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Thread Statistics | Show CCP posts - 37 post(s) |
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CCP Rattati
C C P C C P Alliance
4336
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Posted - 2014.07.16 15:21:00 -
[1] - Quote
Hi all,
We want to have this formal discussion and get your input. We believe that the community has wanted to have some say on this issue for some time, and now that I am studying this data in detail, some things brush me the wrong way (or my OCD).
Dropsuit Slot Layout
First table is Current, next table is proposed, and third tracks the difference in slots between the two.
We don't need to do any changes to these layouts right now. However, with PG/CPU increases for the Assault class on the horizon, more based on a PG/CPU allotment per slot type, it would be the right timing to swap a high with a low in strategic places, or add missing slots.
The new premise is a single matrix of racial high/low arrangements and then tactical choices of the other slots (EQ, SA, W, G). The proposed matrix is also intended to be more thematically in line with EVE Online racial slots.
Amarr highest number of low slots Caldari highest number of high slots Gallente equal number of highs and lows, preferring lows Minmatar equal number of highs and lows, preferring highs
Moving forward with few changes without changing the whole layout of every dropsuit is certainly on the table as well. The logi sidearm f.ex. There are other "anomalies" that I would love to discuss, such as STD and ADV logi racial differences.
Of course if you see some errors, please let us know.
Have at it and keep it civil and constructive!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Leeroy Gannarsein
Legio DXIV
488
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Posted - 2014.07.16 15:46:00 -
[2] - Quote
Well, I'd like a 2/5 layout for Amarr Assault; I don't like that we share a layout with the Gallente Assault; makes the differences in the two suits far less pronounced.
I very much want to keep my logistics sidearm, or I would like my uplink bonus expanded to function until I switch suits, rather than until I die.
That's all for now, I think.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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headbust
SVER True Blood Dark Taboo
72
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Posted - 2014.07.16 15:56:00 -
[3] - Quote
so caldari scouts would have 5 highs do you know how many super shield caldari and super armor amarr we r going to see.. yup were dead
a scout = once you turn your back on me you'll never be able to look back
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headbust
SVER True Blood Dark Taboo
72
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Posted - 2014.07.16 15:58:00 -
[4] - Quote
nvm i see thats advanced suits now
a scout = once you turn your back on me you'll never be able to look back
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Cavani1EE7
The Rainbow Effect Dark Taboo
151
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Posted - 2014.07.16 16:05:00 -
[5] - Quote
CCP Rattati wrote:Hi all, We want to have this formal discussion and get your input. We believe that the community has wanted to have some say on this issue for some time, and now that I am studying this data in detail, some things brush me the wrong way (or my OCD). Dropsuit Slot LayoutFirst table is Current, next table is proposed, and third tracks the difference in slots between the two. We don't need to do any changes to these layouts right now. However, with PG/CPU increases for the Assault class on the horizon, more based on a PG/CPU allotment per slot type, it would be the right timing to swap a high with a low in strategic places, or add missing slots. The new premise is a single matrix of racial high/low arrangements and then tactical choices of the other slots (EQ, SA, W, G). The proposed matrix is also intended to be more thematically in line with EVE Online racial slots. Amarr highest number of low slots Caldari highest number of high slots Gallente equal number of highs and lows, preferring lows Minmatar equal number of highs and lows, preferring highs Moving forward with few changes without changing the whole layout of every dropsuit is certainly on the table as well. The logi sidearm f.ex. There are other "anomalies" that I would love to discuss, such as STD and ADV logi racial differences. Of course if you see some errors, please let us know. Have at it and keep it civil and constructive!
How about cal assault 6/5
1337
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Doc DDD
TeamPlayers
207
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Posted - 2014.07.16 16:29:00 -
[6] - Quote
Caldari logis losing a low slot in exchange for an extra equipment slot kills the suit with current cpu levels.
shield based suits are very cpu hungry, energizers require 96 cpu, recharges and extenders also have high requirements
losing that low slot means an equipment slot may have to be empty just to have shields at a point where a scrambler rifle will still two shot you.
