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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Logibro
C C P C C P Alliance
1974
|
Posted - 2013.09.18 12:30:00 -
[1] - Quote
Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So they're not scrapped, just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.) CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Kasote Denzara
A Vulture
259
|
Posted - 2013.09.18 12:32:00 -
[2] - Quote
Reserved. |
Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
916
|
Posted - 2013.09.18 12:34:00 -
[3] - Quote
is it delayed because you figured out you cant balance vehicles without fixing the rendering problem?
:P |
ladwar
Dead Six Initiative Lokun Listamenn
1630
|
Posted - 2013.09.18 12:36:00 -
[4] - Quote
Reserved as well. |
Captain-Awesome
Imperfects Negative-Feedback
497
|
Posted - 2013.09.18 12:37:00 -
[5] - Quote
a build is a build, just glad there is progress. |
Heathen Bastard
The Bastard Brigade
614
|
Posted - 2013.09.18 12:37:00 -
[6] - Quote
Heathen Bastard wrote:nope. they've been dead silent except telling us that it was planned for 1.4, then moved to 1.5, and I'm pretty sure that when that gets close, they'll push it to 1.6, then 7, then 2.0, then they'll just announce that they're flat out lying to us and vehicles are actually getting nerfed deeper into the ground.
https://forums.dust514.com/default.aspx?g=posts&m=1183027#post1183027
Called it, over a month ago. How does anyone maintain faith in CCP at this point? |
Spkr4theDead
International-Fleet
742
|
Posted - 2013.09.18 12:43:00 -
[7] - Quote
Can you give us any preliminary numbers? Will you also tell us why you didn't like how the changes were coming? |
Funkmaster Whale
Daedali Inc.
622
|
Posted - 2013.09.18 12:43:00 -
[8] - Quote
This is sad news.
So in a time when a bunch of new games are coming out you're withholding what a good portion of the population (vehicle specialists) saw as their last respite. Expect some backlash.
Also, considering you guys are not releasing anything new this month I myself have really been getting sour with the progress of the game. No new weapons? No vehicle rebalance? No new game modes? No new dropsuits? PC STILL laggy as all hell and boring nonetheless. I'm sure others are starting to feel the same way about the game, false promises aside.
Sorry CCP, I've been a big supporter of this project but you can only play Paddle Ball for so long before you realize how bored you are and realize it's time to move on. |
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CCP Logibro
C C P C C P Alliance
1976
|
Posted - 2013.09.18 12:44:00 -
[9] - Quote
Spkr4theDead wrote:Can you give us any preliminary numbers? Will you also tell us why you didn't like how the changes were coming?
Like I said in the OP, next week. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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calisk galern
BurgezzE.T.F Public Disorder.
955
|
Posted - 2013.09.18 12:44:00 -
[10] - Quote
Heathen Bastard wrote:Heathen Bastard wrote:nope. they've been dead silent except telling us that it was planned for 1.4, then moved to 1.5, and I'm pretty sure that when that gets close, they'll push it to 1.6, then 7, then 2.0, then they'll just announce that they're flat out lying to us and vehicles are actually getting nerfed deeper into the ground. https://forums.dust514.com/default.aspx?g=posts&m=1183027#post1183027Called it, over a month ago. How does anyone maintain faith in CCP at this point?
or ....vehicles are just really hard to balance, feel free to tell us how you would do it so we can promply point out all the flaws in your plan.
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Soraya Xel
New Eden's Most Wanted Top Men.
574
|
Posted - 2013.09.18 12:44:00 -
[11] - Quote
I'd much rather have feedback time then changes now, so I'm cool with this. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
746
|
Posted - 2013.09.18 12:46:00 -
[12] - Quote
CCP Logibro wrote:So they're not scrapped, just delayed.
You said the same about PvE.
CCP Logibro wrote:However, there is some good news. next week for you guys to give feedback before any of this stuff hits Tranquility.
You said the same thing last week. About a devblog coming out this week. |
meri jin
Goonfeet Top Men.
435
|
Posted - 2013.09.18 12:46:00 -
[13] - Quote
I said is once, and I will repeat myself:
Quote:No vehicle balance is bad news, but no new weapons are even worse for me :-(.
I feel like a sad panda. |
Rogatien Merc
Red Star. EoN.
1209
|
Posted - 2013.09.18 12:46:00 -
[14] - Quote
Suggestion: Tweak some of the fairly obvious NUMBERS in 1.5 - give tanks 20% increased HP across the board, 10% PG/CPU boost and triple the shield boost amount so it is similar to currently-bugged armor rep rates.
At least do some triage on the issue. |
Monkey MAC
killer taxi company General Tso's Alliance
525
|
Posted - 2013.09.18 12:47:00 -
[15] - Quote
Well if I might, can we see the finished models for the weapons as well, it will keep alot of them sweet! Also what are/were your plans concerning the GAR, with us having all racial varients, do you intend to rebalance the GAR as part of .6, or wait till .7 once we've had a chance to test drive? |
calisk galern
BurgezzE.T.F Public Disorder.
955
|
Posted - 2013.09.18 12:48:00 -
[16] - Quote
Rogatien Merc wrote:Suggestion: Tweak some of the fairly obvious NUMBERS in 1.5 - give tanks 20% increased HP across the board, 10% PG/CPU boost and triple the shield boost amount so it is similar to currently-bugged armor rep rates.
At least do some triage on the issue.
so your suggestion is not to balance av versus vehicles, or vehicles versus infantry, it's just to majorly buff vehicles so that they rarely die.
if all they wanted to do was make vehicles indestructible i'm pretty sure they could of had this patch out 2 months ago. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
823
|
Posted - 2013.09.18 12:49:00 -
[17] - Quote
Soraya Xel wrote:I'd much rather have feedback time then changes now, so I'm cool with this. Smart man. |
Vrain Matari
ZionTCD
913
|
Posted - 2013.09.18 12:50:00 -
[18] - Quote
Chances Ghost wrote:is it delayed because you figured out you cant balance vehicles without fixing the rendering problem?
:P Einstein believed the best questions were the simplest ones. +1 Chances ghost ;) |
Gringo Nos
Nameless Air Cavalry
30
|
Posted - 2013.09.18 12:51:00 -
[19] - Quote
Heathen Bastard wrote:Heathen Bastard wrote:nope. they've been dead silent except telling us that it was planned for 1.4, then moved to 1.5, and I'm pretty sure that when that gets close, they'll push it to 1.6, then 7, then 2.0, then they'll just announce that they're flat out lying to us and vehicles are actually getting nerfed deeper into the ground. https://forums.dust514.com/default.aspx?g=posts&m=1183027#post1183027Called it, over a month ago. How does anyone maintain faith in CCP at this point?
Reluctantly I have to give you that one. Still hoping your wrong about "1.6, then 7, then 2.0" though. |
Vrain Matari
ZionTCD
913
|
Posted - 2013.09.18 12:52:00 -
[20] - Quote
Heinrich Jagerblitzen wrote:Soraya Xel wrote:I'd much rather have feedback time then changes now, so I'm cool with this. Smart man. Amen. |
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Rogatien Merc
Red Star. EoN.
1210
|
Posted - 2013.09.18 12:52:00 -
[21] - Quote
calisk galern wrote:Rogatien Merc wrote:Suggestion: Tweak some of the fairly obvious NUMBERS in 1.5 - give tanks 20% increased HP across the board, 10% PG/CPU boost and triple the shield boost amount so it is similar to currently-bugged armor rep rates.
At least do some triage on the issue. so your suggestion is not to balance av versus vehicles, or vehicles versus infantry, it's just to majorly buff vehicles so that they rarely die. if all they wanted to do was make vehicles indestructible i'm pretty sure they could of had this patch out 2 months ago. Ok take out the 20% increased HP part if that is too much (wouldn't make them indestructable TBQH though lol). Buff the PG/CPU and give shield tanks a reason to exist.
FYI, I'm primarily an AV guy not a tanker ... I'm suggesting a temporary solution to patch some of the glaring issues to make tanking more bearable in the interim as CCP completely redesigns the system. |
calvin b
Molon Labe. RISE of LEGION
549
|
Posted - 2013.09.18 12:52:00 -
[22] - Quote
Do you hear that, its the band playing as the Titanic sinks into the void. Silly tanker you thought you were special, have you not learned anything from the heavies and scouts. Like scouts and heavies you are not 1st on the list, if you had an A or R in your name you might have been. |
Foundation Seldon
Gespenster Kompanie Villore Accords
101
|
Posted - 2013.09.18 12:52:00 -
[23] - Quote
Spkr4theDead wrote:Can you give us any preliminary numbers? Will you also tell us why you didn't like how the changes were coming?
Did you not read the post? |
Heathen Bastard
The Bastard Brigade
617
|
Posted - 2013.09.18 12:53:00 -
[24] - Quote
calisk galern wrote:Heathen Bastard wrote:Heathen Bastard wrote:nope. they've been dead silent except telling us that it was planned for 1.4, then moved to 1.5, and I'm pretty sure that when that gets close, they'll push it to 1.6, then 7, then 2.0, then they'll just announce that they're flat out lying to us and vehicles are actually getting nerfed deeper into the ground. https://forums.dust514.com/default.aspx?g=posts&m=1183027#post1183027Called it, over a month ago. How does anyone maintain faith in CCP at this point? or ....vehicles are just really hard to balance, feel free to tell us how you would do it so we can promply point out all the flaws in your plan.
HP buffs to all vehicles barring LAVs(~5%), minor damage nerfs to AV(~5%) weaponry, AV grenades become contact grenades with high damage, but a tiny radius(flaylock LV.1 sized, you want your massive damage, you earn it).
15% price reduction across the board for vehicles and turrets(modules seem just about right in pricing V. effectiveness).
seems like a decent start, not a huge rework(they have the code for contact grenades in already), its all just a numbers shift. |
Sigberct Amni
Goonfeet Top Men.
118
|
Posted - 2013.09.18 12:53:00 -
[25] - Quote
Heathen Bastard wrote:Heathen Bastard wrote:nope. they've been dead silent except telling us that it was planned for 1.4, then moved to 1.5, and I'm pretty sure that when that gets close, they'll push it to 1.6, then 7, then 2.0, then they'll just announce that they're flat out lying to us and vehicles are actually getting nerfed deeper into the ground. https://forums.dust514.com/default.aspx?g=posts&m=1183027#post1183027Called it, over a month ago. How does anyone maintain faith in CCP at this point? It's super easy to predict failure and super difficult to aim high and succeed. But I guess you deserve a cookie for your Nostradamus-like future sight.
('.) <-- there it is. You earned it! so round cookie 4 u saw failure in game wow u did it here cookie 2 chocolate chips |
Monkey MAC
killer taxi company General Tso's Alliance
525
|
Posted - 2013.09.18 12:54:00 -
[26] - Quote
Vrain Matari wrote:Heinrich Jagerblitzen wrote:Soraya Xel wrote:I'd much rather have feedback time then changes now, so I'm cool with this. Smart man. Amen. Amen Amen
Can you do this for .7 as well? |
Gringo Nos
Nameless Air Cavalry
30
|
Posted - 2013.09.18 12:56:00 -
[27] - Quote
Heathen Bastard wrote:calisk galern wrote:Heathen Bastard wrote:Heathen Bastard wrote:nope. they've been dead silent except telling us that it was planned for 1.4, then moved to 1.5, and I'm pretty sure that when that gets close, they'll push it to 1.6, then 7, then 2.0, then they'll just announce that they're flat out lying to us and vehicles are actually getting nerfed deeper into the ground. https://forums.dust514.com/default.aspx?g=posts&m=1183027#post1183027Called it, over a month ago. How does anyone maintain faith in CCP at this point? or ....vehicles are just really hard to balance, feel free to tell us how you would do it so we can promply point out all the flaws in your plan. HP buffs to all vehicles barring LAVs(~5%), minor damage nerfs to AV(~5%) weaponry, AV grenades become contact grenades with high damage, but a tiny radius(flaylock LV.1 sized, you want your massive damage, you earn it). 15% price reduction across the board for vehicles and turrets(modules seem just about right in pricing V. effectiveness). seems like a decent start, not a huge rework(they have the code for contact grenades in already), its all just a numbers shift.
Quite like these ideas and they don't seem op either. |
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CCP Logibro
C C P C C P Alliance
1978
|
Posted - 2013.09.18 12:56:00 -
[28] - Quote
Aikuchi Tomaru wrote:CCP Logibro wrote:So they're not scrapped, just delayed. You said the same about PvE. CCP Logibro wrote:However, there is some good news. next week for you guys to give feedback before any of this stuff hits Tranquility. You said the same thing last week. About a devblog coming out this week.
I believe what you're referring to was Foxfour saying he was writing a dev blog this week. It's not finished yet, but it's getting closer. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Heathen Bastard
The Bastard Brigade
617
|
Posted - 2013.09.18 12:56:00 -
[29] - Quote
Sigberct Amni wrote:Heathen Bastard wrote:Heathen Bastard wrote:nope. they've been dead silent except telling us that it was planned for 1.4, then moved to 1.5, and I'm pretty sure that when that gets close, they'll push it to 1.6, then 7, then 2.0, then they'll just announce that they're flat out lying to us and vehicles are actually getting nerfed deeper into the ground. https://forums.dust514.com/default.aspx?g=posts&m=1183027#post1183027Called it, over a month ago. How does anyone maintain faith in CCP at this point? It's super easy to predict failure and super difficult to aim high and succeed. But I guess you deserve a cookie for your Nostradamus-like future sight. ('.) <-- there it is. You earned it! so round cookie 4 u saw failure in game wow u did it here cookie 2 chocolate chips
NOMNOMNOM! Thanks!
It's only easy to predict if there's an established pattern. |
Meeko Fent
Seituoda Taskforce Command Caldari State
931
|
Posted - 2013.09.18 12:57:00 -
[30] - Quote
I stop caring what was put into the patch notes on the forums.
The community is still just going to pick it to bits, and then whine with dozens of threads that the thing they wanted wasn't put in.
Between that, and a overly cynical community when it comes to updates, to avoid pre-release whining, CCP probably could just hold the notes until release. However, out if kindness, the probably are going to release the notes anyway, and I get to watch a show.
*grabs popcorn* |
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steadyhand amarr
Imperfects Negative-Feedback
1338
|
Posted - 2013.09.18 12:59:00 -
[31] - Quote
.... So all we have to look forword to is a blance patch. .. |
Rogatien Merc
Red Star. EoN.
1210
|
Posted - 2013.09.18 13:00:00 -
[32] - Quote
steadyhand amarr wrote:.... So all we have to look forword to is a blance patch. .. No. Squad finder and corp roles. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2364
|
Posted - 2013.09.18 13:01:00 -
[33] - Quote
I think a lot of us had reservations about the vehicle changes that were incoming (how many threads about that were there?), and I guess many of us were pondering the wisdom of seemingly changing AV or Vehicles and balancing the two separately while having proto AV but the standard vehicles.
There's also something to be said about how you balance weapons when a set of them are still missing. I guess that's an eternal conflict: balancing while adding new stuff. We all want the missing suits, vehicles, weapons, etc., but we also want things to be balanced as-is.
I think in the past the community hasn't always been heeded with respect to practical advice. The initial armor plate stats for ferroscale/reactive are a good example. I don't know that they're particularly great now either. When stats are adjusted across the board on armor, you also wonder if the ramifications of those changes needed to be addressed in other areas. Then there's useful changes to the game which have nothing to do with balance or new items.
Really, we want everything, and we want it yesterday.
As ornery a community as we can be, we put in a lot of hours playing the game, and I think aside the occasional bit of hyperbole and bad math - our input can be very good. If this delay is an open invitation to actually have us aid in the balancing/stats of these weapons and vehicles; that's a good thing. I just hope that's actually the case. |
General John Ripper
TeamPlayers EoN.
2517
|
Posted - 2013.09.18 13:01:00 -
[34] - Quote
I am General John Ripper and this thread is now officially approved by me.
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Sigberct Amni
Goonfeet Top Men.
118
|
Posted - 2013.09.18 13:04:00 -
[35] - Quote
Heathen Bastard wrote: NOMNOMNOM! Thanks!
It's only easy to predict if there's an established pattern.
If, by established pattern, you mean your own cynically cherry picked chain of events that ignore all of the things that were improved, then yes. That is very easy to predict. |
Heathen Bastard
The Bastard Brigade
617
|
Posted - 2013.09.18 13:04:00 -
[36] - Quote
General John Ripper wrote:I am General John Ripper and this thread is now officially approved by me.
I am Heathen Bastard and I don't give one flaming ****. |
Monkey MAC
killer taxi company General Tso's Alliance
525
|
Posted - 2013.09.18 13:05:00 -
[37] - Quote
Meeko Fent wrote:I stop caring what was put into the patch notes on the forums.
The community is still just going to pick it to bits, and then whine with dozens of threads that the thing they wanted wasn't put in.
Between that, and a overly cynical community when it comes to updates, to avoid pre-release whining, CCP probably could just hold the notes until release. However, out if kindness, the probably are going to release the notes anyway, and I get to watch a show.
*grabs popcorn*
Your whining just as much, if you don't like the "toxic" community, dont participate, there will always be whiners, but how about sitting on your behind, you stand up andblead by example.
I for 1 am still looking forward to the patch, extra performance, and squad finder will be thourghly welcomed, this thread will havea lot of dev attention, and we can use it to address real issues!! |
Sigberct Amni
Goonfeet Top Men.
118
|
Posted - 2013.09.18 13:06:00 -
[38] - Quote
Zeylon Rho wrote::words: and I think aside the occasional bit of hyperbole and bad math - our input can be very good. If this delay is an open invitation to actually have us aid in the balancing/stats of these weapons and vehicles; that's a good thing. I just hope that's actually the case. Have we been reading the same forums? |
Monkey MAC
killer taxi company General Tso's Alliance
525
|
Posted - 2013.09.18 13:08:00 -
[39] - Quote
Zeylon Rho wrote:I think a lot of us had reservations about the vehicle changes that were incoming (how many threads about that were there?), and I guess many of us were pondering the wisdom of seemingly changing AV or Vehicles and balancing the two separately while having proto AV but the standard vehicles. There's also something to be said about how you balance weapons when a set of them are still missing. I guess that's an eternal conflict: balancing while adding new stuff. We all want the missing suits, vehicles, weapons, etc., but we also want things to be balanced as-is. I think in the past the community hasn't always been heeded with respect to practical advice. The initial armor plate stats for ferroscale/reactive are a good example. I don't know that they're particularly great now either. When stats are adjusted across the board on armor, you also wonder if the ramifications of those changes needed to be addressed in other areas. Then there's useful changes to the game which have nothing to do with balance or new items. Really, we want everything, and we want it yesterday. As ornery a community as we can be, we put in a lot of hours playing the game, and I think aside the occasional bit of hyperbole and bad math - our input can be very good. If this delay is an open invitation to actually have us aid in the balancing/stats of these weapons and vehicles; that's a good thing. I just hope that's actually the case.
Likewise, this actually the kind of opportunity for people to give poitive feedback and prehaps make a difference, this is the kind of opportunity the playerbase has been screaming for, lets not bloomin ruin it now!! |
Reav Hannari
Red Rock Outriders
1324
|
Posted - 2013.09.18 13:09:00 -
[40] - Quote
Dev cycle is crazy short as it is. Game is finally on track for the infantry and they don't want to break it to rush out changes. Players will over react for awhile either way and then realize its good: "OMG aim bot, wait, where did it go?" |
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Heathen Bastard
The Bastard Brigade
620
|
Posted - 2013.09.18 13:14:00 -
[41] - Quote
Sigberct Amni wrote:Heathen Bastard wrote: NOMNOMNOM! Thanks!
It's only easy to predict if there's an established pattern.
If, by established pattern, you mean your own cynically cherry picked chain of events that ignore all of the things that were improved, then yes. That is very easy to predict.
Then they need to stop dropping the ball with everything related to vehicles. the game is great if you're not a vehicle guy. If you are? good luck, you're going to spend more to be less effective than everyone else on the field. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
746
|
Posted - 2013.09.18 13:16:00 -
[42] - Quote
CCP Logibro wrote:Aikuchi Tomaru wrote:CCP Logibro wrote:So they're not scrapped, just delayed. You said the same about PvE. CCP Logibro wrote:However, there is some good news. next week for you guys to give feedback before any of this stuff hits Tranquility. You said the same thing last week. About a devblog coming out this week. I believe what you're referring to was Foxfour saying he was writing a dev blog this week. It's not finished yet, but it's getting closer.
He started friday. I'm so interested in this yet unknown feature which will come in 1.5 |
Jack McReady
DUST University Ivy League
561
|
Posted - 2013.09.18 13:16:00 -
[43] - Quote
CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then?
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CCP Logibro
C C P C C P Alliance
1982
|
Posted - 2013.09.18 13:19:00 -
[44] - Quote
Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then?
Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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General John Ripper
TeamPlayers EoN.
2519
|
Posted - 2013.09.18 13:20:00 -
[45] - Quote
Heathen Bastard wrote:General John Ripper wrote:I am General John Ripper and this thread is now officially approved by me.
I am Heathen Bastard and I don't give one flaming ****. Well that is good. I really dislike when people come up to me and try to offer me flaming ****. It's always such a rude thing to do to someone. |
Robert JD Niewiadomski
NULLIMPEX INC
533
|
Posted - 2013.09.18 13:23:00 -
[46] - Quote
I can wait for limited ammo in turrets one more month But don't forget to add infantry fire for vehicle passengers when you allow us to scrap turrets... Or at least tell us what are you going to do about infantry weapons fire on vehicles... Up? Or down? |
Jack McReady
DUST University Ivy League
561
|
Posted - 2013.09.18 13:23:00 -
[47] - Quote
CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials this is great :) |
General John Ripper
TeamPlayers EoN.
2519
|
Posted - 2013.09.18 13:24:00 -
[48] - Quote
CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials I wonder if corp roles will be fully customizable and what permissions will be available.
I would like a special role called "That one taco guy who approves things" |
Cosgar
ParagonX
5336
|
Posted - 2013.09.18 13:25:00 -
[49] - Quote
*sigh*
If vehicle balance is being pushed back, can we please have the vehicle engineering skill give 5% PG per level again as an act of good faith? |
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CCP Logibro
C C P C C P Alliance
1982
|
Posted - 2013.09.18 13:25:00 -
[50] - Quote
General John Ripper wrote:CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials I wonder if corp roles will be fully customizable and what permissions will be available. I would like a special role called "That one taco guy who approves things"
More details will be coming in a dev blog. I hear CCP FoxFour is writing this one. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Monkey MAC
killer taxi company General Tso's Alliance
529
|
Posted - 2013.09.18 13:26:00 -
[51] - Quote
Jack McReady wrote:CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials this is great :)
Tada ain't just no more lone wolfing cause I can't find a squad!! Logibro will the squad finder include the ability to choose mic or non-mic only squads? |
Vell0cet
Royal Uhlans Amarr Empire
234
|
Posted - 2013.09.18 13:26:00 -
[52] - Quote
First, let me say that I appreciate CCP being transparent with us. This is important for the health of the game.
Second, I'm glad they're holding things back if they're not ready. This is infinitely preferable to rushing out buggy or imbalanced additions/changes.
I am of course disappointed because it means everything else will be pushed further back. I hope CCP takes this opportunity to seriously consider adding vehicle capacitors. There will never be a better time to do it, and it might become too difficult later as they add in more vehicle content. CCP might be able to repurpose the stamina system in the vehicle capacitor implementation. I also think the new player experience should be the priority for 1.5, and am glad they are working on this. Bringing in new players is vital to the long-term health of DUST.
I also really hope CCP considers adding my test range suggestion soon. This would give us the opportunity to play test upcoming changes and weapons/suits/equipment in an isolated environment that won't break the game. I suspect this would greatly help with finding bugs and balancing issues before they make it into production, and it would give us something else to do in the meantime. CCP has limited resources, so tapping the resource of it's devoted player community is not only wise, but crazy to not do. CCP: ask the EVE devs what their development process would have been like without the feedback and bug reports generated by the players on SISI. |
Vrain Matari
ZionTCD
916
|
Posted - 2013.09.18 13:29:00 -
[53] - Quote
CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials All very important for the game and especially the NPE. DUST needs these improvements to drive playerbase growth.
I have to say, I'm luvvin' you prioritization since 1.3 CPP. Hell, i'm luvvin' it twice ;) |
Sigberct Amni
Goonfeet Top Men.
123
|
Posted - 2013.09.18 13:30:00 -
[54] - Quote
Jack McReady wrote: Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials this is great :)
Agreed, corp roles and wp rewards are exciting to me. I'm hoping this means the bonus to active scanning!
Heathen, I also agree with you on them needing to figure out vehicles. See how easy that was, though? You went from proclaiming doom and destruction to actually voicing an opinion about a specific thing you dislike. Try starting off with that and less hyperbole and we'll all be better off for it. |
steadyhand amarr
Imperfects Negative-Feedback
1339
|
Posted - 2013.09.18 13:34:00 -
[55] - Quote
Ug ok the patch will improve things but we really need a new gamemode |
M McManus
Sinq Laison Gendarmes Gallente Federation
61
|
Posted - 2013.09.18 13:37:00 -
[56] - Quote
CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials
No individual ADS sensitivity sliders ? |
Monkey MAC
killer taxi company General Tso's Alliance
530
|
Posted - 2013.09.18 13:38:00 -
[57] - Quote
steadyhand amarr wrote:Ug ok the patch will improve things but we really need a new gamemode
I would like the 1.0 skirmish, I never got to see that, but it sounds awsome!! |
|
CCP Logibro
C C P C C P Alliance
1993
|
Posted - 2013.09.18 13:39:00 -
[58] - Quote
M McManus wrote:CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials No individual ADS sensitivity sliders ?
Unfortunately that also got pushed back. It's still on it's way, just not in 1.5. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
General John Ripper
TeamPlayers EoN.
2520
|
Posted - 2013.09.18 13:40:00 -
[59] - Quote
Monkey MAC wrote:Jack McReady wrote:CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials this is great :) Tada ain't just no more lone wolfing cause I can't find a squad!! Logibro will the squad finder include the ability to choose mic or non-mic only squads? this feature would make squad finder perfect! <3 |
Heathen Bastard
The Bastard Brigade
623
|
Posted - 2013.09.18 13:41:00 -
[60] - Quote
Sigberct Amni wrote:Jack McReady wrote: Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials this is great :)
Agreed, corp roles and wp rewards are exciting to me. I'm hoping this means the bonus to active scanning! Heathen, I also agree with you on them needing to figure out vehicles. See how easy that was, though? You went from proclaiming doom and destruction to actually voicing an opinion about a specific thing you dislike. Try starting off with that and less hyperbole and we'll all be better off for it.
when I use less hyperbole, no one notices. see the post I made on the last page where no hyperbole was used for reference(it's the one about quick and relatively simple vehicle changes #22 wait, isn't there a book similar to what I'm saying?). |
|
Our Deepest Regret
Algintal Core Gallente Federation
250
|
Posted - 2013.09.18 13:44:00 -
[61] - Quote
Oh, fiddlesticks.
Ah well. At least it it gives me more time to build up SP. I still need Armor plate level 5, but 770,000 points is soooo steep. |
CharCharOdell
Shining Flame Amarr Empire
853
|
Posted - 2013.09.18 13:44:00 -
[62] - Quote
I'm mad. |
ChromeBreaker
SVER True Blood Public Disorder.
1218
|
Posted - 2013.09.18 13:45:00 -
[63] - Quote
CCP Logibro wrote:M McManus wrote:CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials No individual ADS sensitivity sliders ? Unfortunately that also got pushed back. It's still on it's way, just not in 1.5.
Could you not sneak in a bubble shield...
or trees |
Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
922
|
Posted - 2013.09.18 13:46:00 -
[64] - Quote
Vrain Matari wrote:Chances Ghost wrote:is it delayed because you figured out you cant balance vehicles without fixing the rendering problem?
:P Einstein believed the best questions were the simplest ones. +1 Chances ghost ;)
besty part is that its like the devs are banned from talking about the subject.
first post in the most visable thread possable about vehicles...
and still no response on rendering :P
its true though, you cant balance vehicles in the current rendering environment.
not being able to see is such a powerful nerf that you would either have to make them cost next to nothing, or make them SUPER OP in every other way to compensate.
plus they are slowly figuring out that the militia to proto gear model isnt going to actually work as they try as best they can to figure out what a proto tank is supposed to look like. |
General John Ripper
TeamPlayers EoN.
2520
|
Posted - 2013.09.18 13:47:00 -
[65] - Quote
CharCharOdell wrote:I'm mad. Hug and a cookie? Taco?
Don't be too upset. |
Monkey MAC
killer taxi company General Tso's Alliance
531
|
Posted - 2013.09.18 13:47:00 -
[66] - Quote
General John Ripper wrote:Monkey MAC wrote:Jack McReady wrote:CCP Logibro wrote: Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials
this is great :) Tada ain't just no more lone wolfing cause I can't find a squad!! Logibro will the squad finder include the ability to choose mic or non-mic only squads? this feature would make squad finder perfect! <3
Prescisely, LogiBro you got a statement for that? Will we be able to choosd squads who are (non)mic only?
I like to chat with the squad and non talkers emd up feeling like a 3rd wheel! |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
449
|
Posted - 2013.09.18 13:55:00 -
[67] - Quote
CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) >> New/More WP rewards <<>> First set of better tutorials << YES PLEASE! Seriously, you guys are adding in more rewards for stuff we already do AND improving NPE!?? +1 to both of those!
|
J Lav
OSG Planetary Operations Covert Intervention
218
|
Posted - 2013.09.18 13:55:00 -
[68] - Quote
As far as vehicles go, I see a numerical disparity in the existing setup that might be helpful to look at in balancing the vehicles, https://forums.dust514.com/default.aspx?g=posts&t=107009&find=unread
Basically the damage of AV weapons and the survivability of Vehicles leaps from level to level in astronomical steps. That makes the whole system impossible to balance.
