Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Beren Hurin
Onslaught Inc RISE of LEGION
1629
|
Posted - 2013.09.18 17:51:00 -
[151] - Quote
I really think they should be selling the new WP system as a much more scout friendly WP system. |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
62
|
Posted - 2013.09.18 17:53:00 -
[152] - Quote
Squad finder sounds interesting. Can't wait for the info on 1.5 to sink teeth into CCP! :) |
Monkey MAC
killer taxi company General Tso's Alliance
537
|
Posted - 2013.09.18 17:54:00 -
[153] - Quote
621311251521 3316 wrote:read my name and guess wat is mean The amount of pointless/useless/disrespectful/down right dum statements your gonna make in your life? |
Monkey MAC
killer taxi company General Tso's Alliance
537
|
Posted - 2013.09.18 17:56:00 -
[154] - Quote
Atom Heart Mother wrote:why do you want to change AR ranges?? F...K Because it is gallantean, and that means short range, drastic fall off, high dps you know likehow it is actually meant to be like!! |
XxGhazbaranxX
Bannana Boat Corp
370
|
Posted - 2013.09.18 18:04:00 -
[155] - Quote
Well I hope, hopefully not vain, that this is a good thing. I'm a dust bunny and I hope this decision was made to really look at feedback, which we had already given but if REAL NUMBERS are shown then I guess some more time can be given.
Let it stand though that I think this is a poor decision and if things keep getting postponed the game population will keep declining. These changes are starting to become too little too late.
|
howard sanchez
Sanchez Cartage llc
764
|
Posted - 2013.09.18 18:06:00 -
[156] - Quote
Vespasian Andendare wrote:Yes, I'm a little disappointed as well with seeing two major areas (vehicle changes and new weapons) being pushed back to 1.6. I could understand that you'd need to push one or the other back (to perfect the other), but pushing both back is disappointing. However, I'm going to reserve judgement until I see what you guys are actually bringing to the table in 1.5 before posting how I feel about the changes. Baseline, though, it's VERY disheartening to know that new weapons are off the table for 1.5, since it would have been nice to have all racial rifles/play styles reflected finally.
I do have to hand it to you, though, CCP, you guys are damned if you do, damned if you don't. If you had released the vehicle balancing/new weapons in 1.5, but they'd have been incomplete, then you'd have been crucified for releasing buggy/unbalanced/unfinished changes, and yet if you pull them to make them better for release, you get crucified anyway. I feel for you guys that you're in a no-win scenario.
To address some of the posters here, though: you guys don't think CCP is raving mad to get new features/suits/weapons out?? Of course they do. They know much more of the vision than we do. They know where art assets are at, vfx, balancing, implementation, QC, etc. are. Believe me (as a developer myself) that they want to do whatever is necessary to get these out, and I'm sure it was a tough decision to pull these most-desired features. But, if the NPE is improved with tutorials, and that in turn helps newberries sticking around, then it's probably a win-win for us all: getting new players to play the game only expands the player base, grows the game, and improves its health. That's great for the game and all of us, because then CCP can build/add-in new things for bittervets (do we have those so soon?) and newbs alike can have fun with new kit occasionally. Plus, CCP is pushing updates every month or so. It's not like the new weapons/vehicle changes are pushed back for a 6-month expansion window, and if CCP is giving us the opportunity to look at the changes (and comment) beforehand, then I think that's probably an acceptable compromise. Vespasian,
While I agree that the devs at CCP have a much clearer perspective of why particular details lead to delays and complications...and I also agree that players who lack that perspective often go overboard with forum posts and rage quit QQ ( myself included)...
I would humbly suggest that, if CCP community managers would use some of thier valuable time to explain to us what's really going on we could all have that insight and clear perspective.
Hard to do? Corporate standards of practice regarding how a company communicates with its customers often dictate a lot of limitations. I work in the healthcare industry and it can be very difficult to tell a patient," uh, my staff screwed up and lost your referal, so there is going to be a delay in service". But you know what? Every time I find a way to deliver that message ( cuz schit happens in every business everywhere) in a manner the customer can accept and understand, the outcome is better than when I try to cover up a mess or pitch the "company line".
One of ccp's core tenets is transparency ( stop laughing). It can be difficult to admit to inefficiency and even failure. But when a business combines that honesty with heartfelt intent to improve ( and results like 1.4) the relationship with customers changes a lot for the better
I applaud LogiBro's interaction in this thread. Sir, you are striking the right tone. As does FoxFour with his constant community interaction.
But I still sense there is a long way to go within ShangHai leadership before we get to what we can truly call transparency. We are approaching translucency.
