Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Boot Booter
Escrow Removal and Acquisition Dark Taboo
697
|
Posted - 2014.07.16 22:39:00 -
[91] - Quote
Cat Merc wrote:Sgt Kirk wrote:Boots you dont play this game do you? do you work for CCP by any chance?
this Gallente active tank, Amarr Armor tank.
If a good Gallente suit requires you only to dual tank then you have a severe issue and choice of judgment. While I agree, don't be so harsh on him. Being CCP is the worst insult imaginable in DUST
Haha I'm sure I play this game just as much if not more than you. 37 mil sp from open beta.
Fact is dual tanking is part of this game. I learned this the hard way in the min assault. Why do you think pro cal assaults with 400 plus armor? You armor tankers lived through a golden age of armor tanking ever since the buff way back and this made you believe that a pure tank was possible. Meanwhile shield tanking has been a real struggle; dual tanking became a necessity.
Like I said though the issue isn't the slot layout, the ones Rattati proposed make sense based on lore. The problem arises from not having a high slot module which contributes to armor tanking. Shield tankers have regulators in the lows. So what do you do? Dual tank to survive.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Cat Merc
Onslaught Inc RISE of LEGION
11051
|
Posted - 2014.07.16 22:40:00 -
[92] - Quote
shaman oga wrote:I like the new slot layout, but there is one thing i fear, Dova... , no really, i don't want Cal assault to be a Min assault 2.0. While a 2/5 slot layout is perfect for armor tankers i can't say the same for a 5/2 layout for shield tankers, high slot modules requires a lot of PG/CPU and an assault can't withstand that layout, on the other hand if you give to cal too much resources they would be imbalanced with other assaults, i would prefer to have a 4/3 slot layout on both min and cal. You'll have to wait and see for the CPU/PG numbers. Assaults are getting that buffed ya know.
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
11051
|
Posted - 2014.07.16 22:43:00 -
[93] - Quote
Boot Booter wrote:Cat Merc wrote:Sgt Kirk wrote:Boots you dont play this game do you? do you work for CCP by any chance?
this Gallente active tank, Amarr Armor tank.
If a good Gallente suit requires you only to dual tank then you have a severe issue and choice of judgment. While I agree, don't be so harsh on him. Being CCP is the worst insult imaginable in DUST Haha I'm sure I play this game just as much if not more than you. 37 mil sp from open beta. Fact is dual tanking is part of this game. I learned this the hard way in the min assault. Why do you think pro cal assaults with 400 plus armor? You armor tankers lived through a golden age of armor tanking ever since the buff way back and this made you believe that a pure tank was possible. Meanwhile shield tanking has been a real struggle; dual tanking became a necessity. Like I said though the issue isn't the slot layout, the ones Rattati proposed make sense based on lore. The problem arises from not having a high slot module which contributes to armor tanking. Shield tankers have regulators in the lows. So what do you do? Dual tank to survive. I'll have you know that I owned a prototype version of every assault before the suit command respec, and Caldari and Minmatar Assaults were great, without any dual tank.
You people just try and play like an armor tanker, and being surprised when it doesn't work.
Feline overlord of all humans - CAT MERC
|
Sgt Kirk
Fatal Absolution
6555
|
Posted - 2014.07.16 22:43:00 -
[94] - Quote
Boot Booter wrote:Cat Merc wrote:Sgt Kirk wrote:Boots you dont play this game do you? do you work for CCP by any chance?
this Gallente active tank, Amarr Armor tank.
If a good Gallente suit requires you only to dual tank then you have a severe issue and choice of judgment. While I agree, don't be so harsh on him. Being CCP is the worst insult imaginable in DUST Haha I'm sure I play this game just as much if not more than you. 37 mil sp from open beta. Fact is dual tanking is part of this game. I learned this the hard way in the min assault. Why do you think pro cal assaults with 400 plus armor? You armor tankers lived through a golden age of armor tanking ever since the buff way back and this made you believe that a pure tank was possible. Meanwhile shield tanking has been a real struggle; dual tanking became a necessity. Like I said though the issue isn't the slot layout, the ones Rattati proposed make sense based on lore. The problem arises from not having a high slot module which contributes to armor tanking. Shield tankers have regulators in the lows. So what do you do? Dual tank to survive. LOOOOOOL. please someone else correct this man. I can't even right now
see you space cowboy...
|
ZDub 303
Escrow Removal and Acquisition Dark Taboo
3142
|
Posted - 2014.07.16 22:47:00 -
[95] - Quote
Boot Booter wrote:Haha I'm sure I play this game just as much if not more than you. 37 mil sp from open beta.
