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Thread Statistics | Show CCP posts - 37 post(s) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3799
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Posted - 2014.07.17 02:58:00 -
[151] - Quote
Cat Merc wrote:John Demonsbane wrote:True Adamance wrote:Cat Merc wrote:Boot Booter wrote:Cat Merc.
I agree with you, without dual tanking like a scrub (me) the Amarr will be better than the Gal (especially considering the weapon bonus stuff).
So would you agree with keep the slot layout Rattati suggested but with a buff to the Gal assault base armor regen?
If so what would be acceptable number 5 hp/s, 7hp/s? 9hp/s and it's a deal :P But seriously though, the core of the issue comes from a complete lack of decent high slot modules. There is no real advantage to having that extra slot. 5hps for freesies? Really? Yeah, IDK Cat, people complained all day long about the "OP" 5hp/s that logi's used to get and allegedly fueled the Gal slayer-logi meta (not saying I agree with that, just saying it was a hot topic). Obviously the 9hp/s is unreasonable, but a "free" enhanced armor rep (aka old complex) that doesn't cost you any CPU/PG is not worth a low slot? On a faster suit? You're asking for an awful lot, then. I'd like to see the Amarr assault fitting that is so amazing that a Gal assault with an inherent 5 (even 3) armor rep is useless in comparison. I consider that hp/s as the nuclear option. However: The situation is completely different. Gal Logis had 3/5 slots in addition to having 5hp/s and to top it all off they had 4 equipment. All of these combined made assaults useless.
Yeah, but the assault/logi imbalance is a totally different topic. We're talking about just the assault suits here. Why is 5hp/s unbalanced on any suit, regardless of the other factors, but a waste of time here? Taking your earlier example, the Amarr would get ~150 more HP, but the Gal would get 9 more regen. Is that not a decent tradeoff? It's basically like a complex plate in exchange for a complex rep. That's nothing to sniff at, and sounds an awful lot like buffer vs regen.
(The godfather of tactical logistics)
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Cat Merc
Onslaught Inc RISE of LEGION
11072
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Posted - 2014.07.17 03:07:00 -
[152] - Quote
John Demonsbane wrote:\ Yes, the totality of the assault/logi imbalance is indeed a different topic. We may be talking about just the assault suits, but why is 5hp/s unbalanced on any suit, regardless of the other factors, but a waste of time here? Taking your earlier example, the Amarr would get ~150 more HP, but the Gal would get 9 more regen. Is that not a decent tradeoff? It's basically like a complex plate in exchange for a complex rep. That's nothing to sniff at, and sounds an awful lot like buffer vs regen. Maybe. It just doesn't feel right, I can't explain it. It feels like the lazy option that would make a mess out of everything.
Feline overlord of all humans - CAT MERC
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Kallas Hallytyr
Skullbreakers
650
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Posted - 2014.07.17 03:13:00 -
[153] - Quote
voidfaction wrote:20db is not very low precision. Nobody is going to wast 4 slots for 20db precision. cal scout at proto will be the only option to be worth running with 4 shield entenders and 2 cDampeners. std and adv will be worthless and proto only to shield tank.
It is low. Thing is, either you make scanning so powerful that dampening is entirely moot, or you make dampening worthwhile, but only at the extreme - that is, it can dodge everything but at a high cost, which is what we're looking at right now.
Dampening only ever affects a single person: the person who is dampening their suit. Scanning, even if we pretend the future removal of squad sharing is now, affects many people, simple because of communication being able to translate that data into information for your squad mates to act upon.
With extreme dampening evading all scans, period, you're looking at a cold war of damps vs scans: scans can never catch a fully dampened scout, but fully dampening requires an enormous trade-off in terms of survivability and potential EWar fitting, maybe you fit enough to evade most scans..then that 20db CalScout has value in catching those Scouts trying to run less damp-heavy.
It's swings and roundabouts: if your high slots for precision are not worthwhile..skill into Amarr.
