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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
11059
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Posted - 2014.07.17 00:40:00 -
[121] - Quote
Oh and I didn't mention the inherent stamina advantage Amarr have.
Feline overlord of all humans - CAT MERC
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Kallas Hallytyr
Skullbreakers
647
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Posted - 2014.07.17 00:45:00 -
[122] - Quote
voidfaction wrote:I guess you didnt get the memo cal scout is losing the precision bonus and getting profile and range bonus.
What is your issue exactly? The CalScout will still be able to scan a long way at very low precision? It just will not be able to do so for minimal investment post-Charlie. This is a good thing, balance-wise, and only those who are FotM chasers should really complain. The CalScout can still be an effective Scout hunter, unless those Scouts are sacrificing just as much (possibly more) to evade all scans, at which point the Caldari has an advantage over the Amarr where it can have long, long range scans to detect medium/heavy suits while tanking effectively.
Alt of Halla Murr.
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Fizzer94
Fatal Absolution General Tso's Alliance
2931
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Posted - 2014.07.17 00:48:00 -
[123] - Quote
I think Gallente Assault should get a high armor repair rate (7ish), but Amarr are more focused on low slots. Gallente 3/4 Amarr 2/5
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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The dark cloud
The Rainbow Effect
3581
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Posted - 2014.07.17 01:02:00 -
[124] - Quote
Why do you feel the need to move the lowslot from the caldari sentinel to a highslot? I usually like to run a repper in that 1 low slot to have a bit of regen on the armor side of it. And i highly doubt that the 2 highslots and 1 lowslot was gamebreaking.
Im more concerned that you move the highslot from the amarr sentinel to the lowslot which makes 3 lowslots on a standard armor tanked heavy. With 3 complex plates and all skills to 5 you get 1196HP armor for a very low ISK price tag. Its even worse on proto cause that will even make the galente sentinel look like a pale shadow. So i will put this simple for the logis out there:
Proto amarr sentinel after the changes: 1344HP on armor (4 complex plates) 450HP on shields (1 damage mod) EHP= 1794HP
Proto Gallente sentinel after the changes: 1102HP on armor (3 complex plates) 488HP on shields (i leave the highslots empty or use damage mods) EHP= 1590HP
More armor= more survivability for the heavy and the better it is for the logi to rep him. And give us finally some shield reptools. I do know you have the coding for that somewhere cause i remember how i was capable to recharge shields with a remote module on the charybdis logi LAV in the past. And yes i do mean dropsuits and not vehicles if any 1 is curious. |
Boot Booter
Escrow Removal and Acquisition Dark Taboo
704
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Posted - 2014.07.17 01:03:00 -
[125] - Quote
Cat Merc wrote:Oh and I didn't mention the inherent stamina advantage Amarr have.
Strafe speed difference would be huge (15%?) in your amarr vs gal comparison.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Cat Merc
Onslaught Inc RISE of LEGION
11061
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Posted - 2014.07.17 01:08:00 -
[126] - Quote
Boot Booter wrote:Cat Merc wrote:Oh and I didn't mention the inherent stamina advantage Amarr have. Strafe speed difference would be huge (15%?) in your amarr vs gal comparison. Alright then, two ferroscales and a kin cat. Hugely faster than a Gallente Assault, higher HP, at a small speed reduction. (5%?)
Feline overlord of all humans - CAT MERC
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voidfaction
Void of Faction
329
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Posted - 2014.07.17 01:09:00 -
[127] - Quote
Kallas Hallytyr wrote:voidfaction wrote:I guess you didnt get the memo cal scout is losing the precision bonus and getting profile and range bonus.
What is your issue exactly? The CalScout will still be able to scan a long way at very low precision? It just will not be able to do so for minimal investment post-Charlie. This is a good thing, balance-wise, and only those who are FotM chasers should really complain. The CalScout can still be an effective Scout hunter, unless those Scouts are sacrificing just as much (possibly more) to evade all scans, at which point the Caldari has an advantage over the Amarr where it can have long, long range scans to detect medium/heavy suits while tanking effectively. 20db is not very low precision. Nobody is going to wast 4 slots for 20db precision. cal scout at proto will be the only option to be worth running with 4 shield entenders and 2 cDampeners. std and adv will be worthless and proto only to shield tank.
