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Thread Statistics | Show CCP posts - 37 post(s) |
voidfaction
Void of Faction
328
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Posted - 2014.07.16 23:30:00 -
[1] - Quote
Cal scout has 1 low slot at std and adv cal scout has 2 bonuses that require low slot to maiximize even at proto having only 2 slots to maximzime 2 bonuses is useless std and adv is even more useless with only 1 slot. really on the right direction if you wanting to make the cal scout more worthless than the present amarr scout
So when do those skilled into cal scout get respecs. you replaced its role and gave it to amarr. then give it crap bonuses that both require low slots now wanting to make it even more useless changing the slots so they only get 2 low at proto. I dont think you can **** that suit anymore than you already plan to do. so only option is respec out of the crap you are making it into. |
voidfaction
Void of Faction
329
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Posted - 2014.07.17 00:31:00 -
[2] - Quote
Monkey MAC wrote:voidfaction wrote:Cal scout has 1 low slot at std and adv cal scout has 2 bonuses that require low slot to maiximize even at proto having only 2 slots to maximzime 2 bonuses is useless std and adv is even more useless with only 1 slot. really on the right direction if you wanting to make the cal scout more worthless than the present amarr scout
So when do those skilled into cal scout get respecs. you replaced its role and gave it to amarr. then give it crap bonuses that both require low slots now wanting to make it even more useless changing the slots so they only get 2 low at proto. I dont think you can **** that suit anymore than you already plan to do. so only option is respec out of the crap you are making it into. Aren't prescision enhancers in High slots? Why do you feel the need to extend your BASE (As in without mods) 36m scan radius further? Surely you want to make up for you short fall (Prescision) over improving you positive to above useful/faif levels? I guess you didnt get the memo cal scout is losing the precision bonus and getting profile and range bonus.
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voidfaction
Void of Faction
329
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Posted - 2014.07.17 01:09:00 -
[3] - Quote
Kallas Hallytyr wrote:voidfaction wrote:I guess you didnt get the memo cal scout is losing the precision bonus and getting profile and range bonus.
What is your issue exactly? The CalScout will still be able to scan a long way at very low precision? It just will not be able to do so for minimal investment post-Charlie. This is a good thing, balance-wise, and only those who are FotM chasers should really complain. The CalScout can still be an effective Scout hunter, unless those Scouts are sacrificing just as much (possibly more) to evade all scans, at which point the Caldari has an advantage over the Amarr where it can have long, long range scans to detect medium/heavy suits while tanking effectively. 20db is not very low precision. Nobody is going to wast 4 slots for 20db precision. cal scout at proto will be the only option to be worth running with 4 shield entenders and 2 cDampeners. std and adv will be worthless and proto only to shield tank.
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voidfaction
Void of Faction
329
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Posted - 2014.07.17 04:02:00 -
[4] - Quote
Kallas Hallytyr wrote:voidfaction wrote:20db is not very low precision. Nobody is going to wast 4 slots for 20db precision. cal scout at proto will be the only option to be worth running with 4 shield entenders and 2 cDampeners. std and adv will be worthless and proto only to shield tank.
