Posted - 2015.03.04 23:02:00 -
[1534] - Quote
Adipem Nothi wrote:el OPERATOR wrote: 4. Only 3 times? Come at me, bro.
I joined the match late! Believe me, I tried my very best to hunt and kill you from the moment I saw your name.
O.o
reported for griefing
XD
I'm usually pretty easy to find, PC district defenses are actually your best bet.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
898
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Posted - 2015.03.04 23:05:00 -
[1535] - Quote
Though in PC lately I've been doing more Mando'ing than anything else.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Adipem Nothi
Nos Nothi
7246
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Posted - 2015.03.04 23:07:00 -
[1536] - Quote
el OPERATOR wrote:there is interplay of ewar between medium frames which is the road to complete balance. [/i] There is no more interplay today than there was with the Passive Scans of past builds.
Either run a heavily dampened Scout Suit or be constantly scanned. The only thing that has changed is the source of the constant scans.
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC Bad Intention
898
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Posted - 2015.03.04 23:24:00 -
[1537] - Quote
Adipem Nothi wrote:el OPERATOR wrote:there is interplay of ewar between medium frames which is the road to complete balance. [/i] There is no more interplay today than there was with the Passive Scans of past builds. Either run a heavily dampened Scout Suit or be constantly scanned. The only thing that has changed is the source of the constant scans.
Except A) the scans aren't constant and B) they aren't passive, moving around the field 360-¦ with the "user" and C) the lowest possible precision is still higher than the lowest possible dampening.
You do realize that if you've been scanned entering an area you can back out and try from a different direction, right? And with the speeds scouts move at you'll be in a good spot to figure roughly where your (bright yellow non-cloaked) scanner is before it even recharges, right?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
898
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Posted - 2015.03.04 23:41:00 -
[1538] - Quote
Adipem Nothi wrote:el OPERATOR wrote:Though in PC lately I've been doing more Mando'ing than anything else. Its okay, I like a change of pace too and truthfully my corp has hired in recent months several raw and refined talent Logis who need and deserve the experiential opportunity PC provides.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Adipem Nothi
Nos Nothi
7255
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Posted - 2015.03.05 00:04:00 -
[1539] - Quote
el OPERATOR wrote: My "contentiousness" stems from my experience in you running in here making claims ...
Now this I can relate to.
Nothing quite like a yahoo popping into the Scout thread to tell everyone there that they're doing it wrong. Guess its entirely possible that I'm being that yahoo here in your thread. Then again, it is also entirely possible that talking EWAR balance to GalLogis is like talking AV balance to a room full of Pilots.
I'd like to think this debate of ours here is yahoo-free. Whether or not we agree on anything at the end of the day, we've been relatively good at keeping cool heads and getting the facts and figures straight.
Shoot scout with yes.
- Ripley Riley
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
767
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Posted - 2015.03.05 00:06:00 -
[1540] - Quote
el OPERATOR wrote:RedBleach LeSanglant wrote:Meee One wrote:Mister Goo wrote:Meee One wrote:The main problem with costs of equipment is that there's such a huge gap in tier performance. BDR-8:75 on a single target Six Kin:88 on two targets. Thats 13x2 hp/s loss. On weapons the change in damage is maybe 1 point per tier. I think ADV should get 2 targets,with the Pro having higher reps. It would make ADV not feel as worthless by comparison. ------ I'd like any possible updates if available. you forgot the price comparison BDR-8= 8070 ISK Six Kin = 2163 ISK Thats why when I try to cut costs I use the Core Repair tool. 70 HPS 13215 ISK It is worth the extra 5000 ISK for the two streams. Which is why ADV needs 2 as well. No other class is forced into Pro gear for such dramatic performance increase. But i just thought of possible bonuses for the repair tool for the other races. Min-High rep amount (Current) Amarr- Armor Damage resistance Cal-Shield damage resistance Gal-increased weapons efficiency (slower heat build up,faster reload,lower kick,etc.) Since nanites run the world,why not have the individual logistics be able to focus them towards additional functions. With this it becomes more desired to have more logistics,rather than just Min. Good Points All :) Particularly Tiering of equipment and the performance gaps is stupid huge, but careful how its phrased as a DEV may decide to nerf reps to make them more equal ... more to add to my logi list of things to do :) ADV 2 Streamers is a good idea. I like the ideas for the added effects of the streams, could be really awesome. I question the Gal from a lore standpoint of valuing life and all