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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Harpyja
Legio DXIV
2139
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Posted - 2014.07.23 21:44:00 -
[541] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. I think eHP should have higher priority than slots since it applies to all tiers, while the extra slots are only applied to specific tiers. Also more slots lead to higher cost of fittings. And also decreased CPU/PG per slot if there isn't an appropriate buff to CPU/PG.
"By His light, and His will"- The Scriptures, 12:32
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Cat Merc
Onslaught Inc RISE of LEGION
11218
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Posted - 2014.07.23 21:45:00 -
[542] - Quote
I believe HP buff should take higher priority.
Assaults NEED higher HP, their HP difference from scouts is too low.
If you just give them an extra slot, I'm pretty sure that 99% of the time, it will just be used for more HP to increase the gap. When you are always seen and can't see the enemy, you better bring much better shields and armor.
Feline overlord of all humans - CAT MERC
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Killer's Coys
Prima Gallicus
83
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Posted - 2014.07.23 21:45:00 -
[543] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. I think eHP should have higher priority than slots since it applies to all tiers, while the extra slots are only applied to specific tiers. Also more slots lead to higher cost of fittings.
I don't know what are the problems... Rattati has gived to assault : - more PG/CPU - extra slot for ADV and PRO - 150eHP buff (armor and shield) - grenade fitting bonus
For Delta : - better race bonus
So... I dont know... For me, the work is perfect for assault.
Thanks Rattati, and good work
Ho yeah Love you Rattati!
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Stefan Stahl
Seituoda Taskforce Command
705
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Posted - 2014.07.23 21:57:00 -
[544] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. I think eHP should have higher priority than slots since it applies to all tiers, while the extra slots are only applied to specific tiers. Also more slots lead to higher cost of fittings. I agree. The hp buff deminishes the tier progression which is exactly what the game needs. The new slot progression increases the power progression to the detriment of 98% of the players. Not me, but i take pitty in those that get will stomped.
I don't think matchmaking is ever going to improve the situation. We're too few already. |
S-PANZA
Expert Intervention Caldari State
1
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Posted - 2014.07.23 21:59:00 -
[545] - Quote
It's been brought up in other posts.
Proto suits should be able to fit proto modules and weapons if your skilled to the max. Adv suits should be able to fit adv modules and weapons but should have to make choices as to Pro or Adv gear if SP is maxed.
CPU/PG should reflect this. Aside from racial bonuses, the reason for skilling into proto suit is for the additional CPU/PG and slots so you can fit proto gear. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3826
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Posted - 2014.07.23 22:15:00 -
[546] - Quote
Stefan Stahl wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. I think eHP should have higher priority than slots since it applies to all tiers, while the extra slots are only applied to specific tiers. Also more slots lead to higher cost of fittings. I agree. The hp buff deminishes the tier progression which is exactly what the game needs. The new slot progression increases the power progression to the detriment of 98% of the players. Not me, but i take pitty in those that get will stomped. I don't think matchmaking is ever going to improve the situation. We're too few already.
On the surface I agree with Rattati's concept that a slot is a better choice than a base stat buff.
However, if it only applies to the higher tier suits then it's a bad idea because we really shouldn't be increasing the disparity between proto and everyone else!
I guess you could argue that 150 might encroach on the Commando's, maybe drop it to 100 and adjust as needed?
Floyd20 Azizora wrote: Why are you trying to throw on complex armor plates and reps on advanced suits?
Uh... because that has always been the most cost-effective fitting for virtually every class of suit at every point in the history of Dust? (ADV suit with ADV weapon and proto modules) Do you even Dust, bro?
(The godfather of tactical logistics)
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11452
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Posted - 2014.07.23 22:18:00 -
[547] - Quote
Killer's Coys wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. I think eHP should have higher priority than slots since it applies to all tiers, while the extra slots are only applied to specific tiers. Also more slots lead to higher cost of fittings. I don't know what are the problems... Rattati has gived to assault : - more PG/CPU - extra slot for ADV and PRO - 150eHP buff (armor and shield) - grenade fitting bonus For Delta : - better race bonus So... I dont know... For me, the work is perfect for assault. Thanks Rattati, and good work The problem is that an extra slot is unnecessary when assaults are already getting +150 HP, and basically turns assaults into heavies. My earlier post illustrates this point with some HP calculations.