It is low. Thing is, either you make scanning so powerful that dampening is entirely moot, or you make dampening worthwhile, but only at the extreme - that is, it can dodge everything but at a high cost, which is what we're looking at right now. Dampening only ever affects a single person: the person who is dampening their suit. Scanning, even if we pretend the future removal of squad sharing is now, affects many people, simple because of communication being able to translate that data into information for your squad mates to act upon. With extreme dampening evading all scans, period, you're looking at a cold war of damps vs scans: scans can never catch a fully dampened scout, but fully dampening requires an enormous trade-off in terms of survivability and potential EWar fitting, maybe you fit enough to evade most scans..then that 20db CalScout has value in catching those Scouts trying to run less damp-heavy. It's swings and roundabouts: if your high slots for precision are not worthwhile..skill into Amarr. Kinda the point of wanting a respec. I skilled cal scout for the precision buff now it has been giving to amarr. now to the point of cal being useless. what is its role now? long range scan? ok now lets first consider a scout first priority should be stealth. without stealth they are not a scout. so now that said. cal gets new bonus for dampening. makes it so they need 2 dampeners and a cloak to be hidden to be fair with the other scouts. can only be done at proto as std and adv only has 1 low slot. now to use the 2nd bonus but oh wait i done filled the 2 lows with dampeners so 2nd bonus useless and leaving me with a 45m scan range. now lets fill all the highs with precision mods because that is the only eWAR mods for high slot and dont want to make no medium or heavy frames mad and use HP mods hell no. so now i have 20db precision. cal 20db precision 45m range 14db profile all slots filled eWAR gal 21db precision 61m range 14db profile all slots filled eWAR amarr 18db precision 44m range 14db profile all slots filled eWAR
so tell me if your job is long range scan which suit you going to use? amarr can do it with lower precision and be hidden gal can do it at greater range and be hidden. oh now you want to say give up the dampening you say ok. cal 20db precision 91m range 24db profile gal 21db precision 86m range 24db profile amarr 18db precision 86m range 28db profile
5m better for what? the amarr at 18db 86m is better and so is a proto focused scanner at 100m 20db the the cal. remember this is only with a proto cal compare gal vs cal std and adv suits in the same way. 1 slot for 2 bonuses is bull **** no matter how you look at it. and nonly a fool would load down the cal with 4 precision when a piece of equipment can do 20db at 100m and only use 1 slot
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voidfaction
Void of Faction
329
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Posted - 2014.07.17 04:12:00 -
[5] - Quote
Y-BLOCK wrote:Boot Booter wrote:[quote=Y-BLOCK]Changing the slot layout is all good & well when u r doing it w/transparency & with player input as u r; however, this would definately call for a dropsuit command respec. No. This mentality is sickening. If people would pick their suits based on the role and racial fitting philosophy this respec thing would never arise. What you are asking for is just a first class flight to the next FOTM. All Rattati is doing here is driving fittings towards their eve philosophy. Hope u r feeling ok from ur aforementioned sickness; but the truth of the matter is I have the choice to play this game in any way I see fit, as u have the right 2 ur opinion. Get well soom!! I picked cal scout for its role of being low precision scout hunter. now that role has been given to the amarr. cal is being turned into a shield tanker version of the gal scout armor tanker. I dont run my gal as an armor tanker and dont want my cal to be a shield tanker but being left with no other option unless given a respec to spec out of cal scout.
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voidfaction
Void of Faction
333
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Posted - 2014.07.17 10:08:00 -
[6] - Quote
CCP Rattati wrote:OK this is literally going nowhere. Can I ask you to only reply with "I like these changes" and see if there is a harmony in those answers. I seem to see a few happy Min Assaults, what about the GA STD and ADV logis who have been shafted out of slots for no reason that I can see? My belief was that players were asking for the slots to make more sense, less duplicate options and more racial flavoring. Such as fewer 3-2, 2-3. I also see a lot of Cals who want to keep their 2 lows to put amor plates or reps, that's really not a playstyle we would design around or cater too. Also keep in mind that Assaults are getting a decent ehp buff and pg/cpu, so don't use the current pg/cpu as a reason to say "no I don't want 4-1. Also keep in mind that we will be buffing dmg mods so a better use for high slots. In the end, we cannot, with slot layout design, stop anyone from doing shield extenders and normal plates. Yes, they will have of ehp, and that is something we are trying to address in Delta with some fitting bonus/efficacy solutions. since you don't design around cal using low slots can you redesign the 2 cal scout bonuses to not favor using low slot mods. they are not of much use being only 1 can be enhanced with a std or adv suit and with your delta efficacy bonuses will probably be designed to require the cal to use 3 mods to get a bonus.