Running a caldari scout as a logi will be more effective than running a caldari logi as a logi unless i an really focused on using 2 extra pieces of equipment on my squishy, slow moving, no sidearm, poorly scanning, slow shield recharging, larger hit boxed, more expensive, death trap.
why run Cal logi instead of Cal scout?
Put 4 proto equips in the slots of the proposed Cal logi and see what you are left with in your other slots. It's not pretty. |
DeathwindRising
ROGUE RELICS
444
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Posted - 2014.07.16 16:34:00 -
[7] - Quote
Caldari assault typically need a CPU mod to fit their shield tanks. With only one low slot at std and adv, will the CPU increase be enough to cover the inability to fit a CPU mod when using a shield regulator? |
shaman oga
Nexus Balusa Horizon
2487
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Posted - 2014.07.16 17:19:00 -
[8] - Quote
Finally STD gal logi will be a useful suit.
I've spent a part of my SP on shotgun prof, but if you keep it like that, i will consider to bring min assault from 3 to 5 next week, but i still think that the bonus is not worth and i have tons of minmatar LP.
PSN: ogamega
"Dust is full of communist who despise people with enough isk to buy expensive items"
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Appia Nappia
1011
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Posted - 2014.07.16 17:19:00 -
[9] - Quote
Cal suits are severely lacking CPU to fit high-slot modules. I like the slot layouts, i just hope they can having the fitting flexibility to actually use them all.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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ZDub 303
Escrow Removal and Acquisition Dark Taboo
3130
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Posted - 2014.07.16 17:26:00 -
[10] - Quote
Slot progression in dropsuits between tiers is too pronounced for medium frames. Especially for classes like Logistics.
Please Rattati... seriously consider a pseudo-tiercide approach to this to make STD/ADV suits more viable against PRO suits. Even if PRO gear is less worth its price tag, it still will always have a place.
Option 1: All tiers have the same number of slots, with progressive CPU/PG. STD suits can fit the same number of modules, just of less quality. This helps even out the power creep in dropsuit tiers and makes the game FAR less about level 5 or go home.
Option 2: Reduce the module layout progression to 1 module per tier. Such that you go from 5 STD to 6 ADV to 7 PRO. Moving away from this 4 to 6 to 8 that is currently proposed for Logistics suits and 4 to 5 to 7 that is being proposed for Assaults. Make the medium frame progression similar to how it is for light and heavy suits.
Option 1 I think is vastly superior though and would help the NPE if new players could feel they are close to, but not quite, as powerful as veteran players. |
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Killer's Coys
Prima Gallicus
34
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Posted - 2014.07.16 17:34:00 -
[11] - Quote
CCP Rattati wrote:Hi all, Caldari highest number of high slots Minmatar equal number of highs and lows, preferring highs
No... Why do you want to do that ?? Ok, Caldari has the "most-shield-tanking-fit", but it doesN'T NEED to have 5 hight slots... for 2 low... The Minmatar is faster, and with our caldari (yes, I'm caldari assault) we can have a catalyser to become as fast as the minmatar is... AND have an armor repair + armor plate // dampener + reactive plate....
The worst thing is for the Basic and the Advanced one.... 1 low slot ? Are you serious ? IF you want to keep those slots, GIVE a PASSIVE ARMOR REPAIR to Caldari Assaults ! We need repair, you want to remove a low slot, give an armor repair... On my basic, I've 6hp/s and a bit armor... So..... I'll have to remove and haven't any repair ? Joke please....
I love your work, you have made a lot of good things, but that... that's NOT what should be the Caldari Assault... NOT
Or, if you want not to change for the basic one, do the same thing like the Gallente STA : 3/1 ADV : 3/2 PRO : 4/3
Please, Rattati, change your table, don't do that... don't do that...
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CCP Rattati
C C P C C P Alliance
4352
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Posted - 2014.07.16 17:37:00 -
[12] - Quote
ZDub 303 wrote:Slot progression in dropsuits between tiers is too pronounced for medium frames. Especially for classes like Logistics.
Please Rattati... seriously consider a pseudo-tiercide approach to this to make STD/ADV suits more viable against PRO suits. Even if PRO gear is less worth its price tag, it still will always have a place.
