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Thread Statistics | Show CCP posts - 37 post(s) |
Doc DDD
TeamPlayers
242
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Posted - 2014.07.20 17:58:00 -
[361] - Quote
logis wouldn't need more pg/cpu than assaults if the equipment fitting efficiency bonus was as high as the scouts bonus to using the cloak. |
Skylight Atoma
The Phoenix Federation Dark Taboo
11
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Posted - 2014.07.20 18:05:00 -
[362] - Quote
Doc DDD wrote:logis wouldn't need more pg/cpu than assaults if the equipment fitting efficiency bonus was as high as the scouts bonus to using the cloak.
I agree with you in principle and that's probably a thing that should be done, but if it doesn't ever happen it's not going to break the balance between logi and assault. Not by a long shot unless for some reason the pg/cpu rebalance of assaults is horrendously bad. Then assaults are just still useless and logi isn't any more "OP" |
The Eristic
Dust 90210
576
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Posted - 2014.07.20 19:23:00 -
[363] - Quote
Killer's Coys wrote:I don't understand why you want to remove your "assault slots change"? With actually PG/CPU you'll give us, we'll be able to fit all our fit, and the gameplay'll be better for assault.. - Minmatar is shield (+ armor) - Caldari is shield only - Gallente is armor (+ dmg) - Amarr is armor only
=> so, why don't do that change ? Why don't you want to put 4/3 for Minma ? 5/2 for Calda ? 2/5 for Amarr ?
It would be the best balancing you can do for different assaults races...
+ 1000000000
Seriously, the proposed slot changes for the Assaults have been needed since the racial suits first dropped. If the logis need more consideration, we can keep talking and tweak them later, but please, please make the slot changes on the Assaults in Charlie.
Reality is the original Rorschach.
Verily! So much for all that.
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Nirwanda Vaughns
426th Infantry
651
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Posted - 2014.07.20 20:10:00 -
[364] - Quote
Aeon Amadi wrote:Nirwanda Vaughns wrote:CCP Rattati wrote:Assault should be better slayers the main issue i see with the gallente assault vs gal logi is the armor hp. my gal logi can have 3 complex DM, 730 armor with nearly 10hps regen, 4 equipment (3 of which complex) and a proto firearm and a grendae. even with the fitting bonus the gallente assault is pretty pathetic in comparison. maybe the hi/lo slot allocation of assaults and logi's should be switched? because the 4 low on gal assault and 5 low on gal logi have always felt wrong since Uprising first came out. to fix the logi vs assault usage it would also help to drop PG/CPU of logis but raise the equipment bonus to 10% per level so a logi benefits from using equipment and influence them more in their usage. as for the amarr logi same again. if you're not using a laser based weapon then the logi is a far superior suit with a KK rail fitted. you still get the sidearm as well as 3 equipment slots for all your needs. you can carry a stash of rep hives to heal yourself and supply your own ammo if needed. the Amarr logi is almost a Type II assault suit than a logi. logis need more persuasion to use equipment instead of use it as a slayer which is why i feel raising equipment bonus to 10% per level and dropping PG/CPU would benefit more than hi/lo slot reallocation and balance. Problem with just switching the slot layouts though is that the Logi's have the higher CPU/PG, so they have an easier time outfitting their suit even with the slots. If you switch them, the Assault has even more slots that they can't fit all the way because they naturally have less resources to do so. The issue comes into play as to what those slots are being used for and, that in mind, I like the idea of reducing CPU/PG on the Log in favor of increasing it's available bonus.
yeah obviously raise assault CPU/PG accordingly to adding more slots. i have proto gallente and amarr assault and adv minny and caldari and compared to tank i can get far higher hitpoints on any of my logis than assault and with using better tier wepaonry. maybe throw in a shield or armor fitting reduction in with the racial bonus too so gallente and amarr get 3% per level to armor plate pg/cpu fitting and caldari and minny get 3% per level shield extender pg/cpu reduction on top of the laser heat/rail reload/clip size ect. with the class light weapon fittign bonus that would help assaults out a lot ontop of altering slots
Rolling with the punches
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6367
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Posted - 2014.07.20 20:37:00 -
[365] - Quote
Skylight Atoma wrote:Logi suits HAVE to have more pg/cpu because equipment fittings are so high and you're fitting more things than an assault. Comparing the spare fitting on racial medium suits really doesn't mean much because of the bonuses on each suit.
