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Thread Statistics | Show CCP posts - 37 post(s) |
IAmDuncanIdaho II
R 0 N 1 N
621
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Posted - 2014.07.23 17:18:00 -
[481] - Quote
All in all, awesome work, feedback looks promising. Just a couple comments.
CCP Rattati wrote: Caldari Scouts not having 2 low slots at ADV, so couldnGÇÿt effectively dampen like the other three scouts
My CalScout sends his love, however:
CCP Rattati wrote: Universal slot layout matrix for Caldari changed from 4-1 to 3-2.
It does seem like general feedback favours a 3-2 layout on Caldari non-scout suits; you previously mentioned using footnotes to indicate exceptions to the normalised slot layouts. Is it worth looking at Cal at 4-1 *except* for the scout suit? Isn't this something that would benefit everyone?
CCP Rattati wrote: >KinCat, CodeBreaker and Nova Knife PG reduced so Minmatar will be able to fit with abandon.
Did you consider increasing MinScout PG instead? Might reducing the mods themselves lead to over-use by others, especially non-scouts? Or are you not worried that, for example, fitting the Amarr PRO assault with five kincats would be a pointless exercise due to stacking penalties?
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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JRleo jr
Xer Cloud Consortium
88
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Posted - 2014.07.23 17:25:00 -
[482] - Quote
Killer's Coys wrote:Celus Ivara wrote:CCP Rattati wrote:Buffing ehp will be the final decision, but if new slot theory crafting suggests it will be too much, then we can happily reconsider. My 2 ISK would be to hold off on a decision on the EHP buff 'till Delta. You'll want to see what the new slots do first. Too many rule changes overlapping each other, and going live at once, can cloud devs/players understanding of how the new changes are affecting the game. Much can be figured out from theory-crafting, but ultimately you'll need see mechanics in action to figure out where you are. /2 ISK For me, the HP buff is in the package... Slot buff and PG/CPU buff ? => this is one thing and fo basic assault ? the buff is early inexistant... So HP buff is very important for me, for assault. It's important to have this buff, to be better than scouts-tanked Still waiting for cal assault base rep rate buff...
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Killer's Coys
Prima Gallicus
75
|
Posted - 2014.07.23 17:28:00 -
[483] - Quote
JRleo jr wrote: Still waiting for cal assault base rep rate buff...
I don't know, I think we never have this thing, just hope HP buff, and for me it's ok
Ho yeah Love you Rattati!
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
761
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Posted - 2014.07.23 17:58:00 -
[484] - Quote
CCP Rattati wrote:We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation.
I agree. The eHP buff is not needed with the extra slot gain at ADV and pro. Especially considering where commandos are. At least we can wait to see how assaults fair with just slot and capacity changes, and evaluate again for delta or later.
Can you please update the original spreadsheet with proposed slot layouts for assaults? Is the ADV minmatar assault going to 3/3, is the pro going to 4/4? I'd like to begin 'theorycrafting'.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Cyrus Grevare
WarRavens Final Resolution.
252
|
Posted - 2014.07.23 17:59:00 -
[485] - Quote
CCP Rattati wrote:Francois Sanchez wrote:And looking at the assault buff, I'm now a bit worried about commandos. With 8 slots and 150 extra EHP, assaults can easily become harder to kill than commandos while taking 2 damage mods to compensate commandos natural bonus. I am hoping Cyrus and protofits can help the community again, so you can theorycraft properly. We will have a final review before we push the button.
And updated o7
I updated the slot layout, revised PG/CPU, implemented the Grenade reduction for Assault class and heavy weapon reduction for Heavy weapons in the Sentinel class.
A couple of questions though,
Slot changes for Assault and Sentinel are confirmed, what about the rest of the classes? I see the gdoc has changes for the Commandos, Logistics and Scout classes, do I ignore these or are they also slated for Charlie? (included them in my recent update to the site) Amarr Logistics have the new slot proposal + sidearm slots giving a 9 slot count to them.