Anyway, if either the 8th slot, or the HP had to go, I say that the HP should definitely stay while the 8th slot should definitely go. The slot raises the gap between standard and proto even higher (bad), while the HP buff would effect all tiers equally (which is good).
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Meee One
Hello Kitty Logistics
938
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Posted - 2014.07.23 22:22:00 -
[548] - Quote
I'm assuming logistics will be getting a speed and regen buff in order to survive.
I mean if assaults are getting 8 slots including a sidearm,i would like to be able to run away from that.
This is following scout logic of less armor = more speed and regen.
Ya know since logistics has about 30 more eHP than their racial scout,yet are slow speed and regen wise.
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Dj grammer
New Age Empire. General Tso's Alliance
287
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Posted - 2014.07.23 22:24:00 -
[549] - Quote
KAGEHOSHI Horned Wolf wrote:I don't think assaults should get an 8th slot, given they're getting a +150 HP buff. Keep the HP buff, but do not add the new module slot at proto. Keep the advanced tier slot though, closing the gap between proto and lower tier is a good thing; would really like to see an extra module slot at standard as well. 5/6/7 slot progression please. Tried this Amarr assault fit on protofits (link here http://www.protofits.com/fittings/shared/759/5678 ). I added 150 to the armor, and factored the skills. Shields: 120 x 1.25 (shield skill bonus) = 150 Armor: 240 + 150 = 390 x 1.25 (armor skill bonus) = 487.5 Total eHP with skills before mods: 637.5 Obviously these calculations may not be correct because I don't know how the +150 HP will be distributed between shields and armor. Now add some plates. For the sake of being conservative with HP estimates, lets only use ferroscales. 4 complex ferroscales and 1 armor repairer. Complex ferroscales are 75, and with skills they are each 82.5. 82.5 x 4 is 330, add that to our previous total, and now the eHP is 967.5; this is a conservative estimate using low HP plates (ferroscales), and already its clear that the assault will be very tanky. A simpler way to illustrate the point: without the +150 HP, the fit I linked would have 780 eHP, now just add 150 HP, and now you have 930 eHP. Whatever methodology you use to calculate it, its too much. Once again I remind that this is just a conservative estimate, and regular plates would lead to even higher eHP numbers. This is all with 7 module slots, not 8 yet. An 8th would be too much Assaults will become heavies with an 8th. No extra slot at proto please. Try this fit.
why ccp?
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
768
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Posted - 2014.07.23 22:43:00 -
[550] - Quote
^^^^ I agree with what KAGEHOSHI says above ^^^^
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
183
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Posted - 2014.07.23 22:48:00 -
[551] - Quote
Meee One wrote:I'm assuming logistics will be getting a speed and regen buff in order to survive.
I mean if assaults are getting 8 slots including a sidearm,i would like to be able to run away from that.
This is following scout logic of less armor = more speed and regen.
Ya know since logistics has about 30 more eHP than their racial scout,yet are slow speed and regen wise. The second logis get buffed we will be simply perpetuating power creep with an ongoing cycle of buffing.
Since uprising began logis have been the most powerful suits. Yes they have been slightly nerfed but not much.
Scouts and heavies have been buffed to be on par with logis. Ok, maybe CCP went a bit far but the alpha hotfix has brought scouts in line, Charlie scout changes should also help. The increased hmg heat buildup should help balance heavies in Charlie.
Assaults need a buff. They have been under performing all through uprising. Balancing scouts and heavies has highlighted this further.
Logis are the power benchmark. If assault buffs necessitate logi buffs they have gone too far.
