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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
227
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Posted - 2015.01.28 15:59:00 -
[1] - Quote
From a Minmatar Logi's perspective the current bonuses are fine, in fact they are rather good, still I stand by what I posted the first time it was suggested to use different equipment more effectively depending on race of Logi. I don't like it. I do like long rep ranges though and I also like all the other equipment I use but its really a no brainer here, you make all minmatars medics that is their role, and it pigeon holes them. Not that I can't use proto hives or links or needles or even scanners but I see a problem with the current iteration. Last iteration all I did with my matar logi was hack. Do you see a pattern here? I certainly do.
Promoting Teamwork, Join a Squad Today!
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DJINN Jecture
Tribal Band Dust Mercenaries Immortals of War
263
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Posted - 2015.03.06 04:55:00 -
[2] - Quote
Cross Atu wrote:Input and feedback is being sought regarding the state of support play within Dust, and how to improve the experience and effectiveness. When responding to this thread please note your primary role / primary context for use of each item being commented on so that proper context can be applied. Cheers, Cross Reference:Nanohive Alchemy: Nanite Cluster Mysteries <-- Until I get better numbers, use this as a reference point. EDIT: Proposed changes *WORKING DRAFT*
- 1st iteration
- 2nd iteration
- 3rd iteration<--- Feedback phase in progress, consideration of both concepts and numbers welcome Note: Undergoing updates, document will be made current after the deployment of Patch 1.9
Note: While proposed equipment changes from iteration 1 have currently been tabled discussion is on going, particularly with respects to a more scaled method of the equipment changes Examples: Cross Atu wrote:
- STD - 10%
- ADV - 15%
- PRO - 25%
or
- STD - 5%
- ADV - 10%
- PRO - 20%
The reduction of useful equipment is really not needed, however if you really want feedback how about asking what we think Support players need.
My personal opinion is more towards giving all Logi suits more HP at the base level, at least an extra 50-100hp per level of logistics suit as a bonus for all Logis. Support means helping not being the first rag doll off the field because you are the lowest HP of the bunch.
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
267
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Posted - 2015.03.11 16:29:00 -
[3] - Quote
Cross Atu wrote:DJINN Jecture wrote:The reduction of useful equipment is really not needed, however if you really want feedback how about asking what we think Support players need. I honestly do not know what you are saying here, please elaborate because there is clearly a breakdown in communication somewhere (quite possibly on my end). Quote:My personal opinion is more towards giving all Logi suits more HP at the base level, at least an extra 50-100hp per level of logistics suit as a bonus for all Logis. Support means helping not being the first rag doll off the field because you are the lowest HP of the bunch. More HP, or at least eHP is unequivocally required in my studied view. I very much doubt there is a proposal for a rework that could be viable and not include this. My personal opinion about the state of equipment is that it should be useful for at least the length of time needed to refill ammo for a player's guns, grenades and REs or possibly 2-3 players, and more not just expire after one clip and one grenade (hives).
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
269
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Posted - 2015.03.13 13:35:00 -
[4] - Quote
xTheSiLLyRaBBiTx wrote:2 Points: Bandwidth Visibilty & Nanohive WP output increase. As of right now, players have to try to puzzle together what active equipment they can and can't have on the field pending upon which suit. You can imagine the confusion that can take place when suits maybe switched out at fast pace, one could lose track of what will be lost vs what will be sustained. Visually, having the BW capacitor in the HUD/cluster. I feel that if the player could see on each suit the actual capacity of active equipment bandwith, it could be a very valuable tool to the Logi, as well as any other suit playable. This pont has been on my mind since the patch was instated. i.e. Proto amarr Logi having a 36 max BW would display something like 36/36 after I place 6 uplinks (4BW each), followed by one allotek nanohive (6BW each) simultaneously. This would be max capacity. Now, switching off to a min Logi (32BW); my first link would pop due to the FIFO [first in first out] laws. This would regulate back to 32/32 max, visibly descending or rising based on suit preference. Another Idea has to do with the Cal Logi. As of right now it is still not a viable contender to call upon like its three racial peers. With the equipment buff giving a slight edge on the Cal logi, I feel that a WP buff would be sufficient from the standard +10. Thanks for pointing this out. I hate losing equipment off the field when I switch between Logi and Heavy ...its not right. Bandwidth indicators needed please.
