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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
756
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Posted - 2015.02.27 19:18:00 -
[1411] - Quote
Mister Goo wrote:RedBleach LeSanglant wrote: Agreed. An overheat that seizes the repair or more diminished returns with WP are not the answer. It is a barrier to new logis that creates a steep learning curve and will also lead to cursed frustration whenever that limit is reached in battle. Especially in a situation where those reps would have allowed your team to hold a point, survive, or turned the tide of battle.
Overheat no.
A warm up capacitor to reward actual repping - meaning that when it is repairing it is increasing in efficiency and when it is tethered but not repping it begins to cool down - is a method that rewards active repping with a direct battle effect. This affects repping behavior and has a greater possibility to lead to the desired behavior of smart repping rather than "leashing" an entire match.
That said - you can't force anyone to play the way you want them to. All we can do is provide tools and allow players to use them however they see fit. You will have that guy that is dedicated to pistols, RE's, LZR, or other situational/unique items and we cant change that. All that can be done is to give fair rules of play for all.
An overheat is punishing to a class that draws players for the reason that they don't want to/or have to shoot, or they are just not good at it. But being able to leash another player, help out, and provide other support may fill that need of fun, purpose, or entertainment that we all seek by playing games, and that's perfect for people like me.
I believe that the majority of users would find the overheat a bane to the class and alienate players even further. While it is unique, and may offer a minority of users a new thrill for a while the permanency of such a change, and how that might affect future changes in the mechanics of other items is not something that can be supported.
Capacitors or warm up mechanics maybe. Seizing/stopping/arresting/halting/etc.... just no.
Overheat is a flat NO I agree. I like your idea with the capacitor, but I think it should be introduced as a variant at each level and see how it works in realtime vs what we envision. You know how things tend to get jumbled up when introduced. That way tweaks can be made until it is right. I would like to see it at about 225 reps per second at Proto. A little more than half of the sustained DPS of a basic assault rifle. I understand your not wanting more diminishing returns in WP for repairing, Right now there is a hard cap set (I don't remember what it is ). I suggested the diminishing returns as an alternative to a hard cap so we still receive points for repairing the whole time. I have changed my suggestion of stopping at 0. Examples numbers are negotiable. 1min 25 points 2min 20 points 3min 10 points 4min 5 points 5min or longer 1point. The hard drop between 2 and 3 minutes is to encourage releasing the lock when not in direct combat. To reset the timer, lock on should be dropped for 5 (maybe longer) seconds, to force a release. This should stop the release and quickly re-lock to reset WP acquisition. Forcing you to stop repairing for an extended time if you want better WPs, not just keep going and resetting every time your target is hit or they kill someone. I also believe that Guardian points should be dropped to 25 the same as an assist and should follow the same diminishing returns as the repair tool.
That is a positive suggestion. If I understand you correctly you are wanting some incentive mechanic to make a logi disengage for a moment, an incentive to look up and take note of the situation.
I feel like the numbers may need adjusting for the initial time, some intense battles where you are just pinned down can take 2-3 minutes before there is a lull enough to feel confident in dropping the lock. Maybe moving the Hard drop to the 3 Min mark. That said a 2xstreamer sucks to re-engage when you finally just got the two people you needed locked in the swarm of moving bodies.
I can't say that I'm on board but I do appreciate the work you put into it.
The Logi Code. Creator, Believer, Follower
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
756
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Posted - 2015.02.27 19:27:00 -
[1412] - Quote
Meee One wrote:RedBleach LeSanglant wrote:Adjusted the original google docs to reflect some of my feelings for a more survivable logi, I backed off on the better shield recharge (that seemed more like an Assault thing) to add better hacking and better ewar. Adjusted bonues, increased strafe speed, etc. Set up new slot layouts and tier progression. Left the whole sidearm thing to CCP to deal with, but provided options. The ewar precision and range is random numbers, i did not check what the values would be if maxed out (sorry). But it is still something, numbers that CCP wants provided (as they say - players doing the legwork). Can always go higher on the range... but will have to number test it so it doesn't become a Cal Scout issue of seeing the entire battlefield again. Please, tell me what you think. RedBleach's Logi Proposal ...You reduced scan accuracy and stamina,as well as stamina pool,for 10%on scan radius? Lol no I actually prefer cross',i'll survive longer. I don't know how to feel about that. Happy that logistics are buffed? Sad that the buffs are low? I'll go with happy i spose' that stamina will come in useful.
Man.... I'll review the numbers again! Cross' were the originals up top mine are the ones below.... I really was quite sure I was working of the most recent proposal - maybe I'm completely off I buffed most things like HP, current precision (lower is better) and increased the normal ring scan range - not the edge of the fall off. Perhaps I'll add the shield recharges again.
The original proposal was a low buff, but still not enough. Thanks for the input, I'll work on it some more this afternoon.
The Logi Code. Creator, Believer, Follower
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
756
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Posted - 2015.02.27 19:32:00 -
[1413] - Quote
el OPERATOR wrote:Quick note about the "counter" to "scouts" in scanning-
1. More than 1 scout frame is able, while properly modded, to defeat scans entirely. That is to say, able to beat all scanners all the time outright.
2. More than one scout frame is enabled when scanned to know that they've been scanned via a nice fat warning message on their screen that says, " You have been SCANNED". SO, when they've been scanned they can change what or how they're doing what they're doing before failing or being killed.
