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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
760
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Posted - 2015.03.01 04:41:00 -
[1441] - Quote
2/27/2015 Defining the class - Base Stats
HP Regen Part of the Original discussions for Cross' proposal concerning health and stamina pools were whether a logi should have a greater pool or higher recharge rates. We usually see the progression in HP as Higher HP Pools = Lower Shield Recharge rates and with Stamina we see the same but logis are continually the exception and messing up the Battle Standard. To be randomly made weaker to explain carrying equipment I guess.... BUT that only works IFF all logi suits were distinctly different from a scout with 2 EQ. But currently there is a lack of balanced reasons for the current setup.
In many ways the logi has stats closer to Scout and assault and at other times closer to the sentinel and commando sides. This is common knowledge to this community, I know. I'm just trying to think where the line should be drawn.
HP Pool: Current Sentinel> Commando> Assault> Logi> Scout Each Logi gains about 60hp total
Shield regen amount: Current Scout> Assault> Logi> Commando> Sentinel - Cal is outlier. Disparity was too great. A greater value than the Assaults is in order because of Lower HP Amount is now between Assault and Scout.
Shield delays: Scout> Logi> Assault> Commando> Sentinel - Cal is outlier. Maintained but closer to scout than Assault.
Stamina pool and rate are: Scout> Assault> Logi> Commando> Sentinel Previously decided to have larger Stamina pools (we do just lug crap everywhere) and equal or lesser recovery rate Stamina Pool is between Scout and Assault now: Scout> Logi> Assault> Commando> Sentinel
Armor regen should be better for a logi due to the nature of the class, but this doesn't follow HP pool rules with all classes. That would mean that sentinels would have the highest repair rate and scouts the lowest, but it turns out that commandos and Logis were on par with repair rates and sentinels were just above scouts. Bizarre So, Armor repair rates are now the best between all the classes.
Scanning profiles kept the same.
Scanning precision up (down): Able to detect the micro deformities in the ships they work on = High F-ing Precision.
Scan Radius Increased to Allow the Logi to be the master of Ewar Scanning.
Movement Speed faster walk, slower sprint.
The Logi Code. Creator, Believer, Follower
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Mister Goo
Random Gunz RISE of LEGION
163
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Posted - 2015.03.01 05:57:00 -
[1442] - Quote
RedBleach LeSanglant wrote:2/27/2015 Defining the class - Base StatsAddressing the RedBleachproposal again HP RegenPart of the Original discussions for Cross' proposal concerning health and stamina pools were whether a logi should have a greater pool or higher recharge rates. We usually see the progression in HP as Higher HP Pools = Lower Shield Recharge rates and with Stamina we see the same but logis are continually the exception and messing up the Battle Standard. To be randomly made weaker to explain carrying equipment I guess.... BUT that only works IFF all logi suits were distinctly different from a scout with 2 EQ. But currently there is a lack of balanced reasons for the current setup. In many ways the logi has stats closer to Scout and assault and at other times closer to the sentinel and commando sides. This is common knowledge to this community, I know. I'm just trying to think where the line should be drawn. HP Pool: CurrentSentinel> Commando> Assault> Logi> Scout Each Logi gains about 60hp total Shield regen amount: Current Scout> Assault> Logi> Commando> Sentinel - Cal is outlier. Disparity was too great. A greater value than the Assaults is in order because of Lower HP Amount is now between Assault and Scout. Shield delays:Scout> Logi> Assault> Commando> Sentinel - Cal is outlier. Maintained but closer to scout than Assault. Stamina pool and rate are:Scout> Assault> Logi> Commando> Sentinel Previously decided to have larger Stamina pools between that of an assault and scout (we do just lug crap everywhere) and lesser recovery rate than an assault. Stamina Pool is between Scout and Assault now: Scout> Logi> Assault> Commando> Sentinel Stamina Recovery Rate:Scout> Assault> Logi> Commando> Sentinel Armor regen should be better for a logi due to the nature of the class, but this doesn't follow HP pool rules with all classes. That would mean that sentinels would have the highest repair rate and scouts the lowest, but it turns out that commandos and Logis were on par with repair rates and sentinels were just above scouts. Bizarre So, Armor repair rates are now the best between all the classes. Scanning profiles kept the same. Scanning precision up ( technically down): Able to detect the micro deformities in the ships they work on per lore :) = High F-ing Precision. Scan RadiusIncreased to Allow the Logi to be the master of Ewar Scanning. Movement Speedfaster walk, slower sprint.