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
269
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Posted - 2015.03.13 13:37:00 -
[5] - Quote
Booby Tuesdays wrote:Adipem Nothi wrote:Booby Tuesdays wrote:Scouts have hives and links for days. Bandwidth (Scout v Logi)STD - 6 v 20 ADV - 9 v 28 PRO - 12 v 36 Keyword "have". Doesn't mean they can all be deployed at the same time. The amount of carried equipment is equal no matter the suit. This degrades the Logistics role, imo. This tells me scouts need more bandwidth.
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
269
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Posted - 2015.03.14 08:09:00 -
[6] - Quote
Adipem Nothi wrote:DJINN Jecture wrote: This tells me scouts need more bandwidth.
We don't want Scouts stepping on the Logi's toes. We do want Scouts to actually use their class bonus and run cloak. PS: Played lots of Ambush yesterday. Noticed fewer heavies but far more Logis than before. Even a few Battle Logi (had to plug one of 'em 3x with a Creodron SG!). Not sure what's up, but a drop in Scouts and an increase in Logis certainly isn't what I expected to see. Really? You worry about a scout being able to deploy all equipment at once seriously? I would be more worried that they can't . If you think about it, a scout is meant to shape the battlefield for incoming forces, drop links and hives appropriately or eliminate sentries around a perimeter. Usually its a struggle to do both tasks and even harder when half your equipment disappears when you drop it for the team running or spawning in behind you.
The Logi being slower by far than the scouts follows the main force, propping up the team with additional links, hives and reps. There is no stepping on toes here just plain common sense, or battle logic.
In the early days of the biggest nerf of the game when Logis took a huge hit, we all used the scouts to fill the gap because why not, now with the slight changes to the Logi to return it to some of its proper glory, many have gone back to using the Logi, and moreover its the best suit to make WP in. I can make, out of one use of each equipment slot, 130wp from one spawn, one rep cycle, one revive in an ambush. The scout is close but still misses out on a third or more of the WP gain based on the same items.
Yesterday I saw a commando pull out a rep tool on a logibro...OMG a Commando Logi!! Watch out guys limit his bandwidth!
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
269
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Posted - 2015.03.14 08:41:00 -
[7] - Quote
Meee One wrote:DJINN Jecture wrote:Adipem Nothi wrote:DJINN Jecture wrote: This tells me scouts need more bandwidth.
We don't want Scouts stepping on the Logi's toes. We do want Scouts to actually use their class bonus and run cloak. PS: Played lots of Ambush yesterday. Noticed fewer heavies but far more Logis than before. Even a few Battle Logi (had to plug one of 'em 3x with a Creodron SG!). Not sure what's up, but a drop in Scouts and an increase in Logis certainly isn't what I expected to see. Really? You worry about a scout being able to deploy all equipment at once seriously? I would be more worried that they can't . If you think about it, a scout is meant to shape the battlefield for incoming forces, drop links and hives appropriately or eliminate sentries around a perimeter. Usually its a struggle to do both tasks and even harder when half your equipment disappears when you drop it for the team running or spawning in behind you. The Logi being slower by far than the scouts follows the main force, propping up the team with additional links, hives and reps. There is no stepping on toes here just plain common sense, or battle logic. In the early days of the biggest nerf of the game when Logis took a huge hit, we all used the scouts to fill the gap because why not, now with the slight changes to the Logi to return it to some of its proper glory, many have gone back to using the Logi, and moreover its the best suit to make WP in. I can make, out of one use of each equipment slot, 130wp from one spawn, one rep cycle, one revive in an ambush. The scout is close but still misses out on a third or more of the WP gain based on the same items. Yesterday I saw a commando pull out a rep tool on a logibro...OMG a Commando Logi!! Watch out guys limit his bandwidth! You close your mouth you logi wannabe. Commandos should've gotten a second equipment slot,not scouts. They trade eHP and thousands of rounds in a lost heavy weapon,and even slots. Scouts trade nothing. Scouts are scrubs,and are supposed to suck with equipment. You are supposed to be the last resort niche suit,not the go-to first deploy suit. Learn your place. Whelp, I am a CB Vet Pro Logi. Its not my fault he pulled out a rep tool and it was entertaining. I play all the roles because the points are invested. I know the classes and have done pro logi and pro scout as well as pro heavy.
