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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Alldin Kan
Imperfects Negative-Feedback
1148
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Posted - 2014.07.23 14:14:00 -
[451] - Quote
CCP Rattati wrote:Here are new proposals for PG/CPU numbers that take into account revised slot layouts for Assaults and Sentinels. These are quite extensively tested and should allow, with all skills maxed to fit quite well. But nothing is better than players proving you wrong, so take a look and comment. Feedback that was taken into account that 1) Amarr had been given a similar boost, while they always had more PG/CPU but fewer slots. With the extra slot, such a discrepancy should not continue. 2) Caldari simply should not be forced to take a CPU mod, unless doing absolutely crazy things CPU wise. Caldari should now be able to fit competitively. 3) Even after the first proposed numbers, the consistent feedback was, Sentinels can still fit anything and still have space. We took another deep look and tweaked. Caldari Sentinels and Minmatar should also be more viable compared to their sentinel brethren now. New PG/CPU Assaults and Sentinels Are you sure about giving Assault suits similar EHP potential of Commandos? You may have to buff racial bonus from +2% per level to +3%.
Alldin Kan has joined the battle!
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CCP Rattati
C C P C C P Alliance
4684
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Posted - 2014.07.23 14:18:00 -
[452] - Quote
Buffing ehp will be the final decision, but if new slot theory crafting suggests it will be too much, then we can happily reconsider.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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JRleo jr
Xer Cloud Consortium
85
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Posted - 2014.07.23 14:20:00 -
[453] - Quote
Alldin Kan wrote:CCP Rattati wrote:Here are new proposals for PG/CPU numbers that take into account revised slot layouts for Assaults and Sentinels. These are quite extensively tested and should allow, with all skills maxed to fit quite well. But nothing is better than players proving you wrong, so take a look and comment. Feedback that was taken into account that 1) Amarr had been given a similar boost, while they always had more PG/CPU but fewer slots. With the extra slot, such a discrepancy should not continue. 2) Caldari simply should not be forced to take a CPU mod, unless doing absolutely crazy things CPU wise. Caldari should now be able to fit competitively. 3) Even after the first proposed numbers, the consistent feedback was, Sentinels can still fit anything and still have space. We took another deep look and tweaked. Caldari Sentinels and Minmatar should also be more viable compared to their sentinel brethren now. New PG/CPU Assaults and Sentinels Are you sure about giving Assault suits similar EHP potential of Commandos? You may have to buff racial bonus from +2% per level to +3%. Commandos have 400 hp base or more, assaults will get 300 base, ccp wanted the hp between commando and medium frame.
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idlerowl
Old-Type
4
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Posted - 2014.07.23 14:20:00 -
[454] - Quote
CCP Rattati wrote:Here are new proposals for PG/CPU numbers that take into account revised slot layouts for Assaults and Sentinels. These are quite extensively tested and should allow, with all skills maxed to fit quite well. But nothing is better than players proving you wrong, so take a look and comment. Feedback that was taken into account that 1) Amarr had been given a similar boost, while they always had more PG/CPU but fewer slots. With the extra slot, such a discrepancy should not continue. 2) Caldari simply should not be forced to take a CPU mod, unless doing absolutely crazy things CPU wise. Caldari should now be able to fit competitively. 3) Even after the first proposed numbers, the consistent feedback was, Sentinels can still fit anything and still have space. We took another deep look and tweaked. Caldari Sentinels and Minmatar should also be more viable compared to their sentinel brethren now. New PG/CPU Assaults and Sentinels
NICE
I can't wait Hotfix Charlie cal assault
Time has come |
JRleo jr
Xer Cloud Consortium
85
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Posted - 2014.07.23 14:22:00 -
[455] - Quote
CCP Rattati wrote:Buffing ehp will be the final decision, but if new slot theory crafting suggests it will be too much, then we can happily reconsider. This doesn't apply to caldari because obvious reasons
I fear people will stack nothihg but armor plates in the lows, but people do that on every suit, so...idk.