3. This terribly OP uberscanner that wreaks devastation across all games and modes and eviscerated a whole genre of gameplay here has the shortest lightup time (10-15 seconds) the narrowest arc (~45-¦) and the shortest range (100m). (not in front of a stat spreadsheet so figures may be a little off, but those are the gist of them) Even fully loaded with 4 of these things the top suit (GalLogi) for using them is still only able to scan those narrow arcs for those short periods. AND SCOUTS CAN STILL BEAT IT.
4. STEALTH, like any other weapon we have in here is open to everyone, ANY suit can be used to lurk n beast. Scout frames, by design are the most powerful in this regard. And among the scout class certain frames are better than others in more conditions for it. Kind of like our Uplinks, anyone w/eq can carry them, anyone w/eq can pitch them BUT if you want the fastest possible links out then you'll need to use the AmarrLogi. A slow, cumbersome logi not particularly well-suited out of the box for link running, btw. ALL scouts are more than stealthy as hell vs. all other frames. AND they can mod the fit so that they outright defeat their counter, the "OP" Proto GalLogi Proto Active Scans.
The GalLogi bonusing, Cocentric Falloff AND Cloak stats ALL cumulatively create a SUM total of something resembling balance between Scout frames and all others. Scouts refused to tolerate other outright stat nerfs that were proposed to balance their OP bs, suggestions like going single equipment, going sidearm only, being made slightly slower, having outright fitting restrictions on hp mods etc. So, instead, the suite of tweaks that occurred were created and applied, scout OPness came down a notch and overall balance became better. NOW the effort to try and rollback the balancing is afoot and trying to interject itself here because we're on deck for buffs so a patch or fix will happen that could be an opportunity for scouts to regain their utterly dominant position among frames overall.
**** THAT ****, I say.
BTW, had a DOM match vs Mr.GoBang there last Monday. I spent the whole match scanning him, his club and his team. He ultimately sg'd me twice (from his Cal std bpo), went 10-3 on the leaderboard and his team won the match. Thos uber OP GalLogi scans didn't kill him, didn't unhack anything, didn't freeze him in place or make him totally defenseless (he still had his speed, his tank, his gank and his wit) and didn't drop an OB on him. In PC we see scouts, full pro no halfassing it scouts, all the time. They are game changers and playmakers (as they should be) AND they defeat scanners ALL the time, hiding on catwalks raining re's, spamming their own scanners , dropping links, running-and-gunning, ripping off speed hacks left and right etc so this crap about scans being too OP is exactly that: crap.
Thank you for this, I'm too unfamiliar with scouts and scanners. Repps, hives, needles, and the CAL, AMARR, and Minmatar logis I know well - Galente and the Active Scanners have never been my strong point, but to try and help. I'll keep working.
The Logi Code. Creator, Believer, Follower
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
756
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Posted - 2015.02.27 19:43:00 -
[1414] - Quote
el OPERATOR wrote:If ain't broke, don't fix it. Mind the dates on posts and their relative timing to subsequent fixes and patches. Just because this thread has required us keeping it alive does not warrant it becoming the scoutbuffideaspitballing room. The buffs that Logis are due can be done without undoing the general balance we currently have, provided we don't allow the interjection of the unneccessary. Current overall balance being largely agreed upon as good as has been seen in a loooong time. We get our buffs and truthfully, IMO, CCP will be able to focus less on this constant frame-balancing situation and more on generating new content . New vehicles, new weapons, new maps, new modes, new frames etc etc etc The dog and pony show has to stop somewhere.
True Dat
The Logi Code. Creator, Believer, Follower
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
756
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Posted - 2015.02.27 20:59:00 -
[1415] - Quote
IF CCP/CPM is listening
One of the changes I address in my log is Tier and Tier steps for as we all know the CAL and Gal Tiers are messed up, making them unequal to the other logis at all but the Proto level. But let us also look at the starting out as a logi and differentiating from the scout start as well. Fully readjusting the tier scaling.
The point has been made that a starting Amarr and Caldari have the same starting EQ as their scout counter parts, making a scout the better logi in the beginning. Only at ADV level an on do we see a difference in EQ slots and the regular H/L slot count.
YET scouts start with 2. At every level. It never changes moving through the tiers. IF history has set rules then the maximum slot count should only be achieved at the proto level. Possibel maxing of EQ slots at the ADV level as seen with the Amarr and Caldari. If that is the Case shouldn't scouts start with 1 EQ slot and get the second slot only at ADV or Proto as slot progression has previously been determined?
Realizing that this would create a great cry among the scouts with wailing and gnashing of teeth, would it then not be better to take a cue from the scout setup and have logis start out with their max as well? - Yes
Or at the very least start them with 3 EQ (for some this is the maximum) to make them the EQ specific role from the beginning and differentiate them from starting scouts (logi light) in the beginning? Yes.
Crappier Stats same slot count?! Lets move away from that.
FOR EXAMPLE Minmatar Logi Changes - Progressive EQ Flatening
5H/4L/4E 4H/3L/4E 3H/2L/4E
or AMARR
4H/5L/3E Proto 3H/4L/3E ADV 2H/3L/3E Basic alt. 3H/5L/4E 2H/4L/4E 2H/3L/4E
Because Logi should be a Logi from the start 4EQ is a logi, for every class an upgrade is an increase in the H/L slots. Maintain that tradition or we should see the only other class with more than 1 EQ slot have a progression as well, i.e. scouts only get 1EQ until Proto grants them a second.