Alt of Halla Murr.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3803
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Posted - 2014.07.17 03:20:00 -
[154] - Quote
Cat Merc wrote:John Demonsbane wrote:\ Yes, the totality of the assault/logi imbalance is indeed a different topic. We may be talking about just the assault suits, but why is 5hp/s unbalanced on any suit, regardless of the other factors, but a waste of time here? Taking your earlier example, the Amarr would get ~150 more HP, but the Gal would get 9 more regen. Is that not a decent tradeoff? It's basically like a complex plate in exchange for a complex rep. That's nothing to sniff at, and sounds an awful lot like buffer vs regen. Maybe. It just doesn't feel right, I can't explain it. It feels like the lazy option that would make a mess out of everything.
You win this round, Cat. I can't form a counter argument against a nebulous uneasiness....
(The godfather of tactical logistics)
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Adipem Nothi
Nos Nothi
2997
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Posted - 2014.07.17 03:22:00 -
[155] - Quote
John Demonsbane wrote: Ok, Rattati, I'll bite. What would you like from the community to convince you that removing the Amarr logi sidearm solely in the name of "normalizing" is not needed? Were all the suggestions and justifications in the initial Charlie thread insufficient?
I will give you numbers, sample fits, lore justifications, playstyle rationale, take your pick. Tell me what you want, I'll give you a counter-argument. And I will promise you that it will be 100% constructive, expletive-free, and logical/rational. In return I ask only that you do the opposite and justify why you think it so necessary it be removed. May the best argument win.
(I will start out by pre-emptively countering that your OCD and/or simplifying the (honestly not that complicated to begin with) math on slots is a fairly weak basis for making a change of this magnitude that is clearly not supported by the majority of the community.)
Caveat: I'm not a Logi. I'm no fan of Logis (because of 2013). I've no intention of ever becoming a Logi (because of 2013).
But if I had skilled into the Amarr Logi it would've been strictly because it has a sidearm slot. That's its defining characteristic, and that defining characteristic has never (to my knowledge) caused problems. I remember when the entirety of Nyain San ran CalLogi, then switched to GalLogi, but I can't say I've ever seen a single one of 'em running an AM Logi.
If AM Logis are saying "we want to keep the sidearm slot rather than adding an H or L slot", I say ... why not? If AM Logis are saying "we want to keep the sidearm slot and add an H or L slot", I say ... hellsnaw.
Shoot scout with yes...
- Ripley Riley
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
311
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Posted - 2014.07.17 03:33:00 -
[156] - Quote
I'm not a huge fan of the Amarr and Gallente Sentinel slot changes.
Why? Not much sense using a shield extender on the Amarr anymore. No sense whatsoever. Edit: Hey, it would make a TON of sense to switch the Hybrid Rail resistance to Armor now instead of Shields.
Oh, and I can't even use a sidearm damage mod if I want to with my light mod.
Have you even ran the numbers to see how these changes will affect sentinel vs sentinel? Looks to me like Gallente is getting the advantage over Amarr now with an extra slot for a heavy damage mod or even a shield extender. Somehow I doubt even with the Amarr's 15% innate resistance to projectile weapons that an extra armor plate will help much against what is effectively a 4% DPS buff to Gallente and -4% nerf to Amarr's DPS.
I can already see the FOTM coming CCP... it's a good thing I was planning on skilling into the Caldari sentinel next so my shield extender skill doesn't go to a complete waste.
Signature? What signature! I have no idea what you're talking about my good sir.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3803
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Posted - 2014.07.17 03:33:00 -
[157] - Quote
Adipem Nothi wrote:John Demonsbane wrote: Ok, Rattati, I'll bite. What would you like from the community to convince you that removing the Amarr logi sidearm solely in the name of "normalizing" is not needed? Were all the suggestions and justifications in the initial Charlie thread insufficient?