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Killer's Coys
Prima Gallicus
72
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Posted - 2014.07.23 14:24:00 -
[456] - Quote
CCP Rattati wrote:Buffing ehp will be the final decision, but if new slot theory crafting suggests it will be too much, then we can happily reconsider.
Thanks for all CPU gived to Caldari, it's good, really
But need those eHP buff, I really want, and all assaults really need this buff, I don't want to have an OP suit, but I say what is the best, and that is the best
Ho yeah Love you Rattati!
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Nirwanda Vaughns
426th Infantry
652
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Posted - 2014.07.23 14:25:00 -
[457] - Quote
CCP Rattati wrote:FabryX10 wrote:@Rattati: I like new assault layouts instead of previous proposal. Just one thing... I think that logis should not have sidearm. Remove sidearm and add 1 equip to caldari and amarr logis. You will find that highly contested. We are hoping the combat logi designs and choice will tell us something about such player demand and desires. With assaults being buffed, there should be no worry about another dawn of the slayer logis.
personally the logis should just have a light weapon. its how it always was and anyone who is a real logi and playedthe class since the start wont mind. we're used to just havign a single weapon. seems the guys who want to use the logis as slayers are the ones doign the whining about sidearms beign taken. if you want to reduce slayer logis then harsh steps have to be taken. drop pg/cpu of logis and increase the equipment bonus. same with assaults and light wepaons. to cut down on heavies and scouts with light wepaons incrwase fittign requirements of light wepaons and increase the bonus assaults get.
that way you have a choice of usign a gun on a different suit but you're persuaded to use the weapon tier to th esuit. its liek in EVE the Raven can use heavy missile launchers vs smaller enemies but it gets skill bonus to cruise/torp launchers. same as the cloak. you can fit a cloak on a commando. you cant fit much else on it but you can if you wanted to.
there are hundreds of game mechanics in eve that should have been in dust from the start and it would have been a far better game for it and it still could. peopel will whine that it would make it complicated but there are already complicated issues in dust anyway and we get around that by the experienced players passing info down through word of mouth and player written guides on the forums. its what has made the eve community stick around for 11yrs whereas dust struggled to last a year out of beta
Rolling with the punches
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CCP Rattati
C C P C C P Alliance
4686
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Posted - 2014.07.23 14:27:00 -
[458] - Quote
Nirwanda Vaughns wrote:CCP Rattati wrote:FabryX10 wrote:@Rattati: I like new assault layouts instead of previous proposal. Just one thing... I think that logis should not have sidearm. Remove sidearm and add 1 equip to caldari and amarr logis. You will find that highly contested. We are hoping the combat logi designs and choice will tell us something about such player demand and desires. With assaults being buffed, there should be no worry about another dawn of the slayer logis. personally the logis should just have a light weapon. its how it always was and anyone who is a real logi and playedthe class since the start wont mind. we're used to just havign a single weapon. seems the guys who want to use the logis as slayers are the ones doign the whining about sidearms beign taken. if you want to reduce slayer logis then harsh steps have to be taken. drop pg/cpu of logis and increase the equipment bonus. same with assaults and light wepaons. to cut down on heavies and scouts with light wepaons incrwase fittign requirements of light wepaons and increase the bonus assaults get. that way you have a choice of usign a gun on a different suit but you're persuaded to use the weapon tier to th esuit. its liek in EVE the Raven can use heavy missile launchers vs smaller enemies but it gets skill bonus to cruise/torp launchers. same as the cloak. you can fit a cloak on a commando. you cant fit much else on it but you can if you wanted to. there are hundreds of game mechanics in eve that should have been in dust from the start and it would have been a far better game for it and it still could. peopel will whine that it would make it complicated but there are already complicated issues in dust anyway and we get around that by the experienced players passing info down through word of mouth and player written guides on the forums. its what has made the eve community stick around for 11yrs whereas dust struggled to last a year out of beta
Everyone, please do not discuss logi sidearms any more. It's a Delta at best discussion. Thanks!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Alldin Kan
Imperfects Negative-Feedback
1148
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Posted - 2014.07.23 14:28:00 -
[459] - Quote
CCP Rattati wrote:Buffing ehp will be the final decision, but if new slot theory crafting suggests it will be too much, then we can happily reconsider. Thank you.