Fact is dual tanking is part of this game. I learned this the hard way in the min assault. Why do you think pro cal assaults with 400 plus armor? You armor tankers lived through a golden age of armor tanking ever since the buff way back and this made you believe that a pure tank was possible. Meanwhile shield tanking has been a real struggle; dual tanking became a necessity.
Like I said though the issue isn't the slot layout, the ones Rattati proposed make sense based on lore. The problem arises from not having a high slot module which contributes to armor tanking. Shield tankers have regulators in the lows. So what do you do? Dual tank to survive.
What about the golden age of shield tanking? You know... 1.0-1.4 when we all ran caldari cause armor sucked so bad.
We've had points where shields and armor were overpowered. It is possible to find some point in the middle where they are reasonably balanced.
Give Caldari assault a fairly low delay and high base recharge something tells me they will be quite happy with a 5/2 layout as long as they have sufficient resources to build competitive fits.
Shield Extenders still need a PG reduction though, that combined with a complex CPU mod could make Caldari Assault very happily fitting a pure shield tank while remaining competitive. 4 extenders, 1 energizer, 1 reg, 1 CPU mod could put Caldari Assault in a pretty decent place if they had sufficient base stats. |
Boot Booter
Escrow Removal and Acquisition Dark Taboo
698
|
Posted - 2014.07.16 22:50:00 -
[96] - Quote
Correct me about what? All I'm saying is armor tankers need a high slot module. Secondly armor has been much better than shields (recent shield buff is pretty balanced though). Both are facts.
Yep I remember the Golden age of shield tanking too.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Cat Merc
Onslaught Inc RISE of LEGION
11052
|
Posted - 2014.07.16 22:53:00 -
[97] - Quote
Boot Booter wrote:Correct me about what? All I'm saying is armor tankers need a high slot module. Secondly armor has been much better than shields (recent shield buff is pretty balanced though). Both are facts.
Yep I remember the Golden age of shield tanking too. Wouldn't say much better, just that shields had some small issues that were addressed. They weren't huge and game changing like the armor buffs.
Feline overlord of all humans - CAT MERC
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
698
|
Posted - 2014.07.16 22:58:00 -
[98] - Quote
Yeah I mean the game is moving towards a good place where the single tank is viable. Before shield buff bravo though basic and enhanced extenders were useless; complex are tough to fit. Meanwhile armor tankers could get huge HP by stacking cheap basic and enhanced plates. No one can argue that. That's why they were addressed.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Sgt Kirk
Fatal Absolution
6555
|
Posted - 2014.07.16 22:58:00 -
[99] - Quote
Boot Booter wrote:Correct me about what? All I'm saying is armor tankers need a high slot module. Secondly armor has been much better than shields (recent shield buff is pretty balanced though). Both are facts.
Yep I remember the Golden age of shield tanking too. if you really from Open beta you'd be here long enough to know that at the least shield tanking and armor tanking have had equal OP eras to each other.
In actuality, my experience from Mordu's private trials (closed beta) to now allow me to honestly say Shields have had a much, much longer time in the spotlight than armor has.
see you space cowboy...
|
Cat Merc
Onslaught Inc RISE of LEGION
11052
|
Posted - 2014.07.16 23:02:00 -
[100] - Quote
Sgt Kirk wrote:Boot Booter wrote:Correct me about what? All I'm saying is armor tankers need a high slot module. Secondly armor has been much better than shields (recent shield buff is pretty balanced though). Both are facts.
