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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Al the destroyer
Vengeance Unbound Dark Taboo
163
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Posted - 2014.07.16 21:31:00 -
[61] - Quote
Aeon Amadi wrote:It's interesting, absolutely, but I have a feeling the disparity in module placement is going to shine like a lightbulb. I have a feeling that a lot of Minmatar Players are going to be hurting for something to put in the high slots if the resources (PG/CPU) are too low as shield/damage modules are usually very very costly.
Edit: On the topic of the sidearm removal from the Amarr Logistics - I'd like to re-emphasize that it's imperative we either look at cross-racial skill bonuses for Logistics or consider coding in the support to allow Logistics to retain their bonuses after death if they stay in the same suit. Otherwise, asking for a lot of trouble with this. ^ this PLUS THE A-LOGI NEEDS TO HAVE THE SAME PG AS THE OTHER LOGIS THIS IS IMPORTANT OTHERWISE THERE IS NO REASON FOR USING THE A-LOGI!!!!!
AMERICA! WITHOUT US YOU WOULD HAVE NO ONE TO LOOK UP TO. GET SUM!
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ZDub 303
Escrow Removal and Acquisition Dark Taboo
3141
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Posted - 2014.07.16 21:47:00 -
[62] - Quote
Regarding the Amarr Logi:
I am a little disappointed in seeing Amarr Logi lose its sidearm but I remain hopeful that it is to make room for bigger changes. With these changes, Amarr Logi definitely becomes the least desirable of the four until changes are made to the Logistics class as whole. However, no need to discuss all of that here as its been said elsewhere enough times. |
Boot Booter
Escrow Removal and Acquisition Dark Taboo
694
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Posted - 2014.07.16 21:48:00 -
[63] - Quote
Moving Kincats to high would be interesting indeed but we may see some 800 armor amarrs running like minmatars. That sounds scary.
@cat Merc.
Man you're so pro gal assault and armor that you forget about the struggle which has always been minmatar. Your suit will be fine; maybe you'll have to get more creative with your fits. There's nothing which ever said gallente need to be just armor tanked. Given their slot layout they should be slightly dual tanked with a preference towards armor, much like the minmatar is towards shield.
I've messed with gk0 assault fits and can get 300 shield 500 armor at 10 hp/s and even threw in a Kincat for fun.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11418
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Posted - 2014.07.16 21:48:00 -
[64] - Quote
Medium suit slot progression is too steep, I know I've went on about it before in my threadnaught, but please make progression only +1 high/low slow per tier; keep the same upper limit for proto, but buff standard and advanced.
You know my feeling regarding the Amarr logi sidearm thing, hopefully the Type-II suits will fill that void; hopefully they will come fairly soon, and won't be pointlessly more expensive.
As for the damage mod thing you mentioned, please make damage mods do 3% basic, 5% enhanced, and 7% complex. I would also STRONGLY suggest adding new infantry weapon mods similar to damage mods: recoil reduction mods, heat mods, magazine size mods, accuracy mods, etc. They could all use the same skills as damage mods.
Anyway, I like what I see, good work.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Killer's Coys
Prima Gallicus
34
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Posted - 2014.07.16 21:49:00 -
[65] - Quote
When does the topic about futurs HP and PG/CPU for assault suit come ? |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1710
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Posted - 2014.07.16 21:49:00 -
[66] - Quote
ADV Cal scout needs the second low slot do dodge scans. I shouldn't have to pull a proto scout suit just to be a scout. Please keep the slot progression as it is. |
Cat Merc
Onslaught Inc RISE of LEGION
11046
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Posted - 2014.07.16 21:50:00 -
[67] - Quote
Boot Booter wrote:Moving Kincats to high would be interesting indeed but we may see some 800 armor amarrs running like minmatars. That sounds scary.
@cat Merc.
Man you're so pro gal assault and armor that you forget about the struggle which has always been minmatar. Your suit will be fine; maybe you'll have to get more creative with your fits. There's nothing which ever said gallente need to be just armor tanked. Given their slot layout they should be slightly dual tanked with a preference towards armor, much like the minmatar is towards shield.
I've messed with gk0 assault fits and can get 300 shield 500 armor at 10 hp/s and even threw in a Kincat for fun. Lmao, the Minmatar is the second best Assault suit.
As far as Gallente, 300 shield and 500 armor at 10hp/s doesn't sound impressive when you consider the fits I can create with new Amarr. P.S I don't run bircked Gal Assaults. I have tried pretty much every fit you can imagine. (Unless it's ridiculous like cardiac regs)
Feline overlord of all humans - CAT MERC
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11419
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Posted - 2014.07.16 21:53:00 -
[68] - Quote
Vulpes Dolosus wrote:ADV Cal scout needs the second low slot do dodge scans. I shouldn't have to pull a proto scout suit just to be a scout. Please keep the slot progression as it is. Yeah, I have to agree with this. For specifically the ADV Cal scout, please keep the current slot layout.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Cat Merc
Onslaught Inc RISE of LEGION
11046
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Posted - 2014.07.16 21:53:00 -
[69] - Quote
I also don't think we want to encourage dual tanking.