I still maintain that how it is that every other game out there can have a dumb-fire AV weapon that isn't OP, except CCP is beyond me. |
gbh08
CAUSE 4 C0NCERN
170
|
Posted - 2013.09.18 13:58:00 -
[69] - Quote
yep my tank alt is disapoint
I dont even understand how hard it can be to fix the tanks up a little bit, sure i have no fecking clue myself how to fix them without making them op, but i didnt choose game development as my profession......
Surely its just tweaking some numbers till you get it right? lol
Like, i look at eve with the sh!t ton of ships and modules, and naturally think ccp's a bit of a boss at this kind of thing, whats making it so difficult?
while we wait, can you just buff the shield booster so its a little more on par with the amour tanks, and let us remove the passenger turrets in 1.5??
dont mean to sound like a misrable cu.nt, the games come a long way since uprising and its great you give us a heads up about things lately, just a little disapointed
|
Kevall Longstride
DUST University Ivy League
525
|
Posted - 2013.09.18 14:01:00 -
[70] - Quote
While I'm disappointed for the vehicles guys in D-UNI as long as we get a real chance to now look at proposed changes before they go live, which is the second best thing to having a public test server, then I can live with it.
However, this had better work so that the community can see that they can see that they are having an effect on game development before it hits TQ.
Otherwise there is going to some backlash. |
|
Vell0cet
Royal Uhlans Amarr Empire
236
|
Posted - 2013.09.18 14:02:00 -
[71] - Quote
gbh08 wrote:Like, i look at eve with the sh!t ton of ships and modules, and naturally think ccp's a bit of a boss at this kind of thing, whats making it so difficult? It's taken EVE 10 years of balancing to get there, and there are still OP weapons, modules and ships. They are working on a game wide ship rebalance and it's going to take a long time to get through them all. It's a slow and difficult process. |
Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
922
|
Posted - 2013.09.18 14:04:00 -
[72] - Quote
Vell0cet wrote:gbh08 wrote:Like, i look at eve with the sh!t ton of ships and modules, and naturally think ccp's a bit of a boss at this kind of thing, whats making it so difficult? It's taken EVE 10 years of balancing to get there, and there are still OP weapons, modules and ships. They are working on a game wide ship rebalance and it's going to take a long time to get through them all. It's a slow and difficult process.
the wierd part is they diddnt bring any of that balancing experiance to dust.
they are making mistakes in dust that they learned to fix in eve |
Kevall Longstride
DUST University Ivy League
526
|
Posted - 2013.09.18 14:10:00 -
[73] - Quote
CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials
Happy?! HAPPY?!!!
Halle-fekking-lujah!!!!!!!
'Nuff said.
|
THE LEGENDARY WARRIOR
THE WARRIORS OF LEGEND
0
|
Posted - 2013.09.18 14:12:00 -
[74] - Quote
CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So they're not scrapped, just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.)
Corp roles. alright! |
Thor Odinson42
Molon Labe. RISE of LEGION
1253
|
Posted - 2013.09.18 14:15:00 -
[75] - Quote
They need to give these guys some more resources to work with.
There is a lot of doom and gloom on these forums so I hate to do it, but I just don't see it.
It's so hard to try and schedule a PC battle right now because you just don't know if people are going to log in. The matchmaking deal put the finishing touches on many people who were on the fence. There's A LOT of people who've been in a holding pattern to see what's done with vehicles.
With the release of some new games, I'm thinking this is going to be a pretty empty server soon.
I hope I'm wrong, but in my opinion we are seeing the end. |
Vell0cet
Royal Uhlans Amarr Empire
236
|
Posted - 2013.09.18 14:18:00 -
[76] - Quote
Chances Ghost wrote:Vell0cet wrote:gbh08 wrote:Like, i look at eve with the sh!t ton of ships and modules, and naturally think ccp's a bit of a boss at this kind of thing, whats making it so difficult? It's taken EVE 10 years of balancing to get there, and there are still OP weapons, modules and ships. They are working on a game wide ship rebalance and it's going to take a long time to get through them all. It's a slow and difficult process. the wierd part is they diddnt bring any of that balancing experiance to dust. they are making mistakes in dust that they learned to fix in eve I think that's a fair criticism. The lack of a testing environment for players to submit feedback has been one of the most outstanding issues from my perspective. I can't imagine trying to develop a game on the scale of DUST with a limited team and no test server for players to beta test upcoming changes. A lot of the major hiccups might have been caught earlier like the TAC-AR issues at the launch of Uprising, or the shotgun hit detection bug in 1.4. I also think CCP is improving it's approach and getting the community involved earlier in the process (as evidenced by this thread). Yes it can be more painful, and you're going to have to deal with more whining on the forums, but the released content will be much better. |
RKKR
The Southern Legion The Umbra Combine
391
|
Posted - 2013.09.18 14:18:00 -
[77] - Quote
This is why we can't have a roadmap, they have no clue where they are going. |
Vrain Matari
ZionTCD
917
|
Posted - 2013.09.18 14:19:00 -
[78] - Quote
Chances Ghost wrote:Vell0cet wrote:gbh08 wrote:Like, i look at eve with the sh!t ton of ships and modules, and naturally think ccp's a bit of a boss at this kind of thing, whats making it so difficult? It's taken EVE 10 years of balancing to get there, and there are still OP weapons, modules and ships. They are working on a game wide ship rebalance and it's going to take a long time to get through them all. It's a slow and difficult process. the wierd part is they diddnt bring any of that balancing experiance to dust. they are making mistakes in dust that they learned to fix in eve In their defence things are very different in DUST because players have direct control of the characters/vehicles, and that direct control is a powerful magnifier of any imbalances. Imo Eve is also a very clean balancing environment because there is range and falloff, but no cover. |
CharCharOdell
Shining Flame Amarr Empire
855
|
Posted - 2013.09.18 14:21:00 -
[79] - Quote
I wasn't planning on it BC I was excited for 1.5, but now that vehicle changes have been pushed back, I'm gonna go play GTA5. |
Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
922
|
Posted - 2013.09.18 14:25:00 -
[80] - Quote
Vrain Matari wrote:Chances Ghost wrote:Vell0cet wrote:gbh08 wrote:Like, i look at eve with the sh!t ton of ships and modules, and naturally think ccp's a bit of a boss at this kind of thing, whats making it so difficult? It's taken EVE 10 years of balancing to get there, and there are still OP weapons, modules and ships. They are working on a game wide ship rebalance and it's going to take a long time to get through them all. It's a slow and difficult process. the wierd part is they diddnt bring any of that balancing experiance to dust. they are making mistakes in dust that they learned to fix in eve In their defence things are very different in DUST because players have direct control of the characters/vehicles, and that direct control is a powerful magnifier of any imbalances. Imo Eve is also a very clean balancing environment because there is range and falloff, but no cover.
they learned that tiers dont work...
we have tiers
they spent 10 years designing their skill system... and yet the skill system we have is similar but completly different in how it interacts with gear |
|
Thor Odinson42
Molon Labe. RISE of LEGION
1255
|
Posted - 2013.09.18 14:25:00 -
[81] - Quote
Vell0cet wrote:Chances Ghost wrote:Vell0cet wrote:gbh08 wrote:Like, i look at eve with the sh!t ton of ships and modules, and naturally think ccp's a bit of a boss at this kind of thing, whats making it so difficult? It's taken EVE 10 years of balancing to get there, and there are still OP weapons, modules and ships. They are working on a game wide ship rebalance and it's going to take a long time to get through them all. It's a slow and difficult process. the wierd part is they diddnt bring any of that balancing experiance to dust. they are making mistakes in dust that they learned to fix in eve I think that's a fair criticism. The lack of a testing environment for players to submit feedback has been one of the most outstanding issues from my perspective. I can't imagine trying to develop a game on the scale of DUST with a limited team and no test server for players to beta test upcoming changes. A lot of the major hiccups might have been caught earlier like the TAC-AR issues at the launch of Uprising, or the shotgun hit detection bug in 1.4. I also think CCP is improving it's approach and getting the community involved earlier in the process (as evidenced by this thread). Yes it can be more painful, and you're going to have to deal with more whining on the forums, but the released content will be much better.
The problem is that you get a week of Dev give a **** like this then they go into a shell.
The vehicle thing getting pushed back 3 months from when it was supposed to get released is a pretty big deal. With so many other things not getting any attention it's a clear indication that there are simply not enough resources at their disposal to pull this off.
|
Vell0cet
Royal Uhlans Amarr Empire
238
|
Posted - 2013.09.18 14:27:00 -
[82] - Quote
Thor Odinson42 wrote:They need to give these guys some more resources to work with. I agree. CCP should beg/borrow/steal some money to get a few more developers on the team. At least until they get the initial content released with all racial suits, vehicles, a decent variety of maps, the foundation of the core mechanics in place, and a working PS4 version. After that, they can scale back some and focus on 6-month updates like EVE.
Quote:There is a lot of doom and gloom on these forums so I hate to do it, but I just don't see it.
It's so hard to try and schedule a PC battle right now because you just don't know if people are going to log in. The matchmaking deal put the finishing touches on many people who were on the fence. There's A LOT of people who've been in a holding pattern to see what's done with vehicles.
With the release of some new games, I'm thinking this is going to be a pretty empty server soon.
I hope I'm wrong, but in my opinion we are seeing the end. I think you're wrong. I'm not going anywhere (and if I do I'll still be running passive boosters). This game is so unique that it tends to hold people's interest despite it's flaws. I realize CCP is on borrowed time though, and I think they know it too. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
939
|
Posted - 2013.09.18 14:35:00 -
[83] - Quote
CharCharOdell wrote:I wasn't planning on it BC I was excited for 1.5, but now that vehicle changes have been pushed back, I'm gonna go play GTA5. Have fun. I'd normally take schadenfreude in all your hype being killed by something so quick, but it's killed me too. Personally I was really looking forward to the new guns and hoping against hope some were Minmatar, but now... Dragon's Dogma and Dragon's Crown are one trophy from platinum... |
Nick nugg3t
United Universe Corp
162
|
Posted - 2013.09.18 14:36:00 -
[84] - Quote
so let me get this straight.
new weapons will NOT be coming out In 1.5?
|
|
CCP Logibro
C C P C C P Alliance
1999
|
Posted - 2013.09.18 14:37:00 -
[85] - Quote
Nick nugg3t wrote:so let me get this straight.
new weapons will NOT be coming out In 1.5?
Not in 1.5. We're aiming for 1.6, but that's not going to be confirmed till we get closer to it's release date. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
pyramidhead 420
Krullefor Organization Minmatar Republic
35
|
Posted - 2013.09.18 14:38:00 -
[86] - Quote
ccp knows october is its last chance to grab its fans back and thats why they pushed their "major" update back to october. once new systems drop and new shooters come out in november, well we all know whats gonna happen |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6018
|
Posted - 2013.09.18 14:39:00 -
[87] - Quote
I have fallen into despair! I have been waiting since May for new racial variants. Guess it will be a full 6 months before we see any.
I appreciate the heads up. I would prefer if 1.5 was delayed a week or 2 instead of waiting for another month. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
236
|
Posted - 2013.09.18 14:41:00 -
[88] - Quote
YES.
As much as balance is good, I, for one, LOVE the idea of roles and squad finders.
That being said, the squad finder needs to behave identically to the fleet finder in EVE with the added benefit of allowing players to join a match already in progress. If both are not included, its sort of a waste of effort. It's great if I can put up squad adverts to my Alliance, but if they can't join me in match, then I'm still in the same spot where I have to wait in my CQ until the squad fills, wasting a good 10-15 minutes of game time. When I jump over to Dust from EVE for some quick matches, wasting 10-15 minutes defeats the purpose, IMO.
And I really hope these roles include, but not limited to: -Recruitment -Communications (mail/MOTD <-- add this ASAP) -Planetary Management -PC Squad leader
So I can encourage the various CEO's to not give roles to those that insist on spamming Alliance mail like the 13-year-olds that my EVE players think Dust players are. |
J3f3r20n Gh057
Molon Labe. RISE of LEGION
109
|
Posted - 2013.09.18 14:43:00 -
[89] - Quote
I hope that new "tutorial" thing doesn't mean more pop-up windows full of text. |
Viktor Hadah Jr
Negative-Impact Cult of War
224
|
Posted - 2013.09.18 14:54:00 -
[90] - Quote
Good stuff thanks for update would love a date those |
|
Tay Zondayy
Kameira Lodge Amarr Empire
0
|
Posted - 2013.09.18 14:55:00 -
[91] - Quote
CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So they're not scrapped, just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.)
CCP ..you guys are so full of s.h.i.t... looks like u wont be happy until every last die hard player leaves n starts playing better games that don't involve us waiting months to be fix .. get your fu.ck.ing heads out of your a.s.s. n handle business you lose players with each patch... wtf is wrong with u? don't just ban me or hide my post... man up .. and answer the question... what the fu.ck is wrong with yous? |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6019
|
Posted - 2013.09.18 14:56:00 -
[92] - Quote
J3f3r20n Gh057 wrote:I hope that new "tutorial" thing doesn't mean more pop-up windows full of text. You can just press square to never see them again, but I do agree; new players aren't going to take the time and read. New players need to be thrown into an empty map do to some tutorials for shooting, quick-swapping guns, using equipment, hacking, calling in vehicles, setting squad orders, calling in strikes, etc. |
Monkey MAC
killer taxi company General Tso's Alliance
534
|
Posted - 2013.09.18 14:57:00 -
[93] - Quote
Tay Zondayy wrote:CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So they're not scrapped, just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.) CCP ..you guys are so full of ****... looks like u wont be happy until every last die hard player leaves n starts playing better games that don't involve us waiting months to be fix .. get your ******* heads out of your ass n handle business you lose players with each patch... wtf is wrong with u? don't just ban me or hide my post... man up .. and answer the question... what the **** is wrong with yous?
Nothing, what were you expecting a stencil cut shooter? |
IgniteableAura
Pro Hic Immortalis
163
|
Posted - 2013.09.18 14:57:00 -
[94] - Quote
CCP Logibro wrote: Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials
I can't help but be a little disappointed. Im glad you guys are making progress. But this seems more like a hotfix than a whole new monthly patch.
How long has it been since fanfest where "beard man" announced speedsters, new racial variants of weapons/dropsuits and overall new content..........yea 6 months, and we have new maps/outposts (which are awesome), but are missing a lot of those features.
I'm not going to stop playing eve/dust, but I am disappointed in the lack of progress. I know you guys can do better than this
Ill touch on each subject for feedback, will be quick and dirty since we don't have any details.
-Squad Finder I hope there are multiple options for people to choose. EX: Mics, Corps, Role (logi/heavy/scout/balanced (a logi, heavy, assault, scout in same sq)
-Corp Roles I do hope they are easy to manage and simple. I assume these are being ported over from EVE, are current roles going to be assigned if they are already given in EVE?
-New/More WP rewards Eggggcellent
Better tutorials -Good deal, I hope it takes a newberry through a "mock" battle and shows them how to play skirmish and domination. |
GVGMODE
WorstPlayersEver
25
|
Posted - 2013.09.18 14:58:00 -
[95] - Quote
Delays on something the should have been fixed right away in earlier patches is usual, but "the grain already marked the hour" with new games to play popping from left to right until PS4 is released. It just seems that 1.5 will be another failure and 1.6 will not arrive.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2984
|
Posted - 2013.09.18 14:58:00 -
[96] - Quote
CCP Logibro wrote:Nick nugg3t wrote:so let me get this straight.
new weapons will NOT be coming out In 1.5?
Not in 1.5. We're aiming for 1.6, but that's not going to be confirmed till we get closer to it's release date.
Thanks for the heads up - much better than it catching us by surprise on patch day.
Keep up the good work. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
271
|
Posted - 2013.09.18 15:00:00 -
[97] - Quote
So are we still getting the new turrets in 1.6 I hate never getting em. |
Rynoceros
Rise Of Old Dudes
758
|
Posted - 2013.09.18 15:00:00 -
[98] - Quote
Suppose they were scrapped because sneakily implementing the remaining suits got in the way? (I am willing keep the Art Dept, or whoever that is now, in a fresh supply of caffeine and amphetamines to get them sooner than SoonGäó) |
GVGMODE
WorstPlayersEver
26
|
Posted - 2013.09.18 15:04:00 -
[99] - Quote
I heard vehicle balance and new weapons will be out in 1.9 |
J3f3r20n Gh057
Molon Labe. RISE of LEGION
111
|
Posted - 2013.09.18 15:04:00 -
[100] - Quote
KAGEHOSHI Horned Wolf wrote:J3f3r20n Gh057 wrote:I hope that new "tutorial" thing doesn't mean more pop-up windows full of text. You can just press square to never see them again, but I do agree; new players aren't going to take the time and read. New players need to be thrown into an empty map do to some tutorials for shooting, quick-swapping guns, using equipment, hacking, calling in vehicles, setting squad orders, calling in strikes, etc.
Yeah, at least some better videos talking about. It would be better a Simulation Room, but this would take another year to be made, we don't even have the damn PvE.
|
|
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6019
|
Posted - 2013.09.18 15:05:00 -
[101] - Quote
Tay Zondayy wrote:CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So they're not scrapped, just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.) CCP ..you guys are so full of s.h.i.t... looks like u wont be happy until every last die hard player leaves n starts playing better games that don't involve us waiting months to be fix .. get your fu.ck.ing heads out of your a.s.s. n handle business you lose players with each patch... wtf is wrong with u? don't just ban me or hide my post... man up .. and answer the question... what the fu.ck is wrong with yous?
Idiot. You think they don't want to release the new content? Its not ready yet, and its not like its been scrapped. Its still coming, most likely after just one more month. Would you rather it just come out not ready so you can flood the forums with 50 whiny posts about how those new items are broken?
What's wrong with YOU? Insulting the devs because your FREE new DLC items for your FREE game got delayed? You self-entitled Zap Brannigan.
How about YOU man up and stop hiding behind an alt like a little b!tch. I hope a gang of Minmatar dolphins armed with mass drivers drive their mass up your... somewhere that rhymes with mass. I hope your parents cover you in delicious butter and fart on your face.
You poopy woopy piece of garbage. |
Sgt Kirk
SyNergy Gaming EoN.
1777
|
Posted - 2013.09.18 15:07:00 -
[102] - Quote
no new vehicles or weapons?
Isn't that the primary point of 1.5?
You guys should just hold off on calling it 1.5 and just not have anything besides just a hot fix for the small stuff.
I'll come back to dust but I'll be playing armored core in the meantime. |
Vell0cet
Royal Uhlans Amarr Empire
241
|
Posted - 2013.09.18 15:08:00 -
[103] - Quote
KAGEHOSHI Horned Wolf wrote:J3f3r20n Gh057 wrote:I hope that new "tutorial" thing doesn't mean more pop-up windows full of text. You can just press square to never see them again, but I do agree; new players aren't going to take the time and read. New players need to be thrown into an empty map do to some tutorials for shooting, quick-swapping guns, using equipment, hacking, calling in vehicles, setting squad orders, calling in strikes, etc. I think CCP's NPE team should spend some time studying some iOS games. The most polished ones do a really incredible job of teaching the player how do do things by walking them through it in a very intuitive way. I was watching my girlfriend play Cyto on my iPad and it made me think about how much better DUST could be at teaching people how to play. Portal and Halo both did this well too (the originals). They had to introduce players to very new concepts and did so through pushing the player forward through the experience instead of explaining it to them like a manual, or little video snippets. Learning by doing is a powerful tool, one CCP should be focusing on for it's NPE.
They should also consider hiring Matt Gemmell as a consultant to do a review of your UX. The guy is a genius when it comes to user interaction and UI design. |
RKKR
The Southern Legion The Umbra Combine
392
|
Posted - 2013.09.18 15:11:00 -
[104] - Quote
I bet IWS knew this from the start |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2984
|
Posted - 2013.09.18 15:12:00 -
[105] - Quote
CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So they're not scrapped, just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.)
Is there any way that you can flag an existing character to be able to see the new tutorials? A few of us want to provide feedback but have all of our character slots full up. |
|
CCP Logibro
C C P C C P Alliance
2006
|
Posted - 2013.09.18 15:14:00 -
[106] - Quote
Aeon Amadi wrote:CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So they're not scrapped, just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.) Is there any way that you can flag an existing character to be able to see the new tutorials? A few of us want to provide feedback but have all of our character slots full up.
That's actually a good question. I have no idea at this stage. While I would recommend you just make a new account, you would be better off asking that question in the thread for the dev blog when it gets published.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
lordjanuz
Norwegian Dust514 Corporation Top Men.
182
|
Posted - 2013.09.18 15:14:00 -
[107] - Quote
CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials
This feels like it could been done in a extended downtime, if this is the content of the patch its rather thin.
I am just a little sad, how to sell this to my corpmates, we will get :
- no content as in weapons , vehicles , dropsuits etc.... - no maps - no new gameplay
we will get :
- new menues - tutorials - WP rewards ( good thing ) - and we get more time to give feedback on hings
I must say its not much to talk about, I now its a free game, the focus have been changed , and there is a 10 year roadmap. I was on fanfest and was very exited but now I have doubts....
so only reason to log in is the corp/alliance mates, just wounder how long that will be enough.
Will there be a winter expansion with content, will we get PVE just give us some to hold on.
Logibro how would you sell this patch to the corp
|
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
450
|
Posted - 2013.09.18 15:19:00 -
[108] - Quote
Yes, I'm a little disappointed as well with seeing two major areas (vehicle changes and new weapons) being pushed back to 1.6. I could understand that you'd need to push one or the other back (to perfect the other), but pushing both back is disappointing. However, I'm going to reserve judgement until I see what you guys are actually bringing to the table in 1.5 before posting how I feel about the changes. Baseline, though, it's VERY disheartening to know that new weapons are off the table for 1.5, since it would have been nice to have all racial rifles/play styles reflected finally.
I do have to hand it to you, though, CCP, you guys are damned if you do, damned if you don't. If you had released the vehicle balancing/new weapons in 1.5, but they'd have been incomplete, then you'd have been crucified for releasing buggy/unbalanced/unfinished changes, and yet if you pull them to make them better for release, you get crucified anyway. I feel for you guys that you're in a no-win scenario.
To address some of the posters here, though: you guys don't think CCP is raving mad to get new features/suits/weapons out?? Of course they do. They know much more of the vision than we do. They know where art assets are at, vfx, balancing, implementation, QC, etc. are. Believe me (as a developer myself) that they want to do whatever is necessary to get these out, and I'm sure it was a tough decision to pull these most-desired features. But, if the NPE is improved with tutorials, and that in turn helps newberries sticking around, then it's probably a win-win for us all: getting new players to play the game only expands the player base, grows the game, and improves its health. That's great for the game and all of us, because then CCP can build/add-in new things for bittervets (do we have those so soon?) and newbs alike can have fun with new kit occasionally. Plus, CCP is pushing updates every month or so. It's not like the new weapons/vehicle changes are pushed back for a 6-month expansion window, and if CCP is giving us the opportunity to look at the changes (and comment) beforehand, then I think that's probably an acceptable compromise. |
Thor Odinson42
Molon Labe. RISE of LEGION
1256
|
Posted - 2013.09.18 15:21:00 -
[109] - Quote
It's a free game in name only. I know a lot of people that have spent more on this game than any other game they've ever played.
I know I easily have. To be quite honest it's one of the main reasons I'm still here. I'd wager I'm not alone in this. |
Ryder Azorria
Amarr Templars Amarr Empire
588
|
Posted - 2013.09.18 15:22:00 -
[110] - Quote
lordjanuz wrote:[quote=CCP Logibro]Logibro how would you sell this patch to the corp
Not Logibro, but considering it looks more like a hotfix than a point release - Evidence that CCP rather urgently needs more staff.
EDIT: I wonder how hard it would be to get CCP Fozzie to move to Shanghai... I mean that man could probably rebalance every single weapon, vehicle and dropsuit (including unreleased racial variants) by christmas. (slight exaggerated, but not by very much) |
|
Spike Jin-Mei
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2013.09.18 15:23:00 -
[111] - Quote
CCP Logibro wrote:Nick nugg3t wrote:so let me get this straight.
new weapons will NOT be coming out In 1.5?
Not in 1.5. We're aiming for 1.6, but that's not going to be confirmed till we get closer to it's release date.
Translation .. We're aiming for 1.6 .. It wont be out til 2.5
Should we all just not play for 6 months and allow you to make the game properly ? I don;t liek playing a broken game still being made I'll just come back when it's ready |
Sinboto Simmons
SVER True Blood Public Disorder.
1228
|
Posted - 2013.09.18 15:28:00 -
[112] - Quote
Nothing for scouts? Damnit not again. |
Jade Hasegawa
Intrepidus XI EoN.
121
|
Posted - 2013.09.18 15:30:00 -
[113] - Quote
THis is why in a thread I posted a few weeks back,I said that DUST should be running at a 2to 3 monthly update schedule,tht way you would have more time to tweak the numbers/code what ever and give a proper update,instead of what you have done here and probably lost another few hundred players!
I like DUst but I willbe getting GTA 5 on payday and BF4 is pre ordered for ps3 (I not sure I like the idea of having to pay to have my profile carried across on ps4 though, thats the inlfuence of EA once again on DICE)
The chance to give feedback is good, providing you actually keep the promise,oh and EVERY detail of 1.5please,not half of it then stuff we did not expect like last time! |
ChromeBreaker
SVER True Blood Public Disorder.
1218
|
Posted - 2013.09.18 15:31:00 -
[114] - Quote
CCP Logibro wrote:Aeon Amadi wrote:CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So they're not scrapped, just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.) Is there any way that you can flag an existing character to be able to see the new tutorials? A few of us want to provide feedback but have all of our character slots full up. That's actually a good question. I have no idea at this stage. While I would recommend you just make a new account, you would be better off asking that question in the thread for the dev blog when it gets published.
Want to try and complete the tutorial with nova knives and a fat suit |
Valto Nyntus
SVER True Blood Public Disorder.
36
|
Posted - 2013.09.18 15:34:00 -
[115] - Quote
KAGEHOSHI Horned Wolf wrote:J3f3r20n Gh057 wrote:I hope that new "tutorial" thing doesn't mean more pop-up windows full of text. You can just press square to never see them again, but I do agree; new players aren't going to take the time and read. New players need to be thrown into an empty map do to some tutorials for shooting, quick-swapping guns, using equipment, hacking, calling in vehicles, setting squad orders, calling in strikes, etc. A friend in my corp explained why text can't beat audio of someone talking, he said that a human being can process more words(at least 5x more) when listening then when reading.My suggestion is the put a a.i. voice to read the words because we just can't handle the stress of reading when listening would be a lot better. |
Nguruthos IX
PEN 15 CLUB
1723
|
Posted - 2013.09.18 15:39:00 -
[116] - Quote
I hope that 1.6 will in some way address the collisions of RDV's spawning into the map, and falling installations as it pertains to instant dropship deaths.
****'s random, expensive, and unavoidable. So much wasted isk = wasted time. This sort of thing DOES affect NPE. |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
408
|
Posted - 2013.09.18 15:40:00 -
[117] - Quote
CCP Logibro wrote:Aeon Amadi wrote:CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So they're not scrapped, just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.) Is there any way that you can flag an existing character to be able to see the new tutorials? A few of us want to provide feedback but have all of our character slots full up. That's actually a good question. I have no idea at this stage. While I would recommend you just make a new account, you would be better off asking that question in the thread for the dev blog when it gets published.
Deleting your Saved Data does the trick. (NOT YOUR GAME DATA, UNLESS YOU LIKE RE-DOWNLOADING THE GAME. In which case, go ahead).
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2987
|
Posted - 2013.09.18 15:40:00 -
[118] - Quote
CCP Logibro wrote:Aeon Amadi wrote:CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So they're not scrapped, just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.) Is there any way that you can flag an existing character to be able to see the new tutorials? A few of us want to provide feedback but have all of our character slots full up. That's actually a good question. I have no idea at this stage. While I would recommend you just make a new account, you would be better off asking that question in the thread for the dev blog when it gets published.
Do you know if the new outpost is still being slated for 1.5 or were there complications? See below:
https://pbs.twimg.com/media/BUPoT3jCEAAQAK0.jpg |
Sgt Buttscratch
SLAPHAPPY BANDITS
775
|
Posted - 2013.09.18 15:44:00 -
[119] - Quote
As much as I'd like to pretend I'm mature and drop in a 4 paragraph POV about things being Ok, at least they let us know, I aint buying into that **** sorry.
1.5 was a vehicle patch, instead we get squad finder, because pressing select scrolling to team and joining a squad is that hard. Or just find a corp. Copr roles, fix PC and they'll be worthwhile WP his one I can agree with, hopefully this includes vehicle remote repairs. Tutorials(no one reads them, would you like to know more...NO)
I don't see how the stated 1.5 fixes could have been seen as more important than balancing an issue thats months old, especially after buffing swarm launchers, giveing a bunch of proto swarmers out as prizes, and selling them at reduced price for 2 solid weeks to people with daddies mastercard. I do want the vehicle patch to come in tested and solid, My disappointment is at the garbarge we get instead. Fix that pg skill as a tie over. |
We are 138
Subdreddit Test Alliance Please Ignore
387
|
Posted - 2013.09.18 15:44:00 -
[120] - Quote
damn it you guys. I'm really disappointed. I understand why, I do.... but damn it. |
|
|
CCP Logibro
C C P C C P Alliance
2008
|
Posted - 2013.09.18 15:45:00 -
[121] - Quote
New map was never scheduled for 1.5. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
Medic 1879
Forsaken Immortals Top Men.
