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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
DeathwindRising
ROGUE RELICS
444
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Posted - 2014.07.16 16:34:00 -
[1] - Quote
Caldari assault typically need a CPU mod to fit their shield tanks. With only one low slot at std and adv, will the CPU increase be enough to cover the inability to fit a CPU mod when using a shield regulator? |
DeathwindRising
ROGUE RELICS
446
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Posted - 2014.07.16 19:25:00 -
[2] - Quote
Boot Booter wrote:Killer's Coys wrote:CCP Rattati wrote: Caldari highest number of high slots Minmatar equal number of highs and lows, preferring highs
No... Why do you want to do that ?? Ok, Caldari has the "most-shield-tanking-fit", but it doesN'T NEED to have 5 hight slots... for 2 low... The Minmatar is faster, and with our caldari (yes, I'm caldari assault) we can have a catalyser to become as fast as the minmatar is... AND have an armor repair + armor plate // dampener + reactive plate.... The worst thing is for the Basic and the Advanced one.... 1 low slot ? Are you serious ? IF you want to keep those slots, GIVE a PASSIVE ARMOR REPAIR to Caldari Assaults ! We need repair, you want to remove a low slot, give an armor repair... On my basic, I've 6hp/s and a bit armor... So..... I'll have to remove and haven't any repair ? Joke please.... I love your work, you have made a lot of good things, but that... that's NOT what should be the Caldari Assault... NOT Or, if you want not to change for the basic one, do the same thing like the Gallente STA : 3/1 ADV : 3/2 PRO : 4/3 Please, Rattati, change your table, don't do that... don't do that... As a minmatar assault I want to say this. A 5/2 layout is always what the cal assault should've had. You will be able to achieve over 600 shield and have a recharger as well. You don't need the lows slots. Try out this fit for the cal assault 4x shield extender 1x shield energizer 1x CPU mod 1x reactive It'll be awesome, really. Thanks Rattati for fixing my min slit layout
If that works for you great. But a 5 second delay? An 11 second depleted delay? No thanks
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DeathwindRising
ROGUE RELICS
453
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Posted - 2014.07.17 02:13:00 -
[3] - Quote
Fizzer94 wrote:Cat Merc wrote:CCP Rattati wrote:not being able to outfit a 2-5 am ass?
show me/us the math, how is it radically much better/worse than a 3/4 ga ass? Amarr: 148.5 * 2 + 300 = 597 HP (Amarr HP + Two Complex plates) 9.375 * 2 = 18.75 HP/s 6.368 * 1.126 = 7.17m/s (Complex kin cat) Gallente: 82.5 * 2 + 262 = 427 HP (Two Complex ferroscales, to keep the same speed) 9.375 * 2 + 3 = 21.75 HP/s You can try giving Gallente a kin cat, but that drops their repair rate to half of that of Amarr. You can try to fit heavier plates, but that drops their speed to below Amarr. Anyway you slice it, Amarr can do it better. Heck if they don't care about speed, they can get 700+ armor easily. Or they can get 30hp/s with that 597 armor. As far as high slots, do you really expect me to fit shield extenders (dual tanking) to have a competitive suit? Really? And if the Amarrian fits extenders too, he still does it better, as a third extender doesn't cover up the HP difference. Precision enhancers are pointless for Assaults. Myofibril Stims are lol Damage mods are lol and wouldn't make enough of a difference with stacking penalties. So basically, how it should be: Amarr = Buffer Gallente = Repair How it actually is: Amarr = Best Armor tank Gallente = Dual tank +1 for saying that Amarr should be buffer tanks.