I like the changes, but just curious about the ewar change why better than the scout? Their role is supposed to be recon, even though they play fast assault more. I don't mind being able to see more and further just kind of stomping on some toes, I think.
All the rest are solid and needed.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Adipem Nothi
Nos Nothi
7090
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Posted - 2015.03.01 06:07:00 -
[1443] - Quote
RedBleach LeSanglant wrote: Scanning precision up (down): Able to detect the micro deformities in the ships they work on = High F-ing Precision.
Scan Radius Increased to Allow the Logi to be the master of Ewar Scanning.
o/ RedBleach
If the Logis feel that they need to be the masters of both EQ and EWAR to be competitive, this is OK by me. So long as it is balanced. We are very near this goal as is, with the GalLogi having already replaced the role of the Recon Scout. I would ask only that (1) we take measures to correct existing EWAR Role Bleed and (2) that we hold the EWAR Logi accountable to the same standards we held the infamous "360 wallhack" EWAR Scout.
By existing EWAR Role Bleed, I am referring to the GA/AM Scout's bonus to Scan Precision and the CA Scout's bonus to Scan Range. The recon capabilities of these "recon" units are vastly inferior to the GalLogi's scans; their roles are no longer clearly defined. I am excited at the prospect of seeing their bonuses replaced with something meaningful and competitive.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
7090
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Posted - 2015.03.01 06:51:00 -
[1444] - Quote
Mister Goo wrote: I like the changes, but just curious about the ewar change why better than the scout? Their role is supposed to be recon, even though they play fast assault more. I don't mind being able to see more and further just kind of stomping on some toes, I think. Perhaps the Scout's role was once recon, but this is certainly not the case today. Recon post-falloff is all about Active Scanners, and competitive recon is all about the GalLogi (and only the GalLogi).
Shoot scout with yes.
- Ripley Riley
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Mister Goo
Random Gunz RISE of LEGION
163
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Posted - 2015.03.01 06:58:00 -
[1445] - Quote
Adipem Nothi wrote: Perhaps the Scout's role was once recon, but this is certainly not the case today.
You are quite right, scouts decided that they needed to be fast assaults and have become more aggressive and In your face. According to you this was decided and vetted in the Barber Shop.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Adipem Nothi
Nos Nothi
7091
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Posted - 2015.03.01 07:06:00 -
[1446] - Quote
Mister Goo wrote:Adipem Nothi wrote: Perhaps the Scout's role was once recon, but this is certainly not the case today.
You are quite right, scouts decided that they needed to be fast assaults and have become more aggressive and In your face. According to you this was decided and vetted in the Barber Shop. Actually, killing the Recon Scout was Zatara's idea; we protested that one pretty vigorously. Cloakblind, Decloak Delay, Armor/Strafe Penalty -- these were the nerf ideas the Barbershop came up with.
If everyone wants the Scouts' role to be recon, we could give Scout(s) the bonus to Active Scans and finding a something else for the GalLogi to do.
Shoot scout with yes.
- Ripley Riley
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Mad Syringe
ReDust Inc.
491
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Posted - 2015.03.01 10:23:00 -
[1447] - Quote
Maybe we should put the scout discussion somewhere else, but I think right now, the scouts are not recon, but infiltration units. For that I've proposed a special EQ for them: Stealth Uplinks, they'd have 5 spawns and would be undetectable by any scanner, and they'd have super fast spawn times. These would allow a full squad spawn in, that would obviously consist of one or two logis plus several slayers to take an objective.
Good E-war on logis makes sense because they are so squishy. They should be able to see the scout flanking in their back first, to give them any chance to evade or react.