that stuff - a damage increase doesn't seem to fit them... if we are just spitballing ideas I wonder what else.... I could see Ammo resupply in there as well. I hate to be the DebbiDowner on this one but truth be told if dualbeaming filters down into the adv eq group then a restructuring of WP accrual for repping would absolutely need to be rewritten. Enabling duals on the lower rate/rep beam units will just create even more payout/WPWhoring by tourist users, since they'll be able to dirty needle and scab-rep not one poor sucker at a time but two . DualBeam is a PRO level feature best reserved for individuals willing to pay the price to give their team that best possible level of support dualing creates. I'd actually like to see us NOT tinker too much right now with the actual individual equipment stats/interplay outside of whats been proposed about use/replenishment already, focus on getting solid suit buffs in, the bonus spread handled then some gametime/playtesting with the new stats then, if neccessary we open Pandoras Box of Cans of Worms and start sifting through equipment stats. More than anything else because eq now is pretty well established, so in the overall equation of gamebalance keeping it a "constant" allows us to more precisely define what we will be redefining as "variables" with a better final result. The more things we change all at once the exponentially higher the odds of creating major imbalances that in fixing cost us other gains we may make. Kinda like Adipem in here, sour his class lost advantages they had and should have kept but lost because they weren't willing to KISS.
I didn't see it that way. Running a useful logi has turned into a "go pro or go home" in terms of equipment. Even running the standard suits as I do in order to be effective I still need to run 1 or 2 pieces of Proto Gear, normally the repper and an adv hive or sickstick. Other modules on the suit are often std. Because that level of gear is required and gear is so expensive... well you know the rest.
Dropping the price of gear is one option that I approve of as a way to keep costs in line with other suits. AN alternative is to adjust some of the tiered equipment to actually be a solid choice for logi's. Making it so that a Logibro can do good work with adv gear as well as pro.
That's the biggest point I see. Since we don't know where the dev's are willing to deal some give and take I like having this option open. I do hear your opinion as to 'too many changes at once' but I am hoping for some stat/bonus/EQ changes to happen at the same time because we have been waiting for so long. Second to that is another concern of, "if they make one change will they just call it good and move on and not worry about bonuses or eq?"
While I get that too much at once may not be the best option I see it all as the single chance we have to get it all worked out. I'll flip flop on this for a while - still on the fence despite what the safest option may be.
The Logi Code. Creator, Believer, Follower
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
767
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Posted - 2015.03.05 00:08:00 -
[1541] - Quote
Meee One wrote:
As an alternative Gal bonus how about module efficiency? They would then increase the efficiency of modules already present on the suit,aiding in survival.
Perhaps just the armor repair module, as their race is talented in that regard? Complete module efficiency may be too much. Cool idea
The Logi Code. Creator, Believer, Follower
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el OPERATOR
Capital Acquisitions LLC Bad Intention
905
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Posted - 2015.03.05 00:21:00 -
[1542] - Quote
Adipem Nothi wrote:el OPERATOR wrote: My "contentiousness" stems from my experience in you running in here making claims ...
Now this I can relate to. Nothing quite like a yahoo popping into the Scout thread to tell everyone there that they're doing it wrong. Guess its entirely possible that I'm being that yahoo here in your thread. Then again, it is also entirely possible that talking EWAR balance to GalLogis is like talking AV balance to a room full of Pilots. I'd like to think this debate of ours here is yahoo-free. Whether or not we agree on anything at the end of the day, we've been relatively good at keeping cool heads and getting the facts and figures straight.
Confirmed: You are a yahoo.
/thread
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
767
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Posted - 2015.03.05 00:25:00 -
[1543] - Quote
Adipem Nothi wrote:el OPERATOR wrote:You keep dropping buzzwords like "permascanned" but theres nothing "perma" about scans 1 GalLogi running multiple Creodon Flux scanners can illuminate an entire city socket at 21dB. Scans are up far more often than they are down, and they are shared team-wide. Add a second GalLogi (if needed) and see the city permascanned. Outside of PC, permascan can also be observed in Ambush matches with/against Nyain San (and their equivalents). One GalLogi is sufficient to illuminate an entire match. This is far from a fluke; it can be observed all day, every day in every match they play.
