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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
DeathwindRising
ROGUE RELICS
485
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Posted - 2014.07.23 19:58:00 -
[511] - Quote
so this... will be awesome lol
http://www.protofits.com/fittings/shared/1134/5699
all i need to know now is how the 150 eHP will be allocated between shields and armor. |
JRleo jr
Xer Cloud Consortium
94
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Posted - 2014.07.23 20:00:00 -
[512] - Quote
CCP Rattati wrote:Cyrus Grevare wrote:CCP Rattati wrote:Francois Sanchez wrote:And looking at the assault buff, I'm now a bit worried about commandos. With 8 slots and 150 extra EHP, assaults can easily become harder to kill than commandos while taking 2 damage mods to compensate commandos natural bonus. I am hoping Cyrus and protofits can help the community again, so you can theorycraft properly. We will have a final review before we push the button. And updated o7 I updated the slot layout, revised PG/CPU, implemented the Grenade reduction for Assault class and heavy weapon reduction for Heavy weapons in the Sentinel class. A couple of questions though, Slot changes for Assault and Sentinel are confirmed, what about the rest of the classes? I see the gdoc has changes for the Commandos, Logistics and Scout classes, do I ignore these or are they also slated for Charlie? (included them in my recent update to the site) Amarr Logistics have the new slot proposal + sidearm slots giving a 9 slot count to them. Can you share how that 150ehp is split for the races?, I could update that as well in the site. Probably not a good idea to put it into proto, players can add that manually. Using the current ehp split, would look like this at 150 ehp, again, to be re-evaluated based on community feedback. ArmorShield AM 100 50 CA 55 95 GA 95 55 MM 71 79 Could you please explain those numbers?
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Cat Merc
Onslaught Inc RISE of LEGION
11211
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Posted - 2014.07.23 20:01:00 -
[513] - Quote
JRleo jr wrote:CCP Rattati wrote:Cyrus Grevare wrote:CCP Rattati wrote:Francois Sanchez wrote:And looking at the assault buff, I'm now a bit worried about commandos. With 8 slots and 150 extra EHP, assaults can easily become harder to kill than commandos while taking 2 damage mods to compensate commandos natural bonus. I am hoping Cyrus and protofits can help the community again, so you can theorycraft properly. We will have a final review before we push the button. And updated o7 I updated the slot layout, revised PG/CPU, implemented the Grenade reduction for Assault class and heavy weapon reduction for Heavy weapons in the Sentinel class. A couple of questions though, Slot changes for Assault and Sentinel are confirmed, what about the rest of the classes? I see the gdoc has changes for the Commandos, Logistics and Scout classes, do I ignore these or are they also slated for Charlie? (included them in my recent update to the site) Amarr Logistics have the new slot proposal + sidearm slots giving a 9 slot count to them. Can you share how that 150ehp is split for the races?, I could update that as well in the site. Probably not a good idea to put it into proto, players can add that manually. Using the current ehp split, would look like this at 150 ehp, again, to be re-evaluated based on community feedback. ArmorShield AM 100 50 CA 55 95 GA 95 55 MM 71 79 Could you please explain those numbers? Amarr gain 100 armor and 50 shields. Caldari gain 55 armor and 95 shields. Gallente gain 95 armor and 55 shields. Minmatar gain 71 armor and 79 shields.
Feline overlord of all humans - CAT MERC
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Adipem Nothi
Nos Nothi
3198
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Posted - 2014.07.23 20:06:00 -
[514] - Quote
Killer's Coys wrote:@Cyrus Grevare : your work is just amazing, take some rest
^ This. Mr Protofits is the man.
Shoot scout with yes...
- Ripley Riley
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Cat Merc
Onslaught Inc RISE of LEGION
11212
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Posted - 2014.07.23 20:10:00 -
[515] - Quote
*Whips Cyrus* NO! NO RESTING! UPDATE PROTOFITS AGAIN! *Whip*
Feline overlord of all humans - CAT MERC
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Harpyja
Legio DXIV
2137
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Posted - 2014.07.23 20:18:00 -
[516] - Quote
Amarr assault needs more PG.