For scout recon, I'd like to see SR visual scans (line of sight) being shared with squad or team... this would give snipers a role apart from being an annoying bunch of campers, maybe just a skill for scout suits... |
Adipem Nothi
Nos Nothi
7095
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Posted - 2015.03.01 14:19:00 -
[1448] - Quote
Mad Syringe wrote: 1. Maybe we should put the scout discussion somewhere else, but I think right now, the scouts are not recon, but infiltration units.
2. For that I've proposed a special EQ for them: Stealth Uplinks, they'd have 5 spawns and would be undetectable by any scanner, and they'd have super fast spawn times. These would allow a full squad spawn in, that would obviously consist of one or two logis plus several slayers to take an objective.
3. Good E-war on logis makes sense because they are so squishy. They should be able to see the scout flanking in their back first, to give them any chance to evade or react.
4. For scout recon, I'd like to see SR visual scans (line of sight) being shared with squad or team... this would give snipers a role apart from being an annoying bunch of campers, maybe just a skill for scout suits...
1. "STD Logis need +1 EQ slot b/c Role Bleed by STD Scout" is no different from "Recon Scouts need new roles on b/c of Role Bleed by GalLogi". So long as EWAR overlap remains at issue between the two classes, we've little choice but to discuss the classes jointly when it comes to EWAR. Further, any discussion involving EWAR changes should take into account effects on and perspectives of all EWAR-oriented classes.
2. I like this.
3. The problem with passive scans is that they're potentially shared six ways. An EWAR Logi might be squishy, but the Heavy he's repping isn't squishy, nor is the blob which surrounds him. All potentially benefit from his passive scans. AM and CA Scouts suited for Recon were even squishier than Logis (like 300HP squishy); the only function they provided were strong scans, and their strong scans were ruled to be imbalanced (even after cloakblind!). The "squishy" factor was ruled to be an insufficient counter-balance.
4. I like this as well.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
7097
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Posted - 2015.03.01 16:51:00 -
[1449] - Quote
From Barbershop:
Adipem Nothi wrote:Pseudogenesis wrote:Adipem Nothi wrote:Idea: EWAR Untangled - Scouts as Scouts & Logis as Support
* Remove Scan Range, Scan Precision bonuses from CA and AM Scouts. * Buff Scan Precision and/or Range of all Logis. * Remove and replace bonus to Active Scans from GA Logi. * Racially rebrand Active Scanners (AM Scanners squad-wide, CA Scanners team-wide). * AM Scout receives Precision and/or Duration bonus to AM Scanners. * CA Scout receives Cooldown and/or Range bonus to CA Scanners. * Tune Passive and Active Scans where needed to adjust for any imbalance.
Thoughts? We can't afford to make big, sweeping changes that take many months to fine tune at this stage in the game's life. Unless there is a major problem to address and a straightforward end goal - as was the case with sidearm rebalancing - there's no need to make such humongous changes to game balance as this. I see no reason to throw everything up in the air and mess with roles that have existed for years when most suits are just a few integer tweaks away from being balanced. Integer tweaks alone aren't going to fix the Role Bleed in the Recon Department. But I see your point; too many moving parts. Will try again ... Idea: EWAR Untangled, V2.0 (now with Integer Tweaks!)* Reduce cloak-blind from 85% to 45% * CA Scout - Change bonus to Scan Precision + Range * AM Scout - Change bonus to Biotics Efficacy * GA Logi - Change bonus to Scan Duration + Cooldown * 20 dB Active Scanners - Change to 18 dB * 28 dB Active Scanners - Change to 25 dB * 36 dB Active Scanners - Change to 33 dB * 46 dB Active Scanners - Change to 40 dB EWAR Untangled, V2.1 (to follow)If GalLogi remains only competitive recon unit, reduce cloak-blind from 45% to 0% If CalScout becomes the only competitive recon unit, increase cloak-blind from 45% to 65% If GalLogi and CalScout appear to be "sharing" the role of recon, then make no change
Shoot scout with yes.
- Ripley Riley
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John Demonsbane
Unorganized Ninja Infantry Tactics
5132
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Posted - 2015.03.01 17:39:00 -
[1450] - Quote
Huh. So, figured I'd stop in after a month or so, aaaand... Yeah, nothing different.