Yeah that Gal Logi just constantly running scans is something I disagree with. At my heart of logi hearts they are a disgrace, as helpful as it may be I see it as fringe gameplay to a true Support Logi - that is my opinion and how I like to play, but that is all it is as I can't speak to the community's thoughts on it. BUT the sandbox nature of this game allows a person to play however they would like with almost whatever they want - (still waiting on my HMG scout) - but just because we may say it is proper and acceptable doesn't mean that people will follow it.
While I see that it is a powerful Troll build I don't see what could be done about it. Limiting the number of same type of equipment is just like limiting the possibility of sidearm builds that use the same weapon or other builds that rely on only 1 or 2 kinds of modules.
If you can fit it or carry it then you can use it.
THUS! I think that adding the Capacitor idea to the suits and suit equipment is a good idea! Imagine scanning until the capacitor is out and must recharge - pulling out another scanner won't fix the situation, one would still have to wait! There would likely be capacitor recharge and/or increase by x% module but still - I see this as the best answer to date.
The Logi Code. Creator, Believer, Follower
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el OPERATOR
Capital Acquisitions LLC Bad Intention
905
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Posted - 2015.03.05 01:16:00 -
[1544] - Quote
And as "bad" as I may have ever been towards you and your brand of booboo I don't think I'm even close to some of the vitriol that starts flying around between pilots and AV.
see what I dun thar??!?!!!?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Gyn Wallace
OSG Planetary Operations Covert Intervention
279
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Posted - 2015.03.05 06:39:00 -
[1545] - Quote
Adipem Nothi wrote:Gyn Wallace wrote:Adipem Nothi wrote: If so, would it not stand to reason that battlefields permascanned at 21dB might be to blame? If people running assault suits start shifting to scout suits to avoid scans, that does not suggest that scans are too strong against assaults. It suggests that scans are too weak against scouts. How unsurprising that you would get that backwards. Even if not explicitly advocating to nerf logi scans, you have a knack for framing an issue as though they're OP, even in circumstances that suggest that scans are really under-powered. Let's play this out... Again with the distractions... The simple truth is that there is nothing OP about the most precise scans having a small chance of picking up the stealthiest scouts. For you to suggest that scans are OP in the current system, where the most precise scans have ZERO chance of picking up the stealthiest scouts, simply is not reasonable.
The Dust/Eve Isk Exchange Thread
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
768
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Posted - 2015.03.06 02:54:00 -
[1546] - Quote
Adjusted some scanning values after playing with the numbers a bit. It gives the logi RANGE but not the precision of a Scout. I want Precision too for lore reasons, but I can give it up. I like range but maxed out it beats the Cal Scout.
going over the numbers again 2 complex damps beats most anything on a scout, just impressed is all.
So, Here are some more numbers plugged into:
RedBleach's Logi Community Proposal
haven't worked on the equipment section since the Echo announcement. But I will do. when we see the final numbers.
The Logi Code. Creator, Believer, Follower
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DJINN Jecture
Tribal Band Dust Mercenaries Immortals of War
263
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Posted - 2015.03.06 04:55:00 -
[1547] - Quote
Cross Atu wrote:Input and feedback is being sought regarding the state of support play within Dust, and how to improve the experience and effectiveness. When responding to this thread please note your primary role / primary context for use of each item being commented on so that proper context can be applied. Cheers, Cross Reference:Nanohive Alchemy: Nanite Cluster Mysteries <-- Until I get better numbers, use this as a reference point. EDIT: Proposed changes *WORKING DRAFT*
- 1st iteration
- 2nd iteration
- 3rd iteration<--- Feedback phase in progress, consideration of both concepts and numbers welcome Note: Undergoing updates, document will be made current after the deployment of Patch 1.9
Note: While proposed equipment changes from iteration 1 have currently been tabled discussion is on going, particularly with respects to a more scaled method of the equipment changes Examples: Cross Atu wrote:
- STD - 10%
- ADV - 15%
- PRO - 25%
or
- STD - 5%
- ADV - 10%
- PRO - 20%
The reduction of useful equipment is really not needed, however if you really want feedback how about asking what we think Support players need.
My personal opinion is more towards giving all Logi suits more HP at the base level, at least an extra 50-100hp per level of logistics suit as a bonus for all Logis. Support means helping not being the first rag doll off the field because you are the lowest HP of the bunch.