Assault G/1-Series Assault A/1-Series
Though Amarr uses a ScR and Gallente uses an AR, they are still their racial rifles so in essence, the fits are exactly identical. Notice that the Gallente has no trouble fitting that, while Amarr can't. Just for the fact that the ScR requires 10 more PG, Amarr should have 10 (or at least 5) more PG over Gallente, not 2. Then add a little extra because Amarr should be the best armor tanker so extra PG allows slightly better armor modules (complex plate instead of enhanced plate or complex ferroscales instead of enhanced plates, for example).
"By His light, and His will"- The Scriptures, 12:32
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Cyrus Grevare
WarRavens Final Resolution.
258
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Posted - 2014.07.23 20:19:00 -
[517] - Quote
Killer's Coys wrote:@Cyrus Grevare : Don't add this, players can do that alone, your work is just amazing, take some rest
Ok, I'll leave it for now. And rest? maybe later, a month ago I was about to cancel the project, inspiration is coming back!
www.protofits.com - a Dust 514 fitting tool
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The Eristic
Dust 90210
584
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Posted - 2014.07.23 20:20:00 -
[518] - Quote
CCP Rattati wrote:We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation.
An 8th slot doesn't underline versatility, it removes the necessity of choice in suit building, further enables, nay, encourages dual tanking and destroys the lore-appropriate racial alignments the 7-slot reworking was intended to give us. You have to make people make choices, or they'll go the easy route every time. See every FotM ever for evidence. There WILL be 1200+ HP Proto Assaults stomping Pubs (which, btw, will further marginalize Laser weaponry). The Amarr at 3-5 will be able hit 1300 and carry a Boundless CR BEFORE the additional 150 HP buff, and Gal won't be too far behind with greater mobility and built-in reps. Toss in a logi friend and the Assaults are now into Sentinel territory. Even if a suit decides to give up a primary tank slot for a non-HP mod, the additional secondary tank slot makes compensating for it that much easier, making the decision less meaningful. Cut the slot. Make choices matter.
Reality is the original Rorschach.
Verily! So much for all that.
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Cat Merc
Onslaught Inc RISE of LEGION
11213
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Posted - 2014.07.23 20:22:00 -
[519] - Quote
Harpyja wrote:Amarr assault needs more PG. Assault G/1-SeriesAssault A/1-SeriesThough Amarr uses a ScR and Gallente uses an AR, they are still their racial rifles so in essence, the fits are exactly identical. Notice that the Gallente has no trouble fitting that, while Amarr can't. Just for the fact that the ScR requires 10 more PG, Amarr should have 10 (or at least 5) more PG over Gallente, not 2. Then add a little extra because Amarr should be the best armor tanker so extra PG allows slightly better armor modules (complex plate instead of enhanced plate or complex ferroscales instead of enhanced plates, for example). Few things: SCR costs 7 more PG over Duvolle, not 10.
Amarr are getting 5 more PG than Gallente
Amarr aren't "better" armor tankers, they're a type of armor tanker
Amarr - Brick Gallente - Fast and regenerative
Feline overlord of all humans - CAT MERC
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Killer's Coys
Prima Gallicus
82
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Posted - 2014.07.23 20:23:00 -
[520] - Quote
The Eristic wrote:CCP Rattati wrote:We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. An 8th slot doesn't underline versatility, it removes the necessity of choice in suit building, further enables, nay, encourages dual tanking and destroys the lore-appropriate racial alignments the 7-slot reworking was intended to give us. You have to make people make choices, or they'll go the easy route every time. See every FotM ever for evidence. There WILL be 1200+ HP Proto Assaults stomping Pubs (which, btw, will further marginalize Laser weaponry). The Amarr at 3-5 will be able hit 1300 and carry a Boundless CR BEFORE the additional 150 HP buff, and Gal won't be too far behind with greater mobility and built-in reps. Toss in a logi friend and the Assaults are now into Sentinel territory. Even if a suit decides to give up a primary tank slot for a non-HP mod, the additional secondary tank slot makes compensating for it that much easier, making the decision less meaningful. Cut the slot. Make choices matter.