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I-Shayz-I
I----------I
4129
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Posted - 2014.07.17 01:10:00 -
[128] - Quote
The problem lies in the misunderstanding that while Amarr usually have the most low slots, in Dust this has never been the case.
Gallente is always the most low slots Amarr is always even number of slots with a preference towards lows
Gal Assault should be 2/5 and Keep the Amarr one at 3/4
Cat Merc, is this a bad idea? While yes there will still be those that choose to armor tank the Gallente Assault, I feel that it will work better to allow players that want to armor repair tank, but don't want to use a Gal Logi to do so.
Either that, or we go with the crazy idea of giving the Gallente a big bonus to armor repairers and change up the rest of the assaults to focus on survivability and regen rather than their weapons.
Rattati, we already have the Gallente scout with 2/4 and the Gallente heavy with 1/4 and the Gallente logi with 3/5...having the Gallente assault at 3/4 doesn't fit with that and has encouraged dual tanking the Gal assault. Amarr Logi is currently 3/4, Amarr sentinel is 2/3...Amarr Assault should stay 3/4 to make it fit. __________________________________________________
Everyone needs to agree with how we want each racial style to be like
That should be figured out FIRST before we start proposing changes...okay?
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Cat Merc
Onslaught Inc RISE of LEGION
11063
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Posted - 2014.07.17 01:16:00 -
[129] - Quote
I-Shayz-I wrote:The problem lies in the misunderstanding that while Amarr usually have the most low slots, in Dust this has never been the case.
Gallente is always the most low slots Amarr is always even number of slots with a preference towards lows
Gal Assault should be 2/5 and Keep the Amarr one at 3/4
Cat Merc, is this a bad idea? While yes there will still be those that choose to armor tank the Gallente Assault, I feel that it will work better to allow players that want to armor repair tank, but don't want to use a Gal Logi to do so.
Either that, or we go with the crazy idea of giving the Gallente a big bonus to armor repairers and change up the rest of the assaults to focus on survivability and regen rather than their weapons.
Rattati, we already have the Gallente scout with 2/4 and the Gallente heavy with 1/4 and the Gallente logi with 3/5...having the Gallente assault at 3/4 doesn't fit with that and has encouraged dual tanking the Gal assault. Amarr Logi is currently 3/4, Amarr sentinel is 2/3...Amarr Assault should stay 3/4 to make it fit. __________________________________________________
Everyone needs to agree with how we want each racial style to be like
That should be figured out FIRST before we start proposing changes...okay? I rather not. Amarr SHOULD have a higher low slot count, I just think that changes have to be made around that.
Feline overlord of all humans - CAT MERC
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Xocoyol Zaraoul
Superior Genetics
2148
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Posted - 2014.07.17 01:26:00 -
[130] - Quote
YAAAAAAAAAAAAAAAAAAAY AMARR HEAVIES ARE ONE STEP CLOSER TO OLD-SCHOOL!
I iz so happy, so so happy ^^
I miss my 100 base shield heavies that had to rely on slabs of armor like the manly men that they were.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Toby Flenderson
research lab
556
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Posted - 2014.07.17 01:43:00 -
[131] - Quote
Cat Merc wrote:Toby Flenderson wrote:CCP Rattati wrote:Cat Merc wrote:Rattati, my mind is blowing up trying to figure out competitive Gal Assault configurations when Amarr Assault has 2/5 slots. Nothing I can build is competitive, dual tank, armor tank, armor repair, whatever.
And I KNOW how to build armor suits, I have analyzed the ever living crap out of armor since Uprising 1.0 along with Arkena Wyrnspire to create the armor buff thread back before 1.4.
It's really a matter of make high slot utility modules useful, or Gallente Assault will be useless. I think we need to buff dmg mods a bit. Any way to further support rep tanking on gallente suits? It seems the Amarr will be able to do it better than gallente with the extra low slot. I'm asking because I can't think of something off of the top of my head other than increasing passive reps which I'm not sure I like Eh, increasing passive rep might be good. It's not like we could brick harder than Amarr using it, since they would have one more low slot. For me, it would have to be a significant increase to make me think the gallente is a better choice for rep tanking. Don't get me wrong, I'd pick gallente regardless but with 5 slots and more base armor I would recognize the Amarr assault as a better rep tanker potentially.
