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Posted - 2014.08.12 04:01:00 -
[1] - Quote
100% lack of confidence in Apothecary Za'ki (poor track record). 100% confidence in Shayz (stellar track record).
- 50M SP Scout
Shoot scout with yes.
- Ripley Riley
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5374
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Posted - 2014.09.30 16:54:00 -
[2] - Quote
@ Cross - Bad URL
Shoot scout with yes.
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5386
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Posted - 2014.09.30 19:20:00 -
[3] - Quote
@ Cross
I'm really liking this spreadsheet; solid content, superb presentation. o7
A few requests for clarification:
On Proximity Mines - In addition to the proposed increase in carrying capacity, the Demolitions Skill change appears to apply an unmitigated +25% to damage. Is this intentional?
On Remote Explosives - On what grounds are we extending RE arming sequence again? What specific length in delay do you intend to propose?
On Deployables Reimagined - Assuming this concept were implemented, roughly how many charge sniper rifle rounds would one compact nanohive dispense? M1 Locus grenades?
On +25% to EQ PG/CPU - From a Scout's POV, this tax will make it tough to fit any EQ of value alongside a cloak. This will affect all Scouts (not just Logi Scouts) and will especially impact lower level Scouts who have a hard time fitting anything alongside a cloak. Is this intentional? And if so, why?
Shoot scout with yes.
- Ripley Riley
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5388
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Posted - 2014.09.30 20:37:00 -
[4] - Quote
Thanks for the clarification, Cross.
Last but not least, the +25% non-Logi EQ tax is steep. From a Scout's POV, this change will make it very difficult to fit decent EQ alongside cloak. This will affect all Scouts (not just Logi Scouts) and will impact low-level Scouts especially hard.
I'd urge caution on this point. Direct buffs to the Logi I can get definitely get behind, but I don't know that it's necessary, appropriate or safe to kick everyone else in the balls. Doing so could have unintended consequences.
My two cents. o7
Shoot scout with yes.
- Ripley Riley
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5391
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Posted - 2014.09.30 22:23:00 -
[5] - Quote
Cross Atu wrote:Adipem Nothi wrote:Thanks for the clarification, Cross.
Last but not least, the +25% non-Logi EQ tax is steep. From a Scout's POV, this change will make it very difficult to fit decent EQ alongside cloak. This will affect all Scouts (not just Logi Scouts) and will impact low-level Scouts especially hard.
I'd urge caution on this point. Direct buffs to the Logi I can get definitely get behind, but I don't know that it's necessary, appropriate or safe to kick other classes in the balls. Frames are closer than ever to balance, and an indirect nerf on this scale could have unintended consequences.
My two cents. o7 The table is improperly labeled (my fault), the +25% change is only applied to links, rep tool, hives, and active scanners. All other equipment types remain unchanged in their fittings values <-- Bold added to try and clear up the misconception my labeling fail has created within this thread. With that clarified does your stance on how this effects scouts/other roles alter? Because those four pieces of equipment are (in my view) pretty definitively support items (not more general case items like the RE). Also the step up in costs is a shift which should put proposed ADV at roughly current PRO fittings levels, does that meta step have a large enough impact when applied to those four pieces of support equipment to qualify as kicking other roles in the balls? (As per usual, these are actual not rhetorical questions, I have this up for feedback so people can present new data to be included o7) I can't speak for any other frames, so I'll restrict my response to Scoutly functions ...
Hives - Common to sniper, counter sniper, AV loadouts. Uplinks - Common to rush, infiltration, exfiltration loadouts. Scanners - Common to reconnaissance loadouts.
The loadouts above perform battlefield functions physically and functionally removed from those of embedded logistics; I agree that they're using the same EQ that Logis use, but they're using for different reasons and purposes. For example ...
When FC says "I need an Uplink behind Echo", a Scout is dispatched as he has best odds of delivering that Uplink. When FC says "Push Echo", Slayers and Slayer Support come in on that Uplink and push the objective; once a foothold is established Slayer Support reinforces the position with his own Uplinks.
In this scenario, I see two units using the same equipment, but I do not see overlapping roles or functions. I see squad play; I do not see Scout Logis.
On Scout Logi:
Boost PG/CPU requirements of rep tools; give Logis an innate PG/CPU discount. Solves Scout Logi problem; does not create other problems.
Shoot scout with yes.
- Ripley Riley
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5392
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Posted - 2014.10.01 00:44:00 -
[6] - Quote
@ Cross / Pokey
I'm willing to bet that if you check the numbers, you'll find that proto Scouts aren't typically running proto equipment. In the cases where they are, they are likely running a single-purpose fit and making big sacrifices elsewhere to do so (e.g. my Uplink runner has no primary weapon and no grenade).
I'm level 5 in Hives, Uplinks, Remotes, Active Scanners. I can count on two hands the number of times I've used proto hives or remotes. And I don't plan to. They're too expensive and too tough to fit.
It seems much more likely to me we're talking about downgrading from ADV EQ to STD and in the case of low-level Scouts, STD EQ to an empty slot.
Edit: As far as Active Scanners go, PRO are the only ones worth using; if I couldn't fit a prototype scanner, I very likely wouldn't run my forward recon fit.
Shoot scout with yes.
- Ripley Riley
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5392
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Posted - 2014.10.01 01:13:00 -
[7] - Quote
Pokey Dravon wrote:Adipem Nothi wrote:@ Cross / Pokey
I'm willing to bet that if you check the numbers, you'll find that proto Scouts aren't typically running proto equipment. In the cases where they are, they are likely running a single-purpose fit and making big sacrifices elsewhere to do so (e.g. my Uplink runner has no primary weapon and no grenade).
I'm level 5 in Hives, Uplinks, Remotes, Active Scanners. I can count on two hands the number of times I've used proto hives or remotes. And I don't plan to. They're too expensive and too tough to fit.
For the vast majority of Scoutly fits and functions, it seems more likely to me we're talking about a downgrade from ADV EQ to STD and in the case of low-level Scouts, STD EQ to an empty slot.
Edit: As far as Active Scanners go, PRO are the only ones worth using when running forward recon; if I couldn't fit a prototype scanner, I very likely wouldn't run my forward recon fit. I actually have not done any recent scout fits, I was simply asking the question at hand in clear terms Now when you say that, are you running a cloak at the same time? Or two equipment? And in that case, what grade of cloak?
I have two Uplink fits.
The first is used start-of-match; I rush in, toss an uplink or two along the way, hack a point, toss another uplink or two then suicide. It has 2 pro uplinks, 3 kincats, 1 card reg, 1 shield, 1 empty high, pro knives, no primary and no grenade and exactly 1 PG to spare.
The second is used for infiltration (get uplink behind enemy lines) and exfiltration (get bluedots out of spawn trap). It has two damps, two kincats, 2 shields, pro uplink, adv cloak, adv combat rifle, pro knives, no grenade and exactly 1 CPU to spare.
Shoot scout with yes.
- Ripley Riley
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5393
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Posted - 2014.10.01 02:16:00 -
[8] - Quote
Pokey Dravon wrote:Adipem Nothi wrote:Pokey Dravon wrote:Adipem Nothi wrote:@ Cross / Pokey
I'm willing to bet that if you check the numbers, you'll find that proto Scouts aren't typically running proto equipment. In the cases where they are, they are likely running a single-purpose fit and making big sacrifices elsewhere to do so (e.g. my Uplink runner has no primary weapon and no grenade).
I'm level 5 in Hives, Uplinks, Remotes, Active Scanners. I can count on two hands the number of times I've used proto hives or remotes. And I don't plan to. They're too expensive and too tough to fit.
For the vast majority of Scoutly fits and functions, it seems more likely to me we're talking about a downgrade from ADV EQ to STD and in the case of low-level Scouts, STD EQ to an empty slot.
Edit: As far as Active Scanners go, PRO are the only ones worth using when running forward recon; if I couldn't fit a prototype scanner, I very likely wouldn't run my forward recon fit. I actually have not done any recent scout fits, I was simply asking the question at hand in clear terms Now when you say that, are you running a cloak at the same time? Or two equipment? And in that case, what grade of cloak? I have two Uplink fits. The first is used start-of-match; I rush in, toss an uplink or two along the way, hack a point, toss another uplink or two then suicide. It has 2 pro uplinks, 3 kincats, 1 card reg, 1 shield, 1 empty high, pro knives, no primary and no grenade and exactly 1 PG to spare. The second is used for infiltration (get uplink behind enemy lines) and exfiltration (get bluedots out of spawn trap). It has two damps, two kincats, 2 shields, pro uplink, adv cloak, adv combat rifle, pro knives, no grenade and exactly 1 CPU to spare. Are all your fitting/optimizations maxed?