For constructive feedback I will need to look at theoretical fits. |
Killer's Coys
Prima Gallicus
88
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Posted - 2014.07.23 22:54:00 -
[552] - Quote
KAGEHOSHI Horned Wolf wrote:Killer's Coys wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. I think eHP should have higher priority than slots since it applies to all tiers, while the extra slots are only applied to specific tiers. Also more slots lead to higher cost of fittings. I don't know what are the problems... Rattati has gived to assault : - more PG/CPU - extra slot for ADV and PRO - 150eHP buff (armor and shield) - grenade fitting bonus For Delta : - better race bonus So... I dont know... For me, the work is perfect for assault. Thanks Rattati, and good work The problem is that an extra slot is unnecessary when assaults are already getting +150 HP, and basically turns assaults into heavies. My earlier post illustrates this point with some HP calculations. All the things you listed are great, but not the 8th slot at proto. Anyway, if either the 8th slot, or the HP had to go, I say that the HP should definitely stay while the 8th slot should definitely go. The slot raises the gap between standard and proto even higher (bad), while the HP buff would effect all tiers equally (which is good).
I'll say the same thing I've said a few hours ago Someone who fit a lot of armor plates, doesn't move fast It's like a heavy, but a heavy with a light weapon, that's very easy to kill
Ho yeah Love you Rattati!
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
59
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Posted - 2014.07.23 23:19:00 -
[553] - Quote
The caldari assault will have more shield than my minmatar heavy. Whopping 744 Am I right?
The Blazing Intellect Machine
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CCP Rattati
C C P C C P Alliance
4711
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Posted - 2014.07.23 23:21:00 -
[554] - Quote
KAGEHOSHI Horned Wolf wrote:I don't think assaults should get an 8th slot, given they're getting a +150 HP buff. Keep the HP buff, but do not add the new module slot at proto. Keep the advanced tier slot though, closing the gap between proto and lower tier is a good thing; would really like to see an extra module slot at standard as well. 5/6/7 slot progression please. Tried this Amarr assault fit on protofits (link here http://www.protofits.com/fittings/shared/759/5678 ). I added 150 to the armor, and factored the skills. Shields: 120 x 1.25 (shield skill bonus) = 150 Armor: 240 + 150 = 390 x 1.25 (armor skill bonus) = 487.5 Total eHP with skills before mods: 637.5 Obviously these calculations may not be correct because I don't know how the +150 HP will be distributed between shields and armor. Now add some plates. For the sake of being conservative with HP estimates, lets only use ferroscales. 4 complex ferroscales and 1 armor repairer. Complex ferroscales are 75, and with skills they are each 82.5. 82.5 x 4 is 330, add that to our previous total, and now the eHP is 967.5; this is a conservative estimate using low HP plates (ferroscales), and already its clear that the assault will be very tanky. A simpler way to illustrate the point: without the +150 HP, the fit I linked would have 780 eHP, now just add 150 HP, and now you have 930 eHP. Whatever methodology you use to calculate it, its too much. Once again I remind that this is just a conservative estimate, and regular plates would lead to even higher eHP numbers. This is all with 7 module slots, not 8 yet. An 8th would be too much Assaults will become heavies with an 8th. No extra slot at proto please.
An Amarr Commando with 3 ferros is 1100 ehp and a 5 ferro gk logi is at 750 ehp.
Seems like 950 for a stacked ferro Amarr Assault is right between them as intended.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12157
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Posted - 2014.07.23 23:27:00 -
[555] - Quote
CCP Rattati wrote:KAGEHOSHI Horned Wolf wrote:I don't think assaults should get an 8th slot, given they're getting a +150 HP buff. Keep the HP buff, but do not add the new module slot at proto. Keep the advanced tier slot though, closing the gap between proto and lower tier is a good thing; would really like to see an extra module slot at standard as well. 5/6/7 slot progression please. Tried this Amarr assault fit on protofits (link here http://www.protofits.com/fittings/shared/759/5678 ). I added 150 to the armor, and factored the skills. Shields: 120 x 1.25 (shield skill bonus) = 150 Armor: 240 + 150 = 390 x 1.25 (armor skill bonus) = 487.5 Total eHP with skills before mods: 637.5 Obviously these calculations may not be correct because I don't know how the +150 HP will be distributed between shields and armor. Now add some plates. For the sake of being conservative with HP estimates, lets only use ferroscales. 4 complex ferroscales and 1 armor repairer. Complex ferroscales are 75, and with skills they are each 82.5. 82.5 x 4 is 330, add that to our previous total, and now the eHP is 967.5; this is a conservative estimate using low HP plates (ferroscales), and already its clear that the assault will be very tanky. A simpler way to illustrate the point: without the +150 HP, the fit I linked would have 780 eHP, now just add 150 HP, and now you have 930 eHP. Whatever methodology you use to calculate it, its too much. Once again I remind that this is just a conservative estimate, and regular plates would lead to even higher eHP numbers. This is all with 7 module slots, not 8 yet. An 8th would be too much Assaults will become heavies with an 8th. No extra slot at proto please. An Amarr Commando with 3 ferros is 1100 ehp and a 5 ferro gk logi is at 750 ehp. Seems like 950 for a stacked ferro Amarr Assault is right between them as intended.
