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Thread Statistics | Show CCP posts - 37 post(s) |
Doc DDD
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207
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Posted - 2014.07.16 16:29:00 -
[1] - Quote
Caldari logis losing a low slot in exchange for an extra equipment slot kills the suit with current cpu levels.
shield based suits are very cpu hungry, energizers require 96 cpu, recharges and extenders also have high requirements
losing that low slot means an equipment slot may have to be empty just to have shields at a point where a scrambler rifle will still two shot you.
Running a caldari scout as a logi will be more effective than running a caldari logi as a logi unless i an really focused on using 2 extra pieces of equipment on my squishy, slow moving, no sidearm, poorly scanning, slow shield recharging, larger hit boxed, more expensive, death trap.
why run Cal logi instead of Cal scout?
Put 4 proto equips in the slots of the proposed Cal logi and see what you are left with in your other slots. It's not pretty. |
Doc DDD
TeamPlayers
219
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Posted - 2014.07.18 01:48:00 -
[2] - Quote
Baal Omniscient wrote:PG upgrades to high slot Kincats to high slot Damage mod 4/6/8 Damage mod stacking penalty greatly reduced
^Adds utility to high slots and allows stacking of damage mods to mean something. Helps to reduce the Amarr assault's eHP advantage while opening up the high-slots to more than shield tanking.
Edit: Also, make Myofibs add rang to your melee attacks, 2 PRO's giving you equal range to that of a Nova Knife.
For the love of god don't do any of this. Shield based suits suck already don't nerf their ability to use kinkats or pg units without sacrificing their already sad survivability. How happy would you be to have damage mods moved to lows? |
Doc DDD
TeamPlayers
220
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Posted - 2014.07.18 02:23:00 -
[3] - Quote
Cat Merc wrote:Doc DDD wrote:Baal Omniscient wrote:PG upgrades to high slot Kincats to high slot Damage mod 4/6/8 Damage mod stacking penalty greatly reduced
^Adds utility to high slots and allows stacking of damage mods to mean something. Helps to reduce the Amarr assault's eHP advantage while opening up the high-slots to more than shield tanking.
Edit: Also, make Myofibs add rang to your melee attacks, 2 PRO's giving you equal range to that of a Nova Knife. For the love of god don't do any of this. Shield based suits suck already don't nerf their ability to use kinkats or pg units without sacrificing their already sad survivability. How happy would you be to have damage mods moved to lows? Shield suits have sad survivability? lawl, I am doing just fine with 427 armor and 200 shields, you might be expecting too much And the most popular weapons right now are anti armor. So, no, your survivability isn't far off from armor if at all any different, just play to your strenghts.
Ummmm yeah armor is great with a nice shield buffer, a logi repping you, triage hives healing you, damage mods helping you out damage shield tanks with no sacrifice to your natural armor tank, Flux grenades having no effect other than causing you to drop more repping hives, no delay for your reps, and the insane wps farmed for your squad from said armor reps..
yes cat merc tell us more about how armor based suits and shield based suits are on par..
you are once again only worried about staying OP. Stay out of this unless you are being constructive or I will release the hounds on you.
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Doc DDD
TeamPlayers
220
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Posted - 2014.07.18 03:43:00 -
[4] - Quote
Yes exactly armor tanking is more effective than shield tanking right now, which is why everyone stacks armor. It's more effective than stacking shields. You rep at 1/3 rd a Cal assault's rep immediately to effectively by the time he starts repping shields you are far ahead of him in the rep department so I would imagine that is when you push.. because now your shields are soon to come up while he is still waiting for some regen ( because time to kill is so ooooo long right cat merc? ) boom you win due to out repping his shields before his delay is over.
Why don't you ask for more plate buffs? Oh wait you have in several the threads, even though EVERY ONE armor tanks because shields alone are not viable.
Shields are in a bad place right now and again all you are concerned with is YOU ARMOR BUILD DOING WELL VS SHIELDS.
Don't be a scaredy cat, puss puss, I know you are terrified of what would happen without your armor crutch but let's push for some balance rather than exclaim how you armor based 550 hp suit is doing well Of course it is its armor based. Way to rely on your suit to do the work for you.
keep fighting the good fight for imbalance cat merc. |
Doc DDD
TeamPlayers
221
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Posted - 2014.07.18 04:40:00 -
[5] - Quote
Armor crutch.. yeah and you rep for how many cycles before he gets one? Leave that bit of info out? How much do you rep in total while he reps ZERO.