Alldin Kan has joined the battle!
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Dj grammer
New Age Empire. General Tso's Alliance
287
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Posted - 2014.07.23 14:37:00 -
[460] - Quote
So is everything set in stone for hotfix charlie?
why ccp?
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Adipem Nothi
Nos Nothi
3175
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Posted - 2014.07.23 15:03:00 -
[461] - Quote
CCP Rattati wrote:Buffing ehp will be the final decision, but if new slot theory crafting suggests it will be too much, then we can happily reconsider. In favor of both, +slot and +hp for Assault Frames. Better too much than not enough :-)
* Excluding Amarr Assault; the suit is competitive as is. Either +slot or +hp for this one, so it keeps pace with the others rather than remaining the best-in-class option.
Shoot scout with yes...
- Ripley Riley
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1540
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Posted - 2014.07.23 15:12:00 -
[462] - Quote
I like the new CPU/PG numbers for assaults Btw Rattati. Great work. Now to do something about those horrible assault bonuses.
Fun > Realism
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Killer's Coys
Prima Gallicus
73
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Posted - 2014.07.23 15:28:00 -
[463] - Quote
@Rattati
Thanks for the CPU buff for Caldari assault, it's very cool But, my request isn't cancelled, I'm reflecting on the eHP buff for assault... I know I've many times spoken about that, but it's very important for assault, particulary for caldari assault.
I'll take for example my Caldari Assault (the basic one) (the Dragonfly C-I)
After Hotfix Charlie, I'll put 1 enhanced shield energizer, that's good. But, I'll loose some PG (30 => 27) so I'll be able to put just 1 shield extender (enhanced) So, I'ld have 335HP - 4%(210) = 307HP shield. So, ok, I'ld have a good shield regen, but, I'ld not be able to survive a battle one-one... (and I'll nor have armor...)
BUT, if you gived the eHP buff, I'ld get 450HP shield, and with my enhanced shield, and the energizer, I'ld have +/- 490HP shield. That's enought for assault.
A good slayer is a man who - make damage (commando) - survive => and that's where is the assault. SURVIVE => more HP => buff eHP
If you gived this buff, we should not put 3-4 shield extenders, but for example 1dmg mod, 2 energizer and 1-2 precision enhancer.
Give the mods to make a specialized assault is good. Make them not to have toput 3-4 shield extenders, is better.
Thanks for reading.
EDIT : I think people who don't want the eHP buff for assault, haven't played the assault suit since 1.8 I know how is the assault. This bonus is the best way to have a good assault
Ho yeah Love you Rattati!
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Alldin Kan
Imperfects Negative-Feedback
1149
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Posted - 2014.07.23 15:37:00 -
[464] - Quote
Killer's Coys wrote:EDIT : I think people who don't want the eHP buff for assault, haven't played the assault suit since 1.8 I know how is the assault. This bonus is the best way to have a good assault Best way of making Commando irrelevant.
Alldin Kan has joined the battle!