You also have to remember that logi suits get no damage bonuses of any sort so it doesn't matter what weapon you throw on there. So what happens is you see logis fitting the cheapest weapon types. Combat Rifles, Swarm Launchers (more expensive but good utility), militia/basic shotguns, and SMGs.
I believe I saw a dev mention they would be in favor of trading a low slot for the sidearm slot, so it's not going to be as OP as you think (it wouldn't even be OP in the grand scheme of DUST how it is currently or when assault gets fixed.)
Slot layouts and fitting resource changes alone are not going to fix assaults, it's not the root of the problem.
Quite the contrary, Logistics do -NOT- have to have more PG/CPU... They can have the same amount of PG/CPU as Assaults and just have better reductions from their bonus, if your main concern is the equipment resource costs being high. And yes, I'd argue that the spare room means quite a bit if only because of those bonuses. As I described earlier, the benefits on the weapon fitting for the assault don't stack up to the amount of extra PG/CPU that the logistics already has; you're still coming out on top with the Logistics, bonuses considered.
And uhh.... Assaults don't get damage bonuses either... If you're assuming that the Assaults are getting a damage bonus than you might want to take another look at Assaults . I don't know of any Logistics that use SMGs by default and Combat Rifles aren't preferred just because of their cheap resource costs, they're pretty effective despite that.
Where was it mentioned that they were going to trade a low slot for the sidearm? I was under the impression it was an equipment slot.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1229
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Posted - 2014.07.20 21:04:00 -
[366] - Quote
As a guy that runs Cal Logi to support a team as opposed to a pure Slayer fit... i'm not in favor of the sidearm for equipment exchange at the moment.
When you tie the primary role bonus to equipment slots then you are giving a secondary nerf to the Amarr and Cal logi players since you are trading in a slot with a bonus for one without. Let me be clear...i like the logi fitting bonus; all I'm saying is that you need to clearly factor in this trade off when looking at base suit stats or racial bonuses.
Frankly...as a logi I value the 4th equipment slot more but I don't necessarily want to run Min Logi.
IF the Amarr and Cal logistics players are considered more of a combat logi then give me fitting bonus to the sidearm as well or perhaps a defensive buff of some sort.
Also...Equipment vs Mods and their slots tags need to be considered. The concern I have when you really start messing around with Highs/Lows with the primary intent to effect tanking you can have significant impact to fitting options for ALL the other modules you might want to experiment with. If you want folks to come up with innovative and creative fits you MUST give a certain amount of flexibility to the players.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
182
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Posted - 2014.07.20 21:46:00 -
[367] - Quote
Except everybody is forgetting that CCP is significantly buffing assault suit base hp.
The speed difference between assaults and logis isn't insignificant.
I'm not saying I am in favor of sidearm logis. Just that I don't think they would be better slayers than assaults. Not when assaults will have better speed, weapon bonuses, shield regen and a base hp advantage strong enough to exceed logi's slot advantage. This combined with the proposed CPU/PG bonuses.
I'm my opinion Rattati could have gone about the Charlie assault suit change feedback discussion better. He should have put all the suggested assault suit changes together in one thread with suggested numbers instead of splitting it all up. It has just caused confusion as people complain about slots in the fitting thread, people complain about fitting in the slot thread, and everyone forgets about the hp buff. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11438
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Posted - 2014.07.20 22:39:00 -
[368] - Quote
CCP Rattati, I am hearing from someone that the proposed assault slot changes are cancelled, is this true? I hope its not.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Killer's Coys
Prima Gallicus
57
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Posted - 2014.07.20 22:43:00 -
[369] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Rattati, I am hearing from someone that the proposed assault slot changes are cancelled, is this true? I hope its not.
From the topic about the patchnote : "Hotfix Charlie
slight changes in slot layout "
So... Since I've seen that, I've tried to speak about that with Rattati (I've asked if it was cancelled) but any answer... If you have more chance than me...