So clue in here, I know it's hard for a cat
Start with same total hit points. Due to equal skill you both do equal damage ( because for some reason you can't fit damage mods but I'll let that slide ) You both take cover so you don't die at the same time ( try and keep up cat I know it's hard ) You are repping from the instant he stopped damaging you, you wait two seconds and push has position. HE HAS NOT STARTED REPPING SHIELDS YET. Another two seconds pass and you are face to face with your foe. DO YOU HAVE THE SAME TOTAL HIT POINTS AS HIM RIGHT NOW CAT MERC?
DO YOU UNDERSTAND?
SAME SKILL, DIFFERENT SUITS, ADVANTAGE ARMOR.
Now most gallente run damage mods in their high slots which skew things further in the armor tankers favor, EVEN SKIRMISHES, this is without considering reppers hives and rep tools as according to you thereare no llogis that will play with you.
just because you run Kincats TO CLOSE THE GAP FASTER BEFORE SHIELDS START RECHARGING doesn't mean a shield suit would want to do the same except to RUN AWAY AND PRAY HIS SHIELDS START REPPING.
You are digging your hole deeper the more you post so please post more about how armor is in par with shields.
Ratattati please pay close attention to everything cat merc posts so that whenever he asks you for an armor buff, for example more reps on reactive plates, you can understand that he is also concerned about staying on par with shields.
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Doc DDD
TeamPlayers
221
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Posted - 2014.07.18 04:52:00 -
[6] - Quote
Yes Sgt kirk no defence by itself is viable that is not the issue.
at this point which would be more viable:
A shield suit with 300 shield and 100 armor with a 5 second recharge delay that reps at 100 shield per second or An armor suit with 100 shield and 300 armor with zero delay repping at 40 armor immediately per second.
If both players are equally skilled the advantage goes to the armor reps as he ( at almost 1/3 the reps ) has 200 more hp before the shields rep once.
while both are viable.. which is more viable? |
Doc DDD
TeamPlayers
221
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Posted - 2014.07.18 04:53:00 -
[7] - Quote
Cat Merc wrote:Armor Rep = 10HP/s Caldari Recharge = 30hp/s, 5 seconds delay
1st second: Armor 10HP Shield 0HP
2nd Second: Armor 20HP Shield 0HP
.......
5th Second: Armor 50HP Shield 0HP
6th Second: Armor 60HP Shield 30HP
7th Second: Armor 70HP Shield 60HP
8th Second: Armor 80HP Shield 90HP
9th Second: Armor 90HP Shield 120HP
10th Second: Armor 100HP Shield 150HP
Armor Repair: 11PG, 45CPU Shield Recharge: Free
so cat merc with 2 complex reps make your ingenious table again
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Doc DDD
TeamPlayers
221
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Posted - 2014.07.18 04:54:00 -
[8] - Quote
Cat Merc wrote:As a sidenote: Calm the fu ck down please Cat merc I am perfectly calm
I just want to make sure everyone sees what you are doing.
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Doc DDD
TeamPlayers
221
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Posted - 2014.07.18 04:55:00 -
[9] - Quote
Cat Merc wrote:Doc DDD wrote:Yes Sgt kirk no defence by itself is viable that is not the issue.
at this point which would be more viable:
A shield suit with 300 shield and 100 armor with a 5 second recharge delay that reps at 100 shield per second or An armor suit with 100 shield and 300 armor with zero delay repping at 40 armor immediately per second.
If both players are equally skilled the advantage goes to the armor reps as he ( at almost 1/3 the reps ) has 200 more hp before the shields rep once.
while both are viable.. which is more viable? Except 40hp/s would put your HP at... base armor... 250....
follow along with the hypothetical cat merc.. what would 100 shield recharge hps leave him with. That's not the issue.
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Doc DDD
TeamPlayers
221
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Posted - 2014.07.18 04:58:00 -
[10] - Quote
Cat Merc wrote:Doc DDD wrote:Cat Merc wrote:Armor Rep = 10HP/s Caldari Recharge = 30hp/s, 5 seconds delay
1st second: Armor 10HP Shield 0HP
2nd Second: Armor 20HP Shield 0HP
.......