Can you share how that 150ehp is split for the races?, I could update that as well in the site.
www.protofits.com - a Dust 514 fitting tool
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Killer's Coys
Prima Gallicus
75
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Posted - 2014.07.23 18:08:00 -
[486] - Quote
Sorry.. But I don't understand why people who haven't played assault since 1.8 WANT NOT the proposed buff ! I'm not a heavy, I don't tell anything about the heavies PG/CPU / buff / nerf etc... I'm an assault, I care about assault ! You aren't assault, so I don't know why you want to speak about assault... If you were an assault (especially caldari assault), you'ld understand why it's important.
For armor-tanker, maybe not very important, but for shield-tankers, it's VERY important Complex shield extender : 66HP and cost 54CPU 11G ??? Basic armor plate : 85HP and 9CPU 3 PG Here you are why 'must have eHP buff. Because shield extenders aren't enought powerful to have enought HP
And, everybody doesn't play with ADV or PRO, but, I think, STA assault doesn't have an extra slot, does it ? NO. So, you are going to say any buff for STA assault ? Let me laught
150HP is a bit so much, but 100~120 is good. Whatever, you love so much you scout-tanked that you want not the REAL assault will be buffed, and I don't understand why you can do that...
If you played with the assault suit, you'ld understand why it's so important. Specially for shield-tankers
Ho yeah Love you Rattati!
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JRleo jr
Xer Cloud Consortium
89
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Posted - 2014.07.23 18:10:00 -
[487] - Quote
Cyrus Grevare wrote:CCP Rattati wrote:Francois Sanchez wrote:And looking at the assault buff, I'm now a bit worried about commandos. With 8 slots and 150 extra EHP, assaults can easily become harder to kill than commandos while taking 2 damage mods to compensate commandos natural bonus. I am hoping Cyrus and protofits can help the community again, so you can theorycraft properly. We will have a final review before we push the button. And updated o7 I updated the slot layout, revised PG/CPU, implemented the Grenade reduction for Assault class and heavy weapon reduction for Heavy weapons in the Sentinel class. A couple of questions though, Slot changes for Assault and Sentinel are confirmed, what about the rest of the classes? I see the gdoc has changes for the Commandos, Logistics and Scout classes, do I ignore these or are they also slated for Charlie? (included them in my recent update to the site) Amarr Logistics have the new slot proposal + sidearm slots giving a 9 slot count to them. Can you share how that 150ehp is split for the races?, I could update that as well in the site. Cal assault ck.0 is missing a low slot on proto fits.
And ccp, may I suggest buffing base rep rate of cal assault shields to 35, or 45, and it'd be nice if the cal assault got a garunteed 50 hp buff.
Max level brony.
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Killer's Coys
Prima Gallicus
77
|
Posted - 2014.07.23 18:12:00 -
[488] - Quote
JRleo jr wrote: Cal assault ck.0 is missing a low slot on proto fits. .
He is right, missing 1 hight slot for Calda assault ADV and 1 low for ck.0 assault
JRleo jr wrote:
And ccp, may I suggest buffing base rep rate of cal assault shields to 35, or 45, and it'd be nice if the cal assault got a garunteed 50 hp buff.
I love you my friend
I propose +/- 75/100HP buff on the shield
Ho yeah Love you Rattati!
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JRleo jr
Xer Cloud Consortium
89
|
Posted - 2014.07.23 18:14:00 -
[489] - Quote
Killer's Coys wrote:JRleo jr wrote: Cal assault ck.0 is missing a low slot on proto fits. .
He is right, missing 1 hight slot for Calda assault ADV and 1 low for ck.0 assault JRleo jr wrote:
And ccp, may I suggest buffing base rep rate of cal assault shields to 35, or 45, and it'd be nice if the cal assault got a garunteed 50 hp buff.
I love you my friend I propose +/- 75/100HP buff on the shield If ccp listens to me, only around 50, I don't want people to scream op.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Cyrus Grevare
WarRavens Final Resolution.