Yep I remember the Golden age of shield tanking too. if you really from Open beta you'd be here long enough to know that at the least shield tanking and armor tanking have had equal OP eras to each other. In actuality, my experience from Mordu's private trials (closed beta) to now allow me to honestly say Shields have had a much, much longer time in the spotlight than armor has. To be fair there weren't any real armor tanking suits...
Feline overlord of all humans - CAT MERC
|
|
I-Shayz-I
I----------I
4128
|
Posted - 2014.07.16 23:07:00 -
[101] - Quote
Values look good Only thing I'm concerned about is the Caldari Heavy without a low slot...but other than that it's fine.
If there was one change I want before anything else it would be to switch the Min and Cal assault slots around. Minmatar needs 4/3 and Cal needs 5/2. Then take off some pg from the Minmatar assault and convert it into cpu for the Caldari.
boom, done.
Okay I lied... The other change that needs to happen as soon as possible is giving the Gallente Logi the two extra slots at standard.
and then reducing the Cal Logi to 5/3 and giving it that 4th equipment (and some more cpu) Everything else proposed can wait for a bit until these changes are tested and work properly. Then we can consider changing the rest.
NOW we're done.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
Leeroy Gannarsein
Legio DXIV
501
|
Posted - 2014.07.16 23:10:00 -
[102] - Quote
Jadd Hatchen wrote:Leeroy Gannarsein wrote:Well, I'd like a 2/5 layout for Amarr Assault; I don't like that we share a layout with the Gallente Assault; makes the differences in the two suits far less pronounced.
I very much want to keep my logistics sidearm, or I would like my uplink bonus expanded to function until I switch suits, rather than until I die.
That's all for now, I think. The sidearm was taken away from all of the other logi-suits back in beta to make a difference between playing logi and playing assault. Why they left it on the Amarr was dumb as it easily makes the amarr logi more powerful and more desireable than the rest. I agree that the bonus should be fixed to continue working as long as you don't switch suits upon death or refitting at a supply depot. As for "sharing" slot layouts with the Gallente, it's done that way because in FW Amarr and Caldari are aligned against Gallente and Minmatar... This there needs to be balance between those two alliances. But even with the same slot layout, they are different suits due to the bonuses... Amarr get armor tanking bonuses while Galente get armor repairing bonuses. Similarly for the Caldari and Minmatar, Caldari get shield tanking bonuses, while the Minmatar get Shield regeneration bonuses. Or at least that's how it's supposed to translate from the equivalent EVE Online ship racial bonuses. Yes, because I see so many Amarr logistics suits running around. They are in fact the most popular of Logis. It also marginalised my assault suit because it's better for slaying. wait that isn't even true
So that's why Caldari and Minmatar have the same layouts? Right, cool.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
|
Monkey MAC
Rough Riders..
3067
|
Posted - 2014.07.16 23:17:00 -
[103] - Quote
I can not agree more with these new slot layouts, they make perfect sense and don't see why they weren't done like this in the first place.
Rattati if I ever meet you in person I'll be sure to buy you a round of the finest scotch whiskey I can afford.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
voidfaction
Void of Faction
328
|
Posted - 2014.07.16 23:30:00 -
[104] - Quote
Cal scout has 1 low slot at std and adv cal scout has 2 bonuses that require low slot to maiximize even at proto having only 2 slots to maximzime 2 bonuses is useless std and adv is even more useless with only 1 slot. really on the right direction if you wanting to make the cal scout more worthless than the present amarr scout
So when do those skilled into cal scout get respecs. you replaced its role and gave it to amarr. then give it crap bonuses that both require low slots now wanting to make it even more useless changing the slots so they only get 2 low at proto. I dont think you can **** that suit anymore than you already plan to do. so only option is respec out of the crap you are making it into. |
Adipem Nothi
Nos Nothi
2976
|
Posted - 2014.07.16 23:37:00 -
[105] - Quote
ZDub 303 wrote: 1. If we want less slayer scouts and more assault suits then we need better assault suits. 2. Module placement won't make a difference regarding that.
1. True 2. WTF?
Fact: Moving KinCats to High Slots will create new balance issues for Scouts. Proposal: How 'bout we first iron out the current balance issues with Scouts before creating ones?
