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Thread Statistics | Show CCP posts - 15 post(s) |
Blaze Ashra
Holdfast Syndicate Amarr Empire
9
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Posted - 2013.09.18 22:26:00 -
[1] - Quote
calisk galern wrote:Heathen Bastard wrote:Heathen Bastard wrote:nope. they've been dead silent except telling us that it was planned for 1.4, then moved to 1.5, and I'm pretty sure that when that gets close, they'll push it to 1.6, then 7, then 2.0, then they'll just announce that they're flat out lying to us and vehicles are actually getting nerfed deeper into the ground. https://forums.dust514.com/default.aspx?g=posts&m=1183027#post1183027Called it, over a month ago. How does anyone maintain faith in CCP at this point? or ....vehicles are just really hard to balance, feel free to tell us how you would do it so we can promply point out all the flaws in your plan.
Vehicle specific Let shield transporters and Remote Armor repairers work on infantry. Give war points for repairing vehicles/infantry. Give 25 wp per spawn on a MCRU. Give 5 WP every 15 consecutive seconds per passenger. Add a lock vehicle icon on the module that would function like a full vehicle. Let passengers see what you can with active scanners. Show the vehicles modules to passengers.
Vehicle vs Vehicle Triple the shield boost so they have the same survivability as armor. Increase missiles splash radius 4.5meters. Give dropships the ability to cycle through the 3 views with R3. Try to get the rendering issue fixed, at minimum render installations and tanks at all ranges. Add prototype modules by taking the delta from standard to advanced, adding it from advanced to make prototype. Make basic afterburner faster than militia. Make small rail guns emulate large rail guns (ie. no dropping, long range weapons that hit their targets), increase direct damage by 10, 15, 20% per teir. Make advanced and prototype shield hardeners that have 5 seconds delta per teir. If limiting our ammo buff weapons damage. Give the enforcer tanks at least the same CPU/PG as militia... Make engineering skill give a 5% PG boost per level.
AV & Vehicles. Adding prototype modules will go along way for this. Add Countermeasures: Cloaking Disable visual rendering for 3 seconds per teir, 30 second cooldown, locks all turrets while cloaked. Flares Swarms will target flairs for 3 seconds per tier 30 second cooldown Radar Enhancer Make an AV indicator that last 1 second per tier after a hit similar to objective locations, same with vehicles and installations.. Make proximity mines deal 1500 and give no warning.
Vehicles & Infantry. For the most part vehicles do pretty well against infantry. Would like vehicle cargo that functions like infantry equipment slots but that will be a later request.
Not trying to make them over powered, just more survivable, useful and worthwhile. And yes I realize all that would be alot to ask for but I think that would address everything except advanced/protoype vehicles, new vehilces and racial variants.
Anything I should elaborate on? |
Blaze Ashra
Holdfast Syndicate Amarr Empire
11
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Posted - 2013.09.19 03:03:00 -
[2] - Quote
CCP Logibro wrote:Hey guys
So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
I'm sure you're wondering why. At this stage, we didn't feel happy with how they were and instead of putting them out half way we decided to put some more time into working on them. So this means they are just delayed.
However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
We still have some new stuff coming in 1.5 such as Squad Finder, Corp Roles, New WP rewards and the first set of new tutorials.
I would ask that you keep all discussion of this to this thread, and I will be locking and directing any other threads on this matter to this thread.
Thanks for your patience and understanding guys. We're looking forward to your feedback.
(And if you're wondering where the vehicle feedback thread went to, it's been moved to Feedback/Requests to make room on GD front page.)
Can you please make the dropship camera cycle from strafe, full view, first person in 1.5? Pretty please...I |
Blaze Ashra
Paladin Survey Force Amarr Empire
1
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Posted - 2013.09.30 00:11:00 -
[3] - Quote
CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon.
Woot, now that's what I'm talking about
So will this include proposals for the other racial vehicles as well? *Prays really, really hard. |
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