No blue tag, no meaningful improvements, and El Operator is still putting his hands in his ears yelling "nyah nyah I can't hear you" every time a scout posts something. *sigh*
See you in another couple months I guess...
(The godfather of tactical logisticsGäó)
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Adipem Nothi
Nos Nothi
7101
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Posted - 2015.03.01 17:40:00 -
[1451] - Quote
John Demonsbane wrote: See you in another couple months I guess...
Hi, John! I'd wondered where you went; good to see you're still with us. o7 Pokey recently weighed in here so it must be on the radar, right?
Shoot scout with yes.
- Ripley Riley
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John Demonsbane
Unorganized Ninja Infantry Tactics
5132
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Posted - 2015.03.01 17:47:00 -
[1452] - Quote
Adipem Nothi wrote:John Demonsbane wrote: See you in another couple months I guess...
Hi, John! I'd wondered where you went. I'll bet it is on the radar; Pokey popped in, so it has to be.
Indeed. Well, be sure to let me know when that happens.
Every once in a while I get the urge to play Dust again. It quickly passes.
(The godfather of tactical logisticsGäó)
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Adipem Nothi
Nos Nothi
7102
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Posted - 2015.03.01 17:53:00 -
[1453] - Quote
John Demonsbane wrote:Well, be sure to let me know when that happens.
I'll mail you in-game should anything develop. I look forward to hearing your 2 cents on all of this.
Shoot scout with yes.
- Ripley Riley
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Meee One
Amakakeru-Ryu-no-Hirameki
1554
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Posted - 2015.03.01 19:07:00 -
[1454] - Quote
Adipem Nothi wrote:Mad Syringe wrote: 1. Maybe we should put the scout discussion somewhere else, but I think right now, the scouts are not recon, but infiltration units.
2. For that I've proposed a special EQ for them: Stealth Uplinks, they'd have 5 spawns and would be undetectable by any scanner, and they'd have super fast spawn times. These would allow a full squad spawn in, that would obviously consist of one or two logis plus several slayers to take an objective.
3. Good E-war on logis makes sense because they are so squishy. They should be able to see the scout flanking in their back first, to give them any chance to evade or react.
4. For scout recon, I'd like to see SR visual scans (line of sight) being shared with squad or team... this would give snipers a role apart from being an annoying bunch of campers, maybe just a skill for scout suits...
1. "STD Logis need +1 EQ slot b/c Role Bleed potential by STD Scout" is no more or less pertinent than "Recon Scouts need new roles b/c of Role Bleed by GalLogi". So long as EWAR overlap remains at issue between the two classes, we've little choice but to discuss the classes jointly when it comes to EWAR. Further, any discussion involving EWAR changes should take into account effects on and perspectives of all EWAR-oriented classes. 2. I like this. 3. The problem with passive scans is that they're potentially shared six ways. An EWAR Logi might be squishy, but the Heavy he's repping isn't squishy, nor is the blob which surrounds him. All potentially benefit from his passive scans. AM and CA Scouts suited for Recon were significantly squishier than Logis (like 300HP squishy) yet their strong scans were ruled to be imbalanced, even after cloakblind! The "squishiness" factor proved to be an insufficient counter-balance and their scans were ruled to be "OP Wallhacks" ... and this was for units whose only competitive function was to provide zero-WP scans. Imagine the tears had those scans come from a tankier, multi-function and WP-saturated EWAR Logi. 4. I like this as well. Idea: EWAR Untangled - Scouts as Scouts & Logis as Support* Remove Scan Range, Scan Precision bonuses from CA and AM Scouts. * Buff Scan Precision and/or Range of all Logis. * Remove and replace bonus to Active Scans from GA Logi. * Racially rebrand Active Scanners (AM Scanners squad-wide, CA Scanners team-wide). * AM Scout receives Precision and/or Duration bonus to AM Scanners. * CA Scout receives Cooldown and/or Range bonus to CA Scanners.* Tune Passive and Active Scans where needed to adjust for any imbalance.
No.
Scouts got low BW because they're only supposed to be good with 1 equipment,cloaks.
Scouts are infiltrators.
Providing scans is support.
Stop trying to get GalLogis nerfed because they are the hard counter to scouts.