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DeathwindRising
ROGUE RELICS
484
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Posted - 2014.07.23 15:37:00 -
[465] - Quote
CCP Rattati wrote:Here are new proposals for PG/CPU numbers that take into account revised slot layouts for Assaults and Sentinels. These are quite extensively tested and should allow, with all skills maxed to fit quite well. But nothing is better than players proving you wrong, so take a look and comment. Feedback that was taken into account that 1) Amarr had been given a similar boost, while they always had more PG/CPU but fewer slots. With the extra slot, such a discrepancy should not continue. 2) Caldari simply should not be forced to take a CPU mod, unless doing absolutely crazy things CPU wise. Caldari should now be able to fit competitively. 3) Even after the first proposed numbers, the consistent feedback was, Sentinels can still fit anything and still have space. We took another deep look and tweaked. Caldari Sentinels and Minmatar should also be more viable compared to their sentinel brethren now. New PG/CPU Assaults and Sentinels
are you still planning on reducing shield module cpu costs? |
Killer's Coys
Prima Gallicus
73
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Posted - 2014.07.23 15:40:00 -
[466] - Quote
Alldin Kan wrote:Killer's Coys wrote:EDIT : I think people who don't want the eHP buff for assault, haven't played the assault suit since 1.8 I know how is the assault. This bonus is the best way to have a good assault Best way of making Commando irrelevant.
No, they have DPS.
Ho yeah Love you Rattati!
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JRleo jr
Xer Cloud Consortium
86
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Posted - 2014.07.23 15:40:00 -
[467] - Quote
Killer's Coys wrote:Alldin Kan wrote:Killer's Coys wrote:EDIT : I think people who don't want the eHP buff for assault, haven't played the assault suit since 1.8 I know how is the assault. This bonus is the best way to have a good assault Best way of making Commando irrelevant. No, they have DPS. And base hp.
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Pink fluffy unicorns
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Adipem Nothi
Nos Nothi
3178
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Posted - 2014.07.23 15:45:00 -
[468] - Quote
JRleo jr wrote:Killer's Coys wrote: they have DPS.
And base hp. And two light weapons ... how is that not awesome?
Alldin Kan is from Fantasy Land.
Shoot scout with yes...
- Ripley Riley
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Myron Kundera
The Generals Anime Empire.
77
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Posted - 2014.07.23 15:48:00 -
[469] - Quote
CCP Rattati wrote:And we are back.
TLDR; Charlie: New slot layout adopted for Sentinels and Assaults, with corresponding PG/CPU adaptations plus PG/CPU buff for Assaults and reduction for Sentinels. Universal slot layout matrix for Caldari changed from 4-1 to 3-2.
Now, based on your consolidated feedback,
The standardized slot layout matrix was pretty well received, yet overall there were the following worries:
1)Caldari Scouts not having 2 low slots at ADV, so couldnGÇÿt effectively dampen like the other three scouts a.Scouts will be standardized and revised in Delta using the matrix. b.Therefore, no changes to Scouts in Charlie, but KinCat, CodeBreaker and Nova Knife PG reduced so Minmatar will be able to fit with abandon.
2)Caldari Sentinels not having 2 low slots at PRO, so canGÇÿt fit an armor rep and regulator (for example) a.Easy fix to this is to change the matrix to 3-2 instead of 4-1 for Caldari 5 slots. b.Sentinel slots need to be changed in Charlie with corresponding PG/CPU changes. c.Sentinels then get a fitting bonus to Heavy weapons and a moderate reduction of PG/CPU in Charlie.
3)Logistics, Amarr side arm and Caldari low slot at PRO a.Our proposal is to give both the sidearm at the cost of a single slot, not two as in the case of the Amarr. The Caldari will trade a low slot for the sidearm and the Amarr will trade an equipment slot for the sidearm. Not until Delta though.
4)Logistics, Gallente and Caldari STD and ADV to have equal total slot count as other Logistics a. These are scheduled for Delta as well as PG/CPU revisions if necessary.
5)Commandos a.No changes in Charlie, new layout according to matrix in Delta and corresponding tweaks of PG/CPU.
6)Assault a.Very few grievances, if at all, with the new the new Assault suit layout, so will be adopted fully in Charlie b.Assault will move to a 4-6-8 layout of slots, gaining one high/low slot at both ADV and PRO. This standardizes Mediums and gives Assault a huge boost towards being a viable options in competitive surroundings. c.Assault will also get the same fitting bonus to Grenades. d.Assault will be getting a considerable buff to PG/CPU, shield tanking will be addressed but we are also looking at bringing energizers and rechargers down and trading for a small PG increase in Delta e. Assault will gain 150 ehp.