Nope. Pushing 60M SP and still room to grow :-)
But we're way off course, Pokey. You guys want to make Logis more useful. I can understand that. Can we not find a way to do that without shafting other EQ users?
Shoot scout with yes.
- Ripley Riley
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5393
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Posted - 2014.10.01 03:06:00 -
[9] - Quote
Yes, proto uplinks are indeed tough to fit. No, I typically do not run Uplinks. The previously described fits perform niche functions; they are not what I'd consider to be "general use" fits. The EQ on my "general use" fits vary by race and function ...
AM, CA Scout - Typically Ranged MN, GA Scout - Typically CQC
Ranged fits typically employ advanced cloak, pro active scanner or adv hives. CQC fits typically employ advanced cloak, basic remotes or adv hives. Proto Hives and REs are too tough to fit for general use. Can't speak for needles or reppers (I've never used them).
For what its worth, I'm concerned about how this proposal would impact low-level Scouts. Recently skilled 1-5 both the MN Scout and the AM Scout. For levels 1-3, I ran mainly BSC remotes, compact hives or an A-19 active scanner. All fittings were down to the wire. At level 4, I was finally able to fit cloak. On Advanced Minmatar, cloak was all I could fit. On Advanced Amarr, I could fit it alongside a basic hive or remote.
Shoot scout with yes.
- Ripley Riley
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5400
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Posted - 2014.10.01 14:41:00 -
[10] - Quote
Booby Tuesdays wrote: Ok, so what I am gathering is that from this angle of attack is if a squad or solo player wants good equipment, they will need a Logi by their side.
To take this thought one step further ... what might be accomplished by a squad of six Logis each with 1000+ HP, a proto fine rifle, uber scans, and superior equipment?
Shoot scout with yes.
- Ripley Riley
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5403
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Posted - 2014.10.01 15:42:00 -
[11] - Quote
Booby Tuesdays wrote:Adipem Nothi wrote:Booby Tuesdays wrote: Ok, so what I am gathering is that from this angle of attack is if a squad or solo player wants good equipment, they will need a Logi by their side.
To take this thought one step further ... what might be accomplished by a squad of six Logis each with 1000+ HP, a proto fine rifle, and vastly superior equipment? To play devil's advocate, would that be any worse than the current full squads of Assault/Logi Scouts we have today? Your point brings up the very reason I am tentative at giving Logis much of an eHP buff, and instead would rather them be self repping machines. Point any high alpha weapon at a Logi, +50, but If that Logi makes it to cover, or their teammates jump into the fray, that Logi could be back to form fairly quickly. If Rattati pulled the numbers, I'm confident he'd find that "Logi Scouts" are a rarity; very few Scouts run needles and fewer still run rep tools. As for Assault Scouts, I believe that their popularity has been in decline in the wake of Assaults being made better ass-kickers. In my opinion, a better question is ...
If this proposal were passed as is, would 6 Slayer Logis out-slay 6 Assaults?
PS: I like your corp name by the way. A great book :-)
Shoot scout with yes.
- Ripley Riley
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5406
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Posted - 2014.10.01 16:45:00 -
[12] - Quote
Pokey Dravon wrote:Adipem Nothi wrote: In my opinion, a better question is ... If this proposal were passed as is, would 6 Slayer Logis out-slay 6 Assaults?
Do you feel that would happen because of the improvement of the Logi's bonus? Or because of the increase in resource cost for equipment? I see this proposal as having three parts:
Part A involves direct buffs to Logi base statistics. Part B involves improvements to Logi gear-based bonuses. Part C involves changes to EQ which will impact all classes.
I suspect that ...
... passing A or B would likely be fine; some risk of undercorrection. ... passing A and B would likely be fine; some risk of overcorrection. ... passing C would set into motion unknowns; risk of introducing new imbalance. ... passing A,B,C would likely be too much; high risk of Logi out-assaulting Assault.
Shoot scout with yes.
- Ripley Riley
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5413
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Posted - 2014.10.01 18:46:00 -
[13] - Quote
Cross Atu wrote:... If there is specific reason why other roles need to have proto equipment at the present costs, and need to have it not come from a logi but from themselves otherwise they lose their specialist role then please elaborate those reasons.
Fit for slaying, the new-and-improved Logi will be nearly as good as the Assault at frontline asskicking. Give that Logi superior gear -- while subtracting from everyone else's -- and we likely tilt the scale in their favor. Factor in squad synergy, and we have a strong possibility that Nyain San will be running six of these at a time.
I can think of no reason why they wouldn't: Similar tank. Similar gank. Superior gear. Superior squadplay.
If we want a guaranteed and valuable, Logi-exclusive support function, why not simply make needles and reppers infeasible to run on other fits? In addition, of course, to the base stat and bonus improvements.
Edit: I believe I've contributed my two cents and now run risk of repeating myself ... all on a subject that I know little about :-). I take my leave. Thank you again, Cross, for permitting my participation. o7
Shoot scout with yes.
- Ripley Riley
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5578
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Posted - 2014.10.09 03:20:00 -
[14] - Quote
John Demonsbane wrote:We will have to agree to disagree about the wall hacks. Funkmaster Whale made a nice thread about it a month or two ago. The argument on the current form of passive scans is this:
Scenario 1: You can see the opponent as a dot on your radar when your precision beats theirs = ewar
Scenario 2: You can see: - the opponent on your radar when your precision beats theirs - the opponent on your radar when someone else's precision beats theirs, even if yours does not - the opponent when they are on someone else's radar, even if out of range of your own - which way they are facing, in real time - the opponent right in front of your eyes, without having to look at your radar, just right there where you can put a crosshair on them and everything as they turn the corner...
= lolwallhax
[Hate to chime in after saying I wouldn't, but this is a tangent ]
I agree with John's assessment; scans are too good in their present form.
Technically, Shared Squad Passives aren't supposed to exist. They were disabled in Uprising 1.4 (see patch notes) yet here we are, still sharing squad passives. Rattati recognized the issue and looked into it, but he reported that the situation proved more involved than he'd expected. We took his report to mean that disabling shared squad sight would require a client-side update.
Just in case we get a client-side update, EWAR model tweaks were spitballed in the Barbershop; one of the ideas seems to address a few of John's concerns above ... the premise is as follows:
* Shared Passives Disabled * If Profile beats Precision, target's position in concealed (presently observed) * If Precision beats or equals Profile, target's position only is revealed * If Precision substantially beats Profile, target's position and orientation are revealed * If Active Scanner beats Profile, target's position and orientation are revealed to entire squad (presently observed)
Good stuff, right? You wouldn't believe the source :-)
Shoot scout with yes.
- Ripley Riley
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5611
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Posted - 2014.10.09 12:10:00 -
[15] - Quote
el OPERATOR wrote:I remember the disabling of shared passives last year, but that was for team sharing because the visible chevron element was too much for some people. Without a range indicator, the screen being occupied by 16 floating indicators was considered cluttered.
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5611
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Posted - 2014.10.09 17:32:00 -
[16] - Quote
el OPERATOR wrote:Adipem Nothi wrote:el OPERATOR wrote:I remember the disabling of shared passives last year, but that was for team sharing because the visible chevron element was too much for some people. Without a range indicator, the screen being occupied by 16 floating indicators was considered cluttered. reading comprehension wrote: ...vision for squads [plural] disabled...
:: laughs :: :: leaves thread ::
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- Ripley Riley
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5736
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Posted - 2014.10.11 19:30:00 -
[17] - Quote
Suggestion * Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault) * CA Commando: +1 Low Slot, +PG/CPU * MN Commando: +1 Low Slot, +PG/CPU * GA Commando: +1 High Slot, +PG/CPU * AM Commando: +1 High Slot, +PG/CPU
Concept * Permits the Commando flexibility in choosing which role to fill. * Permits the Commando option to rival new Assault HP levels. * Permits the Commando opportunity to engage more meaningfully in EWAR.
Thoughts?
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6806
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Posted - 2015.02.20 21:48:00 -
[18] - Quote
Meee One wrote:Lenz Hong wrote: The only one who can provide "a good intel" is the GalLogi but it have to stop it actions and take a distance to use an active scan. From here we see a problem. Why not add to the logistics bonus a +10% range role bonus? From Protofits the base range of the Logis is 25 meters, in this case the GalLogi would have (lvl5, Logi and Range Skills) 50 meters, seems a good for a better "intel". 50 meters is crazy far,35m seems less insane and would encourage less soloing assault style But range without precision is nothing, why not -2/3% scan precision per level? From this point the base is 45db (seems too much =/) but considering a change to 40dB and lvl5 at Precision and Logi skills it could turn too be either 32db or 30db, good to see even some Scouts. the change would have to be significant enough to be worth replacing eHP mods. So probably.