Scouts were considered OP because passives run 100% of the time where actives run once every 30 seconds.
Scouts had high speed,2 weapons,100% scans 100% of the time,were invisible,and have crazy high stamina,they deserved their nerf.
You keep complaining about the "blob",logistics was designed to need a "blob". Safety in numbers and all that.
A good "blob" protects their logistics.
Logistics contribute non-combatitively (logistically aka support) with reps,ammo,and for those with bad eWAR,active scans. All of that is logistical work.
A smart logistics sticks with the "blob".
You're not actually complaining that eWAR for scanners is OP,you're complaining logistics aren't more stupid so that they'd wonder off by themselves.
Now go away before i report you for trolling.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
867
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Posted - 2015.03.01 20:53:00 -
[1455] - Quote
John Demonsbane wrote:Huh. So, figured I'd stop in after a month or so, aaaand... Yeah, nothing different.
No blue tag, no meaningful new input from CCP but a ton of new irrelevant trash from Apidem, and El Operator is still making way too much sense to be ignored saying "I understand what you're saying, do not agree, this is why and you should take those ideas elsewhere since while perhaps worthy of discussion (to some) this thread isn't the place" every time a scout suffering from buyers remorse for trying to not be balanced by simple adjusment but instead by a multitude of minor effects whose realized they should have just considered and consented to the former posts something. *sigh*
See you in another couple months I guess...
Oh Hi John, how's that koolaidgut treating you? Is "Popular Opinion" not as nourishing as the malnourished masses claimed it would be? Sucks bro, tried to warn you but wtf do I know, I'm "just some troll".
GL and HF out there
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
867
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Posted - 2015.03.01 20:58:00 -
[1456] - Quote
Meee One wrote:Pseudogenesis wrote:Oh dear, I'm sorry I stumbled on your private thread and started ruining your discussion by talking about balance. I suppose it would be best to never interact with the logistics community then, as you are clearly the only one capable of understanding the deep, intricate balance problems at the heart of Dust. I guess the idea that logistics should be buffed is a terrible one when it's coming from somebody who doesn't play logi 24/7.
Balance is not a one way road. It's not some thread where you try to whisper into the ears of the CPM and shun anybody who isn't part of your sekret klub. It affects everyone, so I suggest you get used to the idea of criticizing an argument based on its merits, instead of shooting it down because you don't like who's saying it. >The barber shop. Hypocrite.
Nothing but net from the halfcourt line. *Swiiissh!*
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
867
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Posted - 2015.03.01 22:05:00 -
[1457] - Quote
Pseudogenesis wrote:
A)Nah, the last thing we need is another overhaul. We're very close to balance as is, no need for radical changes which could take months and many iterations to fix.
B) I'm dubious as to whether or not logis actually need to be looked at much, but I don't play logi too much so I guess I'm willing to take the word of more experienced players.
C) If I were to make changes it would be to a) reduce the cost of equipment across the board
D) and b) tiericide logi dropsuit equipment slots so STD suits could fit as much equipment as PRO suits can. Does that sound reasonable?
A- We (The actual Logis and Support players) aren't calling for a full overhaul either, just some minor and long-overdue survivability buffs and possibly a rework of our bonusing structure across our class. "Overhauling" that would take months to vett and fix is being proposed by SCOUTS trying to refold their already completed months-long balancing overhaul and undo it.
B- We, the actual Logi and Support players, do . And we've been trying to iron the details out on it for months. The process is slow and just made slower when it's constantly innundated with irrelevant to the discussion input from individual players whose input has already been proven multiple times over as being focused on other objectives or from individuals who "don't actually play [the role]". I don't understand you having no respect for your own word and "take the word of more experienced players" on this topic and, seriously, just staying out of it.
C- So, no opinion except equipment should be cheaper. Not going to disagree but also not going to pretend that is a Logi buff when it's a buff to anyone that uses equipment making total suitcosts cheaper. Scout suggests something they benefit by while refusing suggestions other frames will benefit by. I'm so suprised by this that....I'm lying, I'm not suprised. This has been the norm for scouts in this thread.