I will give you numbers, sample fits, lore justifications, playstyle rationale, take your pick. Tell me what you want, I'll give you a counter-argument. And I will promise you that it will be 100% constructive, expletive-free, and logical/rational. In return I ask only that you do the opposite and justify why you think it so necessary it be removed. May the best argument win.
(I will start out by pre-emptively countering that your OCD and/or simplifying the (honestly not that complicated to begin with) math on slots is a fairly weak basis for making a change of this magnitude that is clearly not supported by the majority of the community.)
Caveat: I'm not a Logi. I'm no fan of Logis (because of 2013). I've no intention of ever becoming a Logi (because of 2013).
But if I had skilled into the Amarr Logi it would've been strictly because it has a sidearm slot. That's its defining characteristic, and that defining characteristic has never (to my knowledge) caused problems. I remember when the entirety of Nyain San ran CalLogi, then switched to GalLogi, but I can't say I've ever seen a single one of 'em running an AM Logi. If AM Logis are saying "we want to keep the sidearm slot rather than adding an H or L slot", I say ... why not? If AM Logis are saying "we want to keep the sidearm slot and add an H or L slot", I say ... hellsnaw.
In all fairness, we kinda give up an EQ slot and a low slot if you look at the slot counts of the Cal logi or all the recently redesigned suits. Unlike the assault, the Amarr logi is still set up as a dual tank suit. Personally I'd like a proper amount of lows for an Amarr suit and am happy to ditch one EQ slot for the sidearm.
It's not like there's any chance I could fit a reasonable fourth piece of equipment with the pathetically low PG the suit has anyway. A toxin SMG, on the other hand, fits quite nicely.
(The godfather of tactical logistics)
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DeathwindRising
ROGUE RELICS
457
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Posted - 2014.07.17 03:59:00 -
[158] - Quote
Ghost Kaisar wrote:DeathwindRising wrote:Boot Booter wrote:Killer's Coys wrote:CCP Rattati wrote: Caldari highest number of high slots Minmatar equal number of highs and lows, preferring highs
No... Why do you want to do that ?? Ok, Caldari has the "most-shield-tanking-fit", but it doesN'T NEED to have 5 hight slots... for 2 low... The Minmatar is faster, and with our caldari (yes, I'm caldari assault) we can have a catalyser to become as fast as the minmatar is... AND have an armor repair + armor plate // dampener + reactive plate.... The worst thing is for the Basic and the Advanced one.... 1 low slot ? Are you serious ? IF you want to keep those slots, GIVE a PASSIVE ARMOR REPAIR to Caldari Assaults ! We need repair, you want to remove a low slot, give an armor repair... On my basic, I've 6hp/s and a bit armor... So..... I'll have to remove and haven't any repair ? Joke please.... I love your work, you have made a lot of good things, but that... that's NOT what should be the Caldari Assault... NOT Or, if you want not to change for the basic one, do the same thing like the Gallente STA : 3/1 ADV : 3/2 PRO : 4/3 Please, Rattati, change your table, don't do that... don't do that... As a minmatar assault I want to say this. A 5/2 layout is always what the cal assault should've had. You will be able to achieve over 600 shield and have a recharger as well. You don't need the lows slots. Try out this fit for the cal assault 4x shield extender 1x shield energizer 1x CPU mod 1x reactive It'll be awesome, really. Thanks Rattati for fixing my min slit layout If that works for you great. But a 5 second delay? An 11 second depleted delay? No thanks That's what regulators are for. Why dont you try running 2x reg, 4x shield, 1x recharge (after CPU buff) That suit will have fantastic regen for its health pool I've beer understood running armor on Cal suits. Shield suits brah
no. his fit doesnt use regulators. he uses a cpu mod because he HAS to for shield fits. i was explaining that the delays he'd have are too extreme for me. i prefer regulators.
im hoping for a buff to shield delays and mod efficiency, because im going to miss my 2 sec delay i had running a cpu mod and dual regs in my lows on the cal assault.
