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Thread Statistics | Show CCP posts - 37 post(s) |
Brokerib
Lone Wolves Club
1769
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Posted - 2014.07.17 00:18:00 -
[1] - Quote
CCP Rattati wrote:Hi all, We want to have this formal discussion and get your input. We believe that the community has wanted to have some say on this issue for some time, and now that I am studying this data in detail, some things brush me the wrong way (or my OCD). Dropsuit Slot LayoutFirst table is Current, next table is proposed, and third tracks the difference in slots between the two. We don't need to do any changes to these layouts right now. However, with PG/CPU increases for the Assault class on the horizon, more based on a PG/CPU allotment per slot type, it would be the right timing to swap a high with a low in strategic places, or add missing slots. The new premise is a single matrix of racial high/low arrangements and then tactical choices of the other slots (EQ, SA, W, G). The proposed matrix is also intended to be more thematically in line with EVE Online racial slots. Amarr highest number of low slots Caldari highest number of high slots Gallente equal number of highs and lows, preferring lows Minmatar equal number of highs and lows, preferring highs Moving forward with few changes without changing the whole layout of every dropsuit is certainly on the table as well. The logi sidearm f.ex. There are other "anomalies" that I would love to discuss, such as STD and ADV logi racial differences. Of course if you see some errors, please let us know. Have at it and keep it civil and constructive! Completely agree with the premise and like the look of a lot of the changes, but one question Rattati.
Why do Assaults have one less slot then the Logi? Even with a boost to base HP/stats for the Assault, the Logi can bridge up to 150EHP, while maintaining the same (or better) versatility in fittings, better EWAR, while also retaining greater versatility in equipment. The only area they lose out on is secondary weapon, which isn't significant in the majority of encounters.
I would have though, at minimum, a balanced slot count between the mediums suits would be required.
That said, would need to see the changes to the Assault baseline to comment further.
o7
Knowledge is power
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Brokerib
Lone Wolves Club
1785
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Posted - 2014.07.17 10:50:00 -
[2] - Quote
CCP Rattati wrote:OK this is literally going nowhere. Can I ask you to only reply with "I like these changes" and see if there is a harmony in those answers. I seem to see a few happy Min Assaults, what about the GA STD and ADV logis who have been shafted out of slots for no reason that I can see? My belief was that players were asking for the slots to make more sense, less duplicate options and more racial flavoring. Such as fewer 3-2, 2-3. I also see a lot of Cals who want to keep their 2 lows to put amor plates or reps, that's really not a playstyle we would design around or cater too. Also keep in mind that Assaults are getting a decent ehp buff and pg/cpu, so don't use the current pg/cpu as a reason to say "no I don't want 4-1. Also keep in mind that we will be buffing dmg mods so a better use for high slots. In the end, we cannot, with slot layout design, stop anyone from doing shield extenders and normal plates. Yes, they will have of ehp, and that is something we are trying to address in Delta with some fitting bonus/efficacy solutions. Min assault looks good, accepting decent buffs over the current base stats.
o7
Knowledge is power
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Brokerib
Lone Wolves Club
1805
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Posted - 2014.07.18 02:12:00 -
[3] - Quote
Baal Omniscient wrote:PG upgrades to high slot Kincats to high slot Damage mod 4/6/8 Damage mod stacking penalty greatly reduced
^Adds utility to high slots and allows stacking of damage mods to mean something. Helps to reduce the Amarr assault's eHP advantage while opening up the high-slots to more than shield tanking.
Edit: Also, make Myofibs add rang to your melee attacks, 2 PRO's giving you equal range to that of a Nova Knife. Agree with everything except KinCats to high. Kin Cats should stay in lows, put Code Breakers in high instead.
And I'd like to see Myofibs changes to give an additional bonus to the other biotics (speed and stam). That way you can fit Myofibs to prop up the biotics in low, or to get a small increase (half or less bonus compared to the specific modules) in other biotics skills.
Knowledge is power
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Brokerib
Lone Wolves Club
1910
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Posted - 2014.07.22 23:50:00 -
[4] - Quote
CCP Rattati wrote:And we are back.
TLDR; Charlie: New slot layout adopted for Sentinels and Assaults, with corresponding PG/CPU adaptations plus PG/CPU buff for Assaults and reduction for Sentinels. Universal slot layout matrix for Caldari changed from 4-1 to 3-2.
Now, based on your consolidated feedback,
The standardized slot layout matrix was pretty well received, yet overall there were the following worries:
1)Caldari Scouts not having 2 low slots at ADV, so couldnGÇÿt effectively dampen like the other three scouts a.Scouts will be standardized and revised in Delta using the matrix. b.Therefore, no changes to Scouts in Charlie, but KinCat, CodeBreaker and Nova Knife PG reduced so Minmatar will be able to fit with abandon.
2)Caldari Sentinels not having 2 low slots at PRO, so canGÇÿt fit an armor rep and regulator (for example) a.Easy fix to this is to change the matrix to 3-2 instead of 4-1 for Caldari 5 slots. b.Sentinel slots need to be changed in Charlie with corresponding PG/CPU changes. c.Sentinels then get a fitting bonus to Heavy weapons and a moderate reduction of PG/CPU in Charlie.
3)Logistics, Amarr side arm and Caldari low slot at PRO a.Our proposal is to give both the sidearm at the cost of a single slot, not two as in the case of the Amarr. The Caldari will trade a low slot for the sidearm and the Amarr will trade an equipment slot for the sidearm. Not until Delta though.
4)Logistics, Gallente and Caldari STD and ADV to have equal total slot count as other Logistics a. These are scheduled for Delta as well as PG/CPU revisions if necessary.
5)Commandos a.No changes in Charlie, new layout according to matrix in Delta and corresponding tweaks of PG/CPU.
6)Assault a.Very few grievances, if at all, with the new the new Assault suit layout, so will be adopted fully in Charlie b.Assault will move to a 4-6-8 layout of slots, gaining one high/low slot at both ADV and PRO. This standardizes Mediums and gives Assault a huge boost towards being a viable options in competitive surroundings. c.Assault will also get the same fitting bonus to Grenades. d.Assault will be getting a considerable buff to PG/CPU, shield tanking will be addressed but we are also looking at bringing energizers and rechargers down and trading for a small PG increase in Delta e. Assault will gain 150 ehp.
Please give us feedback on this, and this time please stay on topic. Thanks.
Thanks Rattati. Looks very good, only disapointed that some of the changes are being pushed back to Delta.
Knowledge is power
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Brokerib
Lone Wolves Club
1910
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Posted - 2014.07.22 23:56:00 -
[5] - Quote
CCP Rattati wrote:Brokerib wrote:stuff Thanks Rattati. Looks very good, only disapointed that some of the changes are being pushed back to Delta. Well, we never intended to change all the layouts in Charlie, we wanted to discuss holistically whether this was the right path, and then take the necessary steps to get there, starting with Assaults and Sentinels. Understood, and I realise there's only so much you can do at once, but the proposed changes for Delta look good too. Keep up the good work!
Knowledge is power
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Brokerib
Lone Wolves Club
1921
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Posted - 2014.07.23 01:37:00 -
[6] - Quote
Lynn Beck wrote:So if assaults are getting +1 slot, then does Min assault go 5/3 or 4/4?
4/4 would make sense racially, but you just can't armor tank something that terribly weak. Also, what would be the difference between a Caldari Logi and the Assault?
Callogi would have identical slots, but have a sidearm AND +2 equipments. 4/4 is perfect for the Min. Shield extenders and recharge in high, ferro, repper and regulator in low. Plus a kin cat. Zooom!
Knowledge is power
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