Option 1: All tiers have the same number of slots, with progressive CPU/PG. STD suits can fit the same number of modules, just of less quality. This helps even out the power creep in dropsuit tiers and makes the game FAR less about level 5 or go home.
Option 2: Reduce the module layout progression to 1 module per tier. Such that you go from 5 STD to 6 ADV to 7 PRO. Moving away from this 4 to 6 to 8 that is currently proposed for Logistics suits and 4 to 5 to 7 that is being proposed for Assaults. Make the medium frame progression similar to how it is for light and heavy suits.
Option 1 I think is vastly superior though and would help the NPE if new players could feel they are close to, but not quite, as powerful as veteran players.
I also agree that medium frame Amarr suits would benefit from a 2/5 layout to better reinforce their high buffer armor tank style.
I hear you, but I want to get started on actual layout standardization first.
Option 1 has merit, but is too drastic a change.
Option 2 could be done, but these are the current progressions, we are actually not proposing different totals of slots per role per tier. These are the reality, i.e. the 4-6-8 for Logis etc.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
691
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Posted - 2014.07.16 17:52:00 -
[13] - Quote
Killer's Coys wrote:CCP Rattati wrote: Caldari highest number of high slots Minmatar equal number of highs and lows, preferring highs
No... Why do you want to do that ?? Ok, Caldari has the "most-shield-tanking-fit", but it doesN'T NEED to have 5 hight slots... for 2 low... The Minmatar is faster, and with our caldari (yes, I'm caldari assault) we can have a catalyser to become as fast as the minmatar is... AND have an armor repair + armor plate // dampener + reactive plate.... The worst thing is for the Basic and the Advanced one.... 1 low slot ? Are you serious ? IF you want to keep those slots, GIVE a PASSIVE ARMOR REPAIR to Caldari Assaults ! We need repair, you want to remove a low slot, give an armor repair... On my basic, I've 6hp/s and a bit armor... So..... I'll have to remove and haven't any repair ? Joke please.... I love your work, you have made a lot of good things, but that... that's NOT what should be the Caldari Assault... NOT Or, if you want not to change for the basic one, do the same thing like the Gallente STA : 3/1 ADV : 3/2 PRO : 4/3 Please, Rattati, change your table, don't do that... don't do that...
As a minmatar assault I want to say this. A 5/2 layout is always what the cal assault should've had. You will be able to achieve over 600 shield and have a recharger as well. You don't need the lows slots. Try out this fit for the cal assault
4x shield extender 1x shield energizer
1x CPU mod 1x reactive
It'll be awesome, really.
Thanks Rattati for fixing my min slit layout
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Adipem Nothi
Nos Nothi
2943
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Posted - 2014.07.16 17:56:00 -
[14] - Quote
o/
As far as Scouts are concerned, nothing here stands out as problematic. Should work fine.
Shoot scout with yes...
- Ripley Riley
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Killer's Coys
Prima Gallicus
34
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Posted - 2014.07.16 17:59:00 -
[15] - Quote
Boot Booter wrote:As a minmatar assault I want to say this. A 5/2 layout is always what the cal assault should've had. You will be able to achieve over 600 shield and have a recharger as well. You don't need the lows slots. Try out this fit for the cal assault 4x shield extender 1x shield energizer 1x CPU mod 1x reactive It'll be awesome, really. Thanks Rattati for fixing my min slit layout
The idea is ok But, after 1.8, after the dropsuit command respe, I've choosed the Caldari Assault because the suit had (still has until Hotfix C) 4HS and 3LS If I wanted to have 5HS and 2LS, I'ld choose the Minmatar. I'll s**k because I would have choosed a fit which willn't be lika I wanted... |
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2489
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Posted - 2014.07.16 18:03:00 -
[16] - Quote
Yay 4/3 Winmatar assault finally.
Tanker/Logi
0 The number of 7ucks given
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ZDub 303
Escrow Removal and Acquisition Dark Taboo
3132
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Posted - 2014.07.16 18:04:00 -
[17] - Quote
CCP Rattati wrote:ZDub 303 wrote:Slot progression in dropsuits between tiers is too pronounced for medium frames. Especially for classes like Logistics.