i was recharging 377 shield hp in 6 seconds on my fit or ~ 300 hp BEFORE that guys fit even starts his shield regen. im worried i wont be able to get comparable results with the new layout
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voidfaction
Void of Faction
329
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Posted - 2014.07.17 04:02:00 -
[159] - Quote
Kallas Hallytyr wrote:voidfaction wrote:20db is not very low precision. Nobody is going to wast 4 slots for 20db precision. cal scout at proto will be the only option to be worth running with 4 shield entenders and 2 cDampeners. std and adv will be worthless and proto only to shield tank.
It is low. Thing is, either you make scanning so powerful that dampening is entirely moot, or you make dampening worthwhile, but only at the extreme - that is, it can dodge everything but at a high cost, which is what we're looking at right now. Dampening only ever affects a single person: the person who is dampening their suit. Scanning, even if we pretend the future removal of squad sharing is now, affects many people, simple because of communication being able to translate that data into information for your squad mates to act upon. With extreme dampening evading all scans, period, you're looking at a cold war of damps vs scans: scans can never catch a fully dampened scout, but fully dampening requires an enormous trade-off in terms of survivability and potential EWar fitting, maybe you fit enough to evade most scans..then that 20db CalScout has value in catching those Scouts trying to run less damp-heavy. It's swings and roundabouts: if your high slots for precision are not worthwhile..skill into Amarr. Kinda the point of wanting a respec. I skilled cal scout for the precision buff now it has been giving to amarr. now to the point of cal being useless. what is its role now? long range scan? ok now lets first consider a scout first priority should be stealth. without stealth they are not a scout. so now that said. cal gets new bonus for dampening. makes it so they need 2 dampeners and a cloak to be hidden to be fair with the other scouts. can only be done at proto as std and adv only has 1 low slot. now to use the 2nd bonus but oh wait i done filled the 2 lows with dampeners so 2nd bonus useless and leaving me with a 45m scan range. now lets fill all the highs with precision mods because that is the only eWAR mods for high slot and dont want to make no medium or heavy frames mad and use HP mods hell no. so now i have 20db precision. cal 20db precision 45m range 14db profile all slots filled eWAR gal 21db precision 61m range 14db profile all slots filled eWAR amarr 18db precision 44m range 14db profile all slots filled eWAR
so tell me if your job is long range scan which suit you going to use? amarr can do it with lower precision and be hidden gal can do it at greater range and be hidden. oh now you want to say give up the dampening you say ok. cal 20db precision 91m range 24db profile gal 21db precision 86m range 24db profile amarr 18db precision 86m range 28db profile
5m better for what? the amarr at 18db 86m is better and so is a proto focused scanner at 100m 20db the the cal. remember this is only with a proto cal compare gal vs cal std and adv suits in the same way. 1 slot for 2 bonuses is bull **** no matter how you look at it. and nonly a fool would load down the cal with 4 precision when a piece of equipment can do 20db at 100m and only use 1 slot
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Y-BLOCK
BioCyberDevelopment
12
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Posted - 2014.07.17 04:07:00 -
[160] - Quote
Boot Booter wrote:[quote=Y-BLOCK]Changing the slot layout is all good & well when u r doing it w/transparency & with player input as u r; however, this would definately call for a dropsuit command respec.
No. This mentality is sickening. If people would pick their suits based on the role and racial fitting philosophy this respec thing would never arise. What you are asking for is just a first class flight to the next FOTM.
All Rattati is doing here is driving fittings towards their eve philosophy.