Keep scrubbing those windows folks. Thank you all |
low genius
The Sound Of Freedom Renegade Alliance
421
|
Posted - 2013.09.18 18:24:00 -
[157] - Quote
sounds like anti-progress |
Alldin Kan
TeamPlayers EoN.
610
|
Posted - 2013.09.18 18:37:00 -
[158] - Quote
So, when can I expect to get the changes mentioned below?
This first one is a must have: Let's say I'm using the DS3, "Hold X to move over Object/Railing" (I know you want this to show up in a patch). Heavies only have that option while not wielding a Heavy weapon (switch to sidearm). The time it takes for a person to move over the object/railing is dependent on the Dropsuit's speed.
New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New Dropsuit Profile/Scanning stats:
- Basic Light Frame/Scout - 20m scan radius
- Medium Frame/Assault - 15m scan radius
- Logistics - 17m scan radius
- Basic Heavy Frame/Sentinel - no changes
- Commando - 14m scan radius
- Precision Enhancement Skill - 3% Passive bonus
- Profile Dampening Skill - 3% Passive bonus
- Revert Range Amplifier to 5% bonus only if dropsuits get increased scan radius
New Tactical Sniper Rifle Stats:
- Increase Clip Size by 5
- RoF reduced to 78.4
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
Plasma Cannon Assault Variant:
- 30% Higher Direct damage than current PLC stats
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8
- Max. Ammo at 12
Plasma Cannon Normal Variant:
- 45% higher Direct damage than current PLC stats
- 15% higher Splash damage than the Assault Variant
- Base Splash Radius is still 3.5
- Charge time is 1 s
Plasma Cannon Breach Variant:
- 75% higher damage than current PLC stats (to be more AV oriented)
- Splash damage is the same as Normal Variant
- Splash radius is 1.8
- Charge time is 1.4 s
The operation skill for the PC weapon is to be replaced with 8% Splash Radius increase per level. I say 8% because I tested the damage received on different distances from the point of impact and I only received the full damage around 2 meters or less. The current operation skill is about as useless as the old Splash Radius increase for Swarm Launcher (5% reduction per level to charge time of 0.6s isn't helpful). This weapon in its current condition is not worth using. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
452
|
Posted - 2013.09.18 18:44:00 -
[159] - Quote
ChromeBreaker wrote:Want to try and complete the tutorial with nova knives and a fat suit You joke about this, but I REALLY want to try a Caldari heavy with a full shield tank in the highs, full Kincats in the lows (for speeeeeed) and knives! I think it's going to be a monster!
|
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
198
|
Posted - 2013.09.18 18:48:00 -
[160] - Quote
calisk galern wrote:Heathen Bastard wrote:Heathen Bastard wrote:nope. they've been dead silent except telling us that it was planned for 1.4, then moved to 1.5, and I'm pretty sure that when that gets close, they'll push it to 1.6, then 7, then 2.0, then they'll just announce that they're flat out lying to us and vehicles are actually getting nerfed deeper into the ground. https://forums.dust514.com/default.aspx?g=posts&m=1183027#post1183027Called it, over a month ago. How does anyone maintain faith in CCP at this point? or ....vehicles are just really hard to balance, feel free to tell us how you would do it so we can promply point out all the flaws in your plan.
Hahaha Calisk. Good one! |
|
Cass Caul
Namtar Elite Gallente Federation
115
|
Posted - 2013.09.18 18:49:00 -
[161] - Quote
Any news on getting hit detection on nova knives and shotguns improved? your little fix for shotguns only made it a little bit better. still plenty of clips... CLIPS... that won't damage a player.
Any news on rendering range. it is still appallingly bad. |
broonfondle majikthies
Bannana Boat Corp
257
|
Posted - 2013.09.18 18:49:00 -
[162] - Quote
I am crushed by this news... but so long as they still have the WP rewardsfor the DS it won't be so bad? we really need it badly. I am glad the new players will start getting tutorials, and Corp roles does sound interesting (no idea what it means but its another level of customisation i guess) but little for us regular players to be excited about now. |
Sinboto Simmons
SVER True Blood Public Disorder.