At the very least each should start with 3 EQ
The Logi Code. Creator, Believer, Follower
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Gyn Wallace
OSG Planetary Operations Covert Intervention
260
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Posted - 2015.02.27 23:32:00 -
[1416] - Quote
Adipem Nothi wrote:Gyn Wallace wrote:Its nice to see that you're in a thread about buffing the weakest class in the game, arguing for buffing scouts that aren't under-powered Select Category:DropsuitsCommandos are the weakest class in the game. If Logis are underpowered and underutilized, so are Scouts and Heavies. Hilarious. I like how your chart somehow shows that commandos are the weakest class in the game, but magically avoids showing that scouts are still OP, or at the very least still much stronger than logis. But yeah, keep arguing for nerfing scans so assaults can avoid being scanned too. As your chart shows, assaults and scouts need all thelp they can get. /Sarcasm.
Again, arguments that poor are an insult to your audience's intelligence. You're bringing me around though: I'm starting to think that nerfing scouts again might be more important than buffing logis. Look at how high they are on your chart! Lol.
The Dust/Eve Isk Exchange Thread
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Adipem Nothi
Nos Nothi
7010
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Posted - 2015.02.27 23:35:00 -
[1417] - Quote
Gyn Wallace wrote:Adipem Nothi wrote:Gyn Wallace wrote:Its nice to see that you're in a thread about buffing the weakest class in the game, arguing for buffing scouts that aren't under-powered Select Category:DropsuitsCommandos are the weakest class in the game. If Logis are underpowered and underutilized, so are Scouts and Heavies. Hilarious. I like how your chart somehow shows that commandos are the weakest class in the game, but magically avoids showing that scouts are still OP, or at the very least still much stronger than logis. But yeah, keep arguing for nerfing scans so assaults can avoid being scanned too. As your chart shows, assaults and scouts need all thelp they can get. /Sarcasm. Again, arguments that poor are an insult to your audience's intelligence. You're bringing me around though: I'm starting to think that nerfing scouts again might be more important than buffing logis. Look at how high they are on your chart! Lol.
That isn't my chart. It's a 3rd party, SDE-driven website. I believe it has been unmanned (i.e. automated) since FF2014.
Shoot scout with yes.
- Ripley Riley
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5070
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Posted - 2015.02.28 00:11:00 -
[1418] - Quote
Adipem Nothi wrote:Gyn Wallace wrote:Adipem Nothi wrote:Gyn Wallace wrote:Its nice to see that you're in a thread about buffing the weakest class in the game, arguing for buffing scouts that aren't under-powered Select Category:DropsuitsCommandos are the weakest class in the game. If Logis are underpowered and underutilized, so are Scouts and Heavies. Hilarious. I like how your chart somehow shows that commandos are the weakest class in the game, but magically avoids showing that scouts are still OP, or at the very least still much stronger than logis. But yeah, keep arguing for nerfing scans so assaults can avoid being scanned too. As your chart shows, assaults and scouts need all thelp they can get. /Sarcasm. Again, arguments that poor are an insult to your audience's intelligence. You're bringing me around though: I'm starting to think that nerfing scouts again might be more important than buffing logis. Look at how high they are on your chart! Lol. That isn't my chart. Dust.thang.dk is a 3rd party, SDE-driven website kinda like protofits. I believe it has been unmanned (i.e. on autopilot) since FF2014. The historical data you see there is as legit as it gets. Here's their Community Spotlight: http://dust514.com/news/blog/2014/01/community-spotlight/This historical data section (above) updates every few days; I believe this section polls data daily: http://dust.thang.dk/market_tryhardinator.php
To be fair, those charts simply show units sold right? Amount sold does not necessarily mean that the suit itself is good or bad, its a measure of popularity and it really doesn't surprise me that Commandos are the least popular....they're an odd niche sort of role, but they're not bad by any means. I think they need a slight buff, but in general when I play as a Commando I feel sufficiently powerful.
Logistics on the other hand.....holy **** I'm squishy. Unnecessarily squishy. I mean you can look at market sales all day, but in my experience things like the Commando feel pretty good....playing as Logistics really does not.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Adipem Nothi
Nos Nothi
7030
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Posted - 2015.02.28 01:41:00 -
[1419] - Quote
Pokey Dravon wrote: To be fair, those charts simply show units sold right? Amount sold does not necessarily mean that the suit itself is good or bad, its a measure of popularity ...
Yes, all we can see here are unit sales and how they've changed over time.
You can almost date Uprising 1.10 looking only at the timeline alone. We can see how Logi usage rates improved slightly (presumably due to Bandwidth) and how Scout usage tanked as Falloff proved sufficiently potent to convince the slayers to drop the Scout suit in favor of Assault. Farewell and good riddance, Assault Lite. o/
Usage rates don't show us everything or prove anything, but they do tell us a part of the story.
Shoot scout with yes.
- Ripley Riley
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5070
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Posted - 2015.02.28 02:06:00 -
[1420] - Quote
Adipem Nothi wrote:Pokey Dravon wrote: To be fair, those charts simply show units sold right? Amount sold does not necessarily mean that the suit itself is good or bad, its a measure of popularity ...
Yes, all we can see here are unit sales and how they've changed over time. You can almost date Uprising 1.10 looking only at the timeline alone. We can see how Logi usage rates improved slightly (presumably due to Bandwidth) and how Scout usage tanked as Falloff proved sufficiently potent to convince the slayers to drop the Scout suit in favor of Assault. Farewell and good riddance, Assault Lite. o/ Usage rates don't show us everything or prove anything, but they do tell us a part of the story.
I hear ya. I just really hope the Logis get some serious love really soon. They keep getting passed over in favor of Rifle Rebalance, again, and other things of the sort.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Adipem Nothi
Nos Nothi
7032
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Posted - 2015.02.28 05:18:00 -
[1421] - Quote
Pokey Dravon wrote:... I just really hope the Logis get some serious love really soon. They keep getting passed over in favor of Roll Rifle Rebalance, again, and other things of the sort. They keep getting passed over in favor of Rifle Rebalance, again, and other things of the sort.