Shoot scout with yes...
- Ripley Riley
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3797
|
Posted - 2014.07.16 23:39:00 -
[106] - Quote
Awesome. No more sidearm on the Amarr logi.
Totally ignoring the community again. The more things change, the more they stay the same, CCP.
How about you don't let your OCD override variety and, you know, fun?
GG, CCP.
(The godfather of tactical logistics)
|
Monkey MAC
Rough Riders..
3067
|
Posted - 2014.07.16 23:40:00 -
[107] - Quote
voidfaction wrote:Cal scout has 1 low slot at std and adv cal scout has 2 bonuses that require low slot to maiximize even at proto having only 2 slots to maximzime 2 bonuses is useless std and adv is even more useless with only 1 slot. really on the right direction if you wanting to make the cal scout more worthless than the present amarr scout
So when do those skilled into cal scout get respecs. you replaced its role and gave it to amarr. then give it crap bonuses that both require low slots now wanting to make it even more useless changing the slots so they only get 2 low at proto. I dont think you can **** that suit anymore than you already plan to do. so only option is respec out of the crap you are making it into.
Aren't prescision enhancers in High slots? Why do you feel the need to extend your BASE (As in without mods) 36m scan radius further? Surely you want to make up for you short fall (Prescision) over improving you positive to above useful/faif levels?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Killer's Coys
Prima Gallicus
34
|
Posted - 2014.07.16 23:41:00 -
[108] - Quote
voidfaction wrote:Cal scout has 1 low slot at std and adv cal scout has 2 bonuses that require low slot to maiximize even at proto having only 2 slots to maximzime 2 bonuses is useless std and adv is even more useless with only 1 slot. really on the right direction if you wanting to make the cal scout more worthless than the present amarr scout
So when do those skilled into cal scout get respecs. you replaced its role and gave it to amarr. then give it crap bonuses that both require low slots now wanting to make it even more useless changing the slots so they only get 2 low at proto. I dont think you can **** that suit anymore than you already plan to do. so only option is respec out of the crap you are making it into.
I love you |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3939
|
Posted - 2014.07.16 23:49:00 -
[109] - Quote
I liked nixing the sidearm slot on A-Logis as a balance point, because it always struck me as a bit silly and odd to balance around.
The "plus" of the sidearm business was creating a unique/interesting suit difference. The proposed slot layouts between Gallente/Amarr Logis are identical, which make for a less interesting set of differences (they're both 3/5 H/L with 4 E). That's not much for variety.
Dren&Templar Tragedy.
|
B145PH3M3R
The Southern Legion Final Resolution.
15
|
Posted - 2014.07.17 00:00:00 -
[110] - Quote
John Demonsbane wrote:Awesome. No more sidearm on the Amarr logi.
Totally ignoring the community again. The more things change, the more they stay the same, CCP.
How about you don't let your OCD override variety and, you know, fun?
GG, CCP. Exactly. Glad I saved up 3m SP. Back to Gallogi. I will never use the amarr logi again. GG CCP (not really.)
Edit: also why do logis eq slots change per level and scouts dont. There is little point to run a basic logi, as a basic scout can do it better. But hey the sidearm was an outlier, while all scouts are better at basic. No point in changing it.. |
|
|
CCP Rattati
C C P C C P Alliance
4395
|
Posted - 2014.07.17 00:02:00 -
[111] - Quote
CCP Rattati wrote: Moving forward with few changes without changing the whole layout of every dropsuit is certainly on the table as well. The logi sidearm f.ex. There are other "anomalies" that I would love to discuss, such as STD and ADV logi racial differences.
Have at it and keep it civil and constructive!
Please read before posting.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Cat Merc
Onslaught Inc RISE of LEGION
11056
|
Posted - 2014.07.17 00:06:00 -
[112] - Quote
Hey Rattati, any comment on my concern?