Yeah, the Amarr is a special one... But you don't have enought PG/CPU to have those HP... And assault which has a lot of Armor HP, doesn't move very well... You say that's like a heavy But (personnaly) a heavy with a light weapon, it's easy to kill It doesn't move It doesn't straff Easier to kill than 600HP with a kitkat
Ho yeah Love you Rattati!
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
764
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Posted - 2014.07.23 20:30:00 -
[521] - Quote
@ killer, again....
Yes I use min assault in every PC. Sometimes I switch to my logi to drop links and whatnot. The min assault is my only proto suit (15 mil sp in weaponry lol )
I belive this fit (the one quoted above) outclasses the Caldari 'assault scout' even before the HP buff. It has much higher regen and more eHP (much more if you try to match cal scouts base regen). Plus with the bonus change for cal scouts it's unlikely we will see many 450 shield ones running amok because they will get slaughtered by other scouts. Which is good.
I'm warning you guys, the HP buff might be over the top. Really the last thing I want to be is OP or FOTM, considering how long I've stuck with my suit, through thick and thin (mostly thin...).
I know everyone hates dual tanking cause its dual tanking and all, but here's a potential pub stomping min assault fit, including the potential HP buff..
~470 shield @ 40 hp/s with delay of 3.5/6 ~400 armor @ 10 hp/s Sprint speed around 8.3 m/s and proto weapon.
That's pretty scarey. Certainly outclasses the proto min commando.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Harpyja
Legio DXIV
2137
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Posted - 2014.07.23 20:34:00 -
[522] - Quote
I don't like the current proposal.
"By His light, and His will"- The Scriptures, 12:32
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CCP Rattati
C C P C C P Alliance
4709
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Posted - 2014.07.23 20:38:00 -
[523] - Quote
The Eristic wrote:CCP Rattati wrote:We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. An 8th slot doesn't underline versatility, it removes the necessity of choice in suit building, further enables, nay, encourages dual tanking and destroys the lore-appropriate racial alignments the 7-slot reworking was intended to give us. You have to make people make choices, or they'll go the easy route every time. See every FotM ever for evidence. There WILL be 1200+ HP Proto Assaults stomping Pubs (which, btw, will further marginalize Laser weaponry). The Amarr at 3-5 will be able hit 1300 and carry a Boundless CR BEFORE the additional 150 HP buff, and Gal won't be too far behind with greater mobility and built-in reps. Toss in a logi friend and the Assaults are now into Sentinel territory. Even if a suit decides to give up a primary tank slot for a non-HP mod, the additional secondary tank slot makes compensating for it that much easier, making the decision less meaningful. Cut the slot. Make choices matter.
Surely trading a slot for 150 ehp is less tanking in theory, seeing as one slot is at max 135 hp. And those who don't want hp can pick something else, so more choice, right?
If assault become the new FOTM, we will be monitoring the situation, but right now it's everything but the assault. Reiterating, that the ehp is completely up for discussion, let's wait for some protofit FOTM examples that make all other suits useless
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
764
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Posted - 2014.07.23 20:39:00 -
[524] - Quote
@ assault changes
In short, I like the slot count and capacity changes. Don't like the HP buff on top.