5th Second: Armor 50HP Shield 0HP
6th Second: Armor 60HP Shield 30HP
7th Second: Armor 70HP Shield 60HP
8th Second: Armor 80HP Shield 90HP
9th Second: Armor 90HP Shield 120HP
10th Second: Armor 100HP Shield 150HP
Armor Repair: 11PG, 45CPU Shield Recharge: Free so cat merc with 2 complex reps make your ingenious table again Sure, then add an Energizer. 3 shield extenders + energizer puts you at my HP level
yes same starting hp which you will outrep, even without logis and rep hives, enough to push the shield assault with an advantage
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Doc DDD
TeamPlayers
221
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Posted - 2014.07.18 05:01:00 -
[11] - Quote
Now cat merc pretend you have a logi bro with a rep tool and rep hives and the caldari opponent has a logibro with a repair tool and rep hives. Does the armor player still have the advantage? |
Doc DDD
TeamPlayers
221
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Posted - 2014.07.18 05:09:00 -
[12] - Quote
Cat Merc wrote:Doc DDD wrote:Now cat merc pretend you have a logi bro with a rep tool and rep hives and the caldari opponent has a logibro with a repair tool and rep hives. Does the armor player still have the advantage? 2 people vs 1 person That rep guy is wasting his time, as he would be better off just shooting that guy, dealing double the DPS together. The rep is only really used after the battle, or when dealing with a heavy, which is a completely different beast.
So your logibro wouldn'tdrop a rep hive for you before the eengagement? That's odd since it would be so useful.
Especially if all 4 players are equally skilled and have equal dps output.
are you sure this is how you want to portray you understanding of dust mechanics?
As all 4 players have equal skill, let's say you forgot to have a rep hive placed, now all 4 take cover equally close to death, will the caldari suit benefit from his logi Bros reps as much as you?
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Doc DDD
TeamPlayers
221
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Posted - 2014.07.18 05:26:00 -
[13] - Quote
Back peddling, and no armor is far ahead of shields at this moment in time. If youwish we can agree to disagree and you may take your leave and let our discussion speak for itself.
I would be more than happy to do that.
But if you are more interested in explaining how shields and armor are balanced now because YOU don't use logis, or rep hives, or rep tools, or damage mods, or more than one armor repairer, or fully stack you lows with plates, and still manage to do well verses shield suits of equal skill, well then carry on......
I will stay up all night and fight for shields to be balanced while you for some reason believe that GOING ON AND ON ABOUT YOUR EFFECTIVENESS while not utilizing your suit to its full potential in a squad based game , is painting a picture of shield and armor parity.
As per cat merc, his armor based suit does not require the myriad of beneficial tools available to benefit armor in order to be on par with a shield suit user that is desperately using every resource available. And this is balance according to cat merc. |
Doc DDD
TeamPlayers
221
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Posted - 2014.07.18 06:03:00 -
[14] - Quote
Excellent agree to disagree
I rep any suit with armor as a logi, a force multiplyer, especially an armor tanked gal assault, with a triage hive HE WILL NOT DIE. So i guess you were wrong there.. but hey, agree to disagree.
( by the way rep tools go in the equipment slot and as a logi I carry a gun for pew pew )
you would be amazed by the effectiveness of triage hives on an armor suit! You simply must try it some time vs shield tankers, unless you find it unnecessary due to the current state of shield vs armor. That I can understand cat merc.
stack a complex ferro scale,or a complex reactive with anything. . THANK YOU DIMINISHING RETURNS!!!! Oh I'm guessing you don't do this as you find it unnecessary due to the current state of shield vs armor. That I can understand.
More than one armor repairer? Well I guess we agree there, sure is nice isn't it? That I can understand.
I am not attacking you, I am shining a light on the flaws of your implied logic. Shields are not in a good place right now. I don't think you are insulting me be stating otherwise, but you have not brought up any valid points to defend your opinion other than to state that even by denying yourself many of the benefits to tanking armor, you can still run a viable fit vs a shield tanked suit using every benefit available to shields. THAT is what boggles my mind when you follow up such statements with " shields and armor are very balanced ".
Good thing you chose to proto your armor assault after the suit respect eh? I can understand that. |
Doc DDD
TeamPlayers
221
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Posted - 2014.07.18 06:20:00 -
[15] - Quote
Cat Merc wrote:Doc DDD wrote:Excellent agree to disagree
I rep any suit with armor as a logi, a force multiplyer, especially an armor tanked gal assault, with a triage hive HE WILL NOT DIE. So i guess you were wrong there.. but hey, agree to disagree.
