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Thread Statistics | Show CCP posts - 37 post(s) |
Aeon Amadi
Edimmu Warfighters Gallente Federation
6393
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Posted - 2014.07.22 23:56:00 -
[391] - Quote
CCP Rattati wrote:And we are back.
TLDR; Charlie: New slot layout adopted for Sentinels and Assaults, with corresponding PG/CPU adaptations plus PG/CPU buff for Assaults and reduction for Sentinels. Universal slot layout matrix for Caldari changed from 4-1 to 3-2.
Now, based on your consolidated feedback,
The standardized slot layout matrix was pretty well received, yet overall there were the following worries:
1)Caldari Scouts not having 2 low slots at ADV, so couldnGÇÿt effectively dampen like the other three scouts a.Scouts will be standardized and revised in Delta using the matrix. b.Therefore, no changes to Scouts in Charlie, but KinCat, CodeBreaker and Nova Knife PG reduced so Minmatar will be able to fit with abandon.
2)Caldari Sentinels not having 2 low slots at PRO, so canGÇÿt fit an armor rep and regulator (for example) a.Easy fix to this is to change the matrix to 3-2 instead of 4-1 for Caldari 5 slots. b.Sentinel slots need to be changed in Charlie with corresponding PG/CPU changes. c.Sentinels then get a fitting bonus to Heavy weapons and a moderate reduction of PG/CPU in Charlie.
3)Logistics, Amarr side arm and Caldari low slot at PRO a.Our proposal is to give both the sidearm at the cost of a single slot, not two as in the case of the Amarr. The Caldari will trade a low slot for the sidearm and the Amarr will trade an equipment slot for the sidearm. Not until Delta though.
4)Logistics, Gallente and Caldari STD and ADV to have equal total slot count as other Logistics a. These are scheduled for Delta as well as PG/CPU revisions if necessary.
5)Commandos a.No changes in Charlie, new layout according to matrix in Delta and corresponding tweaks of PG/CPU.
6)Assault a.Very few grievances, if at all, with the new the new Assault suit layout, so will be adopted fully in Charlie b.Assault will move to a 4-6-8 layout of slots, gaining one high/low slot at both ADV and PRO. This standardizes Mediums and gives Assault a huge boost towards being a viable options in competitive surroundings. c.Assault will also get the same fitting bonus to Grenades. d.Assault will be getting a considerable buff to PG/CPU, shield tanking will be addressed but we are also looking at bringing energizers and rechargers down and trading for a small PG increase in Delta e. Assault will gain 150 ehp.
Please give us feedback on this, and this time please stay on topic. Thanks.
I like the changes to Assaults/Sentinels, will hopefully add more variety in the dedicated combat roles in the game.
Love the consideration toward Shield Energizers/Rechargers getting another pass on fitting cost, that will hopefully encourage their use over extenders.
Love the reduction to fitting cost on utility modules and though it was intended for the Minmatar, I have a feeling it will help add diversity all around (assuming that the PG reductions were to the modules and not a bonus to the scout).
I am, however, still adamant in my belief that Logistics need another dedicated pass and have proper bonus application implemented.
Useful Links
Aeon Amadi for CPM1
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1749
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Posted - 2014.07.23 00:07:00 -
[392] - Quote
To my fellow Cal scouts:
You're welcome.
Thanks Rattati for listening to our suggestions. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11443
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Posted - 2014.07.23 00:22:00 -
[393] - Quote
These changes please me.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Adipem Nothi
Nos Nothi
3163
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Posted - 2014.07.23 00:24:00 -
[394] - Quote
Proposed changes look good. Assaults will be bad*sses :-)
Shoot scout with yes...
- Ripley Riley
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
54
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Posted - 2014.07.23 00:29:00 -
[395] - Quote
These changes makes my frown upside down
The Blazing Intellect Machine
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JRleo jr
Xer Cloud Consortium
81
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Posted - 2014.07.23 00:35:00 -
[396] - Quote
CCP Rattati wrote:And we are back.
TLDR; Charlie: New slot layout adopted for Sentinels and Assaults, with corresponding PG/CPU adaptations plus PG/CPU buff for Assaults and reduction for Sentinels. Universal slot layout matrix for Caldari changed from 4-1 to 3-2.
Now, based on your consolidated feedback,
The standardized slot layout matrix was pretty well received, yet overall there were the following worries:
1)Caldari Scouts not having 2 low slots at ADV, so couldnGÇÿt effectively dampen like the other three scouts a.Scouts will be standardized and revised in Delta using the matrix. b.Therefore, no changes to Scouts in Charlie, but KinCat, CodeBreaker and Nova Knife PG reduced so Minmatar will be able to fit with abandon.
