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Thread Statistics | Show CCP posts - 15 post(s) |
THE LEGENDARY WARRIOR
THE WARRIORS OF LEGEND
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Posted - 2013.09.18 14:12:00 -
[1] - Quote
CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So they're not scrapped, just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.)
Corp roles. alright! |
THE LEGENDARY WARRIOR
THE WARRIORS OF LEGEND
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Posted - 2013.09.18 20:42:00 -
[2] - Quote
Vell0cet wrote:Chances Ghost wrote:Vell0cet wrote:gbh08 wrote:Like, i look at eve with the sh!t ton of ships and modules, and naturally think ccp's a bit of a boss at this kind of thing, whats making it so difficult? It's taken EVE 10 years of balancing to get there, and there are still OP weapons, modules and ships. They are working on a game wide ship rebalance and it's going to take a long time to get through them all. It's a slow and difficult process. the wierd part is they diddnt bring any of that balancing experiance to dust. they are making mistakes in dust that they learned to fix in eve I think that's a fair criticism. The lack of a testing environment for players to submit feedback has been one of the most outstanding issues from my perspective. I can't imagine trying to develop a game on the scale of DUST with a limited team and no test server for players to beta test upcoming changes. A lot of the major hiccups might have been caught earlier like the TAC-AR issues at the launch of Uprising, or the shotgun hit detection bug in 1.4. I also think CCP is improving it's approach and getting the community involved earlier in the process (as evidenced by this thread). Yes it can be more painful, and you're going to have to deal with more whining on the forums, but the released content will be much better.
the problem with that is: who would be invited to the test server? If its only people from select corps or CPMs then the results will obviously be biased based on their philosophy of balance.
the CCP testers only check to make sure it functions (whatever is being tested) as the program predicts it should, and mark any errors (with the limited time they have).
if random players were used a more objective result could be achieved.
Ideally, if they were to implement said changes to permit the player base access to a test server, the best test results would be a result of the followoing:
- random players pulled into the servers (they will receive a message in game telling them that they have been chosen and on which day they would be drafted into the server)
- new players (if available) should be drafted in their as well. (their performance and feedback , if any, would provide clues as to it s general impact on the game
- CCP testers should play on the test server as well.
what would happen is you would have the perspective of the dev's, experienced random players from the community and new players. effectively covering all bases. All final decisions should of course by made by DEVs (if it works as intended it works as intended for balance regardless of the QQ) |
THE LEGENDARY WARRIOR
THE WARRIORS OF LEGEND
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Posted - 2013.09.19 03:03:00 -
[3] - Quote
Alldin Kan wrote:How to balance Dust 514:
Put an army of me in a test server and I'll point out the flaws.
there is no "i" in teamplayers bro....
but there is an "m" and an "e"...hmmm |
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