( by the way rep tools go in the equipment slot and as a logi I carry a gun for pew pew )
you would be amazed by the effectiveness of triage hives on an armor suit! You simply must try it some time vs shield tankers, unless you find it unnecessary due to the current state of shield vs armor. That I can understand cat merc.
stack a complex ferro scale,or a complex reactive with anything. . THANK YOU DIMINISHING RETURNS!!!! Oh I'm guessing you don't do this as you find it unnecessary due to the current state of shield vs armor. That I can understand.
More than one armor repairer? Well I guess we agree there, sure is nice isn't it? That I can understand.
I am not attacking you, I am shining a light on the flaws of your implied logic. Shields are not in a good place right now. I don't think you are insulting me be stating otherwise, but you have not brought up any valid points to defend your opinion other than to state that even by denying yourself many of the benefits to tanking armor, you can still run a viable fit vs a shield tanked suit using every benefit available to shields. THAT is what boggles my mind when you follow up such statements with " shields and armor are very balanced ".
Good thing you chose to proto your armor assault after the suit respect eh? I can understand that.
agree to disagree *Cough* Ignoring my explanations to every single point you made here *Cough*
*ahem*
No valid explanations to the discussion were given.
You basically restated that you don't require any of the added benefits to an armor based suit as you can hang with elite caldari assaulters without using triage hives, a repping logi, damage mods or anything other than the fact that armor constantlyreps you for 20 ticks per second, without interruption, for 5 seconds while that caldari waits for 5 seconds for you to jump around a corner and shoot him.
You are confusing your explanation with being a proof of shield and armor balance. That's what the discussion is about. But if you feel you must, please again explain how shields and armor are balanced because you don't use triage hives.
anything else?
*ahem*
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Doc DDD
TeamPlayers
221
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Posted - 2014.07.18 06:48:00 -
[16] - Quote
Good luck, go easy on the new disorganized players, but watch out for the gal assault, they have more advantages.
Now that he has run off :
I like the idea of the Cal assault having properties similar to both the Cal heavy and scout. Ie the one second depleted delay and upwards of 50hps. I believe this will allow the slot layouts of the proposed Cal assault suit to tank shields more effectively, but there really needs to be something that makes up for the disparity created with triage hives and repair tools. Definitely the removal of all negative effects on stacking extenders and using energizers could go along way. With only two low slots though, ouch, out of shield looks pretty rough with the way things are now.
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Doc DDD
TeamPlayers
229
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Posted - 2014.07.18 20:41:00 -
[17] - Quote
Cat Merc wrote:ZDub 303 wrote:If Logi and Assault have the same fitting capacity, base hp (not speed), and slot layout, then with correctly tuned fitting capacity and a buff to 15% fitting reduction on equipment and weapons for each class there should be no question which does which.
The Assault gets to easily fit a proto weapon while struggling to fit proto equipment and proto modules and the logi easily fits proto equipment while struggling to fit proto weapon and proto modules.
To finally reinforce this, the assault and logis both need compelling equipment and weapon bonuses to give them advantages that the other cannot receive through fitting modules alone.
If you gimp logi base stats AND gimp their slot layout... then they just become too weak to matter and will constantly get chewed up by every other class. Ummm... No. Even with current CPU/PG fitting prototype weapons is laughably easy. What you will do is basically make Assault obsolete.
you just said you couldnt fit damage mods because your cpu pg was too low... which is it cat merc?
still pushinig for op armor?
try for balance cat merc
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Doc DDD
TeamPlayers
230
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Posted - 2014.07.18 20:58:00 -
[18] - Quote
caldari assaults need reductions to the cost of everything shield related if they are losing a low slot and cpu/pg levels are not increased even more than these new numbers.
having an armor stacked gal assault STARTING TO REP HIS SHIELDS close to when shield stacked assaults ( who specialize in shields ) start to rep thiers AFTER THE ARMOR SUIT GETS IMMEDIATE ARMOR REPS FOR 5 SECONDS..
maybe start by removing the free shield recharge on the gal suits. let thier shields stay down unless they equip a recharger..
what do you think cat merc? don't like balance? |
Doc DDD
TeamPlayers
230
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Posted - 2014.07.18 23:07:00 -
[19] - Quote
Cat merc just wants to keep his fotm OP armor in OP status, pay no mind to him, he sincerely thinks shields and armor are balanced which is whyhe just suggested that shield suits should STACK ARMOR PLATES TO UTILIZE ALL THE ADDED BENEFITS ARMOR HAS OVER SHIELDS.
to make the suits fair and balanced gal assault suits should have ZERO SHIELD RECHARGING unless they fit a recharger.