Sep -24 Hotfix Delta Dev Blog "We are buffing Logistics in a big way by changing the Nanite Injector to heal Shields as well. Now those prototype needles are sounding great, right?"
Oct 28 - Uprising 1.9 Dev Blog "Nanite Injectors can now only be used on Teammates that have requested assistance by pressing the GÇ£Call for HelpGÇ¥ button. This may seem like a double edged sword to Logistics players, but the recent buff to Nanite Injectors should make it very likely that players will request help. This change is also implemented for players that absolutely do not want to be revived for various reasons. Another buff to Logistics players is that Active Scanners can now share scan results with either Team or Squad. "
Dec 02 - Uprising 1.10 Dev Blog "The Logistics Dropsuits will be getting more recognition as the primary Support role with the addition of Equipment Bandwidth. Players can now deploy Equipment as long as their sum of Equipment Bandwidth Cost does not exceed their Dropsuit Bandwidth Capacity and of course Logistics will have the highest Bandwidth. Going above the Bandwidth Capacity will result in the self-destruction of deployed Equipment, in the sequence it was deployed. Therefore a new Attribute, Bandwidth Cost (Mb/s), has been added to all deployable Equipment. On top of that all Equipment now has a tiered Scan Profile, getting better with each tier so Logistics can choose to deploy Equipment that is more difficult to locate. The final Logistics buff is then the addition of improved WP rewards per tier of Nanite Injector." (+ secret buff to scan range)
In terms of "serious" attention/love/changes, you're going to have a hard time topping Bandwidth. I can see things being tweaked and improved upon, but I don't see how or where there'd be room for major changes. Examples of tweaks:
* Tweak Bandwidth * Tweak Equipment Performance * Decrease cost of Logi Frame and/or EQ * Add 1 EQ Slot to STD Logi Frame (+ PG/CPU) * Swap Speed with Assaults (or) Increase Base HP
I think that any of these could be argued as reasonable, and I don't think that any of these would upset balance.
We could (theoretically) take a gamble and recast the Logi as support + counter-infiltration by buffing its passive scan strengths. It already has the best scan range; this range could be augmented with the best scan precision. In terms of gameplay, the Logi at the heart of a blob could provide his blob with near omniscience via shared passives and even greater resistance to flank/surprise attack. This design would undoubtedly cause balance problems, but if "blob warfare" is a desirable model and/or deemed necessary, we could work around the balance issues by tweaking overhauling and renaming Scouts.
Shoot scout with yes.
- Ripley Riley
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Pseudogenesis
Nos Nothi
1902
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Posted - 2015.02.28 06:51:00 -
[1422] - Quote
Nah, the last thing we need is another overhaul. We're very close to balance as is, no need for radical changes which could take months and many iterations to fix. I'm dubious as to whether or not logis actually need to be looked at much, but I don't play logi too much so I guess I'm willing to take the word of more experienced players. If I were to make changes it would be to a) reduce the cost of equipment across the board and b) tiericide logi dropsuit equipment slots so STD suits could fit as much equipment as PRO suits can. Does that sound reasonable?
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5076
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Posted - 2015.02.28 07:07:00 -
[1423] - Quote
Well first of all, I've never seen bandwidth as a real 'buff' to Logistics, I've always considered it a nerf to the support capabilities of Non-Logi suits, but bandwidth did nothing to allow Logistics to do a better job than they were doing before. Did it make Logistics more essential? Totally. Did it make them BETTER? Not really.
Also the work with the Nanite injector was great.....and it is indeed a buff to anyone who uses nanite injectors (even non-Logistics).
My point is that the suit itself....is lacking. Overly squishy and difficult to move in, and I'd argue that its bonuses are generally too restrictive (but that's a huge argument I've already gone through previously in this thread).
I think at the VERY least, the total number of slots each tier of Logi has should be equivalent to the number of slots its equivalent Assault has. So 4 for STD, 6 for ADV, 8 for PRO. Ideally I'd just say match the slot layout directly but I know some will argue against that. (Currently Proto Logis have a fairly similar slot layout to Assaults, I dont see why this shouldn't carry through to lower tiers as well)
Once that's done I'd say probably a slight increase to HP, probably around the 50-60HP range. Not as much as the Assaults got when they were buffed, but still a bit more to compensate for same factors that merited the Assault HP buff.
I wouldn't touch movement speed, I still think they should be slower than Assaults.
What I would dial up however is Stamina. Its not all that useful in a firefight which makes it innately weaker than the Assault in direct combat, but it does allow the Logi to be mobile because it needs to stop less to catch its breath.
Naturally people will cry "SLAYER LOGI" but note that the Logi would still maintain less overall HP than the Assault and still be slower. Additionally the Logi still lacks the massive defensive bonuses that made the ole' Slayer Logi OP in the first place, and it also lacks any of the weapon support skills that the Assault has. What you end up with is a suit that doesn't vaporize the second someone looks at it, but it's also not something that preferable over an Assault when it comes to direct combat.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Mad Syringe
ReDust Inc.
483
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Posted - 2015.02.28 10:50:00 -
[1424] - Quote
Buff the survivability, and give logis the same amount of EQ slots for all tiers.
It's highly annoying, that you can't run the same assortment of EQ (with lovwer guality) than you can on a pro suit. That makes it very difficult to run a similar setup with a lower tier suit. You pretty much always miss something from your usual setup. All other suits have no changes in EQ slotcount over tiers. If we have less at base and/or advanced, why don't scout have only one slot at basic?