What would you rather people do, create interesting fits with lots of different toys like kin cats, codebreakers, cardiac regs, etc', OR just stack plates, extenders and repairers?
Feline overlord of all humans - CAT MERC
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One Eyed King
Land of the BIind
2686
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Posted - 2014.07.16 21:56:00 -
[70] - Quote
The only change that sticks out to me so far is Cal Scout
I would go maybe
3H 1L STD
3H 2L Adv
4H 2L Pro
This way at least Adv can still do enough dampening, otherwise the suit will be severely limited til Proto.
This is how a minja feels
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
695
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Posted - 2014.07.16 22:01:00 -
[71] - Quote
Cat Merc wrote:Boot Booter wrote:Moving Kincats to high would be interesting indeed but we may see some 800 armor amarrs running like minmatars. That sounds scary.
@cat Merc.
Man you're so pro gal assault and armor that you forget about the struggle which has always been minmatar. Your suit will be fine; maybe you'll have to get more creative with your fits. There's nothing which ever said gallente need to be just armor tanked. Given their slot layout they should be slightly dual tanked with a preference towards armor, much like the minmatar is towards shield.
I've messed with gk0 assault fits and can get 300 shield 500 armor at 10 hp/s and even threw in a Kincat for fun. Lmao, the Minmatar is the second best Assault suit. As far as Gallente, 300 shield and 500 armor at 10hp/s doesn't sound impressive when you consider the fits I can create with new Amarr.
Maybe it is post 1.8 because of its bonus. It was easily one of the worst suits between 1.0 and 1.8.
And yes it does sound impressive when you're sprinting 7.86 m/s and have better strafe than amarr. Just admit you are sad cause you love armor as much as you love cat nip and the Amarr are gonna be able to do it better.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Cat Merc
Onslaught Inc RISE of LEGION
11046
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Posted - 2014.07.16 22:03:00 -
[72] - Quote
Boot Booter wrote:Cat Merc wrote:Boot Booter wrote:Moving Kincats to high would be interesting indeed but we may see some 800 armor amarrs running like minmatars. That sounds scary.
@cat Merc.
Man you're so pro gal assault and armor that you forget about the struggle which has always been minmatar. Your suit will be fine; maybe you'll have to get more creative with your fits. There's nothing which ever said gallente need to be just armor tanked. Given their slot layout they should be slightly dual tanked with a preference towards armor, much like the minmatar is towards shield.
I've messed with gk0 assault fits and can get 300 shield 500 armor at 10 hp/s and even threw in a Kincat for fun. Lmao, the Minmatar is the second best Assault suit. As far as Gallente, 300 shield and 500 armor at 10hp/s doesn't sound impressive when you consider the fits I can create with new Amarr. Maybe it is post 1.8 because of its bonus. It was easily one of the worst suits between 1.0 and 1.8. And yes it does sound impressive when you're sprinting 7.86 m/s and have better strafe than amarr. Just admit you are sad cause you love armor as much as you love cat nip and the Amarr are gonna be able to do it better. 7.86m/s? Unless you dropped an armor plate, which would bring your armor down to 400, it doesn't happen.
Amarr are NOT suppsoed to armor tank "better", they're supposed to have a different kind of armor tank. Amarr = Buffer Gallente = Regenerative
Feline overlord of all humans - CAT MERC
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
695
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Posted - 2014.07.16 22:04:00 -
[73] - Quote
Cat Merc wrote:I also don't think we want to encourage dual tanking.
What would you rather people do, create interesting fits with lots of different toys like kin cats, codebreakers, cardiac regs, etc', OR just stack plates, extenders and repairers?
Well I agree but first, like you said we need more high slot options. Didn't disagree with you there.
Secondly we need a buff to those sort of modules or a big buff to assault base HP.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
695
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Posted - 2014.07.16 22:07:00 -
[74] - Quote
Cat Merc[/quote wrote: 7.86m/s? Unless you dropped an armor plate, which would bring your armor down to 400, it doesn't happen.
1 complex plate 1 complex ferro 1 complex rep 1 complex kincat
Common man.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Cat Merc
Onslaught Inc RISE of LEGION
11046
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Posted - 2014.07.16 22:07:00 -
[75] - Quote
If you're going to force me to dual tank, how about reducing my shield delays and increasing my recharge rate?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11047
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Posted - 2014.07.16 22:11:00 -
[76] - Quote
Boot Booter wrote:Cat Merc wrote: 7.86m/s? Unless you dropped an armor plate, which would bring your armor down to 400, it doesn't happen.