Fair and balanced cat merc. |
Doc DDD
TeamPlayers
230
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Posted - 2014.07.18 23:17:00 -
[20] - Quote
A shield repping repair tool
A shield repping nanohive
The removal of all negative stacking effects of shield modules
shield module efficiency reworking
shield recharge time reworking
removal of gal easy mode suits to have free armor and shield recharge without recharges.
If the above points are worked adjusted we could see some true balance between shield and armor based suits.
until then we will have to listen to armor scrubs, terrified of any sort of balance, defending their OP builds.
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Doc DDD
TeamPlayers
230
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Posted - 2014.07.18 23:22:00 -
[21] - Quote
Z dub, cat merc is part of the problem with the community having a strong voice on the forums.
Make enough posts about needing armor buffs and maybe just maybe his kdr will go up when his suit becomes more OP. he does not understand balance and believes that because he can shoot some newberries in a shield suit that everyrhing is balanced, when deep down, I think even he knows that armor has huge advantages over shields right now.
It's the deception that I hope Ratattati can see through. |
Doc DDD
TeamPlayers
230
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Posted - 2014.07.18 23:31:00 -
[22] - Quote
Cat Merc wrote:ZDub 303 wrote:Cat Merc wrote:Injectors: Shields start regenerating instantly after an injection, and considering the speed at which they do it, I don't think it's a big deal. Comments like this make me a little worried. Have you ever played in PC Cat Merc? Injectors are generally useless in PC unless you are bringing up a heavy, but for shield based suits? It's laughable how useless injectors are... How you can even consider that reviving with 80% or 100% armor vs 0% shields is balanced concerns me... TBH injectors are rare for everything under heavy, shield or not. I don't remember the last time I saw someone get revived.
Not true i run injectors all the time, they only benefit armor suits as most people stacking shields would rather re spawnwith full shields. UNLESS OF COURSE THEY ARE STACK ING ARMOR PLATES. |
Doc DDD
TeamPlayers
230
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Posted - 2014.07.18 23:36:00 -
[23] - Quote
ZDub 303 wrote:Doc DDD wrote:Z dub, cat merc is part of the problem with the community having a strong voice on the forums.
Make enough posts about needing armor buffs and maybe just maybe his kdr will go up when his suit becomes more OP. he does not understand balance and believes that because he can shoot some newberries in a shield suit that everyrhing is balanced, when deep down, I think even he knows that armor has huge advantages over shields right now.
It's the deception that I hope Ratattati can see through. The squeeky wheel always gets the grease right? I'll admit that armor needed some help in those early days though... I remember feeling relieved every time I saw a heavy or an armored based medium frame back then cause you knew it was gonna be an easy fight. Nowadays though I can't imagine playing a shield suit... Shield suits do need some love. Tools for better group play would be really helpful (Remote Shield Booster and some Injector love for starters...). As well as a bigger focus on shield recharge delays with the removal of the extender penalty being a good place to start as well.
Agreed
And yes armor did need love before it got buffed, but now the needle has swung in the opposite direction and there is a glaring imbalance.
I can understand how someone that rarely plays might not notice, but to EVERY ONE else the only way you can survive without stacking a bunch of plates is to have an escape route. I have faith that Ratattati will get this right, he has done well so far and is trying very hard. |
Doc DDD
TeamPlayers
231
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Posted - 2014.07.18 23:38:00 -
[24] - Quote
Cat Merc wrote:Doc DDD wrote:Cat Merc wrote:ZDub 303 wrote:Cat Merc wrote:Injectors: Shields start regenerating instantly after an injection, and considering the speed at which they do it, I don't think it's a big deal. Comments like this make me a little worried. Have you ever played in PC Cat Merc? Injectors are generally useless in PC unless you are bringing up a heavy, but for shield based suits? It's laughable how useless injectors are... How you can even consider that reviving with 80% or 100% armor vs 0% shields is balanced concerns me... TBH injectors are rare for everything under heavy, shield or not. I don't remember the last time I saw someone get revived. Not true i run injectors all the time, they only benefit armor suits as most people stacking shields would rather re spawnwith full shields. UNLESS OF COURSE THEY ARE STACK ING ARMOR PLATES. The only time that would matter is when revived under fire. Reviving under fire usually ends up with me getting a free kill from the few times I saw someone revive. Yes even against a proto Gal Heavy stacked with plates. It's simply an easy kill. A Caldari Assault would have to wait around 5-6 seconds while the Gallente Assault can charge in. However, most don't, since those Gallente too don't get their shields back, and since the recharge rate is slower, the amount of time to get back into battle with full HP is a few seconds higher. (Not by much) Honestly, even if injectors restored shields, I still don't think injectors would be quite as common as they were in Chromo.