Please Rattati... seriously consider a pseudo-tiercide approach to this to make STD/ADV suits more viable against PRO suits. Even if PRO gear is less worth its price tag, it still will always have a place.
Option 1: All tiers have the same number of slots, with progressive CPU/PG. STD suits can fit the same number of modules, just of less quality. This helps even out the power creep in dropsuit tiers and makes the game FAR less about level 5 or go home.
Option 2: Reduce the module layout progression to 1 module per tier. Such that you go from 5 STD to 6 ADV to 7 PRO. Moving away from this 4 to 6 to 8 that is currently proposed for Logistics suits and 4 to 5 to 7 that is being proposed for Assaults. Make the medium frame progression similar to how it is for light and heavy suits.
Option 1 I think is vastly superior though and would help the NPE if new players could feel they are close to, but not quite, as powerful as veteran players.
I also agree that medium frame Amarr suits would benefit from a 2/5 layout to better reinforce their high buffer armor tank style. I hear you, but I want to get started on actual layout standardization first. Option 1 has merit, but is too drastic a change. Option 2 could be done, but these are the current progressions, we are actually not proposing different totals of slots per role per tier. These are the reality, i.e. the 4-6-8 for Logis etc.
I understand waiting on Option 2... but man... seriously consider why is it that Scouts and Sentinels are +1 slot per tier but Logis are +2 slots per tier? I can't imagine ever using an advanced logistics suit because the power differential between ADV and PRO logi is quite large when its 2 slots AND reduced CPU/PG.
Additional slots at STD/ADV, even if you don't want to touch CPU and PG would be help immensely...
Also consider that, at any tier, Scouts, Assaults, and Sentinel all have full weaponry slots. This allows them to do their job relatively as effectively at any Tier. An HMG is still and HMG whether its on a STD vs PRO Sentintel. Logi's on the other hand have equipment slot progression. Making lower tier suits significantly less useful, once again, than their PRO counterparts. You may want to consider giving all tiers of Logi suits the same number of equipment slots to reinforce the idea that they are equipment focused support suits.
Here is something for you to consider, it was a dilemma I had a while back. I have a PRO Amarr Logi and I wanted to work my way into Min Logi for the rep bonus. However..
At ADV, Min Logi only has 3 slots... and so does my PRO Amarr Logi... this means that in no way ever would I prefer to use an ADV Min Logi over my PRO Amarr. While that might sound like it makes sense (PRO should always be better than ADV right?) what it really means is that I have no incentive to skill into any other logi suit until I can get the 2.5 million SP needed to get it to level 5. That price is so large, it likely means i'll never bother getting another logi suit, i'll focus on weaponry and tank upgrades instead. This really hurts a good portion of the game for me (the desire to try new suits and playstyles). |
Y-BLOCK
BioCyberDevelopment
11
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Posted - 2014.07.16 18:28:00 -
[18] - Quote
Changing the slot layout is all good & well when u r doing it w/transparency & with player input as u r; however, this would definately call for a dropsuit command respec. |
Boot Booter
Escrow Removal and Acquisition Dark Taboo
692
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Posted - 2014.07.16 18:31:00 -
[19] - Quote
Killer's Coys wrote:Boot Booter wrote:As a minmatar assault I want to say this. A 5/2 layout is always what the cal assault should've had. You will be able to achieve over 600 shield and have a recharger as well. You don't need the lows slots. Try out this fit for the cal assault 4x shield extender 1x shield energizer 1x CPU mod 1x reactive It'll be awesome, really. Thanks Rattati for fixing my min slit layout The idea is ok But, after 1.8, after the dropsuit command respe, I've choosed the Caldari Assault because the suit had (still has until Hotfix C) 4HS and 3LS If I wanted to have 5HS and 2LS, I'ld choose the Minmatar. I'll s**k because I would have choosed a fit which willn't be lika I wanted... EDIT : And at the moment I don't have to fit a CPU mod, So I'll lose an other low slot to fit shield ? And ... lose a BASIC armor plate (85HP) to fit a COMPLEXE shield extender (66), I think I'm a bit f*cked
I understand, but you should've have chosen your suit based on philosophy ie Caldari are shield tankers. Maybe you didn't know, which is something that CCP could explain better.