252
|
Posted - 2014.07.23 18:21:00 -
[490] - Quote
Killer's Coys wrote:JRleo jr wrote: Cal assault ck.0 is missing a low slot on proto fits. .
He is right, missing 1 hight slot for Calda assault ADV and 1 low for ck.0 assault JRleo jr wrote:
And ccp, may I suggest buffing base rep rate of cal assault shields to 35, or 45, and it'd be nice if the cal assault got a garunteed 50 hp buff.
I love you my friend I propose +/- 75/100HP buff on the shield
I keep checking the gdoc, ADV Cal Assault reads 3/2, PRO Cal 5/2. Am I missing something?
www.protofits.com - a Dust 514 fitting tool
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Killer's Coys
Prima Gallicus
78
|
Posted - 2014.07.23 18:24:00 -
[491] - Quote
Cal ADV is : 4/2 and pro : 5/3
Ho yeah Love you Rattati!
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Cyrus Grevare
WarRavens Final Resolution.
252
|
Posted - 2014.07.23 18:28:00 -
[492] - Quote
Killer's Coys wrote:Cal ADV is : 4/2 and pro : 5/3
I'm using the gdoc at the start of this thread either it has a mistake, or that layout you mention is somewhere else (?) or I'm just getting lines mixed still don't see it.
Are you using another source?
www.protofits.com - a Dust 514 fitting tool
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JRleo jr
Xer Cloud Consortium
90
|
Posted - 2014.07.23 18:30:00 -
[493] - Quote
Cyrus Grevare wrote:Killer's Coys wrote:Cal ADV is : 4/2 and pro : 5/3 I'm using the gdoc at the start of this thread either it has a mistake, or that layout you mention is somewhere else (?) or I'm just getting lines mixed still don't see it. Are you using another source? http://docs.google.com/spreadsheets/d/1BzF7A13JDvYo40hyj0t7g2kgRnqNq9jFepnq5ztNUY0/edit#gid=0
Max level brony.
Pink fluffy unicorns
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Cyrus Grevare
WarRavens Final Resolution.
252
|
Posted - 2014.07.23 18:34:00 -
[494] - Quote
Thanks, but that's only PG/CPU, I think so far that one is correct, I can't find yet the slot layouts you mentioned.
www.protofits.com - a Dust 514 fitting tool
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
761
|
Posted - 2014.07.23 18:34:00 -
[495] - Quote
Killer's Coys wrote:Sorry.. But I don't understand why people who haven't played assault since 1.8 WANT NOT the proposed buff ! I'm not a heavy, I don't tell anything about the heavies PG/CPU / buff / nerf etc... I'm an assault, I care about assault ! You aren't assault, so I don't know why you want to speak about assault... If you were an assault (especially caldari assault), you'ld understand why it's important. For armor-tanker, maybe not very important, but for shield-tankers, it's VERY important Complex shield extender : 66HP and cost 54CPU 11G ??? Basic armor plate : 85HP and 9CPU 3 PG Here you are why 'must have eHP buff. Because shield extenders aren't enought powerful to have enought HP And, everybody doesn't play with ADV or PRO, but, I think, STA assault doesn't have an extra slot, does it ? NO. So, you are going to say any buff for STA assault ? Let me laught 150HP is a bit so much, but 100~120 is good. Whatever, you love so much you scout-tanked that you want not the REAL assault will be buffed, and I don't understand why you can do that... If you played with the assault suit, you'ld understand why it's so important. Specially for shield-tankers
If that was directed at me....
I've been minmatar assault exclusively since 1.0. I currently use my assault in extremely competitive PC matches. I know assault, I know shield tanking.
The reason I say hp buff is not needed is because I usually run my min commando at around 850 to 900 eHP. With slot and capacity changes to assaults my min assault can almost reach this while having better speed, hit box, regen, and stamina. Commandos should have more HP than assaults IMO. The HP buff would make commandos completely useless (if they are not already).