Whatever which doesn't kill us, makes us simply more... strange
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KEROSIINI-TERO
The Rainbow Effect
1167
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Posted - 2014.07.20 23:00:00 -
[370] - Quote
ZDub 303 wrote: . . We've needed more viable high slots for armor tankers for a long time, that is certainly a problem.
Starting to make me wonder if Kin Cats should, in fact, be a high slot module.... (Caldari) Shield tankers shouldn't really want it and Minnie suits could stack kin cats and shield regs more viably for better speed tanking.
. . .
Travesty! Shield tankers are the ones who especially enjoy Red Cans (kincats)! Fast hit'n'run tactics or just fast-on-the-skin terror brawlers.
Unless you want to promote dual buffer tanking as the only shield tanker option....? (excluding regulators)
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Skylight Atoma
The Phoenix Federation Dark Taboo
11
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Posted - 2014.07.20 23:22:00 -
[371] - Quote
CCP Rattati wrote:The variable slot count per tier for the logis specifically. I don't see a reason why we don't equalize slot count per tier this round. Any objections? :)
Thanks for the detailed feedback, it verifies my thoughts.
I would like to discuss having two passive logis that need to defend their placed equipment, AM and CA and two active logis, MM and GA. [b]I.e. trading the CA low for a sidearm[/b].
Aeon Amadi wrote:Quite the contrary, Logistics do -NOT- have to have more PG/CPU... They can have the same amount of PG/CPU as Assaults and just have better reductions from their bonus, if your main concern is the equipment resource costs being high. And yes, I'd argue that the spare room means quite a bit if only because of those bonuses. As I described earlier, the benefits on the weapon fitting for the assault don't stack up to the amount of extra PG/CPU that the logistics already has; you're still coming out on top with the Logistics, bonuses considered. And uhh.... Assaults don't get damage bonuses either... If you're assuming that the Assaults are getting a damage bonus than you might want to take another look at Assaults . I don't know of any Logistics that use SMGs by default and Combat Rifles aren't preferred just because of their cheap resource costs, they're pretty effective despite that. Where was it mentioned that they were going to trade a low slot for the sidearm? I was under the impression it was an equipment slot.
Granted Rattati mentioned low -> sidearm as a possibility, so it doesn't have to be an equipment or low slot.
True, logis aren't required by nature to have more pg/cpu, the bonuses can be altered. Currently it's the same bonus amount between logi and assault so yes, the bonus applies to more modules. Still, as it is currently I still have more base fitting on my amarr logi compared to assault and I'm still running short on trying to fit proto fitting optomisation bonused weapons (CR and Flaylock, both are very cheap on fitting), equipment, and armor tank; I can barely fit 2 basic shield extenders.
Also, unless I'm living 5 feet under a rock, SMGs are the king of sidearms atm so it's basically a mini CR. So why not use one as a logi?
Assaults don't get straight up damage bonuses like Commandos do, but they have better potentially applied DPS compared to Commandos. Less heat on lasers = more shots (lvl 4-5 doesn't matter on assault scrams), fast rail reload = less DPS downtime, ect. So theoretically in a longer firefight the assault could do more dps but assaults don't have the survivability of heavys or scouts to use that to their advantage (don't want to math this at all, but it would be a slim margin I think) . |
JRleo jr
Xer Cloud Consortium
80
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Posted - 2014.07.20 23:44:00 -
[372] - Quote
Varoth Drac wrote:Except everybody is forgetting that CCP is significantly buffing assault suit base hp.
The speed difference between assaults and logis isn't insignificant.
I'm not saying I am in favor of sidearm logis. Just that I don't think they would be better slayers than assaults. Not when assaults will have better speed, weapon bonuses, shield regen and a base hp advantage strong enough to exceed logi's slot advantage. This combined with the proposed CPU/PG bonuses.
I'm my opinion Rattati could have gone about the Charlie assault suit change feedback discussion better. He should have put all the suggested assault suit changes together in one thread with suggested numbers instead of splitting it all up. It has just caused confusion as people complain about slots in the fitting thread, people complain about fitting in the slot thread, and everyone forgets about the hp buff. What good is that when cal assault won't be able to fit crap without a cpu mod?