I don't know about a bonus to hacking, but maybe a better hacking speed built-in the dropsuit? Yes
About scouts, they're sneaky and compact, their intent is to invade, provide some intel and hack without getting caught. Maybe the "answer" is to diminish the CPU/PG of the scouts but give them a bonus to cloak and profile/precision/range modules? Don't wave the nerf bat so fast,there might be a way to just buff logistics without nerfing scouts.
Considering the Equipments and what I know from the focus of each faction, i thought in this for the equivalents (maybe some/all of them already have been thought, but..)
Repair Tool: maybe a Caldari Shield Regen (Rail Rifle like, could just buff the shield recharge and diminish the shield recharge delay), Gallente Armor Regen (Repair tool like, but is stronger with lower range than the others) and a Amarr Power-Up (basically a ray to give a damage resist to someone, dunno if would be a good idea..) FTFY
Active Scanner: Considering Cloak Field as a Caldari answer to the active scanner, we could have Amarr distraction points (deployable and fix or deployable and auto-moveable? maybe hide the user while is being active..). Minmatar, being allies from Gallente could use some of the Gallente Technology to create remote scanners, as remote explosives they would be deployable and activatable (in active mode, it would emit some pulses and enter in "overheat mode" (?), just like Scrambler Rifle/Ion Pistol)
Can't think about the others (Drop Uplink, Nanohives, Nanite Injectors, etc...)
About scouts,every one has an eWAR bonus but Min. It has hacking and...NK (the wrong racial weapon). Before bonuses were swapped logistics had hacking as was intended. But CCP nerfed equipment as an excuse to steal that bonus and,to be blunt,put it on the wrong suit. As i see it there are 3 faces to this game. eHP,evasion,eWAR. And in every class they are dominant in at least one of these... eHP -heavies,bad evasion,bad eWAR All round -assault,good eHP,good evasion,mediocre eWAR Then there's scouts... eHP of a logistics. Better evasion if they decide not to tank. eWAR for passives and dampening. And logistics.. Low eHP means high evasion right? Nope Low eHP and low evasion means high eWAR right? Nope Then what does logistics get? The ability to carry extra stuff! Woo for being a worthless pack mule! Logistics should be the best at eWAR if they aren't supposed to be active combat suits. eWAR = Scanning and precision as well as hacking Yet they aren't,why? Because 'lolreasons'. Still believe the lie that scouts should hack faster? Let me ask you 1 thing,what color are all the installations? Look closely,there are patches of yellow! And what color is logistics? Yellow But what color are scouts?Blue So now that you realize this truth,tell me why a logistics suit shouldn't hack a logistics installation (all of them) faster? Yet a scout should? It shouldn't. But logistics can't because 'lolreasons'. And until logistics is given back what scouts have stolen in eWAR,logistics will always be just a stupid pack mule,with base stats that make 0 sense because it isn't compensated with by that missing eWAR. But hey what do i know,i only put 2+2 together and got 4. Then again see mai sig.
As to new equipment,i don't think we'll be getting any new models any time soon,which is why i often try to repurpose assets already in-game. For example a AOE repair tool,using vehicle scan circle,can heal multiple allies at once. At a decreased rate of course. Something like 50 hp/s at Pro. Or maybe a flux RE that temporarily disables the enemies tacnet within its radius. Or an active scrambler which,using the Gal scanner,temporarily makes false enemies appear on the opponents tacnet.
Cross would know better than I, but Scouts are very likely UP at the moment. An increase in GA Logi grade scans would render Scouts obsolete. I'm of the opinion that the GA Logi precision bonus should be toned down, or the bonus replaced with something logistics related and given to the AM Scout. The AM Scout has had no competitive function since Falloff killed passive recon, and active recon seems a much more appropriate role for a Scout than a Logi. Further, a maximum of two periodic, overpowered scans would be 100% less overpowered than 4.
If the GA Logi scan bonus were going to be replaced, what would you want in its stead?
Shoot scout with yes.
- Ripley Riley
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6814
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Posted - 2015.02.21 04:42:00 -
[19] - Quote
Meee One wrote: These players often get upset about being scanned while flanking,preventing sneak attacks AKA what scanners were meant to do.
I appreciate your earlier feedback. It hadn't occurred to me that no other Gallente equipment exists, and I agree wholeheartedly agree that Scouts shouldn't be out-EQ'ing Logis. So that we're clear, I'm not upset, and I don't hate Logis. I simply believe that the GA Logi precision bonus to Active Scans is imbalanced. I'll attempt to explain my reasoning concisely ...
The need for 15 dB scanners to "sniff out" lurking Scouts was replaced by Falloff. Today, any unit can fit a precision enhancer and protect his own flank. An SG or NK assassin on the prowl -- even when successfully evading LoS -- has his position revealed on squad TacNet with each and every takedown. Scouts are now blind as bats while cloaked, and they are required to decloak well in advance of any attack. Long story short, sneaking has been greatly diminished over the past few builds; it stands to reason that the hard counters to sneaking should follow suit.
Then there's the 21 dB, 200M, 90 degree scans. One unit with the power to illuminate entire Ambush matches. For an entire team. And at zero to no risk. Just spam those scans and stick with the blob! There's a good reason why Nyain San stompers field a GA Logi. And these massively powerful scans do more than accelerate pubstomps; they also serve to perpetuate King HP and limit build build variety. Why would an Assault even bother running damps with these things on the field?
That's my two cents on the present state of GalLogi Scans; I could go on, but this isn't my thread and I don't intend to commandeer it. I hope you guys find my reasoning reasonable. Perhaps there are other ways to deescalate GalLogi scans without altogether replacing the bonus ...
Shoot scout with yes.
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6820
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Posted - 2015.02.21 16:17:00 -
[20] - Quote
Meee One wrote: ... and you must consider the logistics suit itself. Amarr has the most eHP at 300. Min has the lowest at 240.(the same as an AM scout) Yet all logistics are still slower than their basic frame,and even 160 eHP advantaged assault counterpart.
Current Speed/Tank Paradigm Tank: Heavy > Commando > Assault > Logi > Scout Speed: Heavy < Commando < Logi < Assault < Scout
Balanced Speed/Tank Paradigm Tank: Heavy > Commando > Assault > Logi > Scout Speed: Heavy < Commando < Assault < Logi < Scout
^ I've personally proposed this 5 or 6 times now. I'm of the opinion that Assault and Logi speed profiles should be swapped. Sounds like you and I might be in agreement.
Meee One wrote:That aside there's really nothing that can replace precision,exept cooldowns. So take your pick,super scans every once in a while -or- weak scans all the time. This is an interesting idea. Swapping precision for cooldown would deescalate the Counter Sneak side of Sneak vs Counter Sneak, and a higher precision baseline for competitive scans (especially if more frequent) would encourage Assaults to drop King HP for damps (good for build variety).
Shoot scout with yes.
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6820
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Posted - 2015.02.21 16:54:00 -
[21] - Quote
Ok! Have some tentative numbers for you.
Assumption GA Logi bonus to Active Scanner Precision replaced by Active Scanner Cooldown.
Active Scanner Overhaul 46 dB Scanners ---> 40dB: Commando beats w/1 cmp damp, Heavy w/2 36 dB Scanners ---> 33dB: Assault & Logi beats w/1 cmp damp, Commando w/2 28 dB Scanners ---> 25dB: Scouts beat w/1 cmp damp, Assault w/2, Logi w/3 20 dB Scanners ---> 18dB: MN/AM Scout beat w/2 cmp damp + proto cloak (on)
What do you guys think?
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6827
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Posted - 2015.02.22 02:42:00 -
[22] - Quote
el OPERATOR wrote:And I'm kind of amazed you'd entertain the subject at all considering that it stems from the input of a proven purveyor of false or otherwise misleading information. In here.
2. Be respectful toward others at all times. The purpose of the DUST 514 forums is to provide a platform for exchange of ideas, and a venue for the discussion of DUST 514. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
4. Personal attacks are prohibited. Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited. Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
22. Post constructively. Negative feedback can be very useful to further improve DUST 514 provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding DUST 514 and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
Shoot scout with yes.
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6830
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Posted - 2015.02.22 04:46:00 -
[23] - Quote
el OPERATOR wrote:Dude. They're not broken. Why fix them? Sneaking has been greatly diminished.
* Cloak Active dampening bonus was substantially reduced. * Cloak Duration was substantially reduced. * Cloaked units are now TacNet blind. * Cloaked units must now decloak seconds in advance performing any action. * If/when they fit plates, Scouts now suffer steep mobility penalty. * Falloff.