--I am a Free Agent for Hire--
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Cross Atu
OSG Planetary Operations Covert Intervention
4078
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Posted - 2015.03.10 21:19:00 -
[1548] - Quote
DJINN Jecture wrote:The reduction of useful equipment is really not needed, however if you really want feedback how about asking what we think Support players need. I honestly do not know what you are saying here, please elaborate because there is clearly a breakdown in communication somewhere (quite possibly on my end).
Quote:My personal opinion is more towards giving all Logi suits more HP at the base level, at least an extra 50-100hp per level of logistics suit as a bonus for all Logis. Support means helping not being the first rag doll off the field because you are the lowest HP of the bunch. More HP, or at least eHP is unequivocally required in my studied view. I very much doubt there is a proposal for a rework that could be viable and not include this.
See a cool idea thread? Mail me the title and I'll take a look =)
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Alena Ventrallis
Intara Direct Action Caldari State
2627
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Posted - 2015.03.11 00:56:00 -
[1549] - Quote
For the short term (like maybe get it in echo short term) can you bring up having logi slot setup match their assault counterparts? I don't get why my AmAssault is 1/3 and my AmLogi is 2/2.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Meee One
Amakakeru-Ryu-no-Hirameki
1567
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Posted - 2015.03.11 03:27:00 -
[1550] - Quote
Alena Ventrallis wrote:For the short term (like maybe get it in echo short term) can you bring up having logi slot setup match their assault counterparts? I don't get why my AmAssault is 1/3 and my AmLogi is 2/2. There's one change i'd like.
Convert all 1 weapon logistics sidearm slot to an equipment slot. Then have weapon swap quickly switch between the two.
After that,give Amarr + (possibly) Cal logistics +1 equipment (in the normal place on the suit).
+CPU/PG
=All logistics officially have more equipment than scouts.
On another topic.
Would a capacitor variant be possible for hives and uplinks?
For example: -Starts with 2 'charges' -deploy 1 -1 'charge' remains,but it automatically refills
Benefit: -'infinite' hives and uplinks
Drawback: -Less carried (3 max on Ish gauged) -Can't be suit swap refilled at supply depots
With the new carried increase the drawback seems sufficient.
Then Amarr and Cal logistics can get a reduction to capacitor refills. (Something like 15% total.)
Gal can get cooldown to scans. And Min can get more range or rep amount.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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xTheSiLLyRaBBiTx
Fatal Absolution Negative-Feedback
419
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Posted - 2015.03.11 04:21:00 -
[1551] - Quote
2 Points:
Bandwidth Visibilty & Nanohive WP output increase.
As of right now, players have to try to puzzle together what active equipment they can and can't have on the field pending upon which suit. You can imagine the confusion that can take place when suits maybe switched out at fast pace, one could lose track of what will be lost vs what will be sustained. Visually, having the BW capacitor in the HUD/cluster. I feel that if the player could see on each suit the actual capacity of active equipment bandwith, it could be a very valuable tool to the Logi, as well as any other suit playable. This pont has been on my mind since the patch was instated.
i.e. Proto amarr Logi having a 36 max BW would display something like 36/36 after I place 6 uplinks (4BW each), followed by one allotek nanohive (6BW each) simultaneously. This would be max capacity. Now, switching off to a min Logi (32BW); my first link would pop due to the FIFO [first in first out] laws. This would regulate back to 32/32 max, visibly descending or rising based on suit preference.
Another Idea has to do with the Cal Logi. As of right now it is still not a viable contender to call upon like its three racial peers. With the equipment buff giving a slight edge on the Cal logi, I feel that a WP buff would be sufficient from the standard +10.
|LOGi GOD|
Director of Fatal Absolution
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DJINN Jecture
CANNIBALS RISING Dark Taboo
267
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Posted - 2015.03.11 16:29:00 -
[1552] - Quote
Cross Atu wrote:DJINN Jecture wrote:The reduction of useful equipment is really not needed, however if you really want feedback how about asking what we think Support players need. I honestly do not know what you are saying here, please elaborate because there is clearly a breakdown in communication somewhere (quite possibly on my end). Quote:My personal opinion is more towards giving all Logi suits more HP at the base level, at least an extra 50-100hp per level of logistics suit as a bonus for all Logis. Support means helping not being the first rag doll off the field because you are the lowest HP of the bunch. More HP, or at least eHP is unequivocally required in my studied view. I very much doubt there is a proposal for a rework that could be viable and not include this. My personal opinion about the state of equipment is that it should be useful for at least the length of time needed to refill ammo for a player's guns, grenades and REs or possibly 2-3 players, and more not just expire after one clip and one grenade (hives).