1 complex plate 1 complex ferro 1 complex rep 1 complex kincat Common man. Ah, I thought you used Ferroscale only.
Anyway, how about 7.98m/s, 480 armor, and 20hp/s on Amarr? Because that's what you're opening up with 5 low slots.
Or, how about 747 armor, 7.17m/s, and 20hp/s?
Feline overlord of all humans - CAT MERC
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
695
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Posted - 2014.07.16 22:17:00 -
[77] - Quote
I doubt their PG could support 2 kin cats and a SR without sacrificing a low for PG upgrade. I see your point though
The issue lies in the lack of low slots to augment armor tanking. Hmm..
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Cat Merc
Onslaught Inc RISE of LEGION
11047
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Posted - 2014.07.16 22:18:00 -
[78] - Quote
Ooops, sorry, proto fits screwed up. It's 597 HP.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11047
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Posted - 2014.07.16 22:19:00 -
[79] - Quote
Boot Booter wrote:I doubt their PG could support 2 kin cats and a SR without sacrificing a low for PG upgrade. I see your point though
The issue lies in the lack of low slots to augment armor tanking. Hmm.. That's one kin cat, not two.
Feline overlord of all humans - CAT MERC
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Toby Flenderson
research lab
556
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Posted - 2014.07.16 22:20:00 -
[80] - Quote
CCP Rattati wrote:Cat Merc wrote:Rattati, my mind is blowing up trying to figure out competitive Gal Assault configurations when Amarr Assault has 2/5 slots. Nothing I can build is competitive, dual tank, armor tank, armor repair, whatever.
And I KNOW how to build armor suits, I have analyzed the ever living crap out of armor since Uprising 1.0 along with Arkena Wyrnspire to create the armor buff thread back before 1.4.
It's really a matter of make high slot utility modules useful, or Gallente Assault will be useless. I think we need to buff dmg mods a bit. Any way to further support rep tanking on gallente suits? It seems the Amarr will be able to do it better than gallente with the extra low slot. I'm asking because I can't think of something off of the top of my head other than increasing passive reps which I'm not sure I like |
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Cat Merc
Onslaught Inc RISE of LEGION
11048
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Posted - 2014.07.16 22:22:00 -
[81] - Quote
Toby Flenderson wrote:CCP Rattati wrote:Cat Merc wrote:Rattati, my mind is blowing up trying to figure out competitive Gal Assault configurations when Amarr Assault has 2/5 slots. Nothing I can build is competitive, dual tank, armor tank, armor repair, whatever.
And I KNOW how to build armor suits, I have analyzed the ever living crap out of armor since Uprising 1.0 along with Arkena Wyrnspire to create the armor buff thread back before 1.4.
It's really a matter of make high slot utility modules useful, or Gallente Assault will be useless. I think we need to buff dmg mods a bit. Any way to further support rep tanking on gallente suits? It seems the Amarr will be able to do it better than gallente with the extra low slot. I'm asking because I can't think of something off of the top of my head other than increasing passive reps which I'm not sure I like Eh, increasing passive rep might be good. It's not like we could brick harder than Amarr using it, since they would have one more low slot.
Feline overlord of all humans - CAT MERC
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Sgt Kirk
Fatal Absolution
6554
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Posted - 2014.07.16 22:23:00 -
[82] - Quote
Boots you dont play this game do you? do you work for CCP by any chance?
this Gallente active tank, Amarr Armor tank.
If a good Gallente suit requires you only to dual tank then you have a severe issue and choice of judgment.
see you space cowboy...
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Cat Merc
Onslaught Inc RISE of LEGION
11048
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Posted - 2014.07.16 22:23:00 -
[83] - Quote
Sgt Kirk wrote:Boots you dont play this game do you? do you work for CCP by any chance?
this Gallente active tank, Amarr Armor tank.
If a good Gallente suit requires you only to dual tank then you have a severe issue and choice of judgment. While I agree, don't be so harsh on him. Being CCP is the worst insult imaginable in DUST
Feline overlord of all humans - CAT MERC
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ZDub 303
Escrow Removal and Acquisition Dark Taboo
3141
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Posted - 2014.07.16 22:25:00 -
[84] - Quote
High slot kin cats would be a straight buff to Minmatar suits imo. Especially with a new 4/3 slot layout on the assault. You can fit Kin Cats in the highs and regulators in the lows. This would make it a very hit and run kind of suit, perfect for what they want to do. With a high base recharge you could see very viable speed tanked Min Assaults.
