Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![el OPERATOR el OPERATOR](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
el OPERATOR
Capital Acquisitions LLC Bad Intention
894
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 19:09:00 -
[1501] - Quote
Adipem Nothi wrote:In light of upcoming HMG nerf, I'd like to formally suspend efforts (my own included) to "nerf GalLogi scans".
I'd expect a decrease in PC Heavy usage to trigger a decrease in PC Scout usage. Assaults seem to be the superior slayer option in the absence of Heavies (see Ambush), so it stands to reason that they'll fill the void. It is possible, however, that the opposite will happen; that PC Scout usage will incline as PC Heavy usage declines.
I personally believe that GalLogi scans are too strong, but they might be the only thing holding Assault Lite back from taking PC over (again). Emphasis on "might be". We can't possibly know until after the dust has settled following the HMG nerf; for this reason I think it too great a risk to simultaneously nerf GalLogi scans and Heavies in one patch.
So let's wait-and-see for now.
If PC Scout usage inclines as PC Heavy usage declines (the unexpected), then keep those scans up until subsequent balance passes are made. If, on the other hand, PC Assault usage inclines as PC Heavy usage declines (the ideal), then efforts to "nerf GalLogi scans" can be safely resumed.
You never had a worthwhile basis for your suggestion anyway.
Both Scout AND Assault use will incline some, Logi a little bit. But you're ******* crazy if you think Heavy use will decline that significantly in PC.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
![el OPERATOR el OPERATOR](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
el OPERATOR
Capital Acquisitions LLC Bad Intention
894
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 19:23:00 -
[1502] - Quote
RedBleach LeSanglant wrote:Meee One wrote:Mister Goo wrote:Meee One wrote:The main problem with costs of equipment is that there's such a huge gap in tier performance. BDR-8:75 on a single target Six Kin:88 on two targets. Thats 13x2 hp/s loss. On weapons the change in damage is maybe 1 point per tier. I think ADV should get 2 targets,with the Pro having higher reps. It would make ADV not feel as worthless by comparison. ------ I'd like any possible updates if available. ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) you forgot the price comparison BDR-8= 8070 ISK Six Kin = 2163 ISK Thats why when I try to cut costs I use the Core Repair tool. 70 HPS 13215 ISK It is worth the extra 5000 ISK for the two streams. Which is why ADV needs 2 as well. No other class is forced into Pro gear for such dramatic performance increase. But i just thought of possible bonuses for the repair tool for the other races. Min-High rep amount (Current) Amarr- Armor Damage resistance Cal-Shield damage resistance Gal-increased weapons efficiency (slower heat build up,faster reload,lower kick,etc.) Since nanites run the world,why not have the individual logistics be able to focus them towards additional functions. With this it becomes more desired to have more logistics,rather than just Min. Good Points All :) Particularly Tiering of equipment and the performance gaps is stupid huge, but careful how its phrased as a DEV may decide to nerf reps to make them more equal ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) ... more to add to my logi list of things to do :) ADV 2 Streamers is a good idea. I like the ideas for the added effects of the streams, could be really awesome. I question the Gal from a lore standpoint of valuing life and all that stuff - a damage increase doesn't seem to fit them... if we are just spitballing ideas I wonder what else.... I could see Ammo resupply in there as well.
I hate to be the DebbiDowner on this one but truth be told if dualbeaming filters down into the adv eq group then a restructuring of WP accrual for repping would absolutely need to be rewritten. Enabling duals on the lower rate/rep beam units will just create even more payout/WPWhoring by tourist users, since they'll be able to dirty needle and scab-rep not one poor sucker at a time but two . DualBeam is a PRO level feature best reserved for individuals willing to pay the price to give their team that best possible level of support dualing creates.