So full EQ slotcount from basic on.
Said it before, give us a quickdraw EQ slot (like the sidearm slot on other suits) to switch back and forth betwheen one EQ and the light weapon.
Buff the survivability of the logi. It's way too squishy now.
It needs to be able to move faster, to be able to keep up with the pack. |
Jebus McKing
Nos Nothi
1559
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Posted - 2015.02.28 11:58:00 -
[1425] - Quote
Logis DEFINATELY DON'T need to get their survivability buffed.
Good Logis are already always on top of the killboard with low deathcounts because of the massive amounts of WPs we can farm without taking too many risks. If you do your job right, you won't have many issues surviving as a Logi. Logis are the weakest combat suits but not entirely defenseless, and it should remain like that.
- The changes the Logi needs the most in my opinion is a reduction in the ISK cost for equipment, because properly fit Logi suits are way more expensive than any other fitting.
- Also, the slot progression has to be looked at. Currently it looks like that:
[Race: STD -> ADV -> PRO] (number of slots (high, low, equip, sidearm)) Amarr: 7 -> 10 -> 11 Caldari: 5 -> 8 -> 12 Gallente: 5 -> 8 -> 12 Minmatar: 7 -> 9 -> 12
I'd propose to give them the same slot layout and progression as Assault suits. Then give all tiers the same number of equipment slots as the proto variant has. In the case of the Caldari Logi they have to vote on either getting a fourth equipment slot or keep their additional low slot. I'm not a CA Logi so I can't say what is more useful to them.
- Another thing we might consider is switching Assault movement speed with Logi movement speed. This would make sense becasue of two reasons: 1. A suit that has less HP should probably be quicker than its counter part with more HP. 2. The job of the Logi involves running around a lot, so this would be a nice buff for Logis to become better at their job.
Other than those 3 points, I think Logis are fine as they are.
Jebus hates scans.
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Gyn Wallace
OSG Planetary Operations Covert Intervention
260
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Posted - 2015.02.28 15:33:00 -
[1426] - Quote
Adipem Nothi wrote:That isn't my chart.
Is English your first language?
The possessive "your" doesn't only mean creation or ownership of something. The easiest example of this is "your country." In this context "your evidence" in support of your point, doesn't need to be created or owned by you.
"Your chart" the one YOU are citing as an authority to indicate that commandos are the weakest suit instead of logis, undermines every other argument you've made in this thread to avoid the idea that scouts are still OP compared to logis.
Its not true that logis are underpowered because of your chart. As Pokey's pointed out, its a very weak authority for making any conclusions about suit strength. But for you to cite it anyway, while it contradicts your other assertions about the relative strengths of logis and scouts, suggests that you really aren't here to argue in good faith.
You're making a sham argument. Instead of conceding when you're caught making terrible arguments, you change the subject, or make another different sham argument. That kind of "shotgun" (not a pun about shotgun scouts; but a broader description of a rhetorical tactics that avoids a single best argument, like a rifle bullet, in favor of many tiny bad arguments, like shot gun pellets) approach to a discussion invites people to have a low regard for your thoughts and opinions.
You can not be taken seriously until you concede what is obvious to anyone who isn't a scout/assault zealot: Logis are the weakest suit in the game. Gal Logi scans are not OP just because assaults can't beat them and scouts actually need to fit appropriately to beat them; that is balanced, not OP. And finally, when you make a bad argument, you need to be able to concede its weakness, or withdraw it entirely. Its that last failure that makes you look more and more trollish over time.
The Dust/Eve Isk Exchange Thread
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Mister Goo
Random Gunz RISE of LEGION
159
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Posted - 2015.02.28 15:36:00 -
[1427] - Quote
Jebus McKing wrote:Logis DEFINATELY DON'T need to get their survivability buffed.
Good Logis are already always on top of the killboard with low deathcounts because of the massive amounts of WPs we can farm without taking too many risks. If you do your job right, you won't have many issues surviving as a Logi. Logis are the weakest combat suits but not entirely defenseless, and it should remain like that.
Jebus, I agree with everything else you have listed, but it sounds like you have an issue with the ability to earn WP. When your using your repair tool no matter how good you are you still need to right in the middle of everything, more so because your on point with the Heavys and Assaults. If your team mates have to go around a corner you have to go with them. Assuming your playing as a team and not soloing.
A Logi's WP come from many sources All of which are available to every class. The logi race bonus helps improve the use of their specific piece of equipment. Just the same as the the other roles have bonuses that improve their capabilities. Assaults bonuses to light weapons, Heavies resistance to specific types of damage, Scouts bonuses to damps and precision, Commandos bonuses to damage output of light weapons.
Repair Tool is the best source of WP, and non logi's usually won't carry one with some exceptions. I have watched a scout use and out repair me just because of how well they can move around, probably another logi just using a faster suit to do his job better. I have personally used a Commando to run reps that is also interesting and a change of pace, and I still did just as well with WP and I had a better KD as well.
Drop Links, any one can use one, drop it in a good spot and you will see the points.
Nano Injector All suits get the same WP for reviving a team mate. I like working in a squad because my Assaults and Scouts will carry one to revive me when I am killed, because I carry the hives they need to replenish . I wish more people would use them that run solo, but I understand that they need to support themselves and carry hives for resupply.
Nano Hives, most people carry one, especially if they solo. I think that the Nano Hive needs an increase in capacity because the basic hive can not even fully restock 2 people.
Scanners, If you want to see where the enemy is you use your equipment slot for a scanner to show your team mates where to go and earn the points from intel assists.