D- AND last but not least this. Since you guys (BShop scouts) have yet to propose anything that isn't a buff to yourselves this one-áI have trouble seeing this any differently. If Logis have their full equipment carryload available at STD then basis is there to allow Scouts their full equipment carryload at STD too, the merit of which (scouts being 1 equip until PRO where they'll be 2) has been broached as a balancing idea elsewhere. I'm inclined to argue for removal of that second equipment slot from scouts altogether and its reassignment elsewhere (Mandos?) again, since you assholes won't stfu in here and have made it clear that you no longer are playing in support capacities, and don't want to. *points to current scout overhaul proposal in the BS hop trying to cement scouts as undetectable under all conditions assassins*
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
867
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Posted - 2015.03.01 22:25:00 -
[1458] - Quote
el OPERATOR wrote:Pseudogenesis wrote:
[Hurr durr, I'm a scout but have no idea why I'm in here except to say Notice me! and...]
...I don't play logi too much...
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
867
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Posted - 2015.03.01 22:34:00 -
[1459] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Meee One wrote:Pseudogenesis wrote:Oh dear, I'm sorry I stumbled on your private thread and started ruining your discussion by talking about balance. I suppose it would be best to never interact with the logistics community then, as you are clearly the only one capable of understanding the deep, intricate balance problems at the heart of Dust. I guess the idea that logistics should be buffed is a terrible one when it's coming from somebody who doesn't play logi 24/7.
Balance is not a one way road. It's not some thread where you try to whisper into the ears of the CPM and shun anybody who isn't part of your sekret klub. It affects everyone, so I suggest you get used to the idea of criticizing an argument based on its merits, instead of shooting it down because you don't like who's saying it. >The barber shop. Hypocrite. What of it? The Barbershop has a couple crazies like any sub-community, but it also has an excellent track record for generating and vetting solid, well-balanced ideas. Those who think the thread is about "Scout Superiority" aren't paying close enough attention; the majority of Scout nerfs implemented between 1.8 and present originated in the Barbershop. What he said. We get plenty of visitors and don't vie for any kind of special developer attention. Hell, even our corp is accepting open applications. You're welcome to stop by anytime you like to discuss or shoot the sh it with us. That's about as open as it gets. At the end of the day, this is a community for a video game. We're all here to have fun and socialize. There's no reason to act all exclusionary and hostile over something as harmless as that.
And at the end of the day this thread is NOT a GD-moved-to-the-LR thread for peenstroking and bs'ing, this thread is for CPM input on Logistics and Support play. The playground and all things acceptable in it is found elsewhere
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
763
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Posted - 2015.03.02 00:33:00 -
[1460] - Quote
Adipem Nothi and Mr. Goo
Yeah the whole scan thing I'm still mulling over. Gears are grinding and I'm not completely set on any one thing, and balancing it all will take some time.
Thanks for the support all
The Logi Code. Creator, Believer, Follower
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 01:44:00 -
[1461] - Quote
RedBleach LeSanglant wrote:Adipem Nothi and Mr. Goo
Yeah the whole scan thing I'm still mulling over. Gears are grinding and I'm not completely set on any one thing, and balancing it all will take some time.
STILL working on the rest of what I see as a more current proposal. Playing with numbers, ideas and definition.
Thanks for the support all
Don't forget to play the game too. Data analytics is fun and all but its really all about the game.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Pseudogenesis
Nos Nothi
1942
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Posted - 2015.03.02 03:01:00 -
[1462] - Quote
el OPERATOR wrote:And at the end of the day this thread is NOT a GD-moved-to-the-LR thread for peenstroking and bs'ing, this thread is for CPM input on Logistics and Support play. The playground and all things acceptable in it is found elsewhere Which is funny, because all I've seen from Adipem is attempts at suggestions and discussion, and all I've seen from you is off-topic, paranoid, jingoistic tinfoil hattery. If you really wanted discussion, you would discuss. Which brings us to...