You have an issue with scouts? Its not an discussion about what to nerf in other classes but scouts are able to play a viable support role. It is this issue of not being viable with low bandwidth that causes them to be used as front line killers and fricken jack rabbits with explosives lately.
Never mind the fact that even in an explosive deploying role they can't put out 3 explosives without one destroying itself!!
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
269
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Posted - 2015.03.14 08:45:00 -
[8] - Quote
Meee One wrote: ... TLDR ...
FFS CCP stop half-assing and give assaults 4 equipment,100% dampening,invisibility,and 3 weapons already. You've effectively gotten to the point where everyone in the logistics community can see you only care about assaults,and feign care for any other class.
QQ much?
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
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Posted - 2015.03.14 09:08:00 -
[9] - Quote
Meee One wrote:DJINN Jecture wrote:Meee One wrote: ... TLDR ...
FFS CCP stop half-assing and give assaults 4 equipment,100% dampening,invisibility,and 3 weapons already. You've effectively gotten to the point where everyone in the logistics community can see you only care about assaults,and feign care for any other class.
QQ much? Well, if it looks like cow poop and smells like cow poop,it's probably cow poop. Amirite? I hate grey. The whole 'every class is important' malarkey. Then through their own actions they show that only 1 class is important,assaults. Actions speak louder than words. Have you tried the other classes at all?
Do you try to do other things rather than just Point ***** or are you a "dedicated" logi only guy who hates it when every thing changes on you that you like about a class so you QQ about it because "it's not fair"?
Respect CCP, at least until you finish making your own FPS that is a Playstation Exclusive and has at least as many players and you have to struggle with balance issues.
Tell you what how about just don't brag first then whine second.
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
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Posted - 2015.03.14 09:16:00 -
[10] - Quote
Meee One wrote:DJINN Jecture wrote:Whelp, I am a CB Vet Pro Logi. Its not my fault he pulled out a rep tool and it was entertaining. I play all the roles because the points are invested. I know the classes and have done pro logi and pro scout as well as pro heavy.
You have an issue with scouts? Its not an discussion about what to nerf in other classes but scouts are able to play a viable support role. It is this issue of not being viable with low bandwidth that causes them to be used as front line killers and fricken jack rabbits with explosives lately.
Never mind the fact that even in an explosive deploying role they can't put out 3 explosives without one destroying itself!! Scouts were given low bandwidth,because they're supposed to suck with equipment. No other class is supposed to compete effectively with logistics in equipment. Except maybe commandos. Scouts were given low rep rate because they're supposed to suck at direct attacks. No other class is supposed to compete effectively with assaults in directly attacking. Except maybe commandos. Scouts are designed for stealth,not deployment. That's a rather narrow view. Who is to say that the scout shouldn't use both their bonuses and both of their equipment slots for equipment? The shimmer weave scouts have now can hardly be described as a cloak, nor is it stealthy when it glows on your screen. If you look at the current Meta, most scouts appear to not use cloaks or just in limited capacity, and rather just run around with explosives and hack objectives, shotty everything to death. Their role needs diversity not a one fit does it situation the bandwidth imposes.
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
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Posted - 2015.03.14 09:21:00 -
[11] - Quote
Meee One wrote:I was just wondering...
Why do flux grenades destroy equipment?
I mean,hives say in the description that they are shielded from outside interference.(AKA flux grenades,flux OBs)
Equipment has 2 life bars. An empty shield bar. A full life bar.