Hope u r feeling ok from ur aforementioned sickness; but the truth of the matter is I have the choice to play this game in any way I see fit, as u have the right 2 ur opinion. Get well soom!! |
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Y-BLOCK
BioCyberDevelopment
12
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Posted - 2014.07.17 04:10:00 -
[161] - Quote
Hope u r feeling ok from ur aforementioned sickness; but the truth of the matter is I have the choice to play this game in any way I see fit, as u have the right 2 ur opinion. Get well soon!! Boot Booter wrote:Y-BLOCK wrote:Changing the slot layout is all good & well when u r doing it w/transparency & with player input as u r; however, this would definately call for a dropsuit command respec. No. This mentality is sickening. If people would pick their suits based on the role and racial fitting philosophy this respec thing would never arise. What you are asking for is just a first class flight to the next FOTM. All Rattati is doing here is driving fittings towards their eve philosophy. I've been minmatar assault since it was created because I preferred the idea of a speed based versatile assault suit. This is finally being realized.
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Cat Merc
Onslaught Inc RISE of LEGION
11077
|
Posted - 2014.07.17 04:11:00 -
[162] - Quote
John Demonsbane wrote:Cat Merc wrote:John Demonsbane wrote:\ Yes, the totality of the assault/logi imbalance is indeed a different topic. We may be talking about just the assault suits, but why is 5hp/s unbalanced on any suit, regardless of the other factors, but a waste of time here? Taking your earlier example, the Amarr would get ~150 more HP, but the Gal would get 9 more regen. Is that not a decent tradeoff? It's basically like a complex plate in exchange for a complex rep. That's nothing to sniff at, and sounds an awful lot like buffer vs regen. Maybe. It just doesn't feel right, I can't explain it. It feels like the lazy option that would make a mess out of everything. You win this round, Cat. I can't form a counter argument against a nebulous uneasiness.... I'm not saying it's bad, I'm just saying something about it doesn't feel right.
I am not objecting to it, just stating how it feels to me.
Feline overlord of all humans - CAT MERC
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voidfaction
Void of Faction
329
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Posted - 2014.07.17 04:12:00 -
[163] - Quote
Y-BLOCK wrote:Boot Booter wrote:[quote=Y-BLOCK]Changing the slot layout is all good & well when u r doing it w/transparency & with player input as u r; however, this would definately call for a dropsuit command respec. No. This mentality is sickening. If people would pick their suits based on the role and racial fitting philosophy this respec thing would never arise. What you are asking for is just a first class flight to the next FOTM. All Rattati is doing here is driving fittings towards their eve philosophy. Hope u r feeling ok from ur aforementioned sickness; but the truth of the matter is I have the choice to play this game in any way I see fit, as u have the right 2 ur opinion. Get well soom!! I picked cal scout for its role of being low precision scout hunter. now that role has been given to the amarr. cal is being turned into a shield tanker version of the gal scout armor tanker. I dont run my gal as an armor tanker and dont want my cal to be a shield tanker but being left with no other option unless given a respec to spec out of cal scout.
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DeathwindRising
ROGUE RELICS
457
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Posted - 2014.07.17 04:27:00 -
[164] - Quote
Rattati, for the cal assault, losing the 3rd low hurts my shield delays. i was able to get a 2 second shield delay, which i used for getting 259.44 shields recharged within the 5 second delay window. with only one regulator, i can only get 172.96 shields back in the same amount of time because i now have a 3 second delay.
i NEED the cpu mod as prerequisite for shield tanking. lowering the shield delay to 4 seconds wouldn't be enough either. id also need 25% bonus to shield regulators in order to get that 2 second shield delay again.
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DeathwindRising
ROGUE RELICS
458
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Posted - 2014.07.17 04:45:00 -
[165] - Quote
Appia Nappia wrote:Cal suits are severely lacking CPU to fit high-slot modules. I like the slot layouts, i just hope they can having the fitting flexibility to actually use them all.
we wont. without touching cpu. a 5/2 layout running
2 complex energizers
3 complex extenders
1 complex cpu mod
1 complex regulator
proto RR
proto bolt pistol
proto av nades
youre 20 cpu short. thats with no equipment too. (and Rattati wants two equip slots lol)
so, std and adv suits wont be able to fit full shield tanks at all and proto suits cant either.