Would 5 be too much in your opinion? 5 didn't seem very high when logis had it but now that suits only have 1,2, or 3 I think it just "sounds" excessive. |
bogeyman m
Minmatar Republic
351
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Posted - 2014.07.17 01:43:00 -
[132] - Quote
CCP Rattati wrote:Hi all, We want to have this formal discussion and get your input. We believe that the community has wanted to have some say on this issue for some time, and now that I am studying this data in detail, some things brush me the wrong way (or my OCD). Dropsuit Slot LayoutFirst table is Current, next table is proposed, and third tracks the difference in slots between the two. We don't need to do any changes to these layouts right now. However, with PG/CPU increases for the Assault class on the horizon, more based on a PG/CPU allotment per slot type, it would be the right timing to swap a high with a low in strategic places, or add missing slots. The new premise is a single matrix of racial high/low arrangements and then tactical choices of the other slots (EQ, SA, W, G). The proposed matrix is also intended to be more thematically in line with EVE Online racial slots. Amarr highest number of low slots Caldari highest number of high slots Gallente equal number of highs and lows, preferring lows Minmatar equal number of highs and lows, preferring highs Moving forward with few changes without changing the whole layout of every dropsuit is certainly on the table as well. The logi sidearm f.ex. There are other "anomalies" that I would love to discuss, such as STD and ADV logi racial differences. Of course if you see some errors, please let us know. Have at it and keep it civil and constructive! Shouldn't the Caldari and the Gallente have opposite slot configuration? And shouldn't the Amarr and Minmatar be opposites also?
Duct tape 2.0 ... Have WD-40; will travel.
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Beartrocity
TeamPlayers
33
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Posted - 2014.07.17 01:43:00 -
[133] - Quote
Changes like this. You better start looking at another dropsuit respec. This is bullshit. I spec into something for a purpose and you remove it.
Kota's Tank Rager
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Toby Flenderson
research lab
556
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Posted - 2014.07.17 01:47:00 -
[134] - Quote
Adipem Nothi wrote:ZDub 303 wrote: Starting to make me wonder if Kin Cats should, in fact, be a high slot module....
speedy, brick-tanked "slayer" Scouts <--- we want fewer of these (and more assaults) :: hands Pandora's Box :: ^ You sure you wanna open that sh*t? Yeah I liked the idea until remembered how other people would probably use the scouts that way. |
Sgt Kirk
Fatal Absolution
6563
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Posted - 2014.07.17 02:01:00 -
[135] - Quote
Beartrocity wrote:Changes like this. You better start looking at another dropsuit respec. This is bullshit. I spec into something for a purpose and you remove it. You know, I honestly do think this. As much have things changed with the suits from the New Heavy suits up to the changed slot layouts that probably are going to happen in Charlie I think a Respec or at least a partial respec might be called for.
see you space cowboy...
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Booby Tuesdays
Ahrendee Mercenaries
648
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Posted - 2014.07.17 02:05:00 -
[136] - Quote
Why on God's Green Earth are you nerfing the Minmatar Logi? Why would I run my Standard Logi suit when a Scout now officially does everything better?
Melee Weapon of Choice: Nokia-3310 Prof. V
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DeathwindRising
ROGUE RELICS
453
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Posted - 2014.07.17 02:13:00 -
[137] - Quote
Fizzer94 wrote:Cat Merc wrote:CCP Rattati wrote:not being able to outfit a 2-5 am ass?
show me/us the math, how is it radically much better/worse than a 3/4 ga ass? Amarr: 148.5 * 2 + 300 = 597 HP (Amarr HP + Two Complex plates) 9.375 * 2 = 18.75 HP/s 6.368 * 1.126 = 7.17m/s (Complex kin cat) Gallente: 82.5 * 2 + 262 = 427 HP (Two Complex ferroscales, to keep the same speed) 9.375 * 2 + 3 = 21.75 HP/s You can try giving Gallente a kin cat, but that drops their repair rate to half of that of Amarr. You can try to fit heavier plates, but that drops their speed to below Amarr. Anyway you slice it, Amarr can do it better. Heck if they don't care about speed, they can get 700+ armor easily. Or they can get 30hp/s with that 597 armor. As far as high slots, do you really expect me to fit shield extenders (dual tanking) to have a competitive suit? Really? And if the Amarrian fits extenders too, he still does it better, as a third extender doesn't cover up the HP difference. Precision enhancers are pointless for Assaults. Myofibril Stims are lol Damage mods are lol and wouldn't make enough of a difference with stacking penalties. So basically, how it should be: Amarr = Buffer Gallente = Repair How it actually is: Amarr = Best Armor tank Gallente = Dual tank +1 for saying that Amarr should be buffer tanks.