Why do flux grenades destroy armor on equipment yet armor on dropsuits isn't scratched? Why doesn't equipment have shields despite having a shield bar?
Why is do only REs refill at depots and hives? Why do REs explode instead of popping harmlessly? -I've never seen a popped hive expel all its contents to refill as i have seen REs do theirs to kill
Why did scouts get 2 equipment slots instead of commandos?
Why do scouts still have 2 equipment slots?
[Warning Troll Bait] Because Rainbows were taken.
Ever wonder if you can see beyond yourself?
Ever Wonder if you have drunk enough of the juice yet?
If you still wonder please Ignore my post right here and move on.
Scouts have 2 equipment slots to allow for a support role ability. This abiity is Hindered by bandwidth limitations quite severely.
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
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Posted - 2015.03.14 09:35:00 -
[12] - Quote
Meee One wrote:DJINN Jecture wrote:Meee One wrote:DJINN Jecture wrote:Whelp, I am a CB Vet Pro Logi. Its not my fault he pulled out a rep tool and it was entertaining. I play all the roles because the points are invested. I know the classes and have done pro logi and pro scout as well as pro heavy.
You have an issue with scouts? Its not an discussion about what to nerf in other classes but scouts are able to play a viable support role. It is this issue of not being viable with low bandwidth that causes them to be used as front line killers and fricken jack rabbits with explosives lately.
Never mind the fact that even in an explosive deploying role they can't put out 3 explosives without one destroying itself!! Scouts were given low bandwidth,because they're supposed to suck with equipment. No other class is supposed to compete effectively with logistics in equipment. Except maybe commandos. Scouts were given low rep rate because they're supposed to suck at direct attacks. No other class is supposed to compete effectively with assaults in directly attacking. Except maybe commandos. Scouts are designed for stealth,not deployment. That's a rather narrow view. Who is to say that the scout shouldn't use both their bonuses and both of their equipment slots for equipment? The shimmer weave scouts have now can hardly be described as a cloak, nor is it stealthy when it glows on your screen. If you look at the current Meta, most scouts appear to not use cloaks or just in limited capacity, and rather just run around with explosives and hack objectives, shotty everything to death. Their role needs diversity not a one fit does it situation the bandwidth imposes. Who's to say,you ask. CCP,i exclaim. Mid post,right above 'Quality over Quantity'. Wow, consider that in the brief time you have been arguing with me if they should have more bandwidth you still haven't asked how much more and yet you claim CCP has said what you are saying and you are also calling them liars. I have a really hard time reading any of your posts.
Note, I did not once specify that I want to run a scout Logi. Also note that equipment costs on bandwidth apply to the other suits you spawn into so if you deployed in a Logi, dropped links and hives then switched to your scout to go hack, all your equipment dies. Thats not Quality over Quantity that is a lack of needed bandwidth to be what you need to when you need to be it. Its even worse when you switch to a Heavy from a Logi.
As much as you appear to rage, it doesn't change the fact that I believe there is an issue here that need addressing.
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
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Posted - 2015.03.14 09:36:00 -
[13] - Quote
Meee One wrote:DJINN Jecture wrote:Meee One wrote:I was just wondering...
Why do flux grenades destroy equipment?
I mean,hives say in the description that they are shielded from outside interference.(AKA flux grenades,flux OBs)
Equipment has 2 life bars. An empty shield bar. A full life bar.
Why do flux grenades destroy armor on equipment yet armor on dropsuits isn't scratched? Why doesn't equipment have shields despite having a shield bar?
Why is do only REs refill at depots and hives? Why do REs explode instead of popping harmlessly? -I've never seen a popped hive expel all its contents to refill as i have seen REs do theirs to kill
Why did scouts get 2 equipment slots instead of commandos?
Why do scouts still have 2 equipment slots?
[Warning Troll Bait] Because Rainbows were taken.
Ever wonder if you can see beyond yourself? Ever Wonder if you have drunk enough of the juice yet? If you still wonder please Ignore my post right here and move on.