Feline overlord of all humans - CAT MERC
|
|
CCP Rattati
C C P C C P Alliance
4395
|
Posted - 2014.07.17 00:09:00 -
[113] - Quote
not being able to outfit a 2-5 am ass?
show me/us the math, how is it radically much better/worse than a 3/4 ga ass?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Brokerib
Lone Wolves Club
1769
|
Posted - 2014.07.17 00:18:00 -
[114] - Quote
CCP Rattati wrote:Hi all, We want to have this formal discussion and get your input. We believe that the community has wanted to have some say on this issue for some time, and now that I am studying this data in detail, some things brush me the wrong way (or my OCD). Dropsuit Slot LayoutFirst table is Current, next table is proposed, and third tracks the difference in slots between the two. We don't need to do any changes to these layouts right now. However, with PG/CPU increases for the Assault class on the horizon, more based on a PG/CPU allotment per slot type, it would be the right timing to swap a high with a low in strategic places, or add missing slots. The new premise is a single matrix of racial high/low arrangements and then tactical choices of the other slots (EQ, SA, W, G). The proposed matrix is also intended to be more thematically in line with EVE Online racial slots. Amarr highest number of low slots Caldari highest number of high slots Gallente equal number of highs and lows, preferring lows Minmatar equal number of highs and lows, preferring highs Moving forward with few changes without changing the whole layout of every dropsuit is certainly on the table as well. The logi sidearm f.ex. There are other "anomalies" that I would love to discuss, such as STD and ADV logi racial differences. Of course if you see some errors, please let us know. Have at it and keep it civil and constructive! Completely agree with the premise and like the look of a lot of the changes, but one question Rattati.
Why do Assaults have one less slot then the Logi? Even with a boost to base HP/stats for the Assault, the Logi can bridge up to 150EHP, while maintaining the same (or better) versatility in fittings, better EWAR, while also retaining greater versatility in equipment. The only area they lose out on is secondary weapon, which isn't significant in the majority of encounters.
I would have though, at minimum, a balanced slot count between the mediums suits would be required.
That said, would need to see the changes to the Assault baseline to comment further.
o7
Knowledge is power
|
Cat Merc
Onslaught Inc RISE of LEGION
11057
|
Posted - 2014.07.17 00:21:00 -
[115] - Quote
CCP Rattati wrote:not being able to outfit a 2-5 am ass?
show me/us the math, how is it radically much better/worse than a 3/4 ga ass? Amarr: 148.5 * 2 + 300 = 597 HP (Amarr HP + Two Complex plates) 9.375 * 2 = 18.75 HP/s 6.368 * 1.126 = 7.17m/s (Complex kin cat)
Gallente: 82.5 * 2 + 262 = 427 HP (Two Complex ferroscales, to keep the same speed) 9.375 * 2 + 3 = 21.75 HP/s
You can try giving Gallente a kin cat, but that drops their repair rate to half of that of Amarr. You can try to fit heavier plates, but that drops their speed to below Amarr.
Anyway you slice it, Amarr can do it better. Heck if they don't care about speed, they can get 700+ armor easily. Or they can get 30hp/s with that 597 armor.
As far as high slots, do you really expect me to fit shield extenders (dual tanking) to have a competitive suit? Really? And if the Amarrian fits extenders too, he still does it better, as a third extender doesn't cover up the HP difference. Precision enhancers are pointless for Assaults. Myofibril Stims are lol Damage mods are lol and wouldn't make enough of a difference with stacking penalties.
So basically, how it should be: Amarr = Buffer Gallente = Repair
How it actually is: Amarr = Best Armor tank Gallente = Dual tank
Feline overlord of all humans - CAT MERC
|
calvin b
Sinq Laison Gendarmes Gallente Federation
1742
|
Posted - 2014.07.17 00:21:00 -
[116] - Quote
The assaults needs 1 high and low slot increase minimum for all races. Second if you look at the Cal logi vs. Cal Assault the logi has less EhP but more slots and can offset this easy. To stop the Logi slayer from taking from the assault reverse the slots so the assault is now 5/4 and the logi becomes 4/3.
Increase the EhP for assaults by 20% would help a lot as well.
Just my opinion.