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
JRleo jr
Xer Cloud Consortium
90
|
Posted - 2014.07.23 18:36:00 -
[496] - Quote
Cyrus Grevare wrote:Thanks, but that's only PG/CPU, I think so far that one is correct, I can't find yet the slot layouts you mentioned. Look to the left of old prop cpu, seriously it's not hard to find.
Max level brony.
Pink fluffy unicorns
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Best song evar.
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
761
|
Posted - 2014.07.23 18:39:00 -
[497] - Quote
Cyrus Grevare wrote:Thanks, but that's only PG/CPU, I think so far that one is correct, I can't find yet the slot layouts you mentioned.
I don't think Rattati has updated the original spreadsheet. You can see it says 8 high and low slots for Assault but then looking at the actual layout suggests it is still 7 (ex. 5/2 for cal assault).
Waiting on Rattati.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Cyrus Grevare
WarRavens Final Resolution.
255
|
Posted - 2014.07.23 18:40:00 -
[498] - Quote
Yep, my bad, I see it now, mixed with the new PG/CPU there's a couple of prop high / low columns. On it o7
www.protofits.com - a Dust 514 fitting tool
|
JRleo jr
Xer Cloud Consortium
90
|
Posted - 2014.07.23 18:40:00 -
[499] - Quote
Cyrus Grevare wrote:Yep, my bad, I see it now, mixed with the new PG/CPU there's a couple of prop high / low columns. On it o7 Lol, I guess you look at these things too much.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
|
Killer's Coys
Prima Gallicus
78
|
Posted - 2014.07.23 18:42:00 -
[500] - Quote
Boot Booter wrote:Killer's Coys wrote:Sorry.. But I don't understand why people who haven't played assault since 1.8 WANT NOT the proposed buff ! I'm not a heavy, I don't tell anything about the heavies PG/CPU / buff / nerf etc... I'm an assault, I care about assault ! You aren't assault, so I don't know why you want to speak about assault... If you were an assault (especially caldari assault), you'ld understand why it's important. For armor-tanker, maybe not very important, but for shield-tankers, it's VERY important Complex shield extender : 66HP and cost 54CPU 11G ??? Basic armor plate : 85HP and 9CPU 3 PG Here you are why 'must have eHP buff. Because shield extenders aren't enought powerful to have enought HP And, everybody doesn't play with ADV or PRO, but, I think, STA assault doesn't have an extra slot, does it ? NO. So, you are going to say any buff for STA assault ? Let me laught 150HP is a bit so much, but 100~120 is good. Whatever, you love so much you scout-tanked that you want not the REAL assault will be buffed, and I don't understand why you can do that... If you played with the assault suit, you'ld understand why it's so important. Specially for shield-tankers If that was directed at me.... I've been minmatar assault exclusively since 1.0. I currently use my assault in extremely competitive PC matches. I know assault, I know shield tanking. The reason I say hp buff is not needed is because I usually run my min commando at around 850 to 900 eHP. With slot and capacity changes to assaults my min assault can almost reach this while having better speed, hit box, regen, and stamina. Commandos should have more HP than assaults IMO. The HP buff would make commandos completely useless (if they are not already).
...and you were probably useless (I don't say you are a bad player, just the suit)
Assault must have more HP, or give an extra slot for STA assault.
I don't understand why we speak about an assault buff if the STA assault doesn't get this buff...
Ho, yes, minma assault has more stamina, speed, stamina regen, so if the calda assault wants to have the same, he must have more HP to be able to put cardiac reg, kitkat and blablabla...
If you want my real idea, I can tell you : - Caldari : +70~80HP shield - Minmatar : +30HP shield and +15HP armor - Gallente : +30HP armor - Amarr : +20HP armor (or nothing)
Ho yeah Love you Rattati!
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
762
|
Posted - 2014.07.23 18:52:00 -
[501] - Quote
^killer, how is that balanced?
