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Thread Statistics | Show CCP posts - 37 post(s) |
Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
4615
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Posted - 2014.07.16 19:38:00 -
[31] - Quote
How about lowering std scout equipment to 1 instead of 2. Why should standard scouts have as many equipment slots as standard logi.
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Killer's Coys
Prima Gallicus
34
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Posted - 2014.07.16 19:41:00 -
[32] - Quote
DeathwindRising wrote:
If that works for you great. But a 5 second delay? An 11 second depleted delay? No thanks
Lol, yes, you're right You have your shield, but your shield has an amazing delay.... 5 seconds.... and 5 seconds + 7%x4 for depleted : loooooooool That's strange... the 7% aren't combined ... And, with 1 CPU upgrade, I couldn't fit some shield regulator... so I couldn't be a REAL Caldari... Strange... more shield, but more time waiting to have our shield back...... grrrr |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
6074
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Posted - 2014.07.16 19:43:00 -
[33] - Quote
DeathwindRising wrote:Boot Booter wrote:Killer's Coys wrote:CCP Rattati wrote: Caldari highest number of high slots Minmatar equal number of highs and lows, preferring highs
No... Why do you want to do that ?? Ok, Caldari has the "most-shield-tanking-fit", but it doesN'T NEED to have 5 hight slots... for 2 low... The Minmatar is faster, and with our caldari (yes, I'm caldari assault) we can have a catalyser to become as fast as the minmatar is... AND have an armor repair + armor plate // dampener + reactive plate.... The worst thing is for the Basic and the Advanced one.... 1 low slot ? Are you serious ? IF you want to keep those slots, GIVE a PASSIVE ARMOR REPAIR to Caldari Assaults ! We need repair, you want to remove a low slot, give an armor repair... On my basic, I've 6hp/s and a bit armor... So..... I'll have to remove and haven't any repair ? Joke please.... I love your work, you have made a lot of good things, but that... that's NOT what should be the Caldari Assault... NOT Or, if you want not to change for the basic one, do the same thing like the Gallente STA : 3/1 ADV : 3/2 PRO : 4/3 Please, Rattati, change your table, don't do that... don't do that... As a minmatar assault I want to say this. A 5/2 layout is always what the cal assault should've had. You will be able to achieve over 600 shield and have a recharger as well. You don't need the lows slots. Try out this fit for the cal assault 4x shield extender 1x shield energizer 1x CPU mod 1x reactive It'll be awesome, really. Thanks Rattati for fixing my min slit layout If that works for you great. But a 5 second delay? An 11 second depleted delay? No thanks
That's what regulators are for.
Why dont you try running 2x reg, 4x shield, 1x recharge (after CPU buff)
That suit will have fantastic regen for its health pool
I've beer understood running armor on Cal suits. Shield suits brah
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
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Francois Sanchez
What The French Red Whines.
38
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Posted - 2014.07.16 19:45:00 -
[34] - Quote
Hey Rattati I like what you propose, however I noticed a little mistake in the commando table (maybe somebody has spotted it , but I didn't see a post about this), the commando doesn't have a secondary weapon and 2 light weapons, he can replace a light by a secondary, so the number of slots is 7-6-5 (P-A-S) |
Cat Merc
Onslaught Inc RISE of LEGION
11039
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Posted - 2014.07.16 19:55:00 -
[35] - Quote
Leeroy Gannarsein wrote:Well, I'd like a 2/5 layout for Amarr Assault; I don't like that we share a layout with the Gallente Assault; makes the differences in the two suits far less pronounced.
I very much want to keep my logistics sidearm, or I would like my uplink bonus expanded to function until I switch suits, rather than until I die.
That's all for now, I think. 2/5 on Amarr Assault would pretty much kill the Gallente Assault.
You could make a faster, more regenerative and more armored suit than a Gallente Assault.
Unless you move modules from lows to highs, buff damage mods, etc', that would kill the Gallente Assault and cement the Amarr Assault as the superior armor based Assault suit.
Feline overlord of all humans - CAT MERC
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Killer's Coys
Prima Gallicus
34
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Posted - 2014.07.16 19:56:00 -
[36] - Quote
Ghost Kaisar wrote:
That's what regulators are for.