Closed Beta Vet and Heavy, so no I am not FOTM I am an Antique
|
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
615
|
Posted - 2014.07.17 00:27:00 -
[117] - Quote
calvin b wrote:The assaults needs 1 high and low slot increase minimum for all races. Second if you look at the Cal logi vs. Cal Assault the logi has less EhP but more slots and can offset this easy. To stop the Logi slayer from taking from the assault reverse the slots so the assault is now 5/4 and the logi becomes 4/3.
Increase the EhP for assaults by 20% would help a lot as well.
Just my opinion.
you also gimp true logis with this.... since ttk is so short and we are #1 target with a repper in our hands...
theres a reason why logi kdr is so low.... this would make it even lower....
simply giving the assault bonuses to being more efficient slayers would be enough to define it from logi slayers, who would not have those bonuses. |
SAIRAX SIS
Nyain San General Tso's Alliance
112
|
Posted - 2014.07.17 00:29:00 -
[118] - Quote
CCP Rattati wrote:not being able to outfit a 2-5 am ass?
show me/us the math, how is it radically much better/worse than a 3/4 ga ass?
Ama Ass dont need layout change. NEED 3 High Slot. now, put on High slot, Complex Damage Mod x2 Complex(or Enhance) Shield Extender. its usefull.
H2L5 it's unwanted change ! dont touch Amarr Assault slot layout.
By the way,Min Ass change to H4L3 is very good. it makes thin dual tanking. sweet :)
yoroshiku ne !pÇÇpÇÇCute Cat NyaoooonpÇÇGÖ¬
|
voidfaction
Void of Faction
329
|
Posted - 2014.07.17 00:31:00 -
[119] - Quote
Monkey MAC wrote:voidfaction wrote:Cal scout has 1 low slot at std and adv cal scout has 2 bonuses that require low slot to maiximize even at proto having only 2 slots to maximzime 2 bonuses is useless std and adv is even more useless with only 1 slot. really on the right direction if you wanting to make the cal scout more worthless than the present amarr scout
So when do those skilled into cal scout get respecs. you replaced its role and gave it to amarr. then give it crap bonuses that both require low slots now wanting to make it even more useless changing the slots so they only get 2 low at proto. I dont think you can **** that suit anymore than you already plan to do. so only option is respec out of the crap you are making it into. Aren't prescision enhancers in High slots? Why do you feel the need to extend your BASE (As in without mods) 36m scan radius further? Surely you want to make up for you short fall (Prescision) over improving you positive to above useful/faif levels? I guess you didnt get the memo cal scout is losing the precision bonus and getting profile and range bonus.
|
Fizzer94
Fatal Absolution General Tso's Alliance
2929
|
Posted - 2014.07.17 00:38:00 -
[120] - Quote
Cat Merc wrote:CCP Rattati wrote:not being able to outfit a 2-5 am ass?
show me/us the math, how is it radically much better/worse than a 3/4 ga ass? Amarr: 148.5 * 2 + 300 = 597 HP (Amarr HP + Two Complex plates) 9.375 * 2 = 18.75 HP/s 6.368 * 1.126 = 7.17m/s (Complex kin cat) Gallente: 82.5 * 2 + 262 = 427 HP (Two Complex ferroscales, to keep the same speed) 9.375 * 2 + 3 = 21.75 HP/s You can try giving Gallente a kin cat, but that drops their repair rate to half of that of Amarr. You can try to fit heavier plates, but that drops their speed to below Amarr. Anyway you slice it, Amarr can do it better. Heck if they don't care about speed, they can get 700+ armor easily. Or they can get 30hp/s with that 597 armor. As far as high slots, do you really expect me to fit shield extenders (dual tanking) to have a competitive suit? Really? And if the Amarrian fits extenders too, he still does it better, as a third extender doesn't cover up the HP difference. Precision enhancers are pointless for Assaults. Myofibril Stims are lol Damage mods are lol and wouldn't make enough of a difference with stacking penalties. So basically, how it should be: Amarr = Buffer Gallente = Repair How it actually is: Amarr = Best Armor tank Gallente = Dual tank +1 for saying that Amarr should be buffer tanks.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 :: one page |
First page | Previous page | Next page | Last page |