Trust me though, it won't suck by any means. Yes you may have a little less HP total but you'll have the fastest regenerating HP pool of assaults. You might not have to fit a CPU mod but I recommend you do so you can put a beast mode energizer on.
Oh and by the way, a complex shield is far better than a basic armor for Caldari. Why? Because the shield will regen much faster and will not slow you down. Speed and strafe is key to working a shield tank.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
692
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Posted - 2014.07.16 18:38:00 -
[20] - Quote
Y-BLOCK wrote:Changing the slot layout is all good & well when u r doing it w/transparency & with player input as u r; however, this would definately call for a dropsuit command respec.
No. This mentality is sickening. If people would pick their suits based on the role and racial fitting philosophy this respec thing would never arise. What you are asking for is just a first class flight to the next FOTM.
All Rattati is doing here is driving fittings towards their eve philosophy.
I've been minmatar assault since it was created because I preferred the idea of a speed based versatile assault suit specializing. This is finally being realized.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Stefan Stahl
Seituoda Taskforce Command
683
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Posted - 2014.07.16 18:42:00 -
[21] - Quote
CCP Rattati wrote:ZDub 303 wrote:pseudo-tiercide. I hear you, but I want to get started on actual layout standardization first. Option 1 has merit, but is too drastic a change. Option 2 could be done, but these are the current progressions, we are actually not proposing different totals of slots per role per tier. These are the reality, i.e. the 4-6-8 for Logis etc. Can you please put this on your list and draw exclamation marks and explosion lines and little heart-shapes around it so you really do come back to it in a future patch?
I agree with these changes for now, but I'm seriously missing the normalization of the progression here. It's one of the key features that will improve Dust 514. |
Jadd Hatchen
Kinda New here
617
|
Posted - 2014.07.16 18:46:00 -
[22] - Quote
CCP Rattati wrote:Hi all, We want to have this formal discussion and get your input. We believe that the community has wanted to have some say on this issue for some time, and now that I am studying this data in detail, some things brush me the wrong way (or my OCD). Dropsuit Slot LayoutFirst table is Current, next table is proposed, and third tracks the difference in slots between the two. We don't need to do any changes to these layouts right now. However, with PG/CPU increases for the Assault class on the horizon, more based on a PG/CPU allotment per slot type, it would be the right timing to swap a high with a low in strategic places, or add missing slots. The new premise is a single matrix of racial high/low arrangements and then tactical choices of the other slots (EQ, SA, W, G). The proposed matrix is also intended to be more thematically in line with EVE Online racial slots. Amarr highest number of low slots Caldari highest number of high slots Gallente equal number of highs and lows, preferring lows Minmatar equal number of highs and lows, preferring highs Moving forward with few changes without changing the whole layout of every dropsuit is certainly on the table as well. The logi sidearm f.ex. There are other "anomalies" that I would love to discuss, such as STD and ADV logi racial differences. Of course if you see some errors, please let us know. Have at it and keep it civil and constructive!
This all makes sense to me... DO IT!
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Jadd Hatchen
Kinda New here
617
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Posted - 2014.07.16 18:52:00 -
[23] - Quote
Leeroy Gannarsein wrote:Well, I'd like a 2/5 layout for Amarr Assault; I don't like that we share a layout with the Gallente Assault; makes the differences in the two suits far less pronounced.
I very much want to keep my logistics sidearm, or I would like my uplink bonus expanded to function until I switch suits, rather than until I die.
That's all for now, I think.
The sidearm was taken away from all of the other logi-suits back in beta to make a difference between playing logi and playing assault. Why they left it on the Amarr was dumb as it easily makes the amarr logi more powerful and more desireable than the rest. I agree that the bonus should be fixed to continue working as long as you don't switch suits upon death or refitting at a supply depot.
As for "sharing" slot layouts with the Gallente, it's done that way because in FW Amarr and Caldari are aligned against Gallente and Minmatar... This there needs to be balance between those two alliances. But even with the same slot layout, they are different suits due to the bonuses... Amarr get armor tanking bonuses while Galente get armor repairing bonuses. Similarly for the Caldari and Minmatar, Caldari get shield tanking bonuses, while the Minmatar get Shield regeneration bonuses. Or at least that's how it's supposed to translate from the equivalent EVE Online ship racial bonuses.
