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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Alldin Kan
TeamPlayers EoN.
610
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Posted - 2013.09.18 18:37:00 -
[1] - Quote
So, when can I expect to get the changes mentioned below?
This first one is a must have: Let's say I'm using the DS3, "Hold X to move over Object/Railing" (I know you want this to show up in a patch). Heavies only have that option while not wielding a Heavy weapon (switch to sidearm). The time it takes for a person to move over the object/railing is dependent on the Dropsuit's speed.
New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New Dropsuit Profile/Scanning stats:
- Basic Light Frame/Scout - 20m scan radius
- Medium Frame/Assault - 15m scan radius
- Logistics - 17m scan radius
- Basic Heavy Frame/Sentinel - no changes
- Commando - 14m scan radius
- Precision Enhancement Skill - 3% Passive bonus
- Profile Dampening Skill - 3% Passive bonus
- Revert Range Amplifier to 5% bonus only if dropsuits get increased scan radius
New Tactical Sniper Rifle Stats:
- Increase Clip Size by 5
- RoF reduced to 78.4
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
Plasma Cannon Assault Variant:
- 30% Higher Direct damage than current PLC stats
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8
- Max. Ammo at 12
Plasma Cannon Normal Variant:
- 45% higher Direct damage than current PLC stats
- 15% higher Splash damage than the Assault Variant
- Base Splash Radius is still 3.5
- Charge time is 1 s
Plasma Cannon Breach Variant:
- 75% higher damage than current PLC stats (to be more AV oriented)
- Splash damage is the same as Normal Variant
- Splash radius is 1.8
- Charge time is 1.4 s
The operation skill for the PC weapon is to be replaced with 8% Splash Radius increase per level. I say 8% because I tested the damage received on different distances from the point of impact and I only received the full damage around 2 meters or less. The current operation skill is about as useless as the old Splash Radius increase for Swarm Launcher (5% reduction per level to charge time of 0.6s isn't helpful). This weapon in its current condition is not worth using. |
Alldin Kan
TeamPlayers EoN.
611
|
Posted - 2013.09.18 19:00:00 -
[2] - Quote
Sinboto Simmons wrote:Is this a new forum craze or something? Good ideas mixed with stupidity? lol...
So you WANT Dust to stay bad? ok... |
Alldin Kan
TeamPlayers EoN.
611
|
Posted - 2013.09.18 19:03:00 -
[3] - Quote
Cass Caul wrote:no, that is simply alldin kan You seem to know more than me about game mechanics and balancing, why don't you send a job app to CCP? |
Alldin Kan
TeamPlayers EoN.
612
|
Posted - 2013.09.18 20:49:00 -
[4] - Quote
Jinx Rollin wrote:Entitled much? **** off ****!
^ guy right here not feeling the potential benefits of reccomended changes |
Alldin Kan
TeamPlayers EoN.
612
|
Posted - 2013.09.18 20:53:00 -
[5] - Quote
How to balance Dust 514:
Put an army of me in a test server and I'll point out the flaws. |
Alldin Kan
TeamPlayers EoN.
612
|
Posted - 2013.09.18 21:26:00 -
[6] - Quote
Monkey MAC wrote:Alldin Kan wrote:How to balance Dust 514:
Put an army of me in a test server and I'll point out the flaws. Of course why didn't we think of that lets take some random nitwit from the forums, put in a "test" server and watch the magic, I mean its not like the devs have qualifications in game design or anything!! This "nitwit" happens to be one of the best Dust players.
Biggest mistakes from devs so far:
1. Crippling vehicles update after update until vehicle PG change happened 2. Initial moments of TAR/Flaylock in Uprising and Proto Laser rifle being untouched in Chromosone 3. Failing to establish great interactions between EVE and Dust players after hyping it on Uprising, "B-but muh EVE support!" 4. Logi Suits are Officer class Assault suits 4. The current Battle Academy
Minor stuff:
1. Commando and Plasma Cannon is hyped, turns out to be underwhelming 2. (Today) Warbarge timer reduced, we are now to deploy in battle without proper preparations |
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