Please give us feedback on this, and this time please stay on topic. Thanks.
Yes! this is awesome!
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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I-Shayz-I
I----------I
4268
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Posted - 2014.07.23 15:49:00 -
[470] - Quote
These numbers are a LOT better.
However I don't like seeing the Caldari std sentinel getting 3 highs with no lows, and the Amarr getting 3 lows with no highs.
I understand you want to follow a "pattern", but it just encourages players to only run the standard fit because going to advanced doesn't do much for them.
In other words, the step from std to advanced to be a huge improvement towards the main fitting of the suit. For Caldari you'd want another high slot, for Amarr you'd want another low slots.
Getting a high slot from std to advanced for Amarr does hardly anything for them. A single damage mod, shield extender, or even a shield recharger wouldn't do much.
However, advancing from a 1/2 to a 1/3 actually gives you something to work with. ______________________________________________________________________________________
The Caldari is more important, because you get your 3 high slots from standard level, and each step up gives you a not as useful low slot.
The std level makes sense to be 2/1. Advanced is fine at 3/1, and then proto at 3/2 gives the sentinel a huge buff. 1 slot does hardly anything for you, but two lows becomes amazing. ____________________________________________________________________________________
Finally, will the buff to Caldari Assault make it have more cpu than the Caldari Logistics? All of the assault capacity levels seem to be bordering Logistics....not sure how everyone feels about that.
I know this thread isn't about logistics, but seems kinda off, could be wrong though.
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Alldin Kan
Imperfects Negative-Feedback
1149
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Posted - 2014.07.23 15:52:00 -
[471] - Quote
Adipem Nothi wrote:JRleo jr wrote:Killer's Coys wrote: they have DPS.
And base hp. And two light weapons ... Alldin Kan hails from Fantasy Land. And a bigger Hitbox And slower movement
Alldin Kan has joined the battle!
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Killer's Coys
Prima Gallicus
73
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Posted - 2014.07.23 15:56:00 -
[472] - Quote
Alldin Kan wrote:Adipem Nothi wrote:JRleo jr wrote:Killer's Coys wrote: they have DPS.
And base hp. And two light weapons ... Alldin Kan hails from Fantasy Land. And a bigger Hitbox And slower movement
Commando without passive : 480hp shield assault without passive : 360hp
No the same
2 light weapon
I don't see why you want not .. What's the problem... Assault must have a DIRECT buff
Ho yeah Love you Rattati!
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Alldin Kan
Imperfects Negative-Feedback
1149
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Posted - 2014.07.23 15:57:00 -
[473] - Quote
I-Shayz-I wrote:Finally, will the buff to Caldari Assault make it have more cpu than the Caldari Logistics? All of the assault capacity levels seem to be bordering Logistics....not sure how everyone feels about that.
I know this thread isn't about logistics, but seems kinda off, could be wrong though. Logis have several equipment slots, that's all it needs to fully support a team.
Alldin Kan has joined the battle!
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Adipem Nothi
Nos Nothi
3179
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Posted - 2014.07.23 15:58:00 -
[474] - Quote
I-Shayz-I wrote: Finally, will the buff to Caldari Assault make it have more cpu than the Caldari Logistics? All of the assault capacity levels seem to be bordering Logistics....not sure how everyone feels about that.
I know this thread isn't about logistics, but seems kinda off, could be wrong though.
Shield extenders, regulators, rechargers and energizers ... all CPU intensive.
Shoot scout with yes...
- Ripley Riley
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Doc DDD
TeamPlayers
246
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Posted - 2014.07.23 16:05:00 -
[475] - Quote
CCP Rattati wrote:Doc DDD wrote:Caldari sentinel should keep 4-1 slot layout at proto to see if shield changes help it's survival. 2 lows would more than likely translates to 2 plates ( unless you want to run around like alldin ). Having no armor reps was the inherent worry, so regulator and repper capability were widely requested. Having only one low makes you choose, and in many cases the rep would be preferred, making the shield tank less viable. Just my thoughts, am I way off?