I'd actually like to see us NOT tinker too much right now with the actual individual equipment stats/interplay outside of whats been proposed about use/replenishment already, focus on getting solid suit buffs in, the bonus spread handled then some gametime/playtesting with the new stats then, if neccessary we open Pandoras Box of Cans of Worms and start sifting through equipment stats. More than anything else because eq now is pretty well established, so in the overall equation of gamebalance keeping it a "constant" allows us to more precisely define what we will be redefining as "variables" with a better final result. The more things we change all at once the exponentially higher the odds of creating major imbalances that in fixing cost us other gains we may make. Kinda like Adipem in here, sour his class lost advantages they had and should have kept but lost because they weren't willing to KISS.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
7233
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 19:28:00 -
[1503] - Quote
Appendix to Post 1491
Having given this further thought, I'm hesitant to ascribe one-way cause and effect.
If Scout usage inclines as Heavy usage declines, the GalLogi may very well play an active role in that incline. Will a Gal/Cal Scout dampened below 21 dB make for a better slayer than a permascanned Assault? If so, if battlefields were not permascanned at 21dB, would the Assault not become the superior slayer?
I don't know the answers to these questions, but I think them good questions to ask.
Shoot scout with yes.
- Ripley Riley
|
![el OPERATOR el OPERATOR](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
el OPERATOR
Capital Acquisitions LLC Bad Intention
894
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 19:56:00 -
[1504] - Quote
Adipem Nothi wrote:Appendix to Post 1491Having given this further thought, I'm hesitant to ascribe one-way cause and effect when a confluence of factors may be at play. If PC Scout usage inclines as Heavy usage declines, the GalLogi may very well play an active role in that incline. This outcome depends largely upon whether or not dampened Gal/CalScouts make for a better slayer than a permascanned Assault. If so, would it not stand to reason that battlefields permascanned at 21dB might be to blame? Should the 21dB permascan be lifted, would the Assault become the superior slayer? I don't know the answers to these questions, but I think them good questions to ask. Regardless, I stand by my position that is likely a bad idea to nerf Heavies and GalLogi scans simultaneously, whether or not both are OP.
That sort of incline would be ascribed as "counter-interplay" and actually be exactly what should happen. Sub21db scanning (which is what we're actually talking about here) becomes "lifted" it doesn't actually do anything for the Assaults. It helps scouts.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
7239
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 20:03:00 -
[1505] - Quote
el OPERATOR wrote:Adipem Nothi wrote:Appendix to Post 1491Having given this further thought, I'm hesitant to ascribe one-way cause and effect when a confluence of factors may be at play. If PC Scout usage inclines as Heavy usage declines, the GalLogi may very well play an active role in that incline. This outcome depends largely upon whether or not dampened Gal/CalScouts make for a better slayer than a permascanned Assault. If so, would it not stand to reason that battlefields permascanned at 21dB might be to blame? Should the 21dB permascan be lifted, would the Assault become the superior slayer? I don't know the answers to these questions, but I think them good questions to ask. Regardless, I stand by my position that is likely a bad idea to nerf Heavies and GalLogi scans simultaneously, whether or not both are OP. That sort of incline would be ascribed as "counter-interplay" and actually be exactly what should happen. Sub21db scanning (which is what we're actually talking about here) becomes "lifted" it doesn't actually do anything for the Assaults. It helps scouts.
I've been running quite a 'bit of Assault recently; in fact, I smashed your face 2-3 times just last week while field-testing Assault mk.0 + Shotgun. Or was it Assault gk.0 + Shotgun? Either way, I can assure that matches where "You've Been Scanned" reads constantly on screen play differently than matches where it does not.
Something about the bad guys always knowing where you are. If that team-wide intel works well with red-dots in pubs, I can only imagine how well it works with seasoned vets in PC.
Shoot scout with yes.
- Ripley Riley
|
![Gyn Wallace Gyn Wallace](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Gyn Wallace
OSG Planetary Operations Covert Intervention
275
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 20:21:00 -
[1506] - Quote
Adipem Nothi wrote: If so, would it not stand to reason that battlefields permascanned at 21dB might be to blame?
If people running assault suits start shifting to scout suits to avoid scans, that does not suggest that scans are too strong against assaults. It suggests that scans are too weak against scouts.