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Tesfa Alem
ACME SPECIAL FORCES RISE of LEGION
160
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Posted - 2014.07.16 22:26:00 -
[85] - Quote
I have to get the bad out of the way so here it goes:
At a quick glance i'm dissapointed that you ignored the vast majority of the logi/ Dust community and insist on removing the Amarr Logi Side arm. I don't like losing a unique suit, and at the ADV level logi its actually left weaker than it was before. Why don-t you just give it another equipment slot at proto level and leave it at that? Its not a rule written in stone that Logis can't (or can) have sidearms, yet its the one trait that clearly distiguishes the suit from the rest. It just makes dust a bit more bland. Its the kind of thing that people in squad chat discuss when something was working perfectly fine, CCP gets rid of it, and people reminisce and wonder why they support a company that gets rid of good content. The Logi dropship and the proposed removal of the ADS (which would have never returned like its black and yellow brother) are solid examples of that. If it aint broke why thow it awayit?
My minmatar logi is remaining the same, and will probably replace the amarr suit i use for putting down uplinks.
My ADV caldari logi is getting another slot so i think i'd like to try that one out, seeing as its more combat oriented than the winmatar for Ambush matches.
I cant comment too much further untill we know what the new base stats (bonuses?) will be for the assault class. They still have less high and low slots as thier logi counter parts, where as i think they should have the same nulber of high/low slots both being classes of the medium frame suit.
Afterall it wasn't the Logi nerfs that stopped the riegn of the slauer logi, it was al those players moved to caldair/gallente scouts with cloaks. I can still be a slayer logi if i don't run equipment and still have a better suit than the assault (as things stand).
Please add the same number of highs and lows to the assault suits as thier corresponding logi brethren.
My bread and butter is with the ADV suits as i run proto rarely (better to fly than to walk and flyings expensive!) so thats where i'm coming from on this one.
Redline for Thee, but no Redline for Me.
CPM1 Candidate
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Cat Merc
Onslaught Inc RISE of LEGION
11048
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Posted - 2014.07.16 22:28:00 -
[86] - Quote
Logi dropships were removed because they were simply used as tankier dropships.
Same for Logi LAV's.
Feline overlord of all humans - CAT MERC
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Adipem Nothi
Nos Nothi
2973
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Posted - 2014.07.16 22:28:00 -
[87] - Quote
ZDub 303 wrote: Starting to make me wonder if Kin Cats should, in fact, be a high slot module....
speedy, brick-tanked "slayer" Scouts <--- we want fewer of these, and more assaults
:: hands over Pandora's Box ::
^ You sure you wanna open that sh*t?
Shoot scout with yes...
- Ripley Riley
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Cat Merc
Onslaught Inc RISE of LEGION
11049
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Posted - 2014.07.16 22:30:00 -
[88] - Quote
Adipem Nothi wrote:ZDub 303 wrote: Starting to make me wonder if Kin Cats should, in fact, be a high slot module....
speedy, brick-tanked "slayer" Scouts <--- we want fewer of these, and more assaults :: hands over Pandora's Box :: ^ You sure you wanna open that sh*t? Well, it WOULD open up speedy Gallente Assaults f'ing over those silly Assault scouts :P
With Assaults getting HP between Commando and Logi (As rattati said), Assault scouts could very well become obsolete.
Feline overlord of all humans - CAT MERC
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ZDub 303
Escrow Removal and Acquisition Dark Taboo
3142
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Posted - 2014.07.16 22:31:00 -
[89] - Quote
Adipem Nothi wrote:speedy, brick-tanked "slayer" Scouts <--- we want fewer of these (and more assaults) :: hands Pandora's Box :: ^ You sure you wanna open that sh*t? ... you'll wish you hadn't.
If we want less slayer scouts and more assault suits then we need better assault suits. Module placement won't make a difference regarding that.
Tesfa Alem wrote:Please add the same number of highs and lows to the assault suits as thier corresponding logi brethren.
Only if logi suits get similar base hp as assaults (which im not against by any means). |
shaman oga
Nexus Balusa Horizon
2494
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Posted - 2014.07.16 22:36:00 -
[90] - Quote
I like the new slot layout, but there is one thing i fear, Dova..., no really, i don't want Cal assault to be a Min assault 2.0.
While a 2/5 slot layout is perfect for armor tankers i can't say the same for a 5/2 layout for shield tankers, high slot modules requires a lot of PG/CPU and an assault can't withstand that layout, on the other hand if you give to cal too much resources they would be imbalanced with other assaults, i would prefer to have a 4/3 slot layout on both min and cal.
PSN: ogamega
"Dust is full of communist who despise people with enough isk to buy expensive items"
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