1065
|
Posted - 2013.09.18 15:45:00 -
[122] - Quote
Well that sucks. No new weapons or vehicle balance. Instead we get tutorials which since there is no pve and therefore no enemies to set up a mock battle my money is on the tutorials being walls of text.
Squad finder, at a loss for this one does that mean you can just search for a squad of random people to join?
Corp roles, great until you realize there is very little for corps to do at the moment and the lack of interaction with eve doesn't help. I can't really see this as a way of retaining players a currently meaningless title added on your bio sounds super though.
More ways of earning WP is nice but its1 not really going to change the game too much.
This is why I think when you started working on 1.5 the community should have been consulted about balance and allowed to provide feedback if that had happened maybe vehicle rebalancing and new weapons would be coming this patch. |
Absolute Idiom II
No Free Pass
721
|
Posted - 2013.09.18 15:46:00 -
[123] - Quote
Might as as well post the same thing in this thread too:
CCP use agile development (as opposed to waterfall) for a reason:
Waterfall: get everything you want, but not on time Agile: get it on time, but lose some items
The benefit of the agile approach is that you can push items that aren't ready yet into the next development cycle, without delaying delivery of what actually *is* ready. It's kinda win-win in that regard. |
Ryder Azorria
Amarr Templars Amarr Empire
588
|
Posted - 2013.09.18 15:46:00 -
[124] - Quote
AFAIK that was never slated for 1.5. It's due in 1.6 or 1.7 IIRC |
Absolute Idiom II
No Free Pass
721
|
Posted - 2013.09.18 15:50:00 -
[125] - Quote
CCP Logibro wrote:New map was never scheduled for 1.5.
That's correct. Next outpost is slated for ~1.7: https://forums.dust514.com/default.aspx?g=posts&m=1094047#post1094047
Aeon, you even posted in that thread acknowledging the 1.7!
CCP LogicLoop wrote:DeeJay One wrote:CCP LogicLoop wrote:We need to get the racial SI's finished. So how's work on them progressing? Are we talking winter expansion (in EVE terms) or sooner? ;) Gallente Research with supporting small and medium sockets comes out in 1.4. New terrain most likely in 1.4 as well. We are aiming for: Caldari Production Facility and its supporting sockets for 1.7 (Art blockout phase currently) Minmatar Cargo Hub and supporting sockets TBD (it's in a bsp blockout phase now, and is coming along nicely) This is purely from level design and environment art. Speaking of which. Currently Team Knee 101 is doing the outposts, and Team Daddies is doing the terrains. We are sub team inside of Team Flash. |
Sinboto Simmons
SVER True Blood Public Disorder.
1230
|
Posted - 2013.09.18 16:01:00 -
[126] - Quote
Well since I'm here and logibro seems to be posting may as well take a crack at it.
Are there any planed fixes for scouts, demolition speced explosives, and missle tanks planed for 1.6? |
Coleman Gray
GunFall Mobilization Covert Intervention
693
|
Posted - 2013.09.18 16:03:00 -
[127] - Quote
And with that..the last dwindling flame of my hopes for this game are stomped out, as soon as it comes to vehicles "nah whatevers" |
|
CCP Logibro
C C P C C P Alliance
2009
|
Posted - 2013.09.18 16:05:00 -
[128] - Quote
Sinboto Simmons wrote:Well since I'm here and logibro seems to be posting may as well take a crack at it.
Are there any planed fixes for scouts, demolition speced explosives, and missle tanks planed for 1.6? First two are on the to do list, but with no date yet. Last one would be part of the vehicle rebalance. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
Nguruthos IX
PEN 15 CLUB
1725
|
Posted - 2013.09.18 16:07:00 -
[129] - Quote
Maybe the reason it's so hard to balance vehicles is they're avoiding the almighty capacitors!
because really, those could be fun. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2988
|
Posted - 2013.09.18 16:09:00 -
[130] - Quote
Suppose I did. There's a lot that goes on around here, honestly, we're usually testing something or making some graphs to demonstrate different aspects of the game to one another in as true a sense as we can. Easy to forget some things when you're not only hoping for certain new content or features but also trying to find the minute things in the game that are buggy like Collision Detection when sprinting
|
|
Sinboto Simmons
SVER True Blood Public Disorder.
1236
|
Posted - 2013.09.18 16:09:00 -
[131] - Quote
CCP Logibro wrote:Sinboto Simmons wrote:Well since I'm here and logibro seems to be posting may as well take a crack at it.
Are there any planed fixes for scouts, demolition speced explosives, and missle tanks planed for 1.6? First two are on the to do list, but with no date yet. Last one would be part of the vehicle rebalance. That actually worked?
Edit: I'm now both a happy and sad Minja...... |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
74
|
Posted - 2013.09.18 16:17:00 -
[132] - Quote
CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So they're not scrapped, just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.) sad day friend
|
Chunky Munkey
Amarr Templars Amarr Empire
1517
|
Posted - 2013.09.18 16:21:00 -
[133] - Quote
2steps forward. 2steps back. |
ChromeBreaker
SVER True Blood Public Disorder.
1220
|
Posted - 2013.09.18 16:21:00 -
[134] - Quote
Bubble shields, Cloaks, and Trees ?
|
Sinboto Simmons
SVER True Blood Public Disorder.
1236
|
Posted - 2013.09.18 16:26:00 -
[135] - Quote
I compleatly forgot about the bloody cloaks, that was said to be coming since before uprising. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
80
|
Posted - 2013.09.18 16:31:00 -
[136] - Quote
CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials
Can you confirm or deny that the mic bug is fixed? I'm tired of not being able to coordinate who is talking in a channel or properly use team channel in PC (or outside when with other friendlies and some IDIOT won't shut up but you can't mute him since he has no mic). |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
451
|
Posted - 2013.09.18 16:36:00 -
[137] - Quote
We (the community) really ought to wait until we see what's actually on the feature list for 1.5 before passing judgement. I will add, though, that providing at least one "Jesus feature" per release would go a long way to staving off the torch-and-pitchfork brigade.
Examples of "Jesus features:" new weapons, new maps, significant balancing changes/reimagining (vehicle changes), etc. Last update had new maps, so there were some new and shiny bits to look forward to. 1.5, from what you posted, is to have 4 main features but nothing "new" for us to look at. Squad finder? Nice, but not shiny. Corp roles? Again, nice but not shiny. Tutorials? Nice, but we'll never see them/need them/use them (unless this is a "battle simulator test room" where we get to try out weapons/modules, etc. beforehand). Balancing? Nothing new/shiny there. More WP reward? Nothing shiny there.
See the problem? No shiny features mean that there's nothing for us to "grab" on to. Patches should include 1 Jesus feature/shiny new thing(s) and then the host of quality-of-life changes like Squad finder/Corp roles. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
365
|
Posted - 2013.09.18 16:40:00 -
[138] - Quote
Thor Odinson42 wrote:It's a free game in name only. I know a lot of people that have spent more on this game than any other game they've ever played.
I know I easily have. To be quite honest it's one of the main reasons I'm still here. I'd wager I'm not alone in this.
I have spent a little but I wont spend money on rubbish that can be easily earned just for the sake of "supporting" CCP.
They have to provide better stuff to keep people coming and while I like the new maps and installations there are many things lacking.
- Full Racial Variants for base suits and weapons which should be in the game at launch no matter how you slice it. - PvE of some sort - Cosmetic items which could easily be a money maker (and something I would spend on)
I was really upbeat after the first few days of this patch and waiting for the new weapons. Now, I'll blow some of the SP and just log in for the daily bonus and play less.
|
pegasis prime
BIG BAD W0LVES
994
|
Posted - 2013.09.18 16:44:00 -
[139] - Quote
May I ask if ccp is going to supply us tank pilots with a complimentary bottle of lube for tge continued shafting we are going through with the swarm and forge buff? |
Psychotic Shooter
Internal Rebellion
133
|
Posted - 2013.09.18 17:06:00 -
[140] - Quote
CCP you say your not happy with 1.5 but you released the game from beta |
|
Rynoceros
Rise Of Old Dudes
759
|
Posted - 2013.09.18 17:18:00 -
[141] - Quote
Rynoceros wrote:Suppose they were scrapped because sneakily implementing the remaining suits got in the way? (I am willing keep the Art Dept, or whoever that is now, in a fresh supply of caffeine and amphetamines to get them sooner than SoonGäó)
I take your continued silence on the subject as an admission of the implementation of the suits in 1.5 and thus begin the rumor mill.
Gallente Heavies - to the rescue! |
The Attorney General
ZionTCD
924
|
Posted - 2013.09.18 17:27:00 -
[142] - Quote
I am disappointed by this news.
I was pinning a lot of my hopes for this game on getting some form of vehicle vs AV balance.
Oh well, waiting until November for the vehicle work to start is just discouraging. Thankfully I will have GTA to while away my days.
I was one of those who complained about 1.5 not being able to generate good feedback because it landed after GTA, and that would have an affect on the playerbase.
Pushing it back to at least PS4 launch window, and then that is only the first stage, means that there will be even less people to give meaningful feedback.
Thanks for giving us the heads up though, I just wish you guys would do something to help out vehicle users now, instead of constantly pushing our needs back.
Why not give us a "Happy month" where you nerf the crap out of AV to get some funny numbers. Just to make up for us getting shafted for so long. |
Reav Hannari
Red Rock Outriders
1334
|
Posted - 2013.09.18 17:29:00 -
[143] - Quote
Chunky Munkey wrote:2steps forward. 2steps back.
More like 5 steps forward planned, 2 steps forward announced. Steps back yet to be seen since we don't have 1.5 to work with.
|
621311251521 3316
Crux Special Tasks Group Gallente Federation
16
|
Posted - 2013.09.18 17:31:00 -
[144] - Quote
read my name and guess wat is mean |
Poonmunch
Sanguis Defense Syndicate
379
|
Posted - 2013.09.18 17:32:00 -
[145] - Quote
CCP Logibro wrote:This will allow you to give us your take on what's coming soon to a marketplace near you.
MARKETPLACE?
Just new stuff or can I sell some of my crap back to the marketplace?
Anyhow, I guess any progress is good. I'm happy that you want to get balances right before you release items.
It sounds like this patch will be more like 1.3, with little new content.
Munch
|
Cross Atu
Conspiratus Immortalis Covert Intervention
1712
|
Posted - 2013.09.18 17:33:00 -
[146] - Quote
Vell0cet wrote:First, let me say that I appreciate CCP being transparent with us. This is important for the health of the game. Second, I'm glad they're holding things back if they're not ready. This is infinitely preferable to rushing out buggy or imbalanced additions/changes. I am of course disappointed because it means everything else will be pushed further back. I hope CCP takes this opportunity to seriously consider adding vehicle capacitors. There will never be a better time to do it, and it might become too difficult later as they add in more vehicle content. CCP might be able to repurpose the stamina system in the vehicle capacitor implementation. I also think the new player experience should be the priority for 1.5, and am glad they are working on this. Bringing in new players is vital to the long-term health of DUST. I also really hope CCP considers adding my test range suggestion soon. This would give us the opportunity to play test upcoming changes and weapons/suits/equipment in an isolated environment that won't break the game. I suspect this would greatly help with finding bugs and balancing issues before they make it into production, and it would give us something else to do in the meantime. It would also greatly enhance the new player experience by letting them mess around with different suits/weapons/vehicles to give their training a direction they know they'll enjoy. CCP has limited resources, so tapping the resource of it's devoted player community is not only wise, but crazy not to do. CCP: ask the EVE devs what their development process would have been like without the feedback and bug reports generated by the players on SISI. ^This.
Very much +1
~Cross |
meri jin
Goonfeet Top Men.
439
|
Posted - 2013.09.18 17:34:00 -
[147] - Quote
Poonmunch wrote:CCP Logibro wrote:This will allow you to give us your take on what's coming soon to a marketplace near you. MARKETPLACE? Just new stuff or can I sell some of my crap back to the marketplace? Anyhow, I guess any progress is good. I'm happy that you want to get balances right before you release items. It sounds like this patch will be more like 1.3, with little new content. Munch
There is no new content in 1.5. Only old mechanics done a little newer. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1049
|
Posted - 2013.09.18 17:35:00 -
[148] - Quote
CCP Logibro wrote: Corp Roles (your CEO in particular will be happy)
As a CEO I'm already happy. But please, please tell me that the Eve client will be made aware of these roles so that we can manage them on that side as well. My CEO character is in Eve because the tools for corp management there are so much more civilized. |
Atom Heart Mother
Nazionali Senza Filtro
61
|
Posted - 2013.09.18 17:37:00 -
[149] - Quote
why do you want to change AR ranges?? F...K |
udont nothat
Three Brothers and a Fat Guy
4
|
Posted - 2013.09.18 17:48:00 -
[150] - Quote
Two things i want...one, put the required skilles for an item back on display in the market place, that was helpful...and two....i don't enjoy flying paper aiplanes. i kmow when people read vehicle mods are being pushed bavk they are like, WHAT!!! My tank is not going to be invincible yet?!?WTFFFFF!!!! Oh cry me a river, you complain about proto av smoking tanks to easy? What do you thibk they do to my 600k piece of construction paper I'm flying around. I dint care how tough tabks are made or nerfed if that's what the new balancing or longer cooldown high satts moduels do, i just want my DS to survive MILITIA anything!! Ill worry about proto a/v after i can survive the ONE guy thag spawns the free militia swarm to get revenge for the one kill/50 WP i got the whole match...but hopefully this new WP rewards is for DS??? Please |
|
Beren Hurin
Onslaught Inc RISE of LEGION
1629
|
Posted - 2013.09.18 17:51:00 -
[151] - Quote
I really think they should be selling the new WP system as a much more scout friendly WP system. |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
62
|
Posted - 2013.09.18 17:53:00 -
[152] - Quote
Squad finder sounds interesting. Can't wait for the info on 1.5 to sink teeth into CCP! :) |
Monkey MAC
killer taxi company General Tso's Alliance
537
|
Posted - 2013.09.18 17:54:00 -
[153] - Quote
621311251521 3316 wrote:read my name and guess wat is mean The amount of pointless/useless/disrespectful/down right dum statements your gonna make in your life? |
Monkey MAC
killer taxi company General Tso's Alliance
537
|
Posted - 2013.09.18 17:56:00 -
[154] - Quote
Atom Heart Mother wrote:why do you want to change AR ranges?? F...K Because it is gallantean, and that means short range, drastic fall off, high dps you know likehow it is actually meant to be like!! |
XxGhazbaranxX
Bannana Boat Corp
370
|
Posted - 2013.09.18 18:04:00 -
[155] - Quote
Well I hope, hopefully not vain, that this is a good thing. I'm a dust bunny and I hope this decision was made to really look at feedback, which we had already given but if REAL NUMBERS are shown then I guess some more time can be given.
Let it stand though that I think this is a poor decision and if things keep getting postponed the game population will keep declining. These changes are starting to become too little too late.
|
howard sanchez
Sanchez Cartage llc
764
|
Posted - 2013.09.18 18:06:00 -
[156] - Quote
Vespasian Andendare wrote:Yes, I'm a little disappointed as well with seeing two major areas (vehicle changes and new weapons) being pushed back to 1.6. I could understand that you'd need to push one or the other back (to perfect the other), but pushing both back is disappointing. However, I'm going to reserve judgement until I see what you guys are actually bringing to the table in 1.5 before posting how I feel about the changes. Baseline, though, it's VERY disheartening to know that new weapons are off the table for 1.5, since it would have been nice to have all racial rifles/play styles reflected finally.
I do have to hand it to you, though, CCP, you guys are damned if you do, damned if you don't. If you had released the vehicle balancing/new weapons in 1.5, but they'd have been incomplete, then you'd have been crucified for releasing buggy/unbalanced/unfinished changes, and yet if you pull them to make them better for release, you get crucified anyway. I feel for you guys that you're in a no-win scenario.
To address some of the posters here, though: you guys don't think CCP is raving mad to get new features/suits/weapons out?? Of course they do. They know much more of the vision than we do. They know where art assets are at, vfx, balancing, implementation, QC, etc. are. Believe me (as a developer myself) that they want to do whatever is necessary to get these out, and I'm sure it was a tough decision to pull these most-desired features. But, if the NPE is improved with tutorials, and that in turn helps newberries sticking around, then it's probably a win-win for us all: getting new players to play the game only expands the player base, grows the game, and improves its health. That's great for the game and all of us, because then CCP can build/add-in new things for bittervets (do we have those so soon?) and newbs alike can have fun with new kit occasionally. Plus, CCP is pushing updates every month or so. It's not like the new weapons/vehicle changes are pushed back for a 6-month expansion window, and if CCP is giving us the opportunity to look at the changes (and comment) beforehand, then I think that's probably an acceptable compromise. Vespasian,
While I agree that the devs at CCP have a much clearer perspective of why particular details lead to delays and complications...and I also agree that players who lack that perspective often go overboard with forum posts and rage quit QQ ( myself included)...
I would humbly suggest that, if CCP community managers would use some of thier valuable time to explain to us what's really going on we could all have that insight and clear perspective.
Hard to do? Corporate standards of practice regarding how a company communicates with its customers often dictate a lot of limitations. I work in the healthcare industry and it can be very difficult to tell a patient," uh, my staff screwed up and lost your referal, so there is going to be a delay in service". But you know what? Every time I find a way to deliver that message ( cuz schit happens in every business everywhere) in a manner the customer can accept and understand, the outcome is better than when I try to cover up a mess or pitch the "company line".
One of ccp's core tenets is transparency ( stop laughing). It can be difficult to admit to inefficiency and even failure. But when a business combines that honesty with heartfelt intent to improve ( and results like 1.4) the relationship with customers changes a lot for the better
I applaud LogiBro's interaction in this thread. Sir, you are striking the right tone. As does FoxFour with his constant community interaction.
But I still sense there is a long way to go within ShangHai leadership before we get to what we can truly call transparency. We are approaching translucency.
Keep scrubbing those windows folks. Thank you all |
low genius
The Sound Of Freedom Renegade Alliance
421
|
Posted - 2013.09.18 18:24:00 -
[157] - Quote
sounds like anti-progress |
Alldin Kan
TeamPlayers EoN.
610
|
Posted - 2013.09.18 18:37:00 -
[158] - Quote
So, when can I expect to get the changes mentioned below?
This first one is a must have: Let's say I'm using the DS3, "Hold X to move over Object/Railing" (I know you want this to show up in a patch). Heavies only have that option while not wielding a Heavy weapon (switch to sidearm). The time it takes for a person to move over the object/railing is dependent on the Dropsuit's speed.
New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New Dropsuit Profile/Scanning stats:
- Basic Light Frame/Scout - 20m scan radius
- Medium Frame/Assault - 15m scan radius
- Logistics - 17m scan radius
- Basic Heavy Frame/Sentinel - no changes
- Commando - 14m scan radius
- Precision Enhancement Skill - 3% Passive bonus
- Profile Dampening Skill - 3% Passive bonus
- Revert Range Amplifier to 5% bonus only if dropsuits get increased scan radius
New Tactical Sniper Rifle Stats:
- Increase Clip Size by 5
- RoF reduced to 78.4
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
Plasma Cannon Assault Variant:
- 30% Higher Direct damage than current PLC stats
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8
- Max. Ammo at 12
Plasma Cannon Normal Variant:
- 45% higher Direct damage than current PLC stats
- 15% higher Splash damage than the Assault Variant
- Base Splash Radius is still 3.5
- Charge time is 1 s
Plasma Cannon Breach Variant:
- 75% higher damage than current PLC stats (to be more AV oriented)
- Splash damage is the same as Normal Variant
- Splash radius is 1.8
- Charge time is 1.4 s
The operation skill for the PC weapon is to be replaced with 8% Splash Radius increase per level. I say 8% because I tested the damage received on different distances from the point of impact and I only received the full damage around 2 meters or less. The current operation skill is about as useless as the old Splash Radius increase for Swarm Launcher (5% reduction per level to charge time of 0.6s isn't helpful). This weapon in its current condition is not worth using. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
452
|
Posted - 2013.09.18 18:44:00 -
[159] - Quote
ChromeBreaker wrote:Want to try and complete the tutorial with nova knives and a fat suit You joke about this, but I REALLY want to try a Caldari heavy with a full shield tank in the highs, full Kincats in the lows (for speeeeeed) and knives! I think it's going to be a monster!
|
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
198
|
Posted - 2013.09.18 18:48:00 -
[160] - Quote
calisk galern wrote:Heathen Bastard wrote:Heathen Bastard wrote:nope. they've been dead silent except telling us that it was planned for 1.4, then moved to 1.5, and I'm pretty sure that when that gets close, they'll push it to 1.6, then 7, then 2.0, then they'll just announce that they're flat out lying to us and vehicles are actually getting nerfed deeper into the ground. https://forums.dust514.com/default.aspx?g=posts&m=1183027#post1183027Called it, over a month ago. How does anyone maintain faith in CCP at this point? or ....vehicles are just really hard to balance, feel free to tell us how you would do it so we can promply point out all the flaws in your plan.
Hahaha Calisk. Good one! |
|
Cass Caul
Namtar Elite Gallente Federation
115
|
Posted - 2013.09.18 18:49:00 -
[161] - Quote
Any news on getting hit detection on nova knives and shotguns improved? your little fix for shotguns only made it a little bit better. still plenty of clips... CLIPS... that won't damage a player.
Any news on rendering range. it is still appallingly bad. |
broonfondle majikthies
Bannana Boat Corp
257
|
Posted - 2013.09.18 18:49:00 -
[162] - Quote
I am crushed by this news... but so long as they still have the WP rewardsfor the DS it won't be so bad? we really need it badly. I am glad the new players will start getting tutorials, and Corp roles does sound interesting (no idea what it means but its another level of customisation i guess) but little for us regular players to be excited about now. |
Sinboto Simmons
SVER True Blood Public Disorder.
1241
|
Posted - 2013.09.18 18:50:00 -
[163] - Quote
Alldin Kan wrote:So, when can I expect to get the changes mentioned below? This first one is a must have: Let's say I'm using the DS3, "Hold X to move over Object/Railing" (I know you want this to show up in a patch). Heavies only have that option while not wielding a Heavy weapon (switch to sidearm). The time it takes for a person to move over the object/railing is dependent on the Dropsuit's speed. New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New Dropsuit Profile/Scanning stats:
- Basic Light Frame/Scout - 20m scan radius
- Medium Frame/Assault - 15m scan radius
- Logistics - 17m scan radius
- Basic Heavy Frame/Sentinel - no changes
- Commando - 14m scan radius
- Precision Enhancement Skill - 3% Passive bonus
- Profile Dampening Skill - 3% Passive bonus
- Revert Range Amplifier to 5% bonus only if dropsuits get increased scan radius
New Tactical Sniper Rifle Stats:
- Increase Clip Size by 5
- RoF reduced to 78.4
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
Plasma Cannon Assault Variant:
- 30% Higher Direct damage than current PLC stats
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8
- Max. Ammo at 12
Plasma Cannon Normal Variant:
- 45% higher Direct damage than current PLC stats
- 15% higher Splash damage than the Assault Variant
- Base Splash Radius is still 3.5
- Charge time is 1 s
Plasma Cannon Breach Variant:
- 75% higher damage than current PLC stats (to be more AV oriented)
- Splash damage is the same as Normal Variant
- Splash radius is 1.8
- Charge time is 1.4 s
The operation skill for the PC weapon is to be replaced with 8% Splash Radius increase per level. I say 8% because I tested the damage received on different distances from the point of impact and I only received the full damage around 2 meters or less. The current operation skill is about as useless as the old Splash Radius increase for Swarm Launcher (5% reduction per level to charge time of 0.6s isn't helpful). This weapon in its current condition is not worth using. Is this a new forum craze or something? Good ideas mixed with stupidity? |
Cass Caul
Namtar Elite Gallente Federation
115
|
Posted - 2013.09.18 18:58:00 -
[164] - Quote
I must agree with Molon Labe.'s Thor. I have paid quite a bit of money for parts of this game. About 2 new games worth or 3 used games worth. I've been playing for 10 months... I feel like I keep playing because I put far more money than I'd like into it. I thought I'd be done when my active boosters ran out, but I still had a lot of AUR left. I need to spend it all before I can leave.
Those deployable shields and cloaking devices are now just a side thought from a DEV blog that none wish to remember. These new maps have been hostile to all three of my play-styles and it doesn't look like anything will be coming to help out any of them.
I want to keep playing. But I hate every moment of it. |
Cass Caul
Namtar Elite Gallente Federation
115
|
Posted - 2013.09.18 18:59:00 -
[165] - Quote
Sinboto Simmons wrote:Alldin Kan wrote:So, when can I expect to get the changes mentioned below? This first one is a must have: Let's say I'm using the DS3, "Hold X to move over Object/Railing" (I know you want this to show up in a patch). Heavies only have that option while not wielding a Heavy weapon (switch to sidearm). The time it takes for a person to move over the object/railing is dependent on the Dropsuit's speed. New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New Dropsuit Profile/Scanning stats:
- Basic Light Frame/Scout - 20m scan radius
- Medium Frame/Assault - 15m scan radius
- Logistics - 17m scan radius
- Basic Heavy Frame/Sentinel - no changes
- Commando - 14m scan radius
- Precision Enhancement Skill - 3% Passive bonus
- Profile Dampening Skill - 3% Passive bonus
- Revert Range Amplifier to 5% bonus only if dropsuits get increased scan radius
New Tactical Sniper Rifle Stats:
- Increase Clip Size by 5
- RoF reduced to 78.4
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
Plasma Cannon Assault Variant:
- 30% Higher Direct damage than current PLC stats
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8
- Max. Ammo at 12
Plasma Cannon Normal Variant:
- 45% higher Direct damage than current PLC stats
- 15% higher Splash damage than the Assault Variant
- Base Splash Radius is still 3.5
- Charge time is 1 s
Plasma Cannon Breach Variant:
- 75% higher damage than current PLC stats (to be more AV oriented)
- Splash damage is the same as Normal Variant
- Splash radius is 1.8
- Charge time is 1.4 s
The operation skill for the PC weapon is to be replaced with 8% Splash Radius increase per level. I say 8% because I tested the damage received on different distances from the point of impact and I only received the full damage around 2 meters or less. The current operation skill is about as useless as the old Splash Radius increase for Swarm Launcher (5% reduction per level to charge time of 0.6s isn't helpful). This weapon in its current condition is not worth using. Is this a new forum craze or something? Good ideas mixed with stupidity?
no, that is simply alldin kan |
Alldin Kan
TeamPlayers EoN.
611
|
Posted - 2013.09.18 19:00:00 -
[166] - Quote
Sinboto Simmons wrote:Is this a new forum craze or something? Good ideas mixed with stupidity? lol...
So you WANT Dust to stay bad? ok... |
Matticus Monk
Ordus Trismegistus
460
|
Posted - 2013.09.18 19:02:00 -
[167] - Quote
If CCP saw that during play testing things weren't ready for prime-time, then it sounds to me like delaying things is the right move.
I believe that in general CCP want's to make a good game for reasons of pride that any creator would have in their product, and because having a good product is a sound business move and makes profitability easier.
I'm sure that as disappointed as we are that we won't be getting the new bling and balancing promised us, CCP is doubly disappointed: firstly for seeing their hard work at vehicle and new weapon balancing/creating not work out according to plan, and secondly for knowing that they will be disappointing the community due to not being able show new content and balance as promised.
Given that I say hat's off to making the right choice. It's hard, but whatever worth doing is ever easy? I just hope people can hold out a bit longer, I think we will all be better off for it.
Fight the good fight. Given what I anticipate they are feeling right now, I can be cool about this whole thing instead of being angry about it. |
Alldin Kan
TeamPlayers EoN.
611
|
Posted - 2013.09.18 19:03:00 -
[168] - Quote
Cass Caul wrote:no, that is simply alldin kan You seem to know more than me about game mechanics and balancing, why don't you send a job app to CCP? |
Skihids
Bullet Cluster
2123
|
Posted - 2013.09.18 19:22:00 -
[169] - Quote
I've been in IT over 30 years and I've learned that development time is far from predictable. That's why development groups tend not to give dates to customers. I've been badgered for a "wild guess" as to when a particular feature might be ready. Once they get that (probably optimistic) date they cast it in concrete and tell everyone that is "The Date".
The only defense is use a vauge term like "SOON (TM)". I'd love to tell you my estimate, but you won't understand that it's contingent and may change. I can have fixed release dates, but then the content has to be flexible.
Sometimes new content just takes longer to develop than estimated. Estimates are very imprecise at the start of the process and get more precise as the job progresses.
Vehicle balance and 1.5 turns out to be a case where it's going to take longer than estimated.
If I have an understanding customer I'll give them my roadmap and current status to the plan. That gives them an idaa of the progress.
I would love it if CCP treated us as understanding customers. Some of us are, but then there are enough folks who don't understand the imprecise nature of estimating project timing and latch on to any estimate as a promise. |
Monkey MAC
killer taxi company General Tso's Alliance
540
|
Posted - 2013.09.18 19:28:00 -
[170] - Quote
Alldin Kan wrote:Cass Caul wrote:no, that is simply alldin kan You seem to know more than me about game mechanics and balancing, why don't you send a job app to CCP?
Aand you qualified to build games!! |
|
lordjanuz
Norwegian Dust514 Corporation Top Men.