again, these suits are broken because they dont work at all unless you fit one of two specific mods on them. it breaks our freedom and customization of fits when certain mods are mandatory. like cpu mods on cal suits |
JRleo jr
Xer Cloud Consortium
57
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Posted - 2014.07.17 05:13:00 -
[166] - Quote
DeathwindRising wrote:Appia Nappia wrote:Cal suits are severely lacking CPU to fit high-slot modules. I like the slot layouts, i just hope they can having the fitting flexibility to actually use them all. we wont. without touching cpu. a 5/2 layout running 2 complex energizers 3 complex extenders 1 complex cpu mod 1 complex regulator proto RR proto bolt pistol proto av nades youre 20 cpu short. thats with no equipment too. (and Rattati wants two equip slots lol)
so, std and adv suits wont be able to fit full shield tanks at all and proto suits cant either. again, these suits are broken because they dont work at all unless you fit one of two specific mods on them. it breaks our freedom and customization of fits when certain mods are mandatory. like cpu mods on cal suits Cal assault needs 3 lows at proto and 2 at adv because regulators.
Max level brony.
My special magic is trolling.
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Mima Sebiestor
Vengeance Unbound Dark Taboo
3
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Posted - 2014.07.17 05:28:00 -
[167] - Quote
Please look at:
Cell L9 and L10. I believe these should both be '1'. Cell J9 and J10. I believe these should both be '2'. Cell H9 and H10. I believe these should both be '3'. Cell F9 and F10. I believe these should both be '4'. This would allow for your original statement to be true, and would not duplicate the Amarr layout at these tiers (total equals 9 is unavoidable, and total equals 1 is not used). "Gallente equal number of highs and lows, preferring lows"
Fewer (duplicate) extremes could lend to more balance, while still maintaining diversity.
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RedPencil
Abandoned Privilege Top Men.
54
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Posted - 2014.07.17 06:02:00 -
[168] - Quote
Seymour KrelbornX wrote: you also gimp true logis with this.... since ttk is so short and we are #1 target with a repper in our hands...
theres a reason why logi kdr is so low.... this would make it even lower....
simply giving the assault bonuses to being more efficient slayers would be enough to define it from logi slayers, who would not have those bonuses.
Please don't complain logi over K/D because you are not meant to be a slayer. Logi meant to be supporter so use you WP.
50 WP = 1 kill
Logi ratio = [ (LIFETIME WP / 50) - KILLs ] / DEATHS
Prove me wrong.....
Beware paper cut M[;..;]M
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
488
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Posted - 2014.07.17 06:13:00 -
[169] - Quote
All heavies should get a single additional high or low slot based on thier race
Director:Diplomat
Search DL514 to apply
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Ryme Intrinseca
The Rainbow Effect Dark Taboo
1517
|
Posted - 2014.07.17 06:27:00 -
[170] - Quote
Are our choices supposed to count for something? If so, how do you square that with inverting the decisions made by Amarr and Gallente sentinels? If you make these changes Amarr forgers (who specced the suit for two damage mod slots) and Gallente HMGs (who specced the suit to max armour) would be justified in asking for a respec. |
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Cruor Abominare
Horizons' Edge Proficiency V.
132
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Posted - 2014.07.17 07:10:00 -
[171] - Quote
RedPencil wrote:Seymour KrelbornX wrote: you also gimp true logis with this.... since ttk is so short and we are #1 target with a repper in our hands...
theres a reason why logi kdr is so low.... this would make it even lower....
simply giving the assault bonuses to being more efficient slayers would be enough to define it from logi slayers, who would not have those bonuses.
Please don't complain logi over K/D because you are not meant to be a slayer. Logi meant to be supporter so use you WP. 50 WP = 1 kill Logi ratio = [ (LIFETIME WP / 50) - KILLs ] / DEATHS Prove me wrong.....