How unsurprising that you would get that backwards. Even if not explicitly advocating to nerf logi scans, you have a knack for framing an issue as though they're OP, even in circumstances that suggest that scans are really under-powered.
The Dust/Eve Isk Exchange Thread
|
![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
7240
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 20:37:00 -
[1507] - Quote
Gyn Wallace wrote:Adipem Nothi wrote: If so, would it not stand to reason that battlefields permascanned at 21dB might be to blame? If people running assault suits start shifting to scout suits to avoid scans, that does not suggest that scans are too strong against assaults. It suggests that scans are too weak against scouts. How unsurprising that you would get that backwards. Even if not explicitly advocating to nerf logi scans, you have a knack for framing an issue as though they're OP, even in circumstances that suggest that scans are really under-powered.
Let's play this out ...
Assumption: GalLogi scans are UP; Scouts are OP.
Scenario: Heavy Blob meta changes on account of HMG nerf. Instead of an increase in Assault usage, we observe an increase in Scout usage. The best response to the OP Scout is to buff UP GalLogi scans. Now, everyone is always scanned instead of everyone but Scouts always scanned. If everyone is always scanned, why would anyone run a squishy, dampened Scout? OP Scouts suddenly become UP Scouts, with nothing having changed other than the strength of the GalLogi's scans.
Shoot scout with yes.
- Ripley Riley
|
![Meee One Meee One](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Meee One
Amakakeru-Ryu-no-Hirameki
1561
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 21:02:00 -
[1508] - Quote
Zaria Min Deir wrote:Meee One wrote: I was talking about the rep target. Like Min has higher rep amount,Gal would increase the module efficiency on the suit it's repairing not itself.
Well, thank ****. Because I was thinking you'd lost it for good. As if i ever had it to begin with.![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
|
![el OPERATOR el OPERATOR](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
el OPERATOR
Capital Acquisitions LLC Bad Intention
895
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 21:03:00 -
[1509] - Quote
Adipem Nothi wrote:Gyn Wallace wrote:Adipem Nothi wrote: If so, would it not stand to reason that battlefields permascanned at 21dB might be to blame? If people running assault suits start shifting to scout suits to avoid scans, that does not suggest that scans are too strong against assaults. It suggests that scans are too weak against scouts. How unsurprising that you would get that backwards. Even if not explicitly advocating to nerf logi scans, you have a knack for framing an issue as though they're OP, even in circumstances that suggest that scans are really under-powered. Let's play this out ... Assumption: GalLogi scans are UP; Scouts are OP. Scenario: Heavy Blob meta changes on account of HMG nerf. Instead of an increase in Assault usage, we observe an increase in Scout usage. The best response to the OP Scout is to buff UP GalLogi scans. Now, instead of everyone but Scouts always being scanned (like today), everyone including Scouts are always scanned. If everyone is always scanned, why would anyone run a squishy, dampened Scout? OP Scouts suddenly become UP Scouts, with nothing having changed other than the strength of the GalLogi's scans. Next move: Nerf GalLogi scans. And nerf them hard enough for dampened Assaults to beat permascan and compete with Scouts; anything less, and we're back to where we began.
Which is why where we are currently and what we have makes for tentative balance. Scans can scan, and fully invested stealth can stealth. If people could just find it in their ego to stfu and grow a pair the stability could be preserved and other developmental initiatives could take place.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
![el OPERATOR el OPERATOR](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
el OPERATOR
Capital Acquisitions LLC Bad Intention
895
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 21:08:00 -
[1510] - Quote
Adipem Nothi wrote:el OPERATOR wrote:Adipem Nothi wrote:Appendix to Post 1491Having given this further thought, I'm hesitant to ascribe one-way cause and effect when a confluence of factors may be at play. If PC Scout usage inclines as Heavy usage declines, the GalLogi may very well play an active role in that incline. This outcome depends largely upon whether or not dampened Gal/CalScouts make for a better slayer than a permascanned Assault. If so, would it not stand to reason that battlefields permascanned at 21dB might be to blame? Should the 21dB permascan be lifted, would the Assault become the superior slayer? I don't know the answers to these questions, but I think them good questions to ask. Regardless, I stand by my position that is likely a bad idea to nerf Heavies and GalLogi scans simultaneously, whether or not both are OP. That sort of incline would be ascribed as "counter-interplay" and actually be exactly what should happen. Sub21db scanning (which is what we're actually talking about here) becomes "lifted" it doesn't actually do anything for the Assaults. It helps scouts. I've been running quite a 'bit of Assault recently; in fact, I smashed your face 2-3 times just last week while field-testing Assault mk.0 + Shotgun. Or was it Assault gk.0 + Shotgun? Either way, I can assure that matches where "You've Been Scanned" reads constantly on screen play differently than matches where it does not. Something about the bad guys always knowing where you are. If that team-wide intel works well with red-dots in pubs, I can only imagine how well it works with seasoned vets in PC.