183
|
Posted - 2013.09.18 19:29:00 -
[171] - Quote
Skihids wrote:I've been in IT over 30 years and I've learned that development time is far from predictable. That's why development groups tend not to give dates to customers. I've been badgered for a "wild guess" as to when a particular feature might be ready. Once they get that (probably optimistic) date they cast it in concrete and tell everyone that is "The Date".
The only defense is use a vauge term like "SOON (TM)". I'd love to tell you my estimate, but you won't understand that it's contingent and may change. I can have fixed release dates, but then the content has to be flexible.
Sometimes new content just takes longer to develop than estimated. Estimates are very imprecise at the start of the process and get more precise as the job progresses.
Vehicle balance and 1.5 turns out to be a case where it's going to take longer than estimated.
If I have an understanding customer I'll give them my roadmap and current status to the plan. That gives them an idaa of the progress.
I would love it if CCP treated us as understanding customers. Some of us are, but then there are enough folks who don't understand the imprecise nature of estimating project timing and latch on to any estimate as a promise.
Some of us have been here since the beginning. So dont talk to us like someone that not understand things. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
300
|
Posted - 2013.09.18 19:32:00 -
[172] - Quote
What's all this rebalance of weapon ranges? If you want to nerf the standard AR by reducing its optimal range... well, ok, but anything else simply need a buff. In particular, the Burst AR and the standard Scrambler Rifle have disappointing optimal ranges. In this game bullets and laser beams seem to disappear within 60 meters, isn't this stupid? We shouldn't decrease the AR's range, we should buff the rest...
I swear, if the new weapon ranges are going to affect my weapon of choice in a negative way, those will be the last tears I'll be shredding because of this game.
Aim assist almost removed (yes, I liked it)...
No new content in 1.5...
No rebalnce for my HAV...
No rebalance for my Dropship...
I feel like I won't be able to get over another disappointment. All I got left is my beloved GLU-5. Ruin that weapon and I'll be gone. Seriously.
DUST used to be my favorite game, but it slowly turned into a chain of frustration and let-downs.
|
Sgt Buttscratch
SLAPHAPPY BANDITS
775
|
Posted - 2013.09.18 19:42:00 -
[173] - Quote
"New Tactical Sniper Rifle Stats:
Increase Clip Size by 5 RoF reduced to 78.4 "
Teh fuh? **** off with that bull****. damage increase by 30 across the board, ROF as is, clip size as is.
|
Sgt Pseudo
Nexus Marines
48
|
Posted - 2013.09.18 19:44:00 -
[174] - Quote
Only a fraction of the playerbase is on the forums. Only a fraction of that is complaining. Like, every day, about everything - no matter what is happening.
Can we please just ignore them? |
Jinx Rollin
Commando Perkone Caldari State
15
|
Posted - 2013.09.18 19:45:00 -
[175] - Quote
CCP Logibro wrote:At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them.
You felt happy enough to release Uprising and look where that has got you. Maybe you guys aren't the best people to be deciding when stuff is ready or not? |
Jinx Rollin
Commando Perkone Caldari State
15
|
Posted - 2013.09.18 19:53:00 -
[176] - Quote
Alldin Kan wrote:So, when can I expect to get the changes mentioned below? This first one is a must have: Let's say I'm using the DS3, "Hold X to move over Object/Railing" (I know you want this to show up in a patch). Heavies only have that option while not wielding a Heavy weapon (switch to sidearm). The time it takes for a person to move over the object/railing is dependent on the Dropsuit's speed. New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New Dropsuit Profile/Scanning stats:
- Basic Light Frame/Scout - 20m scan radius
- Medium Frame/Assault - 15m scan radius
- Logistics - 17m scan radius
- Basic Heavy Frame/Sentinel - no changes
- Commando - 14m scan radius
- Precision Enhancement Skill - 3% Passive bonus
- Profile Dampening Skill - 3% Passive bonus
- Revert Range Amplifier to 5% bonus only if dropsuits get increased scan radius
New Tactical Sniper Rifle Stats:
- Increase Clip Size by 5
- RoF reduced to 78.4
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
Plasma Cannon Assault Variant:
- 30% Higher Direct damage than current PLC stats
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8
- Max. Ammo at 12
Plasma Cannon Normal Variant:
- 45% higher Direct damage than current PLC stats
- 15% higher Splash damage than the Assault Variant
- Base Splash Radius is still 3.5
- Charge time is 1 s
Plasma Cannon Breach Variant:
- 75% higher damage than current PLC stats (to be more AV oriented)
- Splash damage is the same as Normal Variant
- Splash radius is 1.8
- Charge time is 1.4 s
The operation skill for the PC weapon is to be replaced with 8% Splash Radius increase per level. I say 8% because I tested the damage received on different distances from the point of impact and I only received the full damage around 2 meters or less. The current operation skill is about as useless as the old Splash Radius increase for Swarm Launcher (5% reduction per level to charge time of 0.6s isn't helpful). This weapon in its current condition is not worth using.
Entitled much? **** off ****!
|
Silas Swakhammer
GamersForChrist Orion Empire
168
|
Posted - 2013.09.18 19:56:00 -
[177] - Quote
CCP Logibro wrote:So this means they are just delayed. I did my waiting! 12 years of it! In Azkaban!
|
Komodo Jones
Chaotik Serenity
124
|
Posted - 2013.09.18 19:58:00 -
[178] - Quote
I hope updates will be posted in other sections, I don't want to sift through the hundreds of comments to get info |
NoExsplosionsMgee
The Vanguardians
37
|
Posted - 2013.09.18 20:11:00 -
[179] - Quote
CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. ........... |
Brynjar Reko
Intara Direct Action Caldari State
25
|
Posted - 2013.09.18 20:42:00 -
[180] - Quote
I personally am not deeply bothered by this delay. I feel that opening up to feedback is more a step in the right direction than another delay is a step back. I know there are probably a few tanker number crunchers than can give insightful and constructive feedback when numbers are released.
I do have a question: there was a proposed scout rebalance/fix/what have you aimed for a 1.5/1.6 release. Is this still the plan? Either way, could we hope to hear more about it with next week's info drop? |
|
THE LEGENDARY WARRIOR
THE WARRIORS OF LEGEND
1
|
Posted - 2013.09.18 20:42:00 -
[181] - Quote
Vell0cet wrote:Chances Ghost wrote:Vell0cet wrote:gbh08 wrote:Like, i look at eve with the sh!t ton of ships and modules, and naturally think ccp's a bit of a boss at this kind of thing, whats making it so difficult? It's taken EVE 10 years of balancing to get there, and there are still OP weapons, modules and ships. They are working on a game wide ship rebalance and it's going to take a long time to get through them all. It's a slow and difficult process. the wierd part is they diddnt bring any of that balancing experiance to dust. they are making mistakes in dust that they learned to fix in eve I think that's a fair criticism. The lack of a testing environment for players to submit feedback has been one of the most outstanding issues from my perspective. I can't imagine trying to develop a game on the scale of DUST with a limited team and no test server for players to beta test upcoming changes. A lot of the major hiccups might have been caught earlier like the TAC-AR issues at the launch of Uprising, or the shotgun hit detection bug in 1.4. I also think CCP is improving it's approach and getting the community involved earlier in the process (as evidenced by this thread). Yes it can be more painful, and you're going to have to deal with more whining on the forums, but the released content will be much better.
the problem with that is: who would be invited to the test server? If its only people from select corps or CPMs then the results will obviously be biased based on their philosophy of balance.
the CCP testers only check to make sure it functions (whatever is being tested) as the program predicts it should, and mark any errors (with the limited time they have).
if random players were used a more objective result could be achieved.
Ideally, if they were to implement said changes to permit the player base access to a test server, the best test results would be a result of the followoing:
- random players pulled into the servers (they will receive a message in game telling them that they have been chosen and on which day they would be drafted into the server)
- new players (if available) should be drafted in their as well. (their performance and feedback , if any, would provide clues as to it s general impact on the game
- CCP testers should play on the test server as well.
what would happen is you would have the perspective of the dev's, experienced random players from the community and new players. effectively covering all bases. All final decisions should of course by made by DEVs (if it works as intended it works as intended for balance regardless of the QQ) |
XERO CHAOS
TACTICAL STRIKE ELITE
6
|
Posted - 2013.09.18 20:45:00 -
[182] - Quote
FIX THE CORE GAMEPLAY FIRST 4 EXAMPLE HIT-TRACKING STILL A FAIL
|
Skihids
Bullet Cluster
2125
|
Posted - 2013.09.18 20:46:00 -
[183] - Quote
lordjanuz wrote:Skihids wrote:I've been in IT over 30 years and I've learned that development time is far from predictable. That's why development groups tend not to give dates to customers. I've been badgered for a "wild guess" as to when a particular feature might be ready. Once they get that (probably optimistic) date they cast it in concrete and tell everyone that is "The Date".
The only defense is use a vauge term like "SOON (TM)". I'd love to tell you my estimate, but you won't understand that it's contingent and may change. I can have fixed release dates, but then the content has to be flexible.
Sometimes new content just takes longer to develop than estimated. Estimates are very imprecise at the start of the process and get more precise as the job progresses.
Vehicle balance and 1.5 turns out to be a case where it's going to take longer than estimated.
If I have an understanding customer I'll give them my roadmap and current status to the plan. That gives them an idaa of the progress.
I would love it if CCP treated us as understanding customers. Some of us are, but then there are enough folks who don't understand the imprecise nature of estimating project timing and latch on to any estimate as a promise. Some of us have been here since the beginning. So dont talk to us like someone that not understand things.
Did I not say that some of us understand the nature of software development?
It only takes a vocal few who don't understand the process to raise a huge stink that makes the developers duck and hide. |
SHOCKNOFSKY
H.Y.S.T.E.R.I.A
17
|
Posted - 2013.09.18 20:47:00 -
[184] - Quote
I am happy about what is happening with 1.5. Considering I just started a corp which is growing the roles will be nice, and I don't want to invest sp into new stuff that will be changed again, and again for a while. I am also very interested in the wp rewards. |
Alldin Kan
TeamPlayers EoN.
612
|
Posted - 2013.09.18 20:49:00 -
[185] - Quote
Jinx Rollin wrote:Entitled much? **** off ****!
^ guy right here not feeling the potential benefits of reccomended changes |
Alldin Kan
TeamPlayers EoN.
612
|
Posted - 2013.09.18 20:53:00 -
[186] - Quote
How to balance Dust 514:
Put an army of me in a test server and I'll point out the flaws. |
Poultryge1st
Da Short Buss
3
|
Posted - 2013.09.18 21:02:00 -
[187] - Quote
Thanks for keeping us in the loop Logibro. I'm looking forward to seeing the devblogs about the remade tanks. I'm sure we can figure some way to make it all work. |
Monkey MAC
killer taxi company General Tso's Alliance
543
|
Posted - 2013.09.18 21:04:00 -
[188] - Quote
Alldin Kan wrote:How to balance Dust 514:
Put an army of me in a test server and I'll point out the flaws.
Of course why didn't we think of that lets take some random nitwit from the forums, put in a "test" server and watch the magic, I mean its not like the devs have qualifications in game design or anything!! |
Flux Raeder
WarRavens League of Infamy
258
|
Posted - 2013.09.18 21:06:00 -
[189] - Quote
Gringo Nos wrote:Heathen Bastard wrote:calisk galern wrote:Heathen Bastard wrote:Heathen Bastard wrote:nope. they've been dead silent except telling us that it was planned for 1.4, then moved to 1.5, and I'm pretty sure that when that gets close, they'll push it to 1.6, then 7, then 2.0, then they'll just announce that they're flat out lying to us and vehicles are actually getting nerfed deeper into the ground. https://forums.dust514.com/default.aspx?g=posts&m=1183027#post1183027Called it, over a month ago. How does anyone maintain faith in CCP at this point? or ....vehicles are just really hard to balance, feel free to tell us how you would do it so we can promply point out all the flaws in your plan. HP buffs to all vehicles barring LAVs(~5%), minor damage nerfs to AV(~5%) weaponry, AV grenades become contact grenades with high damage, but a tiny radius(flaylock LV.1 sized, you want your massive damage, you earn it). 15% price reduction across the board for vehicles and turrets(modules seem just about right in pricing V. effectiveness). seems like a decent start, not a huge rework(they have the code for contact grenades in already), its all just a numbers shift. Quite like these ideas and they don't seem op either. The ideas aren't too bad, but only if they add sticky remote explosives. Homing Av grenades were always a bit bs but a tank should really have to worry about someone getting right up to you, 3 sticky re's should destroy a proto tank, 1-2 for militia. What with the option for turrets to be removed this would provide incentive to keep them on so you can have a gunner keeping runners away.
|
Henchmen21
Planet Express LLC
256
|
Posted - 2013.09.18 21:15:00 -
[190] - Quote
I'll take this as progress in CCP Shanghai learning not to release broken stuff. |
|
Flux Raeder
WarRavens League of Infamy
260
|
Posted - 2013.09.18 21:18:00 -
[191] - Quote
Henchmen21 wrote:I'll take this as progress in CCP Shanghai learning not to release broken stuff. And for that you deserve not just a cookie but a full on bacon donut.
|
LudiKure ninda
Black Phoenix Mercenaries
17
|
Posted - 2013.09.18 21:19:00 -
[192] - Quote
Vehicle engineering 5% PG per level!!! give us at least that... |
ghjl ghjkl
Patriotic Investment Group Inc.
6
|
Posted - 2013.09.18 21:22:00 -
[193] - Quote
CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So this means they are just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.) I can wait... I hope for epic awesomeness. |
Alldin Kan
TeamPlayers EoN.
612
|
Posted - 2013.09.18 21:26:00 -
[194] - Quote
Monkey MAC wrote:Alldin Kan wrote:How to balance Dust 514:
Put an army of me in a test server and I'll point out the flaws. Of course why didn't we think of that lets take some random nitwit from the forums, put in a "test" server and watch the magic, I mean its not like the devs have qualifications in game design or anything!! This "nitwit" happens to be one of the best Dust players.
Biggest mistakes from devs so far:
1. Crippling vehicles update after update until vehicle PG change happened 2. Initial moments of TAR/Flaylock in Uprising and Proto Laser rifle being untouched in Chromosone 3. Failing to establish great interactions between EVE and Dust players after hyping it on Uprising, "B-but muh EVE support!" 4. Logi Suits are Officer class Assault suits 4. The current Battle Academy
Minor stuff:
1. Commando and Plasma Cannon is hyped, turns out to be underwhelming 2. (Today) Warbarge timer reduced, we are now to deploy in battle without proper preparations |
Shion Typhon
Intara Direct Action Caldari State
257
|
Posted - 2013.09.18 21:30:00 -
[195] - Quote
CCP Logibro wrote:changed rifle ranges and the new weapon stats.
I cringe in fear at this part. Is this going to be another wholesale kneejerk to various weapon whinges where the whole weapon base gets its stats turned on its head? They just fixed weapon ranges so it feel like an actual shooter, what's the bet they undo all this work and we're back to not being able to hit anyone unless we have our rifle stuck up their nose? |
Our Deepest Regret
Algintal Core Gallente Federation
251
|
Posted - 2013.09.18 21:50:00 -
[196] - Quote
CCP Logibro wrote:Nick nugg3t wrote:so let me get this straight.
new weapons will NOT be coming out In 1.5?
Not in 1.5. We're aiming for 1.6, but that's not going to be confirmed till we get closer to it's release date.
Ha. I feel bad for you, Logibro. Our real dad lets up stay up until ten and watch HBO, but you have to step in and be the bad guy. I hate this place! I wanna live with mom! |
Dysnomia Pandora
Third Rock From The Sun
23
|
Posted - 2013.09.18 21:53:00 -
[197] - Quote
Just forget about 1.5 and make this game work the right way before adding stuff. And stop the aurum gear pls, ccp aint worth real money atm. And btw it gives you guys a bad image. |
Vell0cet
Royal Uhlans Amarr Empire
246
|
Posted - 2013.09.18 21:55:00 -
[198] - Quote
THE LEGENDARY WARRIOR wrote:the problem with that is: who would be invited to the test server? ... Everyone.
I started a thread a few months ago about how CCP could implement a testing range using existing assets with fairly minimal development time a few months ago. I linked to it earlier in this thread, but I guessed you might have missed it. The basic idea is players could spawn into a map with preloaded static NPCs that the player could shoot. he could invite friends into his map (team killing is on), everyone has infinite SP in this mode and everything costs 0 ISK. You don't earn any ISK or SP or any other stats from the kills you make there, it's just for testing. Because it's not a real match, there are certain bugs that won't be caught here, but it should give people an idea of how well future weapons will affect things. Read the thread for the full explanation, and please post feedback there if you have ideas/criticisms etc. |
Awesome Pantaloons
Tech Guard General Tso's Alliance
35
|
Posted - 2013.09.18 22:21:00 -
[199] - Quote
Make those weapons amazing and get the vehicle balancing right, then we shall consider it worth the wait. lol I hope for greatness. In the mean time, I'm looking forward to the corp roles and whatnot. Can't wait to hear more about what's coming in both updates. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
238
|
Posted - 2013.09.18 22:23:00 -
[200] - Quote
CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So this means they are just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.)
Go yell at whoever made that decision to push back new content.
Even if yall are unhappy with where its at right now the best thing you can do is just release it and let us play with it to give you better feedback. If it's broken we can tell you right away that it is, and not wait for yall to release it a month or two later only to have it still broken. Holy hell, is your development drunk when they make these decisions? there are no good things that will come out of this decision.
People need something to play with. PC is boring, pubs is boring, and most of all dust is boring for people that have been here since the start of the year.
We need content, real content. not weapons, suits, and vehicles that should have been out day one of release. We want a real eve/dust link, a real economy, PVE, and just more fun stuff other than the same crap everyday.
you should have been doing this from the start. it is too late now. "What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. "
|
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Blaze Ashra
Holdfast Syndicate Amarr Empire
9
|
Posted - 2013.09.18 22:26:00 -
[201] - Quote
calisk galern wrote:Heathen Bastard wrote:Heathen Bastard wrote:nope. they've been dead silent except telling us that it was planned for 1.4, then moved to 1.5, and I'm pretty sure that when that gets close, they'll push it to 1.6, then 7, then 2.0, then they'll just announce that they're flat out lying to us and vehicles are actually getting nerfed deeper into the ground. https://forums.dust514.com/default.aspx?g=posts&m=1183027#post1183027Called it, over a month ago. How does anyone maintain faith in CCP at this point? or ....vehicles are just really hard to balance, feel free to tell us how you would do it so we can promply point out all the flaws in your plan.
Vehicle specific Let shield transporters and Remote Armor repairers work on infantry. Give war points for repairing vehicles/infantry. Give 25 wp per spawn on a MCRU. Give 5 WP every 15 consecutive seconds per passenger. Add a lock vehicle icon on the module that would function like a full vehicle. Let passengers see what you can with active scanners. Show the vehicles modules to passengers.
Vehicle vs Vehicle Triple the shield boost so they have the same survivability as armor. Increase missiles splash radius 4.5meters. Give dropships the ability to cycle through the 3 views with R3. Try to get the rendering issue fixed, at minimum render installations and tanks at all ranges. Add prototype modules by taking the delta from standard to advanced, adding it from advanced to make prototype. Make basic afterburner faster than militia. Make small rail guns emulate large rail guns (ie. no dropping, long range weapons that hit their targets), increase direct damage by 10, 15, 20% per teir. Make advanced and prototype shield hardeners that have 5 seconds delta per teir. If limiting our ammo buff weapons damage. Give the enforcer tanks at least the same CPU/PG as militia... Make engineering skill give a 5% PG boost per level.
AV & Vehicles. Adding prototype modules will go along way for this. Add Countermeasures: Cloaking Disable visual rendering for 3 seconds per teir, 30 second cooldown, locks all turrets while cloaked. Flares Swarms will target flairs for 3 seconds per tier 30 second cooldown Radar Enhancer Make an AV indicator that last 1 second per tier after a hit similar to objective locations, same with vehicles and installations.. Make proximity mines deal 1500 and give no warning.
Vehicles & Infantry. For the most part vehicles do pretty well against infantry. Would like vehicle cargo that functions like infantry equipment slots but that will be a later request.
Not trying to make them over powered, just more survivable, useful and worthwhile. And yes I realize all that would be alot to ask for but I think that would address everything except advanced/protoype vehicles, new vehilces and racial variants.
Anything I should elaborate on? |
Absolute Idiom II
No Free Pass
729
|
Posted - 2013.09.18 22:27:00 -
[202] - Quote
TEXA5 HiTM4N wrote:Mindless drivel
Release it broken? Just like matchmaking, yeah? Are you being serious?
Honestly, do you even check the word you write for consistency of logic? |
TEXA5 HiTM4N
ROGUE SPADES EoN.
238
|
Posted - 2013.09.18 22:33:00 -
[203] - Quote
Absolute Idiom II wrote:TEXA5 HiTM4N wrote:Mindless drivel Release it broken? Just like matchmaking, yeah? Are you being serious? Honestly, do you even check the word you write for consistency of logic?
yep.
If you've been from the start of the year you will know they usually use the excuse of keeping things back because it is broken. Then a month or two later, guess what, it is still broken. Just like matchmaking. so they just wasted months of development time to break a broken mechanic.
instead they can do the best they can and release it. if it is broken we can tell them and they can get right on it. it only took them what a week and a half to improve the matchmaking glitches? I'm pretty sure my post was based around logic. |
Absolute Idiom II
No Free Pass
732
|
Posted - 2013.09.18 23:11:00 -
[204] - Quote
1) I've been here since May 2012.
2) you clearly have no clue about how agile development works. Things that are not ready are SUPPOSED to be kept back for the next development cycle.
3) I honestly have no idea why you would think that releasing something actually broken and unfinished would be acceptable to the player-base at large. For one thing: you have absolutely no idea how bad/broken it is. How dare you demand something unknown be released. *That* is what is completely illogical. |
Gloomy Cobra
Hostile Acquisition Inc The Superpowers
50
|
Posted - 2013.09.18 23:11:00 -
[205] - Quote
So no vehicle anyhting this patch? not even a little buff or update? Please answer cuz i've been waiting for ever for 1.5.....My heart right now is beating way faster than it should, please answer as soon as possible |
Alex Smoke
The Nommo Insurance Fraud.
67
|
Posted - 2013.09.18 23:25:00 -
[206] - Quote
CCP Shanghai, where the incompetent get to keep their jobs. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
240
|
Posted - 2013.09.18 23:27:00 -
[207] - Quote
Absolute Idiom II wrote:1) I've been here since May 2012.
2) you clearly have no clue about how agile development works. Things that are not ready are SUPPOSED to be kept back for the next development cycle.
3) I honestly have no idea why you would think that releasing something actually broken and unfinished would be acceptable to the player-base at large. For one thing: you have absolutely no idea how bad/broken it is. How dare you demand something unknown be released. *That* is what is completely illogical.
If this was any other game i would agree with you, but this is CCP. when have you known them to release something that wasn't completely broken and needed multiple patches, or worse, months to fix?
Now they are going to try to keep us in the know about the upcoming updates. I think it's too little too late. Many weapons and suits were released really broken and it took them months to fix, even though we told them just by looking at the stats that is was a bad idea. let it be known we only got a week in advanced to look at these stats, and we were ignored. imagine what we can do with a full month.
My point of view is that they are wasting time doing all these delays only to get nothing really done and driving whats left of the community away.
I see your point of view and it does make sense in theory, but in practice it will only hurt CCP. |
OZAROW
WarRavens League of Infamy
673
|
Posted - 2013.09.18 23:33:00 -
[208] - Quote
Well if you do a infantry patch an fix the scouts an heavies an still come with the knive fixes I'm cool but can't speak for everyone else, also hope you fixed that shotgun problem |
Eurydice Itzhak
Seituoda Taskforce Command Caldari State
211
|
Posted - 2013.09.18 23:34:00 -
[209] - Quote
I've been too busy playing ffxiv to care about dust much anymore but this is hilarious.
Vehicle fixes were alluded to happen in 1.3. Now maybe 1.6 if you're lucky?
Take a page from ffxiv's book.
Take your crap down. Work on it for a year. Release a good game. |
Flix Keptick
Red Star. EoN.
75
|
Posted - 2013.09.18 23:44:00 -
[210] - Quote
Please tell me they at least fixed the stupid additional stacking penalty for vehicals. |
|
Chief-Shotty
Planetary Response Organization Test Friends Please Ignore
21
|
Posted - 2013.09.18 23:45:00 -
[211] - Quote
Unfortunate for the delays but it may be better to wait then half bake new things only to have people yell at you for releasing something poor. I approve of this delay. I'm not a vehicle guy until they start talking about jets or fighters
All this means for me is I have more time to build SP for other things and some cores before the weapons show up and when it does, I plan on having enough SP to skill into it straight away. As a bonus they will be releasing the stats on the new weapons as well as change to gun play which even more solidify that I won't be making a huge gamble and at least have an idea of the weapon. I ask not just for stats but a short video of it in action. I will be prepared to give feedback and give my support as a gamer nonetheless
don't nerf by combat rifle yo |
Cross Atu
Conspiratus Immortalis Covert Intervention
1717
|
Posted - 2013.09.19 00:12:00 -
[212] - Quote
Key questions I hope the Dev Blog/patch notes cover.
What is the status on fixing the comms bug(s)?
What about latency and performence optimazation for PC?
Improvements to deployment and D/C issues for PC? |
Dimitri Rascolovitch
The Immortal Knights
43
|
Posted - 2013.09.19 00:45:00 -
[213] - Quote
Cass Caul wrote:I must agree with Molon Labe.'s Thor. I have paid quite a bit of money for parts of this game. About 2 new games worth or 3 used games worth. I've been playing for 10 months... I feel like I keep playing because I put far more money than I'd like into it. I thought I'd be done when my active boosters ran out, but I still had a lot of AUR left. I need to spend it all before I can leave.
Those deployable shields and cloaking devices are now just a side thought from a DEV blog that none wish to remember. These new maps have been hostile to all three of my play-styles and it doesn't look like anything will be coming to help out any of them.
I want to keep playing. But I hate every moment of it.
buy passive boosters with all that extra aur and call it good, cause you dont need to play for passives to work |
The Robot Devil
Molon Labe. RISE of LEGION
987
|
Posted - 2013.09.19 00:45:00 -
[214] - Quote
steadyhand amarr wrote:Ug ok the patch will improve things but we really need a new gamemode
What type are you looking for? I want to see a defender map where one team starts in a fort or something similar. Like that old SOCOM map where you had to breech the gate or blow holes in the walls. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
394
|
Posted - 2013.09.19 01:41:00 -
[215] - Quote
Heinrich Jagerblitzen wrote:Soraya Xel wrote:I'd much rather have feedback time then changes now, so I'm cool with this. Smart man.
Implying CCP ever follows through when they say they will provide feedback.
You sure you are willing to call him smart so hastily? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
370
|
Posted - 2013.09.19 02:32:00 -
[216] - Quote
I have to ask though - how could the rumoured (if those were actually the weapons introduced) weapons really be that hard to deliver?
They are variants of the AR and an SMG or pistol.
We had the TAR and Flaylock and we have the AR that many (including myself) want to see balanced.
Vehicle balance I could see being more tricky but then again maybe I'm just ignorant in that area as I never drive vehicles and seldom use my Swarms. |
THE LEGENDARY WARRIOR
THE WARRIORS OF LEGEND
2
|
Posted - 2013.09.19 03:03:00 -
[217] - Quote
Alldin Kan wrote:How to balance Dust 514:
Put an army of me in a test server and I'll point out the flaws.
there is no "i" in teamplayers bro....
but there is an "m" and an "e"...hmmm |
Blaze Ashra
Holdfast Syndicate Amarr Empire
11
|
Posted - 2013.09.19 03:03:00 -
[218] - Quote
CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So this means they are just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.)
Can you please make the dropship camera cycle from strafe, full view, first person in 1.5? Pretty please...I |
Jin no kami
KILL-EM-QUICK RISE of LEGION
6
|
Posted - 2013.09.19 03:08:00 -
[219] - Quote
did they at least read our respones to their questionnaire. they probably gonna say were looking thru them now did they consider our ideas for a update THIS YEAR,because I think 1.6 gonna fix what 1.5 break and 1.5 is gonna fix wat 1.4 broke and break more things |
gabriel login
Dead Six Initiative Lokun Listamenn
86
|
Posted - 2013.09.19 04:17:00 -
[220] - Quote
CCP Logibro wrote:M McManus wrote:CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials No individual ADS sensitivity sliders ? Unfortunately that also got pushed back. It's still on it's way, just not in 1.5. is there any way that can be put back in 1.5 please i need that feature asap. the aiming is a bit better but please try an see if you can get the individual ADS sensitivity sliders put back in 1.5 i dont know how much longer i can hold out for that 1 thing. i have cake pie ice cream candy how about beer or steak please make it happen or all of that will be pushed back tell 2.0. |
|
KalOfTheRathi
Black Phoenix Mercenaries
727
|
Posted - 2013.09.19 05:05:00 -
[221] - Quote
gabriel login wrote:is there any way that can be put back in 1.5 please i need that feature asap. the aiming is a bit better but please try an see if you can get the individual ADS sensitivity sliders put back in 1.5 i dont know how much longer i can hold out for that 1 thing. i have cake pie ice cream candy how about beer or steak please make it happen or all of that will be pushed back tell 2.0. The answer is no.
They are running one month from Dev release to QA followed by a month of QA before patch release. Considering todays date it means that QA and Devs were unable to resolve some issues regarding the major focus for 1.5.