--I am a Free Agent for Hire--
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Mister Goo
Random Gunz
177
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Posted - 2015.03.11 19:39:00 -
[1553] - Quote
Hot fix Echo is giving us some small improvement to the equipment.
The addition of 3x to each deployable equipment type(Hives, Links, and proxies) will be a big benefit to everyone not just the logi's.
With the exception for Drop Links which they are adding the extra links but cutting the total spawn count in half. This will now make the Amar Bonus a bigger thing.
To be honest, I was hoping for a better pass on the logi frame as a whole.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
913
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Posted - 2015.03.11 21:22:00 -
[1554] - Quote
I'm just going to take a run at the last page or so, there's new input in-
HP- This a given (evidently), we need more, agreed.
Sidearms- Leave my AmLogi alone and give one to my Cal. And cpu for that Cal, btw.
Slot Parity- I'm still a no on this, IMO slot differences between Logi and Assault frames reinforce not just the differences in the suits' roles but also in their fitting needs. Which is a good thing.
Capacitors- **** no. Never. We already have Bandwidth which limits how much eq we can use at once, as well as fixed nanite counts which limit the output of hives AND hard cooldowns after use for our active equipment. For ex. even if I don't scan an area for the entire time that I could (snapshot) my scanner still becomes inactive and cools for the full cooldown period. This is functionally superior to gameplay than a capacitor system that would allow me to "pepper" an area with "snapshot scans" almost ceaslessly but for the momentary gap in between while the capacitor "recharges".
Bandwidth Avail Meter Visibility- Totally overdue, belongs in the HUD. That it wasn't included in some fashion at the point of BW rollout speaks volumes about the lack of full idea vetting at the development level. Not to crack too hard on Ratt/CCP, but wtf ppl? How did you not realize the need for that AND after posting the idea and the deployment intent how did you ignore the droves of players that pointed out the need for one? Bandwidth in general never should have been released without it.
I think thats it, flame away!
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
914
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Posted - 2015.03.11 22:33:00 -
[1555] - Quote
Almost forgot, bring back the being repaired glow or create a new indicator for repairees.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Mister Goo
Random Gunz
177
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Posted - 2015.03.11 22:35:00 -
[1556] - Quote
el OPERATOR wrote:I'm just going to take a run at the last page or so, there's new input in-
HP- This a given (evidently), we need more, agreed.
Sidearms- Leave my AmLogi alone and give one to my Cal. And cpu for that Cal, btw.
Slot Parity- I'm still a no on this, IMO slot differences between Logi and Assault frames reinforce not just the differences in the suits' roles but also in their fitting needs. Which is a good thing.
Capacitors- **** no. Never. We already have Bandwidth which limits how much eq we can use at once, as well as fixed nanite counts which limit the output of hives AND hard cooldowns after use for our active equipment. For ex. even if I don't scan an area for the entire time that I could (snapshot) my scanner still becomes inactive and cools for the full cooldown period. This is functionally superior to gameplay than a capacitor system that would allow me to "pepper" an area with "snapshot scans" almost ceaslessly but for the momentary gap in between while the capacitor "recharges" or having a "capacitor" fueled bottomless well to spam CoreNades from.
Bandwidth Avail Meter Visibility- Totally overdue, belongs in the HUD. That it wasn't included in some fashion at the point of BW rollout speaks volumes about the lack of full idea vetting at the development level. Not to crack too hard on Ratt/CCP, but wtf ppl? How did you not realize the need for that AND after posting the idea and the deployment intent how did you ignore the droves of players that pointed out the need for one? Bandwidth in general never should have been released without it.
I think thats it, flame away!
HP = Yes Sidearms I agree with you Slot Parity on the fence, I can see benefits of both sides. Capacitors, I would like to see it as a variant but not a total replacement Bandwidth meter = Yes
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
770
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Posted - 2015.03.12 00:08:00 -
[1557] - Quote
el OPERATOR wrote:I'm just going to take a run at the last page or so, there's new input in-
HP- This a given (evidently), we need more, agreed.