Would settle for hp and capacity buff w/ 7 high/low slots at proto.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Cat Merc
Onslaught Inc RISE of LEGION
11215
|
Posted - 2014.07.23 20:40:00 -
[525] - Quote
CCP Rattati wrote:The Eristic wrote:CCP Rattati wrote:We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. An 8th slot doesn't underline versatility, it removes the necessity of choice in suit building, further enables, nay, encourages dual tanking and destroys the lore-appropriate racial alignments the 7-slot reworking was intended to give us. You have to make people make choices, or they'll go the easy route every time. See every FotM ever for evidence. There WILL be 1200+ HP Proto Assaults stomping Pubs (which, btw, will further marginalize Laser weaponry). The Amarr at 3-5 will be able hit 1300 and carry a Boundless CR BEFORE the additional 150 HP buff, and Gal won't be too far behind with greater mobility and built-in reps. Toss in a logi friend and the Assaults are now into Sentinel territory. Even if a suit decides to give up a primary tank slot for a non-HP mod, the additional secondary tank slot makes compensating for it that much easier, making the decision less meaningful. Cut the slot. Make choices matter. Surely trading a slot for 150 ehp is less tanking in theory, seeing as one slot is at max 135 hp. And those who don't want hp can pick something else, so more choice, right? If assault become the new FOTM, we will be monitoring the situation, but right now it's everything but the assault. Reiterating, that the ehp is completely up for discussion, let's wait for some protofit FOTM examples that make all other suits useless 148.5HP*
DETAILS RATTATI DETAILS!
Feline overlord of all humans - CAT MERC
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MEDICO RITARDATO
Intara Direct Action Caldari State
125
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Posted - 2014.07.23 20:41:00 -
[526] - Quote
So amarr sentinell 1/4 but caldari 3/2... Seriously? Why???
Ass ault caldari need more pg! Pls add 3 or 4 pg
If the age is on the clock you are ready for the c**k
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Killer's Coys
Prima Gallicus
82
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Posted - 2014.07.23 20:41:00 -
[527] - Quote
CCP Rattati wrote:Surely trading a slot for 150 ehp is less tanking in theory, seeing as one slot is at max 135 hp. And those who don't want hp can pick something else, so more choice, right? If assault become the new FOTM, we will be monitoring the situation, but right now it's everything but the assault. Reiterating, that the ehp is completely up for discussion, let's wait for some protofit FOTM examples that make all other suits useless
For the moment, my calda assault is much better (for assault role) than the calda scout-assault. Thank you Rattati
Ho yeah Love you Rattati!
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Killer's Coys
Prima Gallicus
82
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Posted - 2014.07.23 20:43:00 -
[528] - Quote
Boot Booter wrote:@ killer, again.... Yes I use min assault in every PC. Sometimes I switch to my logi to drop links and whatnot. The min assault is my only proto suit (15 mil sp in weaponry lol ) I belive this fit (the one quoted above) outclasses the Caldari 'assault scout' even before the HP buff. It has much higher regen and more eHP (much more if you try to match cal scouts base regen). Plus with the bonus change for cal scouts it's unlikely we will see many 450 shield ones running amok because they will get slaughtered by other scouts. Which is good. I'm warning you guys, the HP buff might be over the top. Really the last thing I want to be is OP or FOTM, considering how long I've stuck with my suit, through thick and thin (mostly thin...). I know everyone hates dual tanking cause its dual tanking and all, but here's a potential pub stomping min assault fit, including the potential HP buff.. ~470 shield @ 40 hp/s with delay of 3.5/6 ~400 armor @ 10 hp/s Sprint speed around 8.3 m/s and proto weapon. That's pretty scarey. Certainly outclasses the proto min commando.
Hey again
That wasn't me who has written your "quote"
Your minma looks very cool, My calda looks very cool too, but only shield tanking, for me, the +55HP for armor is perfect, it makes a bit HP armor for Calda, nice
Ho yeah Love you Rattati!
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Cat Merc
Onslaught Inc RISE of LEGION
11215
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Posted - 2014.07.23 20:43:00 -
[529] - Quote
I say keep the HP buff and slot buff, tweak after data has been gathered. That's the beauty of rapid releases, you don't get stuck for months with a broken game.