I pity to poor fool who runs 3 plates on an Amarr Commando.....
I'm kind of concerned at the moment..... EHP values just seems to be growing higher and higher.... slot distributions grow ever more plentiful...... however I looks forwards to the changes as always....might log back in for Charlie.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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JRleo jr
Xer Cloud Consortium
96
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Posted - 2014.07.23 23:30:00 -
[556] - Quote
BlazeXYZ wrote:The caldari assault will have more shield than my minmatar heavy. Whopping 744 Am I right? Nnnooo? And you have dps, 2 light weapons and reload speed.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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The dark cloud
The Rainbow Effect
3680
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Posted - 2014.07.23 23:30:00 -
[557] - Quote
Didnt saw that you changed the slot layout on caldari sentinels. 3 high and 2 low? Seems a bit weird but on the other hand i can achieve a recharge delay of about 1.64s with 2 complex regulators and a 0.47s depleted delay. |
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CCP Rattati
C C P C C P Alliance
4712
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Posted - 2014.07.23 23:30:00 -
[558] - Quote
True Adamance wrote:CCP Rattati wrote:KAGEHOSHI Horned Wolf wrote:I don't think assaults should get an 8th slot, given they're getting a +150 HP buff. Keep the HP buff, but do not add the new module slot at proto. Keep the advanced tier slot though, closing the gap between proto and lower tier is a good thing; would really like to see an extra module slot at standard as well. 5/6/7 slot progression please. Tried this Amarr assault fit on protofits (link here http://www.protofits.com/fittings/shared/759/5678 ). I added 150 to the armor, and factored the skills. Shields: 120 x 1.25 (shield skill bonus) = 150 Armor: 240 + 150 = 390 x 1.25 (armor skill bonus) = 487.5 Total eHP with skills before mods: 637.5 Obviously these calculations may not be correct because I don't know how the +150 HP will be distributed between shields and armor. Now add some plates. For the sake of being conservative with HP estimates, lets only use ferroscales. 4 complex ferroscales and 1 armor repairer. Complex ferroscales are 75, and with skills they are each 82.5. 82.5 x 4 is 330, add that to our previous total, and now the eHP is 967.5; this is a conservative estimate using low HP plates (ferroscales), and already its clear that the assault will be very tanky. A simpler way to illustrate the point: without the +150 HP, the fit I linked would have 780 eHP, now just add 150 HP, and now you have 930 eHP. Whatever methodology you use to calculate it, its too much. Once again I remind that this is just a conservative estimate, and regular plates would lead to even higher eHP numbers. This is all with 7 module slots, not 8 yet. An 8th would be too much Assaults will become heavies with an 8th. No extra slot at proto please. An Amarr Commando with 3 ferros is 1100 ehp and a 5 ferro gk logi is at 750 ehp. Seems like 950 for a stacked ferro Amarr Assault is right between them as intended. I pity to poor fool who runs 3 plates on an Amarr Commando..... I'm kind of concerned at the moment..... EHP values just seems to be growing higher and higher.... slot distributions grow ever more plentiful...... however I looks forwards to the changes as always....might log back in for Charlie.
People are playing the maximum ehp game, regardless of viability. While assaults can't get more than sentinels, then there can not be ehp power creep.
However, we may need to intervene with normal plate fitting increases, the raw ehp stacking is not what we want for Dust.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4712
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Posted - 2014.07.23 23:31:00 -
[559] - Quote
The dark cloud wrote:Didnt saw that you changed the slot layout on caldari sentinels. 3 high and 2 low? Seems a bit weird but on the other hand i can achieve a recharge delay of about 1.64s with 2 complex regulators and a 0.47s depleted delay.