Sidearms- Leave my AmLogi alone and give one to my Cal. And cpu for that Cal, btw.
Slot Parity- I'm still a no on this, IMO slot differences between Logi and Assault frames reinforce not just the differences in the suits' roles but also in their fitting needs. Which is a good thing.
Capacitors- **** no. Never. We already have Bandwidth which limits how much eq we can use at once, as well as fixed nanite counts which limit the output of hives AND hard cooldowns after use for our active equipment. For ex. even if I don't scan an area for the entire time that I could (snapshot) my scanner still becomes inactive and cools for the full cooldown period. This is functionally superior to gameplay than a capacitor system that would allow me to "pepper" an area with "snapshot scans" almost ceaslessly but for the momentary gap in between while the capacitor "recharges" or having a "capacitor" fueled bottomless well to spam CoreNades from.
Bandwidth Avail Meter Visibility- Totally overdue, belongs in the HUD. That it wasn't included in some fashion at the point of BW rollout speaks volumes about the lack of full idea vetting at the development level. Not to crack too hard on Ratt/CCP, but wtf ppl? How did you not realize the need for that AND after posting the idea and the deployment intent how did you ignore the droves of players that pointed out the need for one? Bandwidth in general never should have been released without it.
I think thats it, flame away!
I think you and I have a different understanding of how capacitors might work, because refilling nades is wack! I believe the capacitor would work with active and infinite equipment. Bandwidth takes care of product placement. But should broadcasting cut into capacitor energies? A little I think. Bandwidth just means we have the availability to maintain communication. Sending that signal is something else.
Active modules (future) and active equipment like the scanner, reptool, and cloak (shield bubble, miasma bubble etc, in possible future) will have an effect on the capacitor, each will take a sustained portion. Maybe even weapons or the additions to weapons in the future. While each item has its own power-source or workings it needs to connected to the suit to work. But their initial activation and possible sustained activation may drain resources.
So if there is a capacitor of 50 for a logi and a Scanner takes 20 upon activation with a recharge time of 3 per second once it is drained the scanner just wont work unti there are enough resources available. whether that be 1 scanner or 4. Meanwhile if a reptool took 15 to activate it would be a new formula to decide to scan and then rep or decide that 2 scans were needed and wait for the ability to rep.
Maybe it's a buffer with current CPU so that running a high capacitor suit meant keeping all equiped stuff at a low cpu level, meaning that to have a super scanner one could wear very little in the way of gear.
I'm not saying its perfect, I'm just saying that it stops the scan spam with a soft solution. Obviously peppering is a possibility but if it took 20 regardless it may not be worth it.
The Logi Code. Creator, Believer, Follower
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
770
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Posted - 2015.03.12 00:09:00 -
[1558] - Quote
Cross Atu wrote:DJINN Jecture wrote:The reduction of useful equipment is really not needed, however if you really want feedback how about asking what we think Support players need. I honestly do not know what you are saying here, please elaborate because there is clearly a breakdown in communication somewhere (quite possibly on my end). Quote:My personal opinion is more towards giving all Logi suits more HP at the base level, at least an extra 50-100hp per level of logistics suit as a bonus for all Logis. Support means helping not being the first rag doll off the field because you are the lowest HP of the bunch. More HP, or at least eHP is unequivocally required in my studied view. I very much doubt there is a proposal for a rework that could be viable and not include this.
Reworking Proposal :)
The Logi Code. Creator, Believer, Follower
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I-Shayz-I
I----------I
5280
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Posted - 2015.03.12 11:30:00 -
[1559] - Quote
Hotfix Echo makes me super happy.
Seeing community ideas being put into the game is probably the best part of Dust
7162 wp with a Repair Tool!
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1389
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Posted - 2015.03.12 15:25:00 -
[1560] - Quote
I-Shayz-I wrote:Hotfix Echo makes me super happy.
Seeing community ideas being put into the game is probably the best part of Dust Hopefully Hotfix Foxtrot takes some of the ideas from this thread. We only started discussing it 7 months ago to the day.
Not getting my hopes up. Learned to not do that ages ago, but a Logi can dream...
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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