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Jadd Hatchen
Kinda New here
617
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Posted - 2014.07.16 18:54:00 -
[24] - Quote
Doc DDD wrote:Caldari logis losing a low slot in exchange for an extra equipment slot kills the suit with current cpu levels.
shield based suits are very cpu hungry, energizers require 96 cpu, recharges and extenders also have high requirements
losing that low slot means an equipment slot may have to be empty just to have shields at a point where a scrambler rifle will still two shot you.
Running a caldari scout as a logi will be more effective than running a caldari logi as a logi unless i an really focused on using 2 extra pieces of equipment on my squishy, slow moving, no sidearm, poorly scanning, slow shield recharging, larger hit boxed, more expensive, death trap.
why run Cal logi instead of Cal scout?
Put 4 proto equips in the slots of the proposed Cal logi and see what you are left with in your other slots. It's not pretty.
The assumption is that they will rebalance the PG and CPU on suits that get slot changes as loosing/gaining slots would necessitate this also. |
RedPencil
Abandoned Privilege Top Men.
51
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Posted - 2014.07.16 18:55:00 -
[25] - Quote
So sad.....
Rattati, your table blows my mind. If it isn't because I want overheat reduction, I'm defiantly not gonna pick Assoult over Scout or Logi.
* Not happy with a new layout on Ama assault. They need 2 Damage mod to bring armor damage close to 90%, now you rip 1 and move it to low. Better tank and inline? Maybe. Lost damage to compete with other faction. Yes.
* Why Adv and Std Assult have the same slot number as Scout? Assult have more HP but scout is faster, smaller, hard to detect, can see any suit except scout, and 2 equip. Even 1 slot difference in proto doesn't give much advantage when compare those suit.
* Remove Logi sidearm is ok to prevent slay logi. As support role, they should have weapon to protect themselves not a full capable of killing. However, Ama and Cal logo bonus supposed to remain as long as they stay in logo suit not because they die.
* Run scout if I want to slay. Run Logi if I want to support and gain WP. Then what is a provost of running Assault? to die perhaps...
Beware paper cut M[;..;]M
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Jadd Hatchen
Kinda New here
617
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Posted - 2014.07.16 18:57:00 -
[26] - Quote
Killer's Coys wrote:CCP Rattati wrote: Caldari highest number of high slots Minmatar equal number of highs and lows, preferring highs
No... Why do you want to do that ?? Ok, Caldari has the "most-shield-tanking-fit", but it doesN'T NEED to have 5 hight slots... for 2 low... The Minmatar is faster, and with our caldari (yes, I'm caldari assault) we can have a catalyser to become as fast as the minmatar is... AND have an armor repair + armor plate // dampener + reactive plate.... The worst thing is for the Basic and the Advanced one.... 1 low slot ? Are you serious ? IF you want to keep those slots, GIVE a PASSIVE ARMOR REPAIR to Caldari Assaults ! We need repair, you want to remove a low slot, give an armor repair... On my basic, I've 6hp/s and a bit armor... So..... I'll have to remove and haven't any repair ? Joke please.... I love your work, you have made a lot of good things, but that... that's NOT what should be the Caldari Assault... NOT Or, if you want not to change for the basic one, do the same thing like the Gallente STA : 3/1 ADV : 3/2 PRO : 4/3 Please, Rattati, change your table, don't do that... don't do that...
i don't agree, the Caldari was never meant to be an armor tanking race.
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Jadd Hatchen
Kinda New here
619
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Posted - 2014.07.16 19:04:00 -
[27] - Quote
Boot Booter wrote:Y-BLOCK wrote:Changing the slot layout is all good & well when u r doing it w/transparency & with player input as u r; however, this would definately call for a dropsuit command respec. No. This mentality is sickening. If people would pick their suits based on the role and racial fitting philosophy this respec thing would never arise. What you are asking for is just a first class flight to the next FOTM. All Rattati is doing here is driving fittings towards their eve philosophy. I've been minmatar assault since it was created because I preferred the idea of a speed based versatile assault suit. This is finally being realized.