1241
|
Posted - 2013.09.18 18:50:00 -
[163] - Quote
Alldin Kan wrote:So, when can I expect to get the changes mentioned below? This first one is a must have: Let's say I'm using the DS3, "Hold X to move over Object/Railing" (I know you want this to show up in a patch). Heavies only have that option while not wielding a Heavy weapon (switch to sidearm). The time it takes for a person to move over the object/railing is dependent on the Dropsuit's speed. New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New Dropsuit Profile/Scanning stats:
- Basic Light Frame/Scout - 20m scan radius
- Medium Frame/Assault - 15m scan radius
- Logistics - 17m scan radius
- Basic Heavy Frame/Sentinel - no changes
- Commando - 14m scan radius
- Precision Enhancement Skill - 3% Passive bonus
- Profile Dampening Skill - 3% Passive bonus
- Revert Range Amplifier to 5% bonus only if dropsuits get increased scan radius
New Tactical Sniper Rifle Stats:
- Increase Clip Size by 5
- RoF reduced to 78.4
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
Plasma Cannon Assault Variant:
- 30% Higher Direct damage than current PLC stats
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8
- Max. Ammo at 12
Plasma Cannon Normal Variant:
- 45% higher Direct damage than current PLC stats
- 15% higher Splash damage than the Assault Variant
- Base Splash Radius is still 3.5
- Charge time is 1 s
Plasma Cannon Breach Variant:
- 75% higher damage than current PLC stats (to be more AV oriented)
- Splash damage is the same as Normal Variant
- Splash radius is 1.8
- Charge time is 1.4 s
The operation skill for the PC weapon is to be replaced with 8% Splash Radius increase per level. I say 8% because I tested the damage received on different distances from the point of impact and I only received the full damage around 2 meters or less. The current operation skill is about as useless as the old Splash Radius increase for Swarm Launcher (5% reduction per level to charge time of 0.6s isn't helpful). This weapon in its current condition is not worth using. Is this a new forum craze or something? Good ideas mixed with stupidity? |
Cass Caul
Namtar Elite Gallente Federation
115
|
Posted - 2013.09.18 18:58:00 -
[164] - Quote
I must agree with Molon Labe.'s Thor. I have paid quite a bit of money for parts of this game. About 2 new games worth or 3 used games worth. I've been playing for 10 months... I feel like I keep playing because I put far more money than I'd like into it. I thought I'd be done when my active boosters ran out, but I still had a lot of AUR left. I need to spend it all before I can leave.
Those deployable shields and cloaking devices are now just a side thought from a DEV blog that none wish to remember. These new maps have been hostile to all three of my play-styles and it doesn't look like anything will be coming to help out any of them.
I want to keep playing. But I hate every moment of it. |
Cass Caul
Namtar Elite Gallente Federation
115
|
Posted - 2013.09.18 18:59:00 -
[165] - Quote
Sinboto Simmons wrote:Alldin Kan wrote:So, when can I expect to get the changes mentioned below? This first one is a must have: Let's say I'm using the DS3, "Hold X to move over Object/Railing" (I know you want this to show up in a patch). Heavies only have that option while not wielding a Heavy weapon (switch to sidearm). The time it takes for a person to move over the object/railing is dependent on the Dropsuit's speed. New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New Dropsuit Profile/Scanning stats:
- Basic Light Frame/Scout - 20m scan radius
- Medium Frame/Assault - 15m scan radius
- Logistics - 17m scan radius
- Basic Heavy Frame/Sentinel - no changes
- Commando - 14m scan radius
- Precision Enhancement Skill - 3% Passive bonus
- Profile Dampening Skill - 3% Passive bonus
- Revert Range Amplifier to 5% bonus only if dropsuits get increased scan radius
New Tactical Sniper Rifle Stats:
- Increase Clip Size by 5
- RoF reduced to 78.4
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
Plasma Cannon Assault Variant:
- 30% Higher Direct damage than current PLC stats
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8
- Max. Ammo at 12
Plasma Cannon Normal Variant:
- 45% higher Direct damage than current PLC stats
- 15% higher Splash damage than the Assault Variant
- Base Splash Radius is still 3.5
- Charge time is 1 s
Plasma Cannon Breach Variant:
- 75% higher damage than current PLC stats (to be more AV oriented)
- Splash damage is the same as Normal Variant
- Splash radius is 1.8
- Charge time is 1.4 s
The operation skill for the PC weapon is to be replaced with 8% Splash Radius increase per level. I say 8% because I tested the damage received on different distances from the point of impact and I only received the full damage around 2 meters or less. The current operation skill is about as useless as the old Splash Radius increase for Swarm Launcher (5% reduction per level to charge time of 0.6s isn't helpful). This weapon in its current condition is not worth using. Is this a new forum craze or something? Good ideas mixed with stupidity?
no, that is simply alldin kan |
Alldin Kan
TeamPlayers EoN.