Why dont you try running 2x reg, 4x shield, 1x recharge (after CPU buff)
That suit will have fantastic regen for its health pool
I've beer understood running armor on Cal suits. Shield suits brah
That's ok... But need a CPU buf, if the buff isn't enought, the suit will be bad... |
Cat Merc
Onslaught Inc RISE of LEGION
11042
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Posted - 2014.07.16 20:03:00 -
[37] - Quote
Rattati, please shift around module locations at the same time. It might not seem like a big deal, but trust me when I say this, 5 low slots is EXTREMELY powerful when you consider just how many modules are located in low slots.
You WILL see the Amarr Assault as the #1 Assault suit on the battlefield if they get 2/5 and the modules aren't relocated.
Feline overlord of all humans - CAT MERC
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
692
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Posted - 2014.07.16 20:08:00 -
[38] - Quote
Killer's Coys wrote:Ghost Kaisar wrote:
That's what regulators are for.
Why dont you try running 2x reg, 4x shield, 1x recharge (after CPU buff)
That suit will have fantastic regen for its health pool
I've beer understood running armor on Cal suits. Shield suits brah
That's ok... But need a CPU buf, if the buff isn't enought, the suit will be bad...
Hey hint for you guys. Whether by intention or not, the depleted delay can be mostly disregarded because it only takes effect when a single damage source (Flux grenade for example) drops your shield to zero. Any subsequent damage will reset delay to regular delay.
But sure fit some regulators if you wish. Oh and by the way my min assault has had this 5/2 slot layout forever and a 6/8 base shield delay. I don't wanna hear you complain about 5/11 delay with 600 shield. I think Caldari philosophy is high shield recharge and not ever letting shields hit zero. Minmatar on the other hand prefers shield regulation at lower shield recharge rates. Yet another reason this slot layout swap makes sense.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Dj grammer
New Age Empire. General Tso's Alliance
287
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Posted - 2014.07.16 20:11:00 -
[39] - Quote
That 5 high 4 low Minmatar. I would be in for a 9 slot High Low for each suit
why ccp?
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Cat Merc
Onslaught Inc RISE of LEGION
11042
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Posted - 2014.07.16 20:13:00 -
[40] - Quote
BTW Rattati, I'm pretty sure the UI doesn't support 6 low slots.
Feline overlord of all humans - CAT MERC
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1441
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Posted - 2014.07.16 20:16:00 -
[41] - Quote
love the ninja min ass buff, and think cal will benefit as well :D
can min suits get their 1 hp/s back again?
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6326
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Posted - 2014.07.16 20:17:00 -
[42] - Quote
It's interesting, absolutely, but I have a feeling the disparity in module placement is going to shine like a lightbulb. I have a feeling that a lot of Minmatar Players are going to be hurting for something to put in the high slots if the resources (PG/CPU) are too low as shield/damage modules are usually very very costly.
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Killer's Coys
Prima Gallicus
34
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Posted - 2014.07.16 20:17:00 -
[43] - Quote
However.... I think I'll make conclusions after posting how many HP and PG/CPU will have the (Caldari) Assaults If (for example) I'll get +/-220HP passive armor on my Caldari, I'll love it |
Boot Booter
Escrow Removal and Acquisition Dark Taboo
692
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Posted - 2014.07.16 20:23:00 -
[44] - Quote
Cat Merc wrote:Rattati, please shift around module locations at the same time. It might not seem like a big deal, but trust me when I say this, 5 low slots is EXTREMELY powerful when you consider just how many modules are located in low slots.
You WILL see the Amarr Assault as the #1 Assault suit on the battlefield if they get 2/5 and the modules aren't relocated.
Not necessarily. It depends on their PG limitation. Remember how PG intensive SR are. EWar modules can be mostly ignored on the assault. Remaining modules are fairly PG intensive.
I'd make use of at least 2 good shield extenders on the gal assault to augment the high regen armor.
With that said I see your point. This is why I have advocated a small bonus towards assault regen based on racial preference.
How about... Caldari = shield recharge/energizer module fitting bonus Gallente = armor repair module fitting bonus Minmatar = shield regulator module fitting bonus Amarr = armor plate fitting bonus? (this one is iffy though)
This would at least solve shield recharge/energizer module fitting concerns for Caldari as well.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Iron Wolf Saber
Den of Swords
15941
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Posted - 2014.07.16 20:42:00 -
[45] - Quote
Cat Merc wrote:BTW Rattati, I'm pretty sure the UI doesn't support 6 low slots.