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voidfaction
Void of Faction
335
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Posted - 2014.07.17 12:46:00 -
[7] - Quote
Monkey MAC wrote:voidfaction wrote:Monkey MAC wrote:voidfaction wrote:Cal scout has 1 low slot at std and adv cal scout has 2 bonuses that require low slot to maiximize even at proto having only 2 slots to maximzime 2 bonuses is useless std and adv is even more useless with only 1 slot. really on the right direction if you wanting to make the cal scout more worthless than the present amarr scout
So when do those skilled into cal scout get respecs. you replaced its role and gave it to amarr. then give it crap bonuses that both require low slots now wanting to make it even more useless changing the slots so they only get 2 low at proto. I dont think you can **** that suit anymore than you already plan to do. so only option is respec out of the crap you are making it into. Aren't prescision enhancers in High slots? Why do you feel the need to extend your BASE (As in without mods) 36m scan radius further? Surely you want to make up for you short fall (Prescision) over improving you positive to above useful/faif levels? I guess you didnt get the memo cal scout is losing the precision bonus and getting profile and range bonus. No I know, that's what I'm saying. You already get decent scan range, 36.45m and your profile is still going to better than any medium suit not jacked up on 4 dampeners. Rattai has said that ALL scouts suits will be capable of passively avoiding all but 1 scanner, which will require the use of cloak to remain undetected. So the question is why do you want to boost these already good stats by wasting your slot on them? The only EWAR module that wil make you even marginally better is Prescision Enhancer, in the High slot that will if you sacrifice enough tank, allow you to see more inside your passive scan radius. It's called balance, you have something you are good at for free, but in order to get around your short falls you must sacrifice your main tank. i guess your not getting it. i can get better or very close to equal with another scout suit. so the cal for the most part has no purpose/role. if i wanted the dampening of a medium i would skill a medium class suit. I dont want to hp tank a scout because we done have the problem scouts make better assaults. but cal has no role that makes it worth not hp tanking or choosing a different scout suit. the changing the slot layout even makes it worse as i have said less than proto is worthless. and only a fool would put 4 precision on the cal scout now that it dont have a bonus to it. if i want the a range scout i go amarr or gal if i want the precision scout I now go amarr If i want the dampened scout i go gal if i want a useless scout i go cal compare std vs std, adv vs adv, and proto vs proto and tell me what the cal defining role is at all 3 tiers. it is clear the min scout is NK, hacking amarr is stamina gal is dampening cal is? range no amarr and gal are better until proto and even then its not that much better. dampening no min, amarr and gal is better or equal at all tiers. precision no beat by equipment and amarr scout at proto. shield tanking that is it the only real defining role for the cal scout that it can truly do better than the other scouts at all 3 tiers. |
voidfaction
Void of Faction
335
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Posted - 2014.07.17 14:02:00 -
[8] - Quote
Fox Gaden wrote:CCP Rattati wrote:I also see a lot of Cals who want to keep their 2 lows to put amor plates or reps, that's really not a playstyle we would design around or cater too. I like these changes overall, but I wanted to address this one point. It has always been my feeling that an Armor Repair module was essential on any suit unless it had built in passive armor repair. Reactive plate can be substituted of course. I propose that every suit should get 1 HP/sec passive armor repair, so that Armor Repair modules are no longer a mandatory fitting. This would allow suits with only one low slot to equip something useful rather than only being able to choose between an Armor Repair or a Reactive Plate. Yes, Caldari are Shield Tankers, not armor tankers, but that is the point. If they get hit by a flux grenade they will need that armor buffer to survive long enough to get to cover. They don't rely on armor in every engagement, but they need a trickle regen so that small armor buffer is there when they need it. Great idea armor based suits don't have to equip a shield recharger as that is built in even though they are armor based suits.
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voidfaction
Void of Faction
336
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Posted - 2014.07.18 06:10:00 -
[9] - Quote
I want to propose Gallente Scout slot layout change at STD
STD 2 high 2 low - NEW ADV 2 high 3 low - same PRO 2 high 4 low - same
At STD level gal scout is able to beat proto level scans 100% of the time making it the only scout able to compete vs proto in a std suit. If you change the STD layout to 2 high 2 low then the gal can still beat proto level scan but only while cloaked with a proto cloak and 2x complex dampeners. Proto cloak on a std scout suit don't fit to well. This will help bring Gal scout at the std level more in line with the other scouts at STD lvl. This migh even push me out of my dragonfly BPO more often as i will not be able to run free with no worries in my std level gal scout.
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voidfaction
Void of Faction
343
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Posted - 2014.07.23 02:52:00 -
[10] - Quote
Still nothing on if moving codebreakers to high slot :-( |
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