Feline overlord of all humans - CAT MERC
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
764
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Posted - 2014.07.23 20:51:00 -
[530] - Quote
Killer's Coys Hey again [:p wrote:That wasn't me who has written your "quote" Your minma looks very cool, My calda looks very cool too, but only shield tanking, for me, the +55HP for armor is perfect, it makes a bit HP armor for Calda, nice
Yes. I know. I used the quoted text as a reference, that's all. .
Sorry for cluttering the thread. I will leave... For now.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Killer's Coys
Prima Gallicus
82
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Posted - 2014.07.23 20:52:00 -
[531] - Quote
Boot Booter wrote:Killer's Coys Hey again [:p wrote:That wasn't me who has written your "quote" Your minma looks very cool, My calda looks very cool too, but only shield tanking, for me, the +55HP for armor is perfect, it makes a bit HP armor for Calda, nice Yes. I know. I used the quoted text as a reference, that's all. . Sorry for cluttering the thread. I will leave... For now.
That's just because off the eHP buff ?
I think we must try with it, but for me, that's a good thing. I hope see you against me a time
Ho yeah Love you Rattati!
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Harpyja
Legio DXIV
2137
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Posted - 2014.07.23 20:54:00 -
[532] - Quote
Cat Merc wrote:Harpyja wrote:Amarr assault needs more PG. Assault G/1-SeriesAssault A/1-SeriesThough Amarr uses a ScR and Gallente uses an AR, they are still their racial rifles so in essence, the fits are exactly identical. Notice that the Gallente has no trouble fitting that, while Amarr can't. Just for the fact that the ScR requires 10 more PG, Amarr should have 10 (or at least 5) more PG over Gallente, not 2. Then add a little extra because Amarr should be the best armor tanker so extra PG allows slightly better armor modules (complex plate instead of enhanced plate or complex ferroscales instead of enhanced plates, for example). Few things: SCR costs 7 more PG over Duvolle, not 10.
Amarr are getting 5 more PG than Gallente
Amarr aren't "better" armor tankers, they're a type of armor tanker
Amarr - Brick Gallente - Fast and regenerative First of all, I don't look at proto because the majority can't afford proto weapons and suits.
Advanced ScR - 16 PG Advanced AR - 6 PG
10 PG difference
Assault A/1-Series - 49 PG Assault G/1-Series - 47 PG
2 PG difference
Right there you can tell that the Gallente assault will have a much easier time fitting stuff than the Amarr assault.
Sure, they have differing armor tanks. Complex Armor Plate - 12 PG Complex Armor Repairer - 11 PG
So even if Gallente should go for reps while Amarr goes for plates, Amarr still needs more PG because plates cost more PG. And technically Amarr are the better armor tankers, given that they should have more lows than Gallente to put armor mods in. So although the current proposal gives them equal slots, Amarr should be able to fit slightly better armor modules while Gallente can fit slightly better utility.
"By His light, and His will"- The Scriptures, 12:32
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JRleo jr
Xer Cloud Consortium
95
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Posted - 2014.07.23 20:59:00 -
[533] - Quote
Cat Merc wrote:I say keep the HP buff and slot buff, tweak after data has been gathered. That's the beauty of rapid releases, you don't get stuck for months with a broken game. I agree, see my proto cal assault fit on proto fits, it has 90 hp over scout, scout has more speed, stamina, ewar, ewar range, less hitbox, less delay.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Floyd20 Azizora
Forty-Nine Fedayeen Minmatar Republic
67
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Posted - 2014.07.23 21:00:00 -
[534] - Quote
Harpyja wrote: First of all, I don't look at proto because the majority can't afford proto weapons and suits.