Max level brony.
Pink fluffy unicorns
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Best song evar.
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
751
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Posted - 2014.07.21 00:49:00 -
[373] - Quote
Rattati, speaking for just the assaults, the slot layouts look great and make sense. Specifically, please leave the min assault 4/3. The 5/2 layout just doesn't work for the minmatar.
I suggest moving slot progression to 1 per tier for assaults. I think a big reason they are underused (despite being UP), is that the ADV and STD suits are so much weaker than proto. While with other classes they are fairly close in power per tier. A lot of what you've done so far has been to narrow the gap between standard and advanced gear. I don't understand why assaults, and logis for that matter, are different. Plus it must be easier to balance.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Mima Sebiestor
Vengeance Unbound Dark Taboo
3
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Posted - 2014.07.21 02:10:00 -
[374] - Quote
CCP Rattati wrote: Gallente equal number of highs and lows, preferring lows
While the spreadsheet does not show equality between highs and lows (for Gallente), it still looks great! Please continue through with these changes into Hotfix Charlie! |
CHANCEtheChAn
0uter.Heaven
574
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Posted - 2014.07.21 02:31:00 -
[375] - Quote
CCP Rattati wrote:I don't understand the confusion, I originally said I don't like the complete irregularity that the Amarr logi sidearm is, because it obfuscates all true comparisons between the logis.
Now, if Caldari logis have a sidearm, and the same number of slots as the Amarr, then there is no singular discrepancy, then there is a reason and we can balance the two combat logis against each other.
Just as if we would remove the Amarr sidearm and the CA low, and equalize all the logis at all tiers.
I maintain that the dropsuit is such a fundamental item in the dust balance, that slot layouts should be very consistent, logical and not have inherent discrepancies, because those layouts translate into PG/CPU. That's why we are proposing a single matrix of universal dropsuit layouts. And that is also, why the CA ADV scout has 4-1, changing that single one to 3-2 would "break" the whole universal proposal.
The differences should be at the role/racial and module/weapon level and that's where our choices become truly meaningful.
In the end, none of these changes are necessary, they have been this way for a long time and maybe they shouldn't be touched. I am sure we can find other things to balance. Not saying your wrong
As any OCD person would tell you your right, and nothing in the world would change their minds
But the simple truth is that
Highs aren't just for shields
And lows aren't just for armor
Case in point being that the shield regulator is in the low slots
There are more useable modules in the low slots than there are in the high slots
This isn't an opinion, its fact
As a shield user, my highs are full of the same basic garbage
Shield extender, shield extender, shield this, shield that, maybe a precision or two
My low slots are what make my shield suits unique
Do I want an armor rep?
Or a plate with armor rep?
Or a plate that slows me down with a Kinkat to make me fast?
Or two kincats to be a speedster?
Or a shield reg and a link at?
If you want to balance the slot layouts of dropsuits
The balance of power between the low and high slots needs to be shifted
Otherwise, with having so few low slots, Caldari will ALWAYS be at an disadvantage at both versatility, and also eHP
these new slot loadouts make it so that if your a Caldari scout or assault, you better either be scanning or slaying
Cause otherwise there's no room for you here
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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DeathwindRising
ROGUE RELICS
481
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Posted - 2014.07.21 12:39:00 -
[376] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Assault should be better slayers, that is the only way to motivate people out of slayer logis. amarr slayer logis are not a huge issue right now anyway. Well, that vaguely answers one question. Sure, Amarr Logis aren't big slayers right now but it's such an isolated case... The Amarr Assault -does- have a really good bonus that pretty much everyone can agree makes it a much better slayer than the Amarr Logi, even with the sidearm. But consider, if you will, what's going to happen if the Caldari Logistics gets a sidearm when compared to the Caldari Assault. Based on your proposed slot layouts and numbers for Hotfix Charlie, the Cal Logi has one more low and two more equipment slots (proto level) on top of having better CPU/PG. Assuming all skills level 5 and both fit a (proto) Rail Rifle and Magsec combo, the Assault's bonus saves 30 CPU and 5 PG in cost between the two of them. But on the other hand, the Caldari Logi has 43 CPU and 17 more PG than the Caldari Assault, even with the Hotfix Charlie stats (a 13 CPU/12 PG difference). So who really saves here? If I make equipment my last priority, the Caldari Logi already has better fitting across the board (more slots, better resources) than the Cal Assault does, even with the Assaults' bonus to weapon fitting. So the Logi beats the Assault on resources/fitting. What about EHP and Speed? Assault has 38 more shields and 37 more armor. But hey, Cal Logi got an extra low slot, so no big deal right? Speed? Talking about a 0.3m/s difference. Comparing them side by side, I still think that the Caldari Logi is the better slayer here. EDIT: Please, someone sanity check me here if you feel that I'm wrong - maybe I'm not looking at this from the right light. EDIT: The point that I'm trying to make here is that, yes, Assaults should be better than Logis and it's -one way- to make encourage the slayer Logis to use Assaults instead; but the current proposal(s) don't seem quite enough. Personally, I'd prefer to make Logis more supportive instead of just defaulting to giving them more combat options and hoping they use it responsibly.