Give amarr and gallente same number of low slots, then give amarr a bonus to plate hp and gallente a bonus to reps. Problem solved
Edit:
Oh wait. Rattati said no module bonuses yet. Guess things stay broken til then |
DeathwindRising
ROGUE RELICS
457
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Posted - 2014.07.17 03:59:00 -
[4] - Quote
Ghost Kaisar wrote:DeathwindRising wrote:Boot Booter wrote:Killer's Coys wrote:CCP Rattati wrote: Caldari highest number of high slots Minmatar equal number of highs and lows, preferring highs
No... Why do you want to do that ?? Ok, Caldari has the "most-shield-tanking-fit", but it doesN'T NEED to have 5 hight slots... for 2 low... The Minmatar is faster, and with our caldari (yes, I'm caldari assault) we can have a catalyser to become as fast as the minmatar is... AND have an armor repair + armor plate // dampener + reactive plate.... The worst thing is for the Basic and the Advanced one.... 1 low slot ? Are you serious ? IF you want to keep those slots, GIVE a PASSIVE ARMOR REPAIR to Caldari Assaults ! We need repair, you want to remove a low slot, give an armor repair... On my basic, I've 6hp/s and a bit armor... So..... I'll have to remove and haven't any repair ? Joke please.... I love your work, you have made a lot of good things, but that... that's NOT what should be the Caldari Assault... NOT Or, if you want not to change for the basic one, do the same thing like the Gallente STA : 3/1 ADV : 3/2 PRO : 4/3 Please, Rattati, change your table, don't do that... don't do that... As a minmatar assault I want to say this. A 5/2 layout is always what the cal assault should've had. You will be able to achieve over 600 shield and have a recharger as well. You don't need the lows slots. Try out this fit for the cal assault 4x shield extender 1x shield energizer 1x CPU mod 1x reactive It'll be awesome, really. Thanks Rattati for fixing my min slit layout If that works for you great. But a 5 second delay? An 11 second depleted delay? No thanks That's what regulators are for. Why dont you try running 2x reg, 4x shield, 1x recharge (after CPU buff) That suit will have fantastic regen for its health pool I've beer understood running armor on Cal suits. Shield suits brah
no. his fit doesnt use regulators. he uses a cpu mod because he HAS to for shield fits. i was explaining that the delays he'd have are too extreme for me. i prefer regulators.
im hoping for a buff to shield delays and mod efficiency, because im going to miss my 2 sec delay i had running a cpu mod and dual regs in my lows on the cal assault.
i was recharging 377 shield hp in 6 seconds on my fit or ~ 300 hp BEFORE that guys fit even starts his shield regen. im worried i wont be able to get comparable results with the new layout
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DeathwindRising
ROGUE RELICS
457
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Posted - 2014.07.17 04:27:00 -
[5] - Quote
Rattati, for the cal assault, losing the 3rd low hurts my shield delays. i was able to get a 2 second shield delay, which i used for getting 259.44 shields recharged within the 5 second delay window. with only one regulator, i can only get 172.96 shields back in the same amount of time because i now have a 3 second delay.
i NEED the cpu mod as prerequisite for shield tanking. lowering the shield delay to 4 seconds wouldn't be enough either. id also need 25% bonus to shield regulators in order to get that 2 second shield delay again.
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DeathwindRising
ROGUE RELICS
458
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Posted - 2014.07.17 04:45:00 -
[6] - Quote
Appia Nappia wrote:Cal suits are severely lacking CPU to fit high-slot modules. I like the slot layouts, i just hope they can having the fitting flexibility to actually use them all.
we wont. without touching cpu. a 5/2 layout running
2 complex energizers
3 complex extenders
1 complex cpu mod
1 complex regulator
proto RR
proto bolt pistol
proto av nades
youre 20 cpu short. thats with no equipment too. (and Rattati wants two equip slots lol)
so, std and adv suits wont be able to fit full shield tanks at all and proto suits cant either.
again, these suits are broken because they dont work at all unless you fit one of two specific mods on them. it breaks our freedom and customization of fits when certain mods are mandatory. like cpu mods on cal suits |
DeathwindRising
ROGUE RELICS
462
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Posted - 2014.07.17 12:22:00 -
[7] - Quote
Killer's Coys wrote:CCP Rattati wrote:OK this is literally going nowhere. Can I ask you to only reply with "I like these changes" and see if there is a harmony in those answers. I seem to see a few happy Min Assaults, what about the GA STD and ADV logis who have been shafted out of slots for no reason that I can see? My belief was that players were asking for the slots to make more sense, less duplicate options and more racial flavoring. Such as fewer 3-2, 2-3. I also see a lot of Cals who want to keep their 2 lows to put amor plates or reps, that's really not a playstyle we would design around or cater too. Also keep in mind that Assaults are getting a decent ehp buff and pg/cpu, so don't use the current pg/cpu as a reason to say "no I don't want 4-1. Also keep in mind that we will be buffing dmg mods so a better use for high slots. In the end, we cannot, with slot layout design, stop anyone from doing shield extenders and normal plates. Yes, they will have of ehp, and that is something we are trying to address in Delta with some fitting bonus/efficacy solutions. When I said "I use armor plates" that was an example. Yes, on an Advanced caldari assault, I'll be able to fit just 1 regulator, and, if we haven't any armor (that's normal with a Caldari) we must have a good regulation, don't we ? The raison I still play with armor plates and armor repair is that our shield isn't enought effective. We should have : - more shield regen (something like 40-50HP/s => do that with a racial bonus (10%regen / level)) - a better regulation (something like 3sec and 5 sec) - more speed (for all assaults) - more stamina + stamina regen An other solution : => change the shield regen with the caldari scout one's 30hp/s for a scout, that's enought but for the caldari assault, must have more regen I think EDIT : for the Gallente logi (STA end ADV) that's perfect for me
i like the slot layout for cal assault but the modules were all balanced based on having 2 or 3 low slots.