Advanced ScR - 16 PG Advanced AR - 6 PG
10 PG difference
Assault A/1-Series - 49 PG Assault G/1-Series - 47 PG
2 PG difference
Right there you can tell that the Gallente assault will have a much easier time fitting stuff than the Amarr assault.
Sure, they have differing armor tanks. Complex Armor Plate - 12 PG Complex Armor Repairer - 11 PG
So even if Gallente should go for reps while Amarr goes for plates, Amarr still needs more PG because plates cost more PG. And technically Amarr are the better armor tankers, given that they should have more lows than Gallente to put armor mods in. So although the current proposal gives them equal slots, Amarr should be able to fit slightly better armor modules while Gallente can fit slightly better utility. Why are you trying to throw on complex armor plates and reps on advanced suits? |
Harpyja
Legio DXIV
2138
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Posted - 2014.07.23 21:12:00 -
[535] - Quote
Floyd20 Azizora wrote:Harpyja wrote: First of all, I don't look at proto because the majority can't afford proto weapons and suits.
Advanced ScR - 16 PG Advanced AR - 6 PG
10 PG difference
Assault A/1-Series - 49 PG Assault G/1-Series - 47 PG
2 PG difference
Right there you can tell that the Gallente assault will have a much easier time fitting stuff than the Amarr assault.
Sure, they have differing armor tanks. Complex Armor Plate - 12 PG Complex Armor Repairer - 11 PG
So even if Gallente should go for reps while Amarr goes for plates, Amarr still needs more PG because plates cost more PG. And technically Amarr are the better armor tankers, given that they should have more lows than Gallente to put armor mods in. So although the current proposal gives them equal slots, Amarr should be able to fit slightly better armor modules while Gallente can fit slightly better utility. Why are you trying to throw on complex armor plates and reps on advanced suits? Because I believe that with max fitting skills, you should be able to have some proto mods. I also only have standard grenades equipped instead of advanced, so there's some further justification.
I actually believe that every suit, including standard, should be able to fit all or most of it's main tank with complex modules, then everything else of the tier equivalent to the suit. I doubt that will break anything as higher tiers will offer more complex modules to be fit; it should actually give players with less SP and ISK a better fighting chance against a full proto suit.
That's how I feel the reward and progression of the skill tree should behave. Anyone can fit all standard modules onto a standard suit, and then you can upgrade some to advanced and then later proto as you level up your skills. Otherwise, I think it's very uninteresting and unrewarding if you need max skills to fit all standard on a standard suit
"By His light, and His will"- The Scriptures, 12:32
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Floyd20 Azizora
Forty-Nine Fedayeen Minmatar Republic
67
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Posted - 2014.07.23 21:16:00 -
[536] - Quote
Harpyja wrote:Floyd20 Azizora wrote:Harpyja wrote: First of all, I don't look at proto because the majority can't afford proto weapons and suits.
Advanced ScR - 16 PG Advanced AR - 6 PG
10 PG difference
Assault A/1-Series - 49 PG Assault G/1-Series - 47 PG
2 PG difference
Right there you can tell that the Gallente assault will have a much easier time fitting stuff than the Amarr assault.
Sure, they have differing armor tanks. Complex Armor Plate - 12 PG Complex Armor Repairer - 11 PG
So even if Gallente should go for reps while Amarr goes for plates, Amarr still needs more PG because plates cost more PG. And technically Amarr are the better armor tankers, given that they should have more lows than Gallente to put armor mods in. So although the current proposal gives them equal slots, Amarr should be able to fit slightly better armor modules while Gallente can fit slightly better utility. Why are you trying to throw on complex armor plates and reps on advanced suits? Because I believe that with max fitting skills, you should be able to have some proto mods. I also only have standard grenades equipped instead of advanced, so there's some further justification. I actually believe that every suit, including standard, should be able to fit all or most of it's main tank with complex modules, then everything else of the tier equivalent to the suit. I doubt that will break anything as higher tiers will offer more complex modules to be fit; it should actually give players with less SP and ISK a better fighting chance against a full proto suit. That's how I feel the reward and progression of the skill tree should behave. Anyone can fit all standard modules onto a standard suit, and then you can upgrade some to advanced and then later proto as you level up your skills. Otherwise, I think it's very uninteresting and unrewarding if you need max skills to fit all standard on a standard suit That don't happen much on any other suit bar heavies(and they are being hit hard to stop all proto adv suits) plus it makes lower grade modules much less worthwhile if you can just fit good amounts of proto gear to your standard suit. |
Killer's Coys
Prima Gallicus
82
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Posted - 2014.07.23 21:21:00 -
[537] - Quote
Don't care about Amarr Those changes a really good. I'm so excited, I hope this hotfix to come soon !