el OPERATOR wrote:D- AND last but not least this. Since you guys (BShop scouts) have yet to propose anything that isn't a buff to yourselves this one-áI have trouble seeing any differently. If Logis have their full equipment carryload available at STD then basis is there to allow Scouts their full equipment carryload at STD too, the merit of which (scouts being 1 equip until PRO where they'll be 2) has been broached as a balancing idea elsewhere. I'm inclined to argue for removal of that second equipment slot from scouts altogether and its reassignment elsewhere (Mandos?) again, since you buncha potsies won't stfu in here and have made it clear that you no longer are playing in support capacities, and don't want to. *points to current scout overhaul proposal in the BS hop trying to cement scouts as undetectable under all conditions assassins* There is so little discussion here. Do you not actually want your suits to be good at STD? Do you not want to make more money? Because I'm getting mixed signals. I cannot even imagine the level of paranoia required to convince yourself that a person suggesting buffs to your preferred role is secretly trying to buff themselves, but I'll humor you for a moment. Note that this is more wasted time discussing things other than actual balance because you can't handle people you don't care for trying to talk to you.
I don't give a single solitary fuck how much ISK I make. If I did, I wouldn't run squishy nova knife fits or melee fits or plasma cannon fits, I would spam ambush or domination in some tryhard corp with an Ak.0 and scrambler rifle. But I don't, because I don't care about ISK.
What I do care about is getting this game balanced. If me quitting the game permanently were to guarantee that Dust would become perfectly balanced I would do it right now, on the spot. I don't give a damn how bad the minmatar scout is, I will run it anyway, as I have since Uprising, when it was terrible. I am not lobbying for any favors. All I want is this game to be as balanced as possible, as fast as possible, so that the development team can move on to more important things. And the biggest obstacle I see to the discussion of balance in this thread is you.
Finally - and I should not have to actually tell you this - Adipem doesn't represent the views of all scouts, the barbershop, or anyone but himself. Nobody does. In fact, if you look closely, I have actively disagreed with every suggestion he has recently posted in this thread. I have also disagreed based on the merits of his proposals, and not, as you have done, on the basis of character or some other fearful nonsense.
You talk so much about wanting to get back to discussion, so why don't you try discussing? Drop the cowardly fallacious rhetoric and address the proposals like an adult.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 03:42:00 -
[1463] - Quote
Psuedogenesis wrote:
More psuedo input.
Don't lecture me, kid, trying to bait and make what I've said seem obtuse OR twist this discussion into being about me. Your bud Apidem has been in and out of here already running the same obfuscation when his "suggestions" are shown to clearly be self-serving. If I'm questioning the content and timing of what you've contributed it's because the content and timing is justifiably questionable .
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Pseudogenesis
Nos Nothi
1947
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Posted - 2015.03.02 04:11:00 -
[1464] - Quote
Alright, I've gone ahead and hidden el operator's posts for now, since he doesn't seem interested in talking about logistics at all. Sorry for being melodramatic, I just want to actually talk about logis.
So I've actually played a fair bit of logi (mostly during the days of chromosome) and I've been playing them a lot more recently but I'm still pretty foggy on what the actual balance issues are currently. Since they aren't combat suits their effectiveness has to be evaluated completely differently from how you would most other suits. I want to try and figure out exactly the issues are but I don't have time to read through all 72 pages of this thread so, again, sorry if you've heard all of this before.
- A properly fitted logistics suit costs way more than a properly fitted combat suit - Logistics suits curve out poorly from STD to PRO because of the number of equipment slots - Logi bonuses are lackluster and too focused on individual equipment - Most support equipment has been nerfed without compensation to the logi suits themselves - Logistics is harder to get into than other roles because of the sheer SP investment required - Nanite injectors are much less useful than they used to be
What am I missing? For perspective, the logi stuff I have access to and use is an ADV minlogi with proto repper, advanced nanohive, advanced drop uplinks, and advanced nanite injector.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5113
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Posted - 2015.03.02 04:35:00 -
[1465] - Quote
Logistics may not be a direct combat suit, but a dead Logi is a useless Logi, so at the very least you need to consider their surviveability on the same sort of scale as the other suits. You want to discourage direct combat, but not make them so squishy that grazing blows tear them apart.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pseudogenesis
Nos Nothi
1947
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Posted - 2015.03.02 04:57:00 -
[1466] - Quote
This is true. I neglected to mention suit stats themselves because I don't think I'm qualified to comment on them. Logis in my experience have been squishy, but I'm not sure if that's a good thing or not. Their low eHP needs to be a balance factor when you're talking about the logi-heavy combo, but I don't think it needs to be as low as it is currently. They could probably use an increase to base eHP.