I agree, shield tanking is not only about high slots (read extender stacking), and if someone wants some reps, then a reactive, or rep module plus a regulator is nifty.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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The dark cloud
The Rainbow Effect
3680
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Posted - 2014.07.23 23:33:00 -
[560] - Quote
CCP Rattati wrote:The dark cloud wrote:Didnt saw that you changed the slot layout on caldari sentinels. 3 high and 2 low? Seems a bit weird but on the other hand i can achieve a recharge delay of about 1.64s with 2 complex regulators and a 0.47s depleted delay. I agree, shield tanking is not only about high slots (read extender stacking), and if someone wants some reps, then a reactive, or rep module plus a regulator is nifty. However i still want my my reptool variant that gives me shields instead of armor. |
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JRleo jr
Xer Cloud Consortium
96
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Posted - 2014.07.23 23:34:00 -
[561] - Quote
CCP Rattati wrote:True Adamance wrote:CCP Rattati wrote:KAGEHOSHI Horned Wolf wrote:I don't think assaults should get an 8th slot, given they're getting a +150 HP buff. Keep the HP buff, but do not add the new module slot at proto. Keep the advanced tier slot though, closing the gap between proto and lower tier is a good thing; would really like to see an extra module slot at standard as well. 5/6/7 slot progression please. Tried this Amarr assault fit on protofits (link here http://www.protofits.com/fittings/shared/759/5678 ). I added 150 to the armor, and factored the skills. Shields: 120 x 1.25 (shield skill bonus) = 150 Armor: 240 + 150 = 390 x 1.25 (armor skill bonus) = 487.5 Total eHP with skills before mods: 637.5 Obviously these calculations may not be correct because I don't know how the +150 HP will be distributed between shields and armor. Now add some plates. For the sake of being conservative with HP estimates, lets only use ferroscales. 4 complex ferroscales and 1 armor repairer. Complex ferroscales are 75, and with skills they are each 82.5. 82.5 x 4 is 330, add that to our previous total, and now the eHP is 967.5; this is a conservative estimate using low HP plates (ferroscales), and already its clear that the assault will be very tanky. A simpler way to illustrate the point: without the +150 HP, the fit I linked would have 780 eHP, now just add 150 HP, and now you have 930 eHP. Whatever methodology you use to calculate it, its too much. Once again I remind that this is just a conservative estimate, and regular plates would lead to even higher eHP numbers. This is all with 7 module slots, not 8 yet. An 8th would be too much Assaults will become heavies with an 8th. No extra slot at proto please. An Amarr Commando with 3 ferros is 1100 ehp and a 5 ferro gk logi is at 750 ehp. Seems like 950 for a stacked ferro Amarr Assault is right between them as intended. I pity to poor fool who runs 3 plates on an Amarr Commando..... I'm kind of concerned at the moment..... EHP values just seems to be growing higher and higher.... slot distributions grow ever more plentiful...... however I looks forwards to the changes as always....might log back in for Charlie. People are playing the maximum ehp game, regardless of viability. While assaults can't get more than sentinels, then there can not be ehp power creep. However, we may need to intervene with normal plate fitting increases, the raw ehp stacking is not what we want for Dust. Well then, please buff other mods, maube shield regs again, I said MAYBE, buff rechargers and energizers, increase armor plate pg? Buff kincats bonus so it's worth using, etc etc, just ideas.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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DeathwindRising
ROGUE RELICS
486
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Posted - 2014.07.23 23:36:00 -
[562] - Quote
Rattati you've really out done yourself this time. The CPU buff to caldari will help a whole lot. Now I can kite armor tankers and maintain a range advantage by swapping out the CPU mod for a kincat. I'll have enough shield recharge to regen tank effectively, and enough buffer to move around a bit more instead of hugging scraps of cover. All in all, the new cal assault is a hard hitting, long range, hit n run beast with a shield tank strong enough to function without logi support for extended periods of time. The fit I posted earlier is IMO, perfect in way possible in the traditional caldari doctrines.