No worries on "smashing" me in lolpubs in your mk0/SG fit, I write anything like that off as the lolpubstar protostomp scrub behaviour it is, especially when I've been mainly (as I have been the last several weeks) working on my assault game so was most likely in a STDBPO(dragonfly)toxin fit.
gg
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
|
![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
7242
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 21:13:00 -
[1511] - Quote
el OPERATOR wrote: Which is why where we are currently and what we have makes for tentative balance. Scans can scan, and fully invested stealth can stealth.
What we have now are competitive battlefields permascanned at 21dB. Whether or not that "makes for tentative balance" is debatable. There is a distinct absence of interplay and options for non-Scouts.
Shoot scout with yes.
- Ripley Riley
|
![Meee One Meee One](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Meee One
Amakakeru-Ryu-no-Hirameki
1561
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 21:16:00 -
[1512] - Quote
Adipem Nothi wrote:Gyn Wallace wrote:Adipem Nothi wrote: If so, would it not stand to reason that battlefields permascanned at 21dB might be to blame? If people running assault suits start shifting to scout suits to avoid scans, that does not suggest that scans are too strong against assaults. It suggests that scans are too weak against scouts. How unsurprising that you would get that backwards. Even if not explicitly advocating to nerf logi scans, you have a knack for framing an issue as though they're OP, even in circumstances that suggest that scans are really under-powered. Let's play this out ... Assumption: GalLogi scans are UP; Scouts are OP. Scenario: Heavy Blob meta changes on account of HMG nerf. Instead of an increase in Assault usage, we observe an increase in Scout usage. The best response to the OP Scout is to buff UP GalLogi scans. Now, instead of everyone but Scouts always being scanned (like today), everyone including Scouts are always scanned. If everyone is always scanned, why would anyone run a squishy, dampened Scout? OP Scouts suddenly become UP Scouts, with nothing having changed other than the strength of the GalLogi's scans. Next move: Nerf GalLogi scans. And nerf them hard enough for dampened Assaults to beat permascan and compete with Scouts; anything less, and we're back to where we began. Why do assaults need to hide again?
Weren't they given 160 extra eHP and 8-9 slots so they wouldn't have to?
Yes,yes they were.
Aren't scouts supposed to be better at sneaking?
Yes,yes they are. Undetectable? No Hard to scan? Yes
TBH the buff to dampening should've been given to logistics along with the range buff.
It's because of those shenanigans that now players are saying 400+ eHP suits need to be invisible to scans.
Dampeners on anything but scouts is a lol fit and should'nt be taken seriously as a campaign slogan.
And i notice you keep mentioning assaults. I have a feeling that you know that when any discussion comes between assault vs logistics,logistics always loses.
And you are showing equipment envy,obviously because of those 2 equipment slots.
So i've a solution to that.
Remove 1 equipment from scouts and give it to commandos.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
|
![Meee One Meee One](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Meee One
Amakakeru-Ryu-no-Hirameki
1561
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 21:18:00 -
[1513] - Quote
Adipem Nothi wrote:el OPERATOR wrote: Which is why where we are currently and what we have makes for tentative balance. Scans can scan, and fully invested stealth can stealth.