lowering cal assault shield delay to 3 seconds gives a 1.84 delay with a complex regulator
a 40 hp/s recharge gives 115.31 shield hp/s when using 2 complex regulators
i feel its quite generous, but considering that shield tankers get zero support, i dont feel bad about it... at all
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DeathwindRising
ROGUE RELICS
464
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Posted - 2014.07.17 15:00:00 -
[8] - Quote
CCP Rattati, you need to idk rethink your design or philosophy on dropsuits.
Eve online doesnt make ships and then see what roles can be made out of them by players. the ships are made with clear roles and playstyles in mind. from slot layouts to bonuses, everything is geared towards fulfilling that purpose.
its it much easier to balance these suits if they were designed to run a series of specific fits rather than allowing total freedom with them.
for example amarr and gallente slot layout couldve both been 3/4 but a bonus to plate efficacy for amarr and reps efficacy for gallente means that amarr will ALWAYS be the better brick tanker while gallente would always be the better rep tanker.
people can always build fits that deviate from this but the basic balance is set in place. same goes for weapons.
its easier to balance certain weapons knowing that they will used more likely on certain suits. this allows you balance the suit and the weapon in a way that compliments each other while the overall combo is designed for fighting say, minmatar.
when CCP makes ships, they dont design a slot layout and then give us bonuses after the fact. they do the whole thing at once.
Eve online is about freedom of choice, not total freedom. we are encouraged to use certain playstyles or fits but the choice to do so is ultimately left to us.
Dust would be easier on all of us if it followed that view. build the suits and weapons with an overall purpose or design in mind. but allow us to deviate if we choose to. balance according to the design and purpose.
you can't balance total freedom like this. |
DeathwindRising
ROGUE RELICS
481
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Posted - 2014.07.21 12:39:00 -
[9] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Assault should be better slayers, that is the only way to motivate people out of slayer logis. amarr slayer logis are not a huge issue right now anyway. Well, that vaguely answers one question. Sure, Amarr Logis aren't big slayers right now but it's such an isolated case... The Amarr Assault -does- have a really good bonus that pretty much everyone can agree makes it a much better slayer than the Amarr Logi, even with the sidearm. But consider, if you will, what's going to happen if the Caldari Logistics gets a sidearm when compared to the Caldari Assault. Based on your proposed slot layouts and numbers for Hotfix Charlie, the Cal Logi has one more low and two more equipment slots (proto level) on top of having better CPU/PG. Assuming all skills level 5 and both fit a (proto) Rail Rifle and Magsec combo, the Assault's bonus saves 30 CPU and 5 PG in cost between the two of them. But on the other hand, the Caldari Logi has 43 CPU and 17 more PG than the Caldari Assault, even with the Hotfix Charlie stats (a 13 CPU/12 PG difference). So who really saves here? If I make equipment my last priority, the Caldari Logi already has better fitting across the board (more slots, better resources) than the Cal Assault does, even with the Assaults' bonus to weapon fitting. So the Logi beats the Assault on resources/fitting. What about EHP and Speed? Assault has 38 more shields and 37 more armor. But hey, Cal Logi got an extra low slot, so no big deal right? Speed? Talking about a 0.3m/s difference. Comparing them side by side, I still think that the Caldari Logi is the better slayer here. EDIT: Please, someone sanity check me here if you feel that I'm wrong - maybe I'm not looking at this from the right light. EDIT: The point that I'm trying to make here is that, yes, Assaults should be better than Logis and it's -one way- to make encourage the slayer Logis to use Assaults instead; but the current proposal(s) don't seem quite enough. Personally, I'd prefer to make Logis more supportive instead of just defaulting to giving them more combat options and hoping they use it responsibly.
why is this so hard? nerf logi cpu/pg and give them a corresponding bonus to reduction of equipment fitting costs
or
nerf logi slots and give them a bonus to module efficacy, such as the utility modules.