Give amarr and gallente same number of low slots, then give amarr a bonus to plate hp and gallente a bonus to reps. Problem solved
Edit:
Oh wait. Rattati said no module bonuses yet. Guess things stay broken til then |
Cat Merc
Onslaught Inc RISE of LEGION
11069
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Posted - 2014.07.17 02:14:00 -
[138] - Quote
bogeyman m wrote:CCP Rattati wrote:Hi all, We want to have this formal discussion and get your input. We believe that the community has wanted to have some say on this issue for some time, and now that I am studying this data in detail, some things brush me the wrong way (or my OCD). Dropsuit Slot LayoutFirst table is Current, next table is proposed, and third tracks the difference in slots between the two. We don't need to do any changes to these layouts right now. However, with PG/CPU increases for the Assault class on the horizon, more based on a PG/CPU allotment per slot type, it would be the right timing to swap a high with a low in strategic places, or add missing slots. The new premise is a single matrix of racial high/low arrangements and then tactical choices of the other slots (EQ, SA, W, G). The proposed matrix is also intended to be more thematically in line with EVE Online racial slots. Amarr highest number of low slots Caldari highest number of high slots Gallente equal number of highs and lows, preferring lows Minmatar equal number of highs and lows, preferring highs Moving forward with few changes without changing the whole layout of every dropsuit is certainly on the table as well. The logi sidearm f.ex. There are other "anomalies" that I would love to discuss, such as STD and ADV logi racial differences. Of course if you see some errors, please let us know. Have at it and keep it civil and constructive! Shouldn't the Caldari and the Gallente have opposite slot configuration? And shouldn't the Amarr and Minmatar be opposites also? No?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11069
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Posted - 2014.07.17 02:17:00 -
[139] - Quote
No comment Rattati?
Feline overlord of all humans - CAT MERC
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
705
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Posted - 2014.07.17 02:18:00 -
[140] - Quote
Cat Merc.
I agree with you, without dual tanking like a scrub (me) the Amarr will be better than the Gal (especially considering the weapon bonus stuff).
So would you agree with keep the slot layout Rattati suggested but with a buff to the Gal assault base armor regen?
If so what would be acceptable number 5 hp/s, 7hp/s?
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Cat Merc
Onslaught Inc RISE of LEGION
11070
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Posted - 2014.07.17 02:19:00 -
[141] - Quote
Boot Booter wrote:Cat Merc.
I agree with you, without dual tanking like a scrub (me) the Amarr will be better than the Gal (especially considering the weapon bonus stuff).
So would you agree with keep the slot layout Rattati suggested but with a buff to the Gal assault base armor regen?
If so what would be acceptable number 5 hp/s, 7hp/s? 9hp/s and it's a deal :P
But seriously though, the core of the issue comes from a complete lack of decent high slot modules. There is no real advantage to having that extra slot.
Feline overlord of all humans - CAT MERC
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11930
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Posted - 2014.07.17 02:27:00 -
[142] - Quote
Cat Merc wrote:Boot Booter wrote:Cat Merc.
I agree with you, without dual tanking like a scrub (me) the Amarr will be better than the Gal (especially considering the weapon bonus stuff).
So would you agree with keep the slot layout Rattati suggested but with a buff to the Gal assault base armor regen?
If so what would be acceptable number 5 hp/s, 7hp/s? 9hp/s and it's a deal :P But seriously though, the core of the issue comes from a complete lack of decent high slot modules. There is no real advantage to having that extra slot.
5hps for freesies? Really?
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Cat Merc
Onslaught Inc RISE of LEGION
11072
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Posted - 2014.07.17 02:31:00 -
[143] - Quote
True Adamance wrote:Cat Merc wrote:Boot Booter wrote:Cat Merc.