This game is looking a lot more like it belongs in the eve universe. Thanks for you and your teams hard work. |
JRleo jr
Xer Cloud Consortium
98
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Posted - 2014.07.23 23:38:00 -
[563] - Quote
DeathwindRising wrote:Rattati you've really out done yourself this time. The CPU buff to caldari will help a whole lot. Now I can kite armor tankers and maintain a range advantage by swapping out the CPU mod for a kincat. I'll have enough shield recharge to regen tank effectively, and enough buffer to move around a bit more instead of hugging scraps of cover. All in all, the new cal assault is a hard hitting, long range, hit n run beast with a shield tank strong enough to function without logi support for extended periods of time. The fit I posted earlier is IMO, perfect in way possible in the traditional caldari doctrines.
This game is looking a lot more like it belongs in the eve universe. Thanks for you and your teams hard work. My 3 lows will have complex shield regs. I'd prefer if the base recharge rate of the cal assault was raised from 30 to 35 or 45 to make nergizers more useful.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Adipem Nothi
Nos Nothi
3213
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Posted - 2014.07.23 23:41:00 -
[564] - Quote
True Adamance wrote: I'm kind of concerned at the moment..... EHP values just seems to be growing higher and higher...
MISSING Name: Breach Shotgun Last Seen: Chromosome
Shoot scout with yes...
- Ripley Riley
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CCP Rattati
C C P C C P Alliance
4718
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Posted - 2014.07.23 23:42:00 -
[565] - Quote
Adipem Nothi wrote:True Adamance wrote: I'm kind of concerned at the moment..... EHP values just seems to be growing higher and higher...
MISSINGName: Breach Shotgun Last Seen: Chromosome
sidearms are Delta, as I write this I realize they are Lights , ok still in Delta
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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JRleo jr
Xer Cloud Consortium
98
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Posted - 2014.07.23 23:42:00 -
[566] - Quote
Adipem Nothi wrote:True Adamance wrote: I'm kind of concerned at the moment..... EHP values just seems to be growing higher and higher...
MISSINGName: Breach Shotgun Last Seen: Chromosome Name: Shotgun Last seen: earlier today Accomplices: Scouts
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Adipem Nothi
Nos Nothi
3213
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Posted - 2014.07.23 23:42:00 -
[567] - Quote
CCP Rattati wrote:Adipem Nothi wrote:True Adamance wrote: I'm kind of concerned at the moment..... EHP values just seems to be growing higher and higher...
MISSINGName: Breach Shotgun Last Seen: Chromosome sidearms are Delta Would make for an excellent sidearm. o7
Shoot scout with yes...
- Ripley Riley
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DeathwindRising
ROGUE RELICS
486
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Posted - 2014.07.23 23:43:00 -
[568] - Quote
Adipem Nothi wrote:CCP Rattati wrote:Adipem Nothi wrote:True Adamance wrote: I'm kind of concerned at the moment..... EHP values just seems to be growing higher and higher...
MISSINGName: Breach Shotgun Last Seen: Chromosome sidearms are Delta Would make for an excellent sidearm. o7
It's called a bolt pistol lol |
JRleo jr
Xer Cloud Consortium
98
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Posted - 2014.07.23 23:45:00 -
[569] - Quote
DeathwindRising wrote:Adipem Nothi wrote:CCP Rattati wrote:Adipem Nothi wrote:True Adamance wrote: I'm kind of concerned at the moment..... EHP values just seems to be growing higher and higher...
MISSINGName: Breach Shotgun Last Seen: Chromosome sidearms are Delta Would make for an excellent sidearm. o7 It's called a bolt pistol lol http://youtu.be/FopyRHHlt3M
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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S-PANZA
Expert Intervention Caldari State
3
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Posted - 2014.07.23 23:58:00 -
[570] - Quote
CCP Rattati wrote:The dark cloud wrote:Didnt saw that you changed the slot layout on caldari sentinels. 3 high and 2 low? Seems a bit weird but on the other hand i can achieve a recharge delay of about 1.64s with 2 complex regulators and a 0.47s depleted delay. I agree, shield tanking is not only about high slots (read extender stacking), and if someone wants some reps, then a reactive, or rep module plus a regulator is nifty.
But if your as slow as a heavy getting to cover, youll want that extra shielding because all the regulating wont help when shields are gone and armor is melted. |
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