2)Caldari Sentinels not having 2 low slots at PRO, so canGÇÿt fit an armor rep and regulator (for example) a.Easy fix to this is to change the matrix to 3-2 instead of 4-1 for Caldari 5 slots. b.Sentinel slots need to be changed in Charlie with corresponding PG/CPU changes. c.Sentinels then get a fitting bonus to Heavy weapons and a moderate reduction of PG/CPU in Charlie.
3)Logistics, Amarr side arm and Caldari low slot at PRO a.Our proposal is to give both the sidearm at the cost of a single slot, not two as in the case of the Amarr. The Caldari will trade a low slot for the sidearm and the Amarr will trade an equipment slot for the sidearm. Not until Delta though.
4)Logistics, Gallente and Caldari STD and ADV to have equal total slot count as other Logistics a. These are scheduled for Delta as well as PG/CPU revisions if necessary.
5)Commandos a.No changes in Charlie, new layout according to matrix in Delta and corresponding tweaks of PG/CPU.
6)Assault a.Very few grievances, if at all, with the new the new Assault suit layout, so will be adopted fully in Charlie b.Assault will move to a 4-6-8 layout of slots, gaining one high/low slot at both ADV and PRO. This standardizes Mediums and gives Assault a huge boost towards being a viable options in competitive surroundings. c.Assault will also get the same fitting bonus to Grenades. d.Assault will be getting a considerable buff to PG/CPU, shield tanking will be addressed but we are also looking at bringing energizers and rechargers down and trading for a small PG increase in Delta e. Assault will gain 150 ehp.
Please give us feedback on this, and this time please stay on topic. Thanks.
Did you just reduce caldari sentinel high slot count from 4 at pro to 3? If so, very bad move... So now my cal heavy will never be used... Armor sentinels officially op. My fit now has 700 hp and 50 rep rate at pro, thanks, way to make shield tanking a heavy less viable.
Max level brony.
Pink fluffy unicorns
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Alldin Kan
Imperfects Negative-Feedback
1142
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Posted - 2014.07.23 00:40:00 -
[397] - Quote
CCP Rattati wrote:2)Caldari Sentinels not having 2 low slots at PRO, so canGÇÿt fit an armor rep and regulator (for example) a.Easy fix to this is to change the matrix to 3-2 instead of 4-1 for Caldari 5 slots. b.Sentinel slots need to be changed in Charlie with corresponding PG/CPU changes. c.Sentinels then get a fitting bonus to Heavy weapons and a moderate reduction of PG/CPU in Charlie. The other things you mentioned in your post were GREAT but...
A slot layout of 3-2 for Caldari now means that I no longer have any reason to use a Minmatar Sentinel.
Fitting Comparison:
Fitting optimization of HMG/PG reduction of speed mod are excluded. Heavy Weapon/Sidearm Operation at lv 3. Lv 4 Dropsuit Core Upgrades-Electronics-Engineering CPU/PG are in accordance to google doc stats.
Caldari ck.0 (CPU 387/PG 69)
1x Complex Shield Extender 1x Complex Shield Recharger 1x Complex Heavy Damage Mod 1x Complex Kinetic Catalyzer 1x Complex Armor Repairer Assault Scrambler Pistol PRO HMG C-7 flux Grenade
Total CPU used 385/387 Total PG used 63/69
Minmatar mk.0 (CPU 396/PG 65)
Same gear as above but with a KLO-1 Scrambler Pistol
Total CPU used 396/396... could be over by 1 if rounded incorrectly but unlikely. Total PG used 64/65
What we have here are dropsuits with similar fitting capacities BUT the Caldari ck.0 has higher EHP (around 103 over Min) and better shield regen/recharge delay. The trade off for this is being 5% slower than Minmatar Sentinel and inferior Stamina Count/Regen, both being somewhat meaningless concerns for most battle scenarios... unless the entire enemy team is composed of new players that would require you to keep moving to get kills.
I suggest you keep a layout of 4-1 and try to do something about Minmatar Sentinel as it is currently the most underused heavy. One option to consider would be to switch Shield regen rates between Caldari/Minmatar (all Dropsuit Frames), that way Caldari is focused on HP count but not regen while Minmatar has a focus on regen but lower HP count.
Alldin Kan has joined the battle!
