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Thread Statistics | Show CCP posts - 37 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
11246
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Posted - 2014.07.24 20:56:00 -
[631] - Quote
So, I'm confused. Are Assaults getting the extra HP or not?
Feline overlord of all humans - CAT MERC
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Killer's Coys
Prima Gallicus
89
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Posted - 2014.07.24 21:12:00 -
[632] - Quote
Cat Merc wrote:So, I'm confused. Are Assaults getting the extra HP or not?
Yes
Ho yeah Love you Rattati!
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FabryX10
Fatal Absolution General Tso's Alliance
120
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Posted - 2014.07.25 05:17:00 -
[633] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:FabryX10 wrote:Please stop crying. You are ridiculous. Surely, all scouts and heavies... I always played my UP Caldari assault or logi. Now let us try new layouts and ehp before crying. Never seen posts like these when scouts and heavies got OP BUFF. So, please stop crying. For the record, Scouts are by and large in favor of Assault buffs. @FabryX10 : We're crying for balance dood. Aren't you fed up with constant buff / nerf cycles? Ppl have SP all over the shop because of it. FotM should not be an acronym that exists any more. No, I'm not fed up because I never skilled a fotm dropsuit and now it's my turn. I'm the only assault survived. Let me try new stats and layout before and then you will cry. I think assault need this buff. It will not be OP.
@CCP Rattati: How to fix Assault's shields
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CCP Rattati
C C P C C P Alliance
4796
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Posted - 2014.07.25 12:21:00 -
[634] - Quote
Aeon Amadi wrote:Varoth Drac wrote:I got the impression Ratatti was referring to plates, not reactive or ferroscale, for a pg increase. Until he confirms otherwise, I'm going to assume he meant -all- plates because they are -all- plates. "The path is clear however, this overemphasis of eHP buffing has to be countered, simply by increasing PG of plates, it is obvious and imminent." Even then, I'm not exactly for increasing the PG on plates under the pretense that "EHP tanking has to be countered" - if anything, it just goes to show me that utility modules need to be more appealing and that there is some severe problems with fitting diversity. If the counter to fitting armor plates and shield extenders is making armor plates harder to fit, then we've made a severe over-sight as to what can be done about the high slot problem in the first place. So unless we want to combat that by making Armor Tankers really slow, melee focused or really slow, with half-decent scan precision and [redacted] range... You can't ask for Armor Tankers to fit anything besides shield/damage mods because the alternatives (Myrofibral and Precision Enhancers) just aren't worth their salt. You're likely never going to benefit from them because a) If you're in melee range, something is terribly wrong. b) If you're within that scan range, something is terribly wrong. The only way you're going to stop someone from EHP tanking is if the utility modules in their off-slot (the slots that don't utilize their preferred tanking) are more appealing.
We just buffed Reactives and Ferroscales, why would they be included? Brick tanking means maximum hp, and those two have less than half the hp as the Armor Plates.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cat Merc
Onslaught Inc RISE of LEGION
11278
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Posted - 2014.07.25 12:23:00 -
[635] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Varoth Drac wrote:I got the impression Ratatti was referring to plates, not reactive or ferroscale, for a pg increase. Until he confirms otherwise, I'm going to assume he meant -all- plates because they are -all- plates. "The path is clear however, this overemphasis of eHP buffing has to be countered, simply by increasing PG of plates, it is obvious and imminent." Even then, I'm not exactly for increasing the PG on plates under the pretense that "EHP tanking has to be countered" - if anything, it just goes to show me that utility modules need to be more appealing and that there is some severe problems with fitting diversity. If the counter to fitting armor plates and shield extenders is making armor plates harder to fit, then we've made a severe over-sight as to what can be done about the high slot problem in the first place. So unless we want to combat that by making Armor Tankers really slow, melee focused or really slow, with half-decent scan precision and [redacted] range... You can't ask for Armor Tankers to fit anything besides shield/damage mods because the alternatives (Myrofibral and Precision Enhancers) just aren't worth their salt. You're likely never going to benefit from them because a) If you're in melee range, something is terribly wrong. b) If you're within that scan range, something is terribly wrong. The only way you're going to stop someone from EHP tanking is if the utility modules in their off-slot (the slots that don't utilize their preferred tanking) are more appealing. We just buffed Reactives and Ferroscales, why would they be included? Brick tanking means maximum hp, and those two have less than half the hp as the Armor Plates. Because even though you're at the helm, this is still CCP. We expect stupid decisions until said otherwise.