why is this so hard? nerf logi cpu/pg and give them a corresponding bonus to reduction of equipment fitting costs
or
nerf logi slots and give them a bonus to module efficacy, such as the utility modules.
personally, i think we should kill off the dropsuit tiers like people want. use the basic for general purpose fits by giving them no bonuses, but generous cpu/pg and slots and/or slot layout. these suits would be the base line.
then, if you want a logi suit, you get reduced slots, but increase equipment slots and a bonus to reducing equipment fitting cost as well a boosting efficiency.
want assault? you get less slots, no equipment slot, but higher grenade capacity, increased hp, regen, speed, reduction to weapon fitting costs and defensive modules, boosts to defensive module efficiency.
if theyre caldari suits, give them the exact same slot layout so they cant do silly things like logis getting more hp than assault because they have more high slots than assaults and the hp difference between them is negligible.
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Alldin Kan
Imperfects Negative-Feedback
1139
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Posted - 2014.07.21 15:12:00 -
[377] - Quote
CCP Rattati wrote:Assault should be better slayers, that is the only way to motivate people out of slayer logis. amarr slayer logis are not a huge issue right now anyway. Instead of listening to most of the players around that really don't have thorough knowledge in dropsuit fittings, you should have lowered the H/L slot count for logi to greatly reduce the EHP potential. The EHP together with several equipment slots is basically why most players go for this suit over Assault, Logistics are supposed to be meant for support with low combat strength as their equipment already boosts the team's strength and survival. I still find it silly how a Logistics ck.0 can perform better than my Officer Assault ck.0.
An excellent way to have buffed Assaults while lowering the lethality of Scouts should have been to switch shield regen rates between the two. I wouldalso suggest to lower shotgun damage by 30% and give a slight range increase but this is something to discuss in a different thread and it's certainly something that will be blindly opposed in huge counts.
Alldin Kan has joined the battle!