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JRleo jr
Xer Cloud Consortium
81
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Posted - 2014.07.23 00:43:00 -
[398] - Quote
Alldin Kan wrote:CCP Rattati wrote:2)Caldari Sentinels not having 2 low slots at PRO, so canGÇÿt fit an armor rep and regulator (for example) a.Easy fix to this is to change the matrix to 3-2 instead of 4-1 for Caldari 5 slots. b.Sentinel slots need to be changed in Charlie with corresponding PG/CPU changes. c.Sentinels then get a fitting bonus to Heavy weapons and a moderate reduction of PG/CPU in Charlie. The other things you mentioned in your post were GREAT but... A slot layout of 3-2 for Caldari now means that I no longer have any reason to use a Minmatar Sentinel. Fitting Comparison:Fitting optimization of HMG/PG reduction of speed mod are excluded. Heavy Weapon/Sidearm Operation at lv 3. Lv 4 Dropsuit Core Upgrades-Electronics-Engineering CPU/PG are in accordance to google doc stats. Caldari ck.0 (CPU 387/PG 69)1x Complex Shield Extender 1x Complex Shield Recharger 1x Complex Heavy Damage Mod 1x Complex Kinetic Catalyzer 1x Complex Armor Repairer Assault Scrambler Pistol PRO HMG C-7 flux Grenade Total CPU used 385/387 Total PG used 63/69 Minmatar mk.0 (CPU 396/PG 65)
Same gear as above but with a KLO-1 Scrambler Pistol Total CPU used 396/396... could be over by 1 if rounded incorrectly but unlikely. Total PG used 64/65 What we have here are dropsuits with similar fitting capacities BUT the Caldari ck.0 has higher EHP (around 103 over Min) and better shield regen/recharge delay. The trade off for this is being 5% slower than Minmatar Sentinel and inferior Stamina Count/Regen, both being somewhat meaningless concerns for most battle scenarios... unless the entire enemy team is composed of new players that would require you to keep moving to get kills. I suggest you keep a layout of 4-1 and try to do something about Minmatar Sentinel as it is currently the most underused heavy. One option to consider would be to switch Shield regen rates between Caldari/Minmatar (all Dropsuit Frames), that way Caldari is focused on HP count but not regen while Minmatar has a focus on regen but lower HP count. Exactly Also it's not fair amar has 1 low slot over gallente but caldari gets a pathetic 3 at PROTO, what the hell could I do with 3 high slots? Low hp for a heavy, low reps because every armor heavy has reps above 50.
Max level brony.
Pink fluffy unicorns
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Lynn Beck
Fooly Cooly. Anime Empire.
2090
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Posted - 2014.07.23 01:11:00 -
[399] - Quote
So if assaults are getting +1 slot, then does Min assault go 5/3 or 4/4?
4/4 would make sense racially, but you just can't armor tank something that terribly weak. Also, what would be the difference between a Caldari Logi and the Assault?
Callogi would have identical slots, but have a sidearm AND +2 equipments.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Brokerib
Lone Wolves Club
1921
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Posted - 2014.07.23 01:37:00 -
[400] - Quote
Lynn Beck wrote:So if assaults are getting +1 slot, then does Min assault go 5/3 or 4/4?
4/4 would make sense racially, but you just can't armor tank something that terribly weak. Also, what would be the difference between a Caldari Logi and the Assault?
Callogi would have identical slots, but have a sidearm AND +2 equipments. 4/4 is perfect for the Min. Shield extenders and recharge in high, ferro, repper and regulator in low. Plus a kin cat. Zooom!
Knowledge is power
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Alldin Kan
Imperfects Negative-Feedback
1146
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Posted - 2014.07.23 01:39:00 -
[401] - Quote
CCP Rattati wrote:b.Assault will move to a 4-6-8 layout of slots, gaining one high/low slot at both ADV and PRO. This standardizes Mediums and gives Assault a huge boost towards being a viable options in competitive surroundings. e. Assault will gain 150 ehp. I somehow missed this...
If you do this, it's likely that Assaults will rival Commandos in HP count. What will happen to the slot layout of Gallente/Minmatar? You can't just go for 3H/5L or 5H/3L, the other two races already have that layout and going for 4/4 would be odd as well (though maybe not on MN).
Is anything being done to the Balac's Modified Assault ck.0? Just a little worried it may be forgotten with all the other stuff needing tweaking...
Alldin Kan has joined the battle!