lol wow so you get a free kill when I revive a 1200 hp heavy with a 100% needle while you are reloading then immediate start repping him?
Stick to pub stomping and crying for more armor buffs. You have no place in any discussions about balance. |
Doc DDD
TeamPlayers
231
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Posted - 2014.07.18 23:48:00 -
[25] - Quote
Cat Merc wrote:Doc DDD wrote:Z dub, cat merc is part of the problem with the community having a strong voice on the forums.
Make enough posts about needing armor buffs and maybe just maybe his kdr will go up when his suit becomes more OP. he does not understand balance and believes that because he can shoot some newberries in a shield suit that everyrhing is balanced, when deep down, I think even he knows that armor has huge advantages over shields right now.
It's the deception that I hope Ratattati can see through. Go ahead, look at my posts history. When did I ask to buff armor? Click on search and insert my name into the character field. I fully understand balance, and what I see in PC is equal use of shield and armor suits (From videos uploaded). PC is usually where the most try hardy fits shine (Old Cal Logis with TAR's as an example from a while ago) If in PC people use both equally, especially now when everyone is specced into multiple suits, I think balance is achieved/very close to be achieved.
In pc, if you run a shield suit you better be invisible as often as possible. Thus is not from watching year old YouTube videos of some scrub corps playing.
If you are pushing a point you better a have armor stacked gal heavies being repped by min logis. Shield are not as viable as armor, so 99% of assaulters STACK PLATES.
there is no balance in pc no matter how many videos you have watched on YouTube. |
Doc DDD
TeamPlayers
233
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Posted - 2014.07.18 23:49:00 -
[26] - Quote
Cat Merc wrote:CCP Rattati wrote:Please stay on topic as requested and reply with the new slot layouts you agree with, only. Thanks. Roger that Rattati. Sorry for the above post, I was writing it before you made the request.
Same |
Doc DDD
TeamPlayers
240
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Posted - 2014.07.19 21:34:00 -
[27] - Quote
I think it works if the Cal logi gets a nice chunk of its cpu nerfed a year ago back.
otherwise it needs the low, with more base cpu and a sidearm there would be less armor tanking Cal logis as from the looks of it the Cal assault may start looking more attractive. |
Doc DDD
TeamPlayers
242
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Posted - 2014.07.20 17:58:00 -
[28] - Quote
logis wouldn't need more pg/cpu than assaults if the equipment fitting efficiency bonus was as high as the scouts bonus to using the cloak. |
Doc DDD
TeamPlayers
245
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Posted - 2014.07.23 01:47:00 -
[29] - Quote
Caldari sentinel should keep 4-1 slot layout at proto to see if shield changes help it's survival. 2 lows would more than likely translates to 2 plates ( unless you want to run around like alldin ). |
Doc DDD
TeamPlayers
246
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Posted - 2014.07.23 16:05:00 -
[30] - Quote
CCP Rattati wrote:Doc DDD wrote:Caldari sentinel should keep 4-1 slot layout at proto to see if shield changes help it's survival. 2 lows would more than likely translates to 2 plates ( unless you want to run around like alldin ). Having no armor reps was the inherent worry, so regulator and repper capability were widely requested. Having only one low makes you choose, and in many cases the rep would be preferred, making the shield tank less viable. Just my thoughts, am I way off?
I see where you are coming from, personally if I want reps on a cal sentinal I would use the one low slot for reactive or armor repper, but to be honest I am trying my hardest to go pure shield tank with it and only push forward with full shields. Usually just to back around a corner when shields are down to near zero, but then hopefully I am not alone as I am a better support heavy in caldari suit.
The big bonus is vs dropships with a forge, they have a difficult time with nice stacked shields quickly regenerating as I rarely sit in the open on top of a tower (jumping out of tank with forge = dropship activating afterburner).
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