personally, i think we should kill off the dropsuit tiers like people want. use the basic for general purpose fits by giving them no bonuses, but generous cpu/pg and slots and/or slot layout. these suits would be the base line.
then, if you want a logi suit, you get reduced slots, but increase equipment slots and a bonus to reducing equipment fitting cost as well a boosting efficiency.
want assault? you get less slots, no equipment slot, but higher grenade capacity, increased hp, regen, speed, reduction to weapon fitting costs and defensive modules, boosts to defensive module efficiency.
if theyre caldari suits, give them the exact same slot layout so they cant do silly things like logis getting more hp than assault because they have more high slots than assaults and the hp difference between them is negligible.
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DeathwindRising
ROGUE RELICS
483
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Posted - 2014.07.23 03:39:00 -
[10] - Quote
Can't wait to try proto cal assault |
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DeathwindRising
ROGUE RELICS
483
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Posted - 2014.07.23 06:07:00 -
[11] - Quote
Cat Merc wrote:MY ASSAULT SHALL RISE FROM THE ASHES AND STRIKE DOWN THE FOTM SCRUBS! MWUHAHAHAHAHAHAHA
Which assault are you looking at? |
DeathwindRising
ROGUE RELICS
483
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Posted - 2014.07.23 11:20:00 -
[12] - Quote
CCP Rattati wrote:Doc DDD wrote:Caldari sentinel should keep 4-1 slot layout at proto to see if shield changes help it's survival. 2 lows would more than likely translates to 2 plates ( unless you want to run around like alldin ). Having no armor reps was the inherent worry, so regulator and repper capability were widely requested. Having only one low makes you choose, and in many cases the rep would be preferred, making the shield tank less viable. Just my thoughts, am I way off?
do they have enough cpu to run dual complex regulators, and complex shield mods? it might make a nice light weapon wielding heavy assault suit... |
DeathwindRising
ROGUE RELICS
484
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Posted - 2014.07.23 15:37:00 -
[13] - Quote
CCP Rattati wrote:Here are new proposals for PG/CPU numbers that take into account revised slot layouts for Assaults and Sentinels. These are quite extensively tested and should allow, with all skills maxed to fit quite well. But nothing is better than players proving you wrong, so take a look and comment. Feedback that was taken into account that 1) Amarr had been given a similar boost, while they always had more PG/CPU but fewer slots. With the extra slot, such a discrepancy should not continue. 2) Caldari simply should not be forced to take a CPU mod, unless doing absolutely crazy things CPU wise. Caldari should now be able to fit competitively. 3) Even after the first proposed numbers, the consistent feedback was, Sentinels can still fit anything and still have space. We took another deep look and tweaked. Caldari Sentinels and Minmatar should also be more viable compared to their sentinel brethren now. New PG/CPU Assaults and Sentinels
are you still planning on reducing shield module cpu costs? |
DeathwindRising
ROGUE RELICS
485
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Posted - 2014.07.23 19:58:00 -
[14] - Quote
so this... will be awesome lol
http://www.protofits.com/fittings/shared/1134/5699
all i need to know now is how the 150 eHP will be allocated between shields and armor. |
DeathwindRising
ROGUE RELICS
486
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Posted - 2014.07.23 23:36:00 -
[15] - Quote
Rattati you've really out done yourself this time. The CPU buff to caldari will help a whole lot. Now I can kite armor tankers and maintain a range advantage by swapping out the CPU mod for a kincat. I'll have enough shield recharge to regen tank effectively, and enough buffer to move around a bit more instead of hugging scraps of cover. All in all, the new cal assault is a hard hitting, long range, hit n run beast with a shield tank strong enough to function without logi support for extended periods of time. The fit I posted earlier is IMO, perfect in way possible in the traditional caldari doctrines.
This game is looking a lot more like it belongs in the eve universe. Thanks for you and your teams hard work. |
DeathwindRising
ROGUE RELICS
486
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Posted - 2014.07.23 23:43:00 -
[16] - Quote
Adipem Nothi wrote:CCP Rattati wrote:Adipem Nothi wrote:True Adamance wrote: I'm kind of concerned at the moment..... EHP values just seems to be growing higher and higher...