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Doc DDD
TeamPlayers
245
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Posted - 2014.07.23 01:47:00 -
[402] - Quote
Caldari sentinel should keep 4-1 slot layout at proto to see if shield changes help it's survival. 2 lows would more than likely translates to 2 plates ( unless you want to run around like alldin ). |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3825
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Posted - 2014.07.23 02:02:00 -
[403] - Quote
Liking the new changes. A little disappointed I won't be finally getting my extra low slot until delta, but keeping my sidearm (sorry, my OP crutch sidearm ) is well worth the wait. Assault changes will be awesome.
(P.s. I, too, hope the balacs ck.0 will not be ignored, I've been waiting a long time to use mine, lol.)
(The godfather of tactical logistics)
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JRleo jr
Xer Cloud Consortium
82
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Posted - 2014.07.23 02:05:00 -
[404] - Quote
Also, 1 more change is needed Make it so adv cal assault has 4 high slots, I hate it when a tier gets 2 more lows or highs, like the galogi.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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The Eristic
Dust 90210
581
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Posted - 2014.07.23 02:16:00 -
[405] - Quote
Happy with the Assaults and Sents EXCEPT for Caldari. 3-2 means dual tanking for most players, and means I won't be able to run 3 Ext + Energizer on my Cal char. I neither need nor desire an armor rep on my pure shield tankers. I needs MOAR SHIELDS.
Reality is the original Rorschach.
Verily! So much for all that.
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One Eyed King
Land of the BIind
2902
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Posted - 2014.07.23 02:32:00 -
[406] - Quote
Looks good to me.
This is how a minja feels
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voidfaction
Void of Faction
343
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Posted - 2014.07.23 02:52:00 -
[407] - Quote
Still nothing on if moving codebreakers to high slot :-( |
DeathwindRising
ROGUE RELICS
483
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Posted - 2014.07.23 03:39:00 -
[408] - Quote
Can't wait to try proto cal assault |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
642
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Posted - 2014.07.23 05:33:00 -
[409] - Quote
CCP Rattati wrote:And we are back.
TLDR; Charlie: New slot layout adopted for Sentinels and Assaults, with corresponding PG/CPU adaptations plus PG/CPU buff for Assaults and reduction for Sentinels. Universal slot layout matrix for Caldari changed from 4-1 to 3-2.
Now, based on your consolidated feedback,
The standardized slot layout matrix was pretty well received, yet overall there were the following worries:
...
3)Logistics, Amarr side arm and Caldari low slot at PRO a.Our proposal is to give both the sidearm at the cost of a single slot, not two as in the case of the Amarr. The Caldari will trade a low slot for the sidearm and the Amarr will trade an equipment slot for the sidearm. Not until Delta though.
4)Logistics, Gallente and Caldari STD and ADV to have equal total slot count as other Logistics a. These are scheduled for Delta as well as PG/CPU revisions if necessary.
3. Solid. Very excited and I can hardly wait for Delta. I may be understanding this incorrectly, but it is an interesting choice to have the Amarr sacrifice and EQ and Caldari sacrifice a low. Working it out I believe the bonuses will still need to be reworked to allow the 4EQ CAL to actually use those slots, but it makes more sense as well. Nanohives burst so quickly even with a bonus that having an extra EQ to stay with the party makes sense. The Amarr with 4EQ would be a sad logi, and its bonus would not work very well for that kind of setup. Sounds great
4. Awesome work! Finally they will have standardized base to operate from. The jump was just so aggravating I couldn't push myself to go that route and suffer for so long to get to the next tier, only to play ADV all the time to be at the STD level of other logis - it was just weird to envision and calculate. This is great for the Logi community. Thank you.
CCP Rattati wrote:6)Assault a.Very few grievances, if at all, with the new the new Assault suit layout, so will be adopted fully in Charlie b.Assault will move to a 4-6-8 layout of slots, gaining one high/low slot at both ADV and PRO. This standardizes Mediums and gives Assault a huge boost towards being a viable options in competitive surroundings. c.Assault will also get the same fitting bonus to Grenades. d.Assault will be getting a considerable buff to PG/CPU, shield tanking will be addressed but we are also looking at bringing energizers and rechargers down and trading for a small PG increase in Delta e. Assault will gain 150 ehp.
Please give us feedback on this, and this time please stay on topic. Thanks.
IT almost makes me laugh thinking about an Assault complaining about this shift. Who would complain about getting more slots, more EHP, better bonus, and more PG/CPU? HA! It is just to great - maybe even to OP. But, if this move satisfies the outlined goals for player counts and roles for the CCP Hive Mind then I believe I will be making myself and assault suit too. The bait is set, I can't wait to see how our assaults will test - I can imagine quite a few fittings being dusted off. Well done.
