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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Cass Caul
Namtar Elite Gallente Federation
115
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Posted - 2013.09.18 18:49:00 -
[1] - Quote
Any news on getting hit detection on nova knives and shotguns improved? your little fix for shotguns only made it a little bit better. still plenty of clips... CLIPS... that won't damage a player.
Any news on rendering range. it is still appallingly bad. |
Cass Caul
Namtar Elite Gallente Federation
115
|
Posted - 2013.09.18 18:58:00 -
[2] - Quote
I must agree with Molon Labe.'s Thor. I have paid quite a bit of money for parts of this game. About 2 new games worth or 3 used games worth. I've been playing for 10 months... I feel like I keep playing because I put far more money than I'd like into it. I thought I'd be done when my active boosters ran out, but I still had a lot of AUR left. I need to spend it all before I can leave.
Those deployable shields and cloaking devices are now just a side thought from a DEV blog that none wish to remember. These new maps have been hostile to all three of my play-styles and it doesn't look like anything will be coming to help out any of them.
I want to keep playing. But I hate every moment of it. |
Cass Caul
Namtar Elite Gallente Federation
115
|
Posted - 2013.09.18 18:59:00 -
[3] - Quote
Sinboto Simmons wrote:Alldin Kan wrote:So, when can I expect to get the changes mentioned below? This first one is a must have: Let's say I'm using the DS3, "Hold X to move over Object/Railing" (I know you want this to show up in a patch). Heavies only have that option while not wielding a Heavy weapon (switch to sidearm). The time it takes for a person to move over the object/railing is dependent on the Dropsuit's speed. New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New Dropsuit Profile/Scanning stats:
- Basic Light Frame/Scout - 20m scan radius
- Medium Frame/Assault - 15m scan radius
- Logistics - 17m scan radius
- Basic Heavy Frame/Sentinel - no changes
- Commando - 14m scan radius
- Precision Enhancement Skill - 3% Passive bonus
- Profile Dampening Skill - 3% Passive bonus
- Revert Range Amplifier to 5% bonus only if dropsuits get increased scan radius
New Tactical Sniper Rifle Stats:
- Increase Clip Size by 5
- RoF reduced to 78.4
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
Plasma Cannon Assault Variant:
- 30% Higher Direct damage than current PLC stats
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8
- Max. Ammo at 12
Plasma Cannon Normal Variant:
- 45% higher Direct damage than current PLC stats
- 15% higher Splash damage than the Assault Variant
- Base Splash Radius is still 3.5
- Charge time is 1 s
Plasma Cannon Breach Variant:
- 75% higher damage than current PLC stats (to be more AV oriented)
- Splash damage is the same as Normal Variant
- Splash radius is 1.8
- Charge time is 1.4 s
The operation skill for the PC weapon is to be replaced with 8% Splash Radius increase per level. I say 8% because I tested the damage received on different distances from the point of impact and I only received the full damage around 2 meters or less. The current operation skill is about as useless as the old Splash Radius increase for Swarm Launcher (5% reduction per level to charge time of 0.6s isn't helpful). This weapon in its current condition is not worth using. Is this a new forum craze or something? Good ideas mixed with stupidity?
no, that is simply alldin kan |
Cass Caul
Namtar Elite Gallente Federation
116
|
Posted - 2013.09.19 18:42:00 -
[4] - Quote
Soraya Xel wrote:Any chance there's a melee glitch fix making the cut?
EDIT: Or howabout we just actually ban people for doing it?
This |
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