From a software development viewpoint the entire thing (mostly) just slipped. Sometimes it happens and with a small team pushing aggressive updates (and once a month is aggressive, just so you know) it is bound to happen. Tough that it happened on this particular one.
It would better to have it right than to have the forum servers sink under the Gazillion QQ Kitten/Second load of all those tears. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
666
|
Posted - 2013.09.19 05:22:00 -
[222] - Quote
CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So this means they are just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.)
I'll give you my feedback, but still I hope I'm wrong:
Squad Finder. It's pretty useless since people like to play solo, and it's their own choise to do it.
Corp roles. It may be useful, but if there's nobody plaing the game, it is enough one CEO and a couple directors. Don't really see any urgency in that.
New WP rewards. Absolutely yes. I just jope it is not bugged/easily exploitable like Codex (remember? OBs used to fall down like rain because armour rep was bugged)
I just, you know, expected much more, seen the improvements made with 1.4 . |
Shavan D
Zumari Force Projection Caldari State
21
|
Posted - 2013.09.19 06:47:00 -
[223] - Quote
How about instead of pushing MORE stuff back CCP, you just keep working on what's supposed to be in 1.5 until you fill it's ready. Honestly we've been waiting all this time I think we can wait a little longer for something new. You say you don't want to put out anything half don, but isn't what your doing half doing something. Your at least delegating it for another day, I get that but you said you were going to do so don't go back on your word.
All I'm saying is wait. Make 1.5 and put everything you wanted to put in. I think we can wait a couple more weeks.
Also for a future update, add a "get in" "get out" button to the command wheel. It would help us pilots out a bit more. |
Jack McReady
DUST University Ivy League
564
|
Posted - 2013.09.19 07:30:00 -
[224] - Quote
Alldin Kan wrote:So, when can I expect to get the changes mentioned below? This first one is a must have: Let's say I'm using the DS3, "Hold X to move over Object/Railing" (I know you want this to show up in a patch). Heavies only have that option while not wielding a Heavy weapon (switch to sidearm). The time it takes for a person to move over the object/railing is dependent on the Dropsuit's speed. New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New Dropsuit Profile/Scanning stats:
- Basic Light Frame/Scout - 20m scan radius
- Medium Frame/Assault - 15m scan radius
- Logistics - 17m scan radius
- Basic Heavy Frame/Sentinel - no changes
- Commando - 14m scan radius
- Precision Enhancement Skill - 3% Passive bonus
- Profile Dampening Skill - 3% Passive bonus
- Revert Range Amplifier to 5% bonus only if dropsuits get increased scan radius
New Tactical Sniper Rifle Stats:
- Increase Clip Size by 5
- RoF reduced to 78.4
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
Plasma Cannon Assault Variant:
- 30% Higher Direct damage than current PLC stats
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8
- Max. Ammo at 12
Plasma Cannon Normal Variant:
- 45% higher Direct damage than current PLC stats
- 15% higher Splash damage than the Assault Variant
- Base Splash Radius is still 3.5
- Charge time is 1 s
Plasma Cannon Breach Variant:
- 75% higher damage than current PLC stats (to be more AV oriented)
- Splash damage is the same as Normal Variant
- Splash radius is 1.8
- Charge time is 1.4 s
The operation skill for the PC weapon is to be replaced with 8% Splash Radius increase per level. I say 8% because I tested the damage received on different distances from the point of impact and I only received the full damage around 2 meters or less. The current operation skill is about as useless as the old Splash Radius increase for Swarm Launcher (5% reduction per level to charge time of 0.6s isn't helpful). This weapon in its current condition is not worth using. all nice and such but there are some flaws in regards of your plasma cannon changes
1. increasing the charge time by such an amount means you are without defense for 3 seconds. there is a weapon switch lock after firing. your proposed normal variant would have to charge for 1s, then endure 2s weapon switch lock. a weapon for designed for urban combat which makes you defensless for such long amount of time? does not work out well, the weapon switch lock has to go. 2. the PLC still has bugs. - first bug happens regularly and mostly on uneven surfaces, like the old MD hit detection issue, the splash of the plasma cannon has the same problem currently - second bug happens when you shoot+sprint+switch to sidearm and then back to PLC to reload. the next PLC projectile you fire will charge instantly, consume ammo and deal no damage. |
ragewardog
SVER True Blood Public Disorder.
43
|
Posted - 2013.09.19 09:22:00 -
[225] - Quote
people get on the forums and rage over the av change's you all had coming to 1.4 you guys stopped the rageing by saying 1.5 will fix this all and now yet again you guys are saying lol at tanks and pushing them out of the way if you guys cant fix it just take them out of the game... don't keep tell us your going to fix something then come on 2 weeks later oh we lied lol.... I no like 10 guys who have quit the game waiting on 1.5 and now this wow ccp ive played eve for years but you guys are making this game a waste of time and money |
NINE ARMS
Pawns and Kings The Superpowers
0
|
Posted - 2013.09.19 09:42:00 -
[226] - Quote
Hi, CCP. I'm really enjoying the Dead Space and Borderlands series since the release of 1.4 (they've both got great weapons, and BL2 co-op mode is huge fun). Think I'll try Mass Effect soon. |
KalOfTheRathi
Black Phoenix Mercenaries
729
|
Posted - 2013.09.19 11:29:00 -
[227] - Quote
NINE ARMS wrote:Hi, CCP. I'm really enjoying the Dead Space and Borderlands series since the release of 1.4 (they've both got great weapons, and BL2 co-op mode is huge fun). Think I'll try Mass Effect soon. Start from the beginning for ME. Don't forget to maximize your Nice Guy/Bad Guy (or Gal) points. In ME2 you lose their bonuses on the second play through so most people I know never played ME2 except from a ME1 character progression. |
KalOfTheRathi
Black Phoenix Mercenaries
729
|
Posted - 2013.09.19 11:40:00 -
[228] - Quote
Sorry for the off topic reply above, but it was important in ME universe.
I am a little worried. I have hardly any Corp mates to play with for either character. When I do find them the effort to get a full squad is a pain and is mostly not successful. Before 1.4 we were easily running multiple squads.
FYI CCP (all locations) the biggest reasons given are Aim Assist has made the game boring. Without it vets get slaughtered by New Berries and with it the game is dull because everybody has to run it now. Personally I have gotten more hip fire kills in the last two weeks than the rest of my last year plus in DUST. Some are like myself waiting to see what happens in 1.5 as vehicles are a big SP sink for some of us.
I know it is tough to fight GTA-5, and everybody has lost to them today, but when do we get news regarding DUST and some reset of expectations? Where and who should I be watching for or if I missed it where is the url?
That information along with the direction of Aim Assist will determine how much longer I am down in the DUST.
Good Luck. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3631
|
Posted - 2013.09.19 12:17:00 -
[229] - Quote
Chances Ghost wrote:Vrain Matari wrote:Chances Ghost wrote:Vell0cet wrote:gbh08 wrote:Like, i look at eve with the sh!t ton of ships and modules, and naturally think ccp's a bit of a boss at this kind of thing, whats making it so difficult? It's taken EVE 10 years of balancing to get there, and there are still OP weapons, modules and ships. They are working on a game wide ship rebalance and it's going to take a long time to get through them all. It's a slow and difficult process. the wierd part is they diddnt bring any of that balancing experiance to dust. they are making mistakes in dust that they learned to fix in eve In their defence things are very different in DUST because players have direct control of the characters/vehicles, and that direct control is a powerful magnifier of any imbalances. Imo Eve is also a very clean balancing environment because there is range and falloff, but no cover. they learned that tiers dont work... we have tiers they spent 10 years designing their skill system... and yet the skill system we have is similar but completly different in how it interacts with gear You can't use the EVE system here. This game has to put most of the focus on player ability rather than skill bonuses. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
658
|
Posted - 2013.09.19 12:21:00 -
[230] - Quote
I think that we need new contents instead of new ways to farm wp, i really don't understand this move, the playerbase is at the minumum and we are asking for new contents everyday, some work over balance can be done with an hotfix, imho new content is a priority. |
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3631
|
Posted - 2013.09.19 12:34:00 -
[231] - Quote
shaman oga wrote:I think that we need new contents instead of new ways to farm wp, i really don't understand this move, the playerbase is at the minumum and we are asking for new contents everyday, some work over balance can be done with an hotfix, imho new content is a priority. So you missed the part where they said the new content isn't ready?
I guess I can see where people are coming from on the idea of pushing back the update itself, but recall that they have to code-lock these things, run them through QA, and set them up for deployment before they can come out.
Just "pushing it back" after all that isn't really a possibility. |
Levithunder
Hellstorm Inc League of Infamy
38
|
Posted - 2013.09.19 12:42:00 -
[232] - Quote
Changing rifle ranges??????????? I run a laser rifle ! If a krewella dovoull can reach me I'm screwed |
Kazeno Rannaa
BIG BAD W0LVES
235
|
Posted - 2013.09.19 14:20:00 -
[233] - Quote
CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So this means they are just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.)
The funny thing is that they have been working on these new weapons since fanfest. That was back in April. So that was 6 months ago. And the implied understanding then was that they had been in the design and building phase of these items for a month or so before that. So it has taken so far, with no perceivable tangible results for us, the player base, as to the reality of said additions for almost 7-8 months.
Hell Corp roles were something promised 4-5 months ago. I guess you guys Are working on a 'soon' principal of promise date (ETA) + 4-6 months. DO you even realize how abortive those kind of developmental choices are. Granted I know we are not talking about the development of a new biological species, but it is pretty damn close when you think about the virtual nature and context of this game and what it is being held to light against.
I often wonder what is really going on in the Shanghai office. Often times it seems like nothing that is ever revealed to us by the devs is ever going to happen.
PS4 in less than 2 months is all I have to say. Then, who is to say how many people will be left in the player base. |
TITANIC Xangore
Subdreddit Test Alliance Please Ignore
353
|
Posted - 2013.09.19 15:10:00 -
[234] - Quote
CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So this means they are just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.)
This is fantastic news for my wallet. I have already given up driving a tank when you dropped 1.4, and now with no changes to vehicles in 1.5 my wallet can sigh. Course I have nearly given up the game completely to play FTL. I die less in that then in Dust, especially since if you don't own an AR you don't win a fire fight. I love when a militia AR takes me down when I'm pounding them with my advanced EXO Mass driver. It makes me feel so glad to waste my isk and time on this. I have taken to running my free fits for the cheap AR and I went from playing an average of 4-5 hours a night to logging in, and playing 1-2 matches before logging out. hell the other night there was literally no one in my corp for 45 minutes except me. GTAV apparently is better then dust. Oh well. Dying game is dying without good changes. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1724
|
Posted - 2013.09.19 15:25:00 -
[235] - Quote
Asirius Medaius wrote:Heinrich Jagerblitzen wrote:Soraya Xel wrote:I'd much rather have feedback time then changes now, so I'm cool with this. Smart man. Implying CCP ever follows through when they say they will provide feedback. You sure you are willing to call him smart so hastily? The armor/shield balance most certainly did take player feedback, the iteration may not have been identical to any specific player suggestion but the expectation that it would be is a bit silly even just looking at the sheer number of suggestions made on the subject. There are quite a number of other things that have been added to the backlog/roadmap and while yes, that does mean they're not in the game yet it also means they're coming.
All in all CCP is better at following player feedback than at providing feedback to the players, and it's worth noting this thread is providing feedback to the players so it seems a bit less than constructive to make non-specific scathing remarks which clutter up the thread.
0.02 ISK Cross |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
658
|
Posted - 2013.09.19 16:18:00 -
[236] - Quote
Mobius Wyvern wrote:shaman oga wrote:I think that we need new contents instead of new ways to farm wp, i really don't understand this move, the playerbase is at the minumum and we are asking for new contents everyday, some work over balance can be done with an hotfix, imho new content is a priority. So you missed the part where they said the new content isn't ready? I guess I can see where people are coming from on the idea of pushing back the update itself, but recall that they have to code-lock these things, run them through QA, and set them up for deployment before they can come out. Just "pushing it back" after all that isn't really a possibility. Ok the vehicle rebalance is not ready, fine, it's almost a total conversion of what vehicles are, but new weapons? new suits? Basically a new heavy is like another heavy with a different skin and different values in its stats. Weapons are more complicated but the combat rifle was in a trailer 4 months ago. It seems like, that CCP refrain from add new content. I would like to have a new weapon even if it has the skin of pipe and the shoot animation of another weapon, it's not a problem. |
Shotty GoBang
Pro Hic Immortalis
1198
|
Posted - 2013.09.19 16:27:00 -
[237] - Quote
AAGMUNDR wrote:Scouts are getting second equipment slot at proto and getting cloak as an active equipment. Confirmed by logibro in AOL chat room.
Fact or Fiction? As soon as 1.5? Sounds too good to be true. |
Beren Hurin
Onslaught Inc RISE of LEGION
1642
|
Posted - 2013.09.19 17:03:00 -
[238] - Quote
Are the previously mentioned new squad orders still coming in 1.5? That could contribute to the patch as being one of the most significant new 'feelings' of the new patch. Because most of the rest of the changes wont really involve too much gameplay it seems. |
Shley Ashes
TanksVeryMuch
17
|
Posted - 2013.09.19 17:24:00 -
[239] - Quote
So is everything coming in 1.5 been developed by Team True Grit ? |
|
CCP Logibro
C C P C C P Alliance
2071
|
Posted - 2013.09.19 17:29:00 -
[240] - Quote
Shley Ashes wrote:So is everything coming in 1.5 been developed by Team True Grit ?
Squad finder and Corp roles are True Grit. WP rewards are Kong and the NPE stuff is Vanquish. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
|
Soraya Xel
New Eden's Most Wanted Top Men.
597
|
Posted - 2013.09.19 18:29:00 -
[241] - Quote
Any chance there's a melee glitch fix making the cut?
EDIT: Or howabout we just actually ban people for doing it? |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
762
|
Posted - 2013.09.19 18:37:00 -
[242] - Quote
CCP Logibro wrote:Shley Ashes wrote:So is everything coming in 1.5 been developed by Team True Grit ? Squad finder and Corp roles are True Grit. WP rewards are Kong and the NPE stuff is Vanquish.
What is NPE exactly? I never heard about it. |
Cass Caul
Namtar Elite Gallente Federation
116
|
Posted - 2013.09.19 18:42:00 -
[243] - Quote
Soraya Xel wrote:Any chance there's a melee glitch fix making the cut?
EDIT: Or howabout we just actually ban people for doing it?
This |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
371
|
Posted - 2013.09.19 18:43:00 -
[244] - Quote
Aikuchi Tomaru wrote:CCP Logibro wrote:Shley Ashes wrote:So is everything coming in 1.5 been developed by Team True Grit ? Squad finder and Corp roles are True Grit. WP rewards are Kong and the NPE stuff is Vanquish. What is NPE exactly? I never heard about it.
New Player Experience - think thats it |
Beren Hurin
Onslaught Inc RISE of LEGION
1643
|
Posted - 2013.09.19 18:45:00 -
[245] - Quote
Daxxis KANNAH wrote:Aikuchi Tomaru wrote:CCP Logibro wrote:Shley Ashes wrote:So is everything coming in 1.5 been developed by Team True Grit ? Squad finder and Corp roles are True Grit. WP rewards are Kong and the NPE stuff is Vanquish. What is NPE exactly? I never heard about it. New Player Experience - think thats it
Confirmed. OPE isn't in 1.5. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
762
|
Posted - 2013.09.19 19:27:00 -
[246] - Quote
Daxxis KANNAH wrote:Aikuchi Tomaru wrote:CCP Logibro wrote:Shley Ashes wrote:So is everything coming in 1.5 been developed by Team True Grit ? Squad finder and Corp roles are True Grit. WP rewards are Kong and the NPE stuff is Vanquish. What is NPE exactly? I never heard about it. New Player Experience - think thats it
So I guess he's talking about the new tutorials? Hopefully veterans can take a look at them too without having to create a new toon. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1738
|
Posted - 2013.09.19 19:35:00 -
[247] - Quote
Aikuchi Tomaru wrote:Daxxis KANNAH wrote:Aikuchi Tomaru wrote:CCP Logibro wrote:Shley Ashes wrote:So is everything coming in 1.5 been developed by Team True Grit ? Squad finder and Corp roles are True Grit. WP rewards are Kong and the NPE stuff is Vanquish. What is NPE exactly? I never heard about it. New Player Experience - think thats it So I guess he's talking about the new tutorials? Hopefully veterans can take a look at them too without having to create a new toon. If you delete your profile settings on your PS3 (not the game data, that'll require you to redownload the client) then you'll be able to look at all the tutorials.
Granted this is a work-around but at least it's a simple one so we know everyone can check those out even if CCP doesn't include a switch we can throw to do it.
Cheers, Cross |
Shadow Of-Chaos
Club Midnight
98
|
Posted - 2013.09.19 19:36:00 -
[248] - Quote
Absolute Idiom II wrote:
3) I honestly have no idea why you would think that releasing something actually broken and unfinished would be acceptable to the player-base at large. For one thing: you have absolutely no idea how bad/broken it is. How dare you demand something unknown be released. *That* is what is completely illogical.
released broken and unfinished? reminds me of this game i know, its called dust 514. |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
18
|
Posted - 2013.09.19 19:56:00 -
[249] - Quote
Been playing since Beta, this patch is meant to appeal to new players with the tutorial.
But don't worry GLaDOS..er..CCP has said that we can expect Cake in 1.7......
So I will just keep waiting for Cake......Years if I have too.....Pour as much money as I can into this game because I will get Cake next patch......Doesnt everyone want Cake?....Just wait till next patch.....We will all be happy and have SOOOO much Cake.
Sorry got distracted.
My feedback is: - Don't lead us with expectations and miss deadlines. + Along with new players will have a better experience than everyone who started before them. Less terribad Blueberries. - Single Player disappeared. A great lead in for new players to get their hands on stuff and understand. More terribad Blueberries. - Nothing stands out about this game, no mechanics, no experience, nothing. Its a shell like something you present people for a kick-starter. - I would say its free, but its not. - Its not hardcore, Dead Souls is hardcore. - Its interface is nothing like Eve, its like a cheap knockoff. + Some of the players are fun to talk too. - Some of the players are really a special type. ~ Its an MMO and with all MMO's the more time and money you sink the "better" you are. (Unless you are bad game...bad gamer is always bad) - Your customer service is rather spotty. I sometimes get offered to submit feedback when they do something good, but if they screw me they don't send me a form. In the industry we call that "painting" the best picture for the Executives.
Feedback so far, will keep posting as it develops. Thank you for you patience and please understand that my opinion is an on-going project that grows and develops....... |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
763
|
Posted - 2013.09.19 21:19:00 -
[250] - Quote
ABadMutha13 wrote:My feedback is: - Don't lead us with expectations and miss deadlines.
This is the reason why they are very reluctant with telling us anything about what the patches will introduce. And my opinion is they should just tell us. If they can't introduce it when they've planned it, then so be it. But it would be better to at least kno instead of being in the dark all the time.
Quote: - Nothing stands out about this game, no mechanics, no experience, nothing.
You should open the fitting menu once in a while. It's great.
Quote: - Its not hardcore, Dead Souls is hardcore.
You're really forcing it, don't you? Besides: Dark Souls isn't hardcore either. You just have to take a second before you run into your enemies. Also. Damn. I can't think of any game that has less to do with Dust 514.
Quote: - Its interface is nothing like Eve, its like a cheap knockoff.[/QUOTE
A 1:1 copy of the Eve interface wouldn't even work. ANd why the heck is that even a negative point?
[QUOTE]+ Some of the players are fun to talk too. - Some of the players are really a special type.
So... like in every other game?
|
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ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
18
|
Posted - 2013.09.19 22:07:00 -
[251] - Quote
Aikuchi Tomaru wrote:[quote=ABadMutha13]My feedback is: - Don't lead us with expectations and miss deadlines.
This is the reason why they are very reluctant with telling us anything about what the patches will introduce. And my opinion is they should just tell us. If they can't introduce it when they've planned it, then so be it. But it would be better to at least kno instead of being in the dark all the time.
Quote: - Nothing stands out about this game, no mechanics, no experience, nothing.
You should open the fitting menu once in a while. It's great.
Quote: - Its not hardcore, Dead Souls is hardcore.
You're really forcing it, don't you? Besides: Dark Souls isn't hardcore either. You just have to take a second before you run into your enemies. Also. Damn. I can't think of any game that has less to do with Dust 514.
Quote: - Its interface is nothing like Eve, its like a cheap knockoff.[/QUOTE A 1:1 copy of the Eve interface wouldn't even work. ANd why the heck is that even a negative point? Quote:+ Some of the players are fun to talk too. - Some of the players are really a special type. So... like in every other game?
I opened the fitting menu.... its amazing a radial wheel I have never seen that before. I also use that same radial wheel in combat where it glitches and breaks quite often.
Hardcore as in takes dedication and you die a lot without warning. It is ALOT like Dust except you die from enemies in Dead Souls and the programming kills you in Dust. |
5Y5T3M 3RR0R
The Southern Legion The Umbra Combine
67
|
Posted - 2013.09.19 22:34:00 -
[252] - Quote
Okay, really disappointed but I'll try to be constructive about this situation.
First of all I respect your choice, if you say it's bad and needs time then fair enough.
The communication is however still lacking. You ask for our opinion but provide little feedback yourselves during the process.
If you look at the way these things are being done in progressive teams (planetside2, Everquest next) they are sharing more information than ever before.
It's because they are using project management principles, even with their player base.
Stakeholder engagement is essential.
Why do we not have a forum with every feature intended or being worked on with a progress report, scoping document and well everything else related so we can understand where the projects are up to and what is slowing them down?
Sure, we are not going to be able to help you code or fix them but there would be less surprises for the community and they would not be at the last minute as often.
It would also let us understand why cause currently your jousting saying its 'bad' without defining what is wrong with it... And we are left wondering....
Is it more bad coding, is it bad design, is it I intended effects or is it just plain unfun or unbalanced in actualisation of the concept.
Anyway, thanks again for letting us know.
I appreciate your honesty and your work but at the same time I was holding off on buying an elite pack pending new content and I don't see what your currently delivering as new content so it will be a little longer before I hand over that money.
It's really unfortunate that your management committed you to monthly updates when really it's not possible to deliver. |
Flux Raeder
WarRavens League of Infamy
274
|
Posted - 2013.09.19 22:38:00 -
[253] - Quote
ABadMutha13 wrote:Aikuchi Tomaru wrote:[quote=ABadMutha13]My feedback is: - Don't lead us with expectations and miss deadlines. This is the reason why they are very reluctant with telling us anything about what the patches will introduce. And my opinion is they should just tell us. If they can't introduce it when they've planned it, then so be it. But it would be better to at least kno instead of being in the dark all the time. Quote: - Nothing stands out about this game, no mechanics, no experience, nothing. You should open the fitting menu once in a while. It's great. Quote: - Its not hardcore, Dead Souls is hardcore. You're really forcing it, don't you? Besides: Dark Souls isn't hardcore either. You just have to take a second before you run into your enemies. Also. Damn. I can't think of any game that has less to do with Dust 514. Quote: - Its interface is nothing like Eve, its like a cheap knockoff.[/QUOTE A 1:1 copy of the Eve interface wouldn't even work. ANd why the heck is that even a negative point? Quote:+ Some of the players are fun to talk too. - Some of the players are really a special type. So... like in every other game? I opened the fitting menu.... its amazing a radial wheel I have never seen that before. I also use that same radial wheel in combat where it glitches and breaks quite often. Hardcore as in takes dedication and you die a lot without warning. It is ALOT like Dust except you die from enemies in Dead Souls and the programming kills you in Dust. You are obviously not aware of the difference between consoles and pc. The dust UI is not SUPPOSED to be exactly like eve, it would be impossible to use it with the ds3. Also, you can't have been around here for very long to not know that the UI is one of the most updated things in the game. As for things that stand out? There are plenty, the isk-based battle system which makes every kill and death have actual impact other than a pointless kdr score? The ability to seize control of and benefit from sections of planets and fight other players for the rights to it? |
Zero Harpuia
Turalyon 514 Turalyon Alliance
957
|
Posted - 2013.09.19 23:02:00 -
[254] - Quote
Levithunder wrote:Changing rifle ranges??????????? I run a laser rifle ! If a krewella dovoull can reach me I'm screwed
Don't worry, they intend on REDUCING the Blaster Rifle's range to bring it in line with being a Blaster. The Laser Rifle ought to have best range second only to Rail Rifles and Sniper Rifles once they've gotten out all the weapons we know about. |
BRIANNA BEACH
Pradox One
41
|
Posted - 2013.09.19 23:02:00 -
[255] - Quote
If anything im happy that we are looking at more important things than new content
We need to help ccp work on things that still need fixing then bring in new content to a game that's suffering from a few starking problems
Also I am a tanker since uprising started so infantry can't surprise me
Only fustrate me |
The Lion ElJonson
1st legion The Dark Angels
11
|
Posted - 2013.09.19 23:11:00 -
[256] - Quote
All you need to do in 1.5 is make it 32 v 32, |
Draxus Prime
BurgezzE.T.F Public Disorder.
1451
|
Posted - 2013.09.19 23:56:00 -
[257] - Quote
cloaks and bubble shield plzzzzzzzzzzzz :) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
80
|
Posted - 2013.09.20 02:40:00 -
[258] - Quote
The Lion ElJonson wrote:All you need to do in 1.5 is make it 32 v 32,
Curious...why can't they increase match size to 32v32?
Lion... First Legion is about as good at secrets as CCP. |
The-Errorist
Mannar Focused Warfare Gallente Federation
214
|
Posted - 2013.09.20 02:42:00 -
[259] - Quote
Is there any chance the player count can be increase for 1.6 or 1.7? |
Akurabis
A.N.O.N.Y.M.O.U.S.
23
|
Posted - 2013.09.20 04:22:00 -
[260] - Quote
With 13 pages, it's doubtful whether this will get looked at, but I must say something to this effect:
Vehicle players simply cannot abide the damage potential of wykromi swarms as they are currently. Now that they apparently fly forever and often invisibly, they just make for a bad time.
Some players just have a fully buffed-up wykromi - this on the field basically negates any vehicles. It turns any match to ****, just because some greedy ********** thought it would be fun to try and break the game.
Don't get me wrong; I'm all for stacking damage mods. But there has to be some change to how it works for swarms - with 6 shots per 'shot', you get 6 boosts. This extra damage, if it were spread evenly across the multiple rockets, would be balanced, surely.
Beefing swarms specifically is an exploit, in my opinion. |
|
Niuvo
The Phoenix Federation
520
|
Posted - 2013.09.20 04:32:00 -
[261] - Quote
Patience. |
Kazeno Rannaa
BIG BAD W0LVES
235
|
Posted - 2013.09.20 04:37:00 -
[262] - Quote
CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials
I am so EXCITED!!!!
No really, what is coming in this patch? If that is it, that is BS! Crap, we have been strung along with the same ole equipment for over 6 months. Hell even COD gets better and more frequent weapon updates than that.
So what is really going one here? Trolling are we? |
Kazeno Rannaa
BIG BAD W0LVES
235
|
Posted - 2013.09.20 04:48:00 -
[263] - Quote
Akurabis wrote:With 13 pages, it's doubtful whether this will get looked at, but I must say something to this effect:
Vehicle players simply cannot abide the damage potential of wykromi swarms as they are currently. Now that they apparently fly forever and often invisibly, they just make for a bad time.
Some players just have a fully buffed-up wykromi - this on the field basically negates any vehicles. It turns any match to ****, just because some greedy ********** thought it would be fun to try and break the game.
Don't get me wrong; I'm all for stacking damage mods. But there has to be some change to how it works for swarms - with 6 shots per 'shot', you get 6 boosts. This extra damage, if it were spread evenly across the multiple rockets, would be balanced, surely.
Beefing swarms specifically is an exploit, in my opinion.
If it were on warhead, it would have the strength of all 4-6 wrapped up into one.
The bonus would be the same regardless. Every one has something of concur to them, but he reality is that without the balance of the basic weapons (all of them mind you) and the dropsuits to boot plus their basic vehicle racial variations, there is no way to begin to approach the balancing of damage, firing style, ranges, hell any of it. I am not saying the world, not per say all of the officer variants or even begin to dip into factional variants, but the basic models and their internalized variations.
This would give them (i.e., devs) a base of comparative understanding since the linkage to EVE also includes available factional variation in style of play that affects the equipment being fielded. Without contrastive counterparts in comparative understanding (i.e., the definition and understanding of one thing being see and recognized due to the existence and recognition of its opposite). This half of a soup sandwich is no picnic to eat now. Not when the same ole crap is spilling down the front of my shirt. As is the case of playing now with the same ole weapons but the player base and CCP both expecting a different result (besides the FOTM tragedies) from the combination of the same list of ingredients. There are only so many combinations before the menu gets repetitive and stale.
|
Dengar Skirata
the third day
3
|
Posted - 2013.09.20 05:37:00 -
[264] - Quote
Assault rifles better be rebalanced in 1.5. If they aren't, I might leave the game. I love Dust, CCP, but when 1 weapon rules above all others, it makes for very boring gameplay. And I'm not necessarily talking about the tac rifle, or the burst, or the breach. I'm talking about the regular assault rifle. I have over 400 shields, but it gets melted within 1 second by some guy with an assault rifle. It seemed far more balanced in 1.2/1.3 than it does now. Somehow, giving a guy aim assist and a rifle that shoots 750 rounds a minute and 60 shot mags seems excessive. Assault rifles should have more of a purpose as a SHORT range rifle that does good damage, rather than the weapon to end all clones. |
3XHERMES
KILL-EM-QUICK RISE of LEGION
1
|
Posted - 2013.09.20 06:40:00 -
[265] - Quote
Love the game. Love the new maps. You don't get enough praise for ideas, CCP.