GA Logi scans were balanced against stealth units which no longer exist. If they were balanced before, it is not possible that they are balanced now.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.02.22 05:00:00 -
[24] - Quote
el OPERATOR wrote:Yeah. Because this conversation never happened and after it you didn't continue trying to peddle the same debunked hooey. TruthInTheFeedbackForum@CCP. com/support eagerly awaits your ticket request.
I came here to solve a problem, not to play games with trolls. I don't know and don't care to know whatever it is you're getting at above. If you've something constructive to contribute, I'm all ears, but consider your hostilities ignored.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.02.22 18:50:00 -
[25] - Quote
Hi Mr Goo,
I suspect that my goals and your goals are more intimately connected than you realize. Might the Logistics Class have been buffed sooner if its OP elements hadn't played leading roles in both pubstomps and PC? OP Heavy/Logi blobs and OP GalLogi scans are two very goods reasons why not to buff the Logistics class.
Your goal (a better Logi) and my goal (balanced EWAR) are two variables in the same equation. We could be working together on this; is better balance not a mutual goal?
Shoot scout with yes.
- Ripley Riley
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6866
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Posted - 2015.02.24 00:13:00 -
[26] - Quote
Meee One wrote:So your threatening logistics because you don't likt their bonuses? Nice I believe you mistook my meaning. I'm pointing out that overperforming elements in a class can stand in the way of buffing that class. When it comes time to buff the Logi, there'd be less resistance (and perhaps better buffs) if the class's overperforming elements were addressed and handled.
Heavy/Logi Blobs and GalLogi Scans are both OP (or at minimum, they're perceived to be OP) . It appears that the HMG is going to be nerfed, so the former will likely soon be out of your way. The latter, however, will very likely remain an obstacle.
I've given you guys some of the reasons why GalLogi scans are perceived to be broken from the Scout's perspective. Assault users will point out that there's no benefit to running damps with GalLogi scans in play. Three complex damps to beat team-wide, 200m scans? Not reasonable. Better off sticking with King HP (bad for build variety).
All food for thought. Happy to clarify if need be.
I know you guys suspect I have an agenda, and you're right. You've a broken item I'd like to see fixed for the betterment of balance. You've also an underperforming suit I'd like to see fixed the for betterment of balance.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.02.24 13:56:00 -
[27] - Quote
Mad Syringe wrote:Considering the slayer logis, the only real problem with that ever, was the cal logi, which had way to good bonuses. Wasn't the Slayer GalLogi at some point as equally FoTM as the Slayer CalLogi? I recall Nyain San switching from 6 of one to 6 of the other, but I don't recall which was FoTM first.
(This was all a long time ago in early Uprising. Slayer Logis have been dead for some time barring that Usuck Vagheitan guy from AE.)
Shoot scout with yes.
- Ripley Riley
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6883
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Posted - 2015.02.24 16:53:00 -
[28] - Quote
el OPERATOR wrote:GalLogi scans aren't OP. Heavy/Logi blobs aren't either, unless you're not addressing them properly.
In a game well-established on the premises of counters and counter-counters instead of see/point/shoot the fine difference can be easily forgotten.
If something is balanced against its counter, and then that something is nerfed half a dozen times, is it possible that it will remain balanced against its counter?
Shoot scout with yes.
- Ripley Riley
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6885
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Posted - 2015.02.24 18:05:00 -
[29] - Quote
My agenda is better balance, El Operator, and it always has been.
If my agenda were "Scout Superiority" or some such nonsense, I wouldn't have supported nerfing the Scout over and over again. I admit that I'm biased as it relates to my chosen playstyle, but I sincerely try to be open-minded and reasonable as it relates to other playstyles. You may disagree with my perspectives and opinions -- and perhaps rightfully so on occasion -- but you'll find no history of either being unreasonable.
Whatever belief it is that's fueling your angst and hostility is misplaced. If you can't take me at my word, ask Cross or Demonsbane.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.02.24 18:22:00 -
[30] - Quote
I don't know why you keep bringing up that thread. Magnus proposed a bad EWAR model. I tried to explain why it was a bad model. Magnus mistook me for a troll and threw mud, so I threw mud back (which was a mistake on my part). But my lapse of judgment and decorum doesn't make his idea less bad; his model was flawed and it wouldn't have worked, and I stand by every point I made in that thread.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.02.25 18:12:00 -
[31] - Quote
Gyn Wallace wrote: How does cost factor into that balance issue?
I would agree with you if you were to say, "... a Logi equipped with proto gear is too expensive; if I die once I lose money, and this isn't the case with other suits; we should do something to fix this disproportionate expense." This statement is reasonable and makes practical sense.
By contrast, a statement to the effect of "... my proto scanner should always scan X because it is expensive" makes no more sense than "... my proto weapon should always kill Y because it is expensive". Neither of these statements are reasonable.
Shoot scout with yes.
- Ripley Riley
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6929
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Posted - 2015.02.25 18:37:00 -
[32] - Quote
el OPERATOR wrote: REDACTED. BECAUSE.
I removed the part you disagreed with. It detracted from the point I was trying to make.
Shoot scout with yes.
- Ripley Riley
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6931
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Posted - 2015.02.25 18:58:00 -
[33] - Quote
el OPERATOR wrote:... in agreement with your position.
(and thank you!)
Shoot scout with yes.
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6938
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Posted - 2015.02.26 01:11:00 -
[34] - Quote
Gyn Wallace wrote:Why should stealth get to be the bargain instead of detection?
I don't know that this is a reasonable premise, Gyn Wallace. Running around in a 400HP Scout Suit is not a low risk activity; it is certainly more risky than using an Active Scanner while embedded among friendlies.
Shoot scout with yes.
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6945
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Posted - 2015.02.26 13:17:00 -
[35] - Quote
Fact Checking =/= Bashing Logistics
Gyn Wallace opined that stealth play is low risk. It isn't. This is a poor premise upon which to build an argument about balance. That's the point I'd intended to make.
Shoot scout with yes.
- Ripley Riley
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6948
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Posted - 2015.02.26 17:21:00 -
[36] - Quote
@ Gyn Wallace
I agree with you that the role of Logi is disproportionately expensive.
Why are you assuming that Scouts run BPO / Basic gear? MinScout have no choice but to run a prototype suit (and a prototype cloak) to beat GalLogi scans. Should a MinScout lose 2-3 proto suits at ~120k per suit, he -- just like you -- will lose Isk that match.
In order for a Scout to earn warpoints, he must hack, engage/kill targets or use equipment. Earning WP via EQ is not the Scout's strong suit; if it were, we'd have have a role overlap issue with Logistics. The other two activities are high risk activities for a low-hitpoint unit. Stealth play has become far more risky since Falloff, and today's Scout is no where near as strong as the pre-nerf, overpowered 1.8 Scout.
If GalLogi scans were in balance with the pre-nerf / pre-Falloff 1.8 Scout, what are they in balance with now?
Shoot scout with yes.
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Posted - 2015.02.26 18:03:00 -
[37] - Quote
Gyn Wallace wrote: Do you disagree that its easier to kill a logi than to kill a scout that isn't being suicidal?
Yes, it is far harder to overrun a blob and kill the Logi at its nucleus than it is to spot and kill a Scout.
Edit: I am not claiming that Logi survivability is fine; I've already suggested that its speed be increased such that speed/tank paradigm is brought into balance (a couple pages back).
Imbalanced (Current) Tank: Heavy > Commando > Assault > Logi > Scout Speed: Heavy < Commando < Logi < Assault < Scout
Balanced (Proposed) Tank: Heavy > Commando > Assault > Logi > Scout Speed: Heavy < Commando < Assault < Logi < Scout
Shoot scout with yes.
- Ripley Riley
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6952
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Posted - 2015.02.26 18:51:00 -
[38] - Quote
el OPERATOR wrote:Adipem Nothi wrote:@ Gyn Wallace
If GalLogi scans were in balance with the pre-nerf / pre-Falloff 1.8 Scout, what are they in balance with now?
They weren't. Now, post long-overdue tweaking of Scouts' base stats, they're better. Crazy tidbit, since we're on the subject: Scans are the counter to stealth. They operate intermittently, for short periods. At even their most powerful capability they are still defeated by stealth, since damps win ties and fits are possible which will tie or outright beat the scanner. Scans, as a counter, are countered by what they are intended to counter. wtf is OP here again?
Active Scanners are not the counter to Scouts and Dampeners; Scouts and Dampeners are the counter to Active Scanners.
PS: If precision and profile are tied, precision wins (just in case you weren't aware).
Shoot scout with yes.
- Ripley Riley
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6973
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Posted - 2015.02.27 02:06:00 -
[39] - Quote
RedBleach LeSanglant wrote:@Adipem Nothi
From your last few posts and referencing dampening. I do have a question or two for you if you wouldn't mind.