I don't think the SDE supports it...
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Cat Merc
Onslaught Inc RISE of LEGION
11043
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Posted - 2014.07.16 20:45:00 -
[46] - Quote
I would be forced to shield tank my Gallente Assault if Amarr had 2/5, because I couldn't compete at all with armor, regenerative or not lol
Feline overlord of all humans - CAT MERC
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CCP Rattati
C C P C C P Alliance
4365
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Posted - 2014.07.16 20:45:00 -
[47] - Quote
typo in the top table, the real tables didn't have it
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cat Merc
Onslaught Inc RISE of LEGION
11043
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Posted - 2014.07.16 20:47:00 -
[48] - Quote
CCP Rattati wrote:typo in the top table, the real tables didn't have it I had a feeling that was the case.
Feline overlord of all humans - CAT MERC
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CCP Rattati
C C P C C P Alliance
4365
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Posted - 2014.07.16 20:57:00 -
[49] - Quote
Cat Merc wrote:CCP Rattati wrote:typo in the top table, the real tables didn't have it I had a feeling that was the case.
Thanks for pointing it out. Still 3 and 6 is awesome!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1448
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Posted - 2014.07.16 20:59:00 -
[50] - Quote
CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote:typo in the top table, the real tables didn't have it I had a feeling that was the case. Thanks for pointing it out. Still 3 and 6 is awesome! 3 and 6...id love that
6 complex armor reps+3 complex shields?
Hellz yeah!
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Cat Merc
Onslaught Inc RISE of LEGION
11043
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Posted - 2014.07.16 21:00:00 -
[51] - Quote
Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote:typo in the top table, the real tables didn't have it I had a feeling that was the case. Thanks for pointing it out. Still 3 and 6 is awesome! 3 and 6...id love that 6 complex armor reps+3 complex shields? Hellz yeah! 6 complex armor reps to repair... what armor? That's like having 1000hp/s with 100hp lol
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11043
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Posted - 2014.07.16 21:02:00 -
[52] - Quote
Rattati, my mind is blowing up trying to figure out competitive Gal Assault configurations when Amarr Assault has 2/5 slots. Nothing I can build is competitive, dual tank, armor tank, armor repair, whatever.
And I KNOW how to build armor suits, I have analyzed the ever living crap out of armor since Uprising 1.0 along with Arkena Wyrnspire to create the armor buff thread back before 1.4.
It's really a matter of make high slot utility modules useful, or Gallente Assault will be useless.
Feline overlord of all humans - CAT MERC
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1448
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Posted - 2014.07.16 21:04:00 -
[53] - Quote
Cat Merc wrote:Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote:typo in the top table, the real tables didn't have it I had a feeling that was the case. Thanks for pointing it out. Still 3 and 6 is awesome! 3 and 6...id love that 6 complex armor reps+3 complex shields? Hellz yeah! 6 complex armor reps to repair... what armor? That's like having 1000hp/s with 100hp lol Come on, it'd be pretty badass!!
ok fine, id actually run 1 complex plate, 5 complex reppers
41.25 hp/s
300+ armor
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1448
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Posted - 2014.07.16 21:05:00 -
[54] - Quote
Cat Merc wrote:Rattati, my mind is blowing up trying to figure out competitive Gal Assault configurations when Amarr Assault has 2/5 slots. Nothing I can build is competitive, dual tank, armor tank, armor repair, whatever.
And I KNOW how to build armor suits, I have analyzed the ever living crap out of armor since Uprising 1.0 along with Arkena Wyrnspire to create the armor buff thread back before 1.4.
It's really a matter of make high slot utility modules useful, or Gallente Assault will be useless. Damage mod buff would fix that. Make them 3/5/7, and your problem is solved
one shield extender for extra buffer and reaction time, rest are damage mods
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Cat Merc
Onslaught Inc RISE of LEGION
11043
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Posted - 2014.07.16 21:06:00 -
[55] - Quote
Gavr1lo Pr1nc1p wrote:Come on, it'd be pretty badass!! ok fine, id actually run 1 complex plate, 5 complex reppers 41.25 hp/s 300+ armor Would kill that armor before you even get one rep cycle out. 3/3 plate/reps would probably be best all around. 2/4 plate/rep OR rep/plate for more situational fits.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11043
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Posted - 2014.07.16 21:07:00 -
[56] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Rattati, my mind is blowing up trying to figure out competitive Gal Assault configurations when Amarr Assault has 2/5 slots. Nothing I can build is competitive, dual tank, armor tank, armor repair, whatever.