What do you think about the suggestion that logis get increased stamina and speed in place of HP? Or maybe alongside a minor HP buff.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5113
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Posted - 2015.03.02 05:34:00 -
[1467] - Quote
Pseudogenesis wrote:This is true. I neglected to mention suit stats themselves because I don't think I'm qualified to comment on them. Logis in my experience have been squishy, but I'm not sure if that's a good thing or not. Their low eHP needs to be a balance factor when you're talking about the logi-heavy combo, but I don't think it needs to be as low as it is currently. They could probably use an increase to base eHP.
What do you think about the suggestion that logis get increased stamina and speed in place of HP? Or maybe alongside a minor HP buff.
I commented on this before, but I think an increase in stamina and HP (but not to exceed the Assault) is in line. I don't think they need more movement speed, just more stamina to give more mobility without increasing direct combat effectiveness like movement speed would. I'd also like the slot progression of the Logistics to be looked at....Prototype isn't too bad aside from some tweaks, but STD and ADV tiers are all kinds of messed up.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pseudogenesis
Nos Nothi
1949
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Posted - 2015.03.02 05:53:00 -
[1468] - Quote
Yeah, that seems like one of the easiest and most effective fixes. I still think all dropsuits' slots should be tiericided altogether but that's neither here nor there.
One of the things I'd like to see for logistics is a more continuous reward for repping instead of the discrete system we have now. What I mean by that is instead of awarding 25 WP for every 150 armor (or however much) repped, award 5 WP for every 30, so it ends up being the same amount awarded. At least then there's more incentive to rep the smaller and more shield based frames. It's just kind of stupid when you rep some shield suit for like half of their armor and still don't get any WP out of it.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5113
|
Posted - 2015.03.02 06:18:00 -
[1469] - Quote
So make the reward system more granular? I can get behind that as long as it doesn't cause performance issues.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Mister Goo
Random Gunz RISE of LEGION
165
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Posted - 2015.03.02 06:19:00 -
[1470] - Quote
Pseudogenesis wrote:Alright, I've gone ahead and hidden el operator's posts for now, since he doesn't seem interested in talking about logistics at all. Sorry for being melodramatic, I just want to actually talk about logis.
So I've actually played a fair bit of logi (mostly during the days of chromosome) and I've been playing them a lot more recently but I'm still pretty foggy on what the actual balance issues are currently. Since they aren't combat suits their effectiveness has to be evaluated completely differently from how you would most other suits. I want to try and figure out exactly the issues are but I don't have time to read through all 72 pages of this thread so, again, sorry if you've heard all of this before.
- A properly fitted logistics suit costs way more than a properly fitted combat suit - Logistics suits curve out poorly from STD to PRO because of the number of equipment slots - Logi bonuses are lackluster and too focused on individual equipment - Most support equipment has been nerfed without compensation to the logi suits themselves - Logistics is harder to get into than other roles because of the sheer SP investment required - Nanite injectors are much less useful than they used to be
What am I missing? For perspective, the logi stuff I have access to and use is an ADV minlogi with proto repper, advanced nanohive, advanced drop uplinks, and advanced nanite injector.
If your going to honestly try to give input you need to at least look at the spreadsheet proposals Cross has linked to on page one and you also need to look at the most current proposal that RedBleach has done. If your not going to waste our time and yours this will give you a good idea of where things stand now. Of course we don't have any blue tags to give us an idea of what they are thinking.
Not meaning to be harsh, but if you don't look at whats all ready been done your wasting a lot of time rehashing what has been talked about.
I welcome your input as long as it stays in balancing the Logi class and I do mean balance not creating another problem that takes months to fix. I think Cross's and RedBleach's proposals are real close to what is needed. Im not sure that I agree with RedBleach's current Ewar metrics for the Logi, IMHO they take too much from the scouts. But everything else is in a good place.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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