Can all scouts beat the proto Gal proto scanner? or is it only the racial bonuses that help X races. That is to say, a proto scout with their slots full of proto dampeners, and a proto cloak. Will each beat the scan... was it an 18 or a 21 (sorry at work and just posting real quick)
Yes, they can.
More is required of the MinScout, as it must run a proto suit, fill all of its lows with complex damps, and be proto cloaked to beat all scans. This requirement was argued as "reasonable" before cloak-blind, decloak-delay, falloff, and scout armor/strafe penalty were introduced.
If it was a "reasonable" requirement then, it certainly is not now.
I believe it reasonable and appropriate to lessen pressure on MinScouts by 1 slot. If adjustments to GalLogi scans are off-the-table, this goal could be reached by alternative means. For example, changing cloak's active damp bonus from 0-5-10 to 10-15-25 would accomplish this goal.
Shoot scout with yes.
- Ripley Riley
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6981
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Posted - 2015.02.27 03:10:00 -
[40] - Quote
RedBleach LeSanglant wrote:
Logi base scan range was increased to 25m when Falloff was introduced. This is the highest of all classes. Your proposal appears to reflect old values.
You also propose changing Precision from 45 dB to 35 dB; this would playout as follows:
Scan Precision (5) - 16 / 32 / 41 dB Cmp Precision (x1) - 13 / 25 / 33 dB Cmp Precision (x2) - 10 / 21 / 27 dB Cmp Precision (x3) - 9 / 18 / 24 dB
Ranges: 8m / 19m / 38m
Do you intend for the Logi to become the premier passive recon unit? If so, I would find this humorous, as Logis for so long have pointed to the Scout's 2 EQ slots as a potential "role bleed" problem.
Shoot scout with yes.
- Ripley Riley
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6987
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Posted - 2015.02.27 13:31:00 -
[41] - Quote
RedBleach LeSanglant wrote:I NEED TO FIND AS SCANNING RESOURCE - I don't want to just dump number hunting onto you, I'd rather have some of my own answers. - I remember looking at one. I'll have to find it.
Here are two:
Borrowed from Barbershop Borrowed from Haerr
To the best of my knowledge, Protofit's EWAR values are also up-to-date.
Shoot scout with yes.
- Ripley Riley
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6987
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Posted - 2015.02.27 14:10:00 -
[42] - Quote
Mister Goo wrote:Adipem Nothi wrote:RedBleach LeSanglant wrote:I NEED TO FIND AS SCANNING RESOURCE - I don't want to just dump number hunting onto you, I'd rather have some of my own answers. - I remember looking at one. I'll have to find it. Here are two: Borrowed from BarbershopBorrowed from HaerrTo the best of my knowledge, Protofit's EWAR values are also up-to-date. So I see you have continued to successfully derail our thread, QQing about the imbalance of the scout. Please for the love of god ignore this poor scout so we can continue on with the logistics and support. If he wants to discuss this he can START HIS OWN THREAD IN F&B, or better yet go to the barbershop where he belongs.
Here is a merc (Redbleach) who wants to better understand EWAR and EWAR balance from the perspective of the EWAR units opposite his role. As his proposal includes significant EWAR changes, does it not stand to reason that he might benefit from new found knowledge?
"No knowledge is to be despised." - Joseph Needham
I'm not derailing your thread; I'm discussing EWAR. If Logis believe that EWAR is not pertinent to the Logi or discussion of the Logi, kindly return to the Scout the function of competitive counter recon (GalLogi bonus removed, given to AM Scout) and please detail for Rattati that your recent buff to scan range is neither needed nor wanted.
Shoot scout with yes.
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6987
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Posted - 2015.02.27 14:35:00 -
[43] - Quote
RedBleach LeSanglant wrote: In your opinion when should active scans or dampeners win? Step by step, tier by tier, I think that a fully Damped Scout should beat the equal level of Scanner so a full dam[ proto scout beats proto scanner. But the counter is the Gal Logi that can scan everything. Meaning that the specialty of the Gal Logi scanning all is the draw of the suit, nothing escapes its eyes. So that a proto cloak is required to beat the Gal logi.
I am biased because of my logi core, but I see the counter.
Passive Scans (Falloff) To strike at full damage, a sneaky Shotgunner or Nova Knifer must take a risk and enter a given target's inner falloff ring. While there, his position is potentially disclosed to the target and the target's squad. At zero precision enhancers, a MedFrame's 20dB inner ring will detect undampened Scouts as well as single damp'd Scouts. At in investment of one precision enhancer, a MedFrame's inner ring (16dB) will detect all but the most heavily dampened Scouts (3+ damps). The inner ring of a MedFrame with 2 precision enhancers (13 dB) cannot be beat. In my observation, Falloff is working well. It is annoying to get "spun on" and insta-smashed by more attentive players I've flanked and stalked, but I recognize that this intended behavior; even when heavily dampened, I have to assume that when I'm within striking distance (~5m) of a target, that target and his squad knows my position.
Active Scans At the baseline of 15 dB, the post-falloff Scout should beat scans at investment of 2 modules (while cloaked) or 3 modules while uncloaked. MedFrames should not be able to beat baseline scans.
Shoot scout with yes.
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6988
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Posted - 2015.02.27 16:08:00 -
[44] - Quote
Gyn Wallace wrote:Its nice to see that you're in a thread about buffing the weakest class in the game, arguing for buffing scouts that aren't under-powered
Select Category:Dropsuits
Commandos are the weakest class in the game. If Logis are underpowered and underutilized, so are Scouts.
We can debate all day long whether or not GalLogi scans are OP. And all day long, Nyain San will stomp Ambush matches running GalLogi scans. Historically speaking, Nyain San pubstompers do not field what isn't OP.
Shoot scout with yes.
- Ripley Riley
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7010
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Posted - 2015.02.27 23:35:00 -
[45] - Quote
Gyn Wallace wrote:Adipem Nothi wrote:Gyn Wallace wrote:Its nice to see that you're in a thread about buffing the weakest class in the game, arguing for buffing scouts that aren't under-powered Select Category:DropsuitsCommandos are the weakest class in the game. If Logis are underpowered and underutilized, so are Scouts and Heavies. Hilarious. I like how your chart somehow shows that commandos are the weakest class in the game, but magically avoids showing that scouts are still OP, or at the very least still much stronger than logis. But yeah, keep arguing for nerfing scans so assaults can avoid being scanned too. As your chart shows, assaults and scouts need all thelp they can get. /Sarcasm. Again, arguments that poor are an insult to your audience's intelligence. You're bringing me around though: I'm starting to think that nerfing scouts again might be more important than buffing logis. Look at how high they are on your chart! Lol.
That isn't my chart. It's a 3rd party, SDE-driven website. I believe it has been unmanned (i.e. automated) since FF2014.
Shoot scout with yes.
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7030
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Posted - 2015.02.28 01:41:00 -
[46] - Quote
Pokey Dravon wrote: To be fair, those charts simply show units sold right? Amount sold does not necessarily mean that the suit itself is good or bad, its a measure of popularity ...
Yes, all we can see here are unit sales and how they've changed over time.
You can almost date Uprising 1.10 looking only at the timeline alone. We can see how Logi usage rates improved slightly (presumably due to Bandwidth) and how Scout usage tanked as Falloff proved sufficiently potent to convince the slayers to drop the Scout suit in favor of Assault. Farewell and good riddance, Assault Lite. o/
Usage rates don't show us everything or prove anything, but they do tell us a part of the story.
Shoot scout with yes.
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7032
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Posted - 2015.02.28 05:18:00 -
[47] - Quote
Pokey Dravon wrote:... I just really hope the Logis get some serious love really soon. They keep getting passed over in favor of Roll Rifle Rebalance, again, and other things of the sort. They keep getting passed over in favor of Rifle Rebalance, again, and other things of the sort.
Sep -24 Hotfix Delta Dev Blog "We are buffing Logistics in a big way by changing the Nanite Injector to heal Shields as well. Now those prototype needles are sounding great, right?"