I see where you are coming from, personally if I want reps on a cal sentinal I would use the one low slot for reactive or armor repper, but to be honest I am trying my hardest to go pure shield tank with it and only push forward with full shields. Usually just to back around a corner when shields are down to near zero, but then hopefully I am not alone as I am a better support heavy in caldari suit.
The big bonus is vs dropships with a forge, they have a difficult time with nice stacked shields quickly regenerating as I rarely sit in the open on top of a tower (jumping out of tank with forge = dropship activating afterburner).
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CCP Rattati
C C P C C P Alliance
4692
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Posted - 2014.07.23 16:08:00 -
[476] - Quote
At four prototype equipment slots and a 25% fitting bonus, there is a hidden 40-60 CPU buffer for Logistics, I am not too worried but we have Delta to make further tweaks.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Adipem Nothi
Nos Nothi
3180
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Posted - 2014.07.23 16:10:00 -
[477] - Quote
Alldin Kan wrote: And a bigger Hitbox And slower movement
Yet brick remains in highest demand and Heavy Spam is all the rage.
Shoot scout with yes...
- Ripley Riley
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Nocturnal Soul
Immortal Retribution
3655
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Posted - 2014.07.23 16:43:00 -
[478] - Quote
Doc DDD wrote:CCP Rattati wrote:Doc DDD wrote:Caldari sentinel should keep 4-1 slot layout at proto to see if shield changes help it's survival. 2 lows would more than likely translates to 2 plates ( unless you want to run around like alldin ). Having no armor reps was the inherent worry, so regulator and repper capability were widely requested. Having only one low makes you choose, and in many cases the rep would be preferred, making the shield tank less viable. Just my thoughts, am I way off? I see where you are coming from, personally if I want reps on a cal sentinal I would use the one low slot for reactive or armor repper, but to be honest I am trying my hardest to go pure shield tank with it and only push forward with full shields. Usually just to back around a corner when shields are down to near zero, but then hopefully I am not alone as I am a better support heavy in caldari suit. The big bonus is vs dropships with a forge, they have a difficult time with nice stacked shields quickly regenerating as I rarely sit in the open on top of a tower (jumping out of tank with forge = dropship activating afterburner). Agreed
Run, hide in fear while you can for the Amarr Scout is on the hunt!
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Celus Ivara
DUST University Ivy League
229
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Posted - 2014.07.23 17:10:00 -
[479] - Quote
CCP Rattati wrote:Buffing ehp will be the final decision, but if new slot theory crafting suggests it will be too much, then we can happily reconsider. My 2 ISK would be to hold off on a decision on the EHP buff 'till Delta. You'll want to see what the new slots do first.
Too many rule changes overlapping each other, and going live at once, can cloud devs/players understanding of how the new changes are affecting the game. Much can be figured out from theory-crafting, but ultimately you'll need see mechanics in action to figure out where you are.
/2 ISK
Supporting Kevall Longstride, CEO of DUST University, for CPM1
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Killer's Coys
Prima Gallicus
73
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Posted - 2014.07.23 17:14:00 -
[480] - Quote
Celus Ivara wrote:CCP Rattati wrote:Buffing ehp will be the final decision, but if new slot theory crafting suggests it will be too much, then we can happily reconsider. My 2 ISK would be to hold off on a decision on the EHP buff 'till Delta. You'll want to see what the new slots do first. Too many rule changes overlapping each other, and going live at once, can cloud devs/players understanding of how the new changes are affecting the game. Much can be figured out from theory-crafting, but ultimately you'll need see mechanics in action to figure out where you are. /2 ISK
For me, the HP buff is in the package... Slot buff and PG/CPU buff ? => this is one thing and fo basic assault ? the buff is early inexistant... So HP buff is very important for me, for assault. It's important to have this buff, to be better than scouts-tanked
Ho yeah Love you Rattati!
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