Scouts have 2 equipment slots to allow for a support role ability. This abiity is Hindered by bandwidth limitations quite severely. See my last post to 100% discredit your scouts for support bs. Are we done yet? Nope, discredit implies that there is some degree of an argument, which in this case there is not.
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
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Posted - 2015.03.14 09:49:00 -
[14] - Quote
Meee One wrote:DJINN Jecture wrote:Meee One wrote:DJINN Jecture wrote:Meee One wrote: Scouts were given low bandwidth,because they're supposed to suck with equipment.
No other class is supposed to compete effectively with logistics in equipment. Except maybe commandos.
Scouts were given low rep rate because they're supposed to suck at direct attacks.
No other class is supposed to compete effectively with assaults in directly attacking. Except maybe commandos.
Scouts are designed for stealth,not deployment.
That's a rather narrow view. Who is to say that the scout shouldn't use both their bonuses and both of their equipment slots for equipment? The shimmer weave scouts have now can hardly be described as a cloak, nor is it stealthy when it glows on your screen. If you look at the current Meta, most scouts appear to not use cloaks or just in limited capacity, and rather just run around with explosives and hack objectives, shotty everything to death. Their role needs diversity not a one fit does it situation the bandwidth imposes. Who's to say,you ask. CCP,i exclaim. Mid post,right above 'Quality over Quantity'. Wow, consider that in the brief time you have been arguing with me if they should have more bandwidth you still haven't asked how much more and yet you claim CCP has said what you are saying and you are also calling them liars. I have a really hard time reading any of your posts. Note, I did not once specify that I want to run a scout Logi. Also note that equipment costs on bandwidth apply to the other suits you spawn into so if you deployed in a Logi, dropped links and hives then switched to your scout to go hack, all your equipment dies. Thats not Quality over Quantity that is a lack of needed bandwidth to be what you need to when you need to be it. Its even worse when you switch to a Heavy from a Logi. As much as you appear to rage, it doesn't change the fact that I believe there is an issue here that need addressing. Wow,you can't read. Go back,and read the paragraph above 'Quality over quantity'. Above,not below,not beside. On top of. Oh yes i called them liars,but that doesn't change the fact they set the rules. You are a hypocrite,because you say 'respect CCP' and as soon as i link you to a post made by CCP to shut you up you write it off as bunk and worthless. Just because I disagree doesn't mean I don't respect, unlike you in this case. Read it yourself, there is nothing in there that say scouts are supposed to do X role so shut up. Think about what my post was about and be constructive. Or not, IDC.
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
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Posted - 2015.03.14 09:59:00 -
[15] - Quote
Meee One wrote:Cross is there a way to block people from posting scout sympathy requests here?
Logistics is and has been broken for over 7 months and seeing these spoiled brats posting as if they actually have problems is tedious and detracts from the overall discussion. Not a scout sympathy request, more an overall everyman request, because just because your yellow trash bag suits you doesn't mean it suits all situations. Investing 220k isk for the logi suit shouldn't mean losing that investment when you die to some explosive crazy scout jackrabbiting all over the map all the time when you switch to a Heavy suit to blaze him down with an HMG.
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
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Posted - 2015.03.14 16:51:00 -
[16] - Quote
Mordecai Snake wrote:DJINN Jecture wrote:My description of it being a scout problem was because they have the second highest bandwidth and if they have a problem everyone else does too. More like second lowest. Amarr/Caldari Logi: 20/28/36 Minmatar/Gallente Logi: 16/24/32 Light/Medium/Assault/Commando: 8/12/16 Scout: 6/9/12 Heavy/Sentinel: 0 Ah good point, as I said earlier I don't use assault.
--I am a Free Agent for Hire--
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DJINN Jecture
MANUFACTURERS OF DEATH
284
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Posted - 2015.03.20 06:39:00 -
[17] - Quote
el OPERATOR wrote:I'm A-OK with seeing bandwidth and the conditions it creates disappear. If not removing it completely I don't see buffing bandwidth limits for one class and not everyone. More bandwidth for all, I say, or no bandwidth for anyone! Lol. Ok fair enough, has bandwidth limited active lag sessions for anyone? Or are we still seeing rampant Lag spams? Has it fixed the problem?