611
|
Posted - 2013.09.18 19:00:00 -
[166] - Quote
Sinboto Simmons wrote:Is this a new forum craze or something? Good ideas mixed with stupidity? lol...
So you WANT Dust to stay bad? ok... |
Matticus Monk
Ordus Trismegistus
460
|
Posted - 2013.09.18 19:02:00 -
[167] - Quote
If CCP saw that during play testing things weren't ready for prime-time, then it sounds to me like delaying things is the right move.
I believe that in general CCP want's to make a good game for reasons of pride that any creator would have in their product, and because having a good product is a sound business move and makes profitability easier.
I'm sure that as disappointed as we are that we won't be getting the new bling and balancing promised us, CCP is doubly disappointed: firstly for seeing their hard work at vehicle and new weapon balancing/creating not work out according to plan, and secondly for knowing that they will be disappointing the community due to not being able show new content and balance as promised.
Given that I say hat's off to making the right choice. It's hard, but whatever worth doing is ever easy? I just hope people can hold out a bit longer, I think we will all be better off for it.
Fight the good fight. Given what I anticipate they are feeling right now, I can be cool about this whole thing instead of being angry about it. |
Alldin Kan
TeamPlayers EoN.
611
|
Posted - 2013.09.18 19:03:00 -
[168] - Quote
Cass Caul wrote:no, that is simply alldin kan You seem to know more than me about game mechanics and balancing, why don't you send a job app to CCP? |
Skihids
Bullet Cluster
2123
|
Posted - 2013.09.18 19:22:00 -
[169] - Quote
I've been in IT over 30 years and I've learned that development time is far from predictable. That's why development groups tend not to give dates to customers. I've been badgered for a "wild guess" as to when a particular feature might be ready. Once they get that (probably optimistic) date they cast it in concrete and tell everyone that is "The Date".
The only defense is use a vauge term like "SOON (TM)". I'd love to tell you my estimate, but you won't understand that it's contingent and may change. I can have fixed release dates, but then the content has to be flexible.
Sometimes new content just takes longer to develop than estimated. Estimates are very imprecise at the start of the process and get more precise as the job progresses.
Vehicle balance and 1.5 turns out to be a case where it's going to take longer than estimated.
If I have an understanding customer I'll give them my roadmap and current status to the plan. That gives them an idaa of the progress.
I would love it if CCP treated us as understanding customers. Some of us are, but then there are enough folks who don't understand the imprecise nature of estimating project timing and latch on to any estimate as a promise. |
Monkey MAC
killer taxi company General Tso's Alliance
540
|
Posted - 2013.09.18 19:28:00 -
[170] - Quote
Alldin Kan wrote:Cass Caul wrote:no, that is simply alldin kan You seem to know more than me about game mechanics and balancing, why don't you send a job app to CCP?
Aand you qualified to build games!! |
|
lordjanuz
Norwegian Dust514 Corporation Top Men.
183
|
Posted - 2013.09.18 19:29:00 -
[171] - Quote
Skihids wrote:I've been in IT over 30 years and I've learned that development time is far from predictable. That's why development groups tend not to give dates to customers. I've been badgered for a "wild guess" as to when a particular feature might be ready. Once they get that (probably optimistic) date they cast it in concrete and tell everyone that is "The Date".
The only defense is use a vauge term like "SOON (TM)". I'd love to tell you my estimate, but you won't understand that it's contingent and may change. I can have fixed release dates, but then the content has to be flexible.
Sometimes new content just takes longer to develop than estimated. Estimates are very imprecise at the start of the process and get more precise as the job progresses.
Vehicle balance and 1.5 turns out to be a case where it's going to take longer than estimated.
If I have an understanding customer I'll give them my roadmap and current status to the plan. That gives them an idaa of the progress.
I would love it if CCP treated us as understanding customers. Some of us are, but then there are enough folks who don't understand the imprecise nature of estimating project timing and latch on to any estimate as a promise.
Some of us have been here since the beginning. So dont talk to us like someone that not understand things. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
300
|
Posted - 2013.09.18 19:32:00 -
[172] - Quote
What's all this rebalance of weapon ranges? If you want to nerf the standard AR by reducing its optimal range... well, ok, but anything else simply need a buff. In particular, the Burst AR and the standard Scrambler Rifle have disappointing optimal ranges. In this game bullets and laser beams seem to disappear within 60 meters, isn't this stupid? We shouldn't decrease the AR's range, we should buff the rest...
I swear, if the new weapon ranges are going to affect my weapon of choice in a negative way, those will be the last tears I'll be shredding because of this game.