Oct 28 - Uprising 1.9 Dev Blog "Nanite Injectors can now only be used on Teammates that have requested assistance by pressing the GÇ£Call for HelpGÇ¥ button. This may seem like a double edged sword to Logistics players, but the recent buff to Nanite Injectors should make it very likely that players will request help. This change is also implemented for players that absolutely do not want to be revived for various reasons. Another buff to Logistics players is that Active Scanners can now share scan results with either Team or Squad. "
Dec 02 - Uprising 1.10 Dev Blog "The Logistics Dropsuits will be getting more recognition as the primary Support role with the addition of Equipment Bandwidth. Players can now deploy Equipment as long as their sum of Equipment Bandwidth Cost does not exceed their Dropsuit Bandwidth Capacity and of course Logistics will have the highest Bandwidth. Going above the Bandwidth Capacity will result in the self-destruction of deployed Equipment, in the sequence it was deployed. Therefore a new Attribute, Bandwidth Cost (Mb/s), has been added to all deployable Equipment. On top of that all Equipment now has a tiered Scan Profile, getting better with each tier so Logistics can choose to deploy Equipment that is more difficult to locate. The final Logistics buff is then the addition of improved WP rewards per tier of Nanite Injector." (+ secret buff to scan range)
In terms of "serious" attention/love/changes, you're going to have a hard time topping Bandwidth. I can see things being tweaked and improved upon, but I don't see how or where there'd be room for major changes. Examples of tweaks:
* Tweak Bandwidth * Tweak Equipment Performance * Decrease cost of Logi Frame and/or EQ * Add 1 EQ Slot to STD Logi Frame (+ PG/CPU) * Swap Speed with Assaults (or) Increase Base HP
I think that any of these could be argued as reasonable, and I don't think that any of these would upset balance.
We could (theoretically) take a gamble and recast the Logi as support + counter-infiltration by buffing its passive scan strengths. It already has the best scan range; this range could be augmented with the best scan precision. In terms of gameplay, the Logi at the heart of a blob could provide his blob with near omniscience via shared passives and even greater resistance to flank/surprise attack. This design would undoubtedly cause balance problems, but if "blob warfare" is a desirable model and/or deemed necessary, we could work around the balance issues by tweaking overhauling and renaming Scouts.
Shoot scout with yes.
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7084
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Posted - 2015.03.01 04:25:00 -
[48] - Quote
Meee One wrote:Pseudogenesis wrote:Oh dear, I'm sorry I stumbled on your private thread and started ruining your discussion by talking about balance. I suppose it would be best to never interact with the logistics community then, as you are clearly the only one capable of understanding the deep, intricate balance problems at the heart of Dust. I guess the idea that logistics should be buffed is a terrible one when it's coming from somebody who doesn't play logi 24/7.
Balance is not a one way road. It's not some thread where you try to whisper into the ears of the CPM and shun anybody who isn't part of your sekret klub. It affects everyone, so I suggest you get used to the idea of criticizing an argument based on its merits, instead of shooting it down because you don't like who's saying it. >The barber shop. Hypocrite.
What of it? The Barbershop has a couple crazies like any sub-community, but it also has an excellent track record for generating and vetting solid, well-balanced ideas. Those who think the thread is about "Scout Superiority" aren't paying close enough attention; the majority of Scout nerfs implemented between 1.8 and present originated in the Barbershop.
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7090
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Posted - 2015.03.01 06:07:00 -
[49] - Quote
RedBleach LeSanglant wrote: Scanning precision up (down): Able to detect the micro deformities in the ships they work on = High F-ing Precision.
Scan Radius Increased to Allow the Logi to be the master of Ewar Scanning.
o/ RedBleach
If the Logis feel that they need to be the masters of both EQ and EWAR to be competitive, this is OK by me. So long as it is balanced. We are very near this goal as is, with the GalLogi having already replaced the role of the Recon Scout. I would ask only that (1) we take measures to correct existing EWAR Role Bleed and (2) that we hold the EWAR Logi accountable to the same standards we held the infamous "360 wallhack" EWAR Scout.
By existing EWAR Role Bleed, I am referring to the GA/AM Scout's bonus to Scan Precision and the CA Scout's bonus to Scan Range. The recon capabilities of these "recon" units are vastly inferior to the GalLogi's scans; their roles are no longer clearly defined. I am excited at the prospect of seeing their bonuses replaced with something meaningful and competitive.
Shoot scout with yes.
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Posted - 2015.03.01 06:51:00 -
[50] - Quote
Mister Goo wrote: I like the changes, but just curious about the ewar change why better than the scout? Their role is supposed to be recon, even though they play fast assault more. I don't mind being able to see more and further just kind of stomping on some toes, I think. Perhaps the Scout's role was once recon, but this is certainly not the case today. Recon post-falloff is all about Active Scanners, and competitive recon is all about the GalLogi (and only the GalLogi).
Shoot scout with yes.
- Ripley Riley
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7091
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Posted - 2015.03.01 07:06:00 -
[51] - Quote
Mister Goo wrote:Adipem Nothi wrote: Perhaps the Scout's role was once recon, but this is certainly not the case today.
You are quite right, scouts decided that they needed to be fast assaults and have become more aggressive and In your face. According to you this was decided and vetted in the Barber Shop. Actually, killing the Recon Scout was Zatara's idea; we protested that one pretty vigorously. Cloakblind, Decloak Delay, Armor/Strafe Penalty -- these were the nerf ideas the Barbershop came up with.
If everyone wants the Scouts' role to be recon, we could give Scout(s) the bonus to Active Scans and finding a something else for the GalLogi to do.
Shoot scout with yes.
- Ripley Riley
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7095
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Posted - 2015.03.01 14:19:00 -
[52] - Quote
Mad Syringe wrote: 1. Maybe we should put the scout discussion somewhere else, but I think right now, the scouts are not recon, but infiltration units.
2. For that I've proposed a special EQ for them: Stealth Uplinks, they'd have 5 spawns and would be undetectable by any scanner, and they'd have super fast spawn times. These would allow a full squad spawn in, that would obviously consist of one or two logis plus several slayers to take an objective.
3. Good E-war on logis makes sense because they are so squishy. They should be able to see the scout flanking in their back first, to give them any chance to evade or react.
4. For scout recon, I'd like to see SR visual scans (line of sight) being shared with squad or team... this would give snipers a role apart from being an annoying bunch of campers, maybe just a skill for scout suits...
1. "STD Logis need +1 EQ slot b/c Role Bleed by STD Scout" is no different from "Recon Scouts need new roles on b/c of Role Bleed by GalLogi". So long as EWAR overlap remains at issue between the two classes, we've little choice but to discuss the classes jointly when it comes to EWAR. Further, any discussion involving EWAR changes should take into account effects on and perspectives of all EWAR-oriented classes.
2. I like this.
3. The problem with passive scans is that they're potentially shared six ways. An EWAR Logi might be squishy, but the Heavy he's repping isn't squishy, nor is the blob which surrounds him. All potentially benefit from his passive scans. AM and CA Scouts suited for Recon were even squishier than Logis (like 300HP squishy); the only function they provided were strong scans, and their strong scans were ruled to be imbalanced (even after cloakblind!). The "squishy" factor was ruled to be an insufficient counter-balance.
4. I like this as well.
Shoot scout with yes.
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7097
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Posted - 2015.03.01 16:51:00 -
[53] - Quote
From Barbershop:
Adipem Nothi wrote:Pseudogenesis wrote:Adipem Nothi wrote:Idea: EWAR Untangled - Scouts as Scouts & Logis as Support
* Remove Scan Range, Scan Precision bonuses from CA and AM Scouts. * Buff Scan Precision and/or Range of all Logis. * Remove and replace bonus to Active Scans from GA Logi. * Racially rebrand Active Scanners (AM Scanners squad-wide, CA Scanners team-wide). * AM Scout receives Precision and/or Duration bonus to AM Scanners. * CA Scout receives Cooldown and/or Range bonus to CA Scanners. * Tune Passive and Active Scans where needed to adjust for any imbalance.
Thoughts? We can't afford to make big, sweeping changes that take many months to fine tune at this stage in the game's life. Unless there is a major problem to address and a straightforward end goal - as was the case with sidearm rebalancing - there's no need to make such humongous changes to game balance as this. I see no reason to throw everything up in the air and mess with roles that have existed for years when most suits are just a few integer tweaks away from being balanced. Integer tweaks alone aren't going to fix the Role Bleed in the Recon Department. But I see your point; too many moving parts. Will try again ... Idea: EWAR Untangled, V2.0 (now with Integer Tweaks!)* Reduce cloak-blind from 85% to 45% * CA Scout - Change bonus to Scan Precision + Range * AM Scout - Change bonus to Biotics Efficacy * GA Logi - Change bonus to Scan Duration + Cooldown * 20 dB Active Scanners - Change to 18 dB * 28 dB Active Scanners - Change to 25 dB * 36 dB Active Scanners - Change to 33 dB * 46 dB Active Scanners - Change to 40 dB EWAR Untangled, V2.1 (to follow)If GalLogi remains only competitive recon unit, reduce cloak-blind from 45% to 0% If CalScout becomes the only competitive recon unit, increase cloak-blind from 45% to 65% If GalLogi and CalScout appear to be "sharing" the role of recon, then make no change
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Posted - 2015.03.01 17:40:00 -
[54] - Quote
John Demonsbane wrote: See you in another couple months I guess...
Hi, John! I'd wondered where you went; good to see you're still with us. o7 Pokey recently weighed in here so it must be on the radar, right?