Actually I've been making all my skill choices solely on the racial/storyline philosophy ever since beta. That's why my favorite job in most FPS's is to pilot air vehicles, but gues what I don't do in this game? I don't pilot air vehicles because there are still NO MINMATAR VEHICLES AT ALL IN THIS GAME!!!!!!!
Compared to the Amarr Heavy, the Minmatar heavy is crappy, but I'm still using the Minmatar one instead. One day they may fix that but until then I'm stuck with a crappy suit.
As for the respec, I still think that CCP should just admit the game is in a state of "development" now and give a free respec every year and offer paid AUR repsecs once every 3 months. This will not only stop people from whining about changes that are necessary, but it would also serve to point out to CCP the instant that they fubar something and everyone switches to exploit it. Then CCP will be more likely to fix/nerf such mistakes sooner rather than later and they will have definite statistics to back it up
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Killer's Coys
Prima Gallicus
34
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Posted - 2014.07.16 19:09:00 -
[28] - Quote
Boot Booter wrote:
I understand, but you should've have chosen your suit based on philosophy ie Caldari are shield tankers. Maybe you didn't know, which is something that CCP could explain better.
Trust me though, it won't suck by any means. Yes you may have a little less HP total but you'll have the fastest regenerating HP pool of assaults. You might not have to fit a CPU mod but I recommend you do so you can put a beast mode energizer on.
Oh and by the way, a complex shield is far better than a basic armor for Caldari. Why? Because the shield will regen much faster and will not slow you down. Speed and strafe is key to working a shield tank.
=> Complexe shield extender and complexe shield energizer take a lot of CPU... With 2 complexe shield extender, ( +1 optimized damager, 1 basic damager) (and 2 basics mod, 1 optimized for low slot) I've just 2CPU free..... (without CPU upgrade) So, Imagine with 4 extender and 1 energizer ? I'll need a complexe CPU upgrade ... Nooooooo please !
If I got enought CPU, ok, but without that buff, It will be an horrible thing...
For example : I almost play with a basic suit, I'll have 1 low slot, I'ld like have this slot to fit an other thing that a CPU upgrade... I think this is the minimum...
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DeathwindRising
ROGUE RELICS
446
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Posted - 2014.07.16 19:25:00 -
[29] - Quote
Boot Booter wrote:Killer's Coys wrote:CCP Rattati wrote: Caldari highest number of high slots Minmatar equal number of highs and lows, preferring highs
No... Why do you want to do that ?? Ok, Caldari has the "most-shield-tanking-fit", but it doesN'T NEED to have 5 hight slots... for 2 low... The Minmatar is faster, and with our caldari (yes, I'm caldari assault) we can have a catalyser to become as fast as the minmatar is... AND have an armor repair + armor plate // dampener + reactive plate.... The worst thing is for the Basic and the Advanced one.... 1 low slot ? Are you serious ? IF you want to keep those slots, GIVE a PASSIVE ARMOR REPAIR to Caldari Assaults ! We need repair, you want to remove a low slot, give an armor repair... On my basic, I've 6hp/s and a bit armor... So..... I'll have to remove and haven't any repair ? Joke please.... I love your work, you have made a lot of good things, but that... that's NOT what should be the Caldari Assault... NOT Or, if you want not to change for the basic one, do the same thing like the Gallente STA : 3/1 ADV : 3/2 PRO : 4/3 Please, Rattati, change your table, don't do that... don't do that... As a minmatar assault I want to say this. A 5/2 layout is always what the cal assault should've had. You will be able to achieve over 600 shield and have a recharger as well. You don't need the lows slots. Try out this fit for the cal assault 4x shield extender 1x shield energizer 1x CPU mod 1x reactive It'll be awesome, really. Thanks Rattati for fixing my min slit layout
If that works for you great. But a 5 second delay? An 11 second depleted delay? No thanks
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
43
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Posted - 2014.07.16 19:29:00 -
[30] - Quote
If i'm right the amarr assault will have 1042.5 armor with 5 lows.
The Blazing Intellect Machine
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