The wp changes will help that be more true, but especially now logi WP are insanely over inflated. Before the great exodus, there was a reason why even top scouts opted for triage and injectors to abuse the system to cap out the first day. |
Nao Kun
Nyain San General Tso's Alliance
5
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Posted - 2014.07.17 07:11:00 -
[172] - Quote
Getting drop suit is difficult. User need a many SP. But you make changes frequently. This is a problem.
And, why midium suit slot: Logi > Assault ??? You should increase the low slot and high slot, with Assault suit.
I love Madrugar.
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Cruor Abominare
Horizons' Edge Proficiency V.
132
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Posted - 2014.07.17 07:13:00 -
[173] - Quote
JRleo jr wrote:DeathwindRising wrote:Appia Nappia wrote:Cal suits are severely lacking CPU to fit high-slot modules. I like the slot layouts, i just hope they can having the fitting flexibility to actually use them all. we wont. without touching cpu. a 5/2 layout running 2 complex energizers 3 complex extenders 1 complex cpu mod 1 complex regulator proto RR proto bolt pistol proto av nades youre 20 cpu short. thats with no equipment too. (and Rattati wants two equip slots lol)
so, std and adv suits wont be able to fit full shield tanks at all and proto suits cant either. again, these suits are broken because they dont work at all unless you fit one of two specific mods on them. it breaks our freedom and customization of fits when certain mods are mandatory. like cpu mods on cal suits Cal assault needs 3 lows at proto and 2 at adv because regulators.
I'd be happier with them just fixing the ****** rates on the suit to begin with. By the time you worry about regulators and energizers you're just a wimpier version of the cal scout with none of the extra bonuses the scout has over you.
I should be using energizers/regulators to create a dynamic to try to exploit for my gain, not to try to keep up in a gimped suit.
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Cruor Abominare
Horizons' Edge Proficiency V.
132
|
Posted - 2014.07.17 07:24:00 -
[174] - Quote
Jadd Hatchen wrote:Boot Booter wrote:Y-BLOCK wrote:Changing the slot layout is all good & well when u r doing it w/transparency & with player input as u r; however, this would definately call for a dropsuit command respec. No. This mentality is sickening. If people would pick their suits based on the role and racial fitting philosophy this respec thing would never arise. What you are asking for is just a first class flight to the next FOTM. All Rattati is doing here is driving fittings towards their eve philosophy. I've been minmatar assault since it was created because I preferred the idea of a speed based versatile assault suit. This is finally being realized. Actually I've been making all my skill choices solely on the racial/storyline philosophy ever since beta. That's why my favorite job in most FPS's is to pilot air vehicles, but gues what I don't do in this game? I don't pilot air vehicles because there are still NO MINMATAR VEHICLES AT ALL IN THIS GAME!!!!!!! Compared to the Amarr Heavy, the Minmatar heavy is crappy, but I'm still using the Minmatar one instead. One day they may fix that but until then I'm stuck with a crappy suit. As for the respec, I still think that CCP should just admit the game is in a state of "development" now and give a free respec every year and offer paid AUR repsecs once every 3 months. This will not only stop people from whining about changes that are necessary, but it would also serve to point out to CCP the instant that they fubar something and everyone switches to exploit it. Then CCP will be more likely to fix/nerf such mistakes sooner rather than later and they will have definite statistics to back it up
Its actually because you're both playing wrong. If you really want to RP then you need to stop worrying about being competitive and suck it up when your race is in the shitter, it happens. In Eve, once you have the basic skills, you're generally skilling into what you think is the next safe meta fully well knowing that from time to time balance and doctrines can change on a dime. Especially if you're in a big Null sec alliance, you can very much log in one day and find that the current ship you skilled into for the Alliance is no longer a valid choice and you won't be allowed in ops if you try to bring it too bad so sad reskill.