Feline overlord of all humans - CAT MERC
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Killer's Coys
Prima Gallicus
90
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Posted - 2014.07.25 13:19:00 -
[636] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Varoth Drac wrote:I got the impression Ratatti was referring to plates, not reactive or ferroscale, for a pg increase. Until he confirms otherwise, I'm going to assume he meant -all- plates because they are -all- plates. "The path is clear however, this overemphasis of eHP buffing has to be countered, simply by increasing PG of plates, it is obvious and imminent." Even then, I'm not exactly for increasing the PG on plates under the pretense that "EHP tanking has to be countered" - if anything, it just goes to show me that utility modules need to be more appealing and that there is some severe problems with fitting diversity. If the counter to fitting armor plates and shield extenders is making armor plates harder to fit, then we've made a severe over-sight as to what can be done about the high slot problem in the first place. So unless we want to combat that by making Armor Tankers really slow, melee focused or really slow, with half-decent scan precision and [redacted] range... You can't ask for Armor Tankers to fit anything besides shield/damage mods because the alternatives (Myrofibral and Precision Enhancers) just aren't worth their salt. You're likely never going to benefit from them because a) If you're in melee range, something is terribly wrong. b) If you're within that scan range, something is terribly wrong. The only way you're going to stop someone from EHP tanking is if the utility modules in their off-slot (the slots that don't utilize their preferred tanking) are more appealing. We just buffed Reactives and Ferroscales, why would they be included? Brick tanking means maximum hp, and those two have less than half the hp as the Armor Plates.
I think that's not normal - a caldari assault can have more than 300HP armor (without the eHP buff) with armor plates... It must be more difficult to fit an armor plate I think.. To favorise the ferrosc and the react... For me a little increase the PG cost for armor plate (basic : 3 => 5 // enhanced : 6 => 8 // complex : 12 => 13)
Ho yeah Love you Rattati!
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Fox Gaden
Immortal Guides
3961
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Posted - 2014.07.25 15:54:00 -
[637] - Quote
I would be in favor of the Basic Medium Frame suit having 2 equipment slots, being a split of Assault and Logi roles, but without the bonuses.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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S-PANZA
Expert Intervention Caldari State
14
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Posted - 2014.07.25 18:17:00 -
[638] - Quote
CCP Rattati wrote:
The path is clear however, this overemphasis of eHP buffing has to be countered, simply by increasing PG of plates, it is obvious and imminent.
I hope your taking into account the Heavies CPU / PG nerfs, Heavies are tanks , some rely on armor plates. An imminent increase in PG on plates could be, no, will be detrimental to armor tankers.
Just saying.
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Killer's Coys
Prima Gallicus
90
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Posted - 2014.07.25 20:56:00 -
[639] - Quote
@ Rattati
Is the eHP buff (for assault) is finally confirmed ? You have received many answers, but they were (almost all) good for that. So, finally confirmed ? I'm creating some suits on protofits, so I wonder if it's OK ? Ho yes, I wonder it also because on this topic (https://forums.dust514.com/default.aspx?g=posts&m=2249460#post2249460)it's not conformed.
Thank you
Ho yeah Love you Rattati!
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The dark cloud
The Rainbow Effect
3696
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Posted - 2014.07.25 21:06:00 -
[640] - Quote
Im not completely happy with the caldari sentinel. At least the standard variant is bugging me cause i would prefer 2 high and 1 low over 3 high slots. That 1 low slot would allow me either to fit a reactive plate, armor repper or shield regulator. Otherwise it would be too much depending on logis. |
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Cody Sietz
SVER True Blood Dark Taboo
3692
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Posted - 2014.07.25 22:42:00 -
[641] - Quote
Soooo if these do go through, have you though about increasing the Gallente sentinel base reps a tiny bit?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
SVER True Blood Dark Taboo
3692
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Posted - 2014.07.25 22:43:00 -
[642] - Quote
Killer's Coys wrote:@ Rattati Is the eHP buff (for assault) is finally confirmed ? You have received many answers, but they were (almost all) good for that. So, finally confirmed ? I'm creating some suits on protofits, so I wonder if it's OK ? Ho yes, I wonder it also because on this topic : https://forums.dust514.com/default.aspx?g=posts&m=2249460#post2249460 it's not confirmed. Thank you I think we aren't getting a buff to base ehp anymore. I'm basing that on the extra slot all assault suits may get. Personally, I'd rather have the ehp increase and let the Logis have the most highs and lows.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Killer's Coys
Prima Gallicus
90
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Posted - 2014.07.25 22:49:00 -
[643] - Quote
Cody Sietz wrote:Killer's Coys wrote:@ Rattati Is the eHP buff (for assault) is finally confirmed ? You have received many answers, but they were (almost all) good for that. So, finally confirmed ? I'm creating some suits on protofits, so I wonder if it's OK ? Ho yes, I wonder it also because on this topic : https://forums.dust514.com/default.aspx?g=posts&m=2249460#post2249460 it's not confirmed. Thank you I think we aren't getting a buff to base ehp anymore. I'm basing that on the extra slot all assault suits may get. Personally, I'd rather have the ehp increase and let the Logis have the most highs and lows.
Me too, but I think we will receive the eHP buff and the slot buff Just think avout the STA assault, it'll not have +1 slot, so it'll receive a eHP buff, I hope
Ho yeah Love you Rattati!
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CCP Rattati
C C P C C P Alliance
4848
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Posted - 2014.07.25 22:52:00 -
[644] - Quote
We will do final testing and the result will be in the draft of the consolidated changes, pre-patchnotes if you will.
I thank you for the feedback, everyone who participated in a civil and constructive manner.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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