I agree with you, without dual tanking like a scrub (me) the Amarr will be better than the Gal (especially considering the weapon bonus stuff).
So would you agree with keep the slot layout Rattati suggested but with a buff to the Gal assault base armor regen?
If so what would be acceptable number 5 hp/s, 7hp/s? 9hp/s and it's a deal :P But seriously though, the core of the issue comes from a complete lack of decent high slot modules. There is no real advantage to having that extra slot. 5hps for freesies? Really? Look at the math I've given before. You tell me if you would run a Gal Assault otherwise.
Feline overlord of all humans - CAT MERC
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Beartrocity
TeamPlayers
33
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Posted - 2014.07.17 02:38:00 -
[144] - Quote
They don't care. They QQ about "spending your SP wisely" and when we actually do they change everything. They won't give a respec just say some bull about "spending points have consequences." I guess I'll have to spec into mind reading so I can figure out whatever I spec into will eventually become.
Kota's Tank Rager
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I-Shayz-I
I----------I
4131
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Posted - 2014.07.17 02:40:00 -
[145] - Quote
Wait a second, let's not give any suit free modules as base stats
Oh wait, we already do that for scouts when it comes to ewar so that they don't need to run ewar mods? Okay then, buff away.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3798
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Posted - 2014.07.17 02:42:00 -
[146] - Quote
True Adamance wrote:Cat Merc wrote:Boot Booter wrote:Cat Merc.
I agree with you, without dual tanking like a scrub (me) the Amarr will be better than the Gal (especially considering the weapon bonus stuff).
So would you agree with keep the slot layout Rattati suggested but with a buff to the Gal assault base armor regen?
If so what would be acceptable number 5 hp/s, 7hp/s? 9hp/s and it's a deal :P But seriously though, the core of the issue comes from a complete lack of decent high slot modules. There is no real advantage to having that extra slot. 5hps for freesies? Really?
Yeah, IDK Cat, people complained all day long about the "OP" 5hp/s that logi's used to get and allegedly fueled the Gal slayer-logi meta (not saying I agree with that, just saying it was a hot topic).
Obviously the 9hp/s is unreasonable, but a "free" enhanced armor rep (aka old complex) that doesn't cost you any CPU/PG is not worth a low slot? On a faster suit? You're asking for an awful lot, then. I'd like to see the Amarr assault fitting that is so amazing that a Gal assault with an inherent 5 (even 3) armor rep is useless in comparison.
(The godfather of tactical logistics)
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JRleo jr
Xer Cloud Consortium
57
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Posted - 2014.07.17 02:44:00 -
[147] - Quote
CCP Rattati wrote:Hi all, We want to have this formal discussion and get your input. We believe that the community has wanted to have some say on this issue for some time, and now that I am studying this data in detail, some things brush me the wrong way (or my OCD). Dropsuit Slot LayoutFirst table is Current, next table is proposed, and third tracks the difference in slots between the two. We don't need to do any changes to these layouts right now. However, with PG/CPU increases for the Assault class on the horizon, more based on a PG/CPU allotment per slot type, it would be the right timing to swap a high with a low in strategic places, or add missing slots. The new premise is a single matrix of racial high/low arrangements and then tactical choices of the other slots (EQ, SA, W, G). The proposed matrix is also intended to be more thematically in line with EVE Online racial slots. Amarr highest number of low slots Caldari highest number of high slots Gallente equal number of highs and lows, preferring lows Minmatar equal number of highs and lows, preferring highs Moving forward with few changes without changing the whole layout of every dropsuit is certainly on the table as well. The logi sidearm f.ex. There are other "anomalies" that I would love to discuss, such as STD and ADV logi racial differences. Of course if you see some errors, please let us know. Have at it and keep it civil and constructive! 1 thing I noticed needs changing Proto cal assault needs 5/3 and not 5/2 slots, and adv needs 4/2 not 4/1, as shield regs would be useless, atm you need to use 2 complex because the base delay is a tad too high.
Max level brony.
My special magic is trolling.