The standardized layouts, general buff, and all the work that has gone into this makes me kinda happy - just seeing it all come together :..| I am always so busy with work I've never had the time to jump in and participate like this and gotta tell you I was kinda hyped up to see some of these changes, be heard, and feel like I was helping. Oh, I'm sure I'll be cursing assaults when they are shooting me in the face, but for now I can be happy for the class - I really hope it becomes the slayers' go to choice for the game.
GOOD JORB CCP.
Long live the MEDium frames and Long live the Empress. Long life to us all and to the EVE Universe.
The Logi Code. Cross Atu for CPM1 - A logical choice
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Cat Merc
Onslaught Inc RISE of LEGION
11197
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Posted - 2014.07.23 05:46:00 -
[410] - Quote
MY ASSAULT SHALL RISE FROM THE ASHES AND STRIKE DOWN THE FOTM SCRUBS! MWUHAHAHAHAHAHAHA
Feline overlord of all humans - CAT MERC
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DeathwindRising
ROGUE RELICS
483
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Posted - 2014.07.23 06:07:00 -
[411] - Quote
Cat Merc wrote:MY ASSAULT SHALL RISE FROM THE ASHES AND STRIKE DOWN THE FOTM SCRUBS! MWUHAHAHAHAHAHAHA
Which assault are you looking at? |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
183
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Posted - 2014.07.23 06:45:00 -
[412] - Quote
Cat Merc wrote:MY ASSAULT SHALL RISE FROM THE ASHES AND STRIKE DOWN THE FOTM SCRUBS! MWUHAHAHAHAHAHAHA I hope you are aware that assaults will be the FOTM. |
Cat Merc
Onslaught Inc RISE of LEGION
11198
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Posted - 2014.07.23 07:32:00 -
[413] - Quote
DeathwindRising wrote:Cat Merc wrote:MY ASSAULT SHALL RISE FROM THE ASHES AND STRIKE DOWN THE FOTM SCRUBS! MWUHAHAHAHAHAHAHA Which assault are you looking at? Gallente and Minmatar Assault, that's the two I have.
Feline overlord of all humans - CAT MERC
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CCP Rattati
C C P C C P Alliance
4676
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Posted - 2014.07.23 09:17:00 -
[414] - Quote
Doc DDD wrote:Caldari sentinel should keep 4-1 slot layout at proto to see if shield changes help it's survival. 2 lows would more than likely translates to 2 plates ( unless you want to run around like alldin ).
Having no armor reps was the inherent worry, so regulator and repper capability were widely requested. Having only one low makes you choose, and in many cases the rep would be preferred, making the shield tank less viable.
Just my thoughts, am I way off?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Francois Sanchez
What The French Red Whines.
39
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Posted - 2014.07.23 09:34:00 -
[415] - Quote
Personally I would prefer high slots and a regulator. There should be logis to rep you most of the time |
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CCP Rattati
C C P C C P Alliance
4676
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Posted - 2014.07.23 09:36:00 -
[416] - Quote
Francois Sanchez wrote:Personally I would prefer high slots and a regulator. There should be logis to rep you most of the time
We can't really design around having logis around...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Francois Sanchez
What The French Red Whines.
39
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Posted - 2014.07.23 09:46:00 -
[417] - Quote
Sure, but even without a logi I prefer 4 high slots and 1 repper, the shield recharge delay is super low anyway |
FabryX10
Fatal Absolution General Tso's Alliance
116
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Posted - 2014.07.23 09:46:00 -
[418] - Quote
@Rattati: I like new assault layouts instead of previous proposal. Just one thing... I think that logis should not have sidearm. Remove sidearm and add 1 equip to caldari and amarr logis.
@CCP Rattati: How to fix Assault's shields
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Francois Sanchez
What The French Red Whines.
39
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Posted - 2014.07.23 09:49:00 -
[419] - Quote
And looking at the assault buff, I'm now a bit worried about commandos. With 8 slots and 150 extra EHP, assaults can easily become harder to kill than commandos while taking 2 damage mods to compensate commandos natural bonus. |
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CCP Rattati
C C P C C P Alliance
4677
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Posted - 2014.07.23 09:50:00 -
[420] - Quote
FabryX10 wrote:@Rattati: I like new assault layouts instead of previous proposal. Just one thing... I think that logis should not have sidearm. Remove sidearm and add 1 equip to caldari and amarr logis.
You will find that highly contested. We are hoping the combat logi designs and choice will tell us something about such player demand and desires. With assaults being buffed, there should be no worry about another dawn of the slayer logis.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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