Sounds like you're just biased towards Caldari Assault. Look you keep coming back to this "minmatar is better because this and that module"
So I'll lay it out for you..
Minmatar gains. Kincat basic Cardiac regulator (erm not sure) Ferroscale (only 15 hp actually so like half a basic) Strafe speed... OK.
Caldari gains Shield extender (between ADV and pro) Basic recharger Basic regulator (or something)
It's already balanced!!!!! Can someone please back me up on this.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
56
|
Posted - 2014.07.23 18:55:00 -
[502] - Quote
Boot Booter wrote:^killer, how is that balanced?
Sounds like you're just biased towards Caldari Assault. Look you keep coming back to this "minmatar is better because this and that module"
So I'll lay it out for you..
Minmatar gains. Kincat basic Cardiac regulator (erm not sure) Ferroscale (only 15 hp actually so like half a basic) Strafe speed... OK.
Caldari gains Shield extender (between ADV and pro) Basic recharger Basic regulator (or something)
It's already balanced!!!!! Can someone please back me up on this.
Looks balanced to me.
The Blazing Intellect Machine
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JRleo jr
Xer Cloud Consortium
93
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Posted - 2014.07.23 19:08:00 -
[503] - Quote
Boot Booter wrote:^killer, how is that balanced?
Sounds like you're just biased towards Caldari Assault. Look you keep coming back to this "minmatar is better because this and that module"
So I'll lay it out for you..
Minmatar gains. Kincat basic Cardiac regulator (erm not sure) Ferroscale (only 15 hp actually so like half a basic) Strafe speed... OK.
Caldari gains Shield extender (between ADV and pro) Basic recharger Basic regulator (or something)
It's already balanced!!!!! Can someone please back me up on this.
Edit: if I were useless, they'd stop putting me in. I know for a fact that with the changes, I personally will be OP. How? Because I can fit my logi as if it were an assault and wreck face. Now you're saying I can do that same fit with my assault while having more speed, stamina, strafe, regen, and a sidearm. Seriously watch out. WE don't need the HP buff. I think it might tip the FOTM scale to assaults. We still have the hmg ya know, and stuff like that...and shotguns I guess?
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Killer's Coys
Prima Gallicus
79
|
Posted - 2014.07.23 19:25:00 -
[504] - Quote
Boot Booter wrote:^killer, how is that balanced?
Sounds like you're just biased towards Caldari Assault. Look you keep coming back to this "minmatar is better because this and that module"
So I'll lay it out for you..
Minmatar gains. Kincat basic Cardiac regulator (erm not sure) Ferroscale (only 15 hp actually so like half a basic) Strafe speed... OK.
Caldari gains Shield extender (between ADV and pro) Basic recharger Basic regulator (or something)
It's already balanced!!!!! Can someone please back me up on this.
I've said, if I could choose my dream is to have an OP caldari assault, isn't your ?
Boot Booter wrote: Edit: if I were useless, they'd stop putting me in. I know for a fact that with the changes, I personally will be OP. How? Because I can fit my logi as if it were an assault and wreck face. Now you're saying I can do that same fit with my assault while having more speed, stamina, strafe, regen, and a sidearm. Seriously watch out. WE don't need the HP buff. I think it might tip the FOTM scale to assaults.
I haven't said you (the person) were useless, you (I think) can make some godd things, but I don't think you play everytime (in BC) with your minma assault, do you ? You have said : you have a commando and a logi
The problem of assault is that : (I'll take with calda, it's the more demonstrative) Calda scout ck.0 full shield extender : => http://www.protofits.com/fittings/shared/84/5693 - 453hp shield - more speed - more stamina - more shield regen - more stamina regen - smaller hitbox - cloack - suit bonus (at the moment : scan precision, after hotfix charlie : dampener) - an other equipment - more straff speed - less dampener - more scan precision Assault ck.0 to have the same : => http://www.protofits.com/fittings/shared/84/5695 with that, it does the same thing as the scout ck.0, but - not the cloack - less straff speed - bigger hitbox
Result ? You can become as good as a scout, but without the 3 things I've written above Why choose an Assault if the scout can make the same work as them ?