Anybody, except a heavy, can use the equipment and get the same results as a logi. Dust is unlike any other shooter out their because it includes a viable and important support role. But that support role needs to be able to survive just as well as any other suit. We are not asking for a large increase to ehp, like Pokey suggested 50-60 is a good spot.
There are a lot of times that the kill board has logi's on top, I am there a lot when I play with a good squad. When playing with a squad you will notice that usually the whole squad is very close to the same rankings on the kill board. This is because of the synergy of the group and having the ability to have everything they need, spread between their squad mates.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Gyn Wallace
OSG Planetary Operations Covert Intervention
260
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Posted - 2015.02.28 16:02:00 -
[1428] - Quote
Jebus McKing wrote: - Another thing we might consider is switching Assault movement speed with Logi movement speed. This would make sense becasue of two reasons: 1. A suit that has less HP should probably be quicker than its counter part with more HP. 2. The job of the Logi involves running around a lot, so this would be a nice buff for Logis to become better at their job.
I appreciate that lots of logis would prefer the speed, I also see the merit in making logis the second slowest and tankiest suits, right behind heavies.
What about covering that range of speed/tank balance within the logi class? In other words, making the Amarr logi almost as slow and tanky as a heavy, and making the Minmatar logi almost as fast and lightly tanked as a scout?
In other words on the continuum of Tankiness and slowness: Scouts -Min Logi - Cal Logi - Gal logi - Amar Logi - Heavies
with assaults somewhere in the middle? The flexibility of a plated and shield extended Amar logi approaching the eHP of a heavy and a kincat Min logi approaching the speed of a scout is appealing to me. I'm also fine with that kincat Min Logi being paper thin, and that Amar logi being as brutally slow as a heavy.
I've love to be able to keep up with a scout squad, or survive with a point defense Heavy squad, instead of being stuck in the middle or at either end of that continuum. I'd love to use that kincat min logi as my initial uplink deployer instead of a scout suit. I'd love to switch to that Amar logi, if I know I'm being deployed (and transported to the point) with a heavy.
The Dust/Eve Isk Exchange Thread
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Mister Goo
Random Gunz RISE of LEGION
159
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Posted - 2015.02.28 16:02:00 -
[1429] - Quote
RedBleach LeSanglant wrote: Overheat is a flat NO I agree. I like your idea with the capacitor, but I think it should be introduced as a variant at each level and see how it works in realtime vs what we envision. You know how things tend to get jumbled up when introduced. That way tweaks can be made until it is right. I would like to see it at about 225 reps per second at Proto. A little more than half of the sustained DPS of a basic assault rifle.
I understand your not wanting more diminishing returns in WP for repairing, Right now there is a hard cap set (I don't remember what it is ). I suggested the diminishing returns as an alternative to a hard cap so we still receive points for repairing the whole time. I have changed my suggestion of stopping at 0.
Examples numbers are negotiable.
1min 25 points 2min 20 points 3min 10 points 4min 5 points 5min or longer 1point.
The hard drop between 2 and 3 minutes is to encourage releasing the lock when not in direct combat. To reset the timer, lock on should be dropped for 5 (maybe longer) seconds, to force a release. This should stop the release and quickly re-lock to reset WP acquisition. Forcing you to stop repairing for an extended time if you want better WPs, not just keep going and resetting every time your target is hit or they kill someone.
I also believe that Guardian points should be dropped to 25 the same as an assist and should follow the same diminishing returns as the repair tool.
That is a positive suggestion. If I understand you correctly you are wanting some incentive mechanic to make a logi disengage for a moment, an incentive to look up and take note of the situation.
I feel like the numbers may need adjusting for the initial time, some intense battles where you are just pinned down can take 2-3 minutes before there is a lull enough to feel confident in dropping the lock. Maybe moving the Hard drop to the 3 Min mark. That said a 2xstreamer sucks to re-engage when you finally just got the two people you needed locked in the swarm of moving bodies.
I can't say that I'm on board but I do appreciate the work you put into it.[/quote]
Thank you, Yes that is part of what I want, but I would like to loose the hard cap set on repairing. I think that we should get some small credit for all the repairs we do. I think in the end it would be about the same earnings in WP, Just a different approach. There are times that you just don't release the stream because if you do a clone dies, probably 2 clones to be honest. I agree with you about the 3 minute mark now that I look at it.
An adjustment for the 3 Min mark. 1Min= 25 2MIn=20 3Min=15 4Min=05 5Min=01
Yes, until CCP fixes the function of the repair tool lock on it does suck. The first stream is usually easy but the second one, your right is very difficult to lock onto the right person. Then you have to drop lock and start over again, LOL.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Mister Goo
Random Gunz RISE of LEGION
159
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Posted - 2015.02.28 16:20:00 -
[1430] - Quote
RedBleach LeSanglant wrote: yes, Thank you for your help. It was the Haerr page I was looking for. Proto fits is great for current values, but testing values I needed to find the formulas again, thank you.
And This thread is about balancing logis, and balance applies to the entirety of the game and how this role affects all else in the game. While I get that some feel this conversation is derailing the thread I cant fully agree and point to the lack of other activity. Few were taking action, posting, providing numbers, and working on something - even if it is disagreed upon - creating a presentation or summation of works or opinions.
This conversation about the GAL LOGI vs scout sparked a conversation. It was this conversation that helped me start work on defining the logi again and reworking some proposal numbers - THAT HAVE STOOD STAGNANT FOR MONTHS from the original post, even after several updates. I may or may not agree with many of the opinions here, but without opposition or discussion there can be no growth, nothing more to give CCP or the CPM.