Ho yeah Love you Rattati!
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Harpyja
Legio DXIV
2139
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Posted - 2014.07.23 21:26:00 -
[538] - Quote
Floyd20 Azizora wrote:Harpyja wrote:Floyd20 Azizora wrote:Harpyja wrote: First of all, I don't look at proto because the majority can't afford proto weapons and suits.
Advanced ScR - 16 PG Advanced AR - 6 PG
10 PG difference
Assault A/1-Series - 49 PG Assault G/1-Series - 47 PG
2 PG difference
Right there you can tell that the Gallente assault will have a much easier time fitting stuff than the Amarr assault.
Sure, they have differing armor tanks. Complex Armor Plate - 12 PG Complex Armor Repairer - 11 PG
So even if Gallente should go for reps while Amarr goes for plates, Amarr still needs more PG because plates cost more PG. And technically Amarr are the better armor tankers, given that they should have more lows than Gallente to put armor mods in. So although the current proposal gives them equal slots, Amarr should be able to fit slightly better armor modules while Gallente can fit slightly better utility. Why are you trying to throw on complex armor plates and reps on advanced suits? Because I believe that with max fitting skills, you should be able to have some proto mods. I also only have standard grenades equipped instead of advanced, so there's some further justification. I actually believe that every suit, including standard, should be able to fit all or most of it's main tank with complex modules, then everything else of the tier equivalent to the suit. I doubt that will break anything as higher tiers will offer more complex modules to be fit; it should actually give players with less SP and ISK a better fighting chance against a full proto suit. That's how I feel the reward and progression of the skill tree should behave. Anyone can fit all standard modules onto a standard suit, and then you can upgrade some to advanced and then later proto as you level up your skills. Otherwise, I think it's very uninteresting and unrewarding if you need max skills to fit all standard on a standard suit That don't happen much on any other suit bar heavies(and they are being hit hard to stop all proto adv suits) plus it makes lower grade modules much less worthwhile if you can just fit good amounts of proto gear to your standard suit. I'm not saying that all proto ADV suits should be possible. I'm just saying that at standard and advanced tiers, you should have the ability to choose to upgrade some of your modules up to proto while leaving the others at the tier equivalent to the dropsuit tier. I shouldn't need max skills to be able to fit all advanced on my advanced suit. I should start out with being able to fit all advanced and then invest SP and be able to upgrade some of my modules to proto.
"By His light, and His will"- The Scriptures, 12:32
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S-PANZA
Expert Intervention Caldari State
1
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Posted - 2014.07.23 21:32:00 -
[539] - Quote
On the Cal Pro Sentinnel I can only fit 3 complex dam mods and a Pro Assault Forge and i run out of PG at lvl 5 enginneering and maxed core skills. The nerf in Cal Sent PG seems drastic.
On another note Cal Sent Pro should be 4/1 , its a shield tanker. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11450
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Posted - 2014.07.23 21:33:00 -
[540] - Quote
CCP Rattati wrote:We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. I think eHP should have higher priority than slots since it applies to all tiers, while the extra slots are only applied to specific tiers. Also more slots lead to higher cost of fittings.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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