I do worry that Dust 514 is losing people to games like GTA 5. It can only get worse when the next generation of consoles comes out. I think Dust 514 can't afford glitches anymore. I don't understand why they aren't fixed withing a day or two.The ISK glitch, the PC glitch, and now the match making glitches are your responsibility but you act like it's the customers fault somehow. Lose the attitude and take responsibility.
If I were you, I'd hire a lot more staff to address the glitches, reward people with SP for staying with Dust 514, release the awesome dropsuits you have in development for 1.5, and another respec can't hurt either.
With love, Hermes <3
|
Spkr4theDead
International-Fleet
773
|
Posted - 2013.09.20 07:06:00 -
[266] - Quote
Draxus Prime wrote:cloaks and bubble shield plzzzzzzzzzzzz :) More crutches? |
Spkr4theDead
International-Fleet
773
|
Posted - 2013.09.20 07:07:00 -
[267] - Quote
Zero Harpuia wrote:Levithunder wrote:Changing rifle ranges??????????? I run a laser rifle ! If a krewella dovoull can reach me I'm screwed Don't worry, they intend on REDUCING the Blaster Rifle's range to bring it in line with being a Blaster. The Laser Rifle ought to have best range second only to Rail Rifles and Sniper Rifles once they've gotten out all the weapons we know about. Blaster rifle? In line with a blaster?
What are you talking about? *head explodes* |
Spkr4theDead
International-Fleet
773
|
Posted - 2013.09.20 07:10:00 -
[268] - Quote
shaman oga wrote:I think that we need new contents instead of new ways to farm wp, i really don't understand this move, the playerbase is at the minumum and we are asking for new contents everyday, some work over balance can be done with an hotfix, imho new content is a priority. Why must I say this so many times?
TEN. YEAR. PLAN. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
767
|
Posted - 2013.09.20 07:58:00 -
[269] - Quote
Jaysyn Larrisen wrote:The Lion ElJonson wrote:All you need to do in 1.5 is make it 32 v 32, Curious...why can't they increase match size to 32v32? Lion... First Legion is about as good at secrets as CCP.
Hardware Limitations. |
The Lion ElJonson
1st legion The Dark Angels
15
|
Posted - 2013.09.20 10:45:00 -
[270] - Quote
Aikuchi Tomaru wrote:Jaysyn Larrisen wrote:The Lion ElJonson wrote:All you need to do in 1.5 is make it 32 v 32, Curious...why can't they increase match size to 32v32? Lion... First Legion is about as good at secrets as CCP. Hardware Limitations. Ok so you tell everyone afew of our secrets since your a cleaver guy |
|
Spycrab Potato
Hold-Your-Fire
482
|
Posted - 2013.09.20 13:49:00 -
[271] - Quote
Spkr4theDead wrote:Zero Harpuia wrote:Levithunder wrote:Changing rifle ranges??????????? I run a laser rifle ! If a krewella dovoull can reach me I'm screwed Don't worry, they intend on REDUCING the Blaster Rifle's range to bring it in line with being a Blaster. The Laser Rifle ought to have best range second only to Rail Rifles and Sniper Rifles once they've gotten out all the weapons we know about. Blaster rifle? In line with a blaster? What are you talking about? *head explodes* Blasters in Eve have super short range. The AR is a blaster. |
Spycrab Potato
Hold-Your-Fire
482
|
Posted - 2013.09.20 13:52:00 -
[272] - Quote
The Lion ElJonson wrote:Aikuchi Tomaru wrote:Jaysyn Larrisen wrote:The Lion ElJonson wrote:All you need to do in 1.5 is make it 32 v 32, Curious...why can't they increase match size to 32v32? Lion... First Legion is about as good at secrets as CCP. Hardware Limitations. Ok so you tell everyone afew of our secrets since your a cleaver guy It's not a secret that the PS3s hardware is complete crap. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1749
|
Posted - 2013.09.20 13:58:00 -
[273] - Quote
Spycrab Potato wrote:Spkr4theDead wrote:Zero Harpuia wrote:Levithunder wrote:Changing rifle ranges??????????? I run a laser rifle ! If a krewella dovoull can reach me I'm screwed Don't worry, they intend on REDUCING the Blaster Rifle's range to bring it in line with being a Blaster. The Laser Rifle ought to have best range second only to Rail Rifles and Sniper Rifles once they've gotten out all the weapons we know about. Blaster rifle? In line with a blaster? What are you talking about? *head explodes* Blasters in Eve have super short range. The AR is a blaster. I want my pulse lasers |
Sgt Pseudo
Nexus Marines
50
|
Posted - 2013.09.20 14:07:00 -
[274] - Quote
Spycrab Potato wrote:The Lion ElJonson wrote:Aikuchi Tomaru wrote:Jaysyn Larrisen wrote:The Lion ElJonson wrote:All you need to do in 1.5 is make it 32 v 32, Curious...why can't they increase match size to 32v32? Lion... First Legion is about as good at secrets as CCP. Hardware Limitations. Ok so you tell everyone afew of our secrets since your a cleaver guy It's not a secret that the PS3s hardware is complete crap.
It's nearly seven years old, so where's your point? |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
769
|
Posted - 2013.09.20 14:16:00 -
[275] - Quote
ABadMutha13 wrote:Hardcore as in takes dedication and you die a lot without warning. It is ALOT like Dust except you die from enemies in Dead Souls and the programming kills you in Dust.
Comparing a PvE focused game with a game that doesn't even have PvE. Great idea. I don't even know what you want to compare. |
Avallo Kantor
Paladin Survey Force Amarr Empire
177
|
Posted - 2013.09.20 14:21:00 -
[276] - Quote
Cross Atu wrote:Spycrab Potato wrote:Spkr4theDead wrote:Zero Harpuia wrote:Levithunder wrote:Changing rifle ranges??????????? I run a laser rifle ! If a krewella dovoull can reach me I'm screwed Don't worry, they intend on REDUCING the Blaster Rifle's range to bring it in line with being a Blaster. The Laser Rifle ought to have best range second only to Rail Rifles and Sniper Rifles once they've gotten out all the weapons we know about. Blaster rifle? In line with a blaster? What are you talking about? *head explodes* Blasters in Eve have super short range. The AR is a blaster. I want my pulse lasers
We have those.
Look at those Scrambler weapons.
|
Meknow Intaki
Northwind Alliance Dark Taboo
31
|
Posted - 2013.09.20 14:22:00 -
[277] - Quote
So there is absolutely nothing new or fun to look forward to this update?
Lucky us!!! Good thing there is just so much to see and do here in new Eden
|
SHANN da MAN
D3LTA FORC3 Inver Brass
92
|
Posted - 2013.09.20 16:30:00 -
[278] - Quote
Spkr4theDead wrote:shaman oga wrote:I think that we need new contents instead of new ways to farm wp, i really don't understand this move, the playerbase is at the minumum and we are asking for new contents everyday, some work over balance can be done with an hotfix, imho new content is a priority. Why must I say this so many times? TEN. YEAR. PLAN. Because Console games don't have a ten year lifespan ... Most last less than 2 years before gamers move on to something new (even if its just the next new version of the same game), and it's a miracle if a game lasts 5 years. In this case its the not the players moving on to something new, its the console itself moving on ... to the PS4 |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
19
|
Posted - 2013.09.20 17:38:00 -
[279] - Quote
Flux Raeder wrote:ABadMutha13 wrote:Aikuchi Tomaru wrote:[quote=ABadMutha13]My feedback is: - Don't lead us with expectations and miss deadlines. This is the reason why they are very reluctant with telling us anything about what the patches will introduce. And my opinion is they should just tell us. If they can't introduce it when they've planned it, then so be it. But it would be better to at least kno instead of being in the dark all the time. Quote: - Nothing stands out about this game, no mechanics, no experience, nothing. You should open the fitting menu once in a while. It's great. Quote: - Its not hardcore, Dead Souls is hardcore. You're really forcing it, don't you? Besides: Dark Souls isn't hardcore either. You just have to take a second before you run into your enemies. Also. Damn. I can't think of any game that has less to do with Dust 514. Quote: - Its interface is nothing like Eve, its like a cheap knockoff.[/QUOTE A 1:1 copy of the Eve interface wouldn't even work. ANd why the heck is that even a negative point? Quote:+ Some of the players are fun to talk too. - Some of the players are really a special type. So... like in every other game? I opened the fitting menu.... its amazing a radial wheel I have never seen that before. I also use that same radial wheel in combat where it glitches and breaks quite often. Hardcore as in takes dedication and you die a lot without warning. It is ALOT like Dust except you die from enemies in Dead Souls and the programming kills you in Dust. You are obviously not aware of the difference between consoles and pc. The dust UI is not SUPPOSED to be exactly like eve, it would be impossible to use it with the ds3. Also, you can't have been around here for very long to not know that the UI is one of the most updated things in the game. As for things that stand out? There are plenty, the isk-based battle system which makes every kill and death have actual impact other than a pointless kdr score? The ability to seize control of and benefit from sections of planets and fight other players for the rights to it?
Hey Bro, you play D3 on console yet? You are so right when you say Radial wheel design is SO much harder to do on console.
You fight 3 types of battle there big guy..... You have been fighting those 3 styles for almost a year in some cases. 1) Team Death Match 2) Team Objective 3) Team King of the Hill
KDR who said anything about that useless stat? (And to be honest who cares?) WP are what matters.
PC Battles are a joke. Literally a joke, who cares? Unlike Eve Dust does not have the leveling factor because of timer that limits any activity. This nulls the free attack model and turns it into a 24-hour cycle, its not a live system its a time based event.
Considering you need a good 2-3 Months of playtime to achieve any high level gear. Now consider that once you invest in something it can change and be rendered to a totally different style, with no recourse for players. Then begin to see that promises of what could be and what is are TOTALLY different.
Been playing games for 20 years junior and this one is gonna end up a bug splatter on windshield of gaming history if it doesn't get its act together.
Thanks for your opinion and we appreciate your feedback, as you know my opinion is a work in progress.
|
Iron Wolf Saber
Den of Swords
8682
|
Posted - 2013.09.20 20:23:00 -
[280] - Quote
Kazeno Rannaa wrote:CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials I am so EXCITED!!!! No really, what is coming in this patch? If that is it, that is BS! Crap, we have been strung along with the same ole equipment for over 6 months. Hell even COD gets better and more frequent weapon updates than that. So what is really going one here? Trolling are we?
Wait a minute... call of duty adds guns every 6 months? I thought it was about every year, and most of the time most of those guns are m16 knockoffs. Battlefield adds new guns about every 2 years. |
|
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
19
|
Posted - 2013.09.20 21:23:00 -
[281] - Quote
Aikuchi Tomaru wrote:ABadMutha13 wrote:Hardcore as in takes dedication and you die a lot without warning. It is ALOT like Dust except you die from enemies in Dead Souls and the programming kills you in Dust. Comparing a PvE focused game with a game that doesn't even have PvE. Great idea. I don't even know what you want to compare.
Oh yeah because this game was never supposed to have a PVE portion....no wait...it did. Nub.
Also Dead Souls is PvP Nub.
Thats 2 nubs for you little one run home now that your bumm is red. |
Scheneighnay McBob
Bojo's School of the Trades
3205
|
Posted - 2013.09.20 22:22:00 -
[282] - Quote
Normally I would be disappointed, but I haven't been playing much lately anyway |
Blak Kat
Molon Labe. RISE of LEGION
10
|
Posted - 2013.09.20 23:02:00 -
[283] - Quote
Hey Logibro, thanks for the heads up. I would rather CCP keep vehicle improvements in the cooker so that when it finally does happen, players that have focus-skilled into vehicles will enjoy it more.
The other improvements sound good as well. I am an EVE player so I know the improvements that CCP made on that game just from Incarna was leaps and bounds. It will take a while to get this game where it needs to be, but when it is there, it will be one (if not the) best shooter on the market.
Peace,
BK |
Draxus Prime
BurgezzE.T.F Public Disorder.
1461
|
Posted - 2013.09.21 00:33:00 -
[284] - Quote
interesting that combat and rail rifle were done |
Commander Tzu
L.O.T.I.S.
4
|
Posted - 2013.09.21 00:45:00 -
[285] - Quote
I couldn't care less about new vehicles/weapons, I would rather just get this crap balanced out. Honestly, just give vehicles the 25% pg upgrade you stole from them and see how that works out; all my SP is in tanks and I can tell you that simple fix would really alleviate the balance problem, with maxed vehicle fitting skills you can't even have a proto turret with heavy extender/plates and heavy booster/repper. Another option would simply be leave tanks the way they are and reduce the cost substantially, I really don't care if I lose a tank to some invisible forge gunner or swarm and have absolutely no way to defend against it if my tank didn't cost so much. The whole idea behind this game and Eve is that pvp has actual consequences, and when an HAV can cost the equivalent of 4-5 dropsuits within a system like that it implies that the HAV is more of an investment. But right now tanks are much weaker (for many reasons, I just don't feel like writing an essay) in the field than previous versions of the game so it seems like they shouldn't cost as much. Now before I end let me be clear, I am all for a detailed re-balance of vehicles to fit them into the battlefields of New Eden, my main frustration right now is that there is nothing being done when there are so many simple solutions to at least alleviate the problem. |
ABaldingEagle69
Dem Durrty Boyz Public Disorder.
0
|
Posted - 2013.09.21 02:39:00 -
[286] - Quote
I want to know when the hell we are finaly going to get the player market like we were told we would get on launch? Id love to know why it is so damn dificult for you people to create a game that actualy works like its supposed to and why it is that with every update you screw something else up! Its funny that the beta version of this game was 10 times better than the finished product! |
Dengar Skirata
the third day
5
|
Posted - 2013.09.21 09:31:00 -
[287] - Quote
First off, let me just say that I am extremely disappointed that we will not be getting new weapons in 1.5. This brings me to my main question: when will the game feel more complete? We have been promised so many things that haven't even been out in the game yet. Plus the already rough mechanics (sometimes) and occasional server problems. I understand that this is CCP's first FPS, but I still don't understand why there is still so much missing from the game, especially after we have been told that it will be included in the game.
I love DUST, and I will continue playing it, but it is getting a little boring to play with the same weapons and the same dropsuits. The new maps were a huge step in the right direction, but I feel like new dropsuits, weapons, vehicles, and game types are necessary for the survival of this game. |
Macchi00
Famous.OTF Only The Famous
10
|
Posted - 2013.09.21 11:26:00 -
[288] - Quote
Dengar Skirata wrote:First off, let me just say that I am extremely disappointed that we will not be getting new weapons in 1.5. This brings me to my main question: when will the game feel more complete? We have been promised so many things that haven't even been out in the game yet. Plus the already rough mechanics (sometimes) and occasional server problems. I understand that this is CCP's first FPS, but I still don't understand why there is still so much missing from the game, especially after we have been told that it will be included in the game.
I love DUST, and I will continue playing it, but it is getting a little boring to play with the same weapons and the same dropsuits. The new maps were a huge step in the right direction, but I feel like new dropsuits, weapons, vehicles, and game types are necessary for the survival of this game. Indeed. The charm of DUST what frequent updates. |
Kazeno Rannaa
BIG BAD W0LVES
238
|
Posted - 2013.09.21 14:06:00 -
[289] - Quote
ABadMutha13 wrote:Been playing since Beta, this patch is meant to appeal to new players with the tutorial.
But don't worry GLaDOS..er..CCP has said that we can expect Cake in 1.7......
So I will just keep waiting for Cake......Years if I have too.....Pour as much money as I can into this game because I will get Cake next patch......Doesnt everyone want Cake?....Just wait till next patch.....We will all be happy and have SOOOO much Cake.
Sorry got distracted.
My feedback is: - Don't lead us with expectations and miss deadlines. + Along with new players will have a better experience than everyone who started before them. Less terribad Blueberries. - Single Player disappeared. A great lead in for new players to get their hands on stuff and understand. More terribad Blueberries. - Nothing stands out about this game, no mechanics, no experience, nothing. Its a shell like something you present people for a kick-starter. - I would say its free, but its not. - Its not hardcore, Dead Souls is hardcore. - Its interface is nothing like Eve, its like a cheap knockoff. + Some of the players are fun to talk too. - Some of the players are really a special type. ~ Its an MMO and with all MMO's the more time and money you sink the "better" you are. (Unless you are bad game...bad gamer is always bad) - Your customer service is rather spotty. I sometimes get offered to submit feedback when they do something good, but if they screw me they don't send me a form. In the industry we call that "painting" the best picture for the Executives.
Feedback so far, will keep posting as it develops. Thank you for you patience and please understand that my opinion is an on-going project that grows and develops.......
In a media sense this is also called framing and agendizing (i.e., agenda setting). Usually the audience would be people like us, but that may not always be the case. As you have so aptly pointed out, they too are going through a process of constructing and maintaining a specifically chosen identity for their bosses at the same time they (i.e., the devs) are attempting to construct and perform one (i.e., an identity) to the player base; us.
Looks like and sounds like a circle jerk that no one wants to admit to. |
Kazeno Rannaa
BIG BAD W0LVES
238
|
Posted - 2013.09.21 14:18:00 -
[290] - Quote
Commander Tzu wrote:I couldn't care less about new vehicles/weapons, I would rather just get this crap balanced out. Honestly, just give vehicles the 25% pg upgrade you stole from them and see how that works out; all my SP is in tanks and I can tell you that simple fix would really alleviate the balance problem, with maxed vehicle fitting skills you can't even have a proto turret with heavy extender/plates and heavy booster/repper. Another option would simply be leave tanks the way they are and reduce the cost substantially, I really don't care if I lose a tank to some invisible forge gunner or swarm and have absolutely no way to defend against it if my tank didn't cost so much. The whole idea behind this game and Eve is that pvp has actual consequences, and when an HAV can cost the equivalent of 4-5 dropsuits within a system like that it implies that the HAV is more of an investment. But right now tanks are much weaker (for many reasons, I just don't feel like writing an essay) in the field than previous versions of the game so it seems like they shouldn't cost as much. Now before I end let me be clear, I am all for a detailed re-balance of vehicles to fit them into the battlefields of New Eden, my main frustration right now is that there is nothing being done when there are so many simple solutions to at least alleviate the problem.
Hey genius, can't balance a game without the total number of basic racial variants that the game SHOULD have HAD at release. The thing is EVE has four races that are equally participating in a struggle for survival against each other and numerous smaller entities (i.e., player corps, pirate gangs, etc.) and this extension of EVE is, for one reason or another in a RELEASED version, i.e., to be publicly consumed and comparatively critiqued and evaluated - judged and compared to such other gaming entities as BF, COD, MOH, PS2) is like an incomplete and aborted fetus. Of which you can't balance something that is incomplete, because as we have all be observing for the last 6 months of this (at least for me) 15 month ride of development, and incomplete product sold to the public for consumption is not going to survive. It feels like it has been through out there to generate some additional cash flow coming into the coffers of CCP, that there is really not the EVE support for this interaction, at least no to the level that I believe was portrayed to us under manipulated conditions of accrual and presentation of that supposed support.
But then again on that side the only time I have seen EVE interact on our part has been ONLY in PC, and that has been occasional, not substantive. In other words marginal at best and hasn't really improved naval and infantry relations. |
|
Exmaple Core
Ancient Exiles
1341
|
Posted - 2013.09.21 15:21:00 -
[291] - Quote
So, vehicles are being completely redone. Any chance of an SP refund for the vehicle skills? Nothing will be the same at all. It will be like a brand new game to those who are full speced into tanks so we might want to spend our SP differently |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
44
|
Posted - 2013.09.21 17:26:00 -
[292] - Quote
Rogatien Merc wrote:calisk galern wrote:Rogatien Merc wrote:Suggestion: Tweak some of the fairly obvious NUMBERS in 1.5 - give tanks 20% increased HP across the board, 10% PG/CPU boost and triple the shield boost amount so it is similar to currently-bugged armor rep rates.
At least do some triage on the issue. so your suggestion is not to balance av versus vehicles, or vehicles versus infantry, it's just to majorly buff vehicles so that they rarely die. if all they wanted to do was make vehicles indestructible i'm pretty sure they could of had this patch out 2 months ago. Ok take out the 20% increased HP part if that is too much (wouldn't make them indestructable TBQH though lol). Buff the PG/CPU and give shield tanks a reason to exist. FYI, I'm primarily an AV guy not a tanker ... I'm suggesting a temporary solution to patch some of the glaring issues to make tanking more bearable in the interim as CCP completely redesigns the system. Man I see tanks doing really well sometimes and others not, biggest diffrence I see is the people around you, vehicles own when they are supported by good players, to me that's the diffrence, dropships not included, they are just easy juicy targets...... |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
44
|
Posted - 2013.09.21 17:36:00 -
[293] - Quote
Kazeno Rannaa wrote:Commander Tzu wrote:I couldn't care less about new vehicles/weapons, I would rather just get this crap balanced out. Honestly, just give vehicles the 25% pg upgrade you stole from them and see how that works out; all my SP is in tanks and I can tell you that simple fix would really alleviate the balance problem, with maxed vehicle fitting skills you can't even have a proto turret with heavy extender/plates and heavy booster/repper. Another option would simply be leave tanks the way they are and reduce the cost substantially, I really don't care if I lose a tank to some invisible forge gunner or swarm and have absolutely no way to defend against it if my tank didn't cost so much. The whole idea behind this game and Eve is that pvp has actual consequences, and when an HAV can cost the equivalent of 4-5 dropsuits within a system like that it implies that the HAV is more of an investment. But right now tanks are much weaker (for many reasons, I just don't feel like writing an essay) in the field than previous versions of the game so it seems like they shouldn't cost as much. Now before I end let me be clear, I am all for a detailed re-balance of vehicles to fit them into the battlefields of New Eden, my main frustration right now is that there is nothing being done when there are so many simple solutions to at least alleviate the problem. Hey genius, can't balance a game without the total number of basic racial variants that the game SHOULD have HAD at release. The thing is EVE has four races that are equally participating in a struggle for survival against each other and numerous smaller entities (i.e., player corps, pirate gangs, etc.) and this extension of EVE is, for one reason or another in a RELEASED version, i.e., to be publicly consumed and comparatively critiqued and evaluated - judged and compared to such other gaming entities as BF, COD, MOH, PS2) is like an incomplete and aborted fetus. Of which you can't balance something that is incomplete, because as we have all be observing for the last 6 months of this (at least for me) 15 month ride of development, and incomplete product sold to the public for consumption is not going to survive. It feels like it has been through out there to generate some additional cash flow coming into the coffers of CCP, that there is really not the EVE support for this interaction, at least no to the level that I believe was portrayed to us under manipulated conditions of accrual and presentation of that supposed support. But then again on that side the only time I have seen EVE interact on our part has been ONLY in PC, and that has been occasional, not substantive. In other words marginal at best and hasn't really improved naval and infantry relations. You couldnt be more wrong, the reason this game is as bad as it is was because of eve players, particularly those that gained early positions on the cpm and gave terrible feedback to ccp, think about it, you have eve nerds, and lets face it they are nerds, trying to dictate to ccp what players want, the problem is these no skilled eve nerds are going to want and care about diffrent things then a fps player, this has been a huge part of the problem, I'm not speaking just about vehicles, vehicles are to expensive and that's the solution, I kill tanks all the time by hopping in a lav with a buddy rushing the tank and jumping out with lai dais, problem is that tank wasnt supported...... |
Chrome HD
the third day
17
|
Posted - 2013.09.21 18:35:00 -
[294] - Quote
Exmaple Core wrote:So, vehicles are being completely redone. Any chance of an SP refund for the vehicle skills? Nothing will be the same at all. It will be like a brand new game to those who are full speced into tanks so we might want to spend our SP differently
No offence but i dont see them respecing anything at the moment. sure if they were to completely get of rid of something then they probably would respec all the SP that went into that part of the skill tree, but people skilled into what ever they did whether they where trying to take advantage of the fact it was OP at that time and now just QQing cause it got nerfed, or the fact that they truly wanted to skill into that. either way, knowing very well that anything can change at anytime cause they are still trying to balance everything out between the new content and the old content, just hang with it you never know you might want your tanks back if they were to respec your SP and you went into something else. |
Spkr4theDead
International-Fleet
789
|
Posted - 2013.09.21 19:01:00 -
[295] - Quote
Chrome HD wrote:Exmaple Core wrote:So, vehicles are being completely redone. Any chance of an SP refund for the vehicle skills? Nothing will be the same at all. It will be like a brand new game to those who are full speced into tanks so we might want to spend our SP differently No offence but i dont see them respecing anything at the moment. sure if they were to completely get of rid of something then they probably would respec all the SP that went into that part of the skill tree, but people skilled into what ever they did whether they where trying to take advantage of the fact it was OP at that time and now just QQing cause it got nerfed, or the fact that they truly wanted to skill into that. either way, knowing very well that anything can change at anytime cause they are still trying to balance everything out between the new content and the old content, just hang with it you never know you might want your tanks back if they were to respec your SP and you went into something else. They're adding, changing and removing both skills and modules. They may be changing the hulls.
Asking for a respec because the flavor of the month got nerfed, and asking for a respec because an entire style of play is being changed, are 2 different things. |
Crimson Judgment
ROGUE SPADES EoN.
109
|
Posted - 2013.09.21 19:14:00 -
[296] - Quote
Please tell me that you at least buffed dropship HP? that shouldn't take much time to do |
Kazeno Rannaa
BIG BAD W0LVES
238
|
Posted - 2013.09.21 19:39:00 -
[297] - Quote
Exmaple Core wrote:So, vehicles are being completely redone. Any chance of an SP refund for the vehicle skills? Nothing will be the same at all. It will be like a brand new game to those who are full speced into tanks so we might want to spend our SP differently
Exmaple, where did you find that tid bit at ?
I thought that got shelved. |
Kazeno Rannaa
BIG BAD W0LVES
238
|
Posted - 2013.09.21 20:10:00 -
[298] - Quote
CCP Logibro wrote:Nick nugg3t wrote:so let me get this straight.
new weapons will NOT be coming out In 1.5?
Not in 1.5. We're aiming for 1.6, but that's not going to be confirmed till we get closer to it's release date.
Sounds like Bullshit to me. Just saying.
I have heard this bird and its little tune before. As a matter of fact I have been hearing it nonstop for about 14 months.
Must be a broken record. |
DRE PrEaCh
Subsonic Synthetics
38
|
Posted - 2013.09.21 20:50:00 -
[299] - Quote
General John Ripper wrote:I am General John Ripper and this thread is now officially approved by me.
Lol I agree. Everyone needs to relax and let them do their job fixing the game. I would rather have something released BUG/GLITCH FREE and well tested than to have it released all busted up and broken/buggy.
People stop whining, seriously, it's annoying. STFU and let CCP do their job. We need some positive criticism here, if you don't have something good to say, something good to add then STFU |
Scratch One Confirmed
British Rapid Reaction Force
0
|
Posted - 2013.09.21 23:18:00 -
[300] - Quote
When you guys get five minutes, can we get smoke grenades (different colours). If I have posted wrong section then I apologize, thought it would be a good idea. Oh and breachable walls with breaching charges (another explosives skill). Thanks again. Keep up the good work. |
|
loumanchew
Ametat Security Amarr Empire
143
|
Posted - 2013.09.21 23:24:00 -
[301] - Quote
So I played a few games today with my decked out assault dropship. Lost 2 of them because of instant popping of vehicule carriers and another because one of our own red lining tanks felt like I was target practice so i bumped into a wall and died. Nice story huh?
htfu l2p welcome to new eden ... |
Dagger-Two
Villore Joint Task Force Villore Accords
86
|
Posted - 2013.09.21 23:47:00 -
[302] - Quote
CCP Logibro wrote:
Thanks for your patience and understanding guys.
Please don't joke like that... |
loumanchew
Ametat Security Amarr Empire
143
|
Posted - 2013.09.22 00:09:00 -
[303] - Quote
Spkr4theDead wrote:shaman oga wrote:I think that we need new contents instead of new ways to farm wp, i really don't understand this move, the playerbase is at the minumum and we are asking for new contents everyday, some work over balance can be done with an hotfix, imho new content is a priority. Why must I say this so many times? TEN. YEAR. PLAN.
Because the platform won't last that long and technology is evolving too fast to justify staying with a broken game like this when better games will keep coming out. Your argument is nullified by the fact that it is a ps3 console game.
|
FATPrincess - XOXO
Shining Flame Amarr Empire
557
|
Posted - 2013.09.22 03:10:00 -
[304] - Quote
Because of this delaying things to 1.6 bullshit, you should give us a respec as courtesy. We are tired of playing the same game, new ones are coming. At least let us have our fun again by remaking our characters.
-XOXO |
Lurchasaurus
SVER True Blood Public Disorder.