And I KNOW how to build armor suits, I have analyzed the ever living crap out of armor since Uprising 1.0 along with Arkena Wyrnspire to create the armor buff thread back before 1.4.
It's really a matter of make high slot utility modules useful, or Gallente Assault will be useless. Damage mod buff would fix that. Make them 3/5/7, and your problem is solved one shield extender for extra buffer and reaction time, rest are damage mods Due to stacking penalties, it would not solve anything. Amarr can fit one extender, one damage mod, and boom. Almost as effective in high slots, but VASTLY superior in low slots.
We're talking an extra 9.375hp/s, 145HP, 1m/s speed, a damp, etc'. All of these or huge bonuses, when 5% damage in comparison is... not.
Feline overlord of all humans - CAT MERC
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CCP Rattati
C C P C C P Alliance
4367
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Posted - 2014.07.16 21:08:00 -
[57] - Quote
Cat Merc wrote:Rattati, my mind is blowing up trying to figure out competitive Gal Assault configurations when Amarr Assault has 2/5 slots. Nothing I can build is competitive, dual tank, armor tank, armor repair, whatever.
And I KNOW how to build armor suits, I have analyzed the ever living crap out of armor since Uprising 1.0 along with Arkena Wyrnspire to create the armor buff thread back before 1.4.
It's really a matter of make high slot utility modules useful, or Gallente Assault will be useless.
I think we need to buff dmg mods a bit.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cat Merc
Onslaught Inc RISE of LEGION
11043
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Posted - 2014.07.16 21:09:00 -
[58] - Quote
CCP Rattati wrote:Cat Merc wrote:Rattati, my mind is blowing up trying to figure out competitive Gal Assault configurations when Amarr Assault has 2/5 slots. Nothing I can build is competitive, dual tank, armor tank, armor repair, whatever.
And I KNOW how to build armor suits, I have analyzed the ever living crap out of armor since Uprising 1.0 along with Arkena Wyrnspire to create the armor buff thread back before 1.4.
It's really a matter of make high slot utility modules useful, or Gallente Assault will be useless. I think we need to buff dmg mods a bit. Unless you return them to the 10% of the old days, I don't think that would be enough. Look above.
Feline overlord of all humans - CAT MERC
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ZDub 303
Escrow Removal and Acquisition Dark Taboo
3140
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Posted - 2014.07.16 21:24:00 -
[59] - Quote
Move speed needs to be a faster as well when comparing Amarr and Gallente. Especially considering Amarr have lower base.
We've needed more viable high shields for armor tankers for a long time, that is certainly a problem.
Starting to make me wonder if Kin Cats should, in fact, be a high slot module.... Shield tankers shouldn't really want it and Minnie suits could stack kin cats and shield regs more viably for better speed tanking.
In that case, with buffed damage mods and high slot codebreakers... There could be a place for 3/4 and 2/5.
Also, high base armor repair on Gallente assault could make them quite viable. Changing the Scout gk.0 to 1hp/s and the Assault gk.0 to 3 hp/s could make things very interesting as well. |
Cat Merc
Onslaught Inc RISE of LEGION
11044
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Posted - 2014.07.16 21:25:00 -
[60] - Quote
ZDub 303 wrote:Move speed needs to be considered as well when comparing Amarr and Gallente. Especially considering Amarr have lower base.
We've needed more viable high shields for armor tankers for a long time, that is certainly a problem.
Starting to make me wonder if Kin Cats should, in fact, be a high slot module.... Shield tankers shouldn't really want it and Minnie suits could stack kin cats and shield regs more viably for better speed tanking.
In that case, with buffed damage mods and high slot codebreakers... There could be a place for 3/4 and 2/5.
Also, high base armor repair on Gallente assault could make them quite viable. Changing the Scout gk.0 to 1hp/s and the Assault gk.0 to 3 hp/s could make things very interesting as well. Meh, that extra HP/s won't make a difference now. Back when reppers were 6.25hp/s per, it would be huge, but now it's not so hot.
Feline overlord of all humans - CAT MERC
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