MISSINGName: Breach Shotgun Last Seen: Chromosome sidearms are Delta Would make for an excellent sidearm. o7
It's called a bolt pistol lol |
DeathwindRising
ROGUE RELICS
487
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Posted - 2014.07.24 00:48:00 -
[17] - Quote
JRleo jr wrote:DeathwindRising wrote:Rattati you've really out done yourself this time. The CPU buff to caldari will help a whole lot. Now I can kite armor tankers and maintain a range advantage by swapping out the CPU mod for a kincat. I'll have enough shield recharge to regen tank effectively, and enough buffer to move around a bit more instead of hugging scraps of cover. All in all, the new cal assault is a hard hitting, long range, hit n run beast with a shield tank strong enough to function without logi support for extended periods of time. The fit I posted earlier is IMO, perfect in way possible in the traditional caldari doctrines.
This game is looking a lot more like it belongs in the eve universe. Thanks for you and your teams hard work. My 3 lows will have complex shield regs. I'd prefer if the base recharge rate of the cal assault was raised from 30 to 35 or 45 to make nergizers more useful.
At 40 hp/a base, you'd have 115 hp/s with two complex energizers. I'm all for it but not sure if it'd be necessary. Don't want to become op you know lol
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DeathwindRising
ROGUE RELICS
487
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Posted - 2014.07.24 04:05:00 -
[18] - Quote
JRleo jr wrote:DeathwindRising wrote:JRleo jr wrote:DeathwindRising wrote:Rattati you've really out done yourself this time. The CPU buff to caldari will help a whole lot. Now I can kite armor tankers and maintain a range advantage by swapping out the CPU mod for a kincat. I'll have enough shield recharge to regen tank effectively, and enough buffer to move around a bit more instead of hugging scraps of cover. All in all, the new cal assault is a hard hitting, long range, hit n run beast with a shield tank strong enough to function without logi support for extended periods of time. The fit I posted earlier is IMO, perfect in way possible in the traditional caldari doctrines.
This game is looking a lot more like it belongs in the eve universe. Thanks for you and your teams hard work. My 3 lows will have complex shield regs. I'd prefer if the base recharge rate of the cal assault was raised from 30 to 35 or 45 to make nergizers more useful. At 40 hp/a base, you'd have 115 hp/s with two complex energizers. I'm all for it but not sure if it'd be necessary. Don't want to become op you know lol Aaaand your point is? You would have 400 shields....and still, so what? I would only use one...
If you only care about having high eHP then it wouldn't apply to you lol |
DeathwindRising
ROGUE RELICS
489
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Posted - 2014.07.24 15:04:00 -
[19] - Quote
Stefan Stahl wrote:CCP Rattati wrote:[...] KAGEHOSHI Horned Wolf wrote:No extra slot at proto please. [...] The path is clear however, this overemphasis of eHP buffing has to be countered, simply by increasing PG of plates, it is obvious and imminent. I've raised the point about tier progression a couple of times since you got into your current position, but you've never directly answered, so here's the question to shut me up: Are new players supposed to have any chance of having fun at all when they are in a battle that one or more vets are in? Answer this question and we can save ourselves quite some effort going forward.
could be solved by buffing basic suits. increased cpu/pg and extra slots at the cost of no bonuses on the suit.
gives noobs easy to train suits that can be buffer tanked easily. increasing noob survival rates without much incentive for vets to use them over bonused suits.
thats my thought anyways |
DeathwindRising
ROGUE RELICS
489
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Posted - 2014.07.24 15:07:00 -
[20] - Quote
Boot Booter wrote:OK so I'm now thinking I like all the buffs for assaults; capacity, 8 slots at pro, and hp. With that said, I believe the capcity cost of all hp modules should be increased by quite a bit, maybe 150%. This will drive away dual tankers, fix the raw eHP stacking problem we have, diversify fits, create use for capacity modules, and make base HP a more stable balancing mechanic. Also here's a shield tanked minmatar for Charlie with 8 slots Charlie Assault mk.0With the HP buff we are looking at about 470 shield and 300 armor. BUT if hp module capacity costs were increased I'd probably drop the extra extender for a damage mod. This would then be 400 shield and 300 armor. A very nice looking assault suit. One last thing is I still think that minmatar assault shield delays are too long. They are currently 6/8 while even the minmatar logistics is 5/6. Even with 2 complex regulators my delay is still 2.5 seconds. I'd say drop the minmatar assault delay to 5/7. This will allow us to properly regulate our shields (2 complex regulators would then = 2 sec). We already suffer from a painfully slow shield regen of 25 and lower eHP.
is that an error or did you really use a logi suit instead of the assault suit? |
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