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Hakyou Brutor
D.E.F.I.A.N.C.E
924
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Posted - 2014.07.21 15:13:00 -
[378] - Quote
Alldin Kan wrote:CCP Rattati wrote:Assault should be better slayers, that is the only way to motivate people out of slayer logis. amarr slayer logis are not a huge issue right now anyway. Instead of listening to most of the players around that really don't have thorough knowledge in dropsuit fittings, you should have lowered the H/L slot count for logi to greatly reduce the EHP potential. The EHP together with several equipment slots is basically why most players go for this suit over Assault, Logistics are supposed to be meant for support with low combat strength as their equipment already boosts the team's strength and survival. I still find it silly how a Logistics ck.0 can perform better than my Officer Assault ck.0. An excellent way to have buffed Assaults while lowering the lethality of Scouts should have been to switch shield regen rates between the two. I wouldalso suggest to lower shotgun damage by 30% and give a slight range increase but this is something to discuss in a different thread and it's certainly something that will be blindly opposed in huge counts. Easy fix: Give logis 20% resistance to every kind of weapon, but 20% less damage output. |
CRNWLLC
Gangsta Gank
370
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Posted - 2014.07.21 17:00:00 -
[379] - Quote
I have to say, these changes make me mostly quite happy--the only thing I don't like is the possibility of the Amarr logi losing its sidearm, but I do agree there's a good rationale behind such a move. Other than that, though, it's all positive, and I only have a few things I'd like to mention:
1. The CalAss/MinAss slot layout switch is awesome--thanks for listening to the community. 2. The table gave me a "Eureka!" moment: I realized that if Assaults were given 6 module slots at advanced, like logis, it would further differentiate them from scouts, while not detracting from logis. In this way, the Assault/Scout slayer choice is about both speed vs. EHP and equipment versatility vs. extra dropsuit modifications. 3. IMO, it makes more sense for the commando to have extra module slots instead of the sentinel. I don't play heavy, so I might be completely off base (apologies in advance), but the commando definitely seems like it was meant for more versatility, while the sentinel is intended more for outright tanking and holding objective. With an already very high base EHP and the ability to tank to EHP levels just below a LAV's (granted, such fits pretty much have nothing else going for them, but with a Min Logi+proto repper...), it's no wonder why there are so many more sentinels on the battlefield than there are commandos. I think giving commandos the extra module slot might fix this.
Anyway, looks really good. Cheers. |
Killer's Coys
Prima Gallicus
58
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Posted - 2014.07.21 17:05:00 -
[380] - Quote
CRNWLLC wrote:I have to say, these changes make me mostly quite happy--the only thing I don't like is the possibility of the Amarr logi losing its sidearm, but I do agree there's a good rationale behind such a move. Other than that, though, it's all positive, and I only have a few things I'd like to mention:
1. The CalAss/MinAss slot layout switch is awesome--thanks for listening to the community.
It looked very fun and cool ! But Rattati want not to do that... He wants to keep the Amarr's sidearm weapon (I think that's a good thing)... ... but he wants not to swith the Calda/Minma Assault slot... Bad....
PS: If he has changed his patchnot (ans so if I'm wrong) say that me
Silence is the worst answer...Isn't it Rattati?
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Cyrus Grevare
WarRavens Final Resolution.
248
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Posted - 2014.07.21 20:12:00 -
[381] - Quote
I went ahead and included the slot layout changes to the 'Hotfix Charlie' dropsuits in protofits [Jul/21], these suits also have the proposed changes to PG/CPU.
Regards
www.protofits.com - a Dust 514 fitting tool
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Killer's Coys
Prima Gallicus
60
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Posted - 2014.07.21 20:15:00 -
[382] - Quote
Cyrus Grevare wrote:I went ahead and included the slot layout changes to the 'Hotfix Charlie' dropsuits in protofits, these suits also have the proposed changes to PG/CPU. Regards
Ok, I've posted a topic on General Discutions lol I thought Rattati has cancelled the idea about slots changes... But you did those changes, so... Did he change his post ?
Silence is the worst answer...Isn't it Rattati?
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Cyrus Grevare
WarRavens Final Resolution.
249
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Posted - 2014.07.21 20:52:00 -
[383] - Quote
Seems not update incoming
www.protofits.com - a Dust 514 fitting tool
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CCP Rattati
C C P C C P Alliance
4638
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Posted - 2014.07.21 21:10:00 -
[384] - Quote
Everyone, we need a day to work on some updated designs. Stay tuned.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Killer's Coys
Prima Gallicus
64
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Posted - 2014.07.22 21:24:00 -
[385] - Quote
Yeah ! Open again !
So, I've opened my eyes to read the news about dropsuit slot layout
Tell us good things Rattati please
Good news are the best answer
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CCP Rattati
C C P C C P Alliance
4661
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Posted - 2014.07.22 23:45:00 -
[386] - Quote
And we are back.
TLDR; Charlie: New slot layout adopted for Sentinels and Assaults, with corresponding PG/CPU adaptations plus PG/CPU buff for Assaults and reduction for Sentinels. Universal slot layout matrix for Caldari changed from 4-1 to 3-2.