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Posted - 2015.03.01 17:53:00 -
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John Demonsbane wrote:Well, be sure to let me know when that happens.
I'll mail you in-game should anything develop. I look forward to hearing your 2 cents on all of this.
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Posted - 2015.03.02 16:52:00 -
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Gyn Wallace wrote: A big part of the why logis NEED a buff of some kind is because I almost never have a match that doesn't suffer from either poor match making or outrageous expense. The precise matches where it matter most to run good gear, shouldn't be a nearly guaranteed large isk loss. To a lesser extent, everybody suffers from the same problem. Its particularly nasty for vehicle pilots and logis.
Better matchmaking could affect today's "proto standard" for the reasons you've outlined above. In a close and hard-fought match, deaths are frequent and the majority of those who field proto gear tend to lose Isk. Today, good fights are unfortunately the exception. Should they become the norm, the wallets of those who always field proto gear will take a big it. Further, there will no longer be 3 stomps per good fight, so there will be less opportunity to recover Isk losses.
The "proto standard" may not change immediately, but as Isk losses mount, they could with time.
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Posted - 2015.03.02 21:03:00 -
[57] - Quote
Edit: Just realized whose post I was responding to. Oops and Redacted.
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Posted - 2015.03.04 15:37:00 -
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In light of upcoming HMG nerf, I'd like to formally suspend efforts (my own included) to "nerf GalLogi scans".
I'd expect a decrease in PC Heavy usage to trigger a decrease in PC Scout usage; Assaults seem to be the superior slayer option in the absence of Heavies (see Ambush). It is possible, however, that the opposite will happen; that PC Scout usage will incline as PC Heavy usage declines. Which would be really bad news.
I'm no fan of GalLogi scans, but they might be the only thing holding Scouts back from taking PC over (again). Emphasis on "might be". I think it too great a risk to nerf GalLogi scans and simultaneously nerf Heavies.
So let's wait-and-see for now. If PC Scout usage inclines as PC Heavy usage declines, then keep those scans up until subsequent balance passes are made. If, on the other hand, PC Assault usage inclines as PC Heavy usage declines, then we'll resume efforts "nerf GalLogi scans".
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Posted - 2015.03.04 19:28:00 -
[59] - Quote
Appendix to Post 1491
Having given this further thought, I'm hesitant to ascribe one-way cause and effect.
If Scout usage inclines as Heavy usage declines, the GalLogi may very well play an active role in that incline. Will a Gal/Cal Scout dampened below 21 dB make for a better slayer than a permascanned Assault? If so, if battlefields were not permascanned at 21dB, would the Assault not become the superior slayer?
I don't know the answers to these questions, but I think them good questions to ask.
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Posted - 2015.03.04 20:03:00 -
[60] - Quote
el OPERATOR wrote:Adipem Nothi wrote:Appendix to Post 1491Having given this further thought, I'm hesitant to ascribe one-way cause and effect when a confluence of factors may be at play. If PC Scout usage inclines as Heavy usage declines, the GalLogi may very well play an active role in that incline. This outcome depends largely upon whether or not dampened Gal/CalScouts make for a better slayer than a permascanned Assault. If so, would it not stand to reason that battlefields permascanned at 21dB might be to blame? Should the 21dB permascan be lifted, would the Assault become the superior slayer? I don't know the answers to these questions, but I think them good questions to ask. Regardless, I stand by my position that is likely a bad idea to nerf Heavies and GalLogi scans simultaneously, whether or not both are OP. That sort of incline would be ascribed as "counter-interplay" and actually be exactly what should happen. Sub21db scanning (which is what we're actually talking about here) becomes "lifted" it doesn't actually do anything for the Assaults. It helps scouts.
I've been running quite a 'bit of Assault recently; in fact, I smashed your face 2-3 times just last week while field-testing Assault mk.0 + Shotgun. Or was it Assault gk.0 + Shotgun? Either way, I can assure that matches where "You've Been Scanned" reads constantly on screen play differently than matches where it does not.
Something about the bad guys always knowing where you are. If that team-wide intel works well with red-dots in pubs, I can only imagine how well it works with seasoned vets in PC.
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Posted - 2015.03.04 20:37:00 -
[61] - Quote
Gyn Wallace wrote:Adipem Nothi wrote: If so, would it not stand to reason that battlefields permascanned at 21dB might be to blame? If people running assault suits start shifting to scout suits to avoid scans, that does not suggest that scans are too strong against assaults. It suggests that scans are too weak against scouts. How unsurprising that you would get that backwards. Even if not explicitly advocating to nerf logi scans, you have a knack for framing an issue as though they're OP, even in circumstances that suggest that scans are really under-powered.
Let's play this out ...
Assumption: GalLogi scans are UP; Scouts are OP.
Scenario: Heavy Blob meta changes on account of HMG nerf. Instead of an increase in Assault usage, we observe an increase in Scout usage. The best response to the OP Scout is to buff UP GalLogi scans. Now, everyone is always scanned instead of everyone but Scouts always scanned. If everyone is always scanned, why would anyone run a squishy, dampened Scout? OP Scouts suddenly become UP Scouts, with nothing having changed other than the strength of the GalLogi's scans.
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Posted - 2015.03.04 21:13:00 -
[62] - Quote
el OPERATOR wrote: Which is why where we are currently and what we have makes for tentative balance. Scans can scan, and fully invested stealth can stealth.
What we have now are competitive battlefields permascanned at 21dB. Whether or not that "makes for tentative balance" is debatable. There is a distinct absence of interplay and options for non-Scouts.
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Posted - 2015.03.04 21:22:00 -
[63] - Quote
el OPERATOR wrote: lolpubstar protostomp
Stomps or stomping are Dust at its worst in my book. I run solo far more often than not, and I was solo at the time, field-testing proto assault suits (recently respec'd into three of them).
It isn't protostomping if you're solo, and if a soloist pubstomped an OSG squad, the problem is not with the soloist.
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Posted - 2015.03.04 21:37:00 -
[64] - Quote
Meee One wrote:Adipem Nothi wrote:el OPERATOR wrote: Which is why where we are currently and what we have makes for tentative balance. Scans can scan, and fully invested stealth can stealth.
What we have now are competitive battlefields permascanned at 21dB. Whether or not that "makes for tentative balance" is debatable. There is a distinct absence of interplay and options for non-Scouts. But if you have your way scouts will be undetectable,ever. Because if assaults can beat scans scouts could much more easily.
If I had my way, Assaults could beat what is presently 21dB permascan at a reasonable investment of 2 complex dampeners. Scouts would beat what are presently 15dB periodic scans at an investment of 2 complex dampeners (+cloak:on in the case of AM and MN).
This would be far from "undetectable ever".
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Posted - 2015.03.04 21:49:00 -
[65] - Quote
el OPERATOR wrote:You keep dropping buzzwords like "permascanned" but theres nothing "perma" about scans 1 GalLogi running multiple Creodon Flux scanners can illuminate an entire city socket at 21dB. Scans are up far more often than they are down, and they are shared team-wide. Add a second GalLogi (if needed) and see the city permascanned.
Outside of PC, permascan can also be observed in Ambush matches against Nyain San. One GalLogi is sufficient illuminate an entire match.
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Posted - 2015.03.04 21:51:00 -
[66] - Quote
el OPERATOR wrote: not sure what OSG is, in this context.
You're right ... confused Cap Acq with OSG ... it was a squad of "you guys".
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Posted - 2015.03.04 21:58:00 -
[67] - Quote
el OPERATOR wrote:. Scouts dampened currently beat the strongest scanner used by the strongest suit. You get that? THEY. BEAT. IT.
"But you can beat me" is not an indication of balance. My Assault Rifle can beat Heavies. This doesn't mean that HMGs are not in need of tuning.
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Posted - 2015.03.04 22:14:00 -
[68] - Quote
el OPERATOR wrote: CreoFlux doesn't scan at 21, even w/GalLogi bonus.
Math Says: 28 dB + 25% GalLogi Precision Bonus = 21 dB
* Please see protofits if you don't want to believe my math.
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Posted - 2015.03.04 22:25:00 -
[69] - Quote
el OPERATOR wrote:Adipem Nothi wrote:el OPERATOR wrote: CreoFlux doesn't scan at 21, even w/GalLogi bonus.
Math Says: 28 dB + 25% GalLogi Precision Bonus = 21 dB * Please see protofits if you don't want to believe my math. My bad, full proto GalLogi hits 21ish
Indeed it does. If all of your arguments up to this point were based on a higher number, I understand why you've been so contentious.