1986
|
Posted - 2013.09.22 03:21:00 -
[305] - Quote
Alldin Kan wrote:Cass Caul wrote:no, that is simply alldin kan You seem to know more than me about game mechanics and balancing, why don't you send a job app to CCP?
some of your ideas were simply terrible like the 50% increase to shield and armor modules on the commando suit. |
FROM ALASKA
DUST CORE DARKSTAR ARMY
2
|
Posted - 2013.09.22 06:05:00 -
[306] - Quote
CCP Logibro wrote:Aeon Amadi wrote:CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So they're not scrapped, just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.) Is there any way that you can flag an existing character to be able to see the new tutorials? A few of us want to provide feedback but have all of our character slots full up. That's actually a good question. I have no idea at this stage. While I would recommend you just make a new account, you would be better off asking that question in the thread for the dev blog when it gets published. will you let us get a respec for all the new content coming out ? |
Spkr4theDead
International-Fleet
801
|
Posted - 2013.09.22 07:16:00 -
[307] - Quote
FROM ALASKA wrote:CCP Logibro wrote:Aeon Amadi wrote:CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So they're not scrapped, just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.) Is there any way that you can flag an existing character to be able to see the new tutorials? A few of us want to provide feedback but have all of our character slots full up. That's actually a good question. I have no idea at this stage. While I would recommend you just make a new account, you would be better off asking that question in the thread for the dev blog when it gets published. will you let us get a respec for all the new content coming out ? You don't save any SP at all? Your own fault. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
171
|
Posted - 2013.09.22 11:06:00 -
[308] - Quote
CCP Logibro wrote:Shley Ashes wrote:So is everything coming in 1.5 been developed by Team True Grit ? Squad finder and Corp roles are True Grit. WP rewards are Kong and the NPE stuff is Vanquish.
So Team Kong FTW then. |
Malice TheRipper
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.09.22 12:59:00 -
[309] - Quote
God fuckin damn cut the devs some slack... yeh the game needs tweaking, but do yknow how hard it is working on a game like this and giving it to you guys for FREE?
F' all who complain...get gud scrubs |
mighty beast99
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.09.22 15:40:00 -
[310] - Quote
this game needs something else . it is lvls ,while i am in the battle i find a man holding a boundless heavy machine gun and a heavy dropsuit aiming at me and killing me in a second it is just stupid and by that i cant survive in the battle for a second because of these guys |
|
Spkr4theDead
International-Fleet
817
|
Posted - 2013.09.22 16:12:00 -
[311] - Quote
mighty beast99 wrote:this game needs something else . it is lvls ,while i am in the battle i find a man holding a boundless heavy machine gun and a heavy dropsuit aiming at me and killing me in a second it is just stupid and by that i cant survive in the battle for a second because of these guys Uhhhhhhhhhhhhhhhhhhhhhhhhhhhh.......................
How much SP do you have? |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
49
|
Posted - 2013.09.22 22:59:00 -
[312] - Quote
Malice TheRipper wrote:God fuckin damn cut the devs some slack... yeh the game needs tweaking, but do yknow how hard it is working on a game like this and giving it to you guys for FREE?
F' all who complain...get gud scrubs I've put over 200 in this game, so it aint free, you get good and stfu and let those of us who pay for this game complain with uninterrupted audacity that comes from such a position. Lmao |
Ghermard-ol Dizeriois
Maphia Clan Corporation CRONOS.
3
|
Posted - 2013.09.22 23:16:00 -
[313] - Quote
If it was for me, I'd love to see new weapons/gear with every update, but I realize it's not so easy to do that.
What I find absurd, on the contrary, is that "super sci-fi" weapons are actually worse than the ones we have in real world: how is it possible that sniper rifles have a mini zoom and rockets travel so slowly? Also, I can't remember any battle tank moving faster than a Hmmwv's, and maybe being able to stand even more attacks before blowing up.
As a personal request, I'd love to see training maps, where I can try battle strategies with my teamates without problems...
Tl;dr, if some vehicles/tanks are removed, what about the earnt SPs? |
Exmaple Core
Ancient Exiles
1345
|
Posted - 2013.09.23 00:59:00 -
[314] - Quote
Spkr4theDead wrote:Chrome HD wrote:Exmaple Core wrote:So, vehicles are being completely redone. Any chance of an SP refund for the vehicle skills? Nothing will be the same at all. It will be like a brand new game to those who are full speced into tanks so we might want to spend our SP differently No offence but i dont see them respecing anything at the moment. sure if they were to completely get of rid of something then they probably would respec all the SP that went into that part of the skill tree, but people skilled into what ever they did whether they where trying to take advantage of the fact it was OP at that time and now just QQing cause it got nerfed, or the fact that they truly wanted to skill into that. either way, knowing very well that anything can change at anytime cause they are still trying to balance everything out between the new content and the old content, just hang with it you never know you might want your tanks back if they were to respec your SP and you went into something else. They're adding, changing and removing both skills and modules. They may be changing the hulls. Asking for a respec because the flavor of the month got nerfed, and asking for a respec because an entire style of play is being changed, are 2 different things. spkr said it himself. Some of us dont even want to be speced into tanks anymore because of how raped they have been for the past 5 months |
KalOfTheRathi
Black Phoenix Mercenaries
738
|
Posted - 2013.09.23 01:03:00 -
[315] - Quote
mighty beast99 wrote:this game needs something else . it is lvls ,while i am in the battle i find a man holding a boundless heavy machine gun and a heavy dropsuit aiming at me and killing me in a second. it is just stupid and by that i cant survive in the battle for a second because of these guys Don't stand there. Move. Run. Cover, find it.
The Heavy can be taken down in under 2 seconds by most weapons. Attack them from the side or behind. I run Heavies and the Boundless is a great weapon but I have not used it as yet. The MH-82 is nearly as effective and much less expensive.
What type of Drop Suit were you wearing? It sounds like a Militia and/or Scout. If that is true you need to learn how to play differently. Never approach a Heavy head on. At least until you have enough Shields/Armor to survive for long enough to kill them first.
Although, true be told, coming around a corner to find a Heavy in full health with a HMG ready to spool and shred you back to a new clone sometimes just turns out to be the luck of the draw. |
KalOfTheRathi
Black Phoenix Mercenaries
738
|
Posted - 2013.09.23 01:12:00 -
[316] - Quote
Exmaple Core wrote:spkr said it himself. Some of us dont even want to be speced into tanks anymore because of how raped they have been for the past 5 months This.
And it makes me add a possibility for the delay. Ponder the following fellow Tankers:
The changes are so dramatic that it will Require a Skill SP Refund. That would probably make CCP/Shanghai gag. Then, when the modified Skills and Vehicle capabilities are looked at many, like myself, will no longer skill into Tanks, or any vehicles whatsoever.
Personally, freeing up the 8M+ SP from Vehicles and Turrets will let me spend my 140+M ISK on Proto gear more often than not. It would significantly improve my lethality as well my level of fun. Something that has been lacking in Uprising since 1.0 and is the very reason that Boosters are a thing of the past for me. Hopefully they will buy back my useless Vehicles, Modules and Turrets as well.
Hell, it might even be worth spending some SP to Find My Freaking Squad as they have stolen that ability just to force more SP sinks down our throats. CCP/Shanghai, rewriting lore to make more Sinks! |
Soulja Ghostface
MCDUSTDONALDS
18
|
Posted - 2013.09.23 02:01:00 -
[317] - Quote
What we realy need is an alliance skill similar to the corp skill. but is more expensive and can finally make dust mercs forge alliances. recruiting corps instead of members. (since i suck at math i will let the devs figure out how many corps can join the alliance per level). |
Bojo The Mighty
Zanzibar Concept
1982
|
Posted - 2013.09.23 05:11:00 -
[318] - Quote
Are all vehicle changes delayed?
Such as small blaster hit detection, Dropship Door Gunner Kick Back, Small Railgun Inefficiency, Small Scattered vs Small Compressed Blasters, Dropship Camera, Small Railgun kick on Dropships, Invisible Swarms.....
The little things that surmount? |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
454
|
Posted - 2013.09.23 09:40:00 -
[319] - Quote
Since veichles rebalance have been delayed can you PLEASE buff dropships hp like you buffed lavs and havs? It shouldn't be that hard just change the armor/shields number.... |
BAT TUFF
DUST University Ivy League
2
|
Posted - 2013.09.23 11:12:00 -
[320] - Quote
I would just like to see a patch that integrates smoothly into the game. Have seen to many of these patches cause to much trouble all month long, then it's fix fix fix, finally smooth out bugs, time for new patch, problems again. again. Love that your major updating once a month, hate that it's rushing u so bad it's broken when it comes out.
|
|
KalOfTheRathi
Black Phoenix Mercenaries
741
|
Posted - 2013.09.23 11:27:00 -
[321] - Quote
BAT TUFF wrote:I would just like to see a patch that integrates smoothly into the game. Have seen to many of these patches cause to much trouble all month long, then it's fix fix fix, finally smooth out bugs, time for new patch, problems again. again. Love that your major updating once a month, hate that it's rushing u so bad it's broken when it comes out.
Month?
Where have you been? It has been like this since 1.0, 1.1 at the best. Which is when I quit playing. After my Sp respec I finally returned. |
KalOfTheRathi
Black Phoenix Mercenaries
741
|
Posted - 2013.09.23 11:32:00 -
[322] - Quote
Bojo The Mighty wrote:Are all vehicle changes delayed?
Such as small blaster hit detection, Dropship Door Gunner Kick Back, Small Railgun Inefficiency, Small Scattered vs Small Compressed Blasters, Dropship Camera, Small Railgun kick on Dropships, Invisible Swarms.....
The little things that surmount? I would not get my hopes up Bojo.
From a software standpoint you really don't want to do this. This code base has too many entangled internals to pull something like that off very well, if at all. They need to QA before the Mercs get it. If we had a Beta Server (although, that would be a hassle in all honesty) then we could jump in and help QA. But now we have a bucket of New Berries and breaking it is not a good idea.
Put it this way, whatever you get will be a bonus from what I am expecting. Which is the very limited things they have commented on with the Entire Vehicle List gone, aka delayed. |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
23
|
Posted - 2013.09.23 14:10:00 -
[323] - Quote
Just touching on one more little fact.
Re-draw/rendering graphics for tank pilots is HORRIBLE. I am a lucky tanker who almost always has voice chat and people in both turrets.
My turrets call out swarms and spot infantry/vehicles because I literally cannot see them.
You going to fix this too in the next nothing patch? Let me guess, Dust is a work in progress and we will be addressing that issue shortly.
Next you will have me using an active model "Sonar" to see things around the battlefield turning me into an over-sized metal bat. |
Shley Ashes
TanksVeryMuch
17
|
Posted - 2013.09.23 14:45:00 -
[324] - Quote
Is there a possibility we'll get the Gallente RDV ??? seeing as its in this video
Dust 514: Fight your own war
skip to 3:42 left hand side of the screen for those RDV's with HAV's with no turrets or possibly MAV's
oooooh speculation |
Stevez WingYip
Bragian Order Amarr Empire
0
|
Posted - 2013.09.24 06:48:00 -
[325] - Quote
I think CCP expected people to be more patient with this game like they were with EvE. EvE took so long to get to the great place where it is now, but you really can't ask console players who are not used to this kind of time delay for updates to wait this long. Too many promises and announcements and very little delivered.
I will continue to play the game because I still have my hopes and beliefs in CCP, but I understand why so many people are annoyed and leaving. It makes me scared for a game that has so much potential. |
Tom Hamp
Subsonic Synthetics
0
|
Posted - 2013.09.24 07:33:00 -
[326] - Quote
Exmaple Core wrote:Spkr4theDead wrote:Chrome HD wrote:[quote=Exmaple Core]So, vehicles are being completely redone. Any chance of an SP refund for the vehicle skills? Nothing will be the same at all. It will be like a brand new game to those who are full speced into tanks so we might want to spend our SP differently No offence but i dont see them respecing anything at the moment. sure if they were to completely get of rid of something then they probably would respec all the SP that went into that part of the skill tree, but people skilled into what ever they did whether they where trying to take advantage of the fact it was OP at that time and now just QQing cause it got nerfed, or the fact that they truly wanted to skill into that. either way, knowing very well that anything can change at anytime cause they are still trying to balance everything out between the new content and the old content, just hang with it you never know you might want your tanks back if they were to respec your SP and you went into something else. They're adding, changing and removing both skills and modules. They may be changing the hulls. Asking for a respec because the flavor of the month got nerfed, and asking for a respec because an entire style of play is being changed, are 2 different things. spkr said it himself. Some of us dont even want to be speced into tanks anymore because of how raped they have been for the past 5 months[/quote
I agree with that the swarm the anti-vehicle grenades and the forge gun takes less amount of time to skill into unlike the RDV's they take way to long and yet get easily destroyed that still needs to be figured out soon |
excillon
united we stand x
82
|
Posted - 2013.09.24 09:49:00 -
[327] - Quote
Screw the weapons. Give me the Armory function for my corp and custom matches we can scrimmage in without interference and I'm happy for now. Marketplace would be cool too, but I'm not pushing it. |
Arc-08
Horizons' Edge Orion Empire
89
|
Posted - 2013.09.24 11:24:00 -
[328] - Quote
/me cries that he has to wait a whole extra month until he uses dropships again :( whyyyy. well i guess i know why now but still |
Arc-08
Horizons' Edge Orion Empire
89
|
Posted - 2013.09.24 11:48:00 -
[329] - Quote
If dev blogs are coming out on it next week, then when does the update actually come out?? can i get a date plz |
FATPrincess - XOXO
Shining Flame Amarr Empire
574
|
Posted - 2013.09.24 21:47:00 -
[330] - Quote
Release vehicle patch in 1.5 so we can give feedback for 1.6.
-XOXO |
|
KalOfTheRathi
Black Phoenix Mercenaries
747
|
Posted - 2013.09.24 22:17:00 -
[331] - Quote
FATPrincess - XOXO wrote:Release vehicle patch in 1.5 so we can give feedback for 1.6.
-XOXO Ah ... no.
Please do not request Devs to release a broken patch intentionally. Broken patches or patches with broken features are all to prevalent in the software/video game industries. No sense in asking for it to happen.
XOXO, recall that they said it wasn't good (essentially). As in not worthy of a release and thus is broken in some fashion. Most likely game play breaking, tanks are too paper, modules are too powerful, something is definitely too something or not enough. 1.5 needs to be considered functional, at least in the viewpoint of the Devs and QA, before it is released.
Patience. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
19
|
Posted - 2013.09.25 02:22:00 -
[332] - Quote
KalOfTheRathi wrote:FATPrincess - XOXO wrote:Release vehicle patch in 1.5 so we can give feedback for 1.6.
-XOXO Ah ... no. Please do not request Devs to release a broken patch intentionally. Broken patches or patches with broken features are all to prevalent in the software/video game industries. No sense in asking for it to happen. XOXO, recall that they said it wasn't good (essentially). As in not worthy of a release and thus is broken in some fashion. Most likely game play breaking, tanks are too paper, modules are too powerful, something is definitely too something or not enough. 1.5 needs to be considered functional, at least in the viewpoint of the Devs and QA, before it is released. Patience. my tanks can't keep getting destroyed. atleast hotfix tank hp and repper/nerf av(forge guns included)/buff hp in 1.5/give more pg |
Draco Cerberus
Hellstorm Inc League of Infamy
329
|
Posted - 2013.09.25 03:03:00 -
[333] - Quote
I admire your persistence in delaying something that isn't quite right yet. Kudos to you. Hopefully they are not delayed too long (the racial weapons) and can be implemented in the near future.
I agree that at this point in time, new vehicles would be useless, let everyone get used to scanners actually doing something useful first and spend SP on them rather than blowing them all on new vehicles that are FOTM and ultimately not what they want, such as the Logi LAVs. |
Lucrezia LeGrand
Delta Enterprise
64
|
Posted - 2013.09.25 05:02:00 -
[334] - Quote
this patch seems kind of lame for dust veterans but tutorials are HUGE for newcomers. I like this update. Also, balance tweaks, no matter how small, add up over time. So I'm ok with updates not being all inclusive. We'll baby step our way to an awesome game (although for a f2p game, dust is already really awesome).
I'm looking forward to Caldari Scout suits, and I'm willing to wait to make sure CCP has everything running smoothly. Come on CCP! |
Stevez WingYip
Mikramurka Shock Troop Minmatar Republic
0
|
Posted - 2013.09.25 06:38:00 -
[335] - Quote
Vespasian Andendare wrote:Yes, I'm a little disappointed as well with seeing two major areas (vehicle changes and new weapons) being pushed back to 1.6. I could understand that you'd need to push one or the other back (to perfect the other), but pushing both back is disappointing. However, I'm going to reserve judgement until I see what you guys are actually bringing to the table in 1.5 before posting how I feel about the changes. Baseline, though, it's VERY disheartening to know that new weapons are off the table for 1.5, since it would have been nice to have all racial rifles/play styles reflected finally.
I do have to hand it to you, though, CCP, you guys are damned if you do, damned if you don't. If you had released the vehicle balancing/new weapons in 1.5, but they'd have been incomplete, then you'd have been crucified for releasing buggy/unbalanced/unfinished changes, and yet if you pull them to make them better for release, you get crucified anyway. I feel for you guys that you're in a no-win scenario.
To address some of the posters here, though: you guys don't think CCP is raving mad to get new features/suits/weapons out?? Of course they do. They know much more of the vision than we do. They know where art assets are at, vfx, balancing, implementation, QC, etc. are. Believe me (as a developer myself) that they want to do whatever is necessary to get these out, and I'm sure it was a tough decision to pull these most-desired features. But, if the NPE is improved with tutorials, and that in turn helps newberries sticking around, then it's probably a win-win for us all: getting new players to play the game only expands the player base, grows the game, and improves its health. That's great for the game and all of us, because then CCP can build/add-in new things for bittervets (do we have those so soon?) and newbs alike can have fun with new kit occasionally. Plus, CCP is pushing updates every month or so. It's not like the new weapons/vehicle changes are pushed back for a 6-month expansion window, and if CCP is giving us the opportunity to look at the changes (and comment) beforehand, then I think that's probably an acceptable compromise.
This. |
Devadander
Woodgrain Atari
0
|
Posted - 2013.09.25 07:56:00 -
[336] - Quote
Ive been playing since e3 2012. ran like a madman on pshome to earn my beta key. chased the mcc across the field shooting everything I could at it. got booted from beta cause ccp wanted that 20 American. got invited back within 3 weeks cause that didn't fly too well. had tanks flow like wine from the heavens. broke 10k armor and had it taken away. most of you have been on the hot end of my barrel. and a few of you have killed my std tank with your proto av lol. never have you sampled one of my tears. and never you will. at this point the only thing I have left is a sigh. 12 chat channels... 3 have more than me in them at this point. my corp is dying, my 2 friends corps are ded. this game is boring its players away. ive dabbled with game design its not a one man job, so I can understand time constraints and implementing new features. but fun is fun, and dust is no longer fun. NONE of the new features in 1.5 sound like ANY kind of fun. so I think there we have it. rest easy TQ, you wont be hearing my 80gj roar as often as it once did. |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
|
Posted - 2013.09.25 10:23:00 -
[337] - Quote
So, If vehicle changes and weapons are NOT going to be in 1.5 - what is?
All I can see is PC/Corp Roles, surely that cant' be it? - no-one cares about Corp roles, well maybe CEO's do.. a little.. but no-one else..
I suppose we have to wait and see but I always get nervous towards the end of the month when there is such little information on what to expect. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
26
|
Posted - 2013.09.25 10:48:00 -
[338] - Quote
Victor889 wrote:So, If vehicle changes and weapons are NOT going to be in 1.5 - what is?
All I can see is PC/Corp Roles, surely that cant' be it? - no-one cares about Corp roles, well maybe CEO's do.. a little.. but no-one else..
I suppose we have to wait and see but I always get nervous towards the end of the month when there is such little information on what to expect. hopefuly swarms, forge gun nerf, and lai dais doing 9700 dmg with passive 21% DR armor tank 4000 armor ONE throw kill. |
LudiKure ninda
Black Phoenix Mercenaries
20
|
Posted - 2013.09.25 12:35:00 -
[339] - Quote
Where are those patch notes for 1.5 ?????????? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
378
|
Posted - 2013.09.25 14:47:00 -
[340] - Quote
LudiKure ninda wrote:Where are those patch notes for 1.5 ??????????
The same place as the content ................ |
|
meri jin
Goonfeet Top Men.
476
|
Posted - 2013.09.25 14:50:00 -
[341] - Quote
CCP Logibro wrote:Spkr4theDead wrote:Can you give us any preliminary numbers? Will you also tell us why you didn't like how the changes were coming? Like I said in the OP, next week.
So when can we expect them? :) |
Kazeno Rannaa
BIG BAD W0LVES
245
|
Posted - 2013.09.25 17:48:00 -
[342] - Quote
Exmaple Core wrote:Spkr4theDead wrote:Chrome HD wrote:Exmaple Core wrote:So, vehicles are being completely redone. Any chance of an SP refund for the vehicle skills? Nothing will be the same at all. It will be like a brand new game to those who are full speced into tanks so we might want to spend our SP differently No offence but i dont see them respecing anything at the moment. sure if they were to completely get of rid of something then they probably would respec all the SP that went into that part of the skill tree, but people skilled into what ever they did whether they where trying to take advantage of the fact it was OP at that time and now just QQing cause it got nerfed, or the fact that they truly wanted to skill into that. either way, knowing very well that anything can change at anytime cause they are still trying to balance everything out between the new content and the old content, just hang with it you never know you might want your tanks back if they were to respec your SP and you went into something else. They're adding, changing and removing both skills and modules. They may be changing the hulls. Asking for a respec because the flavor of the month got nerfed, and asking for a respec because an entire style of play is being changed, are 2 different things. spkr said it himself. Some of us dont even want to be speced into tanks anymore because of how raped they have been for the past 5 months
The funny thing Exmaple, is that what makes this game different from all the other games is the fact that there are consequences to our decisions. Much those same decisions made in the direction of our distribution of skill points to skills. The unfortunate reality of playing a CCP developed and managed game is that they have established a track record of unpredictability. Hence the reason why Jita burned and why also there is a propensity for large monetary heists to occur between players.
As much as it sucks right now with whole continuation of the FOTM approach to balancing is that patience is a necessary trait for a person to hold and maintain if they wish to be witness to either the evolutionary continuation or demise of this game and social environment.
Go cheap and work away at something else. Those skills you have will come to use again. The question is when? |
crazy space 1
Unkn0wn Killers
1766
|
Posted - 2013.09.25 17:52:00 -
[343] - Quote
CCP Logibro wrote: However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
WHEN |
Kazeno Rannaa
BIG BAD W0LVES
245
|
Posted - 2013.09.25 17:55:00 -
[344] - Quote
KalOfTheRathi wrote:Exmaple Core wrote:spkr said it himself. Some of us dont even want to be speced into tanks anymore because of how raped they have been for the past 5 months This. And it makes me add a possibility for the delay. Ponder the following fellow Tankers: The changes are so dramatic that it will Require a Skill SP Refund. That would probably make CCP/Shanghai gag. Then, when the modified Skills and Vehicle capabilities are looked at many, like myself, will no longer skill into Tanks, or any vehicles whatsoever. Personally, freeing up the 8M+ SP from Vehicles and Turrets will let me spend my 140+M ISK on Proto gear more often than not. It would significantly improve my lethality as well my level of fun. Something that has been lacking in Uprising since 1.0 and is the very reason that Boosters are a thing of the past for me. Hopefully they will buy back my useless Vehicles, Modules and Turrets as well. Hell, it might even be worth spending some SP to Find My Freaking Squad as they have stolen that ability just to force more SP sinks down our throats. CCP/Shanghai, rewriting lore to make more Sinks!
I think the SP return or respec probably wouldn't be perceived as being necessary if there was a player interactive market; i.e., if I don't need it I can sell it.
The fact that this reality has yet to come to reality, it has hampered, at least in my eyes, larger social interaction and the MMO aspects of the game. Hell if we could just have not only player to player transfer of funds, but also of equipment, that could at least begin to broaden the current interactional possibilities which could help maintain and expand the player base. This and also maybe mitigate the calls respec when the nerf hammer gets out of hand. |
xWarhawkx
THE GOD'Z THEMSELVES
11
|
Posted - 2013.09.25 22:32:00 -
[345] - Quote
Finally! new corp roles. i will get to set roles on ppl because i am a director! AWESOME! |
HeroicShot
DUST University Ivy League
14
|
Posted - 2013.09.25 22:38:00 -
[346] - Quote
having an update for the sake of saying you are meeting the monthly update criteria you set doesn't mean anything if you keep taking things out of the update that you originally announced.
thats like outlining a Grade A essay with the aim of acquiring a grade of in fact an A and then put off writing the paper till the very last moment. The only option you have to meet the deadline is to write a have baked essay and settle for a mediocre grade.
Sorry but i dont call this meeting the monthly update schedule. I'd call you endeavor a success only when you announce what will come next month and the actually deliver to the T on the time you announce it. Of course minor bugs and glitches are to be expected.
Like you said, you simply could not get it to be balanced enough to be acceptable for release. Thats a FAIL. Sorry. Try again.
|
KalOfTheRathi
Nec Tributis
752
|
Posted - 2013.09.26 00:41:00 -
[347] - Quote
HeroicShot wrote: -- snip of the obvious -- Like you said, you simply could not get it to be balanced enough to be acceptable for release. That's a FAIL. Sorry. Try again They said it was a fail.
I seriously doubt that your giving that stamp was all that was protecting it from the definition.
|
KalOfTheRathi
Nec Tributis
752
|
Posted - 2013.09.26 00:52:00 -
[348] - Quote
jerrmy12 kahoalii wrote:my tanks can't keep getting destroyed. atleast hotfix tank hp and repper/nerf av(forge guns included)/buff hp in 1.5/give more pg Hot fixing tank HP is not a grand idea, frankly. Game Balance is a difficult problem with many entangled elements.
I lose tanks when I get them physically stuck (new map or a structure I have yet to drive through), get surprised by two Proto AV Reds attacking at the same time or just get too adamant on chasing down one particular Red that ticked me off.
Why are you losing tanks? What tanks are you running? How are they equipped? What are you doing?
If you are running Sica and Soma variants, you will die.
If you are running Shield tanks, good luck. I pop them all the time, in tanks and out. Regardless of their level.
If you are not running hardeners and repair then bye bye tank.
If you continually run into close combat with Red Infantry without proper Gunners (only shoot when necessary and have mics) then good luck, but no promises.
If you need speed to escape then run Nox or Fusion Accelerator and get out now.
My standard Rail Gun is a Mad with Fusion, 120mm armor (5100), hardener, heavy repair and twin charger or such. Decent turrets for gunners of on the off chance that someone will be in them and stop some **** from getting lucky with AV grenades.
I am not good with a Blaster tank as yet. I am practicing which means I am losing more than I would like but Rails are 5/1 currently. I lose about 1 tank is five matches. A money making scenario. Blasters are most likely the opposite or at best 1/4.
If you need real info or help see the Rookie Training forum and search for help simply ask. But, please, more detail than just Kitten QQ about your precious tankies getting their butt kicked.
Good Luck. |
DRaven DeMort
SVER True Blood Public Disorder.
65
|
Posted - 2013.09.26 04:18:00 -
[349] - Quote
Man you guys at ccp. . . here i was thinking that i just had to wait a few more days, so that i could contribute something to my corp and you guys once again,
ugh i am no longer going to buy any active or passive boosters, and or aurum till you guys get the core mechanics (balance) right in this game, and i think if we all did this it would make you guys think twice before making promises you cant keep. SOON TM will not work any longer and i feel that this is coming soonTM.
I cant believe i am saying this, but if you guys keep adding, modifying, or down right not adding things you promised then you should give everyone a respec every-time you "update" this game, because even though i have always speced into dropships, i am getting tired of (getting the rug pulled out from under me). Eg "look at the fighter" or "we will fix vehicles in 1.5" or making things people speced into worthless.
And for goodness sake fix the issues you have now before adding anymore; that way you don't have to fix them in the future. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
37
|
Posted - 2013.09.26 04:28:00 -
[350] - Quote
KalOfTheRathi wrote:jerrmy12 kahoalii wrote:my tanks can't keep getting destroyed. atleast hotfix tank hp and repper/nerf av(forge guns included)/buff hp in 1.5/give more pg Hot fixing tank HP is not a grand idea, frankly. Game Balance is a difficult problem with many entangled elements. I lose tanks when I get them physically stuck (new map or a structure I have yet to drive through), get surprised by two Proto AV Reds attacking at the same time or just get too adamant on chasing down one particular Red that ticked me off. Why are you losing tanks? What tanks are you running? How are they equipped? What are you doing? If you are running Sica and Soma variants, you will die. If you are running Shield tanks, good luck. I pop them all the time, in tanks and out. Regardless of their level. If you are not running hardeners and shield tanks, best booster, hardener when repping, and my soma lvl 1 spec survives longer. blasters are my thing, i do **** with railguns, forge/proto swarm=death |
|
excillon
united we stand x
82
|
Posted - 2013.09.26 09:09:00 -
[351] - Quote
Give me the corp armory, nerf the MD, release the scope modules (a BPO scope would rock), custom match/practice maps and give us another SP weekend event and I'm good. An update on PVE would be great as well.
I do feel for the vehicle guys, but it seems there's too many other issues right now.
Side note: How about a vehicles only gameplay mode? Like 20 tanks, LAV's and dropships slugging it out? That would be kind of cool. |
Slender Night
Dead Six Initiative Lokun Listamenn
9
|
Posted - 2013.09.26 11:03:00 -
[352] - Quote
Iron Wolf Saber wrote:Kazeno Rannaa wrote:CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials I am so EXCITED!!!! No really, what is coming in this patch? If that is it, that is BS! Crap, we have been strung along with the same ole equipment for over 6 months. Hell even COD gets better and more frequent weapon updates than that. So what is really going one here? Trolling are we? Wait a minute... call of duty adds guns every 6 months? I thought it was about every year, and most of the time most of those guns are m16 knockoffs. Battlefield adds new guns about every 2 years.