Assault must have a "+" at the beginning. I propose more eHP
And for me, commando and assault are almost the same.
PS: Don't be angry, old bro', we are just discussing together You propose your points, I propose mine
Ho yeah Love you Rattati!
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RogueTrooper 2000AD
Neckbeard Absolution
166
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Posted - 2014.07.23 19:31:00 -
[505] - Quote
Boot Booter wrote:^killer, how is that balanced?
Sounds like you're just biased towards Caldari Assault. Look you keep coming back to this "minmatar is better because this and that module"
So I'll lay it out for you..
Minmatar gains. Kincat basic Cardiac regulator (erm not sure) Ferroscale (only 15 hp actually so like half a basic) Strafe speed... OK.
Caldari gains Shield extender (between ADV and pro) Basic recharger Basic regulator (or something)
It's already balanced!!!!! Can someone please back me up on this.
Edit: if I were useless, they'd stop putting me in. I know for a fact that with the changes, I personally will be OP. How? Because I can fit my logi as if it were an assault and wreck face. Now you're saying I can do that same fit with my assault while having more speed, stamina, strafe, regen, and a sidearm. Seriously watch out. WE don't need the HP buff. I think it might tip the FOTM scale to assaults.
He runs cal assault.
Just another neckbeard, ignore it.
Service with a smile
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JRleo jr
Xer Cloud Consortium
94
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Posted - 2014.07.23 19:33:00 -
[506] - Quote
Killer's Coys wrote:Boot Booter wrote:^killer, how is that balanced?
Sounds like you're just biased towards Caldari Assault. Look you keep coming back to this "minmatar is better because this and that module"
So I'll lay it out for you..
Minmatar gains. Kincat basic Cardiac regulator (erm not sure) Ferroscale (only 15 hp actually so like half a basic) Strafe speed... OK.
Caldari gains Shield extender (between ADV and pro) Basic recharger Basic regulator (or something)
It's already balanced!!!!! Can someone please back me up on this. I've said, if I could choose my dream is to have an OP caldari assault, isn't your ? Boot Booter wrote: Edit: if I were useless, they'd stop putting me in. I know for a fact that with the changes, I personally will be OP. How? Because I can fit my logi as if it were an assault and wreck face. Now you're saying I can do that same fit with my assault while having more speed, stamina, strafe, regen, and a sidearm. Seriously watch out. WE don't need the HP buff. I think it might tip the FOTM scale to assaults.
I haven't said you (the person) were useless, you (I think) can make some godd things, but I don't think you play everytime (in BC) with your minma assault, do you ? You have said : you have a commando and a logi The problem of assault is that : (I'll take with calda, it's the more demonstrative) Calda scout ck.0 full shield extender : => http://www.protofits.com/fittings/shared/84/5693
- 453hp shield - more speed - more stamina - more shield regen - more stamina regen - smaller hitbox - cloack - suit bonus (at the moment : scan precision, after hotfix charlie : dampener) - an other equipment - more straff speed - less dampener - more scan precision Assault ck.0 to have the same : => http://www.protofits.com/fittings/shared/84/5695
with that, it does the same thing as the scout ck.0, but - not the cloack - less straff speed - bigger hitbox Result ? You can become as good as a scout, but without the 3 things I've written above Why choose an Assault if the scout can make the same work as them ? Assault must have a "+" at the beginning. I propose more eHP And for me, commando and assault are almost the same. PS: Don't be angry, old bro', we are just discussing together You propose your points, I propose mine Yea I completely forgot scout assaults better.
Max level brony.
Pink fluffy unicorns
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Best song evar.
|
Killer's Coys
Prima Gallicus
81
|
Posted - 2014.07.23 19:36:00 -
[507] - Quote
RogueTrooper 2000AD wrote:
He runs cal assault.
Just another neckbeard, ignore it.