What we have now are competitive battlefields permascanned at 21dB. Whether or not that "makes for tentative balance" is debatable. There is a distinct absence of interplay and options for non-Scouts. But if you have your way scouts will be undetectable,ever.
Because if assaults can beat scans scouts could much more easily.![Ugh](https://forums.dust514.com/Images/Emoticons/ccp_ugh.png)
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
|
![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
7243
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 21:22:00 -
[1514] - Quote
el OPERATOR wrote: lolpubstar protostomp
Stomps or stomping are Dust at its worst in my book. I run solo far more often than not, and I was solo at the time, field-testing proto assault suits (recently respec'd into three of them).
It isn't protostomping if you're solo, and if a soloist pubstomped an OSG squad, the problem is not with the soloist.
Shoot scout with yes.
- Ripley Riley
|
![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
7243
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 21:37:00 -
[1515] - Quote
Meee One wrote:Adipem Nothi wrote:el OPERATOR wrote: Which is why where we are currently and what we have makes for tentative balance. Scans can scan, and fully invested stealth can stealth.
What we have now are competitive battlefields permascanned at 21dB. Whether or not that "makes for tentative balance" is debatable. There is a distinct absence of interplay and options for non-Scouts. But if you have your way scouts will be undetectable,ever. Because if assaults can beat scans scouts could much more easily. ![Ugh](https://forums.dust514.com/Images/Emoticons/ccp_ugh.png)
If I had my way, Assaults could beat what is presently 21dB permascan at a reasonable investment of 2 complex dampeners. Scouts would beat what are presently 15dB periodic scans at an investment of 2 complex dampeners (+cloak:on in the case of AM and MN).
This would be far from "undetectable ever".
Shoot scout with yes.
- Ripley Riley
|
![el OPERATOR el OPERATOR](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
el OPERATOR
Capital Acquisitions LLC Bad Intention
896
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 21:41:00 -
[1516] - Quote
Adipem Nothi wrote:el OPERATOR wrote: Which is why where we are currently and what we have makes for tentative balance. Scans can scan, and fully invested stealth can stealth.
What we have now are competitive battlefields permascanned at 21dB. Whether or not that "makes for tentative balance" is debatable. There is a distinct absence of interplay and options for non-Scouts.
You keep dropping buzzwords like "permascanned" but theres nothing "perma" about scans, except in situations where the scanees keep exposing themselves to the scanner. Scanner getting you down? try gtfo of the area OR maybe doing a little RECON and greasing that evil scanner demon guy.
I definitely notice a lack of option generation or utilization (htfu) from you . The PC scout community? The lolpub and FW groups? not so much
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
![el OPERATOR el OPERATOR](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
el OPERATOR
Capital Acquisitions LLC Bad Intention
896
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 21:44:00 -
[1517] - Quote
Adipem Nothi wrote:Meee One wrote:Adipem Nothi wrote:el OPERATOR wrote: Which is why where we are currently and what we have makes for tentative balance. Scans can scan, and fully invested stealth can stealth.
What we have now are competitive battlefields permascanned at 21dB. Whether or not that "makes for tentative balance" is debatable. There is a distinct absence of interplay and options for non-Scouts. But if you have your way scouts will be undetectable,ever. Because if assaults can beat scans scouts could much more easily. ![Ugh](https://forums.dust514.com/Images/Emoticons/ccp_ugh.png) If I had my way, Assaults could beat what is presently 21dB permascan at a reasonable investment of 2 complex dampeners. Scouts would beat what are presently 15dB periodic scans at an investment of 2 complex dampeners (+cloak:on in the case of AM and MN). This would be far from "undetectable ever".