At least in dust you can actually bank skill points and respond to the meta changes forced on by a balance patch the same day as long as you were smart and saved points after getting your basic skills. |
Guiltless D667
47
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Posted - 2014.07.17 07:27:00 -
[175] - Quote
why is the the cal scout the only scout that cant double damp until only at proto lvl compared to the other scouts?
A Strange Game.
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Broonfondle Majikthies
Dogs of War Gaming
1212
|
Posted - 2014.07.17 07:39:00 -
[176] - Quote
My Min Assault thanks you for the extra low slots. Makes a lot more sense and much easier for the Proto to work like a Minmatar suit.
"The air smells damp and oppressive, like a wet nun"
"Why am I talking to a lightbulb? Illuminate me"
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MEDICO RITARDATO
Intara Direct Action Caldari State
115
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Posted - 2014.07.17 08:17:00 -
[177] - Quote
Prepare your anus for amarr sentinel with 1344 armor
Dont like the buff to amarr, the nerf on my callogi and the change on my assault caldari...
If the age is on the clock you are ready for the c**k
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Nocturnal Soul
Immortal Retribution
3626
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Posted - 2014.07.17 08:56:00 -
[178] - Quote
So 2 armor plats and 3 reps on my A-assault?
We're already slow as sh*t.
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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CCP Rattati
C C P C C P Alliance
4427
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Posted - 2014.07.17 09:18:00 -
[179] - Quote
OK this is literally going nowhere.
Can I ask you to only reply with "I like these changes" and see if there is a harmony in those answers. I seem to see a few happy Min Assaults, what about the GA STD and ADV logis who have been shafted out of slots for no reason that I can see?
My belief was that players were asking for the slots to make more sense, less duplicate options and more racial flavoring. Such as fewer 3-2, 2-3.
I also see a lot of Cals who want to keep their 2 lows to put amor plates or reps, that's really not a playstyle we would design around or cater too.
Also keep in mind that Assaults are getting a decent ehp buff and pg/cpu, so don't use the current pg/cpu as a reason to say "no I don't want 4-1.
Also keep in mind that we will be buffing dmg mods so a better use for high slots.
In the end, we cannot, with slot layout design, stop anyone from doing shield extenders and normal plates. Yes, they will have of ehp, and that is something we are trying to address in Delta with some fitting bonus/efficacy solutions.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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JRleo jr
Xer Cloud Consortium
57
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Posted - 2014.07.17 09:20:00 -
[180] - Quote
CCP Rattati wrote:OK this is literally going nowhere. Can I ask you to only reply with "I like these changes" and see if there is a harmony in those answers. I seem to see a few happy Min Assaults, what about the GA STD and ADV logis who have been shafted out of slots for no reason that I can see? My belief was that players were asking for the slots to make more sense, less duplicate options and more racial flavoring. Such as fewer 3-2, 2-3. I also see a lot of Cals who want to keep their 2 lows to put amor plates or reps, that's really not a playstyle we would design around or cater too. Also keep in mind that Assaults are getting a decent ehp buff and pg/cpu, so don't use the current pg/cpu as a reason to say "no I don't want 4-1. Also keep in mind that we will be buffing dmg mods so a better use for high slots. In the end, we cannot, with slot layout design, stop anyone from doing shield extenders and normal plates. Yes, they will have of ehp, and that is something we are trying to address in Delta with some fitting bonus/efficacy solutions. I like the changes
Sorry about adding more to the answer than you want, but I'm stating why and bringing up a assault buff.
The reason adv cal assault needs 2 lows is for my shield regs, complex.
Lower the base delay by 1 second or 2 and I'll be fine with it.
And the high slot buff was long overdue, thanks.
Also, the base recharge rate needs, or should, be brought up tp say 40 or 50, as a complex energizer currently bring it up to 48 hp/s, only 18 hp/s difference.
I have cal assault to 4, about to get 5 at 90k more sp, so, I'm ready.
Max level brony.
My special magic is trolling.
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