The ONLY thing i want to comment on that is that Battlefield also has what no other game (that ive found) has. A destructable enviroment. if CCP could find a way to add that to dust... (without a massive increase to lag (maybe the PS4 can handle that??)) well i think dust would then stand out as a true legendary game. but as it stand right now every game seems to have that ONE unique thing that keeps its players. BF series has destructable enviroment, Dust has interconectivity to eve (and lag to the point I can no longer play it untill they fix it) and COD well it has whinny kids. as for other games i dunno. But theres something about every game that keeps players entrapped, and i think they have to capitalize on what they got. thats your selling feature, flesh it out a bit (and fix the lag so i can play again), make it more robust, (get your suits and weapons in) and then worry about the fancy stuff.
Also what kind of tutorial is this going to be? a play through style or a "oh here read this owners manual on how to fit your suit". (if it was said i skipped here from a earlier page to quote)
Night |
Spkr4theDead
International-Fleet
909
|
Posted - 2013.09.26 14:55:00 -
[353] - Quote
Slender Night wrote:
The ONLY thing i want to comment on that is that Battlefield also has what no other game (that ive found) has. A destructable enviroment. if CCP could find a way to add that to dust... (without a massive increase to lag (maybe the PS4 can handle that??)) well i think dust would then stand out as a true legendary game. but as it stand right now every game seems to have that ONE unique thing that keeps its players. BF series has destructable enviroment, Dust has interconectivity to eve (and lag to the point I can no longer play it untill they fix it) and COD well it has whinny kids. as for other games i dunno. But theres something about every game that keeps players entrapped, and i think they have to capitalize on what they got. thats your selling feature, flesh it out a bit (and fix the lag so i can play again), make it more robust, (get your suits and weapons in) and then worry about the fancy stuff.
Also what kind of tutorial is this going to be? a play through style or a "oh here read this owners manual on how to fit your suit". (if it was said i skipped here from a earlier page to quote)
Night
LOL Those walls might as well be scripted. Red Faction: Guerrilla had a destructible environment. |
Zahle Undt
Bullet Cluster
307
|
Posted - 2013.09.26 22:06:00 -
[354] - Quote
Depending on what weapons were slated for release there is little to no reason to hold them back because of numbers. If the art assets are done, then release the combat rifle, mag sec smg, and rail AR (whatever you are calling it) with the place holder states. I.E. Combat rifle gets that stats of the burst AR but is projectile instead of hybrid, give the Caldari SMG the Breach SMG numbers but make it hybrid, and so on.
I'm just really disappointed with the lack of content released in this game thus far, it is no where near what we were promised. Honestly I couldn't care less about corp and squad roles when I'm playing with the mostly the same suits and same weapons on mostly the same maps with the same 16 v 16. |
MEHRUNES REBELLION
abandon village General Tso's Alliance
0
|
Posted - 2013.09.27 01:40:00 -
[355] - Quote
Hello to all my name is Mehrunes Rebellion and have an idea that you all might like and it's just two words. Deployable. Cover. It can be fitted into any of your equipment slots(provided you have a suit that has a equipment slot) and deployed like any other deployable items (i.e. nanohives,uplinks, proximity bombs, etc, etc,) except instead of a swarm of nanites giving you ammo it will be a wall of hardened nanites protecting you from damage once deployed u cannot move and if you get killed the shield will still remain active till its destroyed(enemy units will be able to use it) deployable cover will be very useful for the assaults and logi who are the running across no mans land and in those tight corridors where no cover is to be found, deployable cover is not indestructible however nor is it perfect. Deployable cover(or Nanite Shielding) will be destroyed if it takes to much damage this varies depending on the tier Standards can take up to 250 points of damage, Advanced Tier can take up to 500 points in damage, and Prototype protects up to 1000 points of damage and you can skill into it to give it an extra 500 points of damage. It can also come with a shield that offers a wider range of protection but takes less damage to destroy. Deployment time is another issue once deployed it will take 1.5 seconds for shielding to form once formed you will be good to go. |
Dengar Skirata
the third day
8
|
Posted - 2013.09.27 03:14:00 -
[356] - Quote
MEHRUNES REBELLION wrote:Hello to all my name is Mehrunes Rebellion and have an idea that you all might like and it's just two words. Deployable. Cover. It can be fitted into any of your equipment slots(provided you have a suit that has a equipment slot) and deployed like any other deployable items (i.e. nanohives,uplinks, proximity bombs, etc, etc,) except instead of a swarm of nanites giving you ammo it will be a wall of hardened nanites protecting you from damage once deployed u cannot move it and if you get killed the shield will still remain active till its destroyed or u lay down another one(enemy units will be able to use it) deployable cover will be very useful for the assaults and logi who are the running across no mans land and in those tight corridors where no cover is to be found, deployable cover is not indestructible however nor is it perfect. Deployable cover(or Nanite Shielding) will be destroyed if it takes to much damage this varies depending on the tier Standards can take up to 250 points of damage, Advanced Tier can take up to 500 points in damage, and Prototype protects up to 1000 points of damage and you can skill into it to give it an extra 500 points of damage. It can also come with a shield that offers a wider range of protection but takes less damage to destroy. Deployment time is another issue once deployed it will take 1.5 seconds for shielding to form once formed you will be good to go.
I like it, though I think they should be able to withstand more damage, especially at the standard tier. A blueberry with a standard assault rifle can deal over a thousand damage per clip, so this deployable cover should be able to take a beating. I think AT LEAST 500 hp at the standard level. But other than that, I think it's a great idea that would add another little bit of tactics into the game. I just wouldn't expect it anytime soon.
|
velos ALKARI
The Southern Legion The Umbra Combine
160
|
Posted - 2013.09.27 16:55:00 -
[357] - Quote
calvin b wrote:Do you hear that, its the band playing as the Titanic sinks into the void. Silly tanker you thought you were special, have you not learned anything from the heavies and scouts. Like scouts and heavies you are not 1st on the list, if you had an A or R in your name you might have been.
t A nke R......i agree with you...but you were also wrong. :D |
Xaviah Reaper
Nyain San EoN.
58
|
Posted - 2013.09.27 17:08:00 -
[358] - Quote
why dont they just make vehicles cost list 40 million isk, and make them incredibly powerful.. would sort people pulling out that stuff every game.
honestly this delay might make me quit dust 514. getting too angry with the unfair and horrible game play consequences of being a DS pilot ... just.. sick of it. |
Kazeno Rannaa
BIG BAD W0LVES
246
|
Posted - 2013.09.27 17:57:00 -
[359] - Quote
DRaven DeMort wrote:Man you guys at ccp. . . here i was thinking that i just had to wait a few more days, so that i could contribute something to my corp and you guys once again, ugh i am no longer going to buy any active or passive boosters, and or aurum till you guys get the core mechanics (balance) right in this game, and i think if we all did this it would make you guys think twice before making promises you cant keep. SOON TM will not work any longer and i feel that this is coming soonTM. I cant believe i am saying this, but if you guys keep adding, modifying, or down right not adding things you promised then you should give everyone a respec every-time you "update" this game, because even though i have always speced into dropships, i am getting tired of (getting the rug pulled out from under me). Eg "look at the fighter" or "we will fix vehicles in 1.5" or making things people speced into worthless. And for goodness sake fix the issues you have now before adding anymore; that way you don't have to fix them in the future.
If it were only as easy as you describe it . The unfortunate reality is that for balancing to even begin, there has to be the basics: ALL basic (logi, assault, scout, sentinel, commando, pilot, etc) Racial dropsuits, the basic layout of racially variant weapons (light - main, light-distance, sidearm, CQC, heavy, knives, grenades) plus possibly equipment., and the basic (LAV, HAV, Derpship) vehicles
Without this basic foundation to work from, the work dedicated to balancing or core mechanics and controls will not be able to be hones and fine tuned because with the partial introduction of racial variants produces interactional issues both in how it interacts with the players pinging between each other online and the basic issues of how the code for the new weapons is reacted to by the game architecture that attempts optimize the hardware's performance.
I too am frustrated by game of pick-a-boo with new weapons, equipment, skills, and vehicles. It feels like a really bad hand job. And those suck (actually maybe the issue is that they don't )!
My patience runs thin. I often wonder why I ma on here, if it wasn't for the group of players in my corp.
|
Kazeno Rannaa
BIG BAD W0LVES
246
|
Posted - 2013.09.27 18:00:00 -
[360] - Quote
Dengar Skirata wrote:MEHRUNES REBELLION wrote:Hello to all my name is Mehrunes Rebellion and have an idea that you all might like and it's just two words. Deployable. Cover. It can be fitted into any of your equipment slots(provided you have a suit that has a equipment slot) and deployed like any other deployable items (i.e. nanohives,uplinks, proximity bombs, etc, etc,) except instead of a swarm of nanites giving you ammo it will be a wall of hardened nanites protecting you from damage once deployed u cannot move it and if you get killed the shield will still remain active till its destroyed or u lay down another one(enemy units will be able to use it) deployable cover will be very useful for the assaults and logi who are the running across no mans land and in those tight corridors where no cover is to be found, deployable cover is not indestructible however nor is it perfect. Deployable cover(or Nanite Shielding) will be destroyed if it takes to much damage this varies depending on the tier Standards can take up to 250 points of damage, Advanced Tier can take up to 500 points in damage, and Prototype protects up to 1000 points of damage and you can skill into it to give it an extra 500 points of damage. It can also come with a shield that offers a wider range of protection but takes less damage to destroy. Deployment time is another issue once deployed it will take 1.5 seconds for shielding to form once formed you will be good to go. I like it, though I think they should be able to withstand more damage, especially at the standard tier. A blueberry with a standard assault rifle can deal over a thousand damage per clip, so this deployable cover should be able to take a beating. I think AT LEAST 500 hp at the standard level. But other than that, I think it's a great idea that would add another little bit of tactics into the game. I just wouldn't expect it anytime soon.
But this has already been spoken about for months - deployable shield generators. And we have yet to even see anything more than discussion on that one, and the last discussion about that, till now, has been months past.
But that suggestion deserves some serious consideration about implementation. But it is likely that we may wait easil;y 6-10 months before we even see a working model.
Bummer. |
|
Kazeno Rannaa
BIG BAD W0LVES
246
|
Posted - 2013.09.27 18:05:00 -
[361] - Quote
excillon wrote:Give me the corp armory, nerf the MD, release the scope modules (a BPO scope would rock), custom match/practice maps and give us another SP weekend event and I'm good. An update on PVE would be great as well.
I do feel for the vehicle guys, but it seems there's too many other issues right now.
Side note: How about a vehicles only gameplay mode? Like 20 tanks, LAV's and dropships slugging it out? That would be kind of cool.
Modularity of the weapons would be nice, yet it is another topic that CCP has been engaging the community about for over a year, but we have yet to see anything - no models or even discussion of it being worked on internally.
You may be here a bit before you see that. How long was it till the EVE pilots got their Tech 3 ships, that are modular by their very design? |
Dengar Skirata
the third day
8
|
Posted - 2013.09.28 23:23:00 -
[362] - Quote
This may have been thought of already, but I kind of like the idea of having modules for weapons. For instance, you could put a weapon on a dropsuit, and then edit that weapon by putting modules on it. These modules could include scopes, silencers, etc. I feel like this would add an extra bit of tactics, and would improve the variety in gameplay. However, this shouldn't be put in the game until we have the rest of the racial dropsuits and weapons. |
|
CCP Logibro
C C P C C P Alliance
2385
|
Posted - 2013.09.29 19:55:00 -
[363] - Quote
Hey guys, quick update.
We've got the stuff, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
Komodo Jones
Chaotik Serenity
140
|
Posted - 2013.09.29 20:08:00 -
[364] - Quote
What about massive amounts of vehicle updates? |
|
CCP Logibro
C C P C C P Alliance
2386
|
Posted - 2013.09.29 20:15:00 -
[365] - Quote
Komodo Jones wrote:What about massive amounts of vehicle updates?
That will take a bit longer, hence why they were delayed from 1.5. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
Martin0 Brancaleone
Maphia Clan Corporation
460
|
Posted - 2013.09.29 20:21:00 -
[366] - Quote
There is more stuff? So much thatyou need 24-48h to post it? I love you guys |
Komodo Jones
Chaotik Serenity
141
|
Posted - 2013.09.29 20:25:00 -
[367] - Quote
Just got confused by the post, thought we might be getting a surprise for 1.5 :D that's fine though I got time |
|
CCP Logibro
C C P C C P Alliance
2389
|
Posted - 2013.09.29 20:41:00 -
[368] - Quote
Martin0 Brancaleone wrote:There is more stuff? So much thatyou need 24-48h to post it? I love you guys
No, this is the vehicle stats that were formerly in 1.5. This is just so you have a chance to comment on them before we put them in the game in a later update. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1519
|
Posted - 2013.09.29 20:47:00 -
[369] - Quote
CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon.
I thought that patch notes looked a bit empty... but i was hopping for the useful ninja updates. Decided to reveal some of them, huh ? |
|
CCP Logibro
C C P C C P Alliance
2389
|
Posted - 2013.09.29 21:08:00 -
[370] - Quote
Banning Hammer wrote:CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon. I thought that patch notes looked a bit empty... but i was hopping for the useful ninja updates. Decided to reveal some of them, huh ?
You might want to reread the last line you quoted. All of the upcoming info posts are for things coming after 1.5. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1519
|
Posted - 2013.09.29 21:14:00 -
[371] - Quote
CCP Logibro wrote:Banning Hammer wrote:CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon. I thought that patch notes looked a bit empty... but i was hopping for the useful ninja updates. Decided to reveal some of them, huh ? You might want to reread the last line you quoted. All of the upcoming info posts are for things coming after 1.5.
I just realize that, i thought i was posting in the other thread... Sorry... i haven't completely master multitasking yet. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3138
|
Posted - 2013.09.29 23:07:00 -
[372] - Quote
Banning Hammer wrote:CCP Logibro wrote:Banning Hammer wrote:CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon. I thought that patch notes looked a bit empty... but i was hopping for the useful ninja updates. Decided to reveal some of them, huh ? You might want to reread the last line you quoted. All of the upcoming info posts are for things coming after 1.5. I just realize that, i thought i was posting in the other thread... Sorry... i haven't completely master multitasking yet.
-Pats- It's okay, we all make mistakes. I thought that the new Caldari outpost was coming in 1.5 after previously commenting on it coming out in 1.7
Embarrassing? Hell yeah, but it's cool, we've all had derp moments when it comes to monthly updates =P Even CCP forgets a few things here and there xD |
Commander Cope
Kinsho Swords Caldari State
0
|
Posted - 2013.09.29 23:14:00 -
[373] - Quote
Rogatien Merc wrote:Suggestion: Tweak some of the fairly obvious NUMBERS in 1.5 - give tanks 20% increased HP across the board, 10% PG/CPU boost and triple the shield boost amount so it is similar to currently-bugged armor rep rates.
At least do some triage on the issue. So make tanks indestructible. |
Blaze Ashra
Paladin Survey Force Amarr Empire
1
|
Posted - 2013.09.30 00:11:00 -
[374] - Quote
CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon.
Woot, now that's what I'm talking about
So will this include proposals for the other racial vehicles as well? *Prays really, really hard. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2545
|
Posted - 2013.09.30 03:13:00 -
[375] - Quote
CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon.
What's the ETA on the new weapon stat info dump then? |
Tom Hamp
Subsonic Synthetics
1
|
Posted - 2013.09.30 03:29:00 -
[376] - Quote
ya know if ya'll limit the ammo used on tanks and such you might have a lot of guys PO'ed at ya just fair warning. oh one last thing split the the people that have under a million sp away from the guys that have way over that . there's part of the reason why s**t is so missed up. or keep the new guys in academy for the 3 months |
Tom Hamp
Subsonic Synthetics
1
|
Posted - 2013.09.30 04:07:00 -
[377] - Quote
excillon wrote:Give me the corp armory, nerf the MD, release the scope modules (a BPO scope would rock), custom match/practice maps and give us another SP weekend event and I'm good. An update on PVE would be great as well.
I do feel for the vehicle guys, but it seems there's too many other issues right now.
Side note: How about a vehicles only gameplay mode? Like 20 tanks, LAV's and dropships slugging it out? That would be kind of cool.
I seen somas with almost 6k on armor my soma is easily mistakened as a madruger its fitted with neutron scatter blasters its possible to do this and almost all the time out do madrugers its crazy |
ladwar
Dead Six Initiative Lokun Listamenn
1770
|
Posted - 2013.09.30 06:44:00 -
[378] - Quote
CCP Logibro wrote:Banning Hammer wrote:CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon. I thought that patch notes looked a bit empty... but i was hopping for the useful ninja updates. Decided to reveal some of them, huh ? You might want to reread the last line you quoted. All of the upcoming info posts are for things coming after 1.5. so what are you hiding from the patch notes then? there is always something. |
Spkr4theDead
International-Fleet
925
|
Posted - 2013.09.30 06:50:00 -
[379] - Quote
CCP Logibro wrote:Martin0 Brancaleone wrote:There is more stuff? So much thatyou need 24-48h to post it? I love you guys No, this is the vehicle stats that were formerly in 1.5. This is just so you have a chance to comment on them before we put them in the game in a later update. Will you guys be able to put in small things here and there, like not needing small turrets? I hate having to go back to the redline to send a blue dot a message. |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 18:36:00 -
[380] - Quote
Banning Hammer wrote:CCP Logibro wrote:Banning Hammer wrote:CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon. I thought that patch notes looked a bit empty... but i was hopping for the useful ninja updates. Decided to reveal some of them, huh ? You might want to reread the last line you quoted. All of the upcoming info posts are for things coming after 1.5. I just realize that, i thought i was posting in the other thread... Sorry... i haven't completely master multitasking yet.
You need multitasking perficiency lvl5, right now you only have operation lvl 4. |
|
Eldest Dragon
0uter.Heaven
177
|
Posted - 2013.10.10 02:24:00 -
[381] - Quote
KAGEHOSHI Horned Wolf wrote:
Me too...*sigh* |
abarkrishna
The Elysian Knights
8
|
Posted - 2013.10.10 08:52:00 -
[382] - Quote
Chances Ghost wrote:is it delayed because you figured out you cant balance vehicles without fixing the rendering problem?
:P
Probably. |
E-Rock
Ultramarine Corp
3
|
Posted - 2013.10.11 12:02:00 -
[383] - Quote
I think it's all fine and well that the game is progressing with new builds and what not. That being said, I just wonder if there are tests that the devs do for the game before they release a new version of the game. Ever since 1.5, I've been going in on the Gallente or Minmitar for FW and have yet to get a game where the other side hasn't taken more than half of the letters on the map. And there were ton of bugs in .4, .3, .2 ect ect. Like I said, it's great that they are most certainly working on problems like this but a stitch in time save nine, right? |
KalOfTheRathi
Nec Tributis
807
|
Posted - 2013.10.12 11:37:00 -
[384] - Quote
jerrmy12 kahoalii wrote:shield tanks, best booster, hardener when repping, and my soma lvl 1 spec survives longer. blasters are my thing, i do **** with railguns, forge/proto swarm=death Yep. They are difficult.
STD Shield tank (not Militia I hope) can be done but you have to change your thinking I suspect.
First, they are faster than armor tanks. Second, why are you slowing up? Don't.
If you are mostly Blaster then you have to shoot from cover if you are hitting a Red turret. Never enter a fight without full modules rested and ready to go. At least until you get a good feeling about what you can recover from.
If you get hit, GTFO. Now, not after you finish taking down that turret. Right the Kitten now! One round from almost anything (serious round not infantry) will finish you off if you are down to Armor. You should be running and dodging, looking for cover.
Once they get you in their sights and you see 5-6 swarm missiles hit, get to a safe place and recall it. Lots of missiles and massive damage means Proto Swarms. No sense in staying around. Keep an eye on who you are playing against. Molon Labe. tends to run a lot of AV and Proto as well. Don't get in close with them nor let their infantry surprise you or you will be replacing a tank. There are many others, learn the names of the Mercs and their Corps.
My biggest mistake is getting into a fight with infantry. Tough not to do, but it will save you tanks if you just bug out. Take it for a spin, hopefully towards your MCC. Then let everything and I mean Everything recover. Booster, hardener, cooling and whatever else needs to cycle. Don't forget to stop by the Supply Depot and get close enough to repair your armor.
Now, shooting blaster takes some practice but it is much easier shooting infantry than with a Rail Gun. Try to get behind other tanks, shoot as you come around a corner for installations. Remember you have decent splash radius and damage. Use it to surprise Reds hiding behind boxes and corners. In particular if they were already damaged. The biggest lesson is to pay attention to your surroundings. You need to know how to get out of where ever your are at. Getting stuck, facing the wrong direction and other silly mistakes will cost you a tank.
Get your tank moving early in a match and pop every turret you can. The fewer that are left the longer your tank will live. Don't forget, a Rail Gun (tank or installation) has a 600m range even if they cannot see you they can figure out where you are by your headlights or their squad leader can put an attack order on you. That means you will not see them and they have over twice the range you do. GTFO when the rounds start hitting you.
Also, once you have learned how to get out you can start a match with hardeners On. Once you take rounds hit the Booster and bug out. Hardeners give you the biggest benefit when you have full shields. Simple math even if the modules stacking is screwed up as it currently is.
Learn the maps and the sockets. If you never do well on a map, don't drop a tank. Not all maps are good tank maps. If you wind up 16v0 drop a LAV and drive around, hacking stuff and blowing things up with a Forge Gun. Plus, you are learning the map. Think about how you can get your tank in and, more importantly, Out of a socket you are not familiar with.
If you are running out of cash, run cheap/free suits and focus on making ISK. If you like Ambush it is the best way to generate ISK. When not running for Kills my alt, a Heavy, can make 2-3M ISK a day. Otherwise he is happy to make up to 1M ISK. But, he doesn't run tanks. This guy can easily make 1-2M ISK a day and he rarely runs very cheap suits. No Proto though, too expensive and so are the tanks. Tanks are more important that Proto suits. I do run some Proto weapons but not all the time. My standard Mad is 621K ISK. That is easy enough to make profit on. And losing one every 5-6 matches still leaves me with a profit. The longer between loses, the more profit there is. Once you can run10-12 matches without losing your tank you can raise the cost of your tank without busting the bank. I like to keep Millions of ISK on hand. I never run either character down low as it is too limiting if you get into a fire fight with a common enemy. Like that Proto Swarmer that took you out last match. Sniper him to death all match long.
And Good Luck. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
61
|
Posted - 2013.10.13 01:02:00 -
[385] - Quote
KalOfTheRathi wrote:jerrmy12 kahoalii wrote:shield tanks, best booster, hardener when repping, and my soma lvl 1 spec survives longer. blasters are my thing, i do **** with railguns, forge/proto swarm=death Yep. They are difficult. STD Shield tank (not Militia I hope) can be done but you have to change your thinking I suspect. First, they are faster than armor tanks. Second, why are you slowing up? Don't. If you are mostly Blaster then you have to shoot from cover if you are hitting a Red turret. Never enter a fight without full modules rested and ready to go. At least until you get a good feeling about what you can recover from. If you get hit, GTFO. Now, not after you finish taking down that tu i know how to shield tank, there just crap, 1 hit basically means retreat, but i can do well with a gunlogi |
Rinzler XVII
Forsaken Immortals Top Men.
111
|
Posted - 2013.10.14 19:34:00 -
[386] - Quote
CCP Logibro wrote:M McManus wrote:CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials No individual ADS sensitivity sliders ? Unfortunately that also got pushed back. It's still on it's way, just not in 1.5.
I live in England and even our flipping trains have less delays and are more reliable than you guys adding stuff you say your going to add .. where's PVE .. Racial variants .. proper Eve link .. mass player wars etc etc
You may as well just not say your going to be doing anything in each update and then it will be impossible for you to disappoint us .. basically I got excited for new weapons and now not only aren;t they in 1.5 they wont be coming in 1.6 either ... |
Stevez WingYip
Operation Wolf Pack
3
|
Posted - 2013.10.16 07:35:00 -
[387] - Quote
CCP Logibro, is there any chance of knowing if the Minmatar heavy suit is "PLANNED" for 1.6 or 1.7? As an upcoming Minmatar heavy, I really don't want to spec into Amarr heavy suits if the Minmatar suits are planned soon. I'd rather just save the SP and go straight to proto in them xD
|
Raymond Yeoman
Ostrakon Agency Gallente Federation
5
|
Posted - 2013.10.16 11:57:00 -
[388] - Quote
meri jin wrote:You know what, I'm not even mad or sad. I feel nothing anymore. This massage took me to resignation. No weapons and vehicle updates in 1.5? I'm fine with that. You know guys, I was just hopping to enjoy this game a little longer before the PS4 lunch. I was motivated to play active to farm some SP so I can invest some in the new weapons and my tank. Now I no longer see the need for it. Weapons and vehicles are moved to (may be?) 1.6 and that will be November.
And we all know that the PS4 will arrive in the November. Now that I don't see any sense staying with dust I might as well buy the PS3 edition of BF4 and update it for 10Gé¼ to a PS4 version. Now don't get me wrong, I would like to stay at dust but if stay I will become even more frustrated. 1.4 was very god a real step forward and I would keep playing the game if it has a PS4 client or the PS4 would arrive a lot later.
Well I wish you all luck and I will stay in the forums but you wont see me online until a PS4 client. I hope CCP hurry the **** up because I will boot my PS3 only up again for Darksouls2. I'm sick of loading times, clunky graphics, slow menus and so on. Maybe a much longer pause from Dust will motivate me once more?
I've quit this game permanetly about 4 times now. A break will do you good. I have a ps4 ordered but I reckon I will cancel it till either dust514 or ffxiv comes out on the ps4. I'm enjoying dust, gt5, gta5 and ffxiv too much to trade it in espeically as watch dogs has been put back to spring and gt6 and darksouls2 coming out. |
Kigurosaka Laaksonen
DUST University Ivy League
25
|
Posted - 2013.10.16 14:38:00 -
[389] - Quote
Why don't we abandon current plans for Dust and do something sensible like;
-All racial variants of light/med/heavy dropsuits -MAVs -All racial variants of light/med/heavy ground vehicles -All racial variants of dropships (and maybe some aerial vehicle that doesn't fly like a brick with a rocket on it. All racial variants of it, of course.)
After that basic stuff we can worry about other things. Hint: The most important thing after the above would be the dynamic map making system promised since the beginning.
Here's a plug for my thread on the topic. https://forums.dust514.com/default.aspx?g=posts&t=115819&find=unread |
KalOfTheRathi
Nec Tributis
832
|
Posted - 2013.10.17 01:13:00 -
[390] - Quote
jerrmy12 kahoalii wrote:i know how to shield tank, they're just crap, 1 hit basically means retreat, but i can do well with a gunlogi Your reply confuses me. A Gunlogi is a shield tank. If you do alright using them then what is the problem?
I armor tank. I run Mads. I have a few AUR Gunlogi for testing purposes. Seeing if I like large missile turrets. I don't run Somas although I have some friends that do well with them. They can run Vayu as well but sometimes running a cheap tank is okay.
I don't shield tank because Uprising hosed tanks. And shields got it worse, in my opinion. The high cost of Skills and the low payout of SP meant I had to choose one over the other so I went Armor. In Chromosome I ran both. Not enough SP to do both now.
I normally run a Rail Gun as that is what I am best with. Blasting will get me killed as likely as not. I need to practice it more but hesitate without a consistent gunner. My advice still stands. Apply it or ignore it as you see fit.
Sorry for my delayed response. The notification system seems a little off lately. |
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Kazeno Rannaa
BIG BAD W0LVES
257
|
Posted - 2013.10.20 14:41:00 -
[391] - Quote
CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So this means they are just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.)
I find it interesting that the excuse for the lack of content is the fact that they "weren't happy with it" when in fact the entire game has been wholly unfinished and broken, which one would think that would fall into the realm of "unhappy iterations" of the equipment that has been put out "half-way."
I personally can't seem to say this enough, but with out the basic and full racial complement of vehicles, weapons, and dropsuits, CCP is going to be continuously putting out shite "half-way" bases upon their own descriptive interaction with this community and the rest of the gaming public. The real issue is that like any form or reasoning that is given as to why something wasn't completed and delivered to the player base here, is like any other excuse that anyone has heard for another person/group's failure to follow through with their word.
Once again, the mental back pedaling has occurred and I sit back and laugh at the moonwalk CCP is poorly attempting to do because all that they promised, in the timeframes that they spoke about and alluded to, have come to pass with goose eggs filled with a raucous, malformed chick. DOA is what a number of the changes and patches have been. More often than not we have been handed something more broken than what we originally had.
This makes me sad. PS4 in T minus 26 days. Destiny BETA in anywhere between 3-4 months (on both PS3 and PS4). After that who knows where this tiny player base may flitter of too.
Not to mention what an abject display of politically skewed complexes when a person promotes the discussion of particular issues in this game but deems that only the discussion can happen on their terms, such as LogiBro has shown us here: "I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback."
Patience and understanding. That is a laugh when coming from the lips of a dictator. Laughable. |
Zero Roamero
NaphBlade
15
|
Posted - 2013.10.22 16:22:00 -
[392] - Quote
Quote:I find it interesting that the excuse for the lack of content is the fact that they "weren't happy with it" when in fact the entire game has been wholly unfinished and broken, which one would think that would fall into the realm of "unhappy iterations" of the equipment that has been put out "half-way."
Free-to-play games are never finished. There is always something that needs fixing. |
Kigurosaka Laaksonen
DUST University Ivy League
27
|
Posted - 2013.10.23 14:34:00 -
[393] - Quote
What about all four racial variants of basic light, medium, and heavy dropsuit frames and vehicles? |
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