Say me that in my eyes. If you were able to read, I've said that's what I wanted to have an OP suit. Do you know the "joke" concept ? I think you don't.
So, to have balanced things, the best is give the same HP.
That's easy, behind your computer, kidding people
Ho yeah Love you Rattati!
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CCP Rattati
C C P C C P Alliance
4706
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Posted - 2014.07.23 19:51:00 -
[508] - Quote
Cyrus Grevare wrote:CCP Rattati wrote:Francois Sanchez wrote:And looking at the assault buff, I'm now a bit worried about commandos. With 8 slots and 150 extra EHP, assaults can easily become harder to kill than commandos while taking 2 damage mods to compensate commandos natural bonus. I am hoping Cyrus and protofits can help the community again, so you can theorycraft properly. We will have a final review before we push the button. And updated o7 I updated the slot layout, revised PG/CPU, implemented the Grenade reduction for Assault class and heavy weapon reduction for Heavy weapons in the Sentinel class. A couple of questions though, Slot changes for Assault and Sentinel are confirmed, what about the rest of the classes? I see the gdoc has changes for the Commandos, Logistics and Scout classes, do I ignore these or are they also slated for Charlie? (included them in my recent update to the site) Amarr Logistics have the new slot proposal + sidearm slots giving a 9 slot count to them. Can you share how that 150ehp is split for the races?, I could update that as well in the site.
Probably not a good idea to put it into proto, players can add that manually.
Using the current ehp split, would look like this at 150 ehp, again, to be re-evaluated based on community feedback.
ArmorShield AM 100 50 CA 55 95 GA 95 55 MM 71 79
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4706
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Posted - 2014.07.23 19:53:00 -
[509] - Quote
Boot Booter wrote:Cyrus Grevare wrote:Thanks, but that's only PG/CPU, I think so far that one is correct, I can't find yet the slot layouts you mentioned. I don't think Rattati has updated the original spreadsheet. You can see it says 8 high and low slots for Assault but then looking at the actual layout suggests it is still 7 (ex. 5/2 for cal assault). Waiting on Rattati.
Sorry, didn't see where the error was coming from, but yes, the latest spreadsheet overrules the original.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Killer's Coys
Prima Gallicus
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Posted - 2014.07.23 19:57:00 -
[510] - Quote
CCP Rattati wrote:Cyrus Grevare wrote:CCP Rattati wrote:Francois Sanchez wrote:And looking at the assault buff, I'm now a bit worried about commandos. With 8 slots and 150 extra EHP, assaults can easily become harder to kill than commandos while taking 2 damage mods to compensate commandos natural bonus. I am hoping Cyrus and protofits can help the community again, so you can theorycraft properly. We will have a final review before we push the button. And updated o7 I updated the slot layout, revised PG/CPU, implemented the Grenade reduction for Assault class and heavy weapon reduction for Heavy weapons in the Sentinel class. A couple of questions though, Slot changes for Assault and Sentinel are confirmed, what about the rest of the classes? I see the gdoc has changes for the Commandos, Logistics and Scout classes, do I ignore these or are they also slated for Charlie? (included them in my recent update to the site) Amarr Logistics have the new slot proposal + sidearm slots giving a 9 slot count to them. Can you share how that 150ehp is split for the races?, I could update that as well in the site. Probably not a good idea to put it into proto, players can add that manually. Using the current ehp split, would look like this at 150 ehp, again, to be re-evaluated based on community feedback. ArmorShield AM 100 50 CA 55 95 GA 95 55 MM 71 79
Love you, good job.
At the beginning, I thought you wanted to put xHP on shield (for shield-tanker) or on armor (for armor-tanker). But it's better like this I think.
150eHP in amor OR shield would be a bit op( so much HP in one way) but like this, you aren't a passive tanker. Good. Really. For me, that's perfect. Waiting for the others opinions o7
@Cyrus Grevare : Don't add this, players can do that alone, your work is just amazing, take some rest
Ho yeah Love you Rattati!
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