I have tried to bring the discussion into focus several times and received little to no feedback except from the "Scout guy" - who has actually looked at some of my work, Helped with numbers, and provided Feedback.
el OPERATOR was it not you that wanted the Logi to be better at EWAR? I'm working on it, Gal Logi applies, how it affects scouts applies. If it wasn't you, perhaps Meee One. Eitherway, I'm getting values, working with someone to see how that would play out in game.
But maybe this should go to another Thread as has been suggested.
I understand your concerns and how you have felt about this discussion and I can agree that sometimes certain posts have been more scout centric. I feel that this discussion applies to our logi balance, and I will continue to work on the numbers until I have some numbers that can better reflect the desires of the logi community and be realistic enough to garner approval from the DEVs rather than having it dismissed because it was too OP or did not take into account other game factors. I do this for the team. I would appreciate your help.
The community has my apologies.
RedBleach, I appreciate what your trying to do, especially trying to get a balanced set of numbers. I even appreciate when "the Scout Guy" gives you a good source to use. A lot of times I don't give direct feedback (yes I know its bad) unless it is something that is drastically off. I happen to like your proposal and even like your suggestion for the heat up of the repair tool. I don't like most of the non logi suggestions for "fixing the repair tool". Keep up the good work, your doing a beneficial job for the Logi community at large and trying very hard not to overpower the Logi suit.
Yes I have been very vocal about the Gal logi scanner bonus VS the Scout being in a separate thread. IMHO if it is to be discussed as deeply as Adipem wants, it needs to be in its own thread. This is so that the entire community can respond and debate the perceived balance / imbalance between them. From that thread you can get all the information you need and be able to refer back to it and post links to the specific posts you need as examples.
Keep up the good work.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
862
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Posted - 2015.02.28 23:30:00 -
[1431] - Quote
Jebus McKing wrote:
Hurr durr, I'm a scout so no idea why I'm in here but notice me! I think Logis are fine as they are.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
862
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Posted - 2015.02.28 23:34:00 -
[1432] - Quote
Pseudogenesis wrote:
[Hurr durr, I'm a scout but have no idea why I'm in here except to say Notice me! and...]
...I don't play logi too much...
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
862
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Posted - 2015.02.28 23:37:00 -
[1433] - Quote
Gyn Wallace wrote:Adipem Nothi wrote:That isn't my chart. Is English your first language? The possessive "your" doesn't only mean creation or ownership of something. The easiest example of this is "your country." In this context "your evidence" in support of your point, doesn't need to be created or owned by you. "Your chart" the one YOU are citing as an authority to indicate that commandos are the weakest suit instead of logis, undermines every other argument you've made in this thread to avoid the idea that scouts are still OP compared to logis. Its not true that logis are underpowered because of your chart. As Pokey's pointed out, its a very weak authority for making any conclusions about suit strength. But for you to cite it anyway, while it contradicts your other assertions about the relative strengths of logis and scouts, suggests that you really aren't here to argue in good faith. You're making a sham argument. Instead of conceding when you're caught making terrible arguments, you change the subject, or make another different sham argument. That kind of "shotgun" (not a pun about shotgun scouts; but a broader description of a rhetorical tactics that avoids a single best argument, like a rifle bullet, in favor of many tiny bad arguments, like shot gun pellets) approach to a discussion invites people to have a low regard for your thoughts and opinions. You can not be taken seriously until you concede what is obvious to anyone who isn't a scout/assault zealot: Logis are the weakest suit in the game. Gal Logi scans are not OP just because assaults can't beat them and scouts actually need to fit appropriately to beat them; that is balanced, not OP. And finally, when you make a bad argument, you need to be able to concede its weakness, or withdraw it entirely. Its that last failure that makes you look more and more trollish over time.
^^^^^^Gets It^^^^^^^^^^^^^^
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
862
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Posted - 2015.02.28 23:50:00 -
[1434] - Quote
SO, no more than 10 posts after this:
el OPERATOR wrote:
He isn't in here in good faith, he's in here campaigning to have his propaganda accepted. If we buy it in here he can point to it from other area of conversation as tacit support for his cause. That cause being scouts as the most powerful of frames under the most diverse of conditions. Scouts as they were, scouts as scout zealots such as he feel they deserve to be.
comes THIS:
Apidem Nothi wrote:
We could (theoretically) take a gamble and recast the Logi as support + recon by buffing its passive scan strengths. When was the last time a Scout "scouted" anyway? The Logi already has the best scan range; this range could be augmented with the best scan precision. In terms of gameplay, the Logi at the heart of a blob could provide his blob with omniscience via shared passives and even greater resistance to flank/surprise attack. This design would undoubtedly cause balance problems, but if "blob warfare" is a desirable model and/or deemed necessary , we could work around the balance issues by tweakingoverhauling and renaming Scouts.
Obviously obvious is obvious. And obviously does NOT belong here.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
862
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Posted - 2015.03.01 00:01:00 -
[1435] - Quote
So when's the rest of the Nothi group gonna move in? The Logistics and Support thread doesn't have enough scouts crying in it yet about reduced direct combat ability and how stealth is difficult if maybe someone has a 45 degree sweep-area scanner that you'll need to be stealthy around to beat.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Pseudogenesis
Nos Nothi
1909
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Posted - 2015.03.01 02:19:00 -
[1436] - Quote
Oh dear, I'm sorry I stumbled on your private thread and started ruining your discussion by talking about balance. I suppose it would be best to never interact with the logistics community then, as you are clearly the only one capable of understanding the deep, intricate balance problems at the heart of Dust. I guess the idea that logistics should be buffed is a terrible one when it's coming from somebody who doesn't play logi 24/7.