Aim assist almost removed (yes, I liked it)...
No new content in 1.5...
No rebalnce for my HAV...
No rebalance for my Dropship...
I feel like I won't be able to get over another disappointment. All I got left is my beloved GLU-5. Ruin that weapon and I'll be gone. Seriously.
DUST used to be my favorite game, but it slowly turned into a chain of frustration and let-downs.
|
Sgt Buttscratch
SLAPHAPPY BANDITS
775
|
Posted - 2013.09.18 19:42:00 -
[173] - Quote
"New Tactical Sniper Rifle Stats:
Increase Clip Size by 5 RoF reduced to 78.4 "
Teh fuh? **** off with that bull****. damage increase by 30 across the board, ROF as is, clip size as is.
|
Sgt Pseudo
Nexus Marines
48
|
Posted - 2013.09.18 19:44:00 -
[174] - Quote
Only a fraction of the playerbase is on the forums. Only a fraction of that is complaining. Like, every day, about everything - no matter what is happening.
Can we please just ignore them? |
Jinx Rollin
Commando Perkone Caldari State
15
|
Posted - 2013.09.18 19:45:00 -
[175] - Quote
CCP Logibro wrote:At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them.
You felt happy enough to release Uprising and look where that has got you. Maybe you guys aren't the best people to be deciding when stuff is ready or not? |
Jinx Rollin
Commando Perkone Caldari State
15
|
Posted - 2013.09.18 19:53:00 -
[176] - Quote
Alldin Kan wrote:So, when can I expect to get the changes mentioned below? This first one is a must have: Let's say I'm using the DS3, "Hold X to move over Object/Railing" (I know you want this to show up in a patch). Heavies only have that option while not wielding a Heavy weapon (switch to sidearm). The time it takes for a person to move over the object/railing is dependent on the Dropsuit's speed. New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New Dropsuit Profile/Scanning stats:
- Basic Light Frame/Scout - 20m scan radius
- Medium Frame/Assault - 15m scan radius
- Logistics - 17m scan radius
- Basic Heavy Frame/Sentinel - no changes
- Commando - 14m scan radius
- Precision Enhancement Skill - 3% Passive bonus
- Profile Dampening Skill - 3% Passive bonus
- Revert Range Amplifier to 5% bonus only if dropsuits get increased scan radius
New Tactical Sniper Rifle Stats:
- Increase Clip Size by 5
- RoF reduced to 78.4
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
Plasma Cannon Assault Variant:
- 30% Higher Direct damage than current PLC stats
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8
- Max. Ammo at 12
Plasma Cannon Normal Variant:
- 45% higher Direct damage than current PLC stats
- 15% higher Splash damage than the Assault Variant
- Base Splash Radius is still 3.5
- Charge time is 1 s
Plasma Cannon Breach Variant:
- 75% higher damage than current PLC stats (to be more AV oriented)
- Splash damage is the same as Normal Variant
- Splash radius is 1.8
- Charge time is 1.4 s
The operation skill for the PC weapon is to be replaced with 8% Splash Radius increase per level. I say 8% because I tested the damage received on different distances from the point of impact and I only received the full damage around 2 meters or less. The current operation skill is about as useless as the old Splash Radius increase for Swarm Launcher (5% reduction per level to charge time of 0.6s isn't helpful). This weapon in its current condition is not worth using.
Entitled much? **** off ****!
|
Silas Swakhammer
GamersForChrist Orion Empire
168
|
Posted - 2013.09.18 19:56:00 -
[177] - Quote
CCP Logibro wrote:So this means they are just delayed. I did my waiting! 12 years of it! In Azkaban!
|
Komodo Jones
Chaotik Serenity
124
|
Posted - 2013.09.18 19:58:00 -
[178] - Quote
I hope updates will be posted in other sections, I don't want to sift through the hundreds of comments to get info |
NoExsplosionsMgee
The Vanguardians
37
|
Posted - 2013.09.18 20:11:00 -
[179] - Quote
CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. ........... |
Brynjar Reko
Intara Direct Action Caldari State
25
|
Posted - 2013.09.18 20:42:00 -
[180] - Quote
I personally am not deeply bothered by this delay. I feel that opening up to feedback is more a step in the right direction than another delay is a step back. I know there are probably a few tanker number crunchers than can give insightful and constructive feedback when numbers are released.
I do have a question: there was a proposed scout rebalance/fix/what have you aimed for a 1.5/1.6 release. Is this still the plan? Either way, could we hope to hear more about it with next week's info drop? |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 :: one page |
First page | Previous page | Next page | Last page |