GalLogi 21dB Active Scans Prox - 60m, 45-¦, 15 sec visibility, 10 sec cooldown Creo - 100m, 60-¦, 7.5 sec visibility, 15 sec cooldown Flux - 200m, 90-¦, 12 sec visibility, 30 sec cooldown Qua - 100m, 60-¦, 30 sec visibility, 40 sec cooldown
These are the source of 21dB permascan; Assaults have to run 3 damps to beat it.
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Posted - 2015.03.04 22:35:00 -
[70] - Quote
el OPERATOR wrote: Dude, if you pubstomped some of my guys I thank you for it. They need that **** sometimes. Though, if you didn't Win the actual match you didn't stomp a damn thing w/e the final leaderboard said.
Your words (not mine):
el OPERATOR wrote:lolpubstar protostomp It was an Ambush match, and it was very a close one. Lots of guys were in proto gear, but no one got protostomped. If I recall correctly, your team won.
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Posted - 2015.03.04 22:46:00 -
[71] - Quote
el OPERATOR wrote: 4. Only 3 times? Come at me, bro.
I joined the match late! Believe me, I tried my very best to kill you.
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Posted - 2015.03.04 23:07:00 -
[72] - Quote
el OPERATOR wrote:there is interplay of ewar between medium frames which is the road to complete balance. [/i] There is no more interplay today than there was with the Passive Scans of past builds.
Either run a heavily dampened Scout Suit or be constantly scanned. The only thing that has changed is the source of the constant scans.
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Posted - 2015.03.05 00:04:00 -
[73] - Quote
el OPERATOR wrote: My "contentiousness" stems from my experience in you running in here making claims ...
Now this I can relate to.
Nothing quite like a yahoo popping into the Scout thread to tell everyone there that they're doing it wrong. Guess its entirely possible that I'm being that yahoo here in your thread. Then again, it is also entirely possible that talking EWAR balance to GalLogis is like talking AV balance to a room full of Pilots.
I'd like to think this debate of ours here is yahoo-free. Whether or not we agree on anything at the end of the day, we've been relatively good at keeping cool heads and getting the facts and figures straight.
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Posted - 2015.03.13 00:26:00 -
[74] - Quote
Booby Tuesdays wrote:Scouts have hives and links for days. Bandwidth (Scout v Logi) STD - 6 v 20 ADV - 9 v 28 PRO - 12 v 36
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Posted - 2015.03.13 13:58:00 -
[75] - Quote
DJINN Jecture wrote: This tells me scouts need more bandwidth.
We don't want Scouts stepping on the Logi's toes. We do want Scouts to actually use their class bonus and run cloak.
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Posted - 2015.03.13 14:07:00 -
[76] - Quote
Off topic for just a 'bit:
Changed my mind about the Active Scanner Overhaul I'd previously proposed to you guys. Reducing cooldown would worsen today's permascan problems. In my humble opinion, we need to find a way to make Active Scanning more of an active effort and less "always on".
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Posted - 2015.03.13 16:35:00 -
[77] - Quote
Gyn Wallace wrote:Adipem Nothi wrote:Off topic for just a 'bit: ... Reducing cooldown would very likely worsen today's problems with permascan. ... This is the wrong place to complain about your invented "problem." Again with the distractions... The simple truth is that there is nothing OP about the most precise scans having a small chance of picking up the stealthiest scouts. For you to suggest that scans are OP in the current system, where the most precise scans have ZERO chance of picking up the stealthiest scouts, simply is not reasonable.
Over the past couple years, I've pointed out dozens of balance issues here on the forums. I did not invent a single one of them, and pretty much every single one I've pointed out was eventually addressed and resolved. I don't waste my time making stuff up, and I don't appreciate the implication that I would.
When there's a problem in what I consider to be my "department" or area of expertise, I do everything I can to fully understand the problem and come up with ways to fix the problem. I'd like to think that Cross would do exactly same.
Scans need work. Cross needs to know that scans need work. Whether or not you remain to be convinced is of no consequence.
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Posted - 2015.03.13 17:18:00 -
[78] - Quote
el OPERATOR wrote: Check your numbers dude, you're quoting at least one error and have repeatedly. Doesn't exactly help your cause when anyone who actually uses or does what you are describing can look at your numbers, and see the error(s).
So ... there's an error in my numbers but you don't know where it is?
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Posted - 2015.03.13 18:11:00 -
[79] - Quote
Gyn Wallace wrote: Oh but you have invented a fake problem, the "permascan." I'm not implying that you're inventing problems. I'm being explicit.
If you don't think that permascan is real, change your battle server to Americas, queue up for Ambush and wait for your turn to be pubstomped by Nyain San. That's one squad with one GalLogi. Imagine what 3 could do.
Far more effective than any EWAR Scout ever was. Far less risk. Far greater reward. But 300HP EWAR Scouts were "OP" and GalLogi scans are "Fine".
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Posted - 2015.03.13 18:24:00 -
[80] - Quote
Gyn Wallace wrote:Adipem Nothi wrote: The low-risk, massive-reward 21dB scans pose the bigger balance problem; they should be the priority fix. That sentence, in a nutshell, is why you read like a troll. You're being absurd. You have an option to fit for completely avoiding 21dB scans 100% of the time. Where's my option for a CHANCE to scan the stealthiest scouts before they one-shot-kill me? That Scout has to be within 2m to one shot you. You already have your chance. Now add a Myo and hop out of his range when he enters your 8m TacNet inner ring.
Gyn Wallace wrote: That you would complain about assault suits failing to avoid scans shows that good game balance isn't your concern; buffing stealthy play styles is.
20dB recon scout passive scans were labeled "OP Wallhacks"
* They showed enemy orientation * They were always on (when decloaked) * They were shared with squad
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Posted - 2015.03.13 18:38:00 -
[81] - Quote
Gyn Wallace wrote:Adipem Nothi wrote:If you don't think that permascan is real, change your battle server to Americas, queue up for an Ambush match and wait for your turn to be pubstomped by Nyain San. You're nuts. In your head, you can't separate knowing where the enemy is and obliterating them. Guess what. The guys getting stomped by Nyain San, can and sometimes do scan Nyain San just as much, which is why your pointing to scans as the "problem" is entirely in your head. Or did you mean that Nyan San uses so many unscannable scouts that the people they're stomping can't see them coming, because none of their scanners can pick up the stealthiest scouts? Contrary to your obsession with a fake problem, the real problem is that a logi can scan the enemy, see them coming, and be so ineffective when they arrive. The real problem is that EVEN WITH knowing where some the enemy is and the direction from which they're approaching, one class in particular is weaker than the others when the enemy arrives. That's the priority fix that's needed. That's why your pretending that something as stupid as enabling assaults to duck scans is a higher priority, in this thread, is such a trollish thing to write. So GalLogi permascan is fine because GalLogis are squishy and die fast? That's the same exact argument 300HP EWAR Scouts made. But Zatara wasn't persuaded. And their high-risk, low-reward passive scans were "OP Wallhacks".
Today's GalLogis do as good of a job as any EWAR Scout ever did. And they have it far easier. You can spam your scans from 100-200m away, from behind friendly lines, with literally 2x to 4x the HP of an EWAR Scout (that's called low risk). And your results are shared team-wide! (that's call high-reward). And yet you whine.
PS: Nyain San stomps Ambush matches with Assaults and a GalLogi. That's been the case for months.
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Posted - 2015.03.13 18:50:00 -
[82] - Quote
el OPERATOR wrote:Adipem Nothi wrote:[quote=el OPERATOR]
So ... there's an error in my numbers but you don't know where it is?
Not doing your homework for you is not the same as not knowing how to do your homework for you. Truth is you have a bad conclusion because it's based on bad data. Pointing out that you have bad data is all I need to say. If you aren't capable of vetting your own info, that you choose to present, that you choose to use to justify your conclusion and try spreading anywhere you can find an ear for it while it's bad isn't my problem, it's yours. My problem is that for a guy who claims to be such an infallible resource of all things broken your conclusions are crap, because your data is crap and you're too invested in the convincing of people of the legitimacy of your [bad]conclusion to realize it. Says the guy who didn't know that 21dB scans existed until last week.
You'll have to pardon me for not taking you at your word on this.
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Posted - 2015.03.13 19:14:00 -
[83] - Quote
What you have there is me being polite. You spent two weeks debating and defending GalLogi scan precision without knowing the precision of GalLogi scans. Or caring enough to even look it up.
"Oh. So the 200m / 90 degree scanner is 21dB. Hmm. I can see how you have a point now. That is pretty ridiculous. This whole time, I was defending the 15dB scanner. It has a huge cooldown. Didn't realize you were talking about the others."
^ Would've been nice to get something like this from you. But instead, I get Spkr.
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Posted - 2015.03.14 01:29:00 -
[84] - Quote
Pretty clear I'm wasting my time here. Good luck getting yourselves buffed. o/
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