INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
44
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Posted - 2013.09.21 17:26:00 -
[1] - Quote
Rogatien Merc wrote:calisk galern wrote:Rogatien Merc wrote:Suggestion: Tweak some of the fairly obvious NUMBERS in 1.5 - give tanks 20% increased HP across the board, 10% PG/CPU boost and triple the shield boost amount so it is similar to currently-bugged armor rep rates.
At least do some triage on the issue. so your suggestion is not to balance av versus vehicles, or vehicles versus infantry, it's just to majorly buff vehicles so that they rarely die. if all they wanted to do was make vehicles indestructible i'm pretty sure they could of had this patch out 2 months ago. Ok take out the 20% increased HP part if that is too much (wouldn't make them indestructable TBQH though lol). Buff the PG/CPU and give shield tanks a reason to exist. FYI, I'm primarily an AV guy not a tanker ... I'm suggesting a temporary solution to patch some of the glaring issues to make tanking more bearable in the interim as CCP completely redesigns the system. Man I see tanks doing really well sometimes and others not, biggest diffrence I see is the people around you, vehicles own when they are supported by good players, to me that's the diffrence, dropships not included, they are just easy juicy targets...... |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
44
|
Posted - 2013.09.21 17:36:00 -
[2] - Quote
Kazeno Rannaa wrote:Commander Tzu wrote:I couldn't care less about new vehicles/weapons, I would rather just get this crap balanced out. Honestly, just give vehicles the 25% pg upgrade you stole from them and see how that works out; all my SP is in tanks and I can tell you that simple fix would really alleviate the balance problem, with maxed vehicle fitting skills you can't even have a proto turret with heavy extender/plates and heavy booster/repper. Another option would simply be leave tanks the way they are and reduce the cost substantially, I really don't care if I lose a tank to some invisible forge gunner or swarm and have absolutely no way to defend against it if my tank didn't cost so much. The whole idea behind this game and Eve is that pvp has actual consequences, and when an HAV can cost the equivalent of 4-5 dropsuits within a system like that it implies that the HAV is more of an investment. But right now tanks are much weaker (for many reasons, I just don't feel like writing an essay) in the field than previous versions of the game so it seems like they shouldn't cost as much. Now before I end let me be clear, I am all for a detailed re-balance of vehicles to fit them into the battlefields of New Eden, my main frustration right now is that there is nothing being done when there are so many simple solutions to at least alleviate the problem. Hey genius, can't balance a game without the total number of basic racial variants that the game SHOULD have HAD at release. The thing is EVE has four races that are equally participating in a struggle for survival against each other and numerous smaller entities (i.e., player corps, pirate gangs, etc.) and this extension of EVE is, for one reason or another in a RELEASED version, i.e., to be publicly consumed and comparatively critiqued and evaluated - judged and compared to such other gaming entities as BF, COD, MOH, PS2) is like an incomplete and aborted fetus. Of which you can't balance something that is incomplete, because as we have all be observing for the last 6 months of this (at least for me) 15 month ride of development, and incomplete product sold to the public for consumption is not going to survive. It feels like it has been through out there to generate some additional cash flow coming into the coffers of CCP, that there is really not the EVE support for this interaction, at least no to the level that I believe was portrayed to us under manipulated conditions of accrual and presentation of that supposed support. But then again on that side the only time I have seen EVE interact on our part has been ONLY in PC, and that has been occasional, not substantive. In other words marginal at best and hasn't really improved naval and infantry relations. You couldnt be more wrong, the reason this game is as bad as it is was because of eve players, particularly those that gained early positions on the cpm and gave terrible feedback to ccp, think about it, you have eve nerds, and lets face it they are nerds, trying to dictate to ccp what players want, the problem is these no skilled eve nerds are going to want and care about diffrent things then a fps player, this has been a huge part of the problem, I'm not speaking just about vehicles, vehicles are to expensive and that's the solution, I kill tanks all the time by hopping in a lav with a buddy rushing the tank and jumping out with lai dais, problem is that tank wasnt supported...... |