Now, based on your consolidated feedback,
The standardized slot layout matrix was pretty well received, yet overall there were the following worries:
1)Caldari Scouts not having 2 low slots at ADV, so couldnGÇÿt effectively dampen like the other three scouts a.Scouts will be standardized and revised in Delta using the matrix. b.Therefore, no changes to Scouts in Charlie, but KinCat, CodeBreaker and Nova Knife PG reduced so Minmatar will be able to fit with abandon.
2)Caldari Sentinels not having 2 low slots at PRO, so canGÇÿt fit an armor rep and regulator (for example) a.Easy fix to this is to change the matrix to 3-2 instead of 4-1 for Caldari 5 slots. b.Sentinel slots need to be changed in Charlie with corresponding PG/CPU changes. c.Sentinels then get a fitting bonus to Heavy weapons and a moderate reduction of PG/CPU in Charlie.
3)Logistics, Amarr side arm and Caldari low slot at PRO a.Our proposal is to give both the sidearm at the cost of a single slot, not two as in the case of the Amarr. The Caldari will trade a low slot for the sidearm and the Amarr will trade an equipment slot for the sidearm. Not until Delta though.
4)Logistics, Gallente and Caldari STD and ADV to have equal total slot count as other Logistics a. These are scheduled for Delta as well as PG/CPU revisions if necessary.
5)Commandos a.No changes in Charlie, new layout according to matrix in Delta and corresponding tweaks of PG/CPU.
6)Assault a.Very few grievances, if at all, with the new the new Assault suit layout, so will be adopted fully in Charlie b.Assault will move to a 4-6-8 layout of slots, gaining one high/low slot at both ADV and PRO. This standardizes Mediums and gives Assault a huge boost towards being a viable options in competitive surroundings. c.Assault will also get the same fitting bonus to Grenades. d.Assault will be getting a considerable buff to PG/CPU, shield tanking will be addressed but we are also looking at bringing energizers and rechargers down and trading for a small PG increase in Delta e. Assault will gain 150 ehp.
Please give us feedback on this, and this time please stay on topic. Thanks.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Brokerib
Lone Wolves Club
1910
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Posted - 2014.07.22 23:50:00 -
[387] - Quote
CCP Rattati wrote:And we are back.
TLDR; Charlie: New slot layout adopted for Sentinels and Assaults, with corresponding PG/CPU adaptations plus PG/CPU buff for Assaults and reduction for Sentinels. Universal slot layout matrix for Caldari changed from 4-1 to 3-2.
Now, based on your consolidated feedback,
The standardized slot layout matrix was pretty well received, yet overall there were the following worries:
1)Caldari Scouts not having 2 low slots at ADV, so couldnGÇÿt effectively dampen like the other three scouts a.Scouts will be standardized and revised in Delta using the matrix. b.Therefore, no changes to Scouts in Charlie, but KinCat, CodeBreaker and Nova Knife PG reduced so Minmatar will be able to fit with abandon.
2)Caldari Sentinels not having 2 low slots at PRO, so canGÇÿt fit an armor rep and regulator (for example) a.Easy fix to this is to change the matrix to 3-2 instead of 4-1 for Caldari 5 slots. b.Sentinel slots need to be changed in Charlie with corresponding PG/CPU changes. c.Sentinels then get a fitting bonus to Heavy weapons and a moderate reduction of PG/CPU in Charlie.
3)Logistics, Amarr side arm and Caldari low slot at PRO a.Our proposal is to give both the sidearm at the cost of a single slot, not two as in the case of the Amarr. The Caldari will trade a low slot for the sidearm and the Amarr will trade an equipment slot for the sidearm. Not until Delta though.
4)Logistics, Gallente and Caldari STD and ADV to have equal total slot count as other Logistics a. These are scheduled for Delta as well as PG/CPU revisions if necessary.
5)Commandos a.No changes in Charlie, new layout according to matrix in Delta and corresponding tweaks of PG/CPU.
6)Assault a.Very few grievances, if at all, with the new the new Assault suit layout, so will be adopted fully in Charlie b.Assault will move to a 4-6-8 layout of slots, gaining one high/low slot at both ADV and PRO. This standardizes Mediums and gives Assault a huge boost towards being a viable options in competitive surroundings. c.Assault will also get the same fitting bonus to Grenades. d.Assault will be getting a considerable buff to PG/CPU, shield tanking will be addressed but we are also looking at bringing energizers and rechargers down and trading for a small PG increase in Delta e. Assault will gain 150 ehp.