Then go find or make an Assault base profile lowering thread and sell your line there. Scouts dampened currently beat the strongest scanner used by the strongest suit. You get that? THEY. BEAT. IT.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
![el OPERATOR el OPERATOR](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
el OPERATOR
Capital Acquisitions LLC Bad Intention
896
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 21:46:00 -
[1518] - Quote
Adipem Nothi wrote:el OPERATOR wrote: lolpubstar protostomp
Stomps or stomping are Dust at its worst in my book. I run solo far more often than not, and I was solo at the time, field-testing proto assault suits (recently respec'd into three of them). It isn't protostomping if you're solo, and if an OSG squad got pubstomped by a soloist, the soloist is not to blame for that.
FullProto fit in pubs is Protostomping, period. You are not part of the solution, in other words.
not sure what OSG is, in this context.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
7244
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 21:49:00 -
[1519] - Quote
el OPERATOR wrote:You keep dropping buzzwords like "permascanned" but theres nothing "perma" about scans 1 GalLogi running multiple Creodon Flux scanners can illuminate an entire city socket at 21dB. Scans are up far more often than they are down, and they are shared team-wide. Add a second GalLogi (if needed) and see the city permascanned.
Outside of PC, permascan can also be observed in Ambush matches against Nyain San. One GalLogi is sufficient illuminate an entire match.
Shoot scout with yes.
- Ripley Riley
|
![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
7244
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 21:51:00 -
[1520] - Quote
el OPERATOR wrote: not sure what OSG is, in this context.
You're right ... confused Cap Acq with OSG ... it was a squad of "you guys".
Shoot scout with yes.
- Ripley Riley
|
|
![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
7244
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 21:58:00 -
[1521] - Quote
el OPERATOR wrote:. Scouts dampened currently beat the strongest scanner used by the strongest suit. You get that? THEY. BEAT. IT.
"But you can beat me" is not an indication of balance. My Assault Rifle can beat Heavies. This doesn't mean that HMGs are not in need of tuning.
Shoot scout with yes.
- Ripley Riley
|
![el OPERATOR el OPERATOR](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
el OPERATOR
Capital Acquisitions LLC Bad Intention
896
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 22:13:00 -
[1522] - Quote
Adipem Nothi wrote:el OPERATOR wrote:You keep dropping buzzwords like "permascanned" but theres nothing "perma" about scans 1 GalLogi running multiple Creodon Flux scanners can illuminate an entire city socket at 21dB. Scans are up far more often than they are down, and they are shared team-wide. Add a second GalLogi (if needed) and see the city permascanned. Outside of PC, permascan can also be observed in Ambush matches with/against Nyain San (and their equivalents). One GalLogi is sufficient to illuminate an entire match. This is far from a fluke; it can be observed all day, every day in every match they play.
CreoFlux doesn't scan at 21, even w/GalLogi bonus.
Stack those ******* up, have 3 f'n guys in there and you still won't have the whole place "permascanned" AND, AND (!!) all that "permascanning" is STILL defeatable by a properly fitted Stealth suit.
I'd apologize for NyainSan having gaped you in an Ambush match, but the thing you're forgetting is that IT'S AMBUSH. Gaping is what goes on because there's literally nothing else to do. The mode is premised on the idea that one team has AMBUSHED another. And I'm not in Nyain so if you want an apology from them you'll have to get it from them directly. If you need I can probably get you in touch with their leadership, maybe.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
7245
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 22:14:00 -
[1523] - Quote
el OPERATOR wrote: CreoFlux doesn't scan at 21, even w/GalLogi bonus.
Math Says: 28 dB + 25% GalLogi Precision Bonus = 21 dB
* Please see protofits if you don't want to believe my math.
Shoot scout with yes.
- Ripley Riley
|
![el OPERATOR el OPERATOR](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
el OPERATOR
Capital Acquisitions LLC Bad Intention
896
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 22:15:00 -
[1524] - Quote
Adipem Nothi wrote:el OPERATOR wrote: not sure what OSG is, in this context.
You're right, and thank you. Confused Cap Acq with OSG for moment ... it was you and a squad of your guys. Will fix my post.