Balance is not a one way road. It's not some thread where you try to whisper into the ears of the CPM and shun anybody who isn't part of your sekret klub. It affects everyone, so I suggest you get used to the idea of criticizing an argument based on its merits, instead of shooting it down because you don't like who's saying it.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Meee One
Amakakeru-Ryu-no-Hirameki
1553
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Posted - 2015.03.01 03:21:00 -
[1437] - Quote
Pseudogenesis wrote:Oh dear, I'm sorry I stumbled on your private thread and started ruining your discussion by talking about balance. I suppose it would be best to never interact with the logistics community then, as you are clearly the only one capable of understanding the deep, intricate balance problems at the heart of Dust. I guess the idea that logistics should be buffed is a terrible one when it's coming from somebody who doesn't play logi 24/7.
Balance is not a one way road. It's not some thread where you try to whisper into the ears of the CPM and shun anybody who isn't part of your sekret klub. It affects everyone, so I suggest you get used to the idea of criticizing an argument based on its merits, instead of shooting it down because you don't like who's saying it. >The barber shop.
Hypocrite.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1553
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Posted - 2015.03.01 03:30:00 -
[1438] - Quote
Gyn Wallace wrote:Jebus McKing wrote: - Another thing we might consider is switching Assault movement speed with Logi movement speed. This would make sense becasue of two reasons: 1. A suit that has less HP should probably be quicker than its counter part with more HP. 2. The job of the Logi involves running around a lot, so this would be a nice buff for Logis to become better at their job.
I appreciate that lots of logis would prefer the speed, I also see the merit in making logis the second slowest and tankiest suits, right behind heavies. What about covering that range of speed/tank balance within the logi class? In other words, making the Amarr logi almost as slow and tanky as a heavy, and making the Minmatar logi almost as fast and lightly tanked as a scout? In other words on the continuum of Tankiness and slowness: Scouts -Min Logi - Cal Logi - Gal logi - Amar Logi - Heavies with assaults somewhere in the middle? The flexibility of a plated and shield extended Amar logi approaching the eHP of a heavy and a kincat Min logi approaching the speed of a scout is appealing to me. I'm also fine with that kincat Min Logi being paper thin, and that Amar logi being as brutally slow as a heavy. I've love to be able to keep up with a scout squad, or survive with a point defense Heavy squad, instead of being stuck in the middle or at either end of that continuum. I'd love to use that kincat min logi as my initial uplink deployer instead of a scout suit. I'd love to switch to that Amar logi, if I know I'm being deployed (and transported to the point) with a heavy. The problem is eHP made logistics to be FOTM.
Personally i've found speed and stamina are much better than eHP,i survive longer.
As to tiercide,i'm with that...
But has anyone considered the new meta-lock in that scenario(or its current scenario)? Basic logistics vs (enemy) adv gear Adv logistics vs (enemy) Pro gear Pro logistics vs (enemy) Officer gear
I predict unless safety proofed for,future logistics will be put up against enemies a gear level up from them.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Adipem Nothi
Nos Nothi
7084
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Posted - 2015.03.01 04:25:00 -
[1439] - Quote
Meee One wrote:Pseudogenesis wrote:Oh dear, I'm sorry I stumbled on your private thread and started ruining your discussion by talking about balance. I suppose it would be best to never interact with the logistics community then, as you are clearly the only one capable of understanding the deep, intricate balance problems at the heart of Dust. I guess the idea that logistics should be buffed is a terrible one when it's coming from somebody who doesn't play logi 24/7.
Balance is not a one way road. It's not some thread where you try to whisper into the ears of the CPM and shun anybody who isn't part of your sekret klub. It affects everyone, so I suggest you get used to the idea of criticizing an argument based on its merits, instead of shooting it down because you don't like who's saying it. >The barber shop. Hypocrite.
What of it? The Barbershop has a couple crazies like any sub-community, but it also has an excellent track record for generating and vetting solid, well-balanced ideas. Those who think the thread is about "Scout Superiority" aren't paying close enough attention; the majority of Scout nerfs implemented between 1.8 and present originated in the Barbershop.
Shoot scout with yes.
- Ripley Riley
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Pseudogenesis
Nos Nothi
1909
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Posted - 2015.03.01 04:37:00 -
[1440] - Quote
Adipem Nothi wrote:Meee One wrote:Pseudogenesis wrote:Oh dear, I'm sorry I stumbled on your private thread and started ruining your discussion by talking about balance. I suppose it would be best to never interact with the logistics community then, as you are clearly the only one capable of understanding the deep, intricate balance problems at the heart of Dust. I guess the idea that logistics should be buffed is a terrible one when it's coming from somebody who doesn't play logi 24/7.
Balance is not a one way road. It's not some thread where you try to whisper into the ears of the CPM and shun anybody who isn't part of your sekret klub. It affects everyone, so I suggest you get used to the idea of criticizing an argument based on its merits, instead of shooting it down because you don't like who's saying it. >The barber shop. Hypocrite. What of it? The Barbershop has a couple crazies like any sub-community, but it also has an excellent track record for generating and vetting solid, well-balanced ideas. Those who think the thread is about "Scout Superiority" aren't paying close enough attention; the majority of Scout nerfs implemented between 1.8 and present originated in the Barbershop. What he said. We get plenty of visitors and don't vie for any kind of special developer attention. Hell, even our corp is accepting open applications. You're welcome to stop by anytime you like to discuss or shoot the shit with us. That's about as open as it gets.
At the end of the day, this is a community for a video game. We're all here to have fun and socialize. There's no reason to act all exclusionary and hostile over something as harmless as that.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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