Please give us feedback on this, and this time please stay on topic. Thanks.
Thanks Rattati. Looks very good, only disapointed that some of the changes are being pushed back to Delta.
Knowledge is power
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CCP Rattati
C C P C C P Alliance
4661
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Posted - 2014.07.22 23:53:00 -
[388] - Quote
Brokerib wrote:stuff Thanks Rattati. Looks very good, only disapointed that some of the changes are being pushed back to Delta.
Well, we never intended to change all the layouts in Charlie, we wanted to discuss holistically whether this was the right path, and then take the necessary steps to get there, starting with Assaults and Sentinels.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Killer's Coys
Prima Gallicus
64
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Posted - 2014.07.22 23:56:00 -
[389] - Quote
CCP Rattati wrote:And we are back.
TLDR; Charlie: New slot layout adopted for Sentinels and Assaults, with corresponding PG/CPU adaptations plus PG/CPU buff for Assaults and reduction for Sentinels. Universal slot layout matrix for Caldari changed from 4-1 to 3-2.
Now, based on your consolidated feedback,
The standardized slot layout matrix was pretty well received, yet overall there were the following worries:
1)Caldari Scouts not having 2 low slots at ADV, so couldnGÇÿt effectively dampen like the other three scouts a.Scouts will be standardized and revised in Delta using the matrix. b.Therefore, no changes to Scouts in Charlie, but KinCat, CodeBreaker and Nova Knife PG reduced so Minmatar will be able to fit with abandon.
2)Caldari Sentinels not having 2 low slots at PRO, so canGÇÿt fit an armor rep and regulator (for example) a.Easy fix to this is to change the matrix to 3-2 instead of 4-1 for Caldari 5 slots. b.Sentinel slots need to be changed in Charlie with corresponding PG/CPU changes. c.Sentinels then get a fitting bonus to Heavy weapons and a moderate reduction of PG/CPU in Charlie.
3)Logistics, Amarr side arm and Caldari low slot at PRO a.Our proposal is to give both the sidearm at the cost of a single slot, not two as in the case of the Amarr. The Caldari will trade a low slot for the sidearm and the Amarr will trade an equipment slot for the sidearm. Not until Delta though.
4)Logistics, Gallente and Caldari STD and ADV to have equal total slot count as other Logistics a. These are scheduled for Delta as well as PG/CPU revisions if necessary.
5)Commandos a.No changes in Charlie, new layout according to matrix in Delta and corresponding tweaks of PG/CPU.
6)Assault a.Very few grievances, if at all, with the new the new Assault suit layout, so will be adopted fully in Charlie b.Assault will move to a 4-6-8 layout of slots, gaining one high/low slot at both ADV and PRO. This standardizes Mediums and gives Assault a huge boost towards being a viable options in competitive surroundings. c.Assault will also get the same fitting bonus to Grenades. d.Assault will be getting a considerable buff to PG/CPU, shield tanking will be addressed but we are also looking at bringing energizers and rechargers down and trading for a small PG increase in Delta e. Assault will gain 150 ehp.
Please give us feedback on this, and this time please stay on topic. Thanks.
Thanks for those changes.
You have heard the community, thanks for that.
Those changes look very well, I like the +1 slot for assault, and the +150hp. Good job. exciting to see hotfix charlie in Tranqulity !
Good news are the best answer
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Brokerib
Lone Wolves Club
1910
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Posted - 2014.07.22 23:56:00 -
[390] - Quote
CCP Rattati wrote:Brokerib wrote:stuff Thanks Rattati. Looks very good, only disapointed that some of the changes are being pushed back to Delta. Well, we never intended to change all the layouts in Charlie, we wanted to discuss holistically whether this was the right path, and then take the necessary steps to get there, starting with Assaults and Sentinels. Understood, and I realise there's only so much you can do at once, but the proposed changes for Delta look good too. Keep up the good work!
Knowledge is power
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