Dude, if you pubstomped some of my guys I thank you for it. They need that **** sometimes. Though, if you didn't Win the actual match you didn't stomp a damn thing w/e the final leaderboard said.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
![el OPERATOR el OPERATOR](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
el OPERATOR
Capital Acquisitions LLC Bad Intention
896
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 22:18:00 -
[1525] - Quote
Adipem Nothi wrote:el OPERATOR wrote: CreoFlux doesn't scan at 21, even w/GalLogi bonus.
Math Says: 28 dB + 25% GalLogi Precision Bonus = 21 dB * Please see protofits if you don't want to believe my math.
My bad, full proto GalLogi hits 21ish
Properly damped Proto Scouts still beat it, everyday in MH. I know because I use it and it falses often.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
![el OPERATOR el OPERATOR](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
el OPERATOR
Capital Acquisitions LLC Bad Intention
896
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 22:23:00 -
[1526] - Quote
Adipem Nothi wrote:el OPERATOR wrote:. Scouts dampened currently beat the strongest scanner used by the strongest suit. You get that? THEY. BEAT. IT. "But you can beat me" is not an indication of balance. My Assault Rifle can beat Heavies. This doesn't mean that HMGs are not in need of tuning.
No, its an indicator of interplay, which is a condition for balance.
Just like OverPowered is a condition of NO interplay, the OP is OP always which is what makes it OP.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
7245
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 22:25:00 -
[1527] - Quote
el OPERATOR wrote:Adipem Nothi wrote:el OPERATOR wrote: CreoFlux doesn't scan at 21, even w/GalLogi bonus.
Math Says: 28 dB + 25% GalLogi Precision Bonus = 21 dB * Please see protofits if you don't want to believe my math. My bad, full proto GalLogi hits 21ish
Indeed it does. If all of your arguments up to this point were based on a higher number, I understand why you've been so contentious.
GalLogi 21dB Active Scans Prox - 60m, 45-¦, 15 sec visibility, 10 sec cooldown Creo - 100m, 60-¦, 7.5 sec visibility, 15 sec cooldown Flux - 200m, 90-¦, 12 sec visibility, 30 sec cooldown Qua - 100m, 60-¦, 30 sec visibility, 40 sec cooldown
These are the source of 21dB permascan; Assaults have to run 3 damps to beat it.
Shoot scout with yes.
- Ripley Riley
|
![el OPERATOR el OPERATOR](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
el OPERATOR
Capital Acquisitions LLC Bad Intention
896
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 22:30:00 -
[1528] - Quote
Adipem Nothi wrote:el OPERATOR wrote:. Scouts dampened currently beat the strongest scanner used by the strongest suit. You get that? THEY. BEAT. IT. My Assault Rifle can beat Heavies. This doesn't mean that HMGs are not in need of tuning.
Does mean that you continue to show a tendency to draw conclusions from poor or incomplete data tho.
Your AR vs Heavies has very little place in a comparison of the HMG vs anything else. If anything, taken at face value, that your AR beats heavies at all (which implies a DPS output similiar to the HMG) would indicate that your AR probably needs some tuning.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
![el OPERATOR el OPERATOR](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
el OPERATOR
Capital Acquisitions LLC Bad Intention
896
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 22:35:00 -
[1529] - Quote
Meee One wrote:
And you are showing equipment envy,obviously because of those 2 equipment slots.
So i've a solution to that.
Remove 1 equipment from scouts and give it to commandos.
That is the sort of idea that the more I use my light frames and my Commandos the more it just seems better and better. I think too that with the empahsis coming around to doing some rework on Mandos this could actually get some traction towards review.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
7245
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.04 22:35:00 -
[1530] - Quote
el OPERATOR wrote: Dude, if you pubstomped some of my guys I thank you for it. They need that **** sometimes. Though, if you didn't Win the actual match you didn't stomp a damn thing w/e the final leaderboard said.
Your words (not mine):
el OPERATOR wrote:lolpubstar protostomp It was an Ambush match, and it was very a close one. Lots of guys were in proto gear, but no one got protostomped. If I recall correctly, your team won.
Shoot scout with yes.
- Ripley Riley
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 :: one page |
First page | Previous page | Next page | Last page |