I certainly still get lagged out from time to time.
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DJINN Jecture
MANUFACTURERS OF DEATH
285
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Posted - 2015.03.20 13:22:00 -
[18] - Quote
Mad Syringe wrote:The only thing bandwith changed was the onesidedness of the games.
If you have some dedicated linkers, you have a much better chance to win. If you just have kdr slayers who can't be asked to bring some links, you may end up running a lot... I am not actually sure if that really makes that much of a difference, often even with dedicated linkers it is the side that isn't wearing their best gear (cash money or pure sp proto) that usually loses out. OFC it can also be said that an disorganized and spread out team will lose out quickest too, but hey I have seen both ways for a battle to end badly and both ways for it to end well, although it is more expensive to run proto and the wallet doesn't like it.
Ultimately I believe Scotty is to blame for the one-sidedness of the games and not anything else. Bandwidth has little effect on my lag situation, it is still a lag fest in the Gallente Research Facility socket, regardless of whether or not I am inside the socket or outside.
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DJINN Jecture
MANUFACTURERS OF DEATH
295
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Posted - 2015.03.23 07:06:00 -
[19] - Quote
Alena Ventrallis wrote:Jaysyn Larrisen wrote:Team,
Quick thoughts on BW plus the massive increase to carried equipment for all classes.
1) You directly increase the value of non-Logi equipment to the point it devalues logi play. - Carrying 3x compact nano-hives or perhaps Allotek's are massively useful to the individual player - scouts and assaults with up to 9x uplinks are quite possibly more of an asset than logi's with 9x uplinks.
2) Active logi play with scanners and reppers are the only tools holding value for logistics players due to suit bonuses. Needles, hives, and uplinks can be managed fairly effectively by scouts / assaults / commandos. This directly undercuts the Cal and Amarr logis which have traditionally been the lower tier support suits.
3) As noted by others...i've subjectively seen little to no actual in game improvement in performance. There may very well be some hard stats to the contrary that CCP has but my experience hasn't reflected this.
edit: My recommendation is to either drop BW or the additional carried for non-logi suits. Just change logi bonus. 5% reduction in equipment fitting and +1 max carried per level. This doesn't actually fix the problem just reduces the cost equipment has to fitting which really could be better but doesn't really affect how other classes bring stuff to the field, as stated most of the reason the other classes bring it is due to bandwidth.
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DJINN Jecture
MANUFACTURERS OF DEATH
306
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Posted - 2015.03.28 02:15:00 -
[20] - Quote
Cross Atu wrote:The Dark Cloud wrote:Gonna throw this in: Change the cal. logi to be a shield logi and introduce a shield recharger tool to finally fill the gap between armor and shields. Nobody uses the Cal. Logi simply because it has the worst bonus on it and "buffing" the nanohive bonus wont help. It needs a 100% rework and be capable to support players that have shield tanked suits.
And if you say that would be OP then how about we remove remote armor reps and replace the minlogi bonus to remote explosive damage? Seems fair to me. I'd rather improve the rest of the logi to meet the Mins with level of effective value, not nerf the whole role. I am actually a strong proponent of exploring what is needed to get a shield repper into the game. When it comes to racial logi my hope is to add a second layer of skill to each race giving some rep type (shield or armor) to each race. Skill to train for shield or armor or both types of rep would be preferable if you are going that route (sometimes people shield tank an armor based suit). Having the base repper Armor (as it is now) and adding a "shield boosting" tool skill would fit for what you describe better than racial bonuses.
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DJINN Jecture
Templar of the Glowing Blade
357
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Posted - 2015.04.29 06:01:00 -
[21] - Quote
I like the idea of a logi being able to keep up with a heavy while they rep them, make logi's faster, heck being able to keep up with an assault would be better, they are the ones normally pushing points hard and still need the love like the big boys do.
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