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Cruor Abominare
Kang Lo Directorate Gallente Federation
132
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Posted - 2014.07.17 02:47:00 -
[148] - Quote
John Demonsbane wrote:True Adamance wrote:Cat Merc wrote:Boot Booter wrote:Cat Merc.
I agree with you, without dual tanking like a scrub (me) the Amarr will be better than the Gal (especially considering the weapon bonus stuff).
So would you agree with keep the slot layout Rattati suggested but with a buff to the Gal assault base armor regen?
If so what would be acceptable number 5 hp/s, 7hp/s? 9hp/s and it's a deal :P But seriously though, the core of the issue comes from a complete lack of decent high slot modules. There is no real advantage to having that extra slot. 5hps for freesies? Really? Yeah, IDK Cat, people complained all day long about the "OP" 5hp/s that logi's used to get and allegedly fueled the Gal slayer-logi meta (not saying I agree with that, just saying it was a hot topic). Obviously the 9hp/s is unreasonable, but a "free" enhanced armor rep (aka old complex) that doesn't cost you any CPU/PG is not worth a low slot? On a faster suit? You're asking for an awful lot, then. I'd like to see the Amarr assault fitting that is so amazing that a Gal assault with an inherent 5 (even 3) armor rep is useless in comparison.
Oh geeze, that had nothing to do with slayer logis. Slayer logis came about because their extra slots and near assault base hp meant they could catch assualts in hp/dmg. They then had a full suite of equipment to boot, evven better they could skimp on equipment meta levels and free up massive ammounts of fitting resources so they could easily fit prime module slots without the need to worry about fitting optimization skills for their weapons. Fitting an assault with a matching fitting was much much harder. |
Cat Merc
Onslaught Inc RISE of LEGION
11072
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Posted - 2014.07.17 02:49:00 -
[149] - Quote
John Demonsbane wrote:True Adamance wrote:Cat Merc wrote:Boot Booter wrote:Cat Merc.
I agree with you, without dual tanking like a scrub (me) the Amarr will be better than the Gal (especially considering the weapon bonus stuff).
So would you agree with keep the slot layout Rattati suggested but with a buff to the Gal assault base armor regen?
If so what would be acceptable number 5 hp/s, 7hp/s? 9hp/s and it's a deal :P But seriously though, the core of the issue comes from a complete lack of decent high slot modules. There is no real advantage to having that extra slot. 5hps for freesies? Really? Yeah, IDK Cat, people complained all day long about the "OP" 5hp/s that logi's used to get and allegedly fueled the Gal slayer-logi meta (not saying I agree with that, just saying it was a hot topic). Obviously the 9hp/s is unreasonable, but a "free" enhanced armor rep (aka old complex) that doesn't cost you any CPU/PG is not worth a low slot? On a faster suit? You're asking for an awful lot, then. I'd like to see the Amarr assault fitting that is so amazing that a Gal assault with an inherent 5 (even 3) armor rep is useless in comparison. I consider that hp/s as the nuclear option.
However: The situation is completely different. Gal Logis had 3/5 slots in addition to having 5hp/s and to top it all off they had 4 equipment.
All of these combined made assaults useless.
Feline overlord of all humans - CAT MERC
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3799
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Posted - 2014.07.17 02:51:00 -
[150] - Quote
CCP Rattati wrote:CCP Rattati wrote: Moving forward with few changes without changing the whole layout of every dropsuit is certainly on the table as well. The logi sidearm f.ex. There are other "anomalies" that I would love to discuss, such as STD and ADV logi racial differences.
Have at it and keep it civil and constructive!
Please read before posting. Ok, Rattati, I'll bite. What would you like from the community to convince you that removing the Amarr logi sidearm solely in the name of "normalizing" is not needed? Were all the suggestions and justifications in the initial Charlie thread insufficient?
I will give you numbers, sample fits, lore justifications, playstyle rationale, take your pick. Tell me what you want, I'll give you a counter-argument. And I will promise you that it will be 100% constructive, expletive-free, and logical/rational. In return I ask only that you do the opposite and justify why you think it so necessary it be removed. May the best argument win.
(I will start out by pre-emptively countering that your OCD and/or simplifying the (honestly not that complicated to begin with) math on slots is a fairly weak basis for making a change of this magnitude that is clearly